In recent years, Nintendo has pulled back from the traditional E3 presence. Instead of the tried-and-true press conference and booth combination, Nintendo has opted to provided a constant stream of content from the Nintendo World Championships to the daily Treehouse Live stream. The crown jewel of Nintendo's week is their Digital Event, a special one hour video that highlights their biggest titles for the upcoming year. With the Wii U Legend of Zelda skipping the show, could Nintendo announce some titles to fill that void this holiday season?
Nintendo didn't have one single answer to that question as they went for a sheer numbers approach. Starting with Super Mario Maker, there will be eight titles across Wii U and 3DS, including Star Fox Zero, Xenoblade Chronicles X and Yoshi's Woolly World, releasing this Fall. While there may not be a single title that will move tons 3DS and Wii U units, this is one of the most robust lineups Nintendo has had for the holidays in a long time.
Looking at the Digital Event as a whole, its content was good, but the video was completely underwhelming and disjointed. Nintendo tried so hard to be charming and wacky with the puppet skits, but it came off as embarrassing awkward. Also the announcement of certain games felt out of place.
Although I am not as upset about the Metroid Prime 3DS games as others, the way Nintendo just unceremoniously dumped it on us was a little insulting, especially for longtime fans. Federation Force and Blast Ball are two refreshing new takes on the franchise that I look forward to seeing more of, but these titles shouldn't have been the only Metroid announcement of the show. Plus the huge focus on Super Mario Maker and Mario's 30th Anniversary was a little lackluster considering the Nintendo World Championships did such an incredible job promoting that game. I will admit, revealing that the Mario transitions were actually the Amiibo support for Super Mario Maker was awesome.
While Nintendo's Digital Event felt lackluster as a whole, there were some titles that really impressed me. Legend of Zelda: Triforce Heroes looks to be the Four Swords sequel/co-op Zelda I've been craving for a long time. The ability to play core Zelda dungeons with others both on and offline is great. The proper return of Mario Tennis with Ultra Smash for Wii U was exciting to see. If Nintendo adds in robust online multiplayer to the game, it could be up there with Mario Kart, Smash Bros. and Splatoon as another great multiplayer game for Wii U. Last but not least, Level 5's Yo-Kai Watch was impressive as it had a great amount of charm and some unique RPG elements that looks to appeal to all ages.
The easiest way to describe Nintendo's Digital Event is a mixed bag. All the games showed off looked to be a lot of fun and it gave perfect picture of Nintendo's holiday lineup, which looks to be their best in a long time. The show just didn't have the cohesion or a big punch to keep fans from felling a little disappointed. Plus where on Earth is Retro Studios!?
Grade: C+
Showing posts with label The Legend of Zelda. Show all posts
Showing posts with label The Legend of Zelda. Show all posts
Tuesday, June 16, 2015
Thursday, June 4, 2015
Early Reveals Killed the E3 Surprise
Let's take a trip down memory lane. What E3 moment made you fall in love with following the event from beginning to end each year? It certainly wasn't for leaked/revealed games like Titanfall, Gears of War: Judgment, Beyond: Two Souls or Call of Duty: Black Ops 2. It was surprises that made your jaw drop, got you to sit back in disbelief and possibly left your crying tears of joy. Some moments that come to mind include Shigeru Miyamoto appearing onstage wielding both the Master Sword and Hylian Shield at the Twilight Princess reveal, the legendary Metal Gear Solid 4 trailers, the return of Kid Icarus and Sony's PS4 reveal. Everyone has a moment that stands out in their mind, but they all have one thing in common: the element of surprise.
By revealing games early or making these secrets vulnerable to leaks, these companies are hurting the show that serves as a massive marketing push for their products. Seriously, a product's showing at E3 can make or break it. Case in point, look at the success of Watch Dogs and Destiny or even the continued struggles Microsoft faces with the lagging sales of the Xbox One.
Speaking of Watch Dogs, nobody knew anything about the game or even the fact that Ubisoft would unveil a brand new property at the end of their E3 2012 press conference. The surprise of the game's reveal coupled with the scarcity of information about it started a frenzy surrounding Watch Dogs. In the end, it lead to one of the biggest disappointments of 2014, but not before selling millions upon millions of copies.
Now look at Fallout 4. Yes, the game's existence has been one of the worst kept secrets in gaming history, but that is beside the point. Fallout 4 was all but confirmed before Bethesda dropped the trailer earlier this week.
Now, just imagine if Bethesda waited until their E3 press conference this coming July 14th, where hundreds of journalists and millions eyes around the world would be focused on this one event, to reveal the Fallout 4 trailer. It's not hard to image the audience, both live and at home, would have lost it and Bethesda would have seen a dramatic spike in interest for the game. By trying to get ahead of third-parties, Bethesda has missed out on a golden opportunity and took a great surprise away from the biggest event of the year for the video game industry.
As much as E3 is about impressing investors and marketing products to a worldwide audience, it is about the gamers. We are the audience that tunes in every year hoping to be surprised, entertained and ultimately excited for the future of this industry. Taking the surprises out of E3 only leaves people feeling disappointed. My advice to game developers and publishers: resist the urge, keep your secrets close to your chest and make E3 2015 an event we will never forget.
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Monday, February 16, 2015
2015: The Year and Games Ahead
Although we are already a month into 2015, the year is still young. As each day passes, we move one step closer to the next big game release or product launch. After how disappointing 2014 was, the video game industry will be trying to bounce back in 2015 with grander spectacles, shocking surprises and innovative concepts. While we may not know everything that is coming in the next 11 months, I want to share, in no particular order, the games and other products I am looking forward to in the coming year.
Amiibo
Yes, I know it's not socially acceptable for a 23 year-old adult male to be collecting little "children's" toys, but I honestly don't care. Nintendo and their games have and always will be a significant part of my life and the ability to get physical statues of the characters I love without spending an entire paycheck is incredible. I want to own them all, but things haven't been going to plan considering the low supply and the insanely high demand. With their cool designs and extra functionality, I am excited to buy future waves of Amiibos, but I am not going to let these toys consume my life like they have for many others.
The Witcher 3: Wild Hunt
If it wasn't for the additional delay, it would only be weeks between me and Geralt of Rivia instead of months. The delay may be for the best considering all my responsibilities with school and work at the moment. No matter when The Witcher 3 drops, I know it consume a gigantic portion of my time. The scope and scale of The Witcher 3 is just mesmerizing as you can literally go anywhere and do anything you want in its open fantasy world. Every new piece of information, be it a trailer or news story, gets my blood pumping to play this game. On May 19th, the rampage of the Wild Hunt begins.
Mighty No. 9
Everybody and their mother has been clamouring for a new Mega Man game for years now. No matter how loud and boisterous people get about the severe lack of the Blue Bomber, Capcom just doesn't want to give their mascot any love outside the occasional cameo or guest appearance. While Capcom may not be listening to their fans, Keiji Inafune, father of Mega Man, took the opportunity to capitalize on the high demand with Mega Man's spiritual successor, Mighty No. 9. Launched via Kickstarter back in 2013, Mighty No. 9 easily demolished its goal and has gone onto entice millions to donate money even after the initial funding campaign. What Inafune and his studio Comcept have shown off of Mighty No. 9 through trailers, closed betas and previews has looked outstanding. The game has similar elements to past Mega Man games, but combines them with some unique mechanics, such as dashing as the main way of dispatching enemies, that sets protagonist Beck out of his older brother's shadow. With Mighty No. 9 coming to every system on the market today, there's no way you should miss out on the biggest platforming games of the year.
Xenoblade Chronicles X
Back in 2012, Xenoblade Chronicles impressed with its humongous vistas and superb adaptation of MMORPG gameplay into a single-player experience and on the Wii no less. Sadly due to a limited production run, many people were unable to experience one of the best JRPGs of the last generation. For those who purchase the New Nintendo 3DS, a port of the original Xenoblade Chronicles is coming in early April, but, in my opinion, the smaller screen of the 3DS will not do the magnificence of Xenoblade's incredible scope justice. Fortunately, Monolith Soft and Nintendo are joining forces once again to deliver a sequel for the Wii U later this year. Xenoblade Chronicles X looks to have even larger environments to explore, more refined RPG mechanics and the addition of mechs! As much as I love giant robots, the added mechs makes the scope of the combat feel as awe-inspiring as the environments. If you aren't convinced, take some time to watch the 24-minute gameplay trailer Nintendo released a few weeks back and see for yourself.
The Legend of Zelda
The release of a brand new Zelda is always a highly anticipated event. This time around, the anticipation is at a fever pitch. Nintendo has shown only two short trailers for the game yet they have been enough to send gamers into a frenzy of speculation. The reason for this frenzy comes from the significant changes to the formula in the way of progression, combat and exploration. The most significant change being the creation of a fully realized open-world Hyrule where you can complete dungeons however you choose. Since Nintendo is aiming to have this new Zelda out by the end of 2015, there is still plenty of information to be revealed in the months ahead.
Amiibo
Yes, I know it's not socially acceptable for a 23 year-old adult male to be collecting little "children's" toys, but I honestly don't care. Nintendo and their games have and always will be a significant part of my life and the ability to get physical statues of the characters I love without spending an entire paycheck is incredible. I want to own them all, but things haven't been going to plan considering the low supply and the insanely high demand. With their cool designs and extra functionality, I am excited to buy future waves of Amiibos, but I am not going to let these toys consume my life like they have for many others.
The Witcher 3: Wild Hunt
If it wasn't for the additional delay, it would only be weeks between me and Geralt of Rivia instead of months. The delay may be for the best considering all my responsibilities with school and work at the moment. No matter when The Witcher 3 drops, I know it consume a gigantic portion of my time. The scope and scale of The Witcher 3 is just mesmerizing as you can literally go anywhere and do anything you want in its open fantasy world. Every new piece of information, be it a trailer or news story, gets my blood pumping to play this game. On May 19th, the rampage of the Wild Hunt begins.
Mighty No. 9
Everybody and their mother has been clamouring for a new Mega Man game for years now. No matter how loud and boisterous people get about the severe lack of the Blue Bomber, Capcom just doesn't want to give their mascot any love outside the occasional cameo or guest appearance. While Capcom may not be listening to their fans, Keiji Inafune, father of Mega Man, took the opportunity to capitalize on the high demand with Mega Man's spiritual successor, Mighty No. 9. Launched via Kickstarter back in 2013, Mighty No. 9 easily demolished its goal and has gone onto entice millions to donate money even after the initial funding campaign. What Inafune and his studio Comcept have shown off of Mighty No. 9 through trailers, closed betas and previews has looked outstanding. The game has similar elements to past Mega Man games, but combines them with some unique mechanics, such as dashing as the main way of dispatching enemies, that sets protagonist Beck out of his older brother's shadow. With Mighty No. 9 coming to every system on the market today, there's no way you should miss out on the biggest platforming games of the year.
Xenoblade Chronicles X
Back in 2012, Xenoblade Chronicles impressed with its humongous vistas and superb adaptation of MMORPG gameplay into a single-player experience and on the Wii no less. Sadly due to a limited production run, many people were unable to experience one of the best JRPGs of the last generation. For those who purchase the New Nintendo 3DS, a port of the original Xenoblade Chronicles is coming in early April, but, in my opinion, the smaller screen of the 3DS will not do the magnificence of Xenoblade's incredible scope justice. Fortunately, Monolith Soft and Nintendo are joining forces once again to deliver a sequel for the Wii U later this year. Xenoblade Chronicles X looks to have even larger environments to explore, more refined RPG mechanics and the addition of mechs! As much as I love giant robots, the added mechs makes the scope of the combat feel as awe-inspiring as the environments. If you aren't convinced, take some time to watch the 24-minute gameplay trailer Nintendo released a few weeks back and see for yourself.
