It has been a long time since Launch Station has graced the pages of Silver Bit. Formerly part of regular scheduled programming, Launch Station is Silver Bit's preview article where yours truly conveniently summarizes all the information on a selected new release or possibly multiple releases for your reading pleasure. Speaking of multiple releases, Nintendo is looking to jumpstart the summer months with a slew of new games for the 3DS this Friday. The games in question are Kirby: Triple Deluxe and Mario Golf: World Tour. For 3DS owners looking for games to play after getting their fill from Bravely Default, Yoshi's New Island or Disney Magical World, there will definitely be something for them this Friday as these two games fall under two opposite ends of the gaming spectrum. They will easily be great appetizers for the main course that comes later this month in Mario Kart 8.
Due to the series more casual audience, Kirby has always been a character that Nintendo can test out new ideas and concepts. For a character all about transformations, Nintendo's pink puffball embraces new directions and experiments as Kirby has been turned into various types of balls from a pinball to a golf ball and even being made entirely out of yarn for the sake of new ideas and concepts. Aside from new transformations and more powerful inhaling abilities, Kirby's platformers have stuck to the same formula since the original Dream Land series on Game Boy. Kirby: Triple Deluxe looks to add a few new ideas to the Kirby platforming formula in order to take advantage of the 3DS's power and stereoscopic 3D. Levels involve more than just movement from left to right. Thanks to the Warp Star, Kirby can move between multiple layers of the level in a way much similar to moving between the foreground and background in Mutant Mudds. With the multiple layers, Kirby now needs to worry about threats from the standard Waddle Dees to massive life-ending mallets that move between the layers to attack. More so than past entires, Kirby's inhale move has been super powered with the help of the Miracle Fruit's Hypernova Kirby transformation. As Hypernova Kirby, the pink puffball can inhale extreme amounts of items, enemies and large obstacles in order to solve puzzles. Along with the new transformation, Kirby's copy abilities have seen a drastic overhaul as the developers have worked tirelessly on creating unique move sets for every single ability in the game. As a bonus to the main game, Triple Deluxe includes two extra subgames in Kirby Fighters, a fighting game similar in gameplay to Super Smash Bros. where you pit Kirby's different copy abilities against one another to see which one is the best, and Dedede's Drum Dash, a rhythm game that has you controlling King Dedede as he bounces on large drums to the tune of classic Kirby songs.
It has been just under a decade since Mario and friends last hit the links. Considering Nintendo's focus on motion controls during the later half of the 2000s, it is very surprising that Nintendo did not bring Mario out with new entries in his two most iconic sports roles, golf and tennis, to champion a new motion-controlled generation of gaming. Well the wait for a brand new Mario Golf game is almost over. With the portability of the 3DS, Mario Golf: World Tour's main focus is on multiplayer. There is a large suite of multiplayer options for players to choose from with the first choice being whether to play locally or online. Local play allows for quick and easy competition amongst friends and colleagues in the same vicinity. Online play allows for a few more options as players can compete in regional or worldwide tournaments to see where they rank in Mario Golf. Since you only have to post your scores for online tournaments, there is no need to have players log on at the exact same time. You can post a score anytime during the tournaments scheduled start and end date. Players can even set-up their own online tournaments and communities to compete with their friends and rivals in a more personal online setting. While it may be the main focus of World Tour, multiplayer is not the only way to play this Mario Golf. Castle Club is World Tour's single-player mode which allows players to learn the basics of the game through lessons from Toad, compete in club tournaments to increase stats and earn new gear for your golfer and explore the club grounds in order to meet familiar Mario characters and find special challenges. The fun does not stop there as Mario Golf: World Tour offers players with a lot more downloadable content to buy. You can either pick up the Season Pass for 15 dollars which includes all three packs for download upon release or buy the packs individually for 6 dollars each.
No matter what game you choose to pick up this Friday, there is no way you will end up disappointed. Nintendo has put out two great 3DS titles to eat up gamer's time until the next large 3DS release or Mario Kart 8 later this month for Wii U owners. Personally, I am picking up both titles for different reasons. While I am not the Kirby fan in my family as that title belongs to my youngest brother, I have heard nothing but good things about Kirby: Triple Deluxe. Even though Kirby's notorious easy difficulty, I am looking forward to playing Triple Deluxe. On the other hand, I am a huge fan for Mario Golf. Considering my father is a golf professional and I have been around the sport all my life, blending Mario with such a key part of my identity has always made me identify with the series more than your typical simulation golf game. With the incredible online additions to Mario Golf, I am excited to play the online tournaments and compete on world Mario Golf stage to see where my skills stand. With two great titles released on the same day, there is nothing that will not keep a Nintendo system owners smiling this Friday.
