Upon its release, the PlayStation Vita was a big talking point around the industry. Sadly, it focused on the system's woes when it came to its lack of commercial success and a consistent lineup of games. This unfortunate turn of events has gone to plague the Vita for its entire life. It is remarkable that the Vita is only three years old and the system is already considered dead. Apart from niche Japanese games published by Atlus, NIS America or Aksys Games, and cross-buy indie titles, Sony and third-parties abandoned the handheld by the end of 2014 at the latest.
The Vita's life has been tragic to say the least, but I am not here to rub salt in wound. Since I recently picked it up for myself, I am here to give an honest opinion to those that may be seriously considering buying the system in the near or distant future.
First and foremost, the PlayStation Vita is a well-designed handheld, which is impressive since it is Sony's second stab at a handheld. Originally, I thought the button placement was too close together. After an extensive amount of time with the Vita over the past month, everything feels responsive and fits well in my hands. I only had a problem with the system's d-pad, which is incredibly flimsy due to Sony's decision to meld it to one plastic plate rather than making them separate buttons.
With front and rear touch screens, cameras, and motion controls on top of the traditional button layout, the Vita is filled to the brim with technology. Maybe a little too much technology. Although I fall under the belief Sony packed far too many things into the Vita, it comes down to how the software uses said technology that determines if it's all warranted. Considering Tearaway is the only Vita game out of the 14 I own that properly uses everything in the system, the touch and motion controls mostly come off as gimmicks instead of essential features.
While the Vita may not have be as powerful as the PS3 in the graphics department, the system's OLED screen, found in all original units but not in the Slim redesign, is wonderful to look at. The high screen resolution makes hand-drawn 2D art pop off the screen. It's like watching a painting in motion. Games that lean towards realism in their graphics, such as Uncharted and Killzone, don't fair as well since the Vita can't pump out realistic polygons and textures like its console brethren.
Apart from the Vita's well-documented lacking library, the system suffers from a major problem when it comes to storage. In order to save or download games, you need a memory card for the Vita. Rather than use a universal memory card like a micro SD, Sony decided to force Vita owners to buy their own proprietary cards for outrageous prices. You can find four or eight gigabyte cards for something more reasonable, but you'll run out of room quick if you start downloading PSP and PS1 games to your system. Due to Sony intentionally shortchanging consumers on memory, you might have to fork over another 50 to 100 dollars on top of the price of the Vita to get enough memory to be comfortable with.
For the 100 dollars I spent on a used PlayStation Vita, it was well worth it. I now own 14 great titles I cannot get on any other system, can experience all the PSP games that I missed out on like Valkyria Chronicles II and Patapon, and have a chance to play all my PS1 classics and cross-buy games on the go. For those that are unable to get the Vita for the same price, I suggest you do some research and determine if there enough games, features and applications to warrant spending 200 dollars or more to buy one for yourself.
Overall, the Vita is a great portable system that is superior all other handhelds on the market when it comes to power and beauty. Unless you're a hardcore gamer or own the consoles needed to unlock the system's full potential, the Vita doesn't have the library or the features to be worth spending upwards of 200 dollars on.
Showing posts with label Sony. Show all posts
Showing posts with label Sony. Show all posts
Wednesday, August 26, 2015
Sunday, June 28, 2015
Bit by Bit: E3 2015 Wrap-up
E3 is over for another year and I got to say: what a wonderful show. While there some bumps along the way, E3 2015 was one of the best in a long time. During this nearly week long expo, we saw incredible feats of game mastery, pipe dreams become reality and the next generation of gaming finally live up to all the hype.
Although there are some issues the video game industry still faces such as the ever-rising cost of AAA development or the instability of jobs, E3 2015 made us forget about all the negativity and focus on the fundamentals of this art form: fun, imagination and community. All the silly Muppet skits, excessive gum flapping and surreal moments of celebrity interjection cannot compare to the excitement of the Nintendo World Championships, the tears brought on from the Final Fantasy VII Remake and Shenmue III reveals, and the blood-pumping gameplay trailers for highly anticipated titles like Star Wars Battlefront, Kingdom Hearts III and The Last Guardian.
E3 2015 was a show that will reverberate throughout the annals of video game history. To wrap-up this great event, Silver Bit presents a special E3 2015 edition of Bit by Bit.
Winner of E3 2015
With all the stiff competition, I thought it would be a hard decision to pick the winner of E3 2015. Nintendo blew things out of the park with their World Championships and constant Treehouse Live coverage only to falter in the most important area: the Digital Event. Microsoft came out swinging with the announcement of Xbox One backwards compatibility and showing live demos for their biggest titles, but seemed to undermine their momentum by announcing a good number of their Xbox One "exclusives" for PC as well. Both Bethesda and Ubisoft took a step back to let the games do the talking for them yet did little in terms of delivering truly shocking surprises. At the end of the day, all these great performances could not stand up to the unstoppable force that is Sony.
Sony may not have delivered much in terms of bolstering their lineup for 2015, but they did make us forget about it with all the bombshells they dropped. For a solid hour-and-a-half, Sony delivered a steady stream of the most exciting and enticing gameplay trailers and demos at the show. Out of all the great games shown off at Sony's presser, there were three that took it from great to legendary: The Last Guardian, Final Fantasy VII Remake and Shenmue III. Sony literally made dreams come true by showing them off that fateful Monday night. They also serviced both the old and the new by announcing three of the most wanted games in the past decade and showing off brand new IPs like Horizon: Zero Dawn, No Man's Sky and Dreams.
For the third year in a row, Sony showed that the PS4 is THE system to own this generation. Even though Sony's lineup for 2015 is rather sparse, the incredible wave of good will coming off of their performance at E3 2015 along with some smart partnerships with Activision, EA and Warner Bros. might be enough to solidify the PS4s huge lead on the competition.
Sony may not have delivered much in terms of bolstering their lineup for 2015, but they did make us forget about it with all the bombshells they dropped. For a solid hour-and-a-half, Sony delivered a steady stream of the most exciting and enticing gameplay trailers and demos at the show. Out of all the great games shown off at Sony's presser, there were three that took it from great to legendary: The Last Guardian, Final Fantasy VII Remake and Shenmue III. Sony literally made dreams come true by showing them off that fateful Monday night. They also serviced both the old and the new by announcing three of the most wanted games in the past decade and showing off brand new IPs like Horizon: Zero Dawn, No Man's Sky and Dreams.
For the third year in a row, Sony showed that the PS4 is THE system to own this generation. Even though Sony's lineup for 2015 is rather sparse, the incredible wave of good will coming off of their performance at E3 2015 along with some smart partnerships with Activision, EA and Warner Bros. might be enough to solidify the PS4s huge lead on the competition.
Surprise of E3 2015
There isn't much else to say about my pick for the Surprise of E3 2015. In fact, arguments can be made for any of the big three surprises from the Sony press conference. Personally, my pick is Shenmue III because it came out of nowhere. With how much Sega has been suffering in recent years, never in my wildest dreams did I expect Shenmue III to get the funding needed for development. To see Shenmue III caught me off-guard, which left me stunned and a little choked up. The last surprise to affect me that much was the Kid Icarus: Uprising reveal back in 2010.
Trailer of E3 2015
Funny enough, this year's E3 wrap-up has turned into the Sony show. In all honesty, there was great stuff from everybody at the show and I would love to highlight it all, but this wrap-up isn't the place for that. I'm here to highlight the best from E3 2015 and the truth is Sony had the best stuff this year.
Out of everything Sony showed at E3, one title blew me away. That game was Horizon: Zero Dawn. Horizon is Guerrilla Games' brand new property that switches out the first-person shooting of Killzone for a third-person adventure game set in a pre-historic/post-apocalyptic mishmash. Hearing the premise is compelling in of itself, but watching the game in motion is breathtaking. Seeing the female lead move between stalking mechanical dinosaurs and hiding in bushes along with the fluid fight with the robot T-Rex gives the impression that there are many ways to tackle enemies. Watching the trailer over again, Horizon looks like a next generation version of Monster Hunter with fluid combat and mechanical monsters to slay, which has me even more intrigued.
If it was playable on the show floor, Horizon would easily nab the number one spot on my Top Games of E3 2015 list. Unfortunately, all Sony brought to E3 was this awe-inspiring trailer that has me craving for more.
Out of everything Sony showed at E3, one title blew me away. That game was Horizon: Zero Dawn. Horizon is Guerrilla Games' brand new property that switches out the first-person shooting of Killzone for a third-person adventure game set in a pre-historic/post-apocalyptic mishmash. Hearing the premise is compelling in of itself, but watching the game in motion is breathtaking. Seeing the female lead move between stalking mechanical dinosaurs and hiding in bushes along with the fluid fight with the robot T-Rex gives the impression that there are many ways to tackle enemies. Watching the trailer over again, Horizon looks like a next generation version of Monster Hunter with fluid combat and mechanical monsters to slay, which has me even more intrigued.
If it was playable on the show floor, Horizon would easily nab the number one spot on my Top Games of E3 2015 list. Unfortunately, all Sony brought to E3 was this awe-inspiring trailer that has me craving for more.
Labels:
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Tuesday, June 16, 2015
E3 2015: Square Enix Press Conference Impressions
Along with Bethesda, Square Enix is one of the new kids on the press conference block. They used to have press conferences at E3, but it has been a long while since their last conference. With Square Enix's big presence at both the Microsoft and Sony press conferences, did they save enough for their very own press conference?
Square Enix did save enough to fill their 90 minute conference, but the great number of titles shown didn't translate into an interesting presentation. In actuality, it was a boring show that saw a lot more gum flapping than gameplay footage. At certain points throughout the conference, I closed my eyes and just listened to the corporate jargon the presenters were throwing around. The show must have been putting the translator to sleep since he had some problems keeping up with the presenters at times.
For all the great titles that Square Enix had to offer this year, it was frustrating to see time wasted rehashing the exact same trailers for Rise of the Tomb Raider, Final Fantasy VII and World of Final Fantasy that were shown at other press conferences or worthless "behind-the-scenes" trailers that could've been replaced by actual gameplay footage. Don't have two random animators from Disney tell us about a Tangled world in Kingdom Hearts III, show it as part of the gameplay trailer.
Speaking of Kingdom Heart III, the gameplay trailer was the best thing on this show. It hinted at the story, showed off the combat system and highlighted some dramatic special moves including the use of Disney theme park attractions as weapons. Aside from Kingdom Hearts III, the Just Cause 3, Hitman and Star Ocean trailers were the only other standouts from this show. Everything else just felt like white noise; even the Deus Ex; Mankind Divided trailer which Square Enix was hyping weeks before the conference.
As their first press conference in God knows when, Square Enix performed far worse than anybody could of predicted with their large lineup of games. At its best, the conference was passable. At its worst, the conference was like an uncoordinated powerpoint presentation. Square Enix may need a phoenix down after this dull show.
Grade: D
Square Enix did save enough to fill their 90 minute conference, but the great number of titles shown didn't translate into an interesting presentation. In actuality, it was a boring show that saw a lot more gum flapping than gameplay footage. At certain points throughout the conference, I closed my eyes and just listened to the corporate jargon the presenters were throwing around. The show must have been putting the translator to sleep since he had some problems keeping up with the presenters at times.
For all the great titles that Square Enix had to offer this year, it was frustrating to see time wasted rehashing the exact same trailers for Rise of the Tomb Raider, Final Fantasy VII and World of Final Fantasy that were shown at other press conferences or worthless "behind-the-scenes" trailers that could've been replaced by actual gameplay footage. Don't have two random animators from Disney tell us about a Tangled world in Kingdom Hearts III, show it as part of the gameplay trailer.
Speaking of Kingdom Heart III, the gameplay trailer was the best thing on this show. It hinted at the story, showed off the combat system and highlighted some dramatic special moves including the use of Disney theme park attractions as weapons. Aside from Kingdom Hearts III, the Just Cause 3, Hitman and Star Ocean trailers were the only other standouts from this show. Everything else just felt like white noise; even the Deus Ex; Mankind Divided trailer which Square Enix was hyping weeks before the conference.
As their first press conference in God knows when, Square Enix performed far worse than anybody could of predicted with their large lineup of games. At its best, the conference was passable. At its worst, the conference was like an uncoordinated powerpoint presentation. Square Enix may need a phoenix down after this dull show.
Grade: D
E3 2015: Sony Press Conference Impressions
There is no need for a cool intro because I'm just going to get to the point. Sony put on one of the greatest E3 press conferences ever. If you thought their performance two years ago when they stabbed the knife into Microsoft's heart and just kept digging it in was amazing, this show was light years greater than that one. I have never been physically exhausted from watching a press conference due to all the cheering, smiling and hysterical laughing I did throughout the show.
Sony started their presser by re-revealing The Last Guardian for PS4 and didn't slow down until a hour into it. Each game in that hour from the large AAA titles to the small indie titles hit it out of the park. The pace was just rapid fire one after the other with little time to rest, but that breakneck speed made everyone in the audience and watching across the globe experience an unimaginable sense of adrenaline.
Every title at Sony's press conference, except for Call of Duty: Black Ops III and its generic explosion-fest of a demo, had an impressive showing. Even among the masses of great titles, there were a few standouts. Guerilla Games' new IP Horizon: Zero Dawn could of easily closed the show with its unique premise, compelling gameplay and freaking robot dinosaurs! Naughty Dog made the Uncharted 4 delay even more unbearable thanks to a wonderful demo following Drake and Sully's misadventures through a South American town. Media Molecule's game Dreams intrigued with its ability to literally mold anything you want into reality be it a game, film or piece of interactive media.
On top of all that, Sony dropped some mind-blowing surprises that left many jaws gaping, eyes popping and tears flowing. Sony started off with a cool trailer for a brand new Hitman game followed by giving us a charming crossover in World of Final Fantasy. Then the bombs started dropping. Right after the World of Final Fantasy reveal, Sony announced the heavily-requested full remake of Final Fantasy VII, which had people going bonkers. If you didn't think that was enough, Sony made waves upon unveiling Shenmue III's existence. I will be honesty, I choked up when the Shenmue III trailer appeared on the screen; I couldn't believe what I was watching. It was a magical moment to say the least.
Although I have been singing this conferences praises, it did slow down considerably after the first hour. The clear change in pace came from an out-of-place montage that should have gone at the end of the show instead of right in the middle. Seriously, I thought the show was over when they played that montage. Sony did bounce back with some Project Morpheus updates, exclusive packages for Disney Infinity 3.0 and a new gameplay trailer for Star Wars Battlefront. It was almost all for naught when Sony ran into some difficulties connecting controllers for the Uncharted demo, but it was fixed thanks to a timely reset.