The Legend of Zelda
The release of a brand new Zelda is always a highly anticipated event. This time around, the anticipation is at a fever pitch. Nintendo has shown only two short trailers for the game yet they have been enough to send gamers into a frenzy of speculation. The reason for this frenzy comes from the significant changes to the formula in the way of progression, combat and exploration. The most significant change being the creation of a fully realized open-world Hyrule where you can complete dungeons however you choose. Since Nintendo is aiming to have this new Zelda out by the end of 2015, there is still plenty of information to be revealed in the months ahead.
Monday, December 29, 2014
Bit by Bit: December 2014
The funny thing about plans is that they get thrown out the window at a moment's notice. Coming off of school, I had a lot of ideas swirling around my head in which I was so eager to write about. During this time, life has been a lot more eventful than I anticipated it to be and plans changed to cover these new developments like The Game Awards, Amiibogeddon and the Uncharted 4 demo. In all honesty, I was hoping to produce a lot more content than I actually did, but I am really happy with the quality of articles posted in the last month.
As 2014 comes to a close, Silver Bit starts its annual Year in Review series. Check back in the coming weeks to see the great games I missed out on, my favourite games of the year and the illustrious Game of the Year. Starting with this new edition of Bit by Bit, Silver Bit is going to bring in 2015 in style.
Game of the Month
With Silver Bit's Year in Review just around the corner, I am going to be highlighting a lot of great games. Sadly, I am going to be cutting back on the number of games I highlight in The Games portion of the Year in Review. I am making this decision due to how little games I played this year compared to previous years. Since I am cutting back, some great games are not going to make the cut. Most of these titles have already been highlighted in past editions of Bit by Bit or through reviews and previews. With that in mind, I want to shine the spotlight on one more title that deserves some love despite not making the cut. Without any further ado, December's Game of the Month is Captain Toad: Treasure Tracker for the Wii U.
Many people fondly remember the Captain Toad levels from Super Mario 3D World for their change in pace and unorthodox gameplay. Mario games are known for their pixel perfect platforming and these levels stripped that away. Since Captain Toad couldn't jump, players needed to maneuver the camera in order to reveal the optimal path for Toad to take. While there were only a handful of Captain Toad levels in 3D World, they left quite the impression on players. In fact, these levels left such a great impression that Nintendo elaborated on the gameplay and puzzles to create an entire game revolving around the whimsical captain.
Captain Toad: Treasure Tracker features over 70 levels to complete on Toad and Toadette's quest to collect treasure and defeat the psychedelic bird Wingo. The levels in Treasure Tracker grow to be four to five times larger than the ones found in 3D World. This expansion in level size creates new challenges for players to overcome as the puzzles involve multiple levels and more enemies stand in the way. Adding to this challenge are the special objectives, such as collecting three gems, completing a level without taking damage or finding the Gold Mushroom, offered for every level. All-in-all, Captain Toad: Treasure Tracker is a charmingly fun puzzle platformer that deserves more than getting lost in the hustle and bustle of larger titles this holiday season.
Most Anticipated Toys of the Month
Nintendo's line of Amiibo figures have gotten tons of attention since they released alongside Super Smash Bros. for Wii U this past November. This attention stems from the ensuing craze started from these figures selling out across the globe. I have been fortunate enough to get every Amiibo released in the first two waves. Now, my sights are set on collecting the third wave releasing this coming February. So far, I have pre-ordered every figure available through EB Games including the exclusive Shulk figure and am impatiently waiting to pre-order the other exclusive figures as soon as they are available. To say these figures are my most anticipated things of the month may be an understatement as collecting these toys are becoming a job unto itself.
Video of the Month
There was nothing better at The Game Awards than the world premiere gameplay for the new Legend of Zelda for Wii U. Way back at E3, Nintendo gave us a thin little snippet of a trailer to show the initial vision of the game. While only four minutes in length, this video gave gamers a ton more information to chew on. No piece of information made my jaw drop than the sheer size of Hyrule in the new Zelda. From the few seconds focused on the map, Hyrule looks to be as expansive as the largest open worlds from the past generation. Some cool moments came from showcasing the horseback combat especially the slow motion vaulting bow attack. Altogether, the gameplay video for the new Legend of Zelda is something to behold. Take four minutes out of your busy schedule to take in the awesomeness of the next evolution in this legendary franchise.
As 2014 comes to a close, Silver Bit starts its annual Year in Review series. Check back in the coming weeks to see the great games I missed out on, my favourite games of the year and the illustrious Game of the Year. Starting with this new edition of Bit by Bit, Silver Bit is going to bring in 2015 in style.
Game of the Month
With Silver Bit's Year in Review just around the corner, I am going to be highlighting a lot of great games. Sadly, I am going to be cutting back on the number of games I highlight in The Games portion of the Year in Review. I am making this decision due to how little games I played this year compared to previous years. Since I am cutting back, some great games are not going to make the cut. Most of these titles have already been highlighted in past editions of Bit by Bit or through reviews and previews. With that in mind, I want to shine the spotlight on one more title that deserves some love despite not making the cut. Without any further ado, December's Game of the Month is Captain Toad: Treasure Tracker for the Wii U.
Many people fondly remember the Captain Toad levels from Super Mario 3D World for their change in pace and unorthodox gameplay. Mario games are known for their pixel perfect platforming and these levels stripped that away. Since Captain Toad couldn't jump, players needed to maneuver the camera in order to reveal the optimal path for Toad to take. While there were only a handful of Captain Toad levels in 3D World, they left quite the impression on players. In fact, these levels left such a great impression that Nintendo elaborated on the gameplay and puzzles to create an entire game revolving around the whimsical captain.
Captain Toad: Treasure Tracker features over 70 levels to complete on Toad and Toadette's quest to collect treasure and defeat the psychedelic bird Wingo. The levels in Treasure Tracker grow to be four to five times larger than the ones found in 3D World. This expansion in level size creates new challenges for players to overcome as the puzzles involve multiple levels and more enemies stand in the way. Adding to this challenge are the special objectives, such as collecting three gems, completing a level without taking damage or finding the Gold Mushroom, offered for every level. All-in-all, Captain Toad: Treasure Tracker is a charmingly fun puzzle platformer that deserves more than getting lost in the hustle and bustle of larger titles this holiday season.
Most Anticipated Toys of the Month
Nintendo's line of Amiibo figures have gotten tons of attention since they released alongside Super Smash Bros. for Wii U this past November. This attention stems from the ensuing craze started from these figures selling out across the globe. I have been fortunate enough to get every Amiibo released in the first two waves. Now, my sights are set on collecting the third wave releasing this coming February. So far, I have pre-ordered every figure available through EB Games including the exclusive Shulk figure and am impatiently waiting to pre-order the other exclusive figures as soon as they are available. To say these figures are my most anticipated things of the month may be an understatement as collecting these toys are becoming a job unto itself.
Video of the Month
There was nothing better at The Game Awards than the world premiere gameplay for the new Legend of Zelda for Wii U. Way back at E3, Nintendo gave us a thin little snippet of a trailer to show the initial vision of the game. While only four minutes in length, this video gave gamers a ton more information to chew on. No piece of information made my jaw drop than the sheer size of Hyrule in the new Zelda. From the few seconds focused on the map, Hyrule looks to be as expansive as the largest open worlds from the past generation. Some cool moments came from showcasing the horseback combat especially the slow motion vaulting bow attack. Altogether, the gameplay video for the new Legend of Zelda is something to behold. Take four minutes out of your busy schedule to take in the awesomeness of the next evolution in this legendary franchise.
Monday, June 23, 2014
Bit by Bit: E3 2014 Wrap-up
E3 has come and gone for yet another year. While the event may be over, the analysis of the show and all the games shown off has just begun. All over the net, you see all the podcasts, reviews and awards dedicated to every aspect of the show popping up in the next couple weeks. Here at Silver Bit, the month of June usually is solely focused on E3 from the previews to the conference impressions to the wrap-up articles. In fact, I am watching all the gameplay footage that I can get my hands on to put together the annual Top 10 Games of E3 article which will conclude the month of June. Before we move onto bigger and better things, let us look back on the show that was E3 2014 in this special edition of Bit by Bit.
Winner of E3 2014
As a whole, E3 2014 was an entertaining and ultimately safe show. Aside from a few unique experiences, not many gambles were taken to infuse some innovation into the industry. Although there were a plethora of familiar games showcased, all of them looked incredible. With the amount of detail and fidelity in the coming wave of next generation titles, I can understand the current lack of new properties as a trade-off to getting a handle on the new hardware. There were still new properties shown at the event in Evolve, The Order 1886, No Man's Sky and Sunset Overdrive, but they have not been put on the same pedestal that Assassin's Creed, Gears of War and Uncharted were early in the previous console generation. Apart from the focus on familiar franchises, E3 2014 did an excellent job in showcasing how great 2015 will be compared to the rest of 2014. All of the games people eagerly desire except Destiny or Super Smash Bros. comes out next year and that fact is just a little upsetting considering there is still no killer app for this generation yet. Guess it will come with everything else releasing in 2015.
Enough of my analysis of E3 2014, let us get down to which company won at this year's show. Winning E3 really comes down to personal opinion and how the showcased games appeal to each individual. This year, the three console manufacturers were neck-and-neck in their showings. Everybody did a good job in providing gamers with the games they wanted to see and the information they wanted to hear. As close as this arms race was, Sony impressed me the most at E3 2014. While I am in the minority, Sony's winning performance last year only came because they did the exact opposite of Microsoft and built their hype for the PS4 around that plan. On the software side, not much impressed last year. However this year Sony delivered with the games and content to compliment their highly successful system. I came out of the Sony Press Conference knowing that I need a PS4 to get the most out of this new generation. Even though the press conference had that excruciatingly boring thirty minutes, I would take this year's great three quarters over last year's excellent one fourth any day. Sony could have lost some ground at E3 2014 with a lacklustre showing, but they delivered and solidified their place as number one this console generation.
Surprise of E3 2014
In the last few years, E3 surprises have become few and far between. With the internet now, the few surprises actually planned for E3 might not make it to the show itself as they are leaked in the months, weeks and even days in advance. For a surprise to stay a surprise right up until the moment of its revealed makes the moment feel like an event especially on this stage. There were a slightly more surprises this year in Phantom Dust, Rainbow Six: Siege, Splatoon and Codename S.T.E.A.M., but one stood tall over the rest. That surprise came at the Sony Press Conference from Adam Boyes along with some help from a girl named Sally. It would turn out that Sally was not a girl, but renowned adventure game designer Tim Schafer. Sally's wish for a return to a classic Tim Schafer adventure game came true when Boyes announced the Grim Fandango HD remake exclusively for PS4 and PS Vita. As niche as adventure games may be, this news got me very excited because I have never played the original and heard so many great things about the game. Funny enough, I was actually wondering if Double Fine would re-release Grim Fandango on Steam or remake the game for this generation a few months back. After thinking about it, to actually see Grim Fandango HD become reality was like Sony found a way to read my mind. It was an incredible reveal that easily was the highlight of the Sony Press Conference and the entire show.
