Tuesday, January 28, 2014

Year in Review 2013: The Games Part 1

The last two weeks were just appetizers as it is finally time for the main course.  The previous two articles were just building to this writer's list of the best games of 2013.  While there were not as many games released in 2013 as in past years, there were plenty of outstanding titles.  So many noteworthy titles, in fact, that I had to make some tough decisions when creating this list.  Not every game this writer enjoyed in the past year could make it.  Although I spent tons of hours with games like Lego City Undercover, DuckTales Remastered and Resogun, they just fell a little short against the excellence encompassed on this list.  Due to how much there is to talk about, I decided to split this section of the Year in Review 2013 into two parts.  The first part will list the first five entries on this list in order of their release with the second part following with the final four entries.  Also my Game of the Year for 2013 will not be part of this list as I will honour it in the final entry of Year in Review 2013.  Hopefully you enjoy the first part of the best games of 2013 and if there is any game that I may have overlooked feel free to share in the comments.
Bit.Trip Presents Runner 2:  Future Legend of Rhythm Alien
Do not overlook Runner 2 for its incredibly odd title because you would miss out on one of the most enjoyable downloadable games of the year.  The Bit.Trip games are retro-inspired rhythm games that made a name for themselves on Nintendo's WiiWare service.  Runner 2 is the sequel to the grueling yet satisfying Bit.Trip Runner.  The difficulty may be scaled back for gamers of all ages to enjoy, but that does not mean Runner 2 is a walk in the park.  Runner 2 will put any gamer's hand-eye coordination to the test in trying to rack up the most points, collect all the secrets and Perfect+ every stage all while listening to the incredible ever evolving soundtrack.  Odd name or not, Runner 2 is pure unadulterated fun.
Tomb Raider
It has been a long wait for Crystal Dynamics' new direction for Lara Croft to reach store shelves, but it was well worth it.  Tomb Raider takes the iconic and pristine image of Lara Croft and throws it in the mud.  The mature tone of this new Tomb Raider is a breath of fresh air for a game series that seemed a little dated this generation especially when competing with Sony's action-adventure giant, Uncharted.  Tomb Raider does an excellent job of placing gamers in Lara's shoes, which makes her much more relatable than in past entries.  Apart from the story, the gameplay is phenomenal as the interplay between the gunplay and stealth is well balanced, the puzzles are always engaging and the optional tombs and collectables offer a lot of opportunities to traverse the interconnected island of Yamatai.  The multiplayer may not be the greatest, but it is still a fun diversion for those who cannot get enough of Tomb Raider's combat.  Since Tomb Raider's release, the game has not gotten as much attention as it deserves.  Hands down, Tomb Raider is one of the best games of 2013 and should not be overshadowed by some games that in this writer's honest opinion are extremely over hyped like BioShock Infinite and The Last of Us.
Luigi's Mansion:  Dark Moon
The first Luigi's Mansion was a launch title for the Nintendo Gamecube.  Being a huge Nintendo fan, yours truly was very eager to play Luigi's first big adventure.  After breezing through Luigi's Mansion in a week, this writer was very disappointed with the end result.  While length does not determine the quality of the game, Luigi's Mansion felt a more like a tech demo than a full-fledged game.  The mechanics were never fleshed out enough to feel rewarding in the mid to late hours of the game and there was not much to do in the mansion after capturing all the ghosts other than collect more money.  After revisiting Luigi's Mansion about a year ago, I enjoy the game a little more than my initial reaction, but it still was not a home run.  Well Luigi's Mansion: Dark Moon is that home run.  It improves on everything the first game lacked.  