Sometimes, you can't think of anything interesting to write as a lead for an article. This is one of those times.
I've been trying to put together this edition of Bit by Bit for a couple weeks now, but I blank every time I sit down to write an introduction. A lot happened during October; sadly I can't seem to find a way to put it into a cohesive thought. Maybe that's how the working life goes: everything just blurs together.
Well, enough of my introspective look at introductions. Let's get to what you read Bit by Bit for: the video games!
Game of the Month
If a game's quality was solely based on its graphics, Yoshi's Woolly World would easily be one of the best titles of 2015. Good thing it plays just as well as it looks. Yoshi's Woolly World is the closest Mario's dinosaur companion has come to reaching the quality of its first solo outing in Super Mario World 2.
Although Yoshi games have never been known for their challenging gameplay, Woolly World challenges the player in different way. Each level has tons of collectibles for you to find and the process of tracking down everything in one run can be very difficult. The great thing about the collectibles are the rewards. Collecting all the wonder wool in a level gives you a brand new Yoshi to play with. Also collecting all the flowers in a world opens up a secret level, which are easily the most difficult levels in the game.
Speaking of Woolly World's levels, the level design in the game is superb. From directing a Monty Mole through a maze of traps to transforming into various vehicles, each level in Woolly World has a different hook to keep you engaged. It also helps that the controls feel spot-on. They are easy enough to learn for beginners, but offer enough depth and nuance that seasoned players can pull off some great feats of platforming.
In all honesty, Yoshi's Woolly World is one of the best platformers of the year and yet another great title for the Wii U. Don't let the cute exterior fool you, Woolly World isn't a game just for children. It offers entertainment and challenge for all ages.
Most Anticipated Movie of the Month
I may be the only person on the planet that isn't excited for any of the huge AAA titles coming out this holiday season. I will admit that Fallout 4 and Star Wars Battlefront look phenomenal, but I don't need to pick them up for myself right away. That's what siblings are for, right?
But when it comes to movies, I am stuck on the Star Wars Episode VII hype train with no way of getting off. Everything Disney and Lucasfilm has shown for The Force Awakens looks absolutely incredible without giving away too many plot details. I haven't been this excited for a movie in a long time.
Just watch the final trailer! It was worth enduring a few painful minutes of Monday Night Football to see live.
Video of the Month
Kids born in the '90s may remember the slew of cartoon shows based on your favourite video game characters. Mario, Sonic, Earthworm Jim and Mega Man are just a few of the video game cartoons that people may have watched during the '90s. One cartoon I remember was Donkey Kong Country, a CG-animated show based off of Nintendo's tie-wearing gorilla, which aired on Teletoon here in Canada. All I can remember about the show is its catchy theme song, but a show with a catchy theme must be good. Right? Right?!
No, Donkey Kong Country is, for lack of a better term, bat-shit crazy and not in a good way. While I may not be able to remember the finer details of the show's insanity, ProJared's newest video does a great job of capturing Donkey Kong Country in all its glory. Watch the video to see DK at his worst.
Showing posts with label Mega Man. Show all posts
Showing posts with label Mega Man. Show all posts
Thursday, November 12, 2015
Monday, February 16, 2015
2015: The Year and Games Ahead
Although we are already a month into 2015, the year is still young. As each day passes, we move one step closer to the next big game release or product launch. After how disappointing 2014 was, the video game industry will be trying to bounce back in 2015 with grander spectacles, shocking surprises and innovative concepts. While we may not know everything that is coming in the next 11 months, I want to share, in no particular order, the games and other products I am looking forward to in the coming year.
Amiibo
Yes, I know it's not socially acceptable for a 23 year-old adult male to be collecting little "children's" toys, but I honestly don't care. Nintendo and their games have and always will be a significant part of my life and the ability to get physical statues of the characters I love without spending an entire paycheck is incredible. I want to own them all, but things haven't been going to plan considering the low supply and the insanely high demand. With their cool designs and extra functionality, I am excited to buy future waves of Amiibos, but I am not going to let these toys consume my life like they have for many others.
The Witcher 3: Wild Hunt
If it wasn't for the additional delay, it would only be weeks between me and Geralt of Rivia instead of months. The delay may be for the best considering all my responsibilities with school and work at the moment. No matter when The Witcher 3 drops, I know it consume a gigantic portion of my time. The scope and scale of The Witcher 3 is just mesmerizing as you can literally go anywhere and do anything you want in its open fantasy world. Every new piece of information, be it a trailer or news story, gets my blood pumping to play this game. On May 19th, the rampage of the Wild Hunt begins.
Mighty No. 9
Everybody and their mother has been clamouring for a new Mega Man game for years now. No matter how loud and boisterous people get about the severe lack of the Blue Bomber, Capcom just doesn't want to give their mascot any love outside the occasional cameo or guest appearance. While Capcom may not be listening to their fans, Keiji Inafune, father of Mega Man, took the opportunity to capitalize on the high demand with Mega Man's spiritual successor, Mighty No. 9. Launched via Kickstarter back in 2013, Mighty No. 9 easily demolished its goal and has gone onto entice millions to donate money even after the initial funding campaign. What Inafune and his studio Comcept have shown off of Mighty No. 9 through trailers, closed betas and previews has looked outstanding. The game has similar elements to past Mega Man games, but combines them with some unique mechanics, such as dashing as the main way of dispatching enemies, that sets protagonist Beck out of his older brother's shadow. With Mighty No. 9 coming to every system on the market today, there's no way you should miss out on the biggest platforming games of the year.
Xenoblade Chronicles X
Back in 2012, Xenoblade Chronicles impressed with its humongous vistas and superb adaptation of MMORPG gameplay into a single-player experience and on the Wii no less. Sadly due to a limited production run, many people were unable to experience one of the best JRPGs of the last generation. For those who purchase the New Nintendo 3DS, a port of the original Xenoblade Chronicles is coming in early April, but, in my opinion, the smaller screen of the 3DS will not do the magnificence of Xenoblade's incredible scope justice. Fortunately, Monolith Soft and Nintendo are joining forces once again to deliver a sequel for the Wii U later this year. Xenoblade Chronicles X looks to have even larger environments to explore, more refined RPG mechanics and the addition of mechs! As much as I love giant robots, the added mechs makes the scope of the combat feel as awe-inspiring as the environments. If you aren't convinced, take some time to watch the 24-minute gameplay trailer Nintendo released a few weeks back and see for yourself.
The Legend of Zelda
The release of a brand new Zelda is always a highly anticipated event. This time around, the anticipation is at a fever pitch. Nintendo has shown only two short trailers for the game yet they have been enough to send gamers into a frenzy of speculation. The reason for this frenzy comes from the significant changes to the formula in the way of progression, combat and exploration. The most significant change being the creation of a fully realized open-world Hyrule where you can complete dungeons however you choose. Since Nintendo is aiming to have this new Zelda out by the end of 2015, there is still plenty of information to be revealed in the months ahead.
Amiibo
Yes, I know it's not socially acceptable for a 23 year-old adult male to be collecting little "children's" toys, but I honestly don't care. Nintendo and their games have and always will be a significant part of my life and the ability to get physical statues of the characters I love without spending an entire paycheck is incredible. I want to own them all, but things haven't been going to plan considering the low supply and the insanely high demand. With their cool designs and extra functionality, I am excited to buy future waves of Amiibos, but I am not going to let these toys consume my life like they have for many others.
The Witcher 3: Wild Hunt
If it wasn't for the additional delay, it would only be weeks between me and Geralt of Rivia instead of months. The delay may be for the best considering all my responsibilities with school and work at the moment. No matter when The Witcher 3 drops, I know it consume a gigantic portion of my time. The scope and scale of The Witcher 3 is just mesmerizing as you can literally go anywhere and do anything you want in its open fantasy world. Every new piece of information, be it a trailer or news story, gets my blood pumping to play this game. On May 19th, the rampage of the Wild Hunt begins.
Mighty No. 9
Everybody and their mother has been clamouring for a new Mega Man game for years now. No matter how loud and boisterous people get about the severe lack of the Blue Bomber, Capcom just doesn't want to give their mascot any love outside the occasional cameo or guest appearance. While Capcom may not be listening to their fans, Keiji Inafune, father of Mega Man, took the opportunity to capitalize on the high demand with Mega Man's spiritual successor, Mighty No. 9. Launched via Kickstarter back in 2013, Mighty No. 9 easily demolished its goal and has gone onto entice millions to donate money even after the initial funding campaign. What Inafune and his studio Comcept have shown off of Mighty No. 9 through trailers, closed betas and previews has looked outstanding. The game has similar elements to past Mega Man games, but combines them with some unique mechanics, such as dashing as the main way of dispatching enemies, that sets protagonist Beck out of his older brother's shadow. With Mighty No. 9 coming to every system on the market today, there's no way you should miss out on the biggest platforming games of the year.
Xenoblade Chronicles X
Back in 2012, Xenoblade Chronicles impressed with its humongous vistas and superb adaptation of MMORPG gameplay into a single-player experience and on the Wii no less. Sadly due to a limited production run, many people were unable to experience one of the best JRPGs of the last generation. For those who purchase the New Nintendo 3DS, a port of the original Xenoblade Chronicles is coming in early April, but, in my opinion, the smaller screen of the 3DS will not do the magnificence of Xenoblade's incredible scope justice. Fortunately, Monolith Soft and Nintendo are joining forces once again to deliver a sequel for the Wii U later this year. Xenoblade Chronicles X looks to have even larger environments to explore, more refined RPG mechanics and the addition of mechs! As much as I love giant robots, the added mechs makes the scope of the combat feel as awe-inspiring as the environments. If you aren't convinced, take some time to watch the 24-minute gameplay trailer Nintendo released a few weeks back and see for yourself.
The Legend of Zelda
The release of a brand new Zelda is always a highly anticipated event. This time around, the anticipation is at a fever pitch. Nintendo has shown only two short trailers for the game yet they have been enough to send gamers into a frenzy of speculation. The reason for this frenzy comes from the significant changes to the formula in the way of progression, combat and exploration. The most significant change being the creation of a fully realized open-world Hyrule where you can complete dungeons however you choose. Since Nintendo is aiming to have this new Zelda out by the end of 2015, there is still plenty of information to be revealed in the months ahead.
Monday, January 19, 2015
Year in Review 2014: Game of the Year
Every year, all roads lead to one place—the Game of the Year. The title gets thrown around a lot throughout a year as gamers and critics voice their pleasure with select games. But what truly makes a game worthy of being called Game of the Year? Is it the most unique experience on the market? Is it the game with the highest aggregate rating on Metacritic? Is it the title that sold the most units? Or is it the most popular game released in the last 12 months? The criteria for what determines someone's Game of the Year differs with the person. Personally, I determine Game of the Year with a mix of my highest rated games of the year and the strong feelings I experienced while playing each game. In a cheesy way, my Game of the Year usually elicits a sense of childlike glee from the bowels of my soul. The one game to do just that in 2014 was Shovel Knight.
Full disclosure, I backed Shovel Knight when developer Yacht Club Games pitched the game on Kickstarter in early 2013. At the time, it looked like a cool mash-up of classic NES games like DuckTales, Castlevania and Mega Man that I found very appealing. Also with the game set for release on Wii U, I jumped at the chance to support a game for the then struggling console. Shovel Knight made its goal and backers waited almost a year and a half before the game was released. While I was very excited for this throwback to NES games of the past, nothing could have prepared me for the final product.
Despite Shovel Knight borrowing its mechanics and aesthetics from NES era games, it makes these elements feel distinctly its own through a great amount of polish and refinement. Everything is so finely tuned that with practice and perseverance anybody can learn to play the game with any sort of mastery. Some of the incredible feats one can perform in escaping death or reaching a hidden area will make any jaw drop. In addition to Shovel Knight's gameplay and aesthetics, the game packs a great amount of items to collect, feats to accomplish and tons of cheats to experiment with. For just 15 dollars, Shovel Knight gives enough content to rival games four times its price with even more on the way through free updates.
