Sunday, June 28, 2015

Bit by Bit: E3 2015 Wrap-up

E3 is over for another year and I got to say: what a wonderful show.  While there some bumps along the way, E3 2015 was one of the best in a long time.  During this nearly week long expo, we saw incredible feats of game mastery, pipe dreams become reality and the next generation of gaming finally live up to all the hype.

Although there are some issues the video game industry still faces such as the ever-rising cost of AAA development or the instability of jobs, E3 2015 made us forget about all the negativity and focus on the fundamentals of this art form: fun, imagination and community.  All the silly Muppet skits, excessive gum flapping and surreal moments of celebrity interjection cannot compare to the excitement of the Nintendo World Championships, the tears brought on from the Final Fantasy VII Remake and Shenmue III reveals, and the blood-pumping gameplay trailers for highly anticipated titles like Star Wars Battlefront, Kingdom Hearts III and The Last Guardian.  

E3 2015 was a show that will reverberate throughout the annals of video game history.  To wrap-up this great event, Silver Bit presents a special E3 2015 edition of Bit by Bit.

Winner of E3 2015
With all the stiff competition, I thought it would be a hard decision to pick the winner of E3 2015.  Nintendo blew things out of the park with their World Championships and constant Treehouse Live coverage only to falter in the most important area: the Digital Event.  Microsoft came out swinging with the announcement of Xbox One backwards compatibility and showing live demos for their biggest titles, but seemed to undermine their momentum by announcing a good number of their Xbox One "exclusives" for PC as well.  Both Bethesda and Ubisoft took a step back to let the games do the talking for them yet did little in terms of delivering truly shocking surprises.  At the end of the day, all these great performances could not stand up to the unstoppable force that is Sony.

Sony may not have delivered much in terms of bolstering their lineup for 2015, but they did make us forget about it with all the bombshells they dropped.  For a solid hour-and-a-half, Sony delivered a steady stream of the most exciting and enticing gameplay trailers and demos at the show.  Out of all the great games shown off at Sony's presser, there were three that took it from great to legendary: The Last Guardian, Final Fantasy VII Remake and Shenmue III.  Sony literally made dreams come true by showing them off that fateful Monday night.  They also serviced both the old and the new by announcing three of the most wanted games in the past decade and showing off brand new IPs like Horizon: Zero Dawn, No Man's Sky and Dreams.

For the third year in a row, Sony showed that the PS4 is THE system to own this generation.  Even though Sony's lineup for 2015 is rather sparse, the incredible wave of good will coming off of their performance at E3 2015 along with some smart partnerships with Activision, EA and Warner Bros. might be enough to solidify the PS4s huge lead on the competition.

Surprise of E3 2015
There isn't much else to say about my pick for the Surprise of E3 2015.  In fact, arguments can be made for any of the big three surprises from the Sony press conference.  Personally, my pick is Shenmue III because it came out of nowhere.  With how much Sega has been suffering in recent years, never in my wildest dreams did I expect Shenmue III to get the funding needed for development.  To see Shenmue III caught me off-guard, which left me stunned and a little choked up.  The last surprise to affect me that much was the Kid Icarus: Uprising reveal back in 2010.

Trailer of E3 2015
Funny enough, this year's E3 wrap-up has turned into the Sony show.  In all honesty, there was great stuff from everybody at the show and I would love to highlight it all, but this wrap-up isn't the place for that.  I'm here to highlight the best from E3 2015 and the truth is Sony had the best stuff this year.

Out of everything Sony showed at E3, one title blew me away.  That game was Horizon: Zero Dawn.  Horizon is Guerrilla Games' brand new property that switches out the first-person shooting of Killzone for a third-person adventure game set in a pre-historic/post-apocalyptic mishmash.  Hearing the premise is compelling in of itself, but watching the game in motion is breathtaking.  Seeing the female lead move between stalking mechanical dinosaurs and hiding in bushes along with the fluid fight with the robot T-Rex gives the impression that there are many ways to tackle enemies.  Watching the trailer over again, Horizon looks like a next generation version of Monster Hunter with fluid combat and mechanical monsters to slay, which has me even more intrigued.

