Showing posts with label Tomb Raider. Show all posts
Showing posts with label Tomb Raider. Show all posts

Thursday, October 22, 2015

Game Avalache 2015: Guide to the Fall Game Rush

In a few short weeks, we enter the craziest time of the year—the avalanche known as the fall game releases. The sheer amount of games releasing in the period of one month is unbelievable. Most of them of huge AAA titles, like Halo 5, Black Ops III, Fallout 4, and Star Wars Battlefront, that will easily make a big dent in your wallet. With all these great games permeating store shelves the world over, the temptation of buying them all is definitely there. Unless you have a whole lot of disposable money, you sadly can't afford buying every game outright. For those money conscientious people out there, I'm here with some tips and tricks to help you through this trying time.

Pick and Choose
With new games selling for 70 to 80 dollars a piece, it's just too expensive to be buying every major release nowadays. Add in the nearly 20 hour plus campaigns and/or extensive multiplayer suites of modern titles, there is no way one person can beat each game in time for the next big release. There is too much coming out and not enough time or money to play them all right now. With all that in mind, best to stick with one or two new titles this holiday season and get the most out of them rather than trying to cram them all in.

Use Alternative Funding
Money can be an issue, especially for students and those dealing with debt. While it is important to budget your money in order to afford the necessities of life, the urge to get the latest and greatest game can be hard to overcome. If you need to pick up a game at launch with limited funds, it might be best to look at your backlog and see if there are any games you are willing to part with. Since most retailers nowadays accept games and other pieces of media for trade-in credit, trading in older titles is a viable solution for funding new game purchases.

Forewarning: don't go in expecting to get more than five dollars a game. Video game prices are in constant flux, so a title's trade-in value can change weekly based on factors such as rarity, popularity, or age. Unless a game's rarity or popularity trumps its age, the older the title is, the lower its resell value will be. Also the resell price of yearly releases, especially sports games, plummets once the newest entry hits store shelves. So it's best to trade those titles in before the new game comes out. Plus, keep an eye out for trade promotions because they will get you more money for the games you're looking to trade.

Play the Waiting Game
Good things come for those who wait. This adage is especially true when it comes to video game shopping during the holiday season. If you don't feel like buying a game within the first week of release, it's better to just wait. Sales happen regularly over the course of the last two months of the year. You might just find the game you're thinking of buying for 10 to 20 dollars off (sometimes more on Black Friday or Boxing Day) or somebody may give it to you for Christmas. Holding off your money spending urges might lead to the best rewards during this expensive season.

Tuesday, June 16, 2015

E3 2015: Square Enix Press Conference Impressions

Along with Bethesda, Square Enix is one of the new kids on the press conference block.  They used to have press conferences at E3, but it has been a long while since their last conference.  With Square Enix's big presence at both the Microsoft and Sony press conferences, did they save enough for their very own press conference?

Square Enix did save enough to fill their 90 minute conference, but the great number of titles shown didn't translate into an interesting presentation.  In actuality, it was a boring show that saw a lot more gum flapping than gameplay footage.  At certain points throughout the conference, I closed my eyes and just listened to the corporate jargon the presenters were throwing around.  The show must have been putting the translator to sleep since he had some problems keeping up with the presenters at times.

For all the great titles that Square Enix had to offer this year, it was frustrating to see time wasted rehashing the exact same trailers for Rise of the Tomb Raider, Final Fantasy VII and World of Final Fantasy that were shown at other press conferences or worthless "behind-the-scenes" trailers that could've been replaced by actual gameplay footage.  Don't have two random animators from Disney tell us about a Tangled world in Kingdom Hearts III, show it as part of the gameplay trailer.

Speaking of Kingdom Heart III, the gameplay trailer was the best thing on this show.  It hinted at the story, showed off the combat system and highlighted some dramatic special moves including the use of Disney theme park attractions as weapons.  Aside from Kingdom Hearts III, the Just Cause 3, Hitman and Star Ocean trailers were the only other standouts from this show.  Everything else just felt like white noise; even the Deus Ex; Mankind Divided trailer which Square Enix was hyping weeks before the conference.

As their first press conference in God knows when, Square Enix performed far worse than anybody could of predicted with their large lineup of games.  At its best, the conference was passable.  At its worst, the conference was like an uncoordinated powerpoint presentation.  Square Enix may need a phoenix down after this dull show.

Grade:  D

Monday, June 15, 2015

E3 2015: Microsoft Press Conference Impressions

Microsoft and the Xbox One has been reeling since their infamous performance at E3 2013.  Microsoft hasn't truly won back the support of gamers and the Xbox One is suffering because of it.  What Microsoft needs to do is announce titles that gamers can only find on the Xbox One and commit to shipping them in a timely manner.  The last thing they need is to repeat last year's good showing with no followup.  In fact, three key exclusives from last year's show (Crackdown, Scalebound and Quantum Break) aren't even going to be at E3 2015.  So does Microsoft have a few aces up their sleeve or are we in for another disappointing performance?

After 90 minutes, I can safely say that was Microsoft's best conference in recent memory.  While nothing at the conference was mind-blowing, it had a good mix of new and existing titles along with a couple surprises.

Microsoft's big strength at this conference was live demos.  The live demos for Halo 5, Rise of the Tomb Raider, Minecraft on Hololens and Gears 4 were all well done and highly entertaining to watch.  Out of the all the live demos, the Minecraft on Hololens demo was the best as it perfectly showed the potential of using holograms to interact with games in brand new ways.  Also it was nice to see a greater focus on survival horror and more proportional characters for Gears 4.