The bite-sized mission structure sets an excellent pace for the game, the multiple mansions offer more places to explore, the length of Dark Moon is two to three times the length of the original and the Poltergust 5000 is so fun to use with the upgradable suction, stunning white light and secret-finding dark light.  Also there are tons of secrets to find, Boos to capture and a full-on multiplayer mode to boot.  This writer can go on and on about everything great about Luigi's Mansion: Dark Moon, but this article will run far too long.  In summation, Luigi's Mansion: Dark Moon is one of the premier experiences on the 3DS and definitely worth owning a 3DS just to play.  Do not miss out on the greatest ghost-busting game on the market.
Shin Megami Tensei IV
Before Shin Megami Tensei IV, I had never played a RPG from Atlus.  I heard about previous entries and spin-offs of the Shin Megami franchise such as Persona, Devil Survivor and Nocturne from reading gaming magazines and watching videos, but was too afraid to give these games a chance.  Due to Nintendo's efforts of pushing the game during the summer months and the free upgrade to the collector's edition for pre-orders, I gave Shin Megami Tensei IV a try.  Long story short, I fell in love with the newest entry in the Shin Megami series.  The great combat system that has the player balancing different elemental strengths and weaknesses to earn extra turns, increase the chance of criticals and cause more damage to enemies along with the excellent demon recruiting and fusing mechanics and tons of story and side missions easily kept me playing for hours on end.  While Shin Megami Tensei IV offers an "easy" mode, the game is not for the faint of heart.  Shin Megami Tensei IV is a very challenging RPG that will test your proficiency of all the game's mechanics.  The only drawbacks I personally had with the game were the abrupt ending and the unclear objectives which caused hours of inane wandering around Tokyo and the Kingdom of Mikado in order to trigger the correct cutscene to advance the story.  Inconveniences aside, Shin Megami Tensei IV is easily the best third-party exclusive for the 3DS and can stand among all the great titles released during the handheld's strongest year yet.
Mario & Luigi:  Dream Team
The Mario & Luigi series has been around since the Game Boy Advance, but no entry in this series has captivated this writer much like its latest, Mario & Luigi: Dream Team.  After all of their adventures thwarting Bowser, Mario, Luigi and Princess Peach decide it is time for a vacation.  Upon reaching their destination, Pi'illo Island, the Mario Bros. vacation is short-lived as an evil bat-king Antasma locks Princess Peach in the darkest corners of the Dream World.  What ensues is the crazy hijinks and hilarious dialogue that the Mario & Luigi series is known for, but those elements are not what makes Dream Team stand out from previous entries in the series.  The greatness of Dream Team comes from all the deviations introduced through Mario & Luigi's adventures in the Dream World.  As you access the Dream World through Luigi's dreams, it allows Luigi to transform into different forms, which are used to solve puzzles and interact with the environment.  Luigi's new powers changes the typical battle system as it takes full advantage of the 3DS' features and allows you to easily handle tens of enemies at a time.  The best part of Dream Team is fighting bosses in Dream World.  During these fights, the player controls a giant version of Luigi.  The player uses the stylus and accelerometer to perform moves from simple jumps and hammer swings to special attacks and guiding a star shuriken to finish the boss in style.  Each boss fight adds their own unique take on the battle such as a tug-of-war like battle or a multi-stage battle.  While these battles are Dream Team's greatest asset, the action-packed combat system, hilarious dialogue, Bros. powers and overworld puzzles are all amazing parts of this game as well.  Mario & Luigi: Dream Team is such a great game that can easily get lost in the shuffle of all the excellent 3DS titles released in 2013.  Do not make the mistake of missing out on this stunning portable RPG.