Although I find no fault with Shovel Knight, that reason alone is not why I chose it for Game of the Year. It is hard to describe what exactly makes Shovel Knight so special because one aspect of the game doesn't make it stand out. It is the combination of perfectly tuned mechanics, beautiful retro-inspired graphics, wonderful chiptune soundtrack and respectful reverence for a bygone era which makes Shovel Knight stand above any game released in 2014. Don't let the cheaper price tag and downloadable distribution method fool you, sometimes the best games come in smallest packages. In Shovel Knight's case, the Game of the Year came a small affordable package.
Monday, August 25, 2014
Bit by Bit: August 2014
As the weeks pass, we continue to inch ever so closer to the end of the summer. For most including yours truly, the end of summer means the beginning of school. With a new school year, I move from the craziness of managing two jobs, this blog and life to insanity of managing four university courses, a volunteer position at the university newspaper and a co-op job search on top of everything else mentioned above. Before all that awesomeness becomes reality, there are two more weeks to relax and make the most of the summer. Among the large list of things to do in these two weeks, I am going to Fan Expo Canada this coming Friday, August 29th. It has been four long years since I last went to this event and things have really changed especially on the video game side of things. Expect plenty of impressions on Fan Expo and all the games I get a chance to demo at the event in the weeks to come. While all that amazing content is going to coming to Silver Bit in the near future, it is that time again to take our monthly trip down memory lane in Bit by Bit.
Game of the Month
License games do not have the best reputation among gamers. Most of these projects do a poor job in translating the properties they represent to the video game medium that many have soured to license games altogether. Every once and awhile, there comes a diamond in the rough to show us the great potential of coupling a huge license, be it a movie, comic or television show, with this interactive medium. The latest diamond comes from the fusion of Broforce, a side-scrolling action game made by Free Lives that honours and parodies 80s action films and unabashed American patriotism, and the Expendables, Sylvester Stallone's action movie franchise that plays with nostalgia for a bygone age of blockbuster action movies and their larger than life stars. From this match made in heaven came the Expendabros.
Expendabros is a free standalone expansion to Broforce which gives players a taste of Broforce's hectic gameplay with bro-ified versions of the Expendables 3 cast. To describe Expendabros' gameplay as anything short of insane would not do the game justice. Destructible environments, bombastic weapons, buckets of pixelated blood and enough explosions to bring a tear to Michael Bay's eyes kept a grin firmly planted on my face throughout my time with the game. As much fun as I had with with the Expendabros, I did run into a good amount of slowdown especially when there were lots of explosions on screen and while loading new levels or cutscenes that took away from my experience. While Expendabros has a few problems, the game has put Broforce on my radar of games I need to play and I highly recommend those who own a PC to give this free game a try because it is loads of fun.
Most Anticipated Game of the Month
I try not to have many repeats for Most Anticipated Game of the Month, but Azure Striker Gunvolt is the exception especially considering the game is less than a week away from release. Comcept and Inti Creates' spiritual successor to Mega Man Zero will be available to download from the Nintendo eShop this coming Friday, August 29th for 15 dollars. Those who purchase Azure Striker Gunvolt within the first three months of its launch will receive Mighty Gunvolt, an 8-bit side-scrolling crossover between Gunvolt, Mighty No. 9 and Gal Gun, free of charge. From the brief gameplay trailer, Mighty Gunvolt looks to be modeled after the NES era Mega Man games with some new gameplay twists such as character specific abilities. Seeing as Capcom will be sitting on Mega Man aside from re-releasing past games on new platforms for the foreseeable future, I am glad that Keiji Inafune, Comcept and Inti Creates are taking it upon themselves to fill the void with quality successors to the Mega Man name. I cannot wait to get my hands on the fruition of their hard work later this week.
Video of the Month
When was the last time a game legitimately scared you? For me, it was BioShock. The dark, unsettling setting of Rapture combined with its disturbing residents caused me to debate whether or not to venture further into the level or shudder over the haunting screams that echoed through those halls many times.
While I personally hate horror movies due to their predictable plots and over reliance on blood and gore, I find survival horror games and games with significant horror elements very engaging because I am directly involved in the horrific events rather than a passive observer. With the drop in quality among survival horror games (Resident Evil and Alone in the Dark) and the need to give players an overabundance of firepower and strength in action games with horror elements (BioShock Infinite and The Last of Us), games that truly scare are few and far between.
Konami looks to change that situation with its new additions of Silent Hill, which will be developed by Kojima Productions with the help of horror movie aficionado Guillermo del Toro and starring The Walking Dead's Norman Reedus. With a lot of big names behind these projects, it seems like Konami is finally taking the Silent Hill franchise serious once again, but that is not all Konami did. To show the new direction for these Silent Hills, Konami released P.T. (Playable Teaser) as a free download on PS4. The one-two punch of the announcement trailer and playable teaser has generated an incredible amount of excitement for these new installments in the Silent Hill franchise. I strongly encourage everybody to try out the unique yet incredibly scary P.T. for themselves or watch a walkthrough online if you do not own a PS4. While P.T. may be more of an interactive experience than a game, it is something that all gamers mature enough should take the time to experience.
Game of the Month
License games do not have the best reputation among gamers. Most of these projects do a poor job in translating the properties they represent to the video game medium that many have soured to license games altogether. Every once and awhile, there comes a diamond in the rough to show us the great potential of coupling a huge license, be it a movie, comic or television show, with this interactive medium. The latest diamond comes from the fusion of Broforce, a side-scrolling action game made by Free Lives that honours and parodies 80s action films and unabashed American patriotism, and the Expendables, Sylvester Stallone's action movie franchise that plays with nostalgia for a bygone age of blockbuster action movies and their larger than life stars. From this match made in heaven came the Expendabros.
Expendabros is a free standalone expansion to Broforce which gives players a taste of Broforce's hectic gameplay with bro-ified versions of the Expendables 3 cast. To describe Expendabros' gameplay as anything short of insane would not do the game justice. Destructible environments, bombastic weapons, buckets of pixelated blood and enough explosions to bring a tear to Michael Bay's eyes kept a grin firmly planted on my face throughout my time with the game. As much fun as I had with with the Expendabros, I did run into a good amount of slowdown especially when there were lots of explosions on screen and while loading new levels or cutscenes that took away from my experience. While Expendabros has a few problems, the game has put Broforce on my radar of games I need to play and I highly recommend those who own a PC to give this free game a try because it is loads of fun.
Most Anticipated Game of the Month
I try not to have many repeats for Most Anticipated Game of the Month, but Azure Striker Gunvolt is the exception especially considering the game is less than a week away from release. Comcept and Inti Creates' spiritual successor to Mega Man Zero will be available to download from the Nintendo eShop this coming Friday, August 29th for 15 dollars. Those who purchase Azure Striker Gunvolt within the first three months of its launch will receive Mighty Gunvolt, an 8-bit side-scrolling crossover between Gunvolt, Mighty No. 9 and Gal Gun, free of charge. From the brief gameplay trailer, Mighty Gunvolt looks to be modeled after the NES era Mega Man games with some new gameplay twists such as character specific abilities. Seeing as Capcom will be sitting on Mega Man aside from re-releasing past games on new platforms for the foreseeable future, I am glad that Keiji Inafune, Comcept and Inti Creates are taking it upon themselves to fill the void with quality successors to the Mega Man name. I cannot wait to get my hands on the fruition of their hard work later this week.
Video of the Month
When was the last time a game legitimately scared you? For me, it was BioShock. The dark, unsettling setting of Rapture combined with its disturbing residents caused me to debate whether or not to venture further into the level or shudder over the haunting screams that echoed through those halls many times.
While I personally hate horror movies due to their predictable plots and over reliance on blood and gore, I find survival horror games and games with significant horror elements very engaging because I am directly involved in the horrific events rather than a passive observer. With the drop in quality among survival horror games (Resident Evil and Alone in the Dark) and the need to give players an overabundance of firepower and strength in action games with horror elements (BioShock Infinite and The Last of Us), games that truly scare are few and far between.
Konami looks to change that situation with its new additions of Silent Hill, which will be developed by Kojima Productions with the help of horror movie aficionado Guillermo del Toro and starring The Walking Dead's Norman Reedus. With a lot of big names behind these projects, it seems like Konami is finally taking the Silent Hill franchise serious once again, but that is not all Konami did. To show the new direction for these Silent Hills, Konami released P.T. (Playable Teaser) as a free download on PS4. The one-two punch of the announcement trailer and playable teaser has generated an incredible amount of excitement for these new installments in the Silent Hill franchise. I strongly encourage everybody to try out the unique yet incredibly scary P.T. for themselves or watch a walkthrough online if you do not own a PS4. While P.T. may be more of an interactive experience than a game, it is something that all gamers mature enough should take the time to experience.
Labels:
3DS,
Azure Striker Gunvolt,
Broforce,
Capcom,
Expendables,
Expendabros,
Fan Expo,
Free Lives,
Konami,
Mega Man,
Mega Man Zero,
Mighty No. 9,
NES,
Nintendo eShop,
P.T.,
PC,
PS4,
Silent Hill,
The Walking Dead
Monday, July 14, 2014
Shovel Knight Review
No matter the advancements in video game technology and graphics, there will always be fond memories of the games from generations past. In the last decade, there has been a large resurgence of new titles which take heavy inspiration from the games of the 8 and 16-bit era. Some games use this old style of graphics and gameplay in order to capitalize on its newfound popularity; others use this style to pay homage to the games of that era. Very few games use these inspirations to set a new standard in the modern games. Although it takes inspiration from 8-bit classics like Mega Man, Super Mario Bros., Castlevania and DuckTales, Yacht Club Games' Shovel Knight makes every mechanic its own and even surpasses those which inspired it.
Harkening back to the games of yesteryear, Shovel Knight's story is simple and to the point. Shovel Knight and his companion Shield Knight journey across the land seeking adventure and treasure. One fateful day, they attempt to climb the Tower of Fate only to have tragedy strike as the evil forces of the tower take out both Shovel and Shield Knight. Upon awakening, Shovel Knight finds that Shield Knight has vanished and the Tower of Fate is sealed. Due to the loss of Shield Knight, Shovel Knight retires his shovel and starts a life of seclusion. During Shovel Knight's absence, the Enchantress and her Order of No Quarter ravage the land by unsealing the evil forces trapped within the Tower of Fate. With the Tower of Fate opened, Shovel Knight takes up his shovel once again in a quest to save Shield Knight and rid the world of the Enchantress' evil.
While Shovel Knight may borrow many of its core ideas from other classics of the 8-bit era, these points of inspiration are one of its strengths. From the pogo jumping inspired by DuckTales to an overworld similar to Super Mario Bros. 3, Shovel Knight takes each borrowed concept and makes it feel brand new and distinctly its own. At the forefront of this adventure is the hero's signature and formidable shovel. Digging up dirt piles, attacking enemies, uncovering hidden areas and bouncing off of enemies to reach high platforms are among the few uses for this versatile tool. The shovel can even be upgraded with special abilities such as a charge attack or unearthing dirt piles in one swipe for greater use. The shovel is not the only versatile tool at Shovel Knight's disposal as the relics bought throughout the game all provide different ways of tackling obstacles. Shovel Knight's tools would be useless without Yacht Club Games' superbly designed levels. Much like Mega Man, each level plays to the unique features of their corresponding boss through beautifully animated backgrounds, blood-pumping music and special gameplay twists. Outside of the levels, Shovel Knight offers plenty of content for players to dive into including collectible music sheets, purchasable health, mana and armour upgrades, extra bosses, special levels and achievements.
The gruelling difficulty is a signature aspect of all 8-bit games. In order to appeal to a modern audience, Shovel Knight is much easier than those games. Not to say Shovel Knight is easy in any way because it is definitely not. The difficulty in the game ramps up at a reasonable pace as players learn the ins-and-outs of the mechanics. It helps that the penalty for death is losing three sacks of gold rather than a game over screen. It keeps players coming back at every death and skilled players can even retrieve those lost sacks their next attempt. You learn from each death and adapt your strategy to take into account every enemy encounter and new obstacle. The incredible feats one can perform to escape death will make any jaw drop. For those looking for a greater challenge, New Game + and the ability to destroy any checkpoint for gold are two ways to test your skills.