Outside of the demos, Microsoft had some solid announcements around exclusive content for Xbox One.  Comcept and Armature's Recore with an intriguing mechanic revolving around building up a team of friendly robots shows loads of potential.  Rare Replay and Sea of Thieves both look to recapture the spirit of Rare's former glory in the forms of a compilation and new IP respectively.  Even the ID@Xbox showcase and Xbox Game Preview unveiling were fun to watch although the approach seemed to be very familiar to Sony's way of highlighting indies at E3.

The one area where the Microsoft conference faltered was when it came to third-parties.  Aside from the Dark Souls III and Plants vs. Zombie: Garden Warfare 2 reveals, they spent a good third of the conference on titles like Fallout 4, The Division and Rainbow Six: Siege without breaking any new ground on them.  In particular, the "exclusive" Fallout 4 gameplay was the same demo from the Bethesda conference with a minute of new content.  On top of that, EA had an embarrassing showing of their EA Access subscription service.  I feel a little sorry for Peter Moore as every announcement he made fell on deaf ears, but the fact is gamers aren't going to respond to EA's crap no matter how nice you make it sound.

While Xbox One backwards compatibility does fall under the good from this conference, I am little skeptical on its functionality.  As Microsoft traditionally loves to do when they take about certain console features, they were very vague in how they outlined backwards compatibility for Xbox One.  Also they made a quick mention to downloading the 360 game to the Xbox One when you put in the game disc.  Due to the vague terminology, I have a feeling that Xbox One backwards compatibility won't be how everybody believes it will be.

Overall, Microsoft's E3 2015 press conference delivered where it counts: first-party content.  It was a relief to see Microsoft pull back from relying on third-parties so much and come more into their own.  Although we won't know if Microsoft can follow-up on these promises until months down the line, they did build the positive momentum needed at this point in time.

Grade:  B+

Monday, June 9, 2014

E3 2014: Microsoft Press Conference Impressions

Welcome to the very first day of E3 2014.  Instead of roaming the floors of the LA Convention Center, press conferences will be broadcast to the world from various venues across the city of Los Angeles.  Every bit of anticipation and hype has been building for these sixty to ninety presentations.  The next steps towards the future of the video game industry begins right here, right now.  Following each press conference, yours truly will be sharing his impressions right here on Silver Bit.  These impressions will analyze the good, the bad and the ugly of each conference then wrap it up with a final grade.  As always, Microsoft kicks off E3 with their press conference.

Right off the bat, this press conference was one of the best conferences Microsoft has ever put on.  Much like last year's show, this conference focused solely on games.  The only mention of Kinect came in the brief minute Harmonix had where they spoke about Disney Fantasia and Dance Central Spotlight.  Another similarity to last year's conference came in the form of Microsoft cramming their ninety minutes with games, games and more games.  There was little to no room for anybody to breathe between game demos and trailers unless you count the incredibly awkward developer vignettes.  It was not hard to see that Microsoft wanted to hammer home that they listen to the core gamers, but those vignettes felt forced and completely unnecessary.  Although the pacing is something Microsoft needs to work on, it is a step in the right which should be a good sign for future press conferences.  The conference's strength came from the games shown.  Microsoft made a much better effort in highlighting the games coming from first-party studios. While none of them really made this writer excited, games like Crackdown 3, Fable Legends, Phantom Dust, Scalebound, Sunset Overdrive and Halo: Master Chief Collection will get some people interested in buying an Xbox One.  Along with all the first-party titles, there were a good number of third-party games showcased at the show.  The Microsoft presser saw the reveal trailer for Rise of the Tomb Raider, an impressive demo of Witcher III: Wild Hunt, a fun multiplayer demo of Assassin's Creed Unity and gameplay from both The Division and Call of Duty: Advanced Warfare.  Along with all the love for larger games, Microsoft made a little effort to showcase the indie games coming to Xbox One which they focused a lot of time on revealing Playdead's Inside.  The strengths came from all the content of the show, but Microsoft failed in one regard.  Microsoft did set their holiday lineup for 2014, but sadly it is very lackluster in this writer's honest opinion.  There is no real killer app among Forza Horizon 2, Halo: Master Chief Collection and Sunset Overdrive to elicit people to pick up the Xbox One this Christmas.  Their message came clear that all the games people will care about will be coming out in 2015 or later except that you can join the beta for every major game this holiday season.  Honestly, relying on betas to sell a system is not an effective business plan.  Microsoft needs to deliver on the games and soon because people are not going to wait forever.

Overall, the Microsoft E3 2014 Press Conference was really well done.  This holiday season may be very barren in regards to Microsoft's offerings, but there are some interesting projects down the pipeline to be excited about.  Although Microsoft did make some strides in impressing this year, it did play things far too safe with their reveals and demos than truly showcasing why the Xbox One is greater than the PS4.

Grade:  B

Monday, February 10, 2014

Year in Review 2013: Game of the Year

It has taken a long time to get to this point, but we are finally at the very end of Silver Bit's Year in Review 2013.  To end off this month long journey is the most prestigious award of any year, the Game of the Year.  There were many Game of the Year caliber games that released in 2013.  Tomb Raider, Rayman Legends, The Legend of Zelda: A Link Between Worlds and Super Mario 3D World were all in top contention for this writer's pick for Game of the Year, but they were all beat out by one game.  Released very early in 2013, this game could not be dethroned as the best video game experience of 2013 in my humble opinion.  I easily dumped well over one hundred hours into this game and could easily dump hundreds more.  This game is Fire Emblem Awakening.
What have I not already said about Fire Emblem Awakening?  While Awakening might not be the 3DS's killer app (that title easily belongs to Pokemon X and Y), it is the greatest game released for the handheld to date.  Fire Emblem Awakening easily combines the past, present and future of the series in one game.  There are tons of nods to older entries in the series even allowing you to battle and recruit characters from past Fire Emblem games.  Awakening takes on the present with key refinements to the core Fire Emblem mechanics to create some of the most superb tactical gameplay found in any game.  The future of the series comes in the drastic improvement of the support system from boosting stats in battle to even marrying other characters (along with the results of the marriage) and the game's incredible StreetPass and SpotPass functionality.  On top of all the great mechanics, there are hundreds of hours of content packed on Awakening's 3DS cartridge from sidequests to extra skirmishes and even more to download from SpotPass or the Nintendo eShop.  Although all the Fire Emblem games are all excellent games in their own right, Fire Emblem Awakening is hands down the greatest game in Nintendo and Intelligent System's storied strategy series and the 2013 Game of the Year.