Trailer of E3 2014
The only thing more prevalent at E3 than the plethora of demos that line the show floor are the trailers. Each game at the event has a trailer to get gamers excited and to permeate the hundreds of screens covering the E3 booths. Ranging from multi-minute vignettes to short little teasers, the trailers at this year's event varied in quality. Some tried to be incredibly dramatic while others went lighter in tone and heavy with the humour. There were quite a few standouts such as The Witcher III's epic story trailer, Sunset Overdrive's hilarious parody of modern shooters and Super Smash Bros.'s Mii Fighter reveal which saw Reggie and Iwata duke it out in spectacular fashion. Out of those great trailers, The Legend of Zelda for Wii U reveal trailer was the best. While short in length, the trailer captured key details for this new adventure in the world of Hyrule. The beautiful cel-shaded anime-inspired graphics and the grand vistas will be the first things to catch the eye, but there are much more to dig into with this trailer. The confirmation of horse riding, more options to fight on horseback, the blend of modern technology and medieval fantasy and the dynamic open world were among the amazing features revealed through this trailer. While early in development, The Legend of Zelda for Wii U looks absolutely incredible and this trailer is just the beginning of all the great media we will receive in the near future.
Winner of E3 2014
As a whole, E3 2014 was an entertaining and ultimately safe show. Aside from a few unique experiences, not many gambles were taken to infuse some innovation into the industry. Although there were a plethora of familiar games showcased, all of them looked incredible. With the amount of detail and fidelity in the coming wave of next generation titles, I can understand the current lack of new properties as a trade-off to getting a handle on the new hardware. There were still new properties shown at the event in Evolve, The Order 1886, No Man's Sky and Sunset Overdrive, but they have not been put on the same pedestal that Assassin's Creed, Gears of War and Uncharted were early in the previous console generation. Apart from the focus on familiar franchises, E3 2014 did an excellent job in showcasing how great 2015 will be compared to the rest of 2014. All of the games people eagerly desire except Destiny or Super Smash Bros. comes out next year and that fact is just a little upsetting considering there is still no killer app for this generation yet. Guess it will come with everything else releasing in 2015.
Enough of my analysis of E3 2014, let us get down to which company won at this year's show. Winning E3 really comes down to personal opinion and how the showcased games appeal to each individual. This year, the three console manufacturers were neck-and-neck in their showings. Everybody did a good job in providing gamers with the games they wanted to see and the information they wanted to hear. As close as this arms race was, Sony impressed me the most at E3 2014. While I am in the minority, Sony's winning performance last year only came because they did the exact opposite of Microsoft and built their hype for the PS4 around that plan. On the software side, not much impressed last year. However this year Sony delivered with the games and content to compliment their highly successful system. I came out of the Sony Press Conference knowing that I need a PS4 to get the most out of this new generation. Even though the press conference had that excruciatingly boring thirty minutes, I would take this year's great three quarters over last year's excellent one fourth any day. Sony could have lost some ground at E3 2014 with a lacklustre showing, but they delivered and solidified their place as number one this console generation.
Surprise of E3 2014
In the last few years, E3 surprises have become few and far between. With the internet now, the few surprises actually planned for E3 might not make it to the show itself as they are leaked in the months, weeks and even days in advance. For a surprise to stay a surprise right up until the moment of its revealed makes the moment feel like an event especially on this stage. There were a slightly more surprises this year in Phantom Dust, Rainbow Six: Siege, Splatoon and Codename S.T.E.A.M., but one stood tall over the rest. That surprise came at the Sony Press Conference from Adam Boyes along with some help from a girl named Sally. It would turn out that Sally was not a girl, but renowned adventure game designer Tim Schafer. Sally's wish for a return to a classic Tim Schafer adventure game came true when Boyes announced the Grim Fandango HD remake exclusively for PS4 and PS Vita. As niche as adventure games may be, this news got me very excited because I have never played the original and heard so many great things about the game. Funny enough, I was actually wondering if Double Fine would re-release Grim Fandango on Steam or remake the game for this generation a few months back. After thinking about it, to actually see Grim Fandango HD become reality was like Sony found a way to read my mind. It was an incredible reveal that easily was the highlight of the Sony Press Conference and the entire show.
Trailer of E3 2014
The only thing more prevalent at E3 than the plethora of demos that line the show floor are the trailers. Each game at the event has a trailer to get gamers excited and to permeate the hundreds of screens covering the E3 booths. Ranging from multi-minute vignettes to short little teasers, the trailers at this year's event varied in quality. Some tried to be incredibly dramatic while others went lighter in tone and heavy with the humour. There were quite a few standouts such as The Witcher III's epic story trailer, Sunset Overdrive's hilarious parody of modern shooters and Super Smash Bros.'s Mii Fighter reveal which saw Reggie and Iwata duke it out in spectacular fashion. Out of those great trailers, The Legend of Zelda for Wii U reveal trailer was the best. While short in length, the trailer captured key details for this new adventure in the world of Hyrule. The beautiful cel-shaded anime-inspired graphics and the grand vistas will be the first things to catch the eye, but there are much more to dig into with this trailer. The confirmation of horse riding, more options to fight on horseback, the blend of modern technology and medieval fantasy and the dynamic open world were among the amazing features revealed through this trailer. While early in development, The Legend of Zelda for Wii U looks absolutely incredible and this trailer is just the beginning of all the great media we will receive in the near future.
Labels:
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Double Fine,
E3,
E3 2014,
Evolve,
Gears of War,
Grim Fandango,
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Super Smash Bros.,
The Legend of Zelda,
The Order 1886,
Uncharted,
Vita,
Wii,
Wii U,
Witcher III
Friday, May 30, 2014
Launch Station: Mario Kart 8
Not everything has to be saving princesses and stomping giant turtles for the world's most famous plumber. From time to time, Nintendo's mascot is not afraid to pick up a baseball bat, hit the tennis court, play a few rounds of golf or dance all over the Mushroom Kingdom. Before Mario did everything and anything under the sun, his first foray outside the confines of the platforming genre came in the form of Super Mario Kart for the SNES. That little kart racer sparked a global phenomenon that has become a staple of every Nintendo system as a new Mario Kart game only comes once in a system's lifetime, be it a console or a portable. Such a limited release schedule makes the release of a brand new Mario Kart feel like a huge event. Mario Kart 8, the latest in this long-running series, is among the most anticipated titles for the Wii U and the wait for this huge game is just about over.
Mario Kart 8 looks to flip Nintendo's kart racing franchise on its head literally. The newest addition to the Mario Kart formula is anti-gravity sections a la F-Zero. At specified areas of the track, the wheels on the kart will turn sideways in order to engage anti-gravity mode which allows karts to travel on surfaces parallel or perpendicular to the regular track. During anti-gravity sections, racers can bump into each other or special bumpers to receive a spin boost. Careful timing and chaining of these spin boosts can be the difference between victory and defeat in the more difficult races. These anti-gravity sections can be found on most of Mario Kart 8's tracks including some of the sixteen classic tracks which have received some tweaks to take advantage of the new mechanics. Apart from the new anti-gravity mechanic, much of Mario Kart 8's improvements come in the form of online multiplayer. Mario Kart 8's online multiplayer supports up to twelve people at a time, friends and random people across the globe, totally customizable rule sets and voice chat in the lobbies. On top of those features, players can set up tournaments that can be put on a schedule, download ghost data from friends and expert Mario Kart players including the developers themselves, earn Miiverse stamps by beating developer times and share their online exploits through Mario Kart TV. In particular, Mario Kart TV allows players to share, edit and view replay data from races. Players can take some initiative in creating some cool looking clips to share on Miiverse and even upload to Youtube. Aside from all the additions to the gameplay and online multiplayer, Mario Kart 8 introduces new characters such as the Koopalings and Pink Gold Peach and new items like the racer and item chomping Piranha Plant and the shockwave-inducing Super Horn.
There is no doubt that Mario Kart 8 will be packed to the brim with content for players to indulge in. The more Nintendo shows this new kart racer, the more this writer cannot wait to gather some friends together to create some brand new Mario Kart memories. Also I look forward to diving into the online multiplayer in order to see where my Mario Kart skills rank on the world stage. For those looking to pick up Mario Kart 8, Nintendo is offering a special bonus for registering the game on Club Nintendo before the end of July. Register Mario Kart 8 and get a digital copy of New Super Bros. U, Pikmin 3, The Legend of Zelda: Wind Waker HD or Wii Party U for free. An excellent bonus that even counts when registering the Mario Kart 8 Wii U bundle on Club Nintendo. With all these great incentives, it is better time than ever to pick up a Wii U so do not hesitate. See you on the track.
Monday, April 28, 2014
Top 5 Game Boy Advance Games
Handhelds have always been a generation or two behind the technology found in video game consoles. This significant technological disadvantage has never hurt the popularity of handheld gaming. In fact, it is a non-factor to most except those most obsessed with graphics and hardware specs. The ability to play quality games in the palm of your hand has captured the hearts and minds of gamers around the globe. From black-and-white pick-up and play arcade-like experiences of the Game Boy to fully featured time-consuming 3D worlds of the 3DS and Vita, the landscape of handheld gaming has drastically changed in the past two decades. Nintendo's Game Boy family of handheld systems, which just celebrated its 25th anniversary, has played a major role instituting this change. In particular, the final entry in Nintendo's legendary line of Game Boy systems pushed the bar the furthest before the Nintendo DS brand took over.
The Game Boy Advance put the power of the Super Nintendo, arguably one of the greatest video game consoles ever created, in the palm of your hands. Although small in size, Game Boy Advance cartridges housed some of the best experiences from that beloved era of gaming such as A Link to the Past, Super Mario World, Donkey Kong Country and Final Fantasy VI along with brand new classics like Advance Wars, Golden Sun and Drill Dozer. The Game Boy Advance was the one video game system that introduced this writer to likes of Castlevania, Metroid and Fire Emblem, easily some of my favourite video game franchises. In honour of the Game Boy's silver anniversary and the launch of the Game Boy Advance Virtual Console on Wii U, I would like to share my Top 5 Game Boy Advance games. For this Top 5, I will be excluding any Super Nintendo port because they can overshadow the original titles released for the Game Boy Advance which deserve the recognition. Enjoy the Top 5 and hopefully Nintendo will bring some of these titles to the Virtual Console for all to enjoy.
5. Mega Man Zero
Over the years, Capcom has developed various different iterations of the Blue Bomber from a robot-hunting mercenary to a living computer AI. Each iteration focuses on a different aspect of game design such as the infusion of an overarching story in the X series to the RPG elements of the Battle Network series. The best iteration of Mega Man in this writer's opinion is Mega Man Zero for the Game Boy Advance. Introduced as a character in the X series, Zero finally got the top billing that he was originally meant to receive in Mega Man X with Mega Man Zero. 100 years after the events of Mega Man X, Zero is awakened to help the Reploid resistance in their fight against his former friend X and the Neo Arcadian army. While the story of Mega Man Zero spans four games, it is the first game that set the gold standard for the series with excellent action-platforming, fast-paced combat, challenging yet rewarding difficulty and heart-pumping music. For those who missed out on Mega Man Zero on Game Boy Advance, the Mega Man Zero Collection for the Nintendo DS is a perfect way to experience this series in its entirety.