Aside from the few occurrences when the gold lost in death is impossible to reach without dying again and the lack of enemy variety in certain levels, there is nothing to fault Shovel Knight on. Yacht Club Games made an excellent product that pays respect to the games that inspired its gameplay and design while forging a new path of its own. In forging that new path, Shovel Knight surpasses its contemporaries in all aspects, especially fun. Shovel Knight is a special game that blends nostalgia for a bygone era with the pixel perfect platforming of today's best 2D sidescrollers. At 15 dollars, Shovel Knight is a game nobody should miss. As it stands, Shovel Knight is a strong contender for any Game of the Year competition.
Harkening back to the games of yesteryear, Shovel Knight's story is simple and to the point. Shovel Knight and his companion Shield Knight journey across the land seeking adventure and treasure. One fateful day, they attempt to climb the Tower of Fate only to have tragedy strike as the evil forces of the tower take out both Shovel and Shield Knight. Upon awakening, Shovel Knight finds that Shield Knight has vanished and the Tower of Fate is sealed. Due to the loss of Shield Knight, Shovel Knight retires his shovel and starts a life of seclusion. During Shovel Knight's absence, the Enchantress and her Order of No Quarter ravage the land by unsealing the evil forces trapped within the Tower of Fate. With the Tower of Fate opened, Shovel Knight takes up his shovel once again in a quest to save Shield Knight and rid the world of the Enchantress' evil.
While Shovel Knight may borrow many of its core ideas from other classics of the 8-bit era, these points of inspiration are one of its strengths. From the pogo jumping inspired by DuckTales to an overworld similar to Super Mario Bros. 3, Shovel Knight takes each borrowed concept and makes it feel brand new and distinctly its own. At the forefront of this adventure is the hero's signature and formidable shovel. Digging up dirt piles, attacking enemies, uncovering hidden areas and bouncing off of enemies to reach high platforms are among the few uses for this versatile tool. The shovel can even be upgraded with special abilities such as a charge attack or unearthing dirt piles in one swipe for greater use. The shovel is not the only versatile tool at Shovel Knight's disposal as the relics bought throughout the game all provide different ways of tackling obstacles. Shovel Knight's tools would be useless without Yacht Club Games' superbly designed levels. Much like Mega Man, each level plays to the unique features of their corresponding boss through beautifully animated backgrounds, blood-pumping music and special gameplay twists. Outside of the levels, Shovel Knight offers plenty of content for players to dive into including collectible music sheets, purchasable health, mana and armour upgrades, extra bosses, special levels and achievements.
The gruelling difficulty is a signature aspect of all 8-bit games. In order to appeal to a modern audience, Shovel Knight is much easier than those games. Not to say Shovel Knight is easy in any way because it is definitely not. The difficulty in the game ramps up at a reasonable pace as players learn the ins-and-outs of the mechanics. It helps that the penalty for death is losing three sacks of gold rather than a game over screen. It keeps players coming back at every death and skilled players can even retrieve those lost sacks their next attempt. You learn from each death and adapt your strategy to take into account every enemy encounter and new obstacle. The incredible feats one can perform to escape death will make any jaw drop. For those looking for a greater challenge, New Game + and the ability to destroy any checkpoint for gold are two ways to test your skills.
Aside from the few occurrences when the gold lost in death is impossible to reach without dying again and the lack of enemy variety in certain levels, there is nothing to fault Shovel Knight on. Yacht Club Games made an excellent product that pays respect to the games that inspired its gameplay and design while forging a new path of its own. In forging that new path, Shovel Knight surpasses its contemporaries in all aspects, especially fun. Shovel Knight is a special game that blends nostalgia for a bygone era with the pixel perfect platforming of today's best 2D sidescrollers. At 15 dollars, Shovel Knight is a game nobody should miss. As it stands, Shovel Knight is a strong contender for any Game of the Year competition.
Monday, April 28, 2014
Top 5 Game Boy Advance Games
Handhelds have always been a generation or two behind the technology found in video game consoles. This significant technological disadvantage has never hurt the popularity of handheld gaming. In fact, it is a non-factor to most except those most obsessed with graphics and hardware specs. The ability to play quality games in the palm of your hand has captured the hearts and minds of gamers around the globe. From black-and-white pick-up and play arcade-like experiences of the Game Boy to fully featured time-consuming 3D worlds of the 3DS and Vita, the landscape of handheld gaming has drastically changed in the past two decades. Nintendo's Game Boy family of handheld systems, which just celebrated its 25th anniversary, has played a major role instituting this change. In particular, the final entry in Nintendo's legendary line of Game Boy systems pushed the bar the furthest before the Nintendo DS brand took over.
The Game Boy Advance put the power of the Super Nintendo, arguably one of the greatest video game consoles ever created, in the palm of your hands. Although small in size, Game Boy Advance cartridges housed some of the best experiences from that beloved era of gaming such as A Link to the Past, Super Mario World, Donkey Kong Country and Final Fantasy VI along with brand new classics like Advance Wars, Golden Sun and Drill Dozer. The Game Boy Advance was the one video game system that introduced this writer to likes of Castlevania, Metroid and Fire Emblem, easily some of my favourite video game franchises. In honour of the Game Boy's silver anniversary and the launch of the Game Boy Advance Virtual Console on Wii U, I would like to share my Top 5 Game Boy Advance games. For this Top 5, I will be excluding any Super Nintendo port because they can overshadow the original titles released for the Game Boy Advance which deserve the recognition. Enjoy the Top 5 and hopefully Nintendo will bring some of these titles to the Virtual Console for all to enjoy.
5. Mega Man Zero
Over the years, Capcom has developed various different iterations of the Blue Bomber from a robot-hunting mercenary to a living computer AI. Each iteration focuses on a different aspect of game design such as the infusion of an overarching story in the X series to the RPG elements of the Battle Network series. The best iteration of Mega Man in this writer's opinion is Mega Man Zero for the Game Boy Advance. Introduced as a character in the X series, Zero finally got the top billing that he was originally meant to receive in Mega Man X with Mega Man Zero. 100 years after the events of Mega Man X, Zero is awakened to help the Reploid resistance in their fight against his former friend X and the Neo Arcadian army. While the story of Mega Man Zero spans four games, it is the first game that set the gold standard for the series with excellent action-platforming, fast-paced combat, challenging yet rewarding difficulty and heart-pumping music. For those who missed out on Mega Man Zero on Game Boy Advance, the Mega Man Zero Collection for the Nintendo DS is a perfect way to experience this series in its entirety.
4. Mario & Luigi: Superstar Saga
No one ever though Mario and RPG mechanics would ever be a good combination. In actuality, Nintendo's iconic plumber is more than well-suited for the RPG genre as proven by both Super Mario RPG and Paper Mario. Inspired by Mario's previous ventures into RPGs, Mario & Luigi: Superstar Saga took Mario RPGs in a different direction by limiting your party to just two characters-- Mario and Luigi. The battles were ultimately turn-based, but involve much more input than your regular RPG. Mario and Luigi always need to be on their toes at all times as they can cause more damage or even outright avoid attacks with a perfectly timed button press. Exploring the overworld in Superstar Saga was not limited by gravity as Mario and Luigi could platform their way through areas to further the story and find hidden items. The Mario Bros. repertoire of special moves and items like hammers and propeller jump allowed them to solve puzzles interspersed throughout the game. Along with the gameplay, the love for Superstar Saga comes from its signature humour which ranges from Luigi dressing up as Princess Peach to allude the main villains to all the hilarious results of missing button presses to initiate Bros. Attacks. While the series has only got better with each entry, Superstar Saga still stands as one of the best RPGs on the Game Boy Advance.
3. Castlevania: Aria of Sorrow
Before the Game Boy Advance, portable Castlevania games were among the worst entries in the series. With the power of the Game Boy Advance and later the Nintendo DS, Konami reversed the stigma firmly placed on portable Castlevanias for the better. Their quality easily outclassed every console Castlevania following Symphony of the Night. In fact, each portable entry has added their own additions to the Metroidvania formula introduced in Symphony of the Night such as Circle of the Moon's Dual Set-up System or the two interchangeable versions of Dracula's Castle in Harmony of Dissonance. Among the three Castlevania games on the Game Boy Advance, Aria of Sorrow is the best. Set in 2035, you play as Soma Cruz, the reincarnation of Dracula, as he stumbles upon Dracula's Castle hidden within a solar eclipse. Trapped in Dracula's Castle, Soma must use his abilities as Dracula's vessel to escape before transforming into the iconic vampire. Aria of Sorrow refines the same action-platforming and RPG mechanics used in the other Castlevania games for the Game Boy Advance to perfection. What differentiates Aria of Sorrow from other entires in the series is the Tactical Soul system. Instead of interchanging a select number of sub-weapons, Soma is able to absorb the souls of fallen enemies to acquire new attacks, summonable familiars, stat boosts and abilities which open up new areas to explore. Equipping different combinations of souls allows you to create your own unique Soma with the attacks and abilities you want to use. With the poor direction Castlevania has taken in recent years, Aria of Sorrow is a shining example of how great this franchise can be.
2. Fire Emblem
Fire Emblem is a series with a long and storied history. Sadly that long and storied history was exclusive to Japan until 2003. The first Fire Emblem to reach North American shores is one of the best tactical strategy games on any game system. Following the adventures of Eliwood, Hector and Lynn, three lords from the continent of Elibe, Fire Emblem tasks players with taking an army of allies to stop the evil forces of the Black Fang and their pursuit to unleash the powers of the Dragon Gate on the world. Fire Emblem's greatest strength came from the gameplay which has one managing the strengths and weaknesses of weapons and magic, the durability of items, character stats and the range of allies and enemies to overcome insurmountable odds. At the game's best, it feels like playing a game of chess with medieval knights and wizards as your chess pieces. Along with introducing North American audiences to the core mechanics of the series, Fire Emblem introduced players to its most signature feature-- the permanent death of ally units. This feature caused plenty of chapter restarts from yours truly, but it made you feel connected to your units in a way no other tactical strategy game has done before. No longer were these units expendable pawns; they were living, breathing characters that you cared for and grew attached to over the course of the game. Their loss packed much more weight than losing a unit in a game like Advance Wars or Starcraft. This emotional weight along with excellent game mechanics made Fire Emblem a defining experience for the strategy genre in general.
1. Metroid: Zero Mission
Out of all the experiences available on the Game Boy Advance, one stands taller than the rest. This experience comes from gaming's favourite bounty hunter, Samus Aran. Actually, it is the remake of her first adventure to Planet Zebes in the original Metroid. Metroid may be an iconic achievement in video game design and development, but certain aspects of the game, namely the graphics and the unguided structure of the game, have not stood the test of time. Zero Mission took the original Metroid and upgraded the gameplay, graphics, level design, music and story to the masterful quality of Super Metroid. Zero Mission made Metroid better in every conceivable way and that was not the only thing it did. Zero Mission expanded on the original story of Metroid. No longer was defeating Mother Brain the final thing Samus did on Planet Zebes. In trying to leave Zebes, Samus is shot down by Space Pirates and stripped down to her Zero Suit. With no power to fight regular enemies, the game changes from your standard 2D action-platformer to a compelling 2D stealth game as Samus tracks down a brand new Power Suit in order to finally escape the clutches of Zebes. This incredible twist gave the final act of Metroid a greater sense of danger and vulnerability than fighting off countless waves of metroids. Hands down, Metroid: Zero Mission is the definitive version of a classic which preserves it against the negative effects of Father Time.
The Game Boy Advance put the power of the Super Nintendo, arguably one of the greatest video game consoles ever created, in the palm of your hands. Although small in size, Game Boy Advance cartridges housed some of the best experiences from that beloved era of gaming such as A Link to the Past, Super Mario World, Donkey Kong Country and Final Fantasy VI along with brand new classics like Advance Wars, Golden Sun and Drill Dozer. The Game Boy Advance was the one video game system that introduced this writer to likes of Castlevania, Metroid and Fire Emblem, easily some of my favourite video game franchises. In honour of the Game Boy's silver anniversary and the launch of the Game Boy Advance Virtual Console on Wii U, I would like to share my Top 5 Game Boy Advance games. For this Top 5, I will be excluding any Super Nintendo port because they can overshadow the original titles released for the Game Boy Advance which deserve the recognition. Enjoy the Top 5 and hopefully Nintendo will bring some of these titles to the Virtual Console for all to enjoy.