Monday, January 20, 2014

Year in Review 2013: Games I Missed

Hundreds of games release in a year both physically and digitally.  It is impossible for one person to play every game that releases in a year.  You have to pick and choose which games to spend your valuable free time playing.  With this mindset, you will miss experiencing some great games.  As game releases slow after Christmas, it is an opportune time to pick and play those missed games.  While I did not get much or any time with the games on this list back in 2013, I hope get plenty of time with them in 2014.
Guacamelee!
Luchadors, wrestling moves and Metroidvania-style platforming.  Guacamelee is made for me.  Sadly, its early Sony exclusivity kept this writer from picking Guacamelee up until its eventual release on Steam.  Playing as an average Mexican farmer turned super powered luchador, the player is tasked with saving El Presidente's daughter from an evil skeleton.  Crazy story aside, Gucamelee looks to be a great extension of the classic Metroidvania formula.  Switching the classic weapon upgrades out for wrestling moves, adding a dimension-changing mechanic and focusing on melee combat are the ways that Guacamelee differentiates itself from other action-platformers in the Metroidvania vein.  I love this style of platformers and have put countless hours into many games in this sub-genre from Super Metroid to Castlevania: Dawn of Sorrow.  Once I get the chance to install Gucamelee on my computer, I predict much of the same with this game.
Ni No Kuni:  Wrath of the White Witch
This joint venture from the minds of legendary animation house Studio Ghibli and esteemed video game developer Level-5 originally released for the Nintendo DS in Japan.  A decent number of gamers heard about this unique collaboration through the media, but nobody thought Ni No Kuni would make it to our shores.  Thanks to Namco Bandai, the PS3 remake, Ni No Kuni: Wrath of the White Witch, came to North America last January.  Just as unique as the collaboration between Studio Ghibli and Level-5 is Ni No Kuni's gameplay.  A mix between the combat of Namco's Tales series and the monster collection of Nintendo's Pokemon franchise, Ni No Kuni has the player switching between human characters such as Oliver and his party members and monster-like creatures known as Familiars during enemy encounters.  This unique battle system along with the excellent 2D and 3D animation and art provided by Studio Ghibli make Ni No Kuni stand out as a quality JRPG in a generation that has seen more lackluster entries in this genre than standouts.
Phoenix Wright Ace Attorney:  Dual Destinies
My love for the Ace Attorney series has been well documented in the annals of Silver Bit.  Apart from Capcom's controversial decision to keep Dual Destinies as a digital-only release, the latest entry in the Ace Attorney series was easily among my most anticipated games of 2013.  Following the events of Apollo Justice, Phoenix Wright has returned to the courtroom to help the wrongly accused from awkward teenagers to killer whales from facing prosecution.  Even though Dual Destinies Mature rating, the game still looks to have all the comedic hijinks that fans have come to know and love.  Dual Destinies adds the Mood Matrix to Phoenix's arsenal, which replaces the psych locks and perceive system from previous installments.  The Mood Matrix allows Phoenix to gauge the emotions of a witness during cross-examinations in order to pick out contradictions.  While this writer is still holding out for a physical release of Dual Destinies, I will definitely pick up the newest Ace Attorney within the next year.
Puppeteer
Sony may have been hitting it out of the park on the hardware side of things in 2013, but their software has not gotten this writer as excited.  Sony's major releases consisted of unnecessary sequels such as God of War: Ascension and Gran Turismo 6 and over hyped new IPs such as The Last of Us.  The one game from Sony that got this writer excited was the one that got the least hype from the electronics giant--Puppeteer.  Puppeteer is an interesting platformer from Sony's Japan studio with a striking presentation as the entire game plays out as an actual puppet show.  Apart from the unique aesthetic, Puppeteer features a couple cool mechanics such as the ability for Kutaro, the player character, to switch heads for different abilities and Kutaro's pair of magical scissors which can be used to interact with the environment, fight enemies and traverse trails of string and paper.  From what I have seen and read about Puppeteer, I am excited to eventually spend some time with the PS3's most interesting exclusive of 2013.