4. Mario & Luigi: Superstar Saga
No one ever though Mario and RPG mechanics would ever be a good combination. In actuality, Nintendo's iconic plumber is more than well-suited for the RPG genre as proven by both Super Mario RPG and Paper Mario. Inspired by Mario's previous ventures into RPGs, Mario & Luigi: Superstar Saga took Mario RPGs in a different direction by limiting your party to just two characters-- Mario and Luigi. The battles were ultimately turn-based, but involve much more input than your regular RPG. Mario and Luigi always need to be on their toes at all times as they can cause more damage or even outright avoid attacks with a perfectly timed button press. Exploring the overworld in Superstar Saga was not limited by gravity as Mario and Luigi could platform their way through areas to further the story and find hidden items. The Mario Bros. repertoire of special moves and items like hammers and propeller jump allowed them to solve puzzles interspersed throughout the game. Along with the gameplay, the love for Superstar Saga comes from its signature humour which ranges from Luigi dressing up as Princess Peach to allude the main villains to all the hilarious results of missing button presses to initiate Bros. Attacks. While the series has only got better with each entry, Superstar Saga still stands as one of the best RPGs on the Game Boy Advance.
3. Castlevania: Aria of Sorrow
Before the Game Boy Advance, portable Castlevania games were among the worst entries in the series. With the power of the Game Boy Advance and later the Nintendo DS, Konami reversed the stigma firmly placed on portable Castlevanias for the better. Their quality easily outclassed every console Castlevania following Symphony of the Night. In fact, each portable entry has added their own additions to the Metroidvania formula introduced in Symphony of the Night such as Circle of the Moon's Dual Set-up System or the two interchangeable versions of Dracula's Castle in Harmony of Dissonance. Among the three Castlevania games on the Game Boy Advance, Aria of Sorrow is the best. Set in 2035, you play as Soma Cruz, the reincarnation of Dracula, as he stumbles upon Dracula's Castle hidden within a solar eclipse. Trapped in Dracula's Castle, Soma must use his abilities as Dracula's vessel to escape before transforming into the iconic vampire. Aria of Sorrow refines the same action-platforming and RPG mechanics used in the other Castlevania games for the Game Boy Advance to perfection. What differentiates Aria of Sorrow from other entires in the series is the Tactical Soul system. Instead of interchanging a select number of sub-weapons, Soma is able to absorb the souls of fallen enemies to acquire new attacks, summonable familiars, stat boosts and abilities which open up new areas to explore. Equipping different combinations of souls allows you to create your own unique Soma with the attacks and abilities you want to use. With the poor direction Castlevania has taken in recent years, Aria of Sorrow is a shining example of how great this franchise can be.
2. Fire Emblem
Fire Emblem is a series with a long and storied history. Sadly that long and storied history was exclusive to Japan until 2003. The first Fire Emblem to reach North American shores is one of the best tactical strategy games on any game system. Following the adventures of Eliwood, Hector and Lynn, three lords from the continent of Elibe, Fire Emblem tasks players with taking an army of allies to stop the evil forces of the Black Fang and their pursuit to unleash the powers of the Dragon Gate on the world. Fire Emblem's greatest strength came from the gameplay which has one managing the strengths and weaknesses of weapons and magic, the durability of items, character stats and the range of allies and enemies to overcome insurmountable odds. At the game's best, it feels like playing a game of chess with medieval knights and wizards as your chess pieces. Along with introducing North American audiences to the core mechanics of the series, Fire Emblem introduced players to its most signature feature-- the permanent death of ally units. This feature caused plenty of chapter restarts from yours truly, but it made you feel connected to your units in a way no other tactical strategy game has done before. No longer were these units expendable pawns; they were living, breathing characters that you cared for and grew attached to over the course of the game. Their loss packed much more weight than losing a unit in a game like Advance Wars or Starcraft. This emotional weight along with excellent game mechanics made Fire Emblem a defining experience for the strategy genre in general.
1. Metroid: Zero Mission
Out of all the experiences available on the Game Boy Advance, one stands taller than the rest. This experience comes from gaming's favourite bounty hunter, Samus Aran. Actually, it is the remake of her first adventure to Planet Zebes in the original Metroid. Metroid may be an iconic achievement in video game design and development, but certain aspects of the game, namely the graphics and the unguided structure of the game, have not stood the test of time. Zero Mission took the original Metroid and upgraded the gameplay, graphics, level design, music and story to the masterful quality of Super Metroid. Zero Mission made Metroid better in every conceivable way and that was not the only thing it did. Zero Mission expanded on the original story of Metroid. No longer was defeating Mother Brain the final thing Samus did on Planet Zebes. In trying to leave Zebes, Samus is shot down by Space Pirates and stripped down to her Zero Suit. With no power to fight regular enemies, the game changes from your standard 2D action-platformer to a compelling 2D stealth game as Samus tracks down a brand new Power Suit in order to finally escape the clutches of Zebes. This incredible twist gave the final act of Metroid a greater sense of danger and vulnerability than fighting off countless waves of metroids. Hands down, Metroid: Zero Mission is the definitive version of a classic which preserves it against the negative effects of Father Time.
The Game Boy Advance put the power of the Super Nintendo, arguably one of the greatest video game consoles ever created, in the palm of your hands. Although small in size, Game Boy Advance cartridges housed some of the best experiences from that beloved era of gaming such as A Link to the Past, Super Mario World, Donkey Kong Country and Final Fantasy VI along with brand new classics like Advance Wars, Golden Sun and Drill Dozer. The Game Boy Advance was the one video game system that introduced this writer to likes of Castlevania, Metroid and Fire Emblem, easily some of my favourite video game franchises. In honour of the Game Boy's silver anniversary and the launch of the Game Boy Advance Virtual Console on Wii U, I would like to share my Top 5 Game Boy Advance games. For this Top 5, I will be excluding any Super Nintendo port because they can overshadow the original titles released for the Game Boy Advance which deserve the recognition. Enjoy the Top 5 and hopefully Nintendo will bring some of these titles to the Virtual Console for all to enjoy.
5. Mega Man Zero
Over the years, Capcom has developed various different iterations of the Blue Bomber from a robot-hunting mercenary to a living computer AI. Each iteration focuses on a different aspect of game design such as the infusion of an overarching story in the X series to the RPG elements of the Battle Network series. The best iteration of Mega Man in this writer's opinion is Mega Man Zero for the Game Boy Advance. Introduced as a character in the X series, Zero finally got the top billing that he was originally meant to receive in Mega Man X with Mega Man Zero. 100 years after the events of Mega Man X, Zero is awakened to help the Reploid resistance in their fight against his former friend X and the Neo Arcadian army. While the story of Mega Man Zero spans four games, it is the first game that set the gold standard for the series with excellent action-platforming, fast-paced combat, challenging yet rewarding difficulty and heart-pumping music. For those who missed out on Mega Man Zero on Game Boy Advance, the Mega Man Zero Collection for the Nintendo DS is a perfect way to experience this series in its entirety.
4. Mario & Luigi: Superstar Saga
No one ever though Mario and RPG mechanics would ever be a good combination. In actuality, Nintendo's iconic plumber is more than well-suited for the RPG genre as proven by both Super Mario RPG and Paper Mario. Inspired by Mario's previous ventures into RPGs, Mario & Luigi: Superstar Saga took Mario RPGs in a different direction by limiting your party to just two characters-- Mario and Luigi. The battles were ultimately turn-based, but involve much more input than your regular RPG. Mario and Luigi always need to be on their toes at all times as they can cause more damage or even outright avoid attacks with a perfectly timed button press. Exploring the overworld in Superstar Saga was not limited by gravity as Mario and Luigi could platform their way through areas to further the story and find hidden items. The Mario Bros. repertoire of special moves and items like hammers and propeller jump allowed them to solve puzzles interspersed throughout the game. Along with the gameplay, the love for Superstar Saga comes from its signature humour which ranges from Luigi dressing up as Princess Peach to allude the main villains to all the hilarious results of missing button presses to initiate Bros. Attacks. While the series has only got better with each entry, Superstar Saga still stands as one of the best RPGs on the Game Boy Advance.
Before the Game Boy Advance, portable Castlevania games were among the worst entries in the series. With the power of the Game Boy Advance and later the Nintendo DS, Konami reversed the stigma firmly placed on portable Castlevanias for the better. Their quality easily outclassed every console Castlevania following Symphony of the Night. In fact, each portable entry has added their own additions to the Metroidvania formula introduced in Symphony of the Night such as Circle of the Moon's Dual Set-up System or the two interchangeable versions of Dracula's Castle in Harmony of Dissonance. Among the three Castlevania games on the Game Boy Advance, Aria of Sorrow is the best. Set in 2035, you play as Soma Cruz, the reincarnation of Dracula, as he stumbles upon Dracula's Castle hidden within a solar eclipse. Trapped in Dracula's Castle, Soma must use his abilities as Dracula's vessel to escape before transforming into the iconic vampire. Aria of Sorrow refines the same action-platforming and RPG mechanics used in the other Castlevania games for the Game Boy Advance to perfection. What differentiates Aria of Sorrow from other entires in the series is the Tactical Soul system. Instead of interchanging a select number of sub-weapons, Soma is able to absorb the souls of fallen enemies to acquire new attacks, summonable familiars, stat boosts and abilities which open up new areas to explore. Equipping different combinations of souls allows you to create your own unique Soma with the attacks and abilities you want to use. With the poor direction Castlevania has taken in recent years, Aria of Sorrow is a shining example of how great this franchise can be.
Fire Emblem is a series with a long and storied history. Sadly that long and storied history was exclusive to Japan until 2003. The first Fire Emblem to reach North American shores is one of the best tactical strategy games on any game system. Following the adventures of Eliwood, Hector and Lynn, three lords from the continent of Elibe, Fire Emblem tasks players with taking an army of allies to stop the evil forces of the Black Fang and their pursuit to unleash the powers of the Dragon Gate on the world. Fire Emblem's greatest strength came from the gameplay which has one managing the strengths and weaknesses of weapons and magic, the durability of items, character stats and the range of allies and enemies to overcome insurmountable odds. At the game's best, it feels like playing a game of chess with medieval knights and wizards as your chess pieces. Along with introducing North American audiences to the core mechanics of the series, Fire Emblem introduced players to its most signature feature-- the permanent death of ally units. This feature caused plenty of chapter restarts from yours truly, but it made you feel connected to your units in a way no other tactical strategy game has done before. No longer were these units expendable pawns; they were living, breathing characters that you cared for and grew attached to over the course of the game. Their loss packed much more weight than losing a unit in a game like Advance Wars or Starcraft. This emotional weight along with excellent game mechanics made Fire Emblem a defining experience for the strategy genre in general.
1. Metroid: Zero Mission
Out of all the experiences available on the Game Boy Advance, one stands taller than the rest. This experience comes from gaming's favourite bounty hunter, Samus Aran. Actually, it is the remake of her first adventure to Planet Zebes in the original Metroid. Metroid may be an iconic achievement in video game design and development, but certain aspects of the game, namely the graphics and the unguided structure of the game, have not stood the test of time. Zero Mission took the original Metroid and upgraded the gameplay, graphics, level design, music and story to the masterful quality of Super Metroid. Zero Mission made Metroid better in every conceivable way and that was not the only thing it did. Zero Mission expanded on the original story of Metroid. No longer was defeating Mother Brain the final thing Samus did on Planet Zebes. In trying to leave Zebes, Samus is shot down by Space Pirates and stripped down to her Zero Suit. With no power to fight regular enemies, the game changes from your standard 2D action-platformer to a compelling 2D stealth game as Samus tracks down a brand new Power Suit in order to finally escape the clutches of Zebes. This incredible twist gave the final act of Metroid a greater sense of danger and vulnerability than fighting off countless waves of metroids. Hands down, Metroid: Zero Mission is the definitive version of a classic which preserves it against the negative effects of Father Time.