5. Mega Man Zero
Over the years, Capcom has developed various different iterations of the Blue Bomber from a robot-hunting mercenary to a living computer AI. Each iteration focuses on a different aspect of game design such as the infusion of an overarching story in the X series to the RPG elements of the Battle Network series. The best iteration of Mega Man in this writer's opinion is Mega Man Zero for the Game Boy Advance. Introduced as a character in the X series, Zero finally got the top billing that he was originally meant to receive in Mega Man X with Mega Man Zero. 100 years after the events of Mega Man X, Zero is awakened to help the Reploid resistance in their fight against his former friend X and the Neo Arcadian army. While the story of Mega Man Zero spans four games, it is the first game that set the gold standard for the series with excellent action-platforming, fast-paced combat, challenging yet rewarding difficulty and heart-pumping music. For those who missed out on Mega Man Zero on Game Boy Advance, the Mega Man Zero Collection for the Nintendo DS is a perfect way to experience this series in its entirety.
4. Mario & Luigi: Superstar Saga
No one ever though Mario and RPG mechanics would ever be a good combination. In actuality, Nintendo's iconic plumber is more than well-suited for the RPG genre as proven by both Super Mario RPG and Paper Mario. Inspired by Mario's previous ventures into RPGs, Mario & Luigi: Superstar Saga took Mario RPGs in a different direction by limiting your party to just two characters-- Mario and Luigi. The battles were ultimately turn-based, but involve much more input than your regular RPG. Mario and Luigi always need to be on their toes at all times as they can cause more damage or even outright avoid attacks with a perfectly timed button press. Exploring the overworld in Superstar Saga was not limited by gravity as Mario and Luigi could platform their way through areas to further the story and find hidden items. The Mario Bros. repertoire of special moves and items like hammers and propeller jump allowed them to solve puzzles interspersed throughout the game. Along with the gameplay, the love for Superstar Saga comes from its signature humour which ranges from Luigi dressing up as Princess Peach to allude the main villains to all the hilarious results of missing button presses to initiate Bros. Attacks. While the series has only got better with each entry, Superstar Saga still stands as one of the best RPGs on the Game Boy Advance.
Before the Game Boy Advance, portable Castlevania games were among the worst entries in the series. With the power of the Game Boy Advance and later the Nintendo DS, Konami reversed the stigma firmly placed on portable Castlevanias for the better. Their quality easily outclassed every console Castlevania following Symphony of the Night. In fact, each portable entry has added their own additions to the Metroidvania formula introduced in Symphony of the Night such as Circle of the Moon's Dual Set-up System or the two interchangeable versions of Dracula's Castle in Harmony of Dissonance. Among the three Castlevania games on the Game Boy Advance, Aria of Sorrow is the best. Set in 2035, you play as Soma Cruz, the reincarnation of Dracula, as he stumbles upon Dracula's Castle hidden within a solar eclipse. Trapped in Dracula's Castle, Soma must use his abilities as Dracula's vessel to escape before transforming into the iconic vampire. Aria of Sorrow refines the same action-platforming and RPG mechanics used in the other Castlevania games for the Game Boy Advance to perfection. What differentiates Aria of Sorrow from other entires in the series is the Tactical Soul system. Instead of interchanging a select number of sub-weapons, Soma is able to absorb the souls of fallen enemies to acquire new attacks, summonable familiars, stat boosts and abilities which open up new areas to explore. Equipping different combinations of souls allows you to create your own unique Soma with the attacks and abilities you want to use. With the poor direction Castlevania has taken in recent years, Aria of Sorrow is a shining example of how great this franchise can be.
Fire Emblem is a series with a long and storied history. Sadly that long and storied history was exclusive to Japan until 2003. The first Fire Emblem to reach North American shores is one of the best tactical strategy games on any game system. Following the adventures of Eliwood, Hector and Lynn, three lords from the continent of Elibe, Fire Emblem tasks players with taking an army of allies to stop the evil forces of the Black Fang and their pursuit to unleash the powers of the Dragon Gate on the world. Fire Emblem's greatest strength came from the gameplay which has one managing the strengths and weaknesses of weapons and magic, the durability of items, character stats and the range of allies and enemies to overcome insurmountable odds. At the game's best, it feels like playing a game of chess with medieval knights and wizards as your chess pieces. Along with introducing North American audiences to the core mechanics of the series, Fire Emblem introduced players to its most signature feature-- the permanent death of ally units. This feature caused plenty of chapter restarts from yours truly, but it made you feel connected to your units in a way no other tactical strategy game has done before. No longer were these units expendable pawns; they were living, breathing characters that you cared for and grew attached to over the course of the game. Their loss packed much more weight than losing a unit in a game like Advance Wars or Starcraft. This emotional weight along with excellent game mechanics made Fire Emblem a defining experience for the strategy genre in general.
1. Metroid: Zero Mission
Out of all the experiences available on the Game Boy Advance, one stands taller than the rest. This experience comes from gaming's favourite bounty hunter, Samus Aran. Actually, it is the remake of her first adventure to Planet Zebes in the original Metroid. Metroid may be an iconic achievement in video game design and development, but certain aspects of the game, namely the graphics and the unguided structure of the game, have not stood the test of time. Zero Mission took the original Metroid and upgraded the gameplay, graphics, level design, music and story to the masterful quality of Super Metroid. Zero Mission made Metroid better in every conceivable way and that was not the only thing it did. Zero Mission expanded on the original story of Metroid. No longer was defeating Mother Brain the final thing Samus did on Planet Zebes. In trying to leave Zebes, Samus is shot down by Space Pirates and stripped down to her Zero Suit. With no power to fight regular enemies, the game changes from your standard 2D action-platformer to a compelling 2D stealth game as Samus tracks down a brand new Power Suit in order to finally escape the clutches of Zebes. This incredible twist gave the final act of Metroid a greater sense of danger and vulnerability than fighting off countless waves of metroids. Hands down, Metroid: Zero Mission is the definitive version of a classic which preserves it against the negative effects of Father Time.
Labels:
3DS,
Capcom,
Castlevania,
DS,
Final Fantasy,
Fire Emblem,
Game Boy,
Game Boy Advance,
Golden Sun,
Mario,
Mario & Luigi,
Mega Man,
Mega Man Zero,
Metroid,
Nintendo,
SNES,
The Legend of Zelda,
Virtual Console,
Wii U
Monday, March 31, 2014
Bit by Bit: March 2014
March has always been a hectic month in terms of both gaming and schooling. March is the month that game publishers love dumping all the games that were not ready for the holiday. It is also the month, universities love dumping projects, tests and presentations on students as the semester comes to an end. Much of this month has been spent studying for a test or working on a project in between classes and shifts at work for yours truly. Even with all the craziness, I have luckily made time to relax by playing a game or watching some television. Although, relaxation was sometimes mixed with school work as I would do my anthropology readings during commercial breaks. While March is almost over, April will be just as crazy for this writer as things ramp up for final exams. Before we move on to the next month, let us look back at the month that was March 2014.
TV Show of the Month
Well, I spent the majority of my game time playing Bravely Default this past month. As it took up the majority of my time, it is easily my Game of the Month yet again. Instead of repeating myself by talking about Bravely Default (I will save it for the review hopefully), I wanted to share another facet of my passions this month--television shows. As I have grown older, my time watching television has cut down to just the shows I want to watch such as Agents of S.H.I.E.L.D., Persons of Interest and Reviews on the Run. I barely spend time endlessly surfing through channels anymore. As I gravitate to the shows that interest me the most, there a few I do not get to watch when they first run or they never make it to television in the first place. One of those shows is Fullmetal Alchemist: Brotherhood. Fullmetal Alchemist: Brotherhood is an anime which adapts the story of the original Fullmetal Alchemist manga into glorious 2D animation. Brotherhood follows Edward and Alphonse Elric on their quest to acquire the legendary Philosopher's Stone in order to restore the bodies they lost when trying to resurrect their deceased mother. Ed and Al's journey is not an easy one as they get caught up in a conspiracy that engulfs the entire country of Amestris. I watched the first half of Brotherhood years ago when Funimation started releasing them as 13-episode DVD sets, but never got the second half of the series because how expensive each set was. Then I got the second season of the 2003 Fullmetal Alchemist series for Christmas. After watching that series over again, I got this huge urge to finish Brotherhood. When I found the Complete Collection Two for 30 dollars at The Beat Goes On, I did not hesitate to buy it. A week and a half later, I watched all the 31-episodes included in the set and it was well worth it. While I already knew the entire story of Fullmetal Alchemist from reading the manga, watching the same story play out in motion was just unbelievable. The mix of excellent voice acting, superb music composition and incredibly beautiful animation just made everything feel brand new. The devilish twists and turns of Fullmetal Alchemist's endgame were perfectly adapted for the animation. There were moments in the anime that just work better in motion than in the panels of the manga. I was literally blown away by Fullmetal Alchemist: Brotherhood. While I do not watch many animes, Fullmetal Alchemist: Brotherhood is among the best I have ever seen and I highly recommend watching it.
Most Anticipated Game of the Month
I have shared my love for Mega Man here on Silver Bit on multiple occasions. Among the many Mega Man series Capcom has created over the years, the Mega Man Zero games are some of my favourites. Considering Capcom would rather keep the Mega Man franchise dormant than develop new titles starring the Blue Bomber, Mega Man fans have had to look elsewhere. In particular, they have gone to the Father of Mega Man, Keiji Inafune himself, to get their fix with Mighty No. 9, but it is not the only Mega Man-like title Inafune has in the works. Announced at the beginning of March, Azure Striker Gunvolt is a new 2D action-platformer from Comcept and Inti Creates coming to the 3DS Nintendo eShop this summer. Azure Striker Gunvolt looks very similar to the fast-paced action of Mega Man Zero just with a brand new character to control, psychic powers to acquire and crazy bosses to battle. As somebody who has fond memories of the Mega Man Zero series, I am really looking forward to what Comcept and Inti Creates has in store for Azure Striker Gunvolt.
Video of the Month
Ken Kutaragi was a dashing young man with a dream to revolutionize gaming. That dream was the PlayStation, but Kutaragi's dream was challenged by the corporate powers of Nintendo. The short film Kutaragi's Way from Mega64 chronicles the totally true personal story of Ken Kutaragi's trials and tribulations in becoming the Father of the PlayStation entirely filmed with classic 80s film grain. Enjoy.
TV Show of the Month
Well, I spent the majority of my game time playing Bravely Default this past month. As it took up the majority of my time, it is easily my Game of the Month yet again. Instead of repeating myself by talking about Bravely Default (I will save it for the review hopefully), I wanted to share another facet of my passions this month--television shows. As I have grown older, my time watching television has cut down to just the shows I want to watch such as Agents of S.H.I.E.L.D., Persons of Interest and Reviews on the Run. I barely spend time endlessly surfing through channels anymore. As I gravitate to the shows that interest me the most, there a few I do not get to watch when they first run or they never make it to television in the first place. One of those shows is Fullmetal Alchemist: Brotherhood. Fullmetal Alchemist: Brotherhood is an anime which adapts the story of the original Fullmetal Alchemist manga into glorious 2D animation. Brotherhood follows Edward and Alphonse Elric on their quest to acquire the legendary Philosopher's Stone in order to restore the bodies they lost when trying to resurrect their deceased mother. Ed and Al's journey is not an easy one as they get caught up in a conspiracy that engulfs the entire country of Amestris. I watched the first half of Brotherhood years ago when Funimation started releasing them as 13-episode DVD sets, but never got the second half of the series because how expensive each set was. Then I got the second season of the 2003 Fullmetal Alchemist series for Christmas. After watching that series over again, I got this huge urge to finish Brotherhood. When I found the Complete Collection Two for 30 dollars at The Beat Goes On, I did not hesitate to buy it. A week and a half later, I watched all the 31-episodes included in the set and it was well worth it. While I already knew the entire story of Fullmetal Alchemist from reading the manga, watching the same story play out in motion was just unbelievable. The mix of excellent voice acting, superb music composition and incredibly beautiful animation just made everything feel brand new. The devilish twists and turns of Fullmetal Alchemist's endgame were perfectly adapted for the animation. There were moments in the anime that just work better in motion than in the panels of the manga. I was literally blown away by Fullmetal Alchemist: Brotherhood. While I do not watch many animes, Fullmetal Alchemist: Brotherhood is among the best I have ever seen and I highly recommend watching it.