Even with a few hiccups and a generic demo, Sony's E3 2015 press conference will be immortalized for its breakneck pace, mind-blowing surprises and impressive games. While I am disappointed that Sony did nothing to bolster their offerings this holiday season, 2016's lineup will sure make up for it in spades.
Grade: A+
Sony started their presser by re-revealing The Last Guardian for PS4 and didn't slow down until a hour into it. Each game in that hour from the large AAA titles to the small indie titles hit it out of the park. The pace was just rapid fire one after the other with little time to rest, but that breakneck speed made everyone in the audience and watching across the globe experience an unimaginable sense of adrenaline.
Every title at Sony's press conference, except for Call of Duty: Black Ops III and its generic explosion-fest of a demo, had an impressive showing. Even among the masses of great titles, there were a few standouts. Guerilla Games' new IP Horizon: Zero Dawn could of easily closed the show with its unique premise, compelling gameplay and freaking robot dinosaurs! Naughty Dog made the Uncharted 4 delay even more unbearable thanks to a wonderful demo following Drake and Sully's misadventures through a South American town. Media Molecule's game Dreams intrigued with its ability to literally mold anything you want into reality be it a game, film or piece of interactive media.
On top of all that, Sony dropped some mind-blowing surprises that left many jaws gaping, eyes popping and tears flowing. Sony started off with a cool trailer for a brand new Hitman game followed by giving us a charming crossover in World of Final Fantasy. Then the bombs started dropping. Right after the World of Final Fantasy reveal, Sony announced the heavily-requested full remake of Final Fantasy VII, which had people going bonkers. If you didn't think that was enough, Sony made waves upon unveiling Shenmue III's existence. I will be honesty, I choked up when the Shenmue III trailer appeared on the screen; I couldn't believe what I was watching. It was a magical moment to say the least.
Although I have been singing this conferences praises, it did slow down considerably after the first hour. The clear change in pace came from an out-of-place montage that should have gone at the end of the show instead of right in the middle. Seriously, I thought the show was over when they played that montage. Sony did bounce back with some Project Morpheus updates, exclusive packages for Disney Infinity 3.0 and a new gameplay trailer for Star Wars Battlefront. It was almost all for naught when Sony ran into some difficulties connecting controllers for the Uncharted demo, but it was fixed thanks to a timely reset.
Even with a few hiccups and a generic demo, Sony's E3 2015 press conference will be immortalized for its breakneck pace, mind-blowing surprises and impressive games. While I am disappointed that Sony did nothing to bolster their offerings this holiday season, 2016's lineup will sure make up for it in spades.
Grade: A+
Monday, June 15, 2015
E3 2015: Microsoft Press Conference Impressions
Microsoft and the Xbox One has been reeling since their infamous performance at E3 2013. Microsoft hasn't truly won back the support of gamers and the Xbox One is suffering because of it. What Microsoft needs to do is announce titles that gamers can only find on the Xbox One and commit to shipping them in a timely manner. The last thing they need is to repeat last year's good showing with no followup. In fact, three key exclusives from last year's show (Crackdown, Scalebound and Quantum Break) aren't even going to be at E3 2015. So does Microsoft have a few aces up their sleeve or are we in for another disappointing performance?
After 90 minutes, I can safely say that was Microsoft's best conference in recent memory. While nothing at the conference was mind-blowing, it had a good mix of new and existing titles along with a couple surprises.
Microsoft's big strength at this conference was live demos. The live demos for Halo 5, Rise of the Tomb Raider, Minecraft on Hololens and Gears 4 were all well done and highly entertaining to watch. Out of the all the live demos, the Minecraft on Hololens demo was the best as it perfectly showed the potential of using holograms to interact with games in brand new ways. Also it was nice to see a greater focus on survival horror and more proportional characters for Gears 4.
Outside of the demos, Microsoft had some solid announcements around exclusive content for Xbox One. Comcept and Armature's Recore with an intriguing mechanic revolving around building up a team of friendly robots shows loads of potential. Rare Replay and Sea of Thieves both look to recapture the spirit of Rare's former glory in the forms of a compilation and new IP respectively. Even the ID@Xbox showcase and Xbox Game Preview unveiling were fun to watch although the approach seemed to be very familiar to Sony's way of highlighting indies at E3.
The one area where the Microsoft conference faltered was when it came to third-parties. Aside from the Dark Souls III and Plants vs. Zombie: Garden Warfare 2 reveals, they spent a good third of the conference on titles like Fallout 4, The Division and Rainbow Six: Siege without breaking any new ground on them. In particular, the "exclusive" Fallout 4 gameplay was the same demo from the Bethesda conference with a minute of new content. On top of that, EA had an embarrassing showing of their EA Access subscription service. I feel a little sorry for Peter Moore as every announcement he made fell on deaf ears, but the fact is gamers aren't going to respond to EA's crap no matter how nice you make it sound.
While Xbox One backwards compatibility does fall under the good from this conference, I am little skeptical on its functionality. As Microsoft traditionally loves to do when they take about certain console features, they were very vague in how they outlined backwards compatibility for Xbox One. Also they made a quick mention to downloading the 360 game to the Xbox One when you put in the game disc. Due to the vague terminology, I have a feeling that Xbox One backwards compatibility won't be how everybody believes it will be.
Overall, Microsoft's E3 2015 press conference delivered where it counts: first-party content. It was a relief to see Microsoft pull back from relying on third-parties so much and come more into their own. Although we won't know if Microsoft can follow-up on these promises until months down the line, they did build the positive momentum needed at this point in time.
Grade: B+
After 90 minutes, I can safely say that was Microsoft's best conference in recent memory. While nothing at the conference was mind-blowing, it had a good mix of new and existing titles along with a couple surprises.
Microsoft's big strength at this conference was live demos. The live demos for Halo 5, Rise of the Tomb Raider, Minecraft on Hololens and Gears 4 were all well done and highly entertaining to watch. Out of the all the live demos, the Minecraft on Hololens demo was the best as it perfectly showed the potential of using holograms to interact with games in brand new ways. Also it was nice to see a greater focus on survival horror and more proportional characters for Gears 4.
Outside of the demos, Microsoft had some solid announcements around exclusive content for Xbox One. Comcept and Armature's Recore with an intriguing mechanic revolving around building up a team of friendly robots shows loads of potential. Rare Replay and Sea of Thieves both look to recapture the spirit of Rare's former glory in the forms of a compilation and new IP respectively. Even the ID@Xbox showcase and Xbox Game Preview unveiling were fun to watch although the approach seemed to be very familiar to Sony's way of highlighting indies at E3.
The one area where the Microsoft conference faltered was when it came to third-parties. Aside from the Dark Souls III and Plants vs. Zombie: Garden Warfare 2 reveals, they spent a good third of the conference on titles like Fallout 4, The Division and Rainbow Six: Siege without breaking any new ground on them. In particular, the "exclusive" Fallout 4 gameplay was the same demo from the Bethesda conference with a minute of new content. On top of that, EA had an embarrassing showing of their EA Access subscription service. I feel a little sorry for Peter Moore as every announcement he made fell on deaf ears, but the fact is gamers aren't going to respond to EA's crap no matter how nice you make it sound.
While Xbox One backwards compatibility does fall under the good from this conference, I am little skeptical on its functionality. As Microsoft traditionally loves to do when they take about certain console features, they were very vague in how they outlined backwards compatibility for Xbox One. Also they made a quick mention to downloading the 360 game to the Xbox One when you put in the game disc. Due to the vague terminology, I have a feeling that Xbox One backwards compatibility won't be how everybody believes it will be.
Overall, Microsoft's E3 2015 press conference delivered where it counts: first-party content. It was a relief to see Microsoft pull back from relying on third-parties so much and come more into their own. Although we won't know if Microsoft can follow-up on these promises until months down the line, they did build the positive momentum needed at this point in time.
Grade: B+
Labels:
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Sunday, June 14, 2015
E3 2015: The Big Questions
Here we go again. Another year, another week of gaming goodness or corporate catastrophe is less than a day away. This uncertainty seems to be the name of the game when it comes to the 2015 Electronic Entertainment Expo (E3). On one hand, there has been little in the way of earth-shattering news to come out of the video game industry in such a long time that E3 could be a glorious avalanche of huge announcements and surprises. On the other hand, all the leaks and trailers from the past two weeks could be the extent of this year's offerings.
While E3 2015 could go either way, there a some big questions that the industry needs to address in the coming week. Questions that concern the video game industry's future in both the short and long-term.
How will a lack of exclusives affect Sony and Microsoft?
This question only concerns Sony and Microsoft because a console manufacturer (*cough* Nintendo) needs to rely solely on their exclusive content to sell their consoles when they have no third-party support.
The challenges Sony and Microsoft face when it comes to their lineup of exclusives are completely different. Sony has a problem when it comes to mobilizing an exclusive game to fill the void Uncharted 4's delay left, while Microsoft relies far too much on third-parties that their small roster of over-exposed exclusives are struggling to maintain momentum from year-to-year.
Yet again, we enter a Sony press conference with little to no plan for the holiday season. Uncharted 4 was suppose to Sony's answer to Halo 5 and Rise of the Tomb Raider. Now, all Sony has planned are Until Dawn and Tearaway Unfolded, two great-looking titles that sadly are nowhere close to heavy-hitters. Sony is also re-releasing the first three Uncharted games on PS4, but the Uncharted Collection's upwards of 70 dollars price point is more of a rip-off than a worthy substitute for Uncharted 4.
Last holiday season, Sony relied a lot on third-parties, especially Activision's Destiny, to move PS4s because their exclusives—DriveClub and LittleBigPlanet 3—weren't the killer apps that people wanted. These wise business decisions along with an insane wave of momentum Sony has been riding since the PS4's launch has kept the system leaps and bounds ahead of the Xbox One, but that string of good luck will eventually run out. Sony needs to start capitalizing on their huge lead or somebody else, namely Microsoft, will take advantage of their arrogance. Sony has an army of game studios at their disposal so how we don't have another huge title to replace Uncharted 4 is absurd. Slot in The Last Guardian or Guerrilla's unannounced project into Uncharted's spot because Sony cannot spend another holiday season sitting on their hands.
While Sony has a problem with capitalizing on their lead, Microsoft is having problems convincing people to buy the Xbox One. In all honesty, the Xbox One is severely lacking when it comes to exclusives, especially when you take into account indie titles and timed exclusives such as Titanfall, Sunset Overdrive and Rise of the Tomb Raider. On top of that, their small roster of first-party properties (Halo, Fable, Forza and Gears of War) have all been over-exposed thanks to yearly releases or franchise mismanagement. Gears of War may be the only major franchise that gamers are craving for since there hasn't been a new entry in the series for over two years now.
Last year at E3, Microsoft made a concerted effort to show gamers that they had a renewed interest in first-party development with a large lineup of new exclusive content including Scalebound, Crackdown, Quantum Break and Phantom Dust. Here we are a year later and Microsoft's supposed renewed interest in first-party development has seemingly gone up in smoke. Scalebound, Crackdown and Quantum Break will not be at this year's E3 and Phantom Dust is stuck in development limbo as Microsoft dropped the game's developer in February and has yet to find a replacement. Unless Microsoft has a slew of unannounced projects ready to drop on us at their press conference, they are stuck with a major problem that could plague them this entire generation.
Third-party support and exclusive DLC can only take a system so far. There NEEDS to be a consistent lineup of exclusives or the Xbox One won't have the staying power needed to compete with the more robust lineups of the Wii U and PS4.
Will the new contenders in press conference circuit sink or swim?
There use to be a time when E3 played host to a plethora of press conferences from Konami to Disney Interactive. Sadly as time went on, some publishers stopped running press conferences due to ever-increasing costs or their own corporate restructuring. As a result, five publishers were left as the flag bearers for every show: Microsoft, EA, Ubisoft, Sony and Nintendo. This time around two new challengers in Bethesda and Square Enix are entering the E3 press conference circuit to try their luck at hanging with the big publishers in the industry.
There has been a lot of speculation surrounding these new conferences because neither company would invest the insane amount of money and effort into a conference if they didn't have a stellar lineup of titles to show. Bethesda has already announced that Fallout 4 and Doom 4 will be at their presser. On the other end, Square Enix has confirmed Deus Ex: Mankind Divided's first gameplay footage for their conference along with Final Fantasy XV's absence from the show altogether. Could this mean we'll get some surprises like the rumoured Dishonored 2 or an official release date for Kingdom Hearts 3? Those questions may soon be answered as Bethesda kicks off the proceedings late Sunday, June 14th and Square Enix stands as the final press conference before the show floor opens Tuesday, June 16th.
How will Virtual Reality (VR) headsets factor into E3?
With Oculus VR at the helm, virtual reality (VR) headsets have taken the industry by storm. Game publishers and developers are eagerly jumping into the VR headset race with their own VR headset or games made for the devices.
Is VR the future of video games as we know it? Maybe in the distant future, but it's hard to say at this point in time. At this very moment, there are two key issues that can completely halt VR's forward momentum: price and input. Funny enough, price is the one topic no one wants to talk about and input devices like Oculus Touch have only been demoed through video or behind closed doors.
Since E3 will be the final trade show before VR headsets land on store shelves starting this Fall, it will be the most important show for VR as a whole. E3 is the final push for these VR manufacturers and developers to convince gamers to shell their hard-earned cash on their products. There is also a possibility that VR headsets could be a centerpiece at the Sony and Microsoft press conferences considering Sony is developing their own headset called Project Morpheus and Microsoft's newly announced partnership with Oculus.
It will be interesting to see how much of a factor VR will play into E3 as a whole. VR could either end up being the new input device for games going forward or go the way of 3D and motion gaming.
While E3 2015 could go either way, there a some big questions that the industry needs to address in the coming week. Questions that concern the video game industry's future in both the short and long-term.
How will a lack of exclusives affect Sony and Microsoft?
This question only concerns Sony and Microsoft because a console manufacturer (*cough* Nintendo) needs to rely solely on their exclusive content to sell their consoles when they have no third-party support.
The challenges Sony and Microsoft face when it comes to their lineup of exclusives are completely different. Sony has a problem when it comes to mobilizing an exclusive game to fill the void Uncharted 4's delay left, while Microsoft relies far too much on third-parties that their small roster of over-exposed exclusives are struggling to maintain momentum from year-to-year.