Labels:
3DS,
Capcom,
Castlevania,
DS,
Final Fantasy,
Fire Emblem,
Game Boy,
Game Boy Advance,
Golden Sun,
Mario,
Mario & Luigi,
Mega Man,
Mega Man Zero,
Metroid,
Nintendo,
SNES,
The Legend of Zelda,
Virtual Console,
Wii U
Wednesday, March 26, 2014
Hump Day Music: Flossophy Impressions
When I updated Silver Bit six times a week back in 2012, Hump Day Music was one of Silver Bit's staples much like Bit by Bit. Every Wednesday, I would share a piece of video game music or music loosely related to video games to help readers get through the middle of the week. As things got busier, Hump Day Music sadly became a thing of the past. I could never update Silver Bit enough to keep Hump Day Music as a recurring article. After picking up Brentalfloss' newest CD Flossophy a few weeks back and listening it on repeat ever since, I am glad to bring back Hump Day Music for a special review of this CD.
For the uneducated, Brentalfloss is a musician who became popular amongst gamers for his "With Lyrics" videos which add lyrics to video game music from games like Mario, Mega Man and Castlevania. Flossophy is Brentfloss' third studio album following What If This CD... Had Lyrics? and Bits of Me. Flossophy contains twenty tracks including album versions of songs previously released on Youtube, iTunes and Bandcamp like The Team Fortress 2 Song and Cave Story with Lyrics and brand new, never before released songs such as Earthbound with Lyrics and Metroid: Fight for Love. The album has a great variety of tracks that range from comedic songs to serious songs and fast blood-pumping songs to slow soothing songs. The album's variety makes each track feel special and fill a different void. There are no songs that sound the same or produce the same feeling within the listener. First and foremost, Flossophy is made for those who love video games and video game music. With that audience in mind, there are a lot of great jokes and parodies found throughout the album. From giving light to the downfalls of modern console releases to making fun of how awkward the messages transferred through StreetPass are to portraying the Link from A Link to the Past as a self-centered obnoxious hero, there are plenty of jokes and parodies to keep any gamer smiling throughout. Aside from the variety, jokes and parodies, one's enjoyment of Flossophy will come from the songs themselves. The selection on this album are some of Brentalfloss' best. While every track on Flossophy is at least worth a listen, there are seventeen this writer believes are well worth listening to more than once. Among those seventeen, the tracks that stand out above the rest are Super Mario Land with Lyrics, Ken's Theme with Lyrics, Cave Story with Lyrics, Zidane to Vivi, Ballad of the Mages and Metroid: Fight for Love. Like with most albums, there are a few tracks that add little to one's enjoyment of Flossophy. In particular, those tracks are Game Launch Rock!, The Game Over Tinies and The Bioshock Song. Each track tries to be drastically unique, but the attempts do not resonate like the other tracks on the album.
Although it may be for a niche audience, Flossophy is a great album and serves as a excellent homage to the video games that inspired it. No matter if you pick the album up digitally for ten dollars or physically for thirteen plus shipping and handling, Flossophy is well worth the asking price. If you are interested, you can pick the album up digitally on iTunes, Bandcamp, Amazon and Google Play and physically from Level Up Studios website. Hump Day Music would not be complete if I did not leave a song for everybody to enjoy. In particular, one of the songs featured on Flossophy--Ballad of the Mages.
Labels:
A Link to the Past,
Bandcamp,
BioShock,
Bits of Me,
Brentalfloss,
Castlevania,
Cave Story,
Earthbound,
Final Fantasy,
iTunes,
Mario,
Mega Man,
Metroid,
Street Fighter,
Team Fortress,
The Legend of Zelda,
Youtube
Monday, February 10, 2014
Year in Review 2013: Game of the Year
It has taken a long time to get to this point, but we are finally at the very end of Silver Bit's Year in Review 2013. To end off this month long journey is the most prestigious award of any year, the Game of the Year. There were many Game of the Year caliber games that released in 2013. Tomb Raider, Rayman Legends, The Legend of Zelda: A Link Between Worlds and Super Mario 3D World were all in top contention for this writer's pick for Game of the Year, but they were all beat out by one game. Released very early in 2013, this game could not be dethroned as the best video game experience of 2013 in my humble opinion. I easily dumped well over one hundred hours into this game and could easily dump hundreds more. This game is Fire Emblem Awakening.
What have I not already said about Fire Emblem Awakening? While Awakening might not be the 3DS's killer app (that title easily belongs to Pokemon X and Y), it is the greatest game released for the handheld to date. Fire Emblem Awakening easily combines the past, present and future of the series in one game. There are tons of nods to older entries in the series even allowing you to battle and recruit characters from past Fire Emblem games. Awakening takes on the present with key refinements to the core Fire Emblem mechanics to create some of the most superb tactical gameplay found in any game. The future of the series comes in the drastic improvement of the support system from boosting stats in battle to even marrying other characters (along with the results of the marriage) and the game's incredible StreetPass and SpotPass functionality. On top of all the great mechanics, there are hundreds of hours of content packed on Awakening's 3DS cartridge from sidequests to extra skirmishes and even more to download from SpotPass or the Nintendo eShop. Although all the Fire Emblem games are all excellent games in their own right, Fire Emblem Awakening is hands down the greatest game in Nintendo and Intelligent System's storied strategy series and the 2013 Game of the Year.
What have I not already said about Fire Emblem Awakening? While Awakening might not be the 3DS's killer app (that title easily belongs to Pokemon X and Y), it is the greatest game released for the handheld to date. Fire Emblem Awakening easily combines the past, present and future of the series in one game. There are tons of nods to older entries in the series even allowing you to battle and recruit characters from past Fire Emblem games. Awakening takes on the present with key refinements to the core Fire Emblem mechanics to create some of the most superb tactical gameplay found in any game. The future of the series comes in the drastic improvement of the support system from boosting stats in battle to even marrying other characters (along with the results of the marriage) and the game's incredible StreetPass and SpotPass functionality. On top of all the great mechanics, there are hundreds of hours of content packed on Awakening's 3DS cartridge from sidequests to extra skirmishes and even more to download from SpotPass or the Nintendo eShop. Although all the Fire Emblem games are all excellent games in their own right, Fire Emblem Awakening is hands down the greatest game in Nintendo and Intelligent System's storied strategy series and the 2013 Game of the Year.
Monday, February 3, 2014
Year in Review 2013: The Games Part 2
Welcome to the second part of Silver Bit's best games of 2013. Last time, I listed my favourite games from the first eight months of the year. Now, it is time to look at the last six months of 2013. The last half of 2013 had me glued to my 3DS and Wii U with great games mostly from Nintendo, but one also from Ubisoft. These games easily stood above the yearly sequels which dominate the holiday season. Again enjoy this conclusion to the best games of 2013 and if there is any game that I may have overlooked do not be afraid to share in the comments.
Rayman Legends
Delays could not hold back the quality of Ubisoft Montpellier's masterpiece, Rayman Legends. This game was the reason I bought a Wii U and it lived up to my expectations and more. Rayman Legends is platforming fans dream come true. The pacing is excellent, the speed and responsiveness of the controls is spot-on and the level design is genius. While all versions of Legends are great, the Wii U version stands as the definitive edition of the game. Legends for the Wii U is built from the ground-up with Nintendo's system in mind. The Wii U game pad is integrated perfectly as it is used to easily zip around the game's interactive menus and for special Murphy levels. In these Murphy levels, the player with the game pad controls the fairy-like Murphy while another player or the computer controls another character. As Murphy, the player creates a safe path for the other character by interacting with the environment through tilting the game pad or swiping the screen. I cannot talk about Rayman Legends without mentioning the superb music levels. These levels will push your platforming skills to their limits as you run, jump and bash enemies to the beat of remixed versions of Eye of the Tiger and Black Betty. Legends is so amazing that it even trumps Mario's recent efforts in the 2D platforming space. Nintendo's mascot could learn a thing or two from Ubisoft's limbless hero and this must-own title.
Pokemon X & Y
People have been clamouring to see Pokemon make the true jump to 3D for ages. With Pokemon X and Y, those prayers have been answered. A fully 3D world has brought on the biggest changes for the series in years. The 3D models bring new life to world of Pokemon as they make battles much more dramatic with new camera angles and attack animations. Seeing an actual Flamethrower or Bubblebeam come out of a Pokemon's mouth is an incredible sight especially when compared to the limited attack animations of past entries. Aside from choosing your gender, Pokemon X and Y offers a whole suite of customization to your avatar. You can buy new clothes, accessories and even change your haircut. This freedom allows players create an avatar that truly reflects their personal tastes. The major changes come with the addition of Mega Evolutions and the online offerings. Mega Evolutions are temporary forms that can only be used in battle. Once you have a Mega Stone for a certain Pokemon and the Mega Ring, you can unleash these powerful new forms on your foes. These new evolutions add an interesting new strategy to battle, but are limited to one Mega Evolution per battle. The online offerings for X and Y are incredible as you no longer have to go to certain locations to connect with Pokemon fans across the globe. Just enable the 3DS's wireless connection and you can connect with anybody at anytime. Trading and battling online is the same as before but the addition of Wonder Trade is just amazing. Wonder Trade may scare a few because it is anonymous trading with anybody in the world, but it is incredibly addicting and thrilling. While I can easily go on for days about the greatness of Pokemon X and Y, there are some shortcomings in the story and post-game content. Aside from those shortcomings, these games are the next big evolution for Nintendo's venerable monster hunting series.
The Legend of Zelda: A Link Between Worlds
As a sequel to arguably one of the greatest games in Legend of Zelda history, A Link to the Past, A Link Between Worlds had a lot to live up to. Funny enough, Link's first original adventure on the 3DS easily surpassed these titanic expectations by usurping tradition. For the longest time, The Legend of Zelda has been a rather linear affair. Find dungeon, collect item from dungeon, use item to beat boss, rinse and repeat. There is more to this franchise than my over-simplified explanation of its linear nature, but you get the gist of it. The first few entries in the series allowed the player to explore and complete dungeons in any order; a design choice that A Link Between Worlds fully embraces. After the first dungeon, you gain access to Rovio's shop. Through this shop, the player can buy or rent any item they need to complete whatever dungeon they want. Outright purchasing items is not available right away so you are forced to rent items. The risk of renting items comes with death as you lose all those items. It is a risk-reward system that makes the game much more intense. Early on in A Link Between Worlds, you get a bracelet that allows Link to merge with any flat surface. This bracelet opens up the game to tons of mind-bending puzzles which forces you to think in a whole different way. All-in-all, The Legend of Zelda: A Link Between Worlds is a worthy successor to A Link to the Past, an outstanding entry in this series and easily this writer's runner-up for best game of 2013.
Super Mario 3D World
While gaming's favourite plumber may have stiff competition on the 2D platforming front, Mario is the king and ruler of the 3D platformer. Super Mario 3D World had a horrible first showing as many were expecting the next evolution of Super Mario Galaxy rather than a console sequel to Super Mario 3D Land for the 3DS. While the later trailers and gameplay footage did a better job of showing off the greatness of 3D World's gameplay, once people got their hands on this game the rest was history. Super Mario 3D World takes the excellent blend of 2D and 3D Mario gameplay introduced in 3D Land and expands on it in new and creative ways. There are a plethora of power-ups both new and old, but the one that stands head and shoulders above them all is the Cat Suit. Although this new suit makes Mario and company look all cute and cuddly, it adds the integral ability to climb walls for a set period of time and the lunge attack, which serves both as an extended jump and an offensive move. 3D World's other main feature is the four-player multiplayer. While I personally played 3D World as single player experience, the time I did spend playing multiplayer was a blast. Super Mario 3D World perfectly balances working cooperatively and competing for top honours (and that damn crown!) as players have more room in a 3D space to avoid constantly running into one another like in Super Mario Bros. Wii and U. It is incredibly hard to summarize everything that Super Mario 3D World has to offer from the brand new overworld map to the great amount of challenging bonus levels. Hands down, Super Mario 3D World is THE reason to own a Wii U.