Most Anticipated Game of the Month
I have shared my love for Mega Man here on Silver Bit on multiple occasions. Among the many Mega Man series Capcom has created over the years, the Mega Man Zero games are some of my favourites. Considering Capcom would rather keep the Mega Man franchise dormant than develop new titles starring the Blue Bomber, Mega Man fans have had to look elsewhere. In particular, they have gone to the Father of Mega Man, Keiji Inafune himself, to get their fix with Mighty No. 9, but it is not the only Mega Man-like title Inafune has in the works. Announced at the beginning of March, Azure Striker Gunvolt is a new 2D action-platformer from Comcept and Inti Creates coming to the 3DS Nintendo eShop this summer. Azure Striker Gunvolt looks very similar to the fast-paced action of Mega Man Zero just with a brand new character to control, psychic powers to acquire and crazy bosses to battle. As somebody who has fond memories of the Mega Man Zero series, I am really looking forward to what Comcept and Inti Creates has in store for Azure Striker Gunvolt.
Video of the Month
Ken Kutaragi was a dashing young man with a dream to revolutionize gaming. That dream was the PlayStation, but Kutaragi's dream was challenged by the corporate powers of Nintendo. The short film Kutaragi's Way from Mega64 chronicles the totally true personal story of Ken Kutaragi's trials and tribulations in becoming the Father of the PlayStation entirely filmed with classic 80s film grain. Enjoy.
Labels:
3DS,
Azure Striker Gunvolt,
Bravely Default,
Capcom,
Comcept,
Fullmetal Alchemist,
Funimation,
Inti Creates,
Mega Man,
Mega Man Zero,
Mega64,
Nintendo,
Nintendo eShop,
PlayStation,
Reviews on the Run,
S.H.E.I.L.D.
Wednesday, March 26, 2014
Hump Day Music: Flossophy Impressions
When I updated Silver Bit six times a week back in 2012, Hump Day Music was one of Silver Bit's staples much like Bit by Bit. Every Wednesday, I would share a piece of video game music or music loosely related to video games to help readers get through the middle of the week. As things got busier, Hump Day Music sadly became a thing of the past. I could never update Silver Bit enough to keep Hump Day Music as a recurring article. After picking up Brentalfloss' newest CD Flossophy a few weeks back and listening it on repeat ever since, I am glad to bring back Hump Day Music for a special review of this CD.
For the uneducated, Brentalfloss is a musician who became popular amongst gamers for his "With Lyrics" videos which add lyrics to video game music from games like Mario, Mega Man and Castlevania. Flossophy is Brentfloss' third studio album following What If This CD... Had Lyrics? and Bits of Me. Flossophy contains twenty tracks including album versions of songs previously released on Youtube, iTunes and Bandcamp like The Team Fortress 2 Song and Cave Story with Lyrics and brand new, never before released songs such as Earthbound with Lyrics and Metroid: Fight for Love. The album has a great variety of tracks that range from comedic songs to serious songs and fast blood-pumping songs to slow soothing songs. The album's variety makes each track feel special and fill a different void. There are no songs that sound the same or produce the same feeling within the listener. First and foremost, Flossophy is made for those who love video games and video game music. With that audience in mind, there are a lot of great jokes and parodies found throughout the album. From giving light to the downfalls of modern console releases to making fun of how awkward the messages transferred through StreetPass are to portraying the Link from A Link to the Past as a self-centered obnoxious hero, there are plenty of jokes and parodies to keep any gamer smiling throughout. Aside from the variety, jokes and parodies, one's enjoyment of Flossophy will come from the songs themselves. The selection on this album are some of Brentalfloss' best. While every track on Flossophy is at least worth a listen, there are seventeen this writer believes are well worth listening to more than once. Among those seventeen, the tracks that stand out above the rest are Super Mario Land with Lyrics, Ken's Theme with Lyrics, Cave Story with Lyrics, Zidane to Vivi, Ballad of the Mages and Metroid: Fight for Love. Like with most albums, there are a few tracks that add little to one's enjoyment of Flossophy. In particular, those tracks are Game Launch Rock!, The Game Over Tinies and The Bioshock Song. Each track tries to be drastically unique, but the attempts do not resonate like the other tracks on the album.
Although it may be for a niche audience, Flossophy is a great album and serves as a excellent homage to the video games that inspired it. No matter if you pick the album up digitally for ten dollars or physically for thirteen plus shipping and handling, Flossophy is well worth the asking price. If you are interested, you can pick the album up digitally on iTunes, Bandcamp, Amazon and Google Play and physically from Level Up Studios website. Hump Day Music would not be complete if I did not leave a song for everybody to enjoy. In particular, one of the songs featured on Flossophy--Ballad of the Mages.
Labels:
A Link to the Past,
Bandcamp,
BioShock,
Bits of Me,
Brentalfloss,
Castlevania,
Cave Story,
Earthbound,
Final Fantasy,
iTunes,
Mario,
Mega Man,
Metroid,
Street Fighter,
Team Fortress,
The Legend of Zelda,
Youtube
Monday, February 24, 2014
Bit by Bit: February 2014
Coming off of the two biggest features I have ever done, it is hard to get back in the swing of regular writing. I have so many ideas spinning around in my head of articles to write, but no true direction of where I want to take Silver Bit next. It is a very peculiar position I am currently in with Silver Bit. Personally, I think getting back into the regular of schedule of work and school after Reading Week will get the creative juices following in this writer's brain. For this week, I like to revisit an old staple of Silver Bit, Bit by Bit. Now let us break down yours truly's favourite games and videos of the past few weeks.
Game of the Month
Nintendo always knows how to get people playing their handhelds during February. Last February, Nintendo released Fire Emblem Awakening, a game which engulfed an enormous amount of this writer's free time and earned Silver Bit's 2013 Game of the Year. Early this February, Nintendo brought Square Enix's Bravely Default to North America and it has easily won over this gamer's heart. Bravely Default harkens back to the early entries in Square's legendary RPG franchise, Final Fantasy. The story is very familiar as the player is sent on a quest to purify four elemental crystals. Bravely Default's job system pulls a lot from the systems implemented in Final Fantasy III and V. While Bravely Default does share a lot with Final Fantasy, it captures a sense of fun and wonder that modern Final Fantasies completely lack. The battle system is turn-based like many RPGs, but it offers an incredibly creative twist. During battles, you are able to brave or default. Default acts much like defending as it decreases damage taken, but also increases battle points (BP). You use BP to brave, which allows a character to unleash multiple attacks in a single turn. Braving and defaulting is a risk-reward system that adds an inventive layer of strategy to battles. The choice of braving or defaulting can be the difference between success or failure in battle. The battles are only just one piece of the great pie that Bravely Default offers from the incredible StreetPass features such as rebuilding the main character's hometown with those you walk past or summoning friends to help in battle to the innovative ability to change encounter rates and difficulty at anytime. If you own a 3DS and are fond of RPGs, I highly recommend picking up Bravely Default. It is well worth the price of admission.
Most Anticipated Game of the Month
Usually around this time of the year, I put up my Most Anticipated Games of the Year article. 2014 has been different. When I write those articles, I personally enjoy writing about a variety of games made by different developers, usually for various devices. Sadly, there is not much of anything that has gotten me truly excited outside of Nintendo's offerings this year. With the new consoles, it is going to be a waiting game until E3. A few announcements may trickle out before then, but nothing too substantial in my opinion. In the midst of all my pessimism, there is one downloadable game I am really psyched for. Take some old-school Castlevania gameplay, add in Scrooge McDuck's pogo jump from DuckTales and meld in the themed bosses from Mega Man. From this crazy concoction, the game you get is Yacht Club Games' Shovel Knight. Taking inspiration from classics of the 8-bit era, Shovel Knight looks to modernize these amazing elements while keeping the look and feel of these classics. The more I see of Shovel Knight, the more excited I get. If you are looking to get in on the excitement, I will share the trailer for Shovel Knight below. March 31st cannot come soon enough.
Video of the Month
Whoever the person at Nintendo that creates the trailers for Super Smash Bros. deserves a raise. These trailers are among the best I have ever seen. Each new character reveal feels like an event and rightly so. This time around Nintendo pulled the curtain back on one of the most requested Smash Bros. character, Little Mac. This veteran of the boxing ring will make his first appearance on the battlefields of Smash Bros. in the Wii U and 3DS entries of the series. Even though it is his first time, Little Mac looks up to the challenge with his all fisticuffs move set and Doc Lewis at the the pink sweatsuit-wearing pugilist's side.
Game of the Month
Nintendo always knows how to get people playing their handhelds during February. Last February, Nintendo released Fire Emblem Awakening, a game which engulfed an enormous amount of this writer's free time and earned Silver Bit's 2013 Game of the Year. Early this February, Nintendo brought Square Enix's Bravely Default to North America and it has easily won over this gamer's heart. Bravely Default harkens back to the early entries in Square's legendary RPG franchise, Final Fantasy. The story is very familiar as the player is sent on a quest to purify four elemental crystals. Bravely Default's job system pulls a lot from the systems implemented in Final Fantasy III and V. While Bravely Default does share a lot with Final Fantasy, it captures a sense of fun and wonder that modern Final Fantasies completely lack. The battle system is turn-based like many RPGs, but it offers an incredibly creative twist. During battles, you are able to brave or default. Default acts much like defending as it decreases damage taken, but also increases battle points (BP). You use BP to brave, which allows a character to unleash multiple attacks in a single turn. Braving and defaulting is a risk-reward system that adds an inventive layer of strategy to battles. The choice of braving or defaulting can be the difference between success or failure in battle. The battles are only just one piece of the great pie that Bravely Default offers from the incredible StreetPass features such as rebuilding the main character's hometown with those you walk past or summoning friends to help in battle to the innovative ability to change encounter rates and difficulty at anytime. If you own a 3DS and are fond of RPGs, I highly recommend picking up Bravely Default. It is well worth the price of admission.
Most Anticipated Game of the Month
Usually around this time of the year, I put up my Most Anticipated Games of the Year article. 2014 has been different. When I write those articles, I personally enjoy writing about a variety of games made by different developers, usually for various devices. Sadly, there is not much of anything that has gotten me truly excited outside of Nintendo's offerings this year. With the new consoles, it is going to be a waiting game until E3. A few announcements may trickle out before then, but nothing too substantial in my opinion. In the midst of all my pessimism, there is one downloadable game I am really psyched for. Take some old-school Castlevania gameplay, add in Scrooge McDuck's pogo jump from DuckTales and meld in the themed bosses from Mega Man. From this crazy concoction, the game you get is Yacht Club Games' Shovel Knight. Taking inspiration from classics of the 8-bit era, Shovel Knight looks to modernize these amazing elements while keeping the look and feel of these classics. The more I see of Shovel Knight, the more excited I get. If you are looking to get in on the excitement, I will share the trailer for Shovel Knight below. March 31st cannot come soon enough.
Video of the Month
Whoever the person at Nintendo that creates the trailers for Super Smash Bros. deserves a raise. These trailers are among the best I have ever seen. Each new character reveal feels like an event and rightly so. This time around Nintendo pulled the curtain back on one of the most requested Smash Bros. character, Little Mac. This veteran of the boxing ring will make his first appearance on the battlefields of Smash Bros. in the Wii U and 3DS entries of the series. Even though it is his first time, Little Mac looks up to the challenge with his all fisticuffs move set and Doc Lewis at the the pink sweatsuit-wearing pugilist's side.