If it was playable on the show floor, Horizon would easily nab the number one spot on my Top Games of E3 2015 list.  Unfortunately, all Sony brought to E3 was this awe-inspiring trailer that has me craving for more.

Tuesday, June 16, 2015

E3 2015: Square Enix Press Conference Impressions

Along with Bethesda, Square Enix is one of the new kids on the press conference block.  They used to have press conferences at E3, but it has been a long while since their last conference.  With Square Enix's big presence at both the Microsoft and Sony press conferences, did they save enough for their very own press conference?

Square Enix did save enough to fill their 90 minute conference, but the great number of titles shown didn't translate into an interesting presentation.  In actuality, it was a boring show that saw a lot more gum flapping than gameplay footage.  At certain points throughout the conference, I closed my eyes and just listened to the corporate jargon the presenters were throwing around.  The show must have been putting the translator to sleep since he had some problems keeping up with the presenters at times.

For all the great titles that Square Enix had to offer this year, it was frustrating to see time wasted rehashing the exact same trailers for Rise of the Tomb Raider, Final Fantasy VII and World of Final Fantasy that were shown at other press conferences or worthless "behind-the-scenes" trailers that could've been replaced by actual gameplay footage.  Don't have two random animators from Disney tell us about a Tangled world in Kingdom Hearts III, show it as part of the gameplay trailer.

Speaking of Kingdom Heart III, the gameplay trailer was the best thing on this show.  It hinted at the story, showed off the combat system and highlighted some dramatic special moves including the use of Disney theme park attractions as weapons.  Aside from Kingdom Hearts III, the Just Cause 3, Hitman and Star Ocean trailers were the only other standouts from this show.  Everything else just felt like white noise; even the Deus Ex; Mankind Divided trailer which Square Enix was hyping weeks before the conference.

As their first press conference in God knows when, Square Enix performed far worse than anybody could of predicted with their large lineup of games.  At its best, the conference was passable.  At its worst, the conference was like an uncoordinated powerpoint presentation.  Square Enix may need a phoenix down after this dull show.

Grade:  D

E3 2015: Nintendo Digital Event Impresions

In recent years, Nintendo has pulled back from the traditional E3 presence.  Instead of the tried-and-true press conference and booth combination, Nintendo has opted to provided a constant stream of content from the Nintendo World Championships to the daily Treehouse Live stream.  The crown jewel of Nintendo's week is their Digital Event, a special one hour video that highlights their biggest titles for the upcoming year.  With the Wii U Legend of Zelda skipping the show, could Nintendo announce some titles to fill that void this holiday season?

Nintendo didn't have one single answer to that question as they went for a sheer numbers approach.  Starting with Super Mario Maker, there will be eight titles across Wii U and 3DS, including Star Fox Zero, Xenoblade Chronicles X and Yoshi's Woolly World, releasing this Fall.  While there may not be a single title that will move tons 3DS and Wii U units, this is one of the most robust lineups Nintendo has had for the holidays in a long time.

Looking at the Digital Event as a whole, its content was good, but the video was completely underwhelming and disjointed.  Nintendo tried so hard to be charming and wacky with the puppet skits, but it came off as embarrassing awkward.  Also the announcement of certain games felt out of place.

Although I am not as upset about the Metroid Prime 3DS games as others, the way Nintendo just unceremoniously dumped it on us was a little insulting, especially for longtime fans.  Federation Force and Blast Ball are two refreshing new takes on the franchise that I look forward to seeing more of, but these titles shouldn't have been the only Metroid announcement of the show.  Plus the huge focus on Super Mario Maker and Mario's 30th Anniversary was a little lackluster considering the Nintendo World Championships did such an incredible job promoting that game.  I will admit, revealing that the Mario transitions were actually the Amiibo support for Super Mario Maker was awesome.

While Nintendo's Digital Event felt lackluster as a whole, there were some titles that really impressed me.  Legend of Zelda: Triforce Heroes looks to be the Four Swords sequel/co-op Zelda I've been craving for a long time.  The ability to play core Zelda dungeons with others both on and offline is great.  The proper return of Mario Tennis with Ultra Smash for Wii U was exciting to see.  If Nintendo adds in robust online multiplayer to the game, it could be up there with Mario Kart, Smash Bros. and Splatoon as another great multiplayer game for Wii U.  Last but not least, Level 5's Yo-Kai Watch was impressive as it had a great amount of charm and some unique RPG elements that looks to appeal to all ages.