Rayman Legends
Delays could not hold back the quality of Ubisoft Montpellier's masterpiece, Rayman Legends. This game was the reason I bought a Wii U and it lived up to my expectations and more. Rayman Legends is platforming fans dream come true. The pacing is excellent, the speed and responsiveness of the controls is spot-on and the level design is genius. While all versions of Legends are great, the Wii U version stands as the definitive edition of the game. Legends for the Wii U is built from the ground-up with Nintendo's system in mind. The Wii U game pad is integrated perfectly as it is used to easily zip around the game's interactive menus and for special Murphy levels. In these Murphy levels, the player with the game pad controls the fairy-like Murphy while another player or the computer controls another character. As Murphy, the player creates a safe path for the other character by interacting with the environment through tilting the game pad or swiping the screen. I cannot talk about Rayman Legends without mentioning the superb music levels. These levels will push your platforming skills to their limits as you run, jump and bash enemies to the beat of remixed versions of Eye of the Tiger and Black Betty. Legends is so amazing that it even trumps Mario's recent efforts in the 2D platforming space. Nintendo's mascot could learn a thing or two from Ubisoft's limbless hero and this must-own title.
Pokemon X & Y
People have been clamouring to see Pokemon make the true jump to 3D for ages. With Pokemon X and Y, those prayers have been answered. A fully 3D world has brought on the biggest changes for the series in years. The 3D models bring new life to world of Pokemon as they make battles much more dramatic with new camera angles and attack animations. Seeing an actual Flamethrower or Bubblebeam come out of a Pokemon's mouth is an incredible sight especially when compared to the limited attack animations of past entries. Aside from choosing your gender, Pokemon X and Y offers a whole suite of customization to your avatar. You can buy new clothes, accessories and even change your haircut. This freedom allows players create an avatar that truly reflects their personal tastes. The major changes come with the addition of Mega Evolutions and the online offerings. Mega Evolutions are temporary forms that can only be used in battle. Once you have a Mega Stone for a certain Pokemon and the Mega Ring, you can unleash these powerful new forms on your foes. These new evolutions add an interesting new strategy to battle, but are limited to one Mega Evolution per battle. The online offerings for X and Y are incredible as you no longer have to go to certain locations to connect with Pokemon fans across the globe. Just enable the 3DS's wireless connection and you can connect with anybody at anytime. Trading and battling online is the same as before but the addition of Wonder Trade is just amazing. Wonder Trade may scare a few because it is anonymous trading with anybody in the world, but it is incredibly addicting and thrilling. While I can easily go on for days about the greatness of Pokemon X and Y, there are some shortcomings in the story and post-game content. Aside from those shortcomings, these games are the next big evolution for Nintendo's venerable monster hunting series.
The Legend of Zelda: A Link Between Worlds
As a sequel to arguably one of the greatest games in Legend of Zelda history, A Link to the Past, A Link Between Worlds had a lot to live up to. Funny enough, Link's first original adventure on the 3DS easily surpassed these titanic expectations by usurping tradition. For the longest time, The Legend of Zelda has been a rather linear affair. Find dungeon, collect item from dungeon, use item to beat boss, rinse and repeat. There is more to this franchise than my over-simplified explanation of its linear nature, but you get the gist of it. The first few entries in the series allowed the player to explore and complete dungeons in any order; a design choice that A Link Between Worlds fully embraces. After the first dungeon, you gain access to Rovio's shop. Through this shop, the player can buy or rent any item they need to complete whatever dungeon they want. Outright purchasing items is not available right away so you are forced to rent items. The risk of renting items comes with death as you lose all those items. It is a risk-reward system that makes the game much more intense. Early on in A Link Between Worlds, you get a bracelet that allows Link to merge with any flat surface. This bracelet opens up the game to tons of mind-bending puzzles which forces you to think in a whole different way. All-in-all, The Legend of Zelda: A Link Between Worlds is a worthy successor to A Link to the Past, an outstanding entry in this series and easily this writer's runner-up for best game of 2013.
Super Mario 3D World
While gaming's favourite plumber may have stiff competition on the 2D platforming front, Mario is the king and ruler of the 3D platformer. Super Mario 3D World had a horrible first showing as many were expecting the next evolution of Super Mario Galaxy rather than a console sequel to Super Mario 3D Land for the 3DS. While the later trailers and gameplay footage did a better job of showing off the greatness of 3D World's gameplay, once people got their hands on this game the rest was history. Super Mario 3D World takes the excellent blend of 2D and 3D Mario gameplay introduced in 3D Land and expands on it in new and creative ways. There are a plethora of power-ups both new and old, but the one that stands head and shoulders above them all is the Cat Suit. Although this new suit makes Mario and company look all cute and cuddly, it adds the integral ability to climb walls for a set period of time and the lunge attack, which serves both as an extended jump and an offensive move. 3D World's other main feature is the four-player multiplayer. While I personally played 3D World as single player experience, the time I did spend playing multiplayer was a blast. Super Mario 3D World perfectly balances working cooperatively and competing for top honours (and that damn crown!) as players have more room in a 3D space to avoid constantly running into one another like in Super Mario Bros. Wii and U. It is incredibly hard to summarize everything that Super Mario 3D World has to offer from the brand new overworld map to the great amount of challenging bonus levels. Hands down, Super Mario 3D World is THE reason to own a Wii U.
Monday, December 23, 2013
The Seventh Generation: Essential Games
What makes a game essential? Is it the cutting-edge graphics, the gigantic scope, the innovative gameplay or the masterful mechanics? An essential game may include one or more of these aspects, but having these aspects does not automatically make a game essential. In this writer's honest opinion, an essential game is not the highest rated or most popular game out on the market. An essential game is one that NEEDS to be experienced by everyone who plays video games.
There were a ton of great games from this past generation. To boil all those great games down to a list of nine essential games is an incredibly hard and daunting process. This writer took a lot of time and care in putting together a list that encompassed the experiences that defined the seventh console generation from the largest blockbusters to the smallest experiments. There may be some omissions such as BioShock, Grand Theft Auto IV or The Elder Scrolls V: Skyrim, but this writer has not played enough of these games to even form an opinion on them much less name them an essential game of this past generation. Without further ado, let us dive into the final entry of The Seventh Generation, the essential games of the last console generation.
Portal
Originally bundled with Half-Life 2 and Team Fortress 2 in The Orange Box, it looked like Portal would be overshadowed by Valve's heavyweights. Fortunately, Portal was never overshadowed. The game's expertly crafted humour, perfectly developed villain and incredibly unique puzzle mechanics made Portal an instant classic. Portal has the player take control of a test subject at the Aperture Science Enrichment Center. Equipped with only the Portal Gun, the player is tasked with completing a gauntlet of test chambers which grow more difficult and dangerous as the player advances. Throughout these chambers, the player is constantly berated by a computer AI known as GLaDOS. While GLaDOS is the antagonist of Portal, she spouts the funniest and most memorable lines of the game. Even though Portal can be beaten within a few hours, you grow to love the characters, the enemies, the dialogue, the Portal Gun, the level design and the puzzles. If it was not for this little game stuck on The Orange Box, gamers would have never learned to think with portals.
Rock Band
At one point or another, everybody has wanted to be a rock star. The dream of singing your heart out, shredding the strings on a guitar or smacking a set of drums in front of a sea of thousands is one that many imagine, but few actually live. Many games have tried to emulate the thrill of being a rock star, but only a handful have succeeded in fulfilling this childhood dream. Rock Band is among the pinnacle of these games. Using the plastic instruments that come packaged with the game, one can emulate being in a band with friends and family or play the guitar, drums or sing solo. With the focus on local multiplayer, Rock Band quickly became the most popular party game of this generation because of its excellent accessibility. While sequels and future rhythm games made improvements on the original, nothing will ever beat the euphoric thrill of getting three to four people together to play in Rock Band. Rock Band brought the rhythm genre to its greatest peak and no other rhythm game has been able to recreate the magic this game created.
Mass Effect
The Mass Effect trilogy as a whole encompasses the three greatest games of this past generation. Perfectly blending the combat of a third-person action game with the complex systems of a RPG and single-handedly revolutionizing the art of storytelling in this medium as one's decisions followed them throughout each game in the series, the Mass Effect trilogy is an astonishing feat of artistry. As great as all three Mass Effect games are, this writer can only choose one for this list--the original Mass Effect. The sole reason this writer bought a Xbox 360, the original Mass Effect is unlike any game before it. You are given the freedom to create whatever Shepard you desire. Male or female, good or evil, tactically savvy or guns blazing, the player's Shepard is not just their avatar, it is an extension of themselves. From the heart-racing thrill of threatening a journalist on the Citadel to the heart-wrenching indecision of choosing the fate of a crew mate, an entire fleet of soldiers or a small group of Council delegates, Mass Effect is never afraid in giving players decisions no matter their difficulty. If there is one RPG that you play from this past generation, make it BioWare's sci-fi masterpiece Mass Effect.
Super Mario Galaxy
Just like Super Mario 64 defined the 3D platformer during the fifth console generation, Super Mario Galaxy defined the future of this genre. No longer restricted by flat surfaces, Mario traversed a number of spherical planetoids on his way to retrieve all the missing stars. Playing around with gravity in interesting ways, Galaxy provided new ways to maneuver around a three dimensional space. The motion capabilities of the Wii remote are expertly used to ease jumping, interact with objects in the environment and control Mario on different rides such as a ball or a manta ray. Super Mario Galaxy is the premier platforming game of this generation and it should not be skipped over by any gamer.
Uncharted 2: Among Thieves
This writer considers Uncharted 3: Drake's Deception to be the best entry in Naught Dog's venerable series. Although if it was not for the excellence of Uncharted 2: Among Thieves, there would be no third entry in the Uncharted series. That is the reason Among Thieves makes this list over Drake's Deception. Uncharted 2 launched Nathan Drake and Naughty Dog into superstardom. It is an exhilarating roller coaster ride from beginning to end with some unbelievable set pieces like battling mercenaries in a collapsing building or traversing a moving train as a helicopter guns Drake down. Aside from the Hollywood blockbuster-like moments, Uncharted 2 has a solid base of third-person shooting, visceral hand-to-hand combat and parkour-like platforming. Uncharted 2: Among Thieves single-handedly created a juggernaut franchise for Sony this past generation and going forward into the future.
Batman: Arkham City
Batman: Arkham City is the ultimate superhero and ultimate Batman game. Arkham City is a fully realized world where the player is given the skills and abilities to explore every nook and cranny, fight waves of convicts, tackle story missions or collect hundreds of creatively hidden collectables. One can easily lose tons of hours just playing around in Arkham City's open world. Any gamer no matter if they are hardcore fans of the Dark Knight or know nothing about the Caped Crusader will enjoy the amazing experience Arkham City offers. It puts you in the shoes of a superhero like no other game has ever done before and few could possibly do after. Batman: Arkham City is the best licensed game of this generation and arguably of all-time.