Monday, September 9, 2013
Kickstart This!: Summer of Kickstarter
Welcome to Silver Bit's newest recurring article, Kickstart This! With Kickstarter's rise in popularity among video game developers and in some cases composers to fund their projects, yours truly has been trying to think of ways to promote these great projects. A few of video game Kickstarter projects get the initial publicity on big video game media sites such as IGN and Gamespot if they are attached to a popular video game designer such as Tim Schafer or noteworthy developer like WayForward. There are plenty of Kickstarter projects that never get the public attention they deserve. While Silver Bit is not among the most viewed blogs in the world, this writer wants to do his part in spreading the word about the Kickstarter projects that appeal to him. One more person talking about these projects will definitely get a few others talking and hopefully cause a domino effect as more and more decide to spread the word.
The inspiration behind Kickstart This! came about due to all the Kickstarter projects that yours truly has been following and supporting as of late. I have supported a few projects over the past year or so, but not at the frequency that I am doing now. It has gotten to a point where this writer is scared to find another project to whisk away more money. What a better way to kick off Kickstart This!, pun fully intended, then with the three Kickstarter projects that sucked up this writer's money this past Summer.
The first Kickstarter project highlighted today is actually not a video game. Before you raise your virtual pitchforks, this project does involve video games in some form. Particularly, it involves video game music. This Kickstarter is to fund Video Games Live's third album. For those who have not heard of Video Games Live, it is a multimedia symphonic/rock video game concert run by prolific video game composer Tommy Tallarico. Video Games Live's first two albums focused on the most popular and recognizable video game music from the likes of Mario, Halo and Warcraft. For the third album, known as Level 3, Video Games Live is focusing on the more underrated video game tracks from games like Monkey Island, Street Fighter, Journey and Beyond Good and Evil. Due to how niche the audience for this album is, Video Games Live is looking for passionate gamers like you and I to help fund this project. Video Games Live is looking to raise 250 thousand dollars to fund Level 3. Currently 205 thousand dollars have been pledged to the project with only three days left. If you are a lover of video game music, the Video Games Live Kickstarter is definitely one to support. Every bit counts.
It has been well documented on how horribly Capcom has dropped the ball with their flagship franchise, Mega Man. Once the Blue Bomber's creator Keiji Inafue left Capcom to create his own independent studio Comcept, Capcom seemed to abandon their mascot. Many have been clamouring for any sort of news about a new Mega Man game, but to no avail. Capitalizing on the demand, Keiji Inafue announced a brand new project from Comcept called Mighty No. 9. Mighty No. 9 is the spiritual successor to Mega Man. It is a side-scrolling action game where you run, jump, shoot and transform much like Capcom's Blue Bomber. It might seem a lot like Mega Man, but with one huge twist. Beck, the main character, can transform at will. These transformations are not only earned from defeating the bosses in the game; they can be gained from collecting energy dropped from common enemies. The Mighty No. 9 Kickstarter has been a runaway success. The game was funded within two days and is now currently working towards its 2.2 million dollar stretch goal, which will see Mighty No. 9 ported to PS3, Xbox 360 and Wii U. With 21 days left to go, Comcept will definitely have enough money to fund Mighty No. 9 and then some. Guess the demand for a Mega Man game is bigger than ever imagined, eh Capcom?
Last but not least, the latest Kickstarter project to make me part with my money to support. WayForward has been on a roll with their latest offerings (Mighty Switch Force series on 3DS and Wii U and DuckTales: Remastered for consoles). So it came as a surprise when they announced that they will be funding a new game project through Kickstarter. Some thought it could be a whole new intellectual property or a console installment in one of WayForward's signature franchises. The latter came true as Shantae: Half-Genie Hero was revealed to be said Kickstarter project this past Wednesday. Shantae is WayForward's first original franchise. It stars a female half-genie by the name of Shantae who is in charge of protecting a fishing port called Scuttle Town. Half-Genie hero is Shantae's first venture on consoles as she has been at home on handheld and mobile systems for the past decade. Before any funding was needed, WayForward confirmed Half-Genie Hero will be coming to PS3, PS4, Xbox 360, Xbox One, Wii U and PC. Meeting the funding goal of 400 thousand dollars will allow WayForward to create a HD Shantae game with an introduction and conclusion stage along with three chapters in between. Stretch goals are in place to include extra modes, different costumes and even bonus chapters if WayForward's goal is met. At the moment, Shantae: Half-Genie Hero is half way to its goal with just under a month to go.
Hopefully you all enjoyed this first edition of Kickstart This! If you are interested in any of the projects shared in this article, please pledge some of your money to the project of your choice. Kickstarter is becoming such a powerful tool in the video game industry especially for the gamers who are getting sick and tired of the current state of Triple A video game development. These three projects are only a small sampling of everything that is on Kickstarter. There a tons of projects out there to support. If these projects did not speak to you, there is definitely a project out there.
The inspiration behind Kickstart This! came about due to all the Kickstarter projects that yours truly has been following and supporting as of late. I have supported a few projects over the past year or so, but not at the frequency that I am doing now. It has gotten to a point where this writer is scared to find another project to whisk away more money. What a better way to kick off Kickstart This!, pun fully intended, then with the three Kickstarter projects that sucked up this writer's money this past Summer.
The first Kickstarter project highlighted today is actually not a video game. Before you raise your virtual pitchforks, this project does involve video games in some form. Particularly, it involves video game music. This Kickstarter is to fund Video Games Live's third album. For those who have not heard of Video Games Live, it is a multimedia symphonic/rock video game concert run by prolific video game composer Tommy Tallarico. Video Games Live's first two albums focused on the most popular and recognizable video game music from the likes of Mario, Halo and Warcraft. For the third album, known as Level 3, Video Games Live is focusing on the more underrated video game tracks from games like Monkey Island, Street Fighter, Journey and Beyond Good and Evil. Due to how niche the audience for this album is, Video Games Live is looking for passionate gamers like you and I to help fund this project. Video Games Live is looking to raise 250 thousand dollars to fund Level 3. Currently 205 thousand dollars have been pledged to the project with only three days left. If you are a lover of video game music, the Video Games Live Kickstarter is definitely one to support. Every bit counts.
It has been well documented on how horribly Capcom has dropped the ball with their flagship franchise, Mega Man. Once the Blue Bomber's creator Keiji Inafue left Capcom to create his own independent studio Comcept, Capcom seemed to abandon their mascot. Many have been clamouring for any sort of news about a new Mega Man game, but to no avail. Capitalizing on the demand, Keiji Inafue announced a brand new project from Comcept called Mighty No. 9. Mighty No. 9 is the spiritual successor to Mega Man. It is a side-scrolling action game where you run, jump, shoot and transform much like Capcom's Blue Bomber. It might seem a lot like Mega Man, but with one huge twist. Beck, the main character, can transform at will. These transformations are not only earned from defeating the bosses in the game; they can be gained from collecting energy dropped from common enemies. The Mighty No. 9 Kickstarter has been a runaway success. The game was funded within two days and is now currently working towards its 2.2 million dollar stretch goal, which will see Mighty No. 9 ported to PS3, Xbox 360 and Wii U. With 21 days left to go, Comcept will definitely have enough money to fund Mighty No. 9 and then some. Guess the demand for a Mega Man game is bigger than ever imagined, eh Capcom?
Last but not least, the latest Kickstarter project to make me part with my money to support. WayForward has been on a roll with their latest offerings (Mighty Switch Force series on 3DS and Wii U and DuckTales: Remastered for consoles). So it came as a surprise when they announced that they will be funding a new game project through Kickstarter. Some thought it could be a whole new intellectual property or a console installment in one of WayForward's signature franchises. The latter came true as Shantae: Half-Genie Hero was revealed to be said Kickstarter project this past Wednesday. Shantae is WayForward's first original franchise. It stars a female half-genie by the name of Shantae who is in charge of protecting a fishing port called Scuttle Town. Half-Genie hero is Shantae's first venture on consoles as she has been at home on handheld and mobile systems for the past decade. Before any funding was needed, WayForward confirmed Half-Genie Hero will be coming to PS3, PS4, Xbox 360, Xbox One, Wii U and PC. Meeting the funding goal of 400 thousand dollars will allow WayForward to create a HD Shantae game with an introduction and conclusion stage along with three chapters in between. Stretch goals are in place to include extra modes, different costumes and even bonus chapters if WayForward's goal is met. At the moment, Shantae: Half-Genie Hero is half way to its goal with just under a month to go.
Hopefully you all enjoyed this first edition of Kickstart This! If you are interested in any of the projects shared in this article, please pledge some of your money to the project of your choice. Kickstarter is becoming such a powerful tool in the video game industry especially for the gamers who are getting sick and tired of the current state of Triple A video game development. These three projects are only a small sampling of everything that is on Kickstarter. There a tons of projects out there to support. If these projects did not speak to you, there is definitely a project out there.
Labels:
Beyond Good and Evil,
Capcom,
DuckTales,
Halo,
Journey,
Kickstarter,
Mario,
Mega Man,
Mighty No. 9,
Mighty Switch Force,
Shantae,
Video Game Music,
Video Games Live,
Warcraft,
WayForward
Thursday, June 13, 2013
E3 2013: Nintendo E3 Direct Impressions
2013 has been the year where the Nintendo Direct format has come into true form. While there are still a few areas where Nintendo needs to work on to improve the Directs as a whole, each Nintendo Direct this year has been like a mini-E3 full of surprises and exciting game news. With this current success, many gamers hoped Nintendo would bring some big announcements for E3 since they opted out of having an actual press conference this year. What Nintendo actually delivered was very interesting.
It has taken a couple days to fully process what Nintendo did Tuesday morning with their Nintendo Direct. All the games showed off at this Direct looked phenomenal, but we all were expecting more. Yes, Nintendo delivered on Super Mario 3D World, Mario Kart 8 and Super Smash Bros. along with the reveal of Donkey Kong Country: Tropical Freeze. It just felt too safe. They kept to their regular line-up of popular Nintendo franchises like Mario, Zelda , Pokemon, Smash Bros. and Donkey Kong. Gamers wanted to see franchises that have laid dormant for awhile now such as Metroid, Star Fox and F-Zero or new intellectual properties. Personally, I believe mentioning a new 3D Mario, Mario Kart and Smash Bros. would all be at E3 severely hurt this Direct. If Nintendo just kept their mouth shut, these three announcements could have easily made this Direct an instant classic. By revealing their hand back in January, it caused speculation to spin out of control to the point where expectations were too high. The fault of those unrealistic expectations is solely on Nintendo. Another situation that is entirely Nintendo's fault was the unbearable buffering issues the Nintendo Direct livestream suffered from. The livestream kept buffering every 20 seconds or so until at least halfway through the Direct. Maybe Nintendo did not anticipate the volume of people that would tune into the stream, but that does not excuse them from not preparing for these technical problems. While Nintendo wants to control the message, they need to open up the Directs for other media outlets such as IGN or Gametrailers to broadcast in order to avoid these buffering problems in the future.
Like I metioned before, all the games showed off at this Nintendo Direct were phenomenal. Super Mario 3D World looks to be an excellent follow-up to Super Mario 3D Land. While many were hoping for a 3D Mario game more in the vein of Super Mario Galaxy, I believe the more Nintendo shows off of 3D World the more people will be impressed as it looks to blend the best aspects of the New Super Mario series with the features and gamplay of Mario Galaxy and 3D Land series. Much like 3D Land before it, you will most likely have to actually play 3D World to get the full affect of its greatness.
Mario Kart 8 could be the Wii U's killer app in my opinion. The new anti-gravity feature applied to all of the tracks in Mario Kart 8 looks to add new ways to approach your tradition game of Mario Kart. This grand new feature along with superb online multiplayer could move a lot of Wii U's to the casual Nintendo audience.
While it was a little bit of a bummer to hear about Retro working on another Donkey Kong game, Tropical Freeze looks just as good or even better than Donkey Kong Country Returns. The new full 3D camera adds a lot of interesting visuals to a game that was formerly restricted to just a two dimensional side view of the action. Also the inclusion of new characters (Dixie Kong and a still unnamed third companion) and over five islands to explore (how many levels per island is still unknown) will provide lots of bang for your buck this November.
Nintendo only showed Monlith Soft's X in trailer form. Still the more Nintendo shows of this game, the more psyched I get. After playing Xenoblade, everybody wanted to see these worlds brought to life in high definition. X looks to answer those prayers and I personally cannot wait until Nintendo starts giving people hand-ons with this possible console defining open world RPG.