The easiest way to describe Nintendo's Digital Event is a mixed bag.  All the games showed off looked to be a lot of fun and it gave perfect picture of Nintendo's holiday lineup, which looks to be their best in a long time.  The show just didn't have the cohesion or a big punch to keep fans from felling a little disappointed.  Plus where on Earth is Retro Studios!?

Grade:  C+

E3 2015: Sony Press Conference Impressions

There is no need for a cool intro because I'm just going to get to the point.  Sony put on one of the greatest E3 press conferences ever.  If you thought their performance two years ago when they stabbed the knife into Microsoft's heart and just kept digging it in was amazing, this show was light years greater than that one.  I have never been physically exhausted from watching a press conference due to all the cheering, smiling and hysterical laughing I did throughout the show.

Sony started their presser by re-revealing The Last Guardian for PS4 and didn't slow down until a hour into it.  Each game in that hour from the large AAA titles to the small indie titles hit it out of the park.  The pace was just rapid fire one after the other with little time to rest, but that breakneck speed made everyone in the audience and watching across the globe experience an unimaginable sense of adrenaline.

Every title at Sony's press conference, except for Call of Duty: Black Ops III and its generic explosion-fest of a demo, had an impressive showing.  Even among the masses of great titles, there were a few standouts.  Guerilla Games' new IP Horizon: Zero Dawn could of easily closed the show with its unique premise, compelling gameplay and freaking robot dinosaurs!  Naughty Dog made the Uncharted 4 delay even more unbearable thanks to a wonderful demo following Drake and Sully's misadventures through a South American town.  Media Molecule's game Dreams intrigued with its ability to literally mold anything you want into reality be it a game, film or piece of interactive media.

On top of all that, Sony dropped some mind-blowing surprises that left many jaws gaping, eyes popping and tears flowing.  Sony started off with a cool trailer for a brand new Hitman game followed by giving us a charming crossover in World of Final Fantasy.  Then the bombs started dropping.  Right after the World of Final Fantasy reveal, Sony announced the heavily-requested full remake of Final Fantasy VII, which had people going bonkers.  If you didn't think that was enough, Sony made waves upon unveiling Shenmue III's existence.  I will be honesty, I choked up when the Shenmue III trailer appeared on the screen; I couldn't believe what I was watching.  It was a magical moment to say the least.

Although I have been singing this conferences praises, it did slow down considerably after the first hour.  The clear change in pace came from an out-of-place montage that should have gone at the end of the show instead of right in the middle.  Seriously, I thought the show was over when they played that montage.  Sony did bounce back with some Project Morpheus updates, exclusive packages for Disney Infinity 3.0 and a new gameplay trailer for Star Wars Battlefront.  It was almost all for naught when Sony ran into some difficulties connecting controllers for the Uncharted demo, but it was fixed thanks to a timely reset.

Even with a few hiccups and a generic demo, Sony's E3 2015 press conference will be immortalized for its breakneck pace, mind-blowing surprises and impressive games.  While I am disappointed that Sony did nothing to bolster their offerings this holiday season, 2016's lineup will sure make up for it in spades.

Grade:  A+

Monday, June 15, 2015

E3 2015: Ubisoft Press Conference Impressions

2014 was a less than stellar year for Ubisoft's reputation as Watch Dogs fell far short of its hype and Assassin's Creed: Unity was shipped as a broken mess.  Despite Ubisoft's best efforts to fix the situation, many felt betrayed by Ubisoft's transgressions.  So the French publisher had something to prove coming into E3 2015.  The question was: could they deliver?

For how many games Ubisoft crammed into a 60 minutes, the conference moved at an incredible pace.  The hour flew by before you knew it as Ubisoft. much like Bethesda, let the games do the talking for them.  For every minute spent talking, three or more was spent showing live gameplay or pre-rendered trailers.  While I do prefer gameplay over trailers any day, the trailers that Ubisoft showed at their conference were short, sweet and incredibly produced.  My personal favourite was Trials Fusion Awesome Level Max's trailer, which saw a gun-toting cat riding a fire-breathing unicorn.  No, I'm not on crack!  It really happened!