Tuesday, January 28, 2014

Year in Review 2013: The Games Part 1

The last two weeks were just appetizers as it is finally time for the main course.  The previous two articles were just building to this writer's list of the best games of 2013.  While there were not as many games released in 2013 as in past years, there were plenty of outstanding titles.  So many noteworthy titles, in fact, that I had to make some tough decisions when creating this list.  Not every game this writer enjoyed in the past year could make it.  Although I spent tons of hours with games like Lego City Undercover, DuckTales Remastered and Resogun, they just fell a little short against the excellence encompassed on this list.  Due to how much there is to talk about, I decided to split this section of the Year in Review 2013 into two parts.  The first part will list the first five entries on this list in order of their release with the second part following with the final four entries.  Also my Game of the Year for 2013 will not be part of this list as I will honour it in the final entry of Year in Review 2013.  Hopefully you enjoy the first part of the best games of 2013 and if there is any game that I may have overlooked feel free to share in the comments.
Bit.Trip Presents Runner 2:  Future Legend of Rhythm Alien
Do not overlook Runner 2 for its incredibly odd title because you would miss out on one of the most enjoyable downloadable games of the year.  The Bit.Trip games are retro-inspired rhythm games that made a name for themselves on Nintendo's WiiWare service.  Runner 2 is the sequel to the grueling yet satisfying Bit.Trip Runner.  The difficulty may be scaled back for gamers of all ages to enjoy, but that does not mean Runner 2 is a walk in the park.  Runner 2 will put any gamer's hand-eye coordination to the test in trying to rack up the most points, collect all the secrets and Perfect+ every stage all while listening to the incredible ever evolving soundtrack.  Odd name or not, Runner 2 is pure unadulterated fun.
Tomb Raider
It has been a long wait for Crystal Dynamics' new direction for Lara Croft to reach store shelves, but it was well worth it.  Tomb Raider takes the iconic and pristine image of Lara Croft and throws it in the mud.  The mature tone of this new Tomb Raider is a breath of fresh air for a game series that seemed a little dated this generation especially when competing with Sony's action-adventure giant, Uncharted.  Tomb Raider does an excellent job of placing gamers in Lara's shoes, which makes her much more relatable than in past entries.  Apart from the story, the gameplay is phenomenal as the interplay between the gunplay and stealth is well balanced, the puzzles are always engaging and the optional tombs and collectables offer a lot of opportunities to traverse the interconnected island of Yamatai.  The multiplayer may not be the greatest, but it is still a fun diversion for those who cannot get enough of Tomb Raider's combat.  Since Tomb Raider's release, the game has not gotten as much attention as it deserves.  Hands down, Tomb Raider is one of the best games of 2013 and should not be overshadowed by some games that in this writer's honest opinion are extremely over hyped like BioShock Infinite and The Last of Us.
Luigi's Mansion:  Dark Moon
The first Luigi's Mansion was a launch title for the Nintendo Gamecube.  Being a huge Nintendo fan, yours truly was very eager to play Luigi's first big adventure.  After breezing through Luigi's Mansion in a week, this writer was very disappointed with the end result.  While length does not determine the quality of the game, Luigi's Mansion felt a more like a tech demo than a full-fledged game.  The mechanics were never fleshed out enough to feel rewarding in the mid to late hours of the game and there was not much to do in the mansion after capturing all the ghosts other than collect more money.  After revisiting Luigi's Mansion about a year ago, I enjoy the game a little more than my initial reaction, but it still was not a home run.  Well Luigi's Mansion: Dark Moon is that home run.  It improves on everything the first game lacked.  The bite-sized mission structure sets an excellent pace for the game, the multiple mansions offer more places to explore, the length of Dark Moon is two to three times the length of the original and the Poltergust 5000 is so fun to use with the upgradable suction, stunning white light and secret-finding dark light.  Also there are tons of secrets to find, Boos to capture and a full-on multiplayer mode to boot.  This writer can go on and on about everything great about Luigi's Mansion: Dark Moon, but this article will run far too long.  In summation, Luigi's Mansion: Dark Moon is one of the premier experiences on the 3DS and definitely worth owning a 3DS just to play.  Do not miss out on the greatest ghost-busting game on the market.
Shin Megami Tensei IV
Before Shin Megami Tensei IV, I had never played a RPG from Atlus.  I heard about previous entries and spin-offs of the Shin Megami franchise such as Persona, Devil Survivor and Nocturne from reading gaming magazines and watching videos, but was too afraid to give these games a chance.  Due to Nintendo's efforts of pushing the game during the summer months and the free upgrade to the collector's edition for pre-orders, I gave Shin Megami Tensei IV a try.  Long story short, I fell in love with the newest entry in the Shin Megami series.  The great combat system that has the player balancing different elemental strengths and weaknesses to earn extra turns, increase the chance of criticals and cause more damage to enemies along with the excellent demon recruiting and fusing mechanics and tons of story and side missions easily kept me playing for hours on end.  While Shin Megami Tensei IV offers an "easy" mode, the game is not for the faint of heart.  Shin Megami Tensei IV is a very challenging RPG that will test your proficiency of all the game's mechanics.  The only drawbacks I personally had with the game were the abrupt ending and the unclear objectives which caused hours of inane wandering around Tokyo and the Kingdom of Mikado in order to trigger the correct cutscene to advance the story.  Inconveniences aside, Shin Megami Tensei IV is easily the best third-party exclusive for the 3DS and can stand among all the great titles released during the handheld's strongest year yet.
Mario & Luigi:  Dream Team
The Mario & Luigi series has been around since the Game Boy Advance, but no entry in this series has captivated this writer much like its latest, Mario & Luigi: Dream Team.  After all of their adventures thwarting Bowser, Mario, Luigi and Princess Peach decide it is time for a vacation.  Upon reaching their destination, Pi'illo Island, the Mario Bros. vacation is short-lived as an evil bat-king Antasma locks Princess Peach in the darkest corners of the Dream World.  What ensues is the crazy hijinks and hilarious dialogue that the Mario & Luigi series is known for, but those elements are not what makes Dream Team stand out from previous entries in the series.  The greatness of Dream Team comes from all the deviations introduced through Mario & Luigi's adventures in the Dream World.  As you access the Dream World through Luigi's dreams, it allows Luigi to transform into different forms, which are used to solve puzzles and interact with the environment.  Luigi's new powers changes the typical battle system as it takes full advantage of the 3DS' features and allows you to easily handle tens of enemies at a time.  The best part of Dream Team is fighting bosses in Dream World.  During these fights, the player controls a giant version of Luigi.  The player uses the stylus and accelerometer to perform moves from simple jumps and hammer swings to special attacks and guiding a star shuriken to finish the boss in style.  Each boss fight adds their own unique take on the battle such as a tug-of-war like battle or a multi-stage battle.  While these battles are Dream Team's greatest asset, the action-packed combat system, hilarious dialogue, Bros. powers and overworld puzzles are all amazing parts of this game as well.  Mario & Luigi: Dream Team is such a great game that can easily get lost in the shuffle of all the excellent 3DS titles released in 2013.  Do not make the mistake of missing out on this stunning portable RPG.