There were a few other games I would love to get to from this Nintendo Direct like Pokemon X and Y, Wind Waker HD, The Wonderful 101 and Bayonetta 2, but that could take far too long to read and there is one more thing I want to talk about. That one more thing is Super Smash Bros. for Wii U and 3DS. While everybody knew it was coming, that trailer lived up to our expectations and then some. The introduction of the Villager from Animal Crossing was classic especially the sinister twinkle in his eye. I personally love the addition of such a quirky character to roster of Nintendo fighters. The greatest part of the trailer was the reveal that Mega Man will be in Super Smash Bros. Let me repeat, MEGA MAN IS IN SMASH BROS.!!! I have dreamed of the Blue Bomber being in the next Smash Bros., but never thought it would actually become reality. It was such an excellent reveal that I cannot wait to see any sort of information about the 3DS and Wii U entires of the Super Smash Bros. series.
This Nintendo Direct from E3 failed to convince gamers that the hard times this system is currently in will end anytime soon. The third party support just is not there to really convince people to go out of their way to buy a Wii U over the PS4 or Xbox One. A lot of games shown off at E3 like Watch Dogs and Battlefield 4 had those second screen experiences that would be at home on the Wii U Gamepad. Nintendo needs to find a way to court the publishers that are making these games to port them to the Wii U. There is a solid line-up of first party support from August on and 2014 looks to be a killer year for Wii U, but there are still some problems Nintendo needs to work out before they get out of their current predicament. I believe a price cut will definitely help, but it cannot be the only solution. Overall, this Nintendo Direct may have been lacking in surprises, but it was still a solid show. While the unacceptable technical difficulties did lower the grade significantly, this Nintendo Direct was one of the better showings at this year's E3.
Grade: C+
It has taken a couple days to fully process what Nintendo did Tuesday morning with their Nintendo Direct. All the games showed off at this Direct looked phenomenal, but we all were expecting more. Yes, Nintendo delivered on Super Mario 3D World, Mario Kart 8 and Super Smash Bros. along with the reveal of Donkey Kong Country: Tropical Freeze. It just felt too safe. They kept to their regular line-up of popular Nintendo franchises like Mario, Zelda , Pokemon, Smash Bros. and Donkey Kong. Gamers wanted to see franchises that have laid dormant for awhile now such as Metroid, Star Fox and F-Zero or new intellectual properties. Personally, I believe mentioning a new 3D Mario, Mario Kart and Smash Bros. would all be at E3 severely hurt this Direct. If Nintendo just kept their mouth shut, these three announcements could have easily made this Direct an instant classic. By revealing their hand back in January, it caused speculation to spin out of control to the point where expectations were too high. The fault of those unrealistic expectations is solely on Nintendo. Another situation that is entirely Nintendo's fault was the unbearable buffering issues the Nintendo Direct livestream suffered from. The livestream kept buffering every 20 seconds or so until at least halfway through the Direct. Maybe Nintendo did not anticipate the volume of people that would tune into the stream, but that does not excuse them from not preparing for these technical problems. While Nintendo wants to control the message, they need to open up the Directs for other media outlets such as IGN or Gametrailers to broadcast in order to avoid these buffering problems in the future.
Like I metioned before, all the games showed off at this Nintendo Direct were phenomenal. Super Mario 3D World looks to be an excellent follow-up to Super Mario 3D Land. While many were hoping for a 3D Mario game more in the vein of Super Mario Galaxy, I believe the more Nintendo shows off of 3D World the more people will be impressed as it looks to blend the best aspects of the New Super Mario series with the features and gamplay of Mario Galaxy and 3D Land series. Much like 3D Land before it, you will most likely have to actually play 3D World to get the full affect of its greatness.
Mario Kart 8 could be the Wii U's killer app in my opinion. The new anti-gravity feature applied to all of the tracks in Mario Kart 8 looks to add new ways to approach your tradition game of Mario Kart. This grand new feature along with superb online multiplayer could move a lot of Wii U's to the casual Nintendo audience.
While it was a little bit of a bummer to hear about Retro working on another Donkey Kong game, Tropical Freeze looks just as good or even better than Donkey Kong Country Returns. The new full 3D camera adds a lot of interesting visuals to a game that was formerly restricted to just a two dimensional side view of the action. Also the inclusion of new characters (Dixie Kong and a still unnamed third companion) and over five islands to explore (how many levels per island is still unknown) will provide lots of bang for your buck this November.
Nintendo only showed Monlith Soft's X in trailer form. Still the more Nintendo shows of this game, the more psyched I get. After playing Xenoblade, everybody wanted to see these worlds brought to life in high definition. X looks to answer those prayers and I personally cannot wait until Nintendo starts giving people hand-ons with this possible console defining open world RPG.
There were a few other games I would love to get to from this Nintendo Direct like Pokemon X and Y, Wind Waker HD, The Wonderful 101 and Bayonetta 2, but that could take far too long to read and there is one more thing I want to talk about. That one more thing is Super Smash Bros. for Wii U and 3DS. While everybody knew it was coming, that trailer lived up to our expectations and then some. The introduction of the Villager from Animal Crossing was classic especially the sinister twinkle in his eye. I personally love the addition of such a quirky character to roster of Nintendo fighters. The greatest part of the trailer was the reveal that Mega Man will be in Super Smash Bros. Let me repeat, MEGA MAN IS IN SMASH BROS.!!! I have dreamed of the Blue Bomber being in the next Smash Bros., but never thought it would actually become reality. It was such an excellent reveal that I cannot wait to see any sort of information about the 3DS and Wii U entires of the Super Smash Bros. series.
This Nintendo Direct from E3 failed to convince gamers that the hard times this system is currently in will end anytime soon. The third party support just is not there to really convince people to go out of their way to buy a Wii U over the PS4 or Xbox One. A lot of games shown off at E3 like Watch Dogs and Battlefield 4 had those second screen experiences that would be at home on the Wii U Gamepad. Nintendo needs to find a way to court the publishers that are making these games to port them to the Wii U. There is a solid line-up of first party support from August on and 2014 looks to be a killer year for Wii U, but there are still some problems Nintendo needs to work out before they get out of their current predicament. I believe a price cut will definitely help, but it cannot be the only solution. Overall, this Nintendo Direct may have been lacking in surprises, but it was still a solid show. While the unacceptable technical difficulties did lower the grade significantly, this Nintendo Direct was one of the better showings at this year's E3.
Grade: C+
Labels:
3DS,
Animal Crossing,
Donkey Kong,
E3,
E3 2013,
F-Zero,
Mario,
Mario Kart,
Mega Man,
Metroid,
Monlith Soft,
Nintendo,
Nintendo Direct,
Pokemon,
Retro Studios,
Star Fox,
Super Smash Bros.,
The Legend of Zelda,
Wii U
Wednesday, May 15, 2013
The Dual Destinies Debate
Monday saw Capcom confirm the newest entry in the Ace Attorney series, Phoenix Wright: Ace Attorney- Dual Destinies for a North American and European release this coming Fall on the 3DS. An announcement that would be the cause of celebration for any handheld gaming aficionado like yours truly has just as easily angered fans. How has Capcom managed to anger their fans this time? Well by announcing that Dual Destinies will only be available on the Nintendo eShop as a digital download. Considering that media in general is turning to purely digital forms of distribution, the up rage over Dual Destinies being digital only might seem like a non-issue for some gamers. For gamers that prefer hard copies of their games over buying games digitally not having a hard copy of Dual Destinies is upsetting especially considering that Capcom will be releasing Dual Destinies for both retail and digital in Japan. It is understandable to see that Capcom is trying to cover their loses as the Ace Attorney series has not been a commercial success outside of Japan, but it would be nice for Capcom to give 3DS owners a bone after all the ill will with the cancellation of Mega Man Legends 3. Do a limited release for the hard copy of Dual Destinies in North America and Europe to appease the gamers that prefer physical copies of the game and possibly test the waters for future Ace Attorney releases. There are other ways of limiting the costs than just going with a digital only release.
Personally, I have been a fan of the Ace Attorney series ever since it debuted in North America back in 2005. I was never into the courtroom dramas that the game seemed to be influenced by such as Law & Order, but there was something about Phoenix Wright: Ace Attorney that made me gravitate toward the virtual courtroom. The fantastic humour, solid adventure game mechanics and beautiful music are the reasons I own every entry of this series to reach our shores. When I saw the announcement that Duel Destinies was releasing this Fall in North America, I was ecstatic. While I do prefer to have a hard copy of Dual Destinies, I am not upset with Capcom's decision. I believe there are better ways of dealing with potential losses on a physical copies of the game rather than alienating a good portion of Capcom's audience. Also I am concerned about how Capcom will price the digital version of tDual Destinies and how much memory will the game take up. Since Dual Destinies will be digital download, I do not want to see this game priced like a retail 3DS game. In my opinion, twenty five to thirty dollars will be justifiable for this eShop only release. Another thing, I do not want Dual Destinies to take up an entire SD card due to how big the game turns out to be. Capcom needs to understand that some gamers just cannot afford to buy the biggest SD card out on the market and should accommodate for these gamers by making the storage manageable or provide a physical copy of the game.
While I do have some concerns over the next entry in the Ace Attorney series, I am a fan of this series no matter what. I am very excited to see Dual Destinies come to this side of the Pacific in some capacity later this year. Hopefully the release of Dual Destinies will inspire Capcom and Level 5 to bring over Professor Layton vs. Ace Attorney to our shores as well. Now before we end things, check out the first trailer for Phoenix Wright: Ace Attorney- Dual Destinies.
Sunday, May 5, 2013
On the Download: April 28 - May 4
Sometimes things do not go as planned. Originally, I wanted this edition of On the Download up much sooner, but when a two hour nap turned into a ten hour sleep plans changed. On the topic of plans changing, earlier this week I could not think of any downloadable games coming out this week to warrant a new edition of On the Download. Then I saw all the coverage for Far Cry 3: Blood Dragon and well my plans changed. Sometimes downloadable games can sneak up on you like it did to me this past week if you are not on top of them. Over the past few weeks, there has been a whole slew of noteworthy downloadable games to hit market such as Fez, Papo and Yo, Dyad and Monaco all for PC. It is a good time to be a gamer with an internet connection.
Last week I looked at the launch of the Wii U Virtual Console, well more games came out for the service this past Thursday on the eShop. These aforementioned games are Mega Man and Pac-Man. While the releases have been cut back from the last week's launch, it is very nice to see Nintendo show continued support for the Virtual Console considering how poor the support was for it during the later years of the Wii's life cycle. As long as Nintendo keeps releasing Virtual Console games on a regular basis, hopefully once a week, it will provide a good library of games for a system in dire need of them. While Mega Man and Pac Man may already be on many other platforms, the Wii U versions of these games include all the bells and whistles like restore points and Miiverse support that are included in Wii U and 3DS Virtual Console games. For 5 dollars apiece, these are two classic games for gamers both young and old to download for the Wii U.
It is 2007. The world is left in shambles of nuclear fallout after Vietnam War II. You play as Cyber Commando Rex Colt as you set out to kill enemies, rescue a damsel in distress and ultimately save the world like Cyber Commandos do best. The game I am talking about is Ubisoft's standalone downloadable expansion to Far Cry 3 called Far Cry 3: Blood Dragon. Blood Dragon's only tie to Far Cry 3 is that they both use the same game engine. Ubisoft Montreal has crafted an insane game that looks to parody what people love about 80s action movies: inane plot; cheesy one-liners; unnecessary sci-fi elements and; tons of explosions. You do not need Far Cry 3 to experience the insanity of Blood Dragon, only 15 dollars or 1400 Microsoft Points and a Xbox 360, PS3 or PC.