Yet again, we enter a Sony press conference with little to no plan for the holiday season. Uncharted 4 was suppose to Sony's answer to Halo 5 and Rise of the Tomb Raider. Now, all Sony has planned are Until Dawn and Tearaway Unfolded, two great-looking titles that sadly are nowhere close to heavy-hitters. Sony is also re-releasing the first three Uncharted games on PS4, but the Uncharted Collection's upwards of 70 dollars price point is more of a rip-off than a worthy substitute for Uncharted 4.
Last holiday season, Sony relied a lot on third-parties, especially Activision's Destiny, to move PS4s because their exclusives—DriveClub and LittleBigPlanet 3—weren't the killer apps that people wanted. These wise business decisions along with an insane wave of momentum Sony has been riding since the PS4's launch has kept the system leaps and bounds ahead of the Xbox One, but that string of good luck will eventually run out. Sony needs to start capitalizing on their huge lead or somebody else, namely Microsoft, will take advantage of their arrogance. Sony has an army of game studios at their disposal so how we don't have another huge title to replace Uncharted 4 is absurd. Slot in The Last Guardian or Guerrilla's unannounced project into Uncharted's spot because Sony cannot spend another holiday season sitting on their hands.
While Sony has a problem with capitalizing on their lead, Microsoft is having problems convincing people to buy the Xbox One. In all honesty, the Xbox One is severely lacking when it comes to exclusives, especially when you take into account indie titles and timed exclusives such as Titanfall, Sunset Overdrive and Rise of the Tomb Raider. On top of that, their small roster of first-party properties (Halo, Fable, Forza and Gears of War) have all been over-exposed thanks to yearly releases or franchise mismanagement. Gears of War may be the only major franchise that gamers are craving for since there hasn't been a new entry in the series for over two years now.
Last year at E3, Microsoft made a concerted effort to show gamers that they had a renewed interest in first-party development with a large lineup of new exclusive content including Scalebound, Crackdown, Quantum Break and Phantom Dust. Here we are a year later and Microsoft's supposed renewed interest in first-party development has seemingly gone up in smoke. Scalebound, Crackdown and Quantum Break will not be at this year's E3 and Phantom Dust is stuck in development limbo as Microsoft dropped the game's developer in February and has yet to find a replacement. Unless Microsoft has a slew of unannounced projects ready to drop on us at their press conference, they are stuck with a major problem that could plague them this entire generation.
Third-party support and exclusive DLC can only take a system so far. There NEEDS to be a consistent lineup of exclusives or the Xbox One won't have the staying power needed to compete with the more robust lineups of the Wii U and PS4.
Will the new contenders in press conference circuit sink or swim?
There use to be a time when E3 played host to a plethora of press conferences from Konami to Disney Interactive. Sadly as time went on, some publishers stopped running press conferences due to ever-increasing costs or their own corporate restructuring. As a result, five publishers were left as the flag bearers for every show: Microsoft, EA, Ubisoft, Sony and Nintendo. This time around two new challengers in Bethesda and Square Enix are entering the E3 press conference circuit to try their luck at hanging with the big publishers in the industry.
There has been a lot of speculation surrounding these new conferences because neither company would invest the insane amount of money and effort into a conference if they didn't have a stellar lineup of titles to show. Bethesda has already announced that Fallout 4 and Doom 4 will be at their presser. On the other end, Square Enix has confirmed Deus Ex: Mankind Divided's first gameplay footage for their conference along with Final Fantasy XV's absence from the show altogether. Could this mean we'll get some surprises like the rumoured Dishonored 2 or an official release date for Kingdom Hearts 3? Those questions may soon be answered as Bethesda kicks off the proceedings late Sunday, June 14th and Square Enix stands as the final press conference before the show floor opens Tuesday, June 16th.
How will Virtual Reality (VR) headsets factor into E3?
With Oculus VR at the helm, virtual reality (VR) headsets have taken the industry by storm. Game publishers and developers are eagerly jumping into the VR headset race with their own VR headset or games made for the devices.
Is VR the future of video games as we know it? Maybe in the distant future, but it's hard to say at this point in time. At this very moment, there are two key issues that can completely halt VR's forward momentum: price and input. Funny enough, price is the one topic no one wants to talk about and input devices like Oculus Touch have only been demoed through video or behind closed doors.
Since E3 will be the final trade show before VR headsets land on store shelves starting this Fall, it will be the most important show for VR as a whole. E3 is the final push for these VR manufacturers and developers to convince gamers to shell their hard-earned cash on their products. There is also a possibility that VR headsets could be a centerpiece at the Sony and Microsoft press conferences considering Sony is developing their own headset called Project Morpheus and Microsoft's newly announced partnership with Oculus.
It will be interesting to see how much of a factor VR will play into E3 as a whole. VR could either end up being the new input device for games going forward or go the way of 3D and motion gaming.
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Thursday, June 4, 2015
Early Reveals Killed the E3 Surprise
Let's take a trip down memory lane. What E3 moment made you fall in love with following the event from beginning to end each year? It certainly wasn't for leaked/revealed games like Titanfall, Gears of War: Judgment, Beyond: Two Souls or Call of Duty: Black Ops 2. It was surprises that made your jaw drop, got you to sit back in disbelief and possibly left your crying tears of joy. Some moments that come to mind include Shigeru Miyamoto appearing onstage wielding both the Master Sword and Hylian Shield at the Twilight Princess reveal, the legendary Metal Gear Solid 4 trailers, the return of Kid Icarus and Sony's PS4 reveal. Everyone has a moment that stands out in their mind, but they all have one thing in common: the element of surprise.
By revealing games early or making these secrets vulnerable to leaks, these companies are hurting the show that serves as a massive marketing push for their products. Seriously, a product's showing at E3 can make or break it. Case in point, look at the success of Watch Dogs and Destiny or even the continued struggles Microsoft faces with the lagging sales of the Xbox One.
Speaking of Watch Dogs, nobody knew anything about the game or even the fact that Ubisoft would unveil a brand new property at the end of their E3 2012 press conference. The surprise of the game's reveal coupled with the scarcity of information about it started a frenzy surrounding Watch Dogs. In the end, it lead to one of the biggest disappointments of 2014, but not before selling millions upon millions of copies.
Now look at Fallout 4. Yes, the game's existence has been one of the worst kept secrets in gaming history, but that is beside the point. Fallout 4 was all but confirmed before Bethesda dropped the trailer earlier this week.
Now, just imagine if Bethesda waited until their E3 press conference this coming July 14th, where hundreds of journalists and millions eyes around the world would be focused on this one event, to reveal the Fallout 4 trailer. It's not hard to image the audience, both live and at home, would have lost it and Bethesda would have seen a dramatic spike in interest for the game. By trying to get ahead of third-parties, Bethesda has missed out on a golden opportunity and took a great surprise away from the biggest event of the year for the video game industry.
As much as E3 is about impressing investors and marketing products to a worldwide audience, it is about the gamers. We are the audience that tunes in every year hoping to be surprised, entertained and ultimately excited for the future of this industry. Taking the surprises out of E3 only leaves people feeling disappointed. My advice to game developers and publishers: resist the urge, keep your secrets close to your chest and make E3 2015 an event we will never forget.
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Monday, December 15, 2014
First Byte: Uncharted 4: A Thief's End
Two weekends ago, Sony held an event in Las Vegas called the PlayStation Experience. This event was open to the public and press with the keynote conference and demos streamed on Twitch for those unable to be in attendance. A lot of big news came out of the PlayStation Experience such as the reveal of David Jaffe's new game Drawn to Death, Bastion, Shovel Knight and Super Time Force all making the jump to PlayStation and Street Fighter V being a PS4 console exclusive. The next God of War game was even unintentionally confirmed by series director Cory Balrog during a panel at the event. In addition to the news, the PlayStation Experience gave gamers a comprehensive look at the upcoming projects from all the first and third-party studios working on both PS4 and Vita. It served as a great way for Sony to continue their upward momentum while simultaneously enticing undecided consumers to buy a PS4 during the holiday season.
The biggest thing to come out of the PlayStation Experience was the 15 minute gameplay demo for Uncharted 4: A Thief's End. Sony revealed the new Uncharted over a year ago at the launch party for the PS4. Sony followed up that reveal with a brief cinematic teaser at E3 which revealed the game's subtitle and setting. While these two teasers got many excited for Uncharted 4, I personally needed to see more to get behind the hype for this game especially since so many games have fallen short of their hype in the past year. After the gameplay trailer from the PlayStation Experience, my doubts over Uncharted 4 are now nonexistent. Although it was a 15 minute snippet of gameplay, Naughty Dog packed a lot of information about Uncharted's PS4 evolution into this demo.
The demo starts with protagonist Nathan Drake standing on a cliff overlooking the dangerous terrain the island setting has to offer. This view and the following movement of the camera shows off Uncharted 4's gorgeous graphics and great water effects. Drake then enters a nearby cave which provides ample opportunities to see that the game's platforming mechanics in action. In short, the platforming looks to work just as great as they did in previous entries in the series. More platforming sections follow once Drake exits the cave, but with an added twist. He finds a spike which can be used on certain rock formations as an anchor point in order to grab out-of-reach ledges and cervices. The demo showed a few exciting instances where using the spike while jumping is necessary to reach new areas and save Drake from falling to certain death.
As Drake makes his way around the island, he eventually meets up with some hostiles. While this encounter lasts rest of the demo, it perfectly showcases Uncharted's next-gen evolution. Since Drake is usually placed against insurmountable odds, stealth has played a huge part in the Uncharted series. It certainly takes centre stage in Uncharted 4 as Drake can use the large patches of flora and fauna to get the jump on enemies and for hiding when spotted. In addition to the stealth mechanics, combat has received some retooling especially the hand-to-hand combat. These hand-to-hand fights look a lot more fluid and dynamic as Drake and his opponents can use the environment as a part of their offence, transition to different positions like belly-to-back and throw grapples such as an arm drag. These new combat scenarios can even occur when platforming around a firefight. During a particular moment in the demo, Drake is trying to climb up a cliff only to be cut-off by a boot to the face. Drake takes the boot in stride, punches the enemy and throws him off the cliff in a similar fashion to ledge takedowns from past Uncharteds. Instead of falling to his doom, the enemy grabs onto Drake's foot thus leading to more input in order to escape the enemy's grasp. Moments like these should make Uncharted 4's combat unpredictable and exciting throughout the entire game.
The last thing I want to touch on from the Uncharted 4 demo is the grappling hook. While it is only used two times throughout the entire demo, it leaves one amazing impression. The first time we see it is in the heat of battle as an enemy throws a grenade at Drake's feet. With only a few seconds to react, Drake jumps to the right and throws out his grabbing hook at a nearby branch with the press of the R1 button. In that brief instant, he sours through the air directly toward the grenade-throwing enemy to deliver a devastating punch to the face. In my opinion, this sequence is one of the most exhilarating parts of the demo and perfectly shows the combat capabilities of the grappling hook. Aside from its use in combat, the grappling hook adds new dimensions to Uncharted's exploration and platforming as it gives Drake more versatility in maneuvering around the environment.
All-in-all, this 15 minute demo has completely sold me on Uncharted 4: A Thief's End. It looks like a spectacular showcase of the PS4's power and solidifies Naughty Dog's position as one of the elite developers in this industry. Now sitting upon my list of most anticipated games of 2015, I really look forward to playing Uncharted 4 next holiday season. If you do not agree with my analysis, the gameplay video of Uncharted 4's demo is included below so you can see for yourself.
The biggest thing to come out of the PlayStation Experience was the 15 minute gameplay demo for Uncharted 4: A Thief's End. Sony revealed the new Uncharted over a year ago at the launch party for the PS4. Sony followed up that reveal with a brief cinematic teaser at E3 which revealed the game's subtitle and setting. While these two teasers got many excited for Uncharted 4, I personally needed to see more to get behind the hype for this game especially since so many games have fallen short of their hype in the past year. After the gameplay trailer from the PlayStation Experience, my doubts over Uncharted 4 are now nonexistent. Although it was a 15 minute snippet of gameplay, Naughty Dog packed a lot of information about Uncharted's PS4 evolution into this demo.
The demo starts with protagonist Nathan Drake standing on a cliff overlooking the dangerous terrain the island setting has to offer. This view and the following movement of the camera shows off Uncharted 4's gorgeous graphics and great water effects. Drake then enters a nearby cave which provides ample opportunities to see that the game's platforming mechanics in action. In short, the platforming looks to work just as great as they did in previous entries in the series. More platforming sections follow once Drake exits the cave, but with an added twist. He finds a spike which can be used on certain rock formations as an anchor point in order to grab out-of-reach ledges and cervices. The demo showed a few exciting instances where using the spike while jumping is necessary to reach new areas and save Drake from falling to certain death.
As Drake makes his way around the island, he eventually meets up with some hostiles. While this encounter lasts rest of the demo, it perfectly showcases Uncharted's next-gen evolution. Since Drake is usually placed against insurmountable odds, stealth has played a huge part in the Uncharted series. It certainly takes centre stage in Uncharted 4 as Drake can use the large patches of flora and fauna to get the jump on enemies and for hiding when spotted. In addition to the stealth mechanics, combat has received some retooling especially the hand-to-hand combat. These hand-to-hand fights look a lot more fluid and dynamic as Drake and his opponents can use the environment as a part of their offence, transition to different positions like belly-to-back and throw grapples such as an arm drag. These new combat scenarios can even occur when platforming around a firefight. During a particular moment in the demo, Drake is trying to climb up a cliff only to be cut-off by a boot to the face. Drake takes the boot in stride, punches the enemy and throws him off the cliff in a similar fashion to ledge takedowns from past Uncharteds. Instead of falling to his doom, the enemy grabs onto Drake's foot thus leading to more input in order to escape the enemy's grasp. Moments like these should make Uncharted 4's combat unpredictable and exciting throughout the entire game.
The last thing I want to touch on from the Uncharted 4 demo is the grappling hook. While it is only used two times throughout the entire demo, it leaves one amazing impression. The first time we see it is in the heat of battle as an enemy throws a grenade at Drake's feet. With only a few seconds to react, Drake jumps to the right and throws out his grabbing hook at a nearby branch with the press of the R1 button. In that brief instant, he sours through the air directly toward the grenade-throwing enemy to deliver a devastating punch to the face. In my opinion, this sequence is one of the most exhilarating parts of the demo and perfectly shows the combat capabilities of the grappling hook. Aside from its use in combat, the grappling hook adds new dimensions to Uncharted's exploration and platforming as it gives Drake more versatility in maneuvering around the environment.