The biggest plus from Ubisoft's conference was most certainly the live demos.  Seeing all those titles played live, including the newly announced For Honor, The Division, Rainbow Six: Siege and TrackMania Turbo, gave me a much better impression on all of them.  I'm actually excited to play all of them.  From a medieval melee combat to a tactical shooter to an arcade racer, there was incredible amount of diversity between the titles demoed and on the show as a whole.

Also, I have to praise Ubisoft for being the only publisher in the video game industry that can actually keep a secret.  There were no leaks or rumours about South Park: The Fractured But Whole, Ghost Recon Wildlands or a new IP in For Honor being set for Ubisoft's press conference.  Not having any prior knowledge on those games made all the surprises feel special, something that rarely happens nowadays.

It wasn't all sunshine and rainbows at Ubisoft's press conference.  There were some problems when it came to presentation.  It has become par for the course that Ubisoft brings in some celebrities to host, make appearances or even sing, but it never usually ends well.  The same can be said for this year's show.  Aisha Tyler tirelessly tried to inject some humour into the conference, but seemed to make things awkward ever single time.  Angela Bassett talking about her role as Six in Rainbow Six: Siege was completely worthless.  And to top it all off, Jason Derulo showed the world that he cannot sing—or he might of just hit puberty—in a moment that was so gloriously awful that it came off as being incredibly funny.  Like watching a train wreck, you couldn't turn your attention away from it.

Despite the problems with the conference's presentation, Ubisoft's press conference was a highly entertaining show.  It let the games stand as the sole focus and kept Aisha Tyler's on-stage shenanigans to a minimum.  You know it's going to be a good show from Ubisoft when the only reference to Tyler's girlwood is her necklace.

Grade:  A-

E3 2015: EA Press Conference Impressions

Aside from recent releases like Dragon Age: Inquisition and Battlefield: Hardline, EA hasn't had the best few years.  Buggy launches, poor customer support and selling certain titles without being feature complete are a few examples of EA's sins over the past few years.  Last year's EA press conference didn't make things any better as they put on possibly the worst press conference I ever had the dishonour of watching.  There is no way that EA could put on two bad performances in a row, right?

Let us start with the good news, EA's press conference was better than last year's showing.  The bad news is that isn't saying much.  In all honesty, EA has a great lineup of games under their umbrella; they just can't seem to translate that quality to the stage.  When a conference with Mass Effect, Mirror's Edge and Star Wars almost puts you to sleep, there is something wrong.

The reason that EA had problems in translating quality to their stage performance was that they spent too much time telling instead of showing.  The actual game demos showed at the conference combined for a run time of maybe 20 minutes.  For a 90 minute press conference, that's unacceptable.  Also whoever thought splitting EA Sports into four excruciatingly boring and unnecessarily long segments to fill time should be fired along with the person who thought having an interview with soccer legend Pele was a good use of time.

Out of all the bad, there were a couple of diamonds in the rough.  Star Wars Battlefront had a phenomenal demo that expertly replicated the scale and grandeur of the Battle for Hoth from Empire Strikes Back.  In five minutes, DICE showed first and third-person perspectives, vehicle combat (which includes controlling AT-ATs) and playable hero characters all to a great amount of fanfare.  Other than Battlefront, the only other game to truly impress was Unravel, a puzzle platformer with unique mechanics revolving around yarn.  While I have a feeling Unravel will be a smaller title in EA's lineup, it has the potential of stacking up their with other great mascot platformers like LittleBigPlanet and Mario.

If it wasn't for Star Wars Battlefront and Unravel, EA's 2015 press conference would have served as a good time for a nap or a bathroom break.  EA seems to bark to the heavens that they understand their fans, but they are so out of touch that it's hilarious.  Gamers don't watch your E3 press conference to hear about your onslaught of yearly sports games, we want the Battlefronts, Mass Effects, Mirror's Edges and Unravels to be the focus of your show.  Until EA understands that fact, they will suffer the same negative reaction year-in and year-out.