Saturday, July 13, 2013

Favourite Games of 2013 So Far

The first half of any year has a good amount of new releases to play.  Not as many as what will be releasing this holiday season, but a good amount nonetheless.  With June in the rearview mirror, we enter the second half of 2013.  Before we look ahead to all of the games releasing during the summer and holiday seasons, it is time to look back on the past six months and all the great games that are already available to play.  The games will be listed by order of release and only the games that this writer has beaten or played a considerable amount of before the writing of this article will be included.
Fire Emblem Awakening
What has this writer not already said about Fire Emblem Awakening?  Easily the greatest game to grace the 3DS, Awakening packs well over 100 hours of content into such a small 3DS cartridge.  There is even more hours of content to download through the 3DS' SpotPass functionality or DLC for the game.  The amount of content does not matter if the gameplay does not entice you to play for all those hours.  Awakening has the already superb tactical gameplay of the Fire Emblem series, but with a couple key improvements to the support system.  For Awakening, the support system is brought to the forefront as it allows the player to strengthen bonds, improve stats in battle and even have characters marry, which allows you to recruit their children later in the game.  Fire Emblem Awakening is easily the frontrunner for this writer's Game of the Year.
Bit.Trip Presents Runner 2:  Future Legend of Rhythm Alien
Do not overlook Runner 2 for its incredibly odd title because you would missing out on one of the most enjoyable downloadable games of the year.  The Bit.Trip games were retro-inspired rhythm games that made a name for themselves on Nintendo's WiiWare service.  Runner 2 is a sequel to the gruelling Bit.Trip Runner.  The difficulty may be scaled back for gamers of all ages to enjoy, but that does not mean Runner 2 is a walk in the park.  Runner 2 will put any gamer's hand-eye coordination to the test in trying to rack up the most points, collect all the secrets and Perfect+ every stage while listening to the incredible ever evolving soundtrack.  Odd name or not, Runner 2 is pure unadulterated fun.
Tomb Raider
It was a long wait for Crystal Dynamics' new direction for Lara Croft to reach store shelves, but it was well worth it.  Tomb Raider takes the iconic and pristine image of Lara Croft and throws it in the mud.  The mature tone of this new Tomb Raider is a breath of fresh air for a game series that seemed a little dated this generation especially competing with Sony's action-adventure giant, Uncharted.  Tomb Raider does an excellent job of placing gamers in Lara's shoes, which makes her much more relatable than in past entries.  Apart from the story, the gameplay is phenomenal as the interplay between the gunplay and stealth is well balanced, the puzzles are always engaging and the optional tombs and collectables offer a lot of opportunities to traverse the interconnected island of Yamatai.  The multiplayer may not be the greatest, but it is still a fun diversion for those who cannot get enough of Tomb Raider's combat.  Since Tomb Raider's release, the game has not gotten as much attention as it deserves.  Hands down, Tomb Raider is one of the best games of this year and should not be overshadowed by some games in this writer's honest opinion are extremely overhyped like BioShock Infinite and The Last of Us.
Lego City Undercover
On the surface, Traveller's Tales first original Lego game may look like just another clone of Rockstar's immensely popular Grand Theft Auto games, but it is a fun and charming experience that gamers of all ages can enjoy.  The gameplay is the tried and true Lego formula of breaking and building Lego objects to collect studs and open up new objects to interact with that many gamers are well too familiar with.  Even with this tried and true formula, Traveller's Tales has added on a simple combat system similar to that of the Batman Arkham games, various disguises to switch between in order to reach different areas or interact with certain objects and the freedom of an open world to explore at will that all keep this Lego game fun and engaging.  The gameplay may be great, but it is the personality and charm that exudes from Lego City Undercover that make it a standout.  Hilarious dialogue, amazing pop culture references and one wacky story keep a smile on your face at all times even through the excruciatingly long load times.  Young or old, Lego City Undercover is a game that everybody can enjoy.
Luigi's Mansion:  Dark Moon
The first Luigi's Mansion was a launch title for the Nintendo Gamecube.  Being a huge Nintendo fan, yours truly was very eager to play Luigi's first big adventure.  After breezing through Luigi's Mansion in a week, this writer was very disappointed with the end result.  While length does not determine the quality of the game, Luigi's Mansion felt a more like a tech demo than a full-fledged game.  The mechanics were never fleshed out enough to feel rewarding in the mid to late hours of the game and there was not much to do in the mansion after capturing all the ghosts other than collect more money.  After revisiting Luigi's Mansion about a year ago, I enjoy the game a little more than my initial reaction, but it still was not a home run.  Well Luigi's Mansion: Dark Moon is that home run.  It improves on everything the first game lacked.  The bite-sized mission structure sets an excellent pace for the game, the multiple mansions offer more places to explore, the length of Dark Moon is two to three times the length of the original and the Poltergust 5000 is so fun to use with the upgradable suction, stunning white light and secret-finding dark light.  Also there are tons of secrets to find and Boos to capture and there is a full-on multiplayer mode to boot.  This writer can go on and on about everything great about Luigi's Mansion: Dark Moon, but this article will run far too long.  In summation, Luigi's Mansion: Dark Moon is one of the premier experiences on the 3DS and definitely worth owning a 3DS just to play.  Do not miss out on the greatest ghost-busting game on the market.