The Legend of Zelda: Skyward Sword
Unlike Twilight Princess, which launched with the Wii, The Legend of Zelda: Skyward Sword is built from the ground up for the Nintendo's motion-based console. In short, Skyward Sword stands as the pinnacle of the Wii’s library, an example why high definition graphics do not make games better and why motion controls are not just a gimmick. Skyward Sword offers one-to-one swordplay like no game has ever achieved before or since, an excellent array of items with intuitive motion controls from old favourites like the bombs to new choices such as the beetle, mind-bending puzzles, beautifully constructed dungeons and a wonderfully orchestrated soundtrack (a first for the Zelda series). Arguably the greatest game of this generation, The Legend of Zelda: Skyward Sword stands as the embodiment of the pure fun and emotion brought forth by Nintendo's mission with the Wii.
Journey
Journey is one of the most unique experiences of this past generation. There are no tutorials, no real instructions. You are just dropped into a seemingly barren desert with this profile of a mountain in the distance. The controls are simple yet incredibly intuitive, the graphics and art are just jaw dropping, the music is beautiful and the puzzles, while simple, are very charming and engaging. Journey is a soothing and relaxing experience that can easily be finished in one sitting, which makes the game easy to replay again and again. This writer cannot stress how amazing of an experience this game is. Journey is a game that cannot be captured in words or through video. Journey is a game that must be experienced to understand its greatness.
The Walking Dead
Unlike any experience in this medium, The Walking Dead transcends the title of being a mere licensed game. Fans of this property or not, The Walking Dead is an emotional tale that anyone will easily be drawn into. The Walking Dead will make you laugh, cry, scared, disgusted, shocked, surprised, intrigued and every emotion in between. When everything is said and done, you will be amazed at how much you care about each and every character you meet and interact with in this game and contemplate on what could have been if you made different decisions. The Walking Dead is hands down the benchmark for modern adventure games and should be experienced by all gamers mature enough to play it.
There were a ton of great games from this past generation. To boil all those great games down to a list of nine essential games is an incredibly hard and daunting process. This writer took a lot of time and care in putting together a list that encompassed the experiences that defined the seventh console generation from the largest blockbusters to the smallest experiments. There may be some omissions such as BioShock, Grand Theft Auto IV or The Elder Scrolls V: Skyrim, but this writer has not played enough of these games to even form an opinion on them much less name them an essential game of this past generation. Without further ado, let us dive into the final entry of The Seventh Generation, the essential games of the last console generation.
Portal
Originally bundled with Half-Life 2 and Team Fortress 2 in The Orange Box, it looked like Portal would be overshadowed by Valve's heavyweights. Fortunately, Portal was never overshadowed. The game's expertly crafted humour, perfectly developed villain and incredibly unique puzzle mechanics made Portal an instant classic. Portal has the player take control of a test subject at the Aperture Science Enrichment Center. Equipped with only the Portal Gun, the player is tasked with completing a gauntlet of test chambers which grow more difficult and dangerous as the player advances. Throughout these chambers, the player is constantly berated by a computer AI known as GLaDOS. While GLaDOS is the antagonist of Portal, she spouts the funniest and most memorable lines of the game. Even though Portal can be beaten within a few hours, you grow to love the characters, the enemies, the dialogue, the Portal Gun, the level design and the puzzles. If it was not for this little game stuck on The Orange Box, gamers would have never learned to think with portals.
Rock Band
At one point or another, everybody has wanted to be a rock star. The dream of singing your heart out, shredding the strings on a guitar or smacking a set of drums in front of a sea of thousands is one that many imagine, but few actually live. Many games have tried to emulate the thrill of being a rock star, but only a handful have succeeded in fulfilling this childhood dream. Rock Band is among the pinnacle of these games. Using the plastic instruments that come packaged with the game, one can emulate being in a band with friends and family or play the guitar, drums or sing solo. With the focus on local multiplayer, Rock Band quickly became the most popular party game of this generation because of its excellent accessibility. While sequels and future rhythm games made improvements on the original, nothing will ever beat the euphoric thrill of getting three to four people together to play in Rock Band. Rock Band brought the rhythm genre to its greatest peak and no other rhythm game has been able to recreate the magic this game created.
Mass Effect
The Mass Effect trilogy as a whole encompasses the three greatest games of this past generation. Perfectly blending the combat of a third-person action game with the complex systems of a RPG and single-handedly revolutionizing the art of storytelling in this medium as one's decisions followed them throughout each game in the series, the Mass Effect trilogy is an astonishing feat of artistry. As great as all three Mass Effect games are, this writer can only choose one for this list--the original Mass Effect. The sole reason this writer bought a Xbox 360, the original Mass Effect is unlike any game before it. You are given the freedom to create whatever Shepard you desire. Male or female, good or evil, tactically savvy or guns blazing, the player's Shepard is not just their avatar, it is an extension of themselves. From the heart-racing thrill of threatening a journalist on the Citadel to the heart-wrenching indecision of choosing the fate of a crew mate, an entire fleet of soldiers or a small group of Council delegates, Mass Effect is never afraid in giving players decisions no matter their difficulty. If there is one RPG that you play from this past generation, make it BioWare's sci-fi masterpiece Mass Effect.
Super Mario Galaxy
Just like Super Mario 64 defined the 3D platformer during the fifth console generation, Super Mario Galaxy defined the future of this genre. No longer restricted by flat surfaces, Mario traversed a number of spherical planetoids on his way to retrieve all the missing stars. Playing around with gravity in interesting ways, Galaxy provided new ways to maneuver around a three dimensional space. The motion capabilities of the Wii remote are expertly used to ease jumping, interact with objects in the environment and control Mario on different rides such as a ball or a manta ray. Super Mario Galaxy is the premier platforming game of this generation and it should not be skipped over by any gamer.
Uncharted 2: Among Thieves
This writer considers Uncharted 3: Drake's Deception to be the best entry in Naught Dog's venerable series. Although if it was not for the excellence of Uncharted 2: Among Thieves, there would be no third entry in the Uncharted series. That is the reason Among Thieves makes this list over Drake's Deception. Uncharted 2 launched Nathan Drake and Naughty Dog into superstardom. It is an exhilarating roller coaster ride from beginning to end with some unbelievable set pieces like battling mercenaries in a collapsing building or traversing a moving train as a helicopter guns Drake down. Aside from the Hollywood blockbuster-like moments, Uncharted 2 has a solid base of third-person shooting, visceral hand-to-hand combat and parkour-like platforming. Uncharted 2: Among Thieves single-handedly created a juggernaut franchise for Sony this past generation and going forward into the future.
Batman: Arkham City
Batman: Arkham City is the ultimate superhero and ultimate Batman game. Arkham City is a fully realized world where the player is given the skills and abilities to explore every nook and cranny, fight waves of convicts, tackle story missions or collect hundreds of creatively hidden collectables. One can easily lose tons of hours just playing around in Arkham City's open world. Any gamer no matter if they are hardcore fans of the Dark Knight or know nothing about the Caped Crusader will enjoy the amazing experience Arkham City offers. It puts you in the shoes of a superhero like no other game has ever done before and few could possibly do after. Batman: Arkham City is the best licensed game of this generation and arguably of all-time.
The Legend of Zelda: Skyward Sword
Unlike Twilight Princess, which launched with the Wii, The Legend of Zelda: Skyward Sword is built from the ground up for the Nintendo's motion-based console. In short, Skyward Sword stands as the pinnacle of the Wii’s library, an example why high definition graphics do not make games better and why motion controls are not just a gimmick. Skyward Sword offers one-to-one swordplay like no game has ever achieved before or since, an excellent array of items with intuitive motion controls from old favourites like the bombs to new choices such as the beetle, mind-bending puzzles, beautifully constructed dungeons and a wonderfully orchestrated soundtrack (a first for the Zelda series). Arguably the greatest game of this generation, The Legend of Zelda: Skyward Sword stands as the embodiment of the pure fun and emotion brought forth by Nintendo's mission with the Wii.
Journey
Journey is one of the most unique experiences of this past generation. There are no tutorials, no real instructions. You are just dropped into a seemingly barren desert with this profile of a mountain in the distance. The controls are simple yet incredibly intuitive, the graphics and art are just jaw dropping, the music is beautiful and the puzzles, while simple, are very charming and engaging. Journey is a soothing and relaxing experience that can easily be finished in one sitting, which makes the game easy to replay again and again. This writer cannot stress how amazing of an experience this game is. Journey is a game that cannot be captured in words or through video. Journey is a game that must be experienced to understand its greatness.
The Walking Dead
Unlike any experience in this medium, The Walking Dead transcends the title of being a mere licensed game. Fans of this property or not, The Walking Dead is an emotional tale that anyone will easily be drawn into. The Walking Dead will make you laugh, cry, scared, disgusted, shocked, surprised, intrigued and every emotion in between. When everything is said and done, you will be amazed at how much you care about each and every character you meet and interact with in this game and contemplate on what could have been if you made different decisions. The Walking Dead is hands down the benchmark for modern adventure games and should be experienced by all gamers mature enough to play it.
Wednesday, July 17, 2013
Most Anticipated Games of the Next Half
Just last week, this writer reflected upon his favourite games from the first half of 2013. While there were some great games already available to play, there are some stellar ones coming out in the next six months. The summer is definitely slow on releases, but the holiday season sure makes up for the slack. There are the regulars like Call of Duty and Assassin’s Creed that rake in the big bucks yet are losing traction with more gamers with each yearly release. The most exciting new releases of the upcoming months are sequels that have not been diluted by a yearly release schedule or brand new experiences that uses new interesting ideas to grasp our attention and money. Here is this writer’s list of his most anticipated games of this Summer and Fall.
Splinter Cell: Blacklist
Splinter Cell: Conviction was one of the games that this writer bought an Xbox 360 just to play. While some of the Splinter Cell hardcore were not fond with Sam Fisher’s new direction, yours truly found Conviction unbelievably fun. The stealth was smooth, the guns felt great and the Mark and Execute system made clearing a room of enemies such an adrenaline pumping experience. With Blacklist, Ubisoft Toronto looks to expand on what made Conviction so much fun with the Killing in Motion system. Killing in Motion allows Sam to string together stealth kills with the Mark and Execute moves in one fluid motion. Along with an interconnected campaign that allows you to access both single and multiplayer levels from the same mobile base and the return of the Mercs vs. Spies multiplayer mode, Blacklist is shaping up to be one of the standout games of the Summer.
Rayman Legends
Ubisoft broke many hearts with the seven-month delay of Rayman Legends and the loss of Wii U exclusivity. The thought of Ubisoft’s betrayal still stings, but this French publisher has at least made an effort to mend the bridges they burnt with the free Challenge App on Wii , which gives early access to Legend’s multiplayer Challenge mode. There are both weekly and daily challenges in various difficulty levels to complete and earn trophies in order to increase your Awesomeness level. Having this leaderboard-focused multiplayer mode along with an incredible single-player should easily keep Legends stuck in many disc drives for months after release.
The Wonderful 101
Put the vast number of controllable units from a game like Pikmin with the B-movie superhero hijacks of Viewtiful Joe and the result would be Platinum’s Wonderful 101. The first game in Nintendo’s exclusive deal with this extraordinary Japanese developer, The Wonderful 101 has the player taking control of one hundred different superheroes much like Captain Olimar controls Pikmin. While it is neat to control the entire horde of little heroes, Wonderful 101’s hook comes from all the various ways you can use these heroes' Unite powers, which are activated these by drawing a different symbols on the Gamepad’s touch screen. These Unite powers allow these heroes to form into either a ladder, a sword or even a giant fist. Each of these Unite powers can be used to interact with the environment or fight off all the enemies that stand in your way. The Wonderful 101 looks to be the beginning of a beautiful partnership that this writer hopes to see continue in the years to come.