All-in-all, this 15 minute demo has completely sold me on Uncharted 4: A Thief's End. It looks like a spectacular showcase of the PS4's power and solidifies Naughty Dog's position as one of the elite developers in this industry. Now sitting upon my list of most anticipated games of 2015, I really look forward to playing Uncharted 4 next holiday season. If you do not agree with my analysis, the gameplay video of Uncharted 4's demo is included below so you can see for yourself.
Monday, October 13, 2014
First Byte: Fan Expo 2014 Gauntlet Part 2
When I initially conceived this two part series, I did not anticipate how busy school would get this early into the semester. Although things are crazy as I seem to have a test or project every single week, I am committed to finishing this gauntlet up before any of the games in this final part are released. If you did not get a chance to read the first part of the Fan Expo 2014 Gauntlet, it focused on the likes of Driveclub, Forza Horizon 2, The Crew, The Order: 1886, Far Cry 4 and Mortal Kombat X. If you want to read my impressions on any of those games, click the link. This part will preview the four games that I got over ten minutes of hands-on time playing.
While the majority of the games I played at the Sony Booth left me disappointed, the LittleBigPlanet 3 demo had me excited for more. The demo was split into two levels, Tutu Tango and the Crypt. Tutu Tango was a Toggle-centric level that focused on using Toggle's switching abilities to manipulate momentum in different ways needed to advance in the level. On the other end of the spectrum, the Crypt was a level made entirely for Oddsock that had the dog companion of Sackboy bouncing off of walls and performing precise jumps at a frantic pace perfect for those who love speedrunning. While both levels were completely different in pace, the controls were responsive and the platforming was spot-on, which are two mechanics not normally associated with previous entries in the series. Even though the levels were made for specific characters, there were multiple hidden areas that hinted at in co-op play in both levels. Without creators Media Molecule at the helm, I did not have much faith that LittleBigPlanet 3 could surpass its predecessors. After playing this demo, LittleBigPlanet 3 has caught my full attention especially when it comes to the single-player portion of the game.
Unlike any game on the show floor, Bethesda pulled out all the stops to engross you in experience of The Evil Within. The booth consisted of over 20 demo stations all equipped with noise-cancelling headsets and black dividers to keep your attention solely focused on the game. Thanks to Bethesda's excellent booth design, it felt like I was playing The Evil Within during the middle of the night, which made all the scares that much more frightening. Unlike any game on the market today, The Evil Within demo brought some true scares as I explored the eerie halls of a derelict mansion. The atmosphere of the game was perfect as the expert audio design made you feel uneasy at all times and the unpredictable enemy AI, which changes every time you load the game, kept you looking over the protagonist's shoulder constantly. Much like early entries in the survival horror genre, The Evil Within does not hold your hand as you are free to explore the mansion as you wish. It also creates tension in a similar fashion by restricting ammo and the use of melee weapons. From my 20 to 30 minutes with the game, The Evil Within felt like a return to true survival horror rather than the Michael Bay-like action games that some companies are trying to pass as horror these days. If you are in desperate need of a game that gives you nightmares like the original Resident Evils did over 15 years ago, The Evil Within will certainly fill that void.
Out of all the games at the Microsoft Booth, Sunset Overdrive was the only one I wanted to play no matter. Ever since I saw the game in action at Microsoft's E3 press conference, I was in love with the absolute insanity developer Insomniac is trying to pass off as gameplay. Insane is the perfect word to describe the chaos of Sunset Overdrive's gameplay. The game flows at an incredibly smooth clip that may be to smooth, in fact, as it can be easy to get lost in the swarms of enemies and explosions. Like all Insomniac games, the guns are always the highlight of the show with their creative designs and expert handling. Switching between guns is quick as a flick of the right analog stick, which adds to the chaotic pace of the game. Apart from the chaotic gameplay, Sunset Overdrive exudes humour and style through humourous character designs, funny one-liners, and unique respawn animations. All-in-all, my time with Sunset Overdrive was easily one of my highlights at Fan Expo as it was just pure unadulterated fun, and nothing can beat that.
The honour of being the very last game I got to play at Fan Expo belonged to Evolve. The demo for Evolve was one of the main reasons I wanted to go Fan Expo 2014 in the first place, so there was no way I would leave the show without playing this game. While I got to play Evolve for a good 20 minutes or so, you definitely need to play the game more than once to get a true feel for its mechanics, controls and subtle nuances. My first impressions are positive, but just a little tainted due to getting beat before seeing the full potential of the game and the lack of helpful advice provided by the developer/tester advising me. I played as the Kraken and almost evolved to its ultimate form before I succumbed to the strength and teamwork of my opponents. The Kraken was very unique to control due to its sheer size in the game world. Much of my time was spent on the defensive as I avoided combat with hunters and focused on feeding on enough wildlife to evolve. I felt extremely vulnerable as a level one monster, but became much more competent as I grew in level. As a whole, Evolve was an incredibly tense game of cat and mouse that was very enjoyable to play. Hopefully when the game comes out next year, I can get more time with Evolve to hone my skills and possibly avenge my embarrassing loss at Fan Expo.
While the majority of the games I played at the Sony Booth left me disappointed, the LittleBigPlanet 3 demo had me excited for more. The demo was split into two levels, Tutu Tango and the Crypt. Tutu Tango was a Toggle-centric level that focused on using Toggle's switching abilities to manipulate momentum in different ways needed to advance in the level. On the other end of the spectrum, the Crypt was a level made entirely for Oddsock that had the dog companion of Sackboy bouncing off of walls and performing precise jumps at a frantic pace perfect for those who love speedrunning. While both levels were completely different in pace, the controls were responsive and the platforming was spot-on, which are two mechanics not normally associated with previous entries in the series. Even though the levels were made for specific characters, there were multiple hidden areas that hinted at in co-op play in both levels. Without creators Media Molecule at the helm, I did not have much faith that LittleBigPlanet 3 could surpass its predecessors. After playing this demo, LittleBigPlanet 3 has caught my full attention especially when it comes to the single-player portion of the game.
Unlike any game on the show floor, Bethesda pulled out all the stops to engross you in experience of The Evil Within. The booth consisted of over 20 demo stations all equipped with noise-cancelling headsets and black dividers to keep your attention solely focused on the game. Thanks to Bethesda's excellent booth design, it felt like I was playing The Evil Within during the middle of the night, which made all the scares that much more frightening. Unlike any game on the market today, The Evil Within demo brought some true scares as I explored the eerie halls of a derelict mansion. The atmosphere of the game was perfect as the expert audio design made you feel uneasy at all times and the unpredictable enemy AI, which changes every time you load the game, kept you looking over the protagonist's shoulder constantly. Much like early entries in the survival horror genre, The Evil Within does not hold your hand as you are free to explore the mansion as you wish. It also creates tension in a similar fashion by restricting ammo and the use of melee weapons. From my 20 to 30 minutes with the game, The Evil Within felt like a return to true survival horror rather than the Michael Bay-like action games that some companies are trying to pass as horror these days. If you are in desperate need of a game that gives you nightmares like the original Resident Evils did over 15 years ago, The Evil Within will certainly fill that void.
Out of all the games at the Microsoft Booth, Sunset Overdrive was the only one I wanted to play no matter. Ever since I saw the game in action at Microsoft's E3 press conference, I was in love with the absolute insanity developer Insomniac is trying to pass off as gameplay. Insane is the perfect word to describe the chaos of Sunset Overdrive's gameplay. The game flows at an incredibly smooth clip that may be to smooth, in fact, as it can be easy to get lost in the swarms of enemies and explosions. Like all Insomniac games, the guns are always the highlight of the show with their creative designs and expert handling. Switching between guns is quick as a flick of the right analog stick, which adds to the chaotic pace of the game. Apart from the chaotic gameplay, Sunset Overdrive exudes humour and style through humourous character designs, funny one-liners, and unique respawn animations. All-in-all, my time with Sunset Overdrive was easily one of my highlights at Fan Expo as it was just pure unadulterated fun, and nothing can beat that.
The honour of being the very last game I got to play at Fan Expo belonged to Evolve. The demo for Evolve was one of the main reasons I wanted to go Fan Expo 2014 in the first place, so there was no way I would leave the show without playing this game. While I got to play Evolve for a good 20 minutes or so, you definitely need to play the game more than once to get a true feel for its mechanics, controls and subtle nuances. My first impressions are positive, but just a little tainted due to getting beat before seeing the full potential of the game and the lack of helpful advice provided by the developer/tester advising me. I played as the Kraken and almost evolved to its ultimate form before I succumbed to the strength and teamwork of my opponents. The Kraken was very unique to control due to its sheer size in the game world. Much of my time was spent on the defensive as I avoided combat with hunters and focused on feeding on enough wildlife to evolve. I felt extremely vulnerable as a level one monster, but became much more competent as I grew in level. As a whole, Evolve was an incredibly tense game of cat and mouse that was very enjoyable to play. Hopefully when the game comes out next year, I can get more time with Evolve to hone my skills and possibly avenge my embarrassing loss at Fan Expo.
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Thursday, September 18, 2014
First Byte: Fan Expo 2014 Gauntlet Part 1
A few weeks back, yours truly made the long trek to Toronto for Fan Expo Canada. My main reason for going to Fan Expo this year was the plethora of upcoming games available to play at the event. In total, Fan Expo had well over 30 games to play including Middle Earth: Shadows of Mordor, Halo: Master Chief Collection, Assassin's Creed Unity and Destiny. While I was hoping to play every game on the show floor, that ambitious goal did not come close to happening. In fact, I only got to play ten games. Although that number might not seem like a lot, I got to play the games I was most interested in trying, and those with the shortest lines. Considering I did not get a whole lot of time to fully experience each demo, I will be doing brief impressions on the games I played instead of doing separate first impression previews for each one. As I cannot fit all ten games in one article, there will be two parts to this Fan Expo Gauntlet. The first part focuses on the demos I got less than ten minutes with while the second part previews the games that I got much more hands-on time playing.
First things first, I learned a valuable lesson at Fan Expo: I am horrible at racing sims and that's a fact. I played three different racing sims on the show floor in Driveclub (exclusively for PS4), Forza Horizon 2 (exclusively for Xbox 360 and Xbox One) and The Crew (available on all platforms), and each game had a unique take on simulation racing. Driveclub was solely focused on providing an experience that expertly replicates the nuances of driving. With crisp graphics and precise controls, Driveclub seems to be tailored for a gaming steering wheel and throttle. While Driveclub focused on a pure simulation of driving in a pristine environment, Forza Horizon 2 took the similar precise controls and crisp graphics and threw it in an open world. The race I played in Forza was very interesting as the race dynamically moved from tarmac to dirt to grass causing me to think on the fly about how to control my car through the constantly changing terrain. Even the great grip of the tarmac can be easily erased by a downpour, all thanks to Horizon 2's dynamic weather. Although I ended up last in both Driveclub and Forza Horizon 2, I enjoyed my time with each game. The same cannot be said about The Crew. Ubisoft's unique street racing sim with a focus on team-play did little to impress due to the incredibly loose control of the cars and the complete lack of direction. It may be nice to have an open world to drive around and explore, but when the only person able to initiate anything in the demo is the Ubisoft rep, there's a big problem.
Coming out of E3, The Order: 1886 looked like a promising new IP from Sony, but I still had some reservations due to the lack of demos on the game. Once I saw that the game was going to be at Fan Expo, I was ecstatic to play it. In fact, it was the first game I played on the show floor. My ecstasy for The Order subsided when the demo ended after a mere three minutes. You are dropped in the middle of Chapter 3 of the game with the objective to escape the alleyway. Using the termite gun, you fire off a few rounds, try the special bullet time-esque pistol move, jump from multiple points of cover, activate a quick-time event and the demo is over. Three minutes is nowhere close to enough time to form an opinion on the game other than hoping there is much more in the final product. With only six months left until release, I hope Ready at Dawn has a lot more up their sleeve than this three minute disappointment.
Much like The Order: 1886, Far Cry 4 had a really good showing at E3 so again I was excited to get my hands on the game. Very similar to my time with The Order, Far Cry 4 left a lot to be desired. While The Order's problems stemmed from showing barely anything, Far Cry 4's problems stemmed from ridiculously long load times and severe pop-in. You can give the benefit of the doubt to Ubisoft, but to show a game to the public in such a poor state does not help push pre-orders. It will cause exactly the opposite to happen. Despite those issues, Far Cry 4 gave you three scenarios in which to siege an enemy fortress: sneak, ride and fly. I chose the ride option which allowed me to ride an elephant to siege the fortress. While the destruction the elephant caused was a sight to behold, I found attacking the fortress to be ill fit for one person as I was easily swarmed and overwhelmed by the enemy AI on multiple occasions. In my opinion, the demo would have greatly benefit from having two people cooperatively siege the fortress. Due to the poor quality of this demo, my expectations for Far Cry 4 have lowered quite a bit.
In light of the small amount of time I got to play Mortal Kombat X (a mere three minutes, in fact), I am going to keep this short and sweet. Mortal Kombat X was a lot of fun. The controls felt responsive, it was a lot more approachable than past entries as I put together some unique combos with ease, the interactable elements were well integrated and the game has more than enough blood, gore and violence to keep any Mortal Kombat fan happy. Although my time was short, I came away impressed with how Mortal Kombat X is progressing. Finishing foes with fatalities cannot come soon enough.
First things first, I learned a valuable lesson at Fan Expo: I am horrible at racing sims and that's a fact. I played three different racing sims on the show floor in Driveclub (exclusively for PS4), Forza Horizon 2 (exclusively for Xbox 360 and Xbox One) and The Crew (available on all platforms), and each game had a unique take on simulation racing. Driveclub was solely focused on providing an experience that expertly replicates the nuances of driving. With crisp graphics and precise controls, Driveclub seems to be tailored for a gaming steering wheel and throttle. While Driveclub focused on a pure simulation of driving in a pristine environment, Forza Horizon 2 took the similar precise controls and crisp graphics and threw it in an open world. The race I played in Forza was very interesting as the race dynamically moved from tarmac to dirt to grass causing me to think on the fly about how to control my car through the constantly changing terrain. Even the great grip of the tarmac can be easily erased by a downpour, all thanks to Horizon 2's dynamic weather. Although I ended up last in both Driveclub and Forza Horizon 2, I enjoyed my time with each game. The same cannot be said about The Crew. Ubisoft's unique street racing sim with a focus on team-play did little to impress due to the incredibly loose control of the cars and the complete lack of direction. It may be nice to have an open world to drive around and explore, but when the only person able to initiate anything in the demo is the Ubisoft rep, there's a big problem.