Grade:  D+

E3 2015: Microsoft Press Conference Impressions

Microsoft and the Xbox One has been reeling since their infamous performance at E3 2013.  Microsoft hasn't truly won back the support of gamers and the Xbox One is suffering because of it.  What Microsoft needs to do is announce titles that gamers can only find on the Xbox One and commit to shipping them in a timely manner.  The last thing they need is to repeat last year's good showing with no followup.  In fact, three key exclusives from last year's show (Crackdown, Scalebound and Quantum Break) aren't even going to be at E3 2015.  So does Microsoft have a few aces up their sleeve or are we in for another disappointing performance?

After 90 minutes, I can safely say that was Microsoft's best conference in recent memory.  While nothing at the conference was mind-blowing, it had a good mix of new and existing titles along with a couple surprises.

Microsoft's big strength at this conference was live demos.  The live demos for Halo 5, Rise of the Tomb Raider, Minecraft on Hololens and Gears 4 were all well done and highly entertaining to watch.  Out of the all the live demos, the Minecraft on Hololens demo was the best as it perfectly showed the potential of using holograms to interact with games in brand new ways.  Also it was nice to see a greater focus on survival horror and more proportional characters for Gears 4.

Outside of the demos, Microsoft had some solid announcements around exclusive content for Xbox One.  Comcept and Armature's Recore with an intriguing mechanic revolving around building up a team of friendly robots shows loads of potential.  Rare Replay and Sea of Thieves both look to recapture the spirit of Rare's former glory in the forms of a compilation and new IP respectively.  Even the ID@Xbox showcase and Xbox Game Preview unveiling were fun to watch although the approach seemed to be very familiar to Sony's way of highlighting indies at E3.

The one area where the Microsoft conference faltered was when it came to third-parties.  Aside from the Dark Souls III and Plants vs. Zombie: Garden Warfare 2 reveals, they spent a good third of the conference on titles like Fallout 4, The Division and Rainbow Six: Siege without breaking any new ground on them.  In particular, the "exclusive" Fallout 4 gameplay was the same demo from the Bethesda conference with a minute of new content.  On top of that, EA had an embarrassing showing of their EA Access subscription service.  I feel a little sorry for Peter Moore as every announcement he made fell on deaf ears, but the fact is gamers aren't going to respond to EA's crap no matter how nice you make it sound.

While Xbox One backwards compatibility does fall under the good from this conference, I am little skeptical on its functionality.  As Microsoft traditionally loves to do when they take about certain console features, they were very vague in how they outlined backwards compatibility for Xbox One.  Also they made a quick mention to downloading the 360 game to the Xbox One when you put in the game disc.  Due to the vague terminology, I have a feeling that Xbox One backwards compatibility won't be how everybody believes it will be.

Overall, Microsoft's E3 2015 press conference delivered where it counts: first-party content.  It was a relief to see Microsoft pull back from relying on third-parties so much and come more into their own.  Although we won't know if Microsoft can follow-up on these promises until months down the line, they did build the positive momentum needed at this point in time.

Grade:  B+

E3 2015: Bethesda Press Conference Impressions

Bethesda kicked off E3 2015 with their first ever press conference late Sunday night.  Anticipation for the press conference was building from the moment that Bethesda announced it to the world.  Everybody was hoping for the official reveal of Fallout 4 along with a few unannounced projects hidden deep in Bethesda's pockets.  Those expectations changed once Fallout 4 and Doom 4 were both confirmed for the showcase as some thought the respectable game publisher already revealed their entire hand.  Could Bethesda pull out a show-stealing performance for their freshmen showcase?  Or would early reveals and leaks pull the rug out from under them?

While leaks did sour the Dishonored 2 reveal, the rest of Bethesda's press conference went off without any real problems.  I have to give huge kudos to everybody from Bethesda for stepping back and letting the games do the talking for themselves.  Just seeing Doom and Fallout 4 in all their glory was outstanding.

Both titles look incredible in their own way.  Doom hopes to bring old school FPS gameplay from past entries with modern graphics and controls.  The fast-pace and visceral action of Doom completely sold me on it, but adding in a return to twitch-based multiplayer of the 90s and the mod-making app Doom Snapmap has certainly made it a standout in the crowded FPS genre.