Last week I looked at the launch of the Wii U Virtual Console, well more games came out for the service this past Thursday on the eShop. These aforementioned games are Mega Man and Pac-Man. While the releases have been cut back from the last week's launch, it is very nice to see Nintendo show continued support for the Virtual Console considering how poor the support was for it during the later years of the Wii's life cycle. As long as Nintendo keeps releasing Virtual Console games on a regular basis, hopefully once a week, it will provide a good library of games for a system in dire need of them. While Mega Man and Pac Man may already be on many other platforms, the Wii U versions of these games include all the bells and whistles like restore points and Miiverse support that are included in Wii U and 3DS Virtual Console games. For 5 dollars apiece, these are two classic games for gamers both young and old to download for the Wii U.
It is 2007. The world is left in shambles of nuclear fallout after Vietnam War II. You play as Cyber Commando Rex Colt as you set out to kill enemies, rescue a damsel in distress and ultimately save the world like Cyber Commandos do best. The game I am talking about is Ubisoft's standalone downloadable expansion to Far Cry 3 called Far Cry 3: Blood Dragon. Blood Dragon's only tie to Far Cry 3 is that they both use the same game engine. Ubisoft Montreal has crafted an insane game that looks to parody what people love about 80s action movies: inane plot; cheesy one-liners; unnecessary sci-fi elements and; tons of explosions. You do not need Far Cry 3 to experience the insanity of Blood Dragon, only 15 dollars or 1400 Microsoft Points and a Xbox 360, PS3 or PC.
Labels:
3DS,
Dyad,
Far Cry,
Fez,
Mega Man,
Nintendo eShop,
Pac Man,
Papo and Yo,
PC,
PS3,
Ubisoft,
Virtual Console,
Wii U,
Xbox
Wednesday, July 11, 2012
Sonic & Mega Man: A Crossover of Epic Proportions
Sorry in advance that there will not be a Hump Day Music this week due to an announcement of epic proportions. Crossovers are common in video games and comic books. They answer tons of what if questions fans might have and offer an excellent chance to have the audience of one franchise be exposed to what makes another franchise so great. Some of the most notable crossovers are Capcom's VS. Series, Super Smack Bros., Alien VS. Predator, the Mario & Sonic games and the recent Pokemon Conquest. Just in time for the San Diego Comic Con, easily the biggest and most popular comic convention in the world, Archie Comics has announced a crossover that should get any gamer excited. Across 12 comics, 3 series and 2 franchises, two gaming icons will join forces for the very first time next year. Sonic the Hedgehog and Mega Man will team up in this 12 part comic event spanning Sonic, Sonic Universe and Mega Man comics. This crossover will be handled by Ian Flynn, one of Archie's best writers, and feature the art of Patrick "SPAZ" Spaziante. Right now, the finer details of this crossover are under lock and key, but more shall be revealed at Archie's Sonic & Mega Man panel at Comic Con this weekend.
As a big fan of both franchises, I am very excited. I have been reading Archie's Sonic the Hedgehog comics for well over a decade and I did pick up the first seven issues of Archie's Mega Man series, so I do have a history with both series. Personally, the Sonic comics are my favourite as they deviate from the story of the games and have it govern every story in the comics much like the Mega Man comics. At the moment, I have not picked up a Sonic comic in months because the grocery store that I would buy my Sonic comics each and every month stopped selling them. It is a bummer considering the series has really gotten good these last few arches. I have not picked up a Mega Man comic because I do not like the direction Archie is taking it. Like I mentioned before, the Mega Man comics followed the games too much with little to no deviation to create it's own identity much like the Sonic comics have. With this crossover, I am really going to enjoy the new material for Mega Man as it will not be filler or another adaptation of a classic Mega Man game. Also with Archie's top talents on this project, I know this crossover is in good hands. While some might saw it is hard to this crossover working because there is not much similar between Sonic and Mega Man, some of the most unlikely crossovers are some of the best. Just look at Pokemon Conquest for example. Who would have thought Pokemon and Nobunaga's Ambition would ever work? No one, but look at how great of a game it turned out to be. We can speculate all we want, but we will not know for sure until we have the result in our hands. Right now I just got to say, great move Archie. You got this fan excited.
As a big fan of both franchises, I am very excited. I have been reading Archie's Sonic the Hedgehog comics for well over a decade and I did pick up the first seven issues of Archie's Mega Man series, so I do have a history with both series. Personally, the Sonic comics are my favourite as they deviate from the story of the games and have it govern every story in the comics much like the Mega Man comics. At the moment, I have not picked up a Sonic comic in months because the grocery store that I would buy my Sonic comics each and every month stopped selling them. It is a bummer considering the series has really gotten good these last few arches. I have not picked up a Mega Man comic because I do not like the direction Archie is taking it. Like I mentioned before, the Mega Man comics followed the games too much with little to no deviation to create it's own identity much like the Sonic comics have. With this crossover, I am really going to enjoy the new material for Mega Man as it will not be filler or another adaptation of a classic Mega Man game. Also with Archie's top talents on this project, I know this crossover is in good hands. While some might saw it is hard to this crossover working because there is not much similar between Sonic and Mega Man, some of the most unlikely crossovers are some of the best. Just look at Pokemon Conquest for example. Who would have thought Pokemon and Nobunaga's Ambition would ever work? No one, but look at how great of a game it turned out to be. We can speculate all we want, but we will not know for sure until we have the result in our hands. Right now I just got to say, great move Archie. You got this fan excited.
Tuesday, May 1, 2012
Hump Day Music: Departure
Among Sonic the Hedgehog and Mario, there was one other gaming mascot that I loved when a was much younger. Capcom's resident Blue Bomber Mega Man. From the moment I got Mega Man II as my first game for my Game Boy Pocket, Mega Man is one of my favourite franchises of all-time and one of the reasons why my favourite video game genre is the platformer. Throughout the years there have been many different incarnations of Mega Man such as Mega Man X, Mega Man Battle Network and most recently Mega Man ZX. While I do have a soft spot for all the Mega Man platformers, my favourite incarnation of Mega Man is Mega Man Zero. Taking place approximately a century after the conclusion of the Mega Man X series, Mega Man Zero follows the exploits of the Reploid named Zero, who is reawakened to save Neo Arcadia from the evils of a fake X, the Dark Elf and Dr. Weil. Along with great action, the Mega Man Zero series has some of my favourite pieces of video game music I have listened to. Who knew that those dainty speakers on the Game Boy Advance can pump out such great music.
My favourite piece of music from the Mega Man Zero series comes from Mega Man Zero 2, my favourite game of the series. The piece is called Departure and it is the theme Mega Man Zero 2's opening stage. After a year of being hunted by the Neo Arcadian forces, Zero is wandering through a sandstorm. Once the sandstorm clears, Zero notices the Neo Arcadian soldiers chasing him. With no where else to go, the injured Zero rips off his cloak and decides to make one final stand. Right in that iconic moment, Departure starts and it's music never lets you go. This epic music keeps pushing forward, defeating enemy after enemy, giant robot after giant robot on the way to giant scorpion boss. Departure makes what would be an average opening stage that much better and memorable to the point that I consider it one of my favourite video game openings of all-time. If you love great music and platforming, the four Mega Man Zero games for the Game Boy Advance should not be missed. Considering in this day these Game Boy Advance games are hard to find, it is much easier to find the Mega Man Zero Collection for the Nintendo DS.
My favourite piece of music from the Mega Man Zero series comes from Mega Man Zero 2, my favourite game of the series. The piece is called Departure and it is the theme Mega Man Zero 2's opening stage. After a year of being hunted by the Neo Arcadian forces, Zero is wandering through a sandstorm. Once the sandstorm clears, Zero notices the Neo Arcadian soldiers chasing him. With no where else to go, the injured Zero rips off his cloak and decides to make one final stand. Right in that iconic moment, Departure starts and it's music never lets you go. This epic music keeps pushing forward, defeating enemy after enemy, giant robot after giant robot on the way to giant scorpion boss. Departure makes what would be an average opening stage that much better and memorable to the point that I consider it one of my favourite video game openings of all-time. If you love great music and platforming, the four Mega Man Zero games for the Game Boy Advance should not be missed. Considering in this day these Game Boy Advance games are hard to find, it is much easier to find the Mega Man Zero Collection for the Nintendo DS.
Thursday, March 22, 2012
Hump Day Music: Super Fighting Robot X
This post would have been up yesterday if I did not start playing the last two missions of Mass Effect 3. Spent the majority of yesterday night plowing through the ending and experiencing all that was going on. Enough about that, let us get on with this week's Hump Day Music.
For the past week, I have been listening to whole lot of OC ReMix's newest album, Mega Man X: Maverick Rising. Just go to maverick.ocremix.org and you can download this free 62 track honouring the excellent music from the Mega Man X series. Earlier this week, I finished listening to all 62 tracks and I have to say it was amazing. While there are some tracks I prefer over others, they all had a unique take on a track from the Mega Man X series, which can be surprising for some. Out of all 62 tracks, my favourite has to be the second track, a remix of Mega Man X3's opening stage called Super Fighting Robot X. WillRock's remix is a much smoother more electronic take on the original music, but it still gets your blood pumping and mind psyched to kick some Maverick butt. Listening to this track and all the others, just makes me want to pull out my copy of the Mega Man X Collection for PS2 and just play these classic platformers. If you have not picked downloaded this amazing free album yet, you are definitely missing out. Take a listen to the track I am sharing with you today and if you you like, I highly recommend downloading Maverick Rising.
For the past week, I have been listening to whole lot of OC ReMix's newest album, Mega Man X: Maverick Rising. Just go to maverick.ocremix.org and you can download this free 62 track honouring the excellent music from the Mega Man X series. Earlier this week, I finished listening to all 62 tracks and I have to say it was amazing. While there are some tracks I prefer over others, they all had a unique take on a track from the Mega Man X series, which can be surprising for some. Out of all 62 tracks, my favourite has to be the second track, a remix of Mega Man X3's opening stage called Super Fighting Robot X. WillRock's remix is a much smoother more electronic take on the original music, but it still gets your blood pumping and mind psyched to kick some Maverick butt. Listening to this track and all the others, just makes me want to pull out my copy of the Mega Man X Collection for PS2 and just play these classic platformers. If you have not picked downloaded this amazing free album yet, you are definitely missing out. Take a listen to the track I am sharing with you today and if you you like, I highly recommend downloading Maverick Rising.
Thursday, March 15, 2012
Hump Day Music: Maverick Rising
Some of the best and most iconic video game music came in a day and age where video game composers were limited by the sounds they could create with the sound chip of many older consoles. Changing mere beeps and boops into incredible pieces of 8-bit, 16-bit and even 32-bit music just showed how great these composers were. Many video game franchises still around today such as The Legend of Zelda, Castlevania, Sonic and Final Fantasy became known for their music. Among those gaming series, a certain blue bomber made by Capcom became known for it's great 8 and 16-bit rock music that got players pumped to play through each level and beat it's Robot Masters. That series is Mega Man rocking gamers since 1987.
Today, I am going to do something a little different. Rather than highlighting one particular piece of music from Mega Man, I am going to highlight a whole album. In honour of getting their 27,000th like on Facebook, OC ReMix released their newest free album, Mega Man X: Maverick Rising. Maverick Rising is a collection of 62 ReMixed tracks from the Mega Man X series by 49 incredibly talented artists. Maverick Rising is broken up into five disc. Each disc is music from a different character in the Mega Man X series from X all the way to Dr. Light. I have only listened to the first eight tracks and I am enjoying it. For those interested, go to maverick.ocremix.org and download the album for yourself. It comes at the excellent price of free, so there is no excuse not to download this collection of great video game music. If you are not convinced yet, maybe the trailer will convince you to download it.
Today, I am going to do something a little different. Rather than highlighting one particular piece of music from Mega Man, I am going to highlight a whole album. In honour of getting their 27,000th like on Facebook, OC ReMix released their newest free album, Mega Man X: Maverick Rising. Maverick Rising is a collection of 62 ReMixed tracks from the Mega Man X series by 49 incredibly talented artists. Maverick Rising is broken up into five disc. Each disc is music from a different character in the Mega Man X series from X all the way to Dr. Light. I have only listened to the first eight tracks and I am enjoying it. For those interested, go to maverick.ocremix.org and download the album for yourself. It comes at the excellent price of free, so there is no excuse not to download this collection of great video game music. If you are not convinced yet, maybe the trailer will convince you to download it.
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