Showing posts with label Bravely Default. Show all posts
Showing posts with label Bravely Default. Show all posts
Friday, May 2, 2014
Wednesday, April 30, 2014
Bit by Bit: April 2014
With school coming to an end for another year, April serves as the start of more free time to relax and do things that were pushed aside during the school year like video games. While I did get some time playing games between studying and working, it seems like the floodgates have just opened in these last couple of weeks. Funny enough, the end of the school year coincided with finally completing Bravely Default after spending the last two and a half months working on beating the game. Spending so much time with one game felt very limiting that now this feeling of freedom and choice is almost overwhelming. The spring and summer months should be fun as I will be bouncing between games from my ever-growing backlog and brand new releases. It should be a fun journey that will be chronicled right here on Silver Bit. So stay tuned.
Game of the Month
Ever since I beat Bravely Default, I have been able to spend more time playing a wide variety of games. In the few weeks since I beat Bravely Default, I have been playing Golden Sun, Resident Evil 6 and Donkey Kong Country: Tropical Freeze and have completed shorter games like Rhythm Thief, SteamWorld Dig and Donkey Kong 1994. As great of an achievement beating a long, gruelling RPG is, playing a game for over 100 hours can be exhausting. The change of pace has been refreshing especially with one game in particular pulling me in more and more. That game is Infamous: Second Son and it is the one game that has got me to play the PS4 on a rather consistent basis. I have dabbled with the previous entries in Sucker Punch's superhero playground, but never for any considerable amount of time. Compared to other open world sandboxes, Second Son's setting of Seattle may seem a little lifeless, bland and full of hilarious glitches. Even with those drawbacks, I have had lots of fun just running around, completing side missions, collecting blast shards and beating up waves of DUP officers and drug dealers. The most fun to be had with Second Son comes from the new powers you get to play around with. While the smoke and video powers are cool, the best power in the game is neon. Zipping around Seattle at supersonic speeds, slowing down time to aim and sniping enemies with precise neon shots make for a power players will stick to throughout their entire playthrough. Infamous: Second Son may not be the best open-world superhero game as Batman still holds that honour in my opinion, but it is definitely the best game on PS4 right now. Second Son deserves to be in every PS4 owner's library.
Most Anticipated Game of the Month
Super Smash Bros. for Wii U and 3DS are easily the two most anticipated games of 2014. A new entry in the Smash Bros. series only happens every four years or more so any news or announcement about the newest entry is an event in itself. Aside from Masahiro Sakurai's daily screenshots on Miiverse, there has not been a major dump of information about Super Smash Bros. since E3 2013. Early this April, Nintendo and Sakurai took some time away from developing Super Smash Bros. to deliver a Nintendo Direct focused solely on the two games. During the nearly 40 minute presentation, Sakurai touched on the release dates, included stages, online play, differences between the two versions, items, assist trophies and returning and new inclusions to the roster among a plethora of additional information. It is impossible to capture the greatness of this Nintendo Direct in mere words. It is incredibly produced, filled with tons of goodies that will make any gamer smile ear to ear and easily sold hundreds to buy a Wii U, 3DS or possibly both. Personally, my excitement for Super Smash Bros. is at unimaginable levels. Even thinking about the games makes me giddy with excitement. Summer and Winter 2014 cannot come any sooner.
Video of the Month
Usually I never have a problem picking the Video of the Month, but this April has been the exception. There has been so many great videos this month from the wacky Tomodachi Life Direct to Screwattack's epic interviews with the creator of Videoball Tim Rogers to Mega64's collaboration with Nintendo on the recent Nintendo E3 announcements. While they are all incredible videos and deserve to your viewing, I have to give the Video of the Month to a video that got me thinking. The Completionist's Final Fantasy VII Retrospective has been a month-long event where Jirard and a crew of Youtubers take an in-depth look at the impact that Final Fantasy VII has had on RPGs and video games in general. This in-depth analysis of Final Fantasy VII really made me see the game in a new light and truly understand why people hold the game on such a high pedestal. While the first two videos were released in March, the majority of this series has come out throughout April and deserves the recognition for how great it is. I will share the first part here, but I highly recommend watching this series in its entirety. It will give you a new appreciation of Final Fantasy VII as it has done for me.