With a nearly 40 minute presentation that included everything from concept art to companion apps to a collector's edition reveal, Fallout 4 looks to be the ultimate post-apocalyptic sandbox ever created.  Just the sheer amount of things to do in Fallout 4 is unbelievable.  In-depth character customization, weapon and armour crafting, building settlements that open up a tower-defense style meta-game and modding the game within the game are just the tip of Fallout 4's immense iceberg of content.  Plus Todd Howard's presentation was simply wonderful.  He brought a form of sincerity and enthusiasm that you rarely see from the typical suits that do the presenting at E3.

Doom and Fallout 4 were the centerpieces of Bethesda's showcase as they spent a good 80 per cent of their conference talking about them.  As for the remaining 20 per cent of the show, it was spent on trailers for Battlecry, The Elder Scrolls Online and Dishonored 2 and announcements for Dishonored Definitive Edition and The Elder Scrolls Legends, Bethesda's competitor to Hearthstone.  While it was well-paced and to the point, this part of the conference felt flat especially considering the mystique surround Dishonored 2's reveal was lost thanks to leaks.  Everything contained in this middle portion of Bethesda's showcase could have been saved for the pre or post-show for better effect.

All-in-all, Bethesda's freshman showing in the E3 press conference circuit was a home run.  They focused on impressing gamers instead of stockholders, kept the conference moving at an entertaining pace, threw in a few inside jokes and established their small lineup as one of the finest in the industry.  If you missed out on Bethesda's conference due to its late airing, make the time to watch it very soon.  The Fallout 4 demo is worth it alone.

Grade:  A

Sunday, June 14, 2015

E3 2015: The Big Questions

Here we go again.  Another year, another week of gaming goodness or corporate catastrophe is less than a day away.  This uncertainty seems to be the name of the game when it comes to the 2015 Electronic Entertainment Expo (E3).  On one hand, there has been little in the way of earth-shattering news to come out of the video game industry in such a long time that E3 could be a glorious avalanche of huge announcements and surprises.  On the other hand, all the leaks and trailers from the past two weeks could be the extent of this year's offerings.

While E3 2015 could go either way, there a some big questions that the industry needs to address in the coming week.  Questions that concern the video game industry's future in both the short and long-term.

How will a lack of exclusives affect Sony and Microsoft?
This question only concerns Sony and Microsoft because a console manufacturer (*cough* Nintendo) needs to rely solely on their exclusive content to sell their consoles when they have no third-party support.

The challenges Sony and Microsoft face when it comes to their lineup of exclusives are completely different.  Sony has a problem when it comes to mobilizing an exclusive game to fill the void Uncharted 4's delay left, while Microsoft relies far too much on third-parties that their small roster of over-exposed exclusives are struggling to maintain momentum from year-to-year.

Yet again, we enter a Sony press conference with little to no plan for the holiday season.  Uncharted 4 was suppose to Sony's answer to Halo 5 and Rise of the Tomb Raider.  Now, all Sony has planned are Until Dawn and Tearaway Unfolded, two great-looking titles that sadly are nowhere close to heavy-hitters.  Sony is also re-releasing the first three Uncharted games on PS4, but the Uncharted Collection's upwards of 70 dollars price point is more of a rip-off than a worthy substitute for Uncharted 4.

Last holiday season, Sony relied a lot on third-parties, especially Activision's Destiny, to move PS4s because their exclusives—DriveClub and LittleBigPlanet 3—weren't the killer apps that people wanted.  These wise business decisions along with an insane wave of momentum Sony has been riding since the PS4's launch has kept the system leaps and bounds ahead of the Xbox One, but that string of good luck will eventually run out.  Sony needs to start capitalizing on their huge lead or somebody else, namely Microsoft, will take advantage of their arrogance.  Sony has an army of game studios at their disposal so how we don't have another huge title to replace Uncharted 4 is absurd.  Slot in The Last Guardian or Guerrilla's unannounced project into Uncharted's spot because Sony cannot spend another holiday season sitting on their hands.

While Sony has a problem with capitalizing on their lead, Microsoft is having problems convincing people to buy the Xbox One.  In all honesty, the Xbox One is severely lacking when it comes to exclusives, especially when you take into account indie titles and timed exclusives such as Titanfall, Sunset Overdrive and Rise of the Tomb Raider.  On top of that, their small roster of first-party properties (Halo, Fable, Forza and Gears of War) have all been over-exposed thanks to yearly releases or franchise mismanagement.  Gears of War may be the only major franchise that gamers are craving for since there hasn't been a new entry in the series for over two years now.