Wednesday, April 17, 2013

Bit by Bit: Q1 2013

Freedom at last!  Finally my first year of university is over.  Now with a little more free time on my hands, I can dedicate much more time to blogging.  As the season transitions from winter to spring to eventually summer, the release of games slow significantly.  While game releases slow, game news starts to pick up with big announcements leading up to some huge conventions like E3, Comic Con and PAX Prime.  The slowing of game releases for the spring and summer help with working on the immense backlog that has been building since last Fall.  Along with a few new games I am looking forward to in the next four and a half months, there are quite a few I want to work on this summer break.  I will get to those games in my blog tomorrow.  Before we look to the future, it is time to look back at the best of the first quarter of 2013.

Game of the Quarter
Even with the busyness that is university, I did make some time to pick up and play a good amount of new releases.  The games I picked up this quarter were Tomb Raider, Lego City:  Undercover, Luigi's Mansion:  Dark Moon and BioShock Infinite.  All these games are great and deserve your time and money, but none of them could compete with the 3DS's masterful strategy epic that released this past February.  Yes, Fire Emblem Awakening is the best game of the first quarter of 2013 and quite possibly could go to be this writer's Game of the Year.  Intelligent Systems has produced many great games over the years be it strategy, role-playing or even puzzle games, but Fire Emblem Awakening stands as their crowning achievement in this medium.  The countless hours of content, great story and vastly improved support system are the stars of Awakening bar none.  Combining these elements with the excellent tactile battle system and challenging yet fair difficulty that this series is known for easily makes Fire Emblem Awakening the best game in Nintendo's venerable strategy series, on the 3DS and of this year.  Personally, I have put just over 100 hours into Fire Emblem:  Awakening and I still have a handful of sidequests and DLC levels to play and plenty SpotPass teams to fight with tons of more content being uploaded daily.  Fire Emblem Awakening is a game that no 3DS owner should pass.  It is the 3DS's killer app.

Video of the Quarter
One moment in the past three months captured the hearts and minds of gamers around the world and put Capcom in a much better light after the hellaciously bad 2012 they had.  That moment was the reveal of DuckTales Remastered at PAX East.  Nobody saw this reveal coming, but when it happened jaws dropped.  Gamers have been clamouring for another DuckTales game for years now and finally got their wish when Capcom showed this trailer.

Tuesday, March 5, 2013

Launch Station: Tomb Raider

It has been a long wait, but the Tomb Raider reboot is finally here.  Bewitching gamers with its reveals over two years ago as the cover story of the January 2011 Game Informer and its first game footage at E3 2011, Tomb Raider is not the same as we all remember.  This Tomb Raider is a more mature game that looks to characterize Lara Croft as human being than this incredibly sexy female Indiana Jones with unrealistic assets.  A bold move for a franchise that has been so successful over the years no matter the quality of the games, but a necessary move that updates Lara and her franchise to the standards needed to survive in today's video game industry.

Tomb Raider follows Lara Croft on her first adventure.  The story shows Lara's transformation from an innocent, naive and frightened young woman to the hardened confident survivor we all know and love.  Shipwrecked on a mysterious island, Lara has a daunting task ahead of her.  Not only does she have to survive long enough to get help, she also has to find her missing crew mates and friends that have been scattered all over the island.  While there is plenty of danger on this island with the wildlife and the islands' inhabitants, Lara has to face the dangers of merciless band of mercenaries that have stumbled upon the island as well.  Tomb Raider takes elements from the other games in the series and brings it up to today's standards of action-adventure games.  Tomb Raider offers a solid third-person shooting mechanics, new character progression, crafting and skill systems, a whole open world to explore and many animals to hunt and things to scavenge in order to survive this dangerous island.  While the story is a huge focus in Tomb Raider, the open world of the island allows players to complete the many side quests and challenge tombs in the game.  If you cannot get enough of Tomb Raider, Crystal Dynamics has also included competitive multi-player in Tomb Raider.  It is not the focus for the game, but a cool little inclusion for those who would like more chances to dive into the third-person shooting of the main game.

Personally, I have been looking forward to Tomb Raider ever since I read that cover story in the January 2011 issue of Game Informer.  Crystal Dynamics new take on Lara Croft and the Tomb Raider series is incredibly refreshing as it matures a series that many gamers grew up with.  The strides taken to make Lara Croft a much more relatable and multi-dimensional character than she has been in past games have really gotten me excited to play this game.  While many have compared it to Uncharted, Tomb Raider looks to take Lara Croft to heights Naught Dog has reached with Nathan Drake and push it even higher.  This game may not be the Tomb Raider that many remember, but it is the Tomb Raider that will revitalize this franchise and propel it into the future.