Game of the Month
Ever since I beat Bravely Default, I have been able to spend more time playing a wide variety of games. In the few weeks since I beat Bravely Default, I have been playing Golden Sun, Resident Evil 6 and Donkey Kong Country: Tropical Freeze and have completed shorter games like Rhythm Thief, SteamWorld Dig and Donkey Kong 1994. As great of an achievement beating a long, gruelling RPG is, playing a game for over 100 hours can be exhausting. The change of pace has been refreshing especially with one game in particular pulling me in more and more. That game is Infamous: Second Son and it is the one game that has got me to play the PS4 on a rather consistent basis. I have dabbled with the previous entries in Sucker Punch's superhero playground, but never for any considerable amount of time. Compared to other open world sandboxes, Second Son's setting of Seattle may seem a little lifeless, bland and full of hilarious glitches. Even with those drawbacks, I have had lots of fun just running around, completing side missions, collecting blast shards and beating up waves of DUP officers and drug dealers. The most fun to be had with Second Son comes from the new powers you get to play around with. While the smoke and video powers are cool, the best power in the game is neon. Zipping around Seattle at supersonic speeds, slowing down time to aim and sniping enemies with precise neon shots make for a power players will stick to throughout their entire playthrough. Infamous: Second Son may not be the best open-world superhero game as Batman still holds that honour in my opinion, but it is definitely the best game on PS4 right now. Second Son deserves to be in every PS4 owner's library.
Most Anticipated Game of the Month
Super Smash Bros. for Wii U and 3DS are easily the two most anticipated games of 2014. A new entry in the Smash Bros. series only happens every four years or more so any news or announcement about the newest entry is an event in itself. Aside from Masahiro Sakurai's daily screenshots on Miiverse, there has not been a major dump of information about Super Smash Bros. since E3 2013. Early this April, Nintendo and Sakurai took some time away from developing Super Smash Bros. to deliver a Nintendo Direct focused solely on the two games. During the nearly 40 minute presentation, Sakurai touched on the release dates, included stages, online play, differences between the two versions, items, assist trophies and returning and new inclusions to the roster among a plethora of additional information. It is impossible to capture the greatness of this Nintendo Direct in mere words. It is incredibly produced, filled with tons of goodies that will make any gamer smile ear to ear and easily sold hundreds to buy a Wii U, 3DS or possibly both. Personally, my excitement for Super Smash Bros. is at unimaginable levels. Even thinking about the games makes me giddy with excitement. Summer and Winter 2014 cannot come any sooner.
Video of the Month
Usually I never have a problem picking the Video of the Month, but this April has been the exception. There has been so many great videos this month from the wacky Tomodachi Life Direct to Screwattack's epic interviews with the creator of Videoball Tim Rogers to Mega64's collaboration with Nintendo on the recent Nintendo E3 announcements. While they are all incredible videos and deserve to your viewing, I have to give the Video of the Month to a video that got me thinking. The Completionist's Final Fantasy VII Retrospective has been a month-long event where Jirard and a crew of Youtubers take an in-depth look at the impact that Final Fantasy VII has had on RPGs and video games in general. This in-depth analysis of Final Fantasy VII really made me see the game in a new light and truly understand why people hold the game on such a high pedestal. While the first two videos were released in March, the majority of this series has come out throughout April and deserves the recognition for how great it is. I will share the first part here, but I highly recommend watching this series in its entirety. It will give you a new appreciation of Final Fantasy VII as it has done for me.
Labels:
3DS,
Bravely Default,
Donkey Kong,
E3,
Final Fantasy,
Infamous,
Mega64,
Nintendo,
PS4,
Resident Evil,
Screwattack,
Sony,
SteamWorld Dig,
Sucker Punch,
Super Smash Bros.,
The Completionist,
Wii U
Monday, April 14, 2014
Bravely Default Review
Japanese role-playing games (JRPGs) have a long and illustrious history. Among the most dominant forces in this genre was arguably Square Enix. As the JRPG fell out of favour for the freedom of Western RPGs like Elder Scrolls, Fallout and Mass Effect, Square Enix has had an incredibly tough time adapting with the times. Recent entries in their long-running Final Fantasy series has tirelessly tired to modernize the JRPG genre to varying degrees of success. Funny enough, the company's recent entry into the JRPG genre, Bravely Default, has captured the hearts and minds of gamers by going back to the basic storytelling and gameplay of early entries in the genre.
Bravely Default's premise is very similar to first few Final Fantasies. You control the four Heroes of Light (Tiz, Agnes, Ringabell and Edea) as they purify four elemental crystals in order to save the world. On their journey to purify the crystals, the Heroes of Light must combat the forces of the Duchy of Eternia and discover