Last year at E3, Microsoft made a concerted effort to show gamers that they had a renewed interest in first-party development with a large lineup of new exclusive content including Scalebound, Crackdown, Quantum Break and Phantom Dust.  Here we are a year later and Microsoft's supposed renewed interest in first-party development has seemingly gone up in smoke.  Scalebound, Crackdown and Quantum Break will not be at this year's E3 and Phantom Dust is stuck in development limbo as Microsoft dropped the game's developer in February and has yet to find a replacement.  Unless Microsoft has a slew of unannounced projects ready to drop on us at their press conference, they are stuck with a major problem that could plague them this entire generation.

Third-party support and exclusive DLC can only take a system so far.  There NEEDS to be a consistent lineup of exclusives or the Xbox One won't have the staying power needed to compete with the more robust lineups of the Wii U and PS4.

Will the new contenders in press conference circuit sink or swim?
There use to be a time when E3 played host to a plethora of press conferences from Konami to Disney Interactive.  Sadly as time went on, some publishers stopped running press conferences due to ever-increasing costs or their own corporate restructuring.  As a result, five publishers were left as the flag bearers for every show: Microsoft, EA, Ubisoft, Sony and Nintendo.  This time around two new challengers in Bethesda and Square Enix are entering the E3 press conference circuit to try their luck at hanging with the big publishers in the industry.

There has been a lot of speculation surrounding these new conferences because neither company would invest the insane amount of money and effort into a conference if they didn't have a stellar lineup of titles to show.  Bethesda has already announced that Fallout 4 and Doom 4 will be at their presser.  On the other end, Square Enix has confirmed Deus Ex: Mankind Divided's first gameplay footage for their conference along with Final Fantasy XV's absence from the show altogether.  Could this mean we'll get some surprises like the rumoured Dishonored 2 or an official release date for Kingdom Hearts 3?  Those questions may soon be answered as Bethesda kicks off the proceedings late Sunday, June 14th and Square Enix stands as the final press conference before the show floor opens Tuesday, June 16th.

How will Virtual Reality (VR) headsets factor into E3?
With Oculus VR at the helm, virtual reality (VR) headsets have taken the industry by storm.  Game publishers and developers are eagerly jumping into the VR headset race with their own VR headset or games made for the devices.

Is VR the future of video games as we know it?  Maybe in the distant future, but it's hard to say at this point in time.  At this very moment, there are two key issues that can completely halt VR's forward momentum: price and input.  Funny enough, price is the one topic no one wants to talk about and input devices like Oculus Touch have only been demoed through video or behind closed doors.

Since E3 will be the final trade show before VR headsets land on store shelves starting this Fall, it will be the most important show for VR as a whole.  E3 is the final push for these VR manufacturers and developers to convince gamers to shell their hard-earned cash on their products.  There is also a possibility that VR headsets could be a centerpiece at the Sony and Microsoft press conferences considering Sony is developing their own headset called Project Morpheus and Microsoft's newly announced partnership with Oculus.

It will be interesting to see how much of a factor VR will play into E3 as a whole.  VR could either end up being the new input device for games going forward or go the way of 3D and motion gaming.

Wednesday, June 10, 2015

Bit by Bit: May 2015

May was an exciting month for everything except games.  My Avengers review made the Arts cover for Imprint's May issue.  My Tomorrowland review hit the Imprint website last week.  I witnessed two great wrestling shows live.  And I did quite a bit of catching up with friends.

Not to say that I didn't play any games this past month.  From starting new purchases to diving into the backlog, I just did a lot of jumping between titles.  Now that both Splatoon and Witcher III have been released, I am not bouncing around as much.  Despite my current gaming stability, I don't have enough to say on one thing this month to do Game/Show/Movie of the Month justice.

I promise everything will be back to normal for June's edition of Bit by Bit.  As I will get to in a moment, June is going to be a very busy month for Silver Bit.

Most Anticipated Event of the Month
You may be wondering: why is June such a busy month for Silver Bit?  Well my uneducated hypothetical audience, June plays host to E3, the biggest video game convention of the year, and I am covering the show from start to finish for the fourth time now.