Sunday, February 17, 2013

Bit by Bit: February 10-16

It has been an exciting two months.  Things have been falling into place in my life and for this blog.  This Sunday is WWE's Elimination Chamber PPV, the final PPV before WrestleMania, and that marks the return of my Road to WrestleMania series on my wrestling blog, The Silverdome.  I would love to have a weekly post on both blogs, but with all my school work I cannot get around to writing two blog posts a week.  For the time being, I will be taking a little hiatus from Silver Bit.  I will most likely try to put up previews for Tomb Raider and Luigi's Mansion: Dark Moon, two games I am personally excited for, next month.  Things will return to normal once WrestleMania has past.  Now without any further ado, let us get down to business.

Game of the Week
Game of the Week, Game of the Month and a possible frontrunner for Game of the Year.  I am talking about Fire Emblem Awakening for the 3DS.  It has been a while since a game has blown we away like Awakening has done.  Intelligent Systems has improved their already masterful strategy series to astronomical heights.  The excellent pair up system, a support system that adds much more than bonus conversations and a seemingly endless supply of missions to play, teams to fight through SpotPass and StreetPass and bonus challenges and maps to complete.  I have played Fire Emblem Awakening for close to 30 hours and I am only halfway through the main story of Awakening.  On top of all that, Nintendo is releasing new DLC missions every week for gamers to buy that adds much more value to this incredible game.  The more I play Fire Emblem Awakening, the more I love it.  It is a masterful game and possibly the best game on the 3DS and the best game in the Fire Emblem series.

Most Anticipated Games of the Week
I have two Most Anticipated Games this week.  Both games have out for a while, but this week they will be going on sale.  They are F-Zero for the Wii U Virtual Console and Crashmo for 3DS.  The former will be on sale for only 30 cents, while the latter will be on sale for 6 dollars.  It is a no brainer for someone who has been wanting to buy these game for a while now.  I highly recommend also checking out these deals if you own either a 3DS or Wii U.

Video of the Week
The Nintendo dominance continues here in this week's Bit by Bit.  This past Thursday, Nintendo gave us the best Valentine's Day present we could of ever asked, a brand new Nintendo Direct.  This Nintendo Direct focused on the 3DS games that will be released later this year and it was amazing.  Announcing Mario Golf World Tour, Mario & Luigi: Dream Team and Donkey Kong Country Returns 3D was the most newsworthy announcement from the show, but we also got a plethora of information on new eShop games for both 3DS and Wii U and some smaller Wii U announcements.  If Nintendo keeps releasing these Nintendo Directs at a regular pace, it could be an excellent year for us Nintendo fans.

Monday, July 16, 2012

Off the Newsstand: Game Informer Issue 231

Been a little busy these last few weeks with summer game releases to get a chance to talk about the magazines that I have plowed through these last few weeks. Actually finished my latest issue of Nintendo Power and I do not have that much to read. Guess I will have to wait until my new issue of Game Informer comes in the mail. Speaking of Game Informer, today I am looking at the last issue of Game Informer I read, which actually was released the week of E3.

Issue 231 of Game Informer had all the inside scoops on some of the biggest games highlighted at this year's Electronic Entertainment Expo.  I know Game Informer does get a lot of inside looks very early, but this issue was sent to subscribers the week of E3, when some of the games/tech demos in this issue were first revealed to the public.  Therefore causing some leaks and killing some of the possible surprises at this year's event.  Personally, I do not believe it would have been that hard to send the issues out so subscribers and newsstands received the issue after E3 was over. While this gripe may not hurt the quality of the issue, I do think that when this issue was released did steal some of the grandeur away from this year's E3.  The cover story was all about the new Gears of War: Judgment (or what I like to call Gears of War: Reach) being co-developed by Epic and People Can Fly, the team that worked on Bulletstorm.  The cover story has an in-depth look at the story of the game that follows Baird and Cole Train on a mission that takes place 14 years before the original and the new multi-player modes such as OverRun, the combination of Horde and Beast modes.   The cover story was fine and enjoyable; I am not sold on the game at all.  It seems like Epic and Microsoft are trying to milk the series for all it is worth instead of providing possibly a new IP or a sequel to Bulletstorm with more refined mechanics.  Right now, Gears of War: Judgment is in my opinion the Gears sequel that nobody wanted.  Along with the Gears of War: Judgment, Issue 231 contained exclusive previews for the Skyrim DLC, Dawnguard, Tomb Raider, Call of Duty: Black Ops II, Dead Space 3 and Assassin's Creed III: Liberation.  Each preview had in-depth descriptions of the E3 builds for each game.  I personally enjoyed the Tomb Raider preview that looked at a few scenarios that I did not see while watching the demos from E3.  Honestly the best stuff from this issue came from the Connect section.  An extremely extensive look at Unreal Engine 4, an article on how cross-platform gaming could possibly change the way we play, a very compelling interview with Robert Bowling, former creative strategist for the Call of Duty franchise, on his departure from Activision and his new game Human Element and a great interview with Jason West and Vince Zampella that sheds a different light on their dispute with Activision are all articles that are worth picking up this issue of Game Informer to read.  To round out the issue are the solid previews and reviews for all to enjoy.

While I do not agree with the release schedule of this issue and how it did take away from the lustre of E3, Issue 231 is a great issue of Game Informer that I cannot fault for things possibly out of the editors' control.  This issue has some of the most incredibly thought provoking and informative articles I have found in any magazine and a great set of exclusive previews to accompany another solid cover story.  It is the full package that is well worth the asking price.