Watch Dogs
Chicago is your playground and weapon. In the world of Watch Dogs, the Windy City is in the palm of your hands and you are free to do whatever you want with it. Hacking into the city’s systems to spy on strangers, evade the law, complete your agenda and cause as much chaos as humanly possible are some of the activities you can get up to in Watch Dogs. Funny enough those activities are only the tip of the iceberg in this open-world. Watch Dogs immerses the player with multiplayer that seamlessly integrates with the single-player campaign. No need to log into a separate lobby to play with others, just have to be connected to the internet or playing on the companion app for iOS and Android platforms. The potential of Ubisoft Montreal’s newest venture is limitless, which has this writer and many others excited.
The Legend of Zelda: A Link Between Worlds
It has been ages since Nintendo has delivered a proper top-down Zelda adventure to gamers. The announcement of true return to the top down format with A Link Between Worlds left many including yours truly weeping tears of joy. On top of the return of the top-down perspective, A Link Between Worlds is a direct sequel to A Link to the Past, a game among the top echelon of the Legend of Zelda series. The brand new mechanic in A Link Between Worlds is Link’s ability to merge with the wall as a painting. This mechanic opens up the door for some unique platforming-like puzzles for the developers at Nintendo to test gamers with. Much of the game is still under wraps by the Big N, but what has been shown so far looks very promising. No matter what, A Link Between Worlds should be a stellar game to wrap up the 3DS’s phenomenal year.
Thursday, June 13, 2013
E3 2013: Nintendo E3 Direct Impressions
2013 has been the year where the Nintendo Direct format has come into true form. While there are still a few areas where Nintendo needs to work on to improve the Directs as a whole, each Nintendo Direct this year has been like a mini-E3 full of surprises and exciting game news. With this current success, many gamers hoped Nintendo would bring some big announcements for E3 since they opted out of having an actual press conference this year. What Nintendo actually delivered was very interesting.
It has taken a couple days to fully process what Nintendo did Tuesday morning with their Nintendo Direct. All the games showed off at this Direct looked phenomenal, but we all were expecting more. Yes, Nintendo delivered on Super Mario 3D World, Mario Kart 8 and Super Smash Bros. along with the reveal of Donkey Kong Country: Tropical Freeze. It just felt too safe. They kept to their regular line-up of popular Nintendo franchises like Mario, Zelda , Pokemon, Smash Bros. and Donkey Kong. Gamers wanted to see franchises that have laid dormant for awhile now such as Metroid, Star Fox and F-Zero or new intellectual properties. Personally, I believe mentioning a new 3D Mario, Mario Kart and Smash Bros. would all be at E3 severely hurt this Direct. If Nintendo just kept their mouth shut, these three announcements could have easily made this Direct an instant classic. By revealing their hand back in January, it caused speculation to spin out of control to the point where expectations were too high. The fault of those unrealistic expectations is solely on Nintendo. Another situation that is entirely Nintendo's fault was the unbearable buffering issues the Nintendo Direct livestream suffered from. The livestream kept buffering every 20 seconds or so until at least halfway through the Direct. Maybe Nintendo did not anticipate the volume of people that would tune into the stream, but that does not excuse them from not preparing for these technical problems. While Nintendo wants to control the message, they need to open up the Directs for other media outlets such as IGN or Gametrailers to broadcast in order to avoid these buffering problems in the future.
Like I metioned before, all the games showed off at this Nintendo Direct were phenomenal. Super Mario 3D World looks to be an excellent follow-up to Super Mario 3D Land. While many were hoping for a 3D Mario game more in the vein of Super Mario Galaxy, I believe the more Nintendo shows off of 3D World the more people will be impressed as it looks to blend the best aspects of the New Super Mario series with the features and gamplay of Mario Galaxy and 3D Land series. Much like 3D Land before it, you will most likely have to actually play 3D World to get the full affect of its greatness.
Mario Kart 8 could be the Wii U's killer app in my opinion. The new anti-gravity feature applied to all of the tracks in Mario Kart 8 looks to add new ways to approach your tradition game of Mario Kart. This grand new feature along with superb online multiplayer could move a lot of Wii U's to the casual Nintendo audience.
While it was a little bit of a bummer to hear about Retro working on another Donkey Kong game, Tropical Freeze looks just as good or even better than Donkey Kong Country Returns. The new full 3D camera adds a lot of interesting visuals to a game that was formerly restricted to just a two dimensional side view of the action. Also the inclusion of new characters (Dixie Kong and a still unnamed third companion) and over five islands to explore (how many levels per island is still unknown) will provide lots of bang for your buck this November.
Nintendo only showed Monlith Soft's X in trailer form. Still the more Nintendo shows of this game, the more psyched I get. After playing Xenoblade, everybody wanted to see these worlds brought to life in high definition. X looks to answer those prayers and I personally cannot wait until Nintendo starts giving people hand-ons with this possible console defining open world RPG.
There were a few other games I would love to get to from this Nintendo Direct like Pokemon X and Y, Wind Waker HD, The Wonderful 101 and Bayonetta 2, but that could take far too long to read and there is one more thing I want to talk about. That one more thing is Super Smash Bros. for Wii U and 3DS. While everybody knew it was coming, that trailer lived up to our expectations and then some. The introduction of the Villager from Animal Crossing was classic especially the sinister twinkle in his eye. I personally love the addition of such a quirky character to roster of Nintendo fighters. The greatest part of the trailer was the reveal that Mega Man will be in Super Smash Bros. Let me repeat, MEGA MAN IS IN SMASH BROS.!!! I have dreamed of the Blue Bomber being in the next Smash Bros., but never thought it would actually become reality. It was such an excellent reveal that I cannot wait to see any sort of information about the 3DS and Wii U entires of the Super Smash Bros. series.
This Nintendo Direct from E3 failed to convince gamers that the hard times this system is currently in will end anytime soon. The third party support just is not there to really convince people to go out of their way to buy a Wii U over the PS4 or Xbox One. A lot of games shown off at E3 like Watch Dogs and Battlefield 4 had those second screen experiences that would be at home on the Wii U Gamepad. Nintendo needs to find a way to court the publishers that are making these games to port them to the Wii U. There is a solid line-up of first party support from August on and 2014 looks to be a killer year for Wii U, but there are still some problems Nintendo needs to work out before they get out of their current predicament. I believe a price cut will definitely help, but it cannot be the only solution. Overall, this Nintendo Direct may have been lacking in surprises, but it was still a solid show. While the unacceptable technical difficulties did lower the grade significantly, this Nintendo Direct was one of the better showings at this year's E3.
Grade: C+
It has taken a couple days to fully process what Nintendo did Tuesday morning with their Nintendo Direct. All the games showed off at this Direct looked phenomenal, but we all were expecting more. Yes, Nintendo delivered on Super Mario 3D World, Mario Kart 8 and Super Smash Bros. along with the reveal of Donkey Kong Country: Tropical Freeze. It just felt too safe. They kept to their regular line-up of popular Nintendo franchises like Mario, Zelda , Pokemon, Smash Bros. and Donkey Kong. Gamers wanted to see franchises that have laid dormant for awhile now such as Metroid, Star Fox and F-Zero or new intellectual properties. Personally, I believe mentioning a new 3D Mario, Mario Kart and Smash Bros. would all be at E3 severely hurt this Direct. If Nintendo just kept their mouth shut, these three announcements could have easily made this Direct an instant classic. By revealing their hand back in January, it caused speculation to spin out of control to the point where expectations were too high. The fault of those unrealistic expectations is solely on Nintendo. Another situation that is entirely Nintendo's fault was the unbearable buffering issues the Nintendo Direct livestream suffered from. The livestream kept buffering every 20 seconds or so until at least halfway through the Direct. Maybe Nintendo did not anticipate the volume of people that would tune into the stream, but that does not excuse them from not preparing for these technical problems. While Nintendo wants to control the message, they need to open up the Directs for other media outlets such as IGN or Gametrailers to broadcast in order to avoid these buffering problems in the future.
Like I metioned before, all the games showed off at this Nintendo Direct were phenomenal. Super Mario 3D World looks to be an excellent follow-up to Super Mario 3D Land. While many were hoping for a 3D Mario game more in the vein of Super Mario Galaxy, I believe the more Nintendo shows off of 3D World the more people will be impressed as it looks to blend the best aspects of the New Super Mario series with the features and gamplay of Mario Galaxy and 3D Land series. Much like 3D Land before it, you will most likely have to actually play 3D World to get the full affect of its greatness.
Mario Kart 8 could be the Wii U's killer app in my opinion. The new anti-gravity feature applied to all of the tracks in Mario Kart 8 looks to add new ways to approach your tradition game of Mario Kart. This grand new feature along with superb online multiplayer could move a lot of Wii U's to the casual Nintendo audience.
While it was a little bit of a bummer to hear about Retro working on another Donkey Kong game, Tropical Freeze looks just as good or even better than Donkey Kong Country Returns. The new full 3D camera adds a lot of interesting visuals to a game that was formerly restricted to just a two dimensional side view of the action. Also the inclusion of new characters (Dixie Kong and a still unnamed third companion) and over five islands to explore (how many levels per island is still unknown) will provide lots of bang for your buck this November.
Nintendo only showed Monlith Soft's X in trailer form. Still the more Nintendo shows of this game, the more psyched I get. After playing Xenoblade, everybody wanted to see these worlds brought to life in high definition. X looks to answer those prayers and I personally cannot wait until Nintendo starts giving people hand-ons with this possible console defining open world RPG.
There were a few other games I would love to get to from this Nintendo Direct like Pokemon X and Y, Wind Waker HD, The Wonderful 101 and Bayonetta 2, but that could take far too long to read and there is one more thing I want to talk about. That one more thing is Super Smash Bros. for Wii U and 3DS. While everybody knew it was coming, that trailer lived up to our expectations and then some. The introduction of the Villager from Animal Crossing was classic especially the sinister twinkle in his eye. I personally love the addition of such a quirky character to roster of Nintendo fighters. The greatest part of the trailer was the reveal that Mega Man will be in Super Smash Bros. Let me repeat, MEGA MAN IS IN SMASH BROS.!!! I have dreamed of the Blue Bomber being in the next Smash Bros., but never thought it would actually become reality. It was such an excellent reveal that I cannot wait to see any sort of information about the 3DS and Wii U entires of the Super Smash Bros. series.
This Nintendo Direct from E3 failed to convince gamers that the hard times this system is currently in will end anytime soon. The third party support just is not there to really convince people to go out of their way to buy a Wii U over the PS4 or Xbox One. A lot of games shown off at E3 like Watch Dogs and Battlefield 4 had those second screen experiences that would be at home on the Wii U Gamepad. Nintendo needs to find a way to court the publishers that are making these games to port them to the Wii U. There is a solid line-up of first party support from August on and 2014 looks to be a killer year for Wii U, but there are still some problems Nintendo needs to work out before they get out of their current predicament. I believe a price cut will definitely help, but it cannot be the only solution. Overall, this Nintendo Direct may have been lacking in surprises, but it was still a solid show. While the unacceptable technical difficulties did lower the grade significantly, this Nintendo Direct was one of the better showings at this year's E3.
Grade: C+
Labels:
3DS,
Animal Crossing,
Donkey Kong,
E3,
E3 2013,
F-Zero,
Mario,
Mario Kart,
Mega Man,
Metroid,
Monlith Soft,
Nintendo,
Nintendo Direct,
Pokemon,
Retro Studios,
Star Fox,
Super Smash Bros.,
The Legend of Zelda,
Wii U
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