Coming out of E3, The Order: 1886 looked like a promising new IP from Sony, but I still had some reservations due to the lack of demos on the game. Once I saw that the game was going to be at Fan Expo, I was ecstatic to play it. In fact, it was the first game I played on the show floor. My ecstasy for The Order subsided when the demo ended after a mere three minutes. You are dropped in the middle of Chapter 3 of the game with the objective to escape the alleyway. Using the termite gun, you fire off a few rounds, try the special bullet time-esque pistol move, jump from multiple points of cover, activate a quick-time event and the demo is over. Three minutes is nowhere close to enough time to form an opinion on the game other than hoping there is much more in the final product. With only six months left until release, I hope Ready at Dawn has a lot more up their sleeve than this three minute disappointment.
Much like The Order: 1886, Far Cry 4 had a really good showing at E3 so again I was excited to get my hands on the game. Very similar to my time with The Order, Far Cry 4 left a lot to be desired. While The Order's problems stemmed from showing barely anything, Far Cry 4's problems stemmed from ridiculously long load times and severe pop-in. You can give the benefit of the doubt to Ubisoft, but to show a game to the public in such a poor state does not help push pre-orders. It will cause exactly the opposite to happen. Despite those issues, Far Cry 4 gave you three scenarios in which to siege an enemy fortress: sneak, ride and fly. I chose the ride option which allowed me to ride an elephant to siege the fortress. While the destruction the elephant caused was a sight to behold, I found attacking the fortress to be ill fit for one person as I was easily swarmed and overwhelmed by the enemy AI on multiple occasions. In my opinion, the demo would have greatly benefit from having two people cooperatively siege the fortress. Due to the poor quality of this demo, my expectations for Far Cry 4 have lowered quite a bit.
In light of the small amount of time I got to play Mortal Kombat X (a mere three minutes, in fact), I am going to keep this short and sweet. Mortal Kombat X was a lot of fun. The controls felt responsive, it was a lot more approachable than past entries as I put together some unique combos with ease, the interactable elements were well integrated and the game has more than enough blood, gore and violence to keep any Mortal Kombat fan happy. Although my time was short, I came away impressed with how Mortal Kombat X is progressing. Finishing foes with fatalities cannot come soon enough.
Labels:
Assassin's Creed,
Destiny,
Driveclub,
E3,
Fan Expo,
Far Cry,
Forza,
Halo,
Lord of the Rings,
Mortal Kombat,
PS4,
Ready at Dawn,
Sony,
The Crew,
The Order 1886,
Ubisoft,
Xbox,
Xbox 360,
Xbox One
Monday, September 8, 2014
Silver Bit @ Fan Expo 2014
On Friday, August 29th, yours truly made the trek down to the Metro Toronto Convention Centre in the heart of Canada's largest city for this year's Fan Expo Canada. Fan Expo Canada is a multi-day event annually held at the very August. Originally the convention was made to bring together fans of multiple genres, mainly comic books, science fiction, fantasy and film, Fan Expo has gone on to include a vast range of popular media such as video games, anime, manga and horror. Over the years, the convention has grown to fill four whole days with panels, workshops, special screenings, tournaments, meet and greets, after parties, signings and photo ops among a plethora of other attractions. Fan Expo Canada is easily the largest convention in all of Canada as it fills both buildings of the Toronto Convention Centre to capacity.
It has been four long years since I last went to Fan Expo Canada and a whole lot has changed since then. I was astounded on how the convention has grown in size especially video game portion of the convention. Back in 2010, the entire convention was held in the North Building of the Toronto Convention Centre with less than five percent of that space being dedicated to video games. This year, the video game portion of the convention took up a whole quarter of the South Building and a large area of the North Building. The video game industry was more than well represented at Fan Expo 2014 and a lot of the thanks has to go to EB Games Canada and their Gamer Zone. EB Games Canada brought in the likes of Ubisoft, Sony, Microsoft, Bethesda, Disney, WB Games and 2K Games to demo some of the most anticipated games coming out in the next year. There were well over 30 games on the show floor to demo including Evolve, Destiny, Far Cry 4, Sunset Overdrive, The Evil Within, Mortal Kombat X and Call of Duty: Advanced Warfare. Personally, I spent the majority of my time in this section playing all the upcoming games I could get my hands on. Considering I went for the one day, I only got to play about a third of the games available, but it was well worth all the kilometres traveled and the time spent waiting in lines. I look forward to sharing my impressions on the demos I played in the coming weeks. So stay tuned.
I did not spend my entire Friday in the video game section of Fan Expo. There were tons of vendors selling video games, comics, art books, t-shirts, framed artwork, action figures, plush toys and anything you can think of. Out of thousands of items available to buy, I picked up two Official Nintendo Legend of Zelda shirts for 40 dollars. A lot of time outside of the games section was spent taking pictures of all the incredible statues set up on the floor such as giant Lego statues of the Shedder and Lord Business, and life-sized models of Prowl from Transfromers G1 and the Batmobile from Batman: Arkham Knight. I also got to watch the very first episode of Star Wars: Rebels, the new Star Wars animated TV show set between Episodes III and IV, in the John Bassett Theatre with tons of excited fans both young and old. It was a completely different experience watching a show with hundreds of other people as you got to hear live reactions from everybody in the audience, not just yourself. While Rebels is geared towards a young audience, I found it to be very enjoyable for Star Wars fans of all ages. It will definitely worth a viewing when it premieres on Disney XD this October.
Last but not least, I got to meet the cast of Reviews on the Run and Electric Playground along with famous video game composer and founder of Video Games Live, Tommy Tallarico. Even though I met most of these gaming celebrities before, I was incredibly starstruck in front of all of them. Some people idolize athletes, film stars or musicians, I idolize people in the video games industry including the developers, journalists and game analysts. While I may have awkwardly stumbled over my words while talking to them, they all made me feel welcomed and appreciated. I would like to thank Victor Lucas, Ben Silverman, Jose Sanchez, Marissa Roberto, Steve Tilley, Raju Mudhar and Tommy Tallarico for making a great Fan Expo even more special for me. It was an excellent day and I cannot wait to go again next year.
It has been four long years since I last went to Fan Expo Canada and a whole lot has changed since then. I was astounded on how the convention has grown in size especially video game portion of the convention. Back in 2010, the entire convention was held in the North Building of the Toronto Convention Centre with less than five percent of that space being dedicated to video games. This year, the video game portion of the convention took up a whole quarter of the South Building and a large area of the North Building. The video game industry was more than well represented at Fan Expo 2014 and a lot of the thanks has to go to EB Games Canada and their Gamer Zone. EB Games Canada brought in the likes of Ubisoft, Sony, Microsoft, Bethesda, Disney, WB Games and 2K Games to demo some of the most anticipated games coming out in the next year. There were well over 30 games on the show floor to demo including Evolve, Destiny, Far Cry 4, Sunset Overdrive, The Evil Within, Mortal Kombat X and Call of Duty: Advanced Warfare. Personally, I spent the majority of my time in this section playing all the upcoming games I could get my hands on. Considering I went for the one day, I only got to play about a third of the games available, but it was well worth all the kilometres traveled and the time spent waiting in lines. I look forward to sharing my impressions on the demos I played in the coming weeks. So stay tuned.
I did not spend my entire Friday in the video game section of Fan Expo. There were tons of vendors selling video games, comics, art books, t-shirts, framed artwork, action figures, plush toys and anything you can think of. Out of thousands of items available to buy, I picked up two Official Nintendo Legend of Zelda shirts for 40 dollars. A lot of time outside of the games section was spent taking pictures of all the incredible statues set up on the floor such as giant Lego statues of the Shedder and Lord Business, and life-sized models of Prowl from Transfromers G1 and the Batmobile from Batman: Arkham Knight. I also got to watch the very first episode of Star Wars: Rebels, the new Star Wars animated TV show set between Episodes III and IV, in the John Bassett Theatre with tons of excited fans both young and old. It was a completely different experience watching a show with hundreds of other people as you got to hear live reactions from everybody in the audience, not just yourself. While Rebels is geared towards a young audience, I found it to be very enjoyable for Star Wars fans of all ages. It will definitely worth a viewing when it premieres on Disney XD this October.
Last but not least, I got to meet the cast of Reviews on the Run and Electric Playground along with famous video game composer and founder of Video Games Live, Tommy Tallarico. Even though I met most of these gaming celebrities before, I was incredibly starstruck in front of all of them. Some people idolize athletes, film stars or musicians, I idolize people in the video games industry including the developers, journalists and game analysts. While I may have awkwardly stumbled over my words while talking to them, they all made me feel welcomed and appreciated. I would like to thank Victor Lucas, Ben Silverman, Jose Sanchez, Marissa Roberto, Steve Tilley, Raju Mudhar and Tommy Tallarico for making a great Fan Expo even more special for me. It was an excellent day and I cannot wait to go again next year.
Labels:
2K Games,
Batman,
Bethesda,
Call of Duty,
Destiny,
Disney,
EB Games,
Evolve,
Fan Expo,
Far Cry,
Legend of Zelda,
Microsoft,
Nintendo,
Sony,
Star Wars,
Toronto,
Transformers,
Ubisoft,
Video Games Live,
WB Games
Sunday, August 17, 2014
First Byte: Destiny
Unless you were living under a rock sometime during the end of July, a beta for a little game called Destiny was released to the masses. While Bungie did give a small taste of Destiny through the PS4 exclusive alpha back in June, the beta marked the first time gamers got a substantial piece of the game to play. Available from July 17th to 27th on Sony consoles (PS3 and PS4) and July 23rd to 27th on Microsoft consoles (Xbox 360 and Xbox One), the Destiny beta gave players five story missions and one strike co-op mission to complete, the Old Russia wastelands and Guardian Tower to explore and the Control PvP match-type to compete in along with some addition content such as a new story mission and PvP match-type only opened for brief periods throughout the beta. With the financial backing of publishing powerhouse Activision and the unstained reputation of developer Bungie, Destiny has easily become the most anticipated game of 2014 well before people ever got their hands on the game. This beta marked a chance for millions of gamers the world over to try this major title without dropping 70 dollars to buy it or spending hundreds to play it at a gaming convention. The Destiny beta was an unprecedented event, but that leaves one question: did it succeed in convincing those skeptical to buy the game and reinforcing the beliefs of those already excited for the game? Although the true answer to that question will only be revealed on September 9th when Destiny is released to the public, I will be sharing my initial opinions on Destiny and recap my experience with the beta in this edition of First Byte.
Before launching right into the game, the Destiny beta starts off in a character creation screen. In this screen, players choose their class (titan, warlock or hunter), sex (male or female), race (Human, Exo or Awoken) and other physical features. As I am not the most adverse at character creators, I only spent a few minutes creating my unique Exo warlock. Those interested in tweaking every little feature of their character to perfection might be disappointed in Destiny's focus on using preset features and colours for character creation; however it does keep players from spending an unnecessary amount of time in these menus and moves them into the action right away.
After finishing the character creation, the first cutscene plays setting up the conflict between the Traveler and the Darkness and the players' need to bear arms against the threat of the Darkness. The first mission starts as my character is resurrected by a Ghost (your character's robot companion played by Game of Thrones star Peter Dinklage) and it plays out much like your standard fare tutorial introducing the core mechanics of the game. Considering you gain one level every mission in the early stages of Destiny, the four other introductory missions are very similar as each one introduces a new element of the game such as special moves, vehicles, public events and new enemy races. Once you complete the first mission, you are given access to the Tower, Destiny's social and non-combat hub. While at the Tower, players are able to view messages, buy new weapons, armour and ship upgrades, decode encrypted items, store items in vaults, take on single and multiplayer bounties and interact with fellow guardians. Exploring the Tower offers players a peaceful distraction outside the intense firefights of missions and multiplayer matches. The Tower is not the only place guardians are able to roam as players can explore each major setting of the game at their leisure. In these "explore" areas are loot caches to find, enemies to fight, secret areas to discover and side missions that come in the form of beacons to complete. Considering I did not get a chance to play the multiplayer portion of the beta, Destiny's open world areas are where I spent most of my time and I spent most of my time exploring Destiny's open world areas and they were a fun way to kill some time.
Although I am not a huge fan of first-person shooters, Destiny got its hooks in me. Even with the limited selection of missions and activities to do, I kept on coming back every chance I had and I believe it had to do with Destiny's excellent hybridization of expertly polished FPS gameplay with the empowering abilities and skills found in many RPGs. The gun play is very reminiscent of Bungie's entries into the Halo series as each gun has its own strengths and weaknesses in effectively dealing with different situations from long distance shootouts to up close and personal brawls. The RPG elements are excellently implemented as players gain levels independent of learning new skills such as hovering, draining health when using your melee or supercharged special moves. Gaining levels never feels like a grind because there are plenty of opportunities to earn experience through missions, explore mode, multiplayer matches and public events. Another impressive element of Destiny comes from the enemy AI. It floors me how well the enemies react to your tactics by moving from cover to cover, flanking when you are busy fighting another enemy or swarming when you make a mistake. Destiny's enemies are unlike the regular FPS grunts as they offer a considerable yet satisfying challenge for players of any skill level.
While I thoroughly enjoyed my time with Destiny, there are still a few issues I ran into during the beta. The most prevalent issues came with the side missions and public events in explore mode as I ran into far too many missions and events with the exact same objectives. The randomized nature of these activities is definitely a factor in this repetition, but Bungie should make a large enough pool of side missions and public events in order to avoid repetition of missions and events altogether. The other issues I found were more graphical glitches like a enemy teleporting through objects, errant collision boxes the level designers forgot to remove or stuttering during loading screens, which are not that serious. Hopefully, the beta helped the programmers and designers at Bungie find all the bugs and balancing issues needed to make Destiny a better game come launch.
Skepticism best describes my opinion of Destiny before taking part in the beta. Due to the incredible marketing might Activistion is putting behind it, there is no doubt that Destiny will be a success upon its release, but would it actually be live up to the hype is whole other question. The excellent quality of the Destiny beta has completely changed my opinion on the game. In a year with a significant lack of triple A titles, Destiny will shine brighter than any game on the market this holiday season, possibly challenging Call of Duty in sales. We will only know come September 9th if Destiny is the revolution in console MMOs that it is being hyped to be, but I do believe we are on the cusp of something special regardless.