Sunday, June 10, 2012

Top 5 Games of E3 2012

Due to work and the fact I have not had to time to watch every single demo of every single game at E3 2012, I have decided on a Top 5 Games of E3 2012.  There are tons of games at E3 each and every year, but few stand above the rest.  While a lot of games looked good, they were very similar to other experiences we have seen and/or played before.  These five games and one honourable mention really impressed me and brought something new and interesting that the numerous run-of-the mill sequels did not come close to bringing.  Yes, I am talking about Halo 4, God of War: Ascension and Crysis 3 just to name a few.  As with past years, I do not include games that did not have demos on the show floor.  So games such as Watch Dogs and Beyond: Two Souls were not considered for this list even though they both had good showings.  Also a quick notice, there will not be a post until late Tuesday evening as I am working two 14 hour days in a row so I will have absolutely no time to write anything tomorrow.  Now let us get down to one man's opinion of the best games of E3 2012.

Honourable Mention
Quantum Conundrum- XB360, PS3, PC
While it is just short of my Top 5 Games of E3 2012, Quantum Conundrum is creative and unique enough to deserve some love in this post.  From the mind of Kim Swift, the lead designer on a little physics-based puzzle game by the name of Portal, and the team at Airtight Games, Quantum Conundrum is a first-person physics-based puzzle game in which you manipulate objects and the environment by switching dimensions on the fly.  You are in control of the Interdimensional Shift Device (ISD) that allows you to shift between four dimensions (fluffy, heavy, anti-gravity and slow-mo) to solve puzzles in each room of Professor Quadwrangle's mansion.  Quantum Conundrum looks to test your brain in different ways as you jump between dimensions to solve difficult problems.  After learning to think with portals, it is time to think with dimensions.  Quantum Conundrum looks to be a must download when it releases later this month.
5.  Pikmin 3- Wii U
Miyamoto did confirm that Pikmin 3 would be at E3 this year, but most fans including myself needed to see it to believe it.  We were not disappointed as Pikmin 3 is among the best games announced for Wii U.  Pikmin is a real-time strategy game has you directing a horde of up to 100 Pikmin, little plant-like creatures that can be used to accomplish various tasks such as building a bridge, collecting resources or fighting off a dangerous enemy.  With the announcement of the new Rock Pikmin, the use of four leaders and the Wii MotionPlus enhanced controls, Pikmin 3 has the potential of being the best first-party offering for the Wii U come launch.
4.  Paper Mario: Sticker Star- 3DS
Paper Mario: Sticker Star was not even on my radar until I saw the demo Nintendo showed at their 3DS Showcase.  Every single action you do in Sticker Star from combat to solving puzzles involves using stickers.  For example, in order to use the classic jump and hammer attacks in battle you have to use the corresponding jump and hammer stickers or using a fan sticker to move a blade of a windmill from blocking a door needed to advance in the game.  It is an incredibly unique game mechanic that turns the typical Mario RPG on it's head.  Something I personally find completely reinvigorating and exciting and something that has made Paper Mario: Sticker Star a must-buy for my 3DS this holiday season.
3.  Splinter Cell: Blacklist- XB360, PS3, PC
The fruit of Ubisoft Toronto's labour came to light this past Monday with the official reveal of Splinter Cell: Blacklist at the Microsoft Press Conference.  The seven to eight minute demo was perfectly paced and revealed enough of the highly refined mechanics (both new and old) to get anybody excited.  I personally loved Splinter Cell: Conviction and firmly believe it is one of the reasons to have an Xbox 360.  Blacklist takes everything that made Splinter Cell great and cranked it up to 11.  The new Killing in Motion mechanic lets you put together incredible mark-and-execute chains that will make anybodies' jaw drop.  Along with the resources of Fourth Echelon and some pretty cool Kinect voice controls, Splinter Cell: Blacklist should be an excellent debut for Ubisoft's newest studio when it releases in the Spring of 2013.
2.  Rayman Legends- Wii U
While the sequel to Rayman Origins, one of the best 2D platformers on consoles today, has been known for a while now, it does not detract from the fact how awesome Rayman Legends is.  Exclusive to the Wii U, Rayman Legends looks to take the almost perfect platforming, 2D animation and humour and give it all a shot of adrenaline.  Easily the best demo of Ubisoft's impressive Press Conference, Rayman Legends looks to use the Wii U and it's Game Pad in some creative ways.  With the touch screen of the Wii U Game Pad, you can control Murfy, who can assist Rayman and friends by cutting ropes, moving platforms, stunning enemies and collecting Lums.  The demo was capped off with an incredible level that had Rayman quickly platforming through the level while Murfy was playing a little rhythm game on the Game Pad which would help clear obstacles for Rayman.  Rayman Legends had a truly amazing showing this year at E3 that has catapulted to the very top of games to buy when I pick up the Wii U this holiday season.
1.  Tomb Raider- XB360, PS3, PC
Step aside Nathan Drake as Lara Croft is back to take her crown.  One word sums up Crystal Dynamics re-imagining of the Tomb Raider series.  That word is mature.  No more complete disproportionate assets or one liner spewing stereotype of a character.  Lara Croft is a living breathing human being caught in one horrible situation and it is time for her to step up and become a hero.  It is a coming of age story that dives into the origin of this video game icon.  It is more visceral adventure than Tomb Raider fans are use to, but exactly what this series has needed.  The seamless transition from bow and arrow to shotgun to melee keeps the action moving and the use of the environment to get the jump on enemies is absolutely incredible.  Each time Crystal Dynamics and Square Enix show off this game, it keeps getting better and better.  March 5th, 2013 cannot come soon enough as Tomb Raider is my most anticipated game of 2013.