Coverage of E3 2015 will begin this Sunday with the return of The Big Questions article.  The show ramps up on Monday as coverage of the press conferences begin.  My impressions on Bethesda, Microsoft, EA and Ubisoft will be posted throughout Monday, followed by Sony, Nintendo and Square Enix on Tuesday.  Silver Bit's E3 coverage doesn't end once the show floor closes on June 18th.  The coverage will continue for the rest of June with a special edition of Bit by Bit to wrap up the show and the annual Top Games of E3 article(s).

While E3 may be one of the most exhausting weeks of my year, it is one of the most fulfilling.  I love sharing my opinions and insights on E3 with you guys and gals all week long.  Also it's tons of fun to gather a bunch of my friends together to watch the festivities with me.

Video of the Month
Microsoft is well-known for making a plethora of reliable products including the Xbox 360, Windows Vista and Zune.  So it's a no-brainer that they'd bring their patented reliability to the self-driving car market with a car powered by their excellent bing search engine.  Check out this promotional video by the great folks at Rooster Teeth to see the bing self-driving car in all its glory.  It just needs Internet Explorer and SmartGlass support, and it would be the greatest car on the planet!

Thursday, June 4, 2015

Early Reveals Killed the E3 Surprise

We are less than two weeks away from E3 2015.  It is an exciting time as everyone from video game aficionados to casual fans speculate on what's in store for the show.  During these two weeks, rumours, predictions and even leaks spread across the web like wildfire due to increased levels of interest in E3.  To combat third-parties from leaking their lineups for E3, some game companies adopted the practice of revealing some of their titles in the weeks leading up to the show.  Some people love getting these reveals early because it keeps the games from getting lost in all the hustle and bustle of E3.  On the other hand, these early reveals kill the element of surprise that is a key part of the show's success.

Let's take a trip down memory lane.  What E3 moment made you fall in love with following the event from beginning to end each year?  It certainly wasn't for leaked/revealed games like Titanfall, Gears of War: Judgment, Beyond: Two Souls or Call of Duty: Black Ops 2.  It was surprises that made your jaw drop, got you to sit back in disbelief and possibly left your crying tears of joy.  Some moments that come to mind include Shigeru Miyamoto appearing onstage wielding both the Master Sword and Hylian Shield at the Twilight Princess reveal, the legendary Metal Gear Solid 4 trailers, the return of Kid Icarus and Sony's PS4 reveal.  Everyone has a moment that stands out in their mind, but they all have one thing in common: the element of surprise.

By revealing games early or making these secrets vulnerable to leaks, these companies are hurting the show that serves as a massive marketing push for their products.  Seriously, a product's showing at E3 can make or break it.  Case in point, look at the success of Watch Dogs and Destiny or even the continued struggles Microsoft faces with the lagging sales of the Xbox One.

Speaking of Watch Dogs, nobody knew anything about the game or even the fact that Ubisoft would unveil a brand new property at the end of their E3 2012 press conference.  The surprise of the game's reveal coupled with the scarcity of information about it started a frenzy surrounding Watch Dogs.  In the end, it lead to one of the biggest disappointments of 2014, but not before selling millions upon millions of copies.

Now look at Fallout 4.  Yes, the game's existence has been one of the worst kept secrets in gaming history, but that is beside the point.  Fallout 4 was all but confirmed before Bethesda dropped the trailer earlier this week.

Now, just imagine if Bethesda waited until their E3 press conference this coming July 14th, where hundreds of journalists and millions eyes around the world would be focused on this one event, to reveal the Fallout 4 trailer.  It's not hard to image the audience, both live and at home, would have lost it and Bethesda would have seen a dramatic spike in interest for the game.  By trying to get ahead of third-parties, Bethesda has missed out on a golden opportunity and took a great surprise away from the biggest event of the year for the video game industry.

As much as E3 is about impressing investors and marketing products to a worldwide audience, it is about the gamers.  We are the audience that tunes in every year hoping to be surprised, entertained and ultimately excited for the future of this industry.  Taking the surprises out of E3 only leaves people feeling disappointed.  My advice to game developers and publishers: resist the urge, keep your secrets close to your chest and make E3 2015 an event we will never forget.