Before launching right into the game, the Destiny beta starts off in a character creation screen. In this screen, players choose their class (titan, warlock or hunter), sex (male or female), race (Human, Exo or Awoken) and other physical features. As I am not the most adverse at character creators, I only spent a few minutes creating my unique Exo warlock. Those interested in tweaking every little feature of their character to perfection might be disappointed in Destiny's focus on using preset features and colours for character creation; however it does keep players from spending an unnecessary amount of time in these menus and moves them into the action right away.
After finishing the character creation, the first cutscene plays setting up the conflict between the Traveler and the Darkness and the players' need to bear arms against the threat of the Darkness. The first mission starts as my character is resurrected by a Ghost (your character's robot companion played by Game of Thrones star Peter Dinklage) and it plays out much like your standard fare tutorial introducing the core mechanics of the game. Considering you gain one level every mission in the early stages of Destiny, the four other introductory missions are very similar as each one introduces a new element of the game such as special moves, vehicles, public events and new enemy races. Once you complete the first mission, you are given access to the Tower, Destiny's social and non-combat hub. While at the Tower, players are able to view messages, buy new weapons, armour and ship upgrades, decode encrypted items, store items in vaults, take on single and multiplayer bounties and interact with fellow guardians. Exploring the Tower offers players a peaceful distraction outside the intense firefights of missions and multiplayer matches. The Tower is not the only place guardians are able to roam as players can explore each major setting of the game at their leisure. In these "explore" areas are loot caches to find, enemies to fight, secret areas to discover and side missions that come in the form of beacons to complete. Considering I did not get a chance to play the multiplayer portion of the beta, Destiny's open world areas are where I spent most of my time and I spent most of my time exploring Destiny's open world areas and they were a fun way to kill some time.
Although I am not a huge fan of first-person shooters, Destiny got its hooks in me. Even with the limited selection of missions and activities to do, I kept on coming back every chance I had and I believe it had to do with Destiny's excellent hybridization of expertly polished FPS gameplay with the empowering abilities and skills found in many RPGs. The gun play is very reminiscent of Bungie's entries into the Halo series as each gun has its own strengths and weaknesses in effectively dealing with different situations from long distance shootouts to up close and personal brawls. The RPG elements are excellently implemented as players gain levels independent of learning new skills such as hovering, draining health when using your melee or supercharged special moves. Gaining levels never feels like a grind because there are plenty of opportunities to earn experience through missions, explore mode, multiplayer matches and public events. Another impressive element of Destiny comes from the enemy AI. It floors me how well the enemies react to your tactics by moving from cover to cover, flanking when you are busy fighting another enemy or swarming when you make a mistake. Destiny's enemies are unlike the regular FPS grunts as they offer a considerable yet satisfying challenge for players of any skill level.
While I thoroughly enjoyed my time with Destiny, there are still a few issues I ran into during the beta. The most prevalent issues came with the side missions and public events in explore mode as I ran into far too many missions and events with the exact same objectives. The randomized nature of these activities is definitely a factor in this repetition, but Bungie should make a large enough pool of side missions and public events in order to avoid repetition of missions and events altogether. The other issues I found were more graphical glitches like a enemy teleporting through objects, errant collision boxes the level designers forgot to remove or stuttering during loading screens, which are not that serious. Hopefully, the beta helped the programmers and designers at Bungie find all the bugs and balancing issues needed to make Destiny a better game come launch.
Skepticism best describes my opinion of Destiny before taking part in the beta. Due to the incredible marketing might Activistion is putting behind it, there is no doubt that Destiny will be a success upon its release, but would it actually be live up to the hype is whole other question. The excellent quality of the Destiny beta has completely changed my opinion on the game. In a year with a significant lack of triple A titles, Destiny will shine brighter than any game on the market this holiday season, possibly challenging Call of Duty in sales. We will only know come September 9th if Destiny is the revolution in console MMOs that it is being hyped to be, but I do believe we are on the cusp of something special regardless.
Labels:
Activision,
Bungie,
Call of Duty,
Destiny,
Game of Thrones,
Halo,
Microsoft,
Peter Dinklage,
PS3,
PS4,
Sony,
Xbox,
Xbox 360
Thursday, July 31, 2014
Bit by Bit: July 2014
July has been an incredibly busy month. Funny enough, it has been busy for every reason except gaming. Once the final article for E3 2014 went up at the end of June, my life has consisted of endlessly working on a large report for an online course, picking up numerous shifts at my two jobs and volunteering for the university newspaper. The little free time I had was spent away from the keyboard and either with friends trying to make the most of the summer or in front of a television re-watching Gundam Wing (one of my favourite animes) in its entirety. To sum things up, Silver Bit has been the least of worries for the past month, but those priorities change now as I have a lot planned for August in order to end this summer as strong as it started. Stay tuned to Silver Bit as the best is yet to come, I promise. Before we get ahead of ourselves, let us look back at the month that was July 2014.
Game of the Month
When I snuck in some time to play games, there was one game which dominated my time. If you paid attention to Silver Bit at all during July, you would have seen the review of said game posted a couple weeks ago. Yes, Shovel Knight is the Game of the Month and rightfully so, the game is phenomenal. Even after completing the game on Normal, I return to play a few levels in New Game+, search for hidden music sheets and maximize my treasure count. I can rant and rave about Shovel Knight for hours on end, but I highly recommend reading the review to get my full opinion on the game. If you are already enjoying Shovel Knight especially the music, the soundtrack and arranged album for the game are both available on composer Jake Kaufman's Bandcamp for any price you would like to pay. Both albums work as excellent accompanying pieces to Shovel Knight and are highly recommended to anyone who enjoys video game music. With that all said and done, I cannot stress how wonderful Shovel Knight is. It is a game that needs to be experienced and at the low price of 15 dollars, there is no excuse to miss out on this adventure.
Most Anticipated Game of the Month
July 17th marked the start of the most anticipated beta in years, the Destiny beta. The last time a beta was so highly anticipated was way back in 2007 with the Halo 3 beta and coincidentally the Destiny beta comes from the studio that originally created Halo-- Bungie. A mere pre-order for Destiny gave you full access to the beta upon its release. Even with that extremely low barrier of entry, those already in the beta received two addition beta codes in order to encourage others to play the beta and gain access to all the content in the beta including the cooperative strike mission (Destiny's equivalent to raids found in other massively multiplayer online games). If you owned any Microsoft or Sony console, there was no reason not to play the Destiny beta during the last two weeks of July. While I will be going into much further detail in an upcoming edition of First Byte, I want to share some of my initial thoughts on Destiny here. Considering my youngest brother hogged the PS4 almost day and night to play the beta, I enjoyed the limited time with Destiny I snuck in between his long sessions. It blends the expertly polished gameplay of Bungie's entries in the Halo series with the unique RPG elements of Borderlands to great success. Nowadays, the FPS genre is full of shallow experiences that aim to imitate the latest Michael Bay action movie rather than create a compelling game with actual depth that Destiny feels so refreshing. While I do not have a high opinion on the current direction of the genre, Destiny stands out as a first-person shooter that I am actually excited for and in all honesty that does not happen often. I cannot wait to spend some quality time with Destiny come September unless my brother decides to commit every waking moment to playing the game.
Video of the Month
Another month, another Smash Bros. reveal. This time around we did not get just one new addition to the roster, Nintendo dropped three. Newcomers Robin and Lucina from Fire Emblem Awakening join the returning Captain Falcon as the newest members of the Super Smash Bros. for 3DS and Wii U roster. The reveal trailer blends the anime-style graphics of Awakening's cutscenes with gameplay footage from the new Smash Bros. in a way that makes both art styles compliment one another. Much like the other reveal trailers, the video speaks for itself. So sit back, relax and let Mr. Sakurai take you for a ride.
Game of the Month
When I snuck in some time to play games, there was one game which dominated my time. If you paid attention to Silver Bit at all during July, you would have seen the review of said game posted a couple weeks ago. Yes, Shovel Knight is the Game of the Month and rightfully so, the game is phenomenal. Even after completing the game on Normal, I return to play a few levels in New Game+, search for hidden music sheets and maximize my treasure count. I can rant and rave about Shovel Knight for hours on end, but I highly recommend reading the review to get my full opinion on the game. If you are already enjoying Shovel Knight especially the music, the soundtrack and arranged album for the game are both available on composer Jake Kaufman's Bandcamp for any price you would like to pay. Both albums work as excellent accompanying pieces to Shovel Knight and are highly recommended to anyone who enjoys video game music. With that all said and done, I cannot stress how wonderful Shovel Knight is. It is a game that needs to be experienced and at the low price of 15 dollars, there is no excuse to miss out on this adventure.
Most Anticipated Game of the Month
July 17th marked the start of the most anticipated beta in years, the Destiny beta. The last time a beta was so highly anticipated was way back in 2007 with the Halo 3 beta and coincidentally the Destiny beta comes from the studio that originally created Halo-- Bungie. A mere pre-order for Destiny gave you full access to the beta upon its release. Even with that extremely low barrier of entry, those already in the beta received two addition beta codes in order to encourage others to play the beta and gain access to all the content in the beta including the cooperative strike mission (Destiny's equivalent to raids found in other massively multiplayer online games). If you owned any Microsoft or Sony console, there was no reason not to play the Destiny beta during the last two weeks of July. While I will be going into much further detail in an upcoming edition of First Byte, I want to share some of my initial thoughts on Destiny here. Considering my youngest brother hogged the PS4 almost day and night to play the beta, I enjoyed the limited time with Destiny I snuck in between his long sessions. It blends the expertly polished gameplay of Bungie's entries in the Halo series with the unique RPG elements of Borderlands to great success. Nowadays, the FPS genre is full of shallow experiences that aim to imitate the latest Michael Bay action movie rather than create a compelling game with actual depth that Destiny feels so refreshing. While I do not have a high opinion on the current direction of the genre, Destiny stands out as a first-person shooter that I am actually excited for and in all honesty that does not happen often. I cannot wait to spend some quality time with Destiny come September unless my brother decides to commit every waking moment to playing the game.
Video of the Month
Another month, another Smash Bros. reveal. This time around we did not get just one new addition to the roster, Nintendo dropped three. Newcomers Robin and Lucina from Fire Emblem Awakening join the returning Captain Falcon as the newest members of the Super Smash Bros. for 3DS and Wii U roster. The reveal trailer blends the anime-style graphics of Awakening's cutscenes with gameplay footage from the new Smash Bros. in a way that makes both art styles compliment one another. Much like the other reveal trailers, the video speaks for itself. So sit back, relax and let Mr. Sakurai take you for a ride.
Labels:
3DS,
Bandcamp,
Borderlands,
Bungie,
Destiny,
E3,
E3 2014,
Fire Emblem,
Fire Emblem Awakening,
Gundam Wing,
Halo,
Jake Kaufman,
Microsoft,
Nintendo,
PS4,
Shovel Knight,
Sony,
Super Smash Bros.,
Wii U
Thursday, June 26, 2014
Top 10 Games of E3 2014 Part 1
Silver Bit's month long coverage of E3 2014 comes to an end with the annual Top Games of E3 list. This year yours truly is going to switch things up as this list will be a Top 10 list instead of the Top 5 lists from previous years. Due to the change, it will be hard to contain all these games in one article. To solve the problem, I will be splitting the list into two parts with part one covering numbers 10 through 6 while part two covers numbers 5 through 1. As I could not physically go to Los Angeles to experience E3 in person, efforts have been made to watch as much gameplay footage available online to narrow down the best games for this list. Like in years past, the only games eligible for this list are those available to play on E3's show floor. Without any further stipulations, let us count down the first five games in Silver Bit's Top 10 Games of E3 2014.
10. Mario Maker - Wii U
If there is one Nintendo property that people have grown tired of over the years, it is Mario. Mario releases may come at an accelerated rate these days, but you cannot blame Nintendo for sticking with what sells especially when they need it the most. I will admit that Mario's 2D platformers have not added much to the formula since New Super Mario Bros. for the DS. Mario's recent stagnation in two dimensions makes Mario Maker such a breath of fresh air. Giving the player full freedom to create whatever 2D Mario level their heart desires in such an official form is a dream come true. Mario Maker allows players to build levels using classic Mario assets such as blocks, warp pipes, goombas and koopas, two different styles of graphics (original NES graphics and the New Super Mario Bros. graphics) and the ability to instantly switch between editing and playing levels at any time. Mario Maker is the next logical step in taking 2D Mario games to a whole new level. There is an incredible amount of potential in placing the creation of new Mario levels in the hands of the players and this writer is excited to see what crazy contraptions come from it.
9. Evolve - PS4, XBONE, PC
Coming from the minds that brought us classic cooperative shooter Left 4 Dead, Evolve looks to take competitive and cooperative shooters in a brand new direction. Evolve is a four vs. one multiplayer shooter where the team of four has to work together to beat the one. It might seem very unfair if the one was not a gigantic monster. With this unique dynamic, matches involve much more than straight-up firefights. Playing as the monster involves taking advantage of the moment-to-moment action to decide between striking the opposing team or avoiding combat in order to eat roaming creatures needed to evolve into more powerful stages. On the other hand, the hunters need to work effectively as a team in order to track down and kill the monster before it becomes too much for the team to handle. Matches in Evolve become hectic games of cat-and-mouse as both sides wrestle for control of territory and resources while contending with the unpredictable computer-controlled creatures that inhabit each map. Since Turtle Rock Studios announced the game this past January, Evolve has been nothing but impressive especially with its showings at this year's E3.
8. CounterSpy - PS3, PS4, PSV
Not much has been seen of Dynamighty's PlayStation exclusive outside the trailer found on PS4 demo kiosks across North America. Considering CounterSpy is being published by Sony, one would have thought the gaming giant would make mention of it at their press conference. In fact, the only footage available of CounterSpy at E3 is from the demo on the show floor. It is a shame because of how great CounterSpy plays. CounterSpy is a side-scrolling stealth game that has players sneaking through enemy bases in order to prevent nuclear war between the United States and Russia. Trusted with a silenced pistol and stealth know-how, the player jumps between cover, shooting and taking out enemies on the fly. In particular, the cover mechanics for the game are very interesting as the camera changes from a side view of the stage to slightly tilted view of the player and their sight from cover. Overall, CounterSpy looks like a delightful downloadable that deserves a lot more attention than it is currently getting. Watch some gameplay for it, CounterSpy might just surprise you.