Monday, June 4, 2012

E3 2012: Microsoft Press Conference Impressions

Well the future of gaming is now.  The E3 press conferences are were all the big news happens.  Surprising new reveals, huge game demos, and a whole lot of hype.  That is what makes up these press conferences.  Following each press conference this year, I will be writing my impressions on each show.  The good, the bad and the absolutely ugly along with a final grade to wrap up each impression.  Let us start with the first conference of E3, the Microsoft Press Conference.

It is easy to sum up Microsoft's 2012 Press Conference in two words, inconsistent and disappointing.  In the last few years, Microsoft has fallen into a formula of sorts.  They would cram all the hardcore games in the first 30 minutes of the show then the rest of the show would be dedicated to either Kinect or other boring topics.  This year, Microsoft tried to mix things up interspersing hardcore games with casual Kinect games and new entertainment iniatives.  Instead of keeping things focused, it made the show feel all over the place and confusing.  Microsoft focused too much on the entertainment side of things rather than highlighting the reasons to own a Xbox over a PS3 or Wii U.  It came off extremely boring, uninteresting and completely unnecessary.  Microsoft could have easily did a video much like Nintendo's Pre E3 video last night and highlighted all this stuff.  Honestly I do not need or want to know that I can now search movies on my Xbox by genres.  Really?!  The SmartGlass presentation was interesting, but too long drawn out.  One of the main selling points for Internet Explorer working on Xbox when browsers have failed on other consoles is that you use your tablet and/or smartphone to control it, but that leaves one big question.  Why would I use Xbox's browser with my tablet and/or smartphone rather than just use the browser on my tablet and/or smartphone?  Answer that one, Microsoft.  The best part of Microsoft's conference were the game demos.  Splinter Cell: Blacklist and Tomb Raider stole the show while Halo 4 and Resident Evil 6 both had good showings.  I also enjoyed the little interlude for downloadable games.  While it was only a two to three minute montage of trailers, it was far more enjoyable than most of the conference.  To hit home how low this conference got was the final two acts.  To reveal Dance Central 3, Microsoft had Usher perform his new single, Scream live yet forgot to show off any real gameplay.  The final act at Microsoft's press conference went to Call of Duty: Black Ops II.  Not the reveal of the new Xbox, not a new Microsoft game, no Black Ops II.  It was disappointing and also showed how weak Microsoft's first-party development studios have become as they have to rely on a third-party developer to finish off their show.

Overall, Microsoft's E3 2012 Press Conference was a inconsistent mess that came off more of a disappointing whimper than a triumphant victory over the competition.  There are a couple of moments that were truly great, but they were crushed by all the crap that permeated this conference.  Microsoft has made it very easy for Nintendo and Sony to one up them this year.

Grade:  D+

Friday, June 1, 2012

E3 2012: Most Anticipated Games

E3 is home to the big reveals, huge surprises and incredible showcases of the biggest games of the 2012, 2013 and possibly 2014 and farther in the future.  Going into the big show, there is a good number of games and products that we know will be showcased.  This list of games contains the ones I am most looking forward to seeing in all the E3 coverage around the net and on TV.  A few are carryovers from my Most Anticipated Games of 2012 list from the beginning of the year along with some newly announced games that I am most looking forward to seeing more about.
Castlevania: Lords of Shadow- Mirror of Fate
Just revealed in the newest edition of Nintendo Power, Castlevania: Lords of Shadow- Mirror of Fate is the first Castlevania game for the 3DS and serves as the bridge between Lords of Shadow and Lords of Shadow 2.  Mirror of Fate is a 2.5D sidescrolling adventure that is very similar to the other Metroidvania style handheld offerings like Dawn of Sorrow and Portrait of Ruin.  You begin the game as Trevor Belmont and in later stages of the game will be able to play as up to three other descendants of the Belmont clan including the iconic Simon Belmont.  From the screenshots I have seen and the cover story I read, Castlevania: Lords of Shadow- Mirror of Fate has quickly jumped up my list of anticipated games.  Really looking forward to see the game in motion at E3 next week.
Fire Emblem: Awakening
Another 3DS game highly anticipated by yours truly.  The newest Fire Emblem has been doing well in Japan since its release earlier in the year yet nothing has been said about a North American release.  E3 seems like a perfect time for Nintendo to announce the newest installment in this incredible strategy game series is coming to our shores complete with accompanying DLC.
Resident Evil 6
Ever since Capcom announced Resident Evil 6 way back in January, I have been hanging on every little thing Capcom drops on the game.  Apart from the trailers and screenshots, nothing else has been showed on the next game in this classic survival horror franchise.  Resident Evil 6 looks to blend the tension-filled atmosphere of the original Resident Evil games with the high-octane action of later installments in the series.  Being Capcom's biggest game of 2012, there should be no doubt that we should see at least one or two demos of the game being showed off next week along with another excellent trailer to boot.
Tomb Raider
Tomb Raider was easily one of my most anticipated games of 2012 until it got delayed until March 2013.  Even though I am a little sad, it means more time for the Crystal Dynamics to make the best Tomb Raider game of all-time.  More visceral, more gritty and more mature than all the other installments in the Tomb Raider franchise, Tomb Raider serves as Lara Croft's origin story.  The E3 2012 trailer was released earlier today and it is just incredible.  If this trailer is a sign of the things to come this year at E3, Tomb Raider should definitely impress.
Wii U
I have stated this fact many times before and I will state it once again.  I am a huge Nintendo fan and the one thing I have been patiently waiting to hear and see more of is the Wii U.  First shown of last year at E3 to some confusion, this year is the full unveiling of Nintendo's next generation console.  The uses of the controller, the final specs of the console, the first-party games, the third-party support and the plan for online are among few of the topics that will definitely be addressed this coming Tuesday.  My anticipation for Wii U has been building for a year now as I have patiently waited for this year's Nintendo Press Conference.  Tuesday honestly could not come any sooner.  It should be incredible.