Monday, January 13, 2014

Year in Review 2013: Disappointments

2013 marked the end of one generation and the beginning of another.  The release of both the PlayStation 4 and Xbox One held center stage in the video game industry.  This focus on the next generation saw fewer games release throughout the year compared to years past.  It was very easy to keep on top of the major releases in 2013 and this year saw yours truly buy many games upon release, much more than I have ever bought in years prior.  With buying many games upon release, not every game will live up to a person's expectations.  There were quite a few games that I played this year that fell short of my expectations and left me disappointed.  Being disappointed in a game is not the same as hating a game.  All of the games I will list are fine games, they just left me feeling a little empty after beating them for one reason or another.
BioShock Infinite
The original BioShock was a revolutionary shooter that engrossed gamers in its environment unlike any game before it and few after it.  The impression left by the first BioShock set the bar high for Irrational's next entry in the BioShock series.  In trying to reach a broader audience, Irrational took BioShock Infinite away from the revolution it could have been and made it more of an evolution.  The setting of Columbia and the excellently programmed AI companion Elizabeth are Infinite's clear strengths, but the game is held back by a considerable amount of key flaws such as the last three hours of the game being a relentless slog of dispatching waves upon waves of enemies, the unnecessary additions of the Boys of Silence and Sirens, the shoe-horned stealth sections and the pretentiously convoluted ending.  The most aggravating flaw is how Irrational forgot the tenets of exploration and freedom that makes Infinite stand out from the all the other first-person shooters in the most crucial hours of the game.  Those last hours can make or break one's enjoyment with a game.  In BioShock Infinite's case, it severely derailed my enjoyment of the game.
The Last of Us
First things first, The Last of Us and I have never been on the same page.  While people were crying to the heavens that it was the best game showed at the Video Game Awards, E3 or whatever other video game show, it never impressed me.  I surely wanted to see what all the fuss was about, but it looked too derivative of Naughty Dog's Uncharted series.  When I saw all the excellent reviews The Last of Us got upon its release, I was caught up in the hype and wanted to see if Naughty Dog proved me wrong.  Well they did not.  Do not get me wrong, The Last of Us is a good game.  It is not the greatest game of this past generation that everybody has been labeling it.  The game has some good ideas and an incredibly emotional story, but those two strengths alone do not allow a game with considerable technical and pacing problems to get a pass.  As much as Naughty Dog tried to engross me in the post-apocalyptic world of The Last of Us, I was taken out from my AI companions running head-first into the strongest enemies in the game, known as clickers, with no reaction from said enemies or hunting for the extremely small triangle button prompt to tell me which objects I can interact with.  While there were some great moments like the entire opening two hours and the Winter section of the game, I never felt much emotional attachment to the characters  or my actions in the game.  The Last of Us is more on par with Naughty Dog's efforts on the first Uncharted.  There is some good stuff in The Last of Us, but there needs to be more refinement before The Last of Us can truly grasp its full potential.
Project X Zone
One of the largest crossovers in video game history, Project X Zone was high on this writer's radar especially considering many never thought the game would release outside of Japan.  Mixing the biggest franchises from Capcom, Namco and Sega into one strategy game was mind-boggling.  Project X Zone's combat was incredibly unique.  While you moved units on a grid-like battlefield like any other strategy game, the combat was more in line with a fighting game where you choose different combos and juggle enemies to cause the most damage.  The combat along with the craziness of the plot gave me hours of enjoyment.  Sadly those hours of enjoyment did not last for the entirety of the game.  Around the 25 to 30 hour mark, the mechanics and story grow rather tiresome and repetitive.  The developers at Banpresto and Monolith Soft could have easily cut down the game by at least 5 hours or more because there are plenty of chapters that feel like padding.  Much like BioShock Infinite, Project X Zone's last few hours became a boring slog through an ever increasing amount of difficult enemies.  Thanks Project X Zone for disappointing me and killing the left trigger on my 3DS.
Sonic Lost World
Ever since the release of Sonic Colors, Sonic the Hedgehog has been on a roll.  The Blue Blur has been slowly but surely gaining back the gamers lost from the onslaught of horrible Sonic games released during the mid to late 2000s.  With the announcement of Sonic becoming a Nintendo exclusive, Sonic Lost World looked to be in a prime position to continue Sonic's upward trend.  All Sonic needed was the solid mechanics introduced in Colors and refined in Generations to be brought into this new Mario Galaxy and Sonic Xtreme inspired world of Sonic Lost Worlds, but Sonic Team decided against it.  What we got was a mixed bag.  Some levels exude creativity and bring the functionality to match it.  Other levels are exactly the opposite as they are poorly designed and can induce high amounts of frustration and possibly rage.  Sonic Lost World is not the total disaster the media paints the game to be.  Honestly, Sonic Lost World is an all-around decent game, but fails at improving the standing of Sega's mascot and it is hard to forgive the game for that major failure.  Lost World was Sonic Team's opportunity to show that the aging Blue Blur can still hang with the platforming giants of the modern era.  Sadly, Sonic Team missed their mark and Sonic fans are left with a decent Sonic game instead of a great Sonic game.