7. Mortal Kombat X - PS3, PS4, XBONE, XB360, PC
Mortal Kombat has seen its fair share of ups and downs over the years especially during the PS2, Xbox and Gamecube years. With the success of Mortal Kombat 9, things have gotten back on track for the franchise. Not to rest on their laurels, Ed Boon and NetherRealm Studios are making big changes to series while expanding on successful mechanics introduced in Mortal Kombat 9 and Injustice: Gods Among Us. Mortal Kombat X's biggest departure comes in its roster and story as the game takes place 25 years after the events of the previous game. Since 25 years have passed, the roster will consist of brand new characters such as Cassie Cage (daughter of Johnny Cage and Sonya Blade), Kotal Khan (a blood god) and D'Vorah (a human/insect hybrid) along with some returning favourites like Scorpion and Sub-Zero. Although gameplay remains very similar to past Mortal Kombats with the return of fatalities, special moves and x-ray moves, there are some interesting additions in the form of fully interactable environments and combat variations. Much like Injustice, combatants can use parts of the environment to launch themselves into the air, set traps for opponents or use as additional weapons. Speaking of combat variations, each fighter has three different variations to choose from which changes their move sets, strengths, weaknesses and weapons. With all the new additions and refinements to Mortal Kombat X, gamers all around should be excited to dive back into this fighting game franchise come 2015.
6. Far Cry 4 - PS3, PS4, XBONE, XB360, PC
Far Cry 3 surprised everybody back in 2012 with its excellent gameplay and vibrant open world. Two years later, Ubisoft is at it once again with Far Cry 4. To sum up Far Cry 4's showing at E3 in one word, it would be jaw-dropping. Instead of having an entire island at your disposal, you now have an entire country in Kyrat. On foot, in car and through the air, Far Cry 4 gives the player an incredible amount of choice to explore Kyrat however they want. Gameplay gives the player the same amount of freedom as you can play solo or with a friend, use items and animals found in the environment to your advantage and freely move between modes of travel at any time. It is hard to describe everything that makes Far Cry 4 such a standout among the sea of shooters releasing this year. It is best to watch some gameplay footage of Far Cry 4 and see the awesomeness for yourself.
Well, this marks the end of part one. Hope you enjoyed the list up to this point and feel free to share your favourite games of E3 in the comments. If you want to continue reading, click this link to see the conclusion to Silver Bit's Top 10 Games of E3 2014
10. Mario Maker - Wii U
If there is one Nintendo property that people have grown tired of over the years, it is Mario. Mario releases may come at an accelerated rate these days, but you cannot blame Nintendo for sticking with what sells especially when they need it the most. I will admit that Mario's 2D platformers have not added much to the formula since New Super Mario Bros. for the DS. Mario's recent stagnation in two dimensions makes Mario Maker such a breath of fresh air. Giving the player full freedom to create whatever 2D Mario level their heart desires in such an official form is a dream come true. Mario Maker allows players to build levels using classic Mario assets such as blocks, warp pipes, goombas and koopas, two different styles of graphics (original NES graphics and the New Super Mario Bros. graphics) and the ability to instantly switch between editing and playing levels at any time. Mario Maker is the next logical step in taking 2D Mario games to a whole new level. There is an incredible amount of potential in placing the creation of new Mario levels in the hands of the players and this writer is excited to see what crazy contraptions come from it.
9. Evolve - PS4, XBONE, PC
Coming from the minds that brought us classic cooperative shooter Left 4 Dead, Evolve looks to take competitive and cooperative shooters in a brand new direction. Evolve is a four vs. one multiplayer shooter where the team of four has to work together to beat the one. It might seem very unfair if the one was not a gigantic monster. With this unique dynamic, matches involve much more than straight-up firefights. Playing as the monster involves taking advantage of the moment-to-moment action to decide between striking the opposing team or avoiding combat in order to eat roaming creatures needed to evolve into more powerful stages. On the other hand, the hunters need to work effectively as a team in order to track down and kill the monster before it becomes too much for the team to handle. Matches in Evolve become hectic games of cat-and-mouse as both sides wrestle for control of territory and resources while contending with the unpredictable computer-controlled creatures that inhabit each map. Since Turtle Rock Studios announced the game this past January, Evolve has been nothing but impressive especially with its showings at this year's E3.
8. CounterSpy - PS3, PS4, PSV
Not much has been seen of Dynamighty's PlayStation exclusive outside the trailer found on PS4 demo kiosks across North America. Considering CounterSpy is being published by Sony, one would have thought the gaming giant would make mention of it at their press conference. In fact, the only footage available of CounterSpy at E3 is from the demo on the show floor. It is a shame because of how great CounterSpy plays. CounterSpy is a side-scrolling stealth game that has players sneaking through enemy bases in order to prevent nuclear war between the United States and Russia. Trusted with a silenced pistol and stealth know-how, the player jumps between cover, shooting and taking out enemies on the fly. In particular, the cover mechanics for the game are very interesting as the camera changes from a side view of the stage to slightly tilted view of the player and their sight from cover. Overall, CounterSpy looks like a delightful downloadable that deserves a lot more attention than it is currently getting. Watch some gameplay for it, CounterSpy might just surprise you.
7. Mortal Kombat X - PS3, PS4, XBONE, XB360, PC
Mortal Kombat has seen its fair share of ups and downs over the years especially during the PS2, Xbox and Gamecube years. With the success of Mortal Kombat 9, things have gotten back on track for the franchise. Not to rest on their laurels, Ed Boon and NetherRealm Studios are making big changes to series while expanding on successful mechanics introduced in Mortal Kombat 9 and Injustice: Gods Among Us. Mortal Kombat X's biggest departure comes in its roster and story as the game takes place 25 years after the events of the previous game. Since 25 years have passed, the roster will consist of brand new characters such as Cassie Cage (daughter of Johnny Cage and Sonya Blade), Kotal Khan (a blood god) and D'Vorah (a human/insect hybrid) along with some returning favourites like Scorpion and Sub-Zero. Although gameplay remains very similar to past Mortal Kombats with the return of fatalities, special moves and x-ray moves, there are some interesting additions in the form of fully interactable environments and combat variations. Much like Injustice, combatants can use parts of the environment to launch themselves into the air, set traps for opponents or use as additional weapons. Speaking of combat variations, each fighter has three different variations to choose from which changes their move sets, strengths, weaknesses and weapons. With all the new additions and refinements to Mortal Kombat X, gamers all around should be excited to dive back into this fighting game franchise come 2015.
6. Far Cry 4 - PS3, PS4, XBONE, XB360, PC
Far Cry 3 surprised everybody back in 2012 with its excellent gameplay and vibrant open world. Two years later, Ubisoft is at it once again with Far Cry 4. To sum up Far Cry 4's showing at E3 in one word, it would be jaw-dropping. Instead of having an entire island at your disposal, you now have an entire country in Kyrat. On foot, in car and through the air, Far Cry 4 gives the player an incredible amount of choice to explore Kyrat however they want. Gameplay gives the player the same amount of freedom as you can play solo or with a friend, use items and animals found in the environment to your advantage and freely move between modes of travel at any time. It is hard to describe everything that makes Far Cry 4 such a standout among the sea of shooters releasing this year. It is best to watch some gameplay footage of Far Cry 4 and see the awesomeness for yourself.
Well, this marks the end of part one. Hope you enjoyed the list up to this point and feel free to share your favourite games of E3 in the comments. If you want to continue reading, click this link to see the conclusion to Silver Bit's Top 10 Games of E3 2014
Labels:
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E3,
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Evolve,
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Mortal Kombat,
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PS3,
PS4,
Sony,
Turtle Rock Studios,
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Vita,
Wii U,
Xbox 360,
Xbox One
Monday, June 23, 2014
Bit by Bit: E3 2014 Wrap-up
E3 has come and gone for yet another year. While the event may be over, the analysis of the show and all the games shown off has just begun. All over the net, you see all the podcasts, reviews and awards dedicated to every aspect of the show popping up in the next couple weeks. Here at Silver Bit, the month of June usually is solely focused on E3 from the previews to the conference impressions to the wrap-up articles. In fact, I am watching all the gameplay footage that I can get my hands on to put together the annual Top 10 Games of E3 article which will conclude the month of June. Before we move onto bigger and better things, let us look back on the show that was E3 2014 in this special edition of Bit by Bit.
Winner of E3 2014
As a whole, E3 2014 was an entertaining and ultimately safe show. Aside from a few unique experiences, not many gambles were taken to infuse some innovation into the industry. Although there were a plethora of familiar games showcased, all of them looked incredible. With the amount of detail and fidelity in the coming wave of next generation titles, I can understand the current lack of new properties as a trade-off to getting a handle on the new hardware. There were still new properties shown at the event in Evolve, The Order 1886, No Man's Sky and Sunset Overdrive, but they have not been put on the same pedestal that Assassin's Creed, Gears of War and Uncharted were early in the previous console generation. Apart from the focus on familiar franchises, E3 2014 did an excellent job in showcasing how great 2015 will be compared to the rest of 2014. All of the games people eagerly desire except Destiny or Super Smash Bros. comes out next year and that fact is just a little upsetting considering there is still no killer app for this generation yet. Guess it will come with everything else releasing in 2015.
Enough of my analysis of E3 2014, let us get down to which company won at this year's show. Winning E3 really comes down to personal opinion and how the showcased games appeal to each individual. This year, the three console manufacturers were neck-and-neck in their showings. Everybody did a good job in providing gamers with the games they wanted to see and the information they wanted to hear. As close as this arms race was, Sony impressed me the most at E3 2014. While I am in the minority, Sony's winning performance last year only came because they did the exact opposite of Microsoft and built their hype for the PS4 around that plan. On the software side, not much impressed last year. However this year Sony delivered with the games and content to compliment their highly successful system. I came out of the Sony Press Conference knowing that I need a PS4 to get the most out of this new generation. Even though the press conference had that excruciatingly boring thirty minutes, I would take this year's great three quarters over last year's excellent one fourth any day. Sony could have lost some ground at E3 2014 with a lacklustre showing, but they delivered and solidified their place as number one this console generation.
Surprise of E3 2014
In the last few years, E3 surprises have become few and far between. With the internet now, the few surprises actually planned for E3 might not make it to the show itself as they are leaked in the months, weeks and even days in advance. For a surprise to stay a surprise right up until the moment of its revealed makes the moment feel like an event especially on this stage. There were a slightly more surprises this year in Phantom Dust, Rainbow Six: Siege, Splatoon and Codename S.T.E.A.M., but one stood tall over the rest. That surprise came at the Sony Press Conference from Adam Boyes along with some help from a girl named Sally. It would turn out that Sally was not a girl, but renowned adventure game designer Tim Schafer. Sally's wish for a return to a classic Tim Schafer adventure game came true when Boyes announced the Grim Fandango HD remake exclusively for PS4 and PS Vita. As niche as adventure games may be, this news got me very excited because I have never played the original and heard so many great things about the game. Funny enough, I was actually wondering if Double Fine would re-release Grim Fandango on Steam or remake the game for this generation a few months back. After thinking about it, to actually see Grim Fandango HD become reality was like Sony found a way to read my mind. It was an incredible reveal that easily was the highlight of the Sony Press Conference and the entire show.
Trailer of E3 2014
The only thing more prevalent at E3 than the plethora of demos that line the show floor are the trailers. Each game at the event has a trailer to get gamers excited and to permeate the hundreds of screens covering the E3 booths. Ranging from multi-minute vignettes to short little teasers, the trailers at this year's event varied in quality. Some tried to be incredibly dramatic while others went lighter in tone and heavy with the humour. There were quite a few standouts such as The Witcher III's epic story trailer, Sunset Overdrive's hilarious parody of modern shooters and Super Smash Bros.'s Mii Fighter reveal which saw Reggie and Iwata duke it out in spectacular fashion. Out of those great trailers, The Legend of Zelda for Wii U reveal trailer was the best. While short in length, the trailer captured key details for this new adventure in the world of Hyrule. The beautiful cel-shaded anime-inspired graphics and the grand vistas will be the first things to catch the eye, but there are much more to dig into with this trailer. The confirmation of horse riding, more options to fight on horseback, the blend of modern technology and medieval fantasy and the dynamic open world were among the amazing features revealed through this trailer. While early in development, The Legend of Zelda for Wii U looks absolutely incredible and this trailer is just the beginning of all the great media we will receive in the near future.
Winner of E3 2014
As a whole, E3 2014 was an entertaining and ultimately safe show. Aside from a few unique experiences, not many gambles were taken to infuse some innovation into the industry. Although there were a plethora of familiar games showcased, all of them looked incredible. With the amount of detail and fidelity in the coming wave of next generation titles, I can understand the current lack of new properties as a trade-off to getting a handle on the new hardware. There were still new properties shown at the event in Evolve, The Order 1886, No Man's Sky and Sunset Overdrive, but they have not been put on the same pedestal that Assassin's Creed, Gears of War and Uncharted were early in the previous console generation. Apart from the focus on familiar franchises, E3 2014 did an excellent job in showcasing how great 2015 will be compared to the rest of 2014. All of the games people eagerly desire except Destiny or Super Smash Bros. comes out next year and that fact is just a little upsetting considering there is still no killer app for this generation yet. Guess it will come with everything else releasing in 2015.
Enough of my analysis of E3 2014, let us get down to which company won at this year's show. Winning E3 really comes down to personal opinion and how the showcased games appeal to each individual. This year, the three console manufacturers were neck-and-neck in their showings. Everybody did a good job in providing gamers with the games they wanted to see and the information they wanted to hear. As close as this arms race was, Sony impressed me the most at E3 2014. While I am in the minority, Sony's winning performance last year only came because they did the exact opposite of Microsoft and built their hype for the PS4 around that plan. On the software side, not much impressed last year. However this year Sony delivered with the games and content to compliment their highly successful system. I came out of the Sony Press Conference knowing that I need a PS4 to get the most out of this new generation. Even though the press conference had that excruciatingly boring thirty minutes, I would take this year's great three quarters over last year's excellent one fourth any day. Sony could have lost some ground at E3 2014 with a lacklustre showing, but they delivered and solidified their place as number one this console generation.
Surprise of E3 2014
In the last few years, E3 surprises have become few and far between. With the internet now, the few surprises actually planned for E3 might not make it to the show itself as they are leaked in the months, weeks and even days in advance. For a surprise to stay a surprise right up until the moment of its revealed makes the moment feel like an event especially on this stage. There were a slightly more surprises this year in Phantom Dust, Rainbow Six: Siege, Splatoon and Codename S.T.E.A.M., but one stood tall over the rest. That surprise came at the Sony Press Conference from Adam Boyes along with some help from a girl named Sally. It would turn out that Sally was not a girl, but renowned adventure game designer Tim Schafer. Sally's wish for a return to a classic Tim Schafer adventure game came true when Boyes announced the Grim Fandango HD remake exclusively for PS4 and PS Vita. As niche as adventure games may be, this news got me very excited because I have never played the original and heard so many great things about the game. Funny enough, I was actually wondering if Double Fine would re-release Grim Fandango on Steam or remake the game for this generation a few months back. After thinking about it, to actually see Grim Fandango HD become reality was like Sony found a way to read my mind. It was an incredible reveal that easily was the highlight of the Sony Press Conference and the entire show.
Trailer of E3 2014
The only thing more prevalent at E3 than the plethora of demos that line the show floor are the trailers. Each game at the event has a trailer to get gamers excited and to permeate the hundreds of screens covering the E3 booths. Ranging from multi-minute vignettes to short little teasers, the trailers at this year's event varied in quality. Some tried to be incredibly dramatic while others went lighter in tone and heavy with the humour. There were quite a few standouts such as The Witcher III's epic story trailer, Sunset Overdrive's hilarious parody of modern shooters and Super Smash Bros.'s Mii Fighter reveal which saw Reggie and Iwata duke it out in spectacular fashion. Out of those great trailers, The Legend of Zelda for Wii U reveal trailer was the best. While short in length, the trailer captured key details for this new adventure in the world of Hyrule. The beautiful cel-shaded anime-inspired graphics and the grand vistas will be the first things to catch the eye, but there are much more to dig into with this trailer. The confirmation of horse riding, more options to fight on horseback, the blend of modern technology and medieval fantasy and the dynamic open world were among the amazing features revealed through this trailer. While early in development, The Legend of Zelda for Wii U looks absolutely incredible and this trailer is just the beginning of all the great media we will receive in the near future.
Labels:
Assassin's Creed,
Double Fine,
E3,
E3 2014,
Evolve,
Gears of War,
Grim Fandango,
Microsoft,
PS4,
Sony,
Sunset Overdrive,
Super Smash Bros.,
The Legend of Zelda,
The Order 1886,
Uncharted,
Vita,
Wii,
Wii U,
Witcher III
Tuesday, June 10, 2014
E3 2014: Nintendo Digital Event Impressions
Aside from Sony's offerings this year, E3 2014 can be summed up in one word-- safe. For the second year in a row, Nintendo looks to usurp convention with their Nintendo Digital Event. Details surrounding this event have been clouded in mystery since the Big N announced it. A lot of people especially Nintendo fans were hoping to see Nintendo move out of the financial woes of the Wii U with this event. Did Nintendo's Digital Event deliver?
As a whole, the Nintendo Digital Event delivered as a perfectly paced entertaining forty-five minute show. It provided a great amount of new information on Nintendo properties people were most concerned about and wove it into a fun captivating presentation including smooth transitions, funny Robot Chicken skits and a steady pace. With all that said, the presentation felt pretty safe and underwhelming in this writer's humble opinion. Not to mean Nintendo's performance was bad, in fact it was better than last year's showing, however nothing truly surprised or caught this writer off-guard. Also this writer would of ended the event with The Legend of Zelda reveal instead of the Palutena character reveal for Super Smash Bros. Speaking of The Legend of Zelda reveal, the new game looks incredible with a cel-shaded anime art style and the futuristic technology mixed with medieval fantasy. A more substantial Zelda trailer or gameplay would have been nice yet what we got was great nonetheless.
Super Smash Bros. saw Palutena and Mii Fighters revealed as new additions to the character roster. Masahiro Sakurai took a bit of time to focus on the Mii Fighters as they look to be Smash's answer to create-a-fighters in other fighting games as you get to choose the Mii's style (brawler, sword-fighter and gunner), special moves and most likely appearance. That news was coupled with an excellent one-on-one fight between Reggie and Iwata and the introduction of amiibos. Despite the weird name, amiibos are Nintendo's answer to the collectable toy genre popularized by Disney Infinity and Skylanders and they allow you to store, transfer and unlock different data across multiple Nintendo games. Currently confirmed to work with Super Smash Bros., Mario Kart 8 and Mario Party 10 among others, the amiibos showed off at the event looked really well crafted. There were a lot more games covered in this event including Mario Maker, Captain Toad: Treasure Tracker, Kirby and the Rainbow Curse, Pokemon Omega Ruby/Alpha Sapphire, Hyrule Warriors, Bayonetta 2 with the first Bayonetta included on disc, Xenoblade Chronicles X and Yoshi's Woolly World. Sadly, most of them are coming out in 2015. Not much incentive to buy a Wii U this coming Fall, which is a mistake on Nintendo's part, but in 2015 the Wii U will be releasing games at a considerable pace.
Before the Palutena reveal, Nintendo ended off with a brand new property for Wii U called Splatoon. Splatoon is a third-person shooter where you play as a squid-human hybrid and the goal of each match is to cover the arena with the most ink. Ink plays a greater role than being your ammo as you can use it travel far distances quickly in squid form and slow down opposing players that get caught in it. While Splatoon looks more like a downloadable game rather than a system seller, it was nice to see Nintendo introduce a brand new property for the first time in what seems like years. Splatoon is hopefully a sign of more good things to come from Nintendo.
Although this writer did find Nintendo's Digital Event thoroughly entertaining, it was not the home run the company needed. Nintendo did a great job in developing a definitive lineup for the rest of 2014 with set release dates for all their titles except Super Smash Bros. for Wii U, giving fans confidence in the games further down the pipeline and wrapping it all in an entertaining package. Despite all that great stuff, this writer wanted Nintendo to make a much bigger statement this year and they fell short. The Wii U will definitely gain some much needed ground in 2014, just not enough to compete on the same level as Sony and Microsoft.
Grade: B+
As a whole, the Nintendo Digital Event delivered as a perfectly paced entertaining forty-five minute show. It provided a great amount of new information on Nintendo properties people were most concerned about and wove it into a fun captivating presentation including smooth transitions, funny Robot Chicken skits and a steady pace. With all that said, the presentation felt pretty safe and underwhelming in this writer's humble opinion. Not to mean Nintendo's performance was bad, in fact it was better than last year's showing, however nothing truly surprised or caught this writer off-guard. Also this writer would of ended the event with The Legend of Zelda reveal instead of the Palutena character reveal for Super Smash Bros. Speaking of The Legend of Zelda reveal, the new game looks incredible with a cel-shaded anime art style and the futuristic technology mixed with medieval fantasy. A more substantial Zelda trailer or gameplay would have been nice yet what we got was great nonetheless.
Super Smash Bros. saw Palutena and Mii Fighters revealed as new additions to the character roster. Masahiro Sakurai took a bit of time to focus on the Mii Fighters as they look to be Smash's answer to create-a-fighters in other fighting games as you get to choose the Mii's style (brawler, sword-fighter and gunner), special moves and most likely appearance. That news was coupled with an excellent one-on-one fight between Reggie and Iwata and the introduction of amiibos. Despite the weird name, amiibos are Nintendo's answer to the collectable toy genre popularized by Disney Infinity and Skylanders and they allow you to store, transfer and unlock different data across multiple Nintendo games. Currently confirmed to work with Super Smash Bros., Mario Kart 8 and Mario Party 10 among others, the amiibos showed off at the event looked really well crafted. There were a lot more games covered in this event including Mario Maker, Captain Toad: Treasure Tracker, Kirby and the Rainbow Curse, Pokemon Omega Ruby/Alpha Sapphire, Hyrule Warriors, Bayonetta 2 with the first Bayonetta included on disc, Xenoblade Chronicles X and Yoshi's Woolly World. Sadly, most of them are coming out in 2015. Not much incentive to buy a Wii U this coming Fall, which is a mistake on Nintendo's part, but in 2015 the Wii U will be releasing games at a considerable pace.
Before the Palutena reveal, Nintendo ended off with a brand new property for Wii U called Splatoon. Splatoon is a third-person shooter where you play as a squid-human hybrid and the goal of each match is to cover the arena with the most ink. Ink plays a greater role than being your ammo as you can use it travel far distances quickly in squid form and slow down opposing players that get caught in it. While Splatoon looks more like a downloadable game rather than a system seller, it was nice to see Nintendo introduce a brand new property for the first time in what seems like years. Splatoon is hopefully a sign of more good things to come from Nintendo.
Although this writer did find Nintendo's Digital Event thoroughly entertaining, it was not the home run the company needed. Nintendo did a great job in developing a definitive lineup for the rest of 2014 with set release dates for all their titles except Super Smash Bros. for Wii U, giving fans confidence in the games further down the pipeline and wrapping it all in an entertaining package. Despite all that great stuff, this writer wanted Nintendo to make a much bigger statement this year and they fell short. The Wii U will definitely gain some much needed ground in 2014, just not enough to compete on the same level as Sony and Microsoft.
Grade: B+
Labels:
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Amiibo,
Bayonetta,
E3,
E3 2014,
Kirby,
Legend of Zelda,
Mario,
Mario Kart,
Mario Party,
Microsoft,
Nintendo,
Pokemon,
Sony,
Splatoon,
Super Smash Bros.,
Wii U,
Xenoblade Chronicles,
Yoshi
E3 2014: Sony Press Conference Impressions
Heading into E3, Sony was in the best position amongst the three console manufacturers as the PS4 has sold over seven million units. With the immense amount of pressure on Microsoft and Nintendo to deliver this year, E3 2014 was Sony's to lose. Could Sony pull out another show stopping performance or would they rest on their laurels now that they are number one in the current console war?
To answer that question, Sony killed it again this year. While last year's conference only came together in the last thirty minutes, Sony kept people excited and interested throughout their two hour presentation. There was a good thirty minute chuck that almost killed the pace of the entire conference as Sony took time to talk about Free to Play titles, PlayStation Now, PlayStation Plus and the PS Vita. Although it may have been a dry thirty minutes, it was necessary portion of the conference because it gave important information on the PlayStation Now Beta coming this summer, announced the PlayStation TV for 100 dollars or 139 dollars with a controller and the Lego Movie video game and gave a little life to the PS Vita with games like Tales of Heart R and Minecraft. The portion of the conference that felt completely unnecessary was the presentation of the PlayStation exclusive show Powers and the Ratchet & Clank movie. It may have lasted close to ten minutes, but it added nothing to the conference other than a lot of eye rolling. Aside from that forty minute portion of the conference, Sony hit everything else out of the park. There were tons of great gameplay demos for The Order 1886, Entwined, Far Cry 4, LittleBigPlanet 3, Mortal Kombat X and Batman: Arkham Knight. Each demo made this writer and the company watching gasp, laugh, pump their fists and get excited. These gameplay demos sold a lot of these games as must owns to yours truly. Along with the great demos, Sony dropped a lot of surprises at the conference like a remastered version of Grim Fandango exclusive to PlayStation, From Software's Bloodborne, Dead Island 2, Magika 2, Giant Squid's Abzu and Devolver Digital games coming exclusively the PlayStation consoles. Sony also made a big effort in pushing exclusive content and benefits for multiplatform games on their consoles such as the Destiny Alpha and Beta coming first to PS4 and exclusive missions or enemies in Batman and Diablo III respectively. Sony ended the show in style too as they showed off the first trailer for Uncharted 4: A Thief's End. After all the controversy surrounding The Last Guardian's false cancellation announcement, this writer thought Sony had to make an effort in showing the game is still alive and kicking. Although The Last Guardian would have brought this conference to legendary levels, Uncharted 4 did its job in ending the Sony press conference with a bang.
After the end of every conference leading up to Sony's, this writer felt underwhelmed with the lack of legitimate surprises and games that truly captured my imagination. Apart from the dull forty minute information dump, Sony's conference was a breath of fresh air. Everything showcased at this conference are the reasons people play and get excited about video games. Due to Sony's efforts on Monday, this writer is finally feeling much more optimistic about the next generation of video game consoles. Last year Sony dropped the mic, this year they stole the show.
Grade: A
To answer that question, Sony killed it again this year. While last year's conference only came together in the last thirty minutes, Sony kept people excited and interested throughout their two hour presentation. There was a good thirty minute chuck that almost killed the pace of the entire conference as Sony took time to talk about Free to Play titles, PlayStation Now, PlayStation Plus and the PS Vita. Although it may have been a dry thirty minutes, it was necessary portion of the conference because it gave important information on the PlayStation Now Beta coming this summer, announced the PlayStation TV for 100 dollars or 139 dollars with a controller and the Lego Movie video game and gave a little life to the PS Vita with games like Tales of Heart R and Minecraft. The portion of the conference that felt completely unnecessary was the presentation of the PlayStation exclusive show Powers and the Ratchet & Clank movie. It may have lasted close to ten minutes, but it added nothing to the conference other than a lot of eye rolling. Aside from that forty minute portion of the conference, Sony hit everything else out of the park. There were tons of great gameplay demos for The Order 1886, Entwined, Far Cry 4, LittleBigPlanet 3, Mortal Kombat X and Batman: Arkham Knight. Each demo made this writer and the company watching gasp, laugh, pump their fists and get excited. These gameplay demos sold a lot of these games as must owns to yours truly. Along with the great demos, Sony dropped a lot of surprises at the conference like a remastered version of Grim Fandango exclusive to PlayStation, From Software's Bloodborne, Dead Island 2, Magika 2, Giant Squid's Abzu and Devolver Digital games coming exclusively the PlayStation consoles. Sony also made a big effort in pushing exclusive content and benefits for multiplatform games on their consoles such as the Destiny Alpha and Beta coming first to PS4 and exclusive missions or enemies in Batman and Diablo III respectively. Sony ended the show in style too as they showed off the first trailer for Uncharted 4: A Thief's End. After all the controversy surrounding The Last Guardian's false cancellation announcement, this writer thought Sony had to make an effort in showing the game is still alive and kicking. Although The Last Guardian would have brought this conference to legendary levels, Uncharted 4 did its job in ending the Sony press conference with a bang.
After the end of every conference leading up to Sony's, this writer felt underwhelmed with the lack of legitimate surprises and games that truly captured my imagination. Apart from the dull forty minute information dump, Sony's conference was a breath of fresh air. Everything showcased at this conference are the reasons people play and get excited about video games. Due to Sony's efforts on Monday, this writer is finally feeling much more optimistic about the next generation of video game consoles. Last year Sony dropped the mic, this year they stole the show.
Grade: A
Labels:
Batman,
Destiny,
E3,
E3 2014,
Far Cry,
Lego,
LittleBigPlanet,
Microsoft,
Minecraft,
Mortal Kombat,
Nintendo,
PlayStation,
PS3,
PS4,
Sony,
The Last Guardian,
The Order 1886,
Uncharted,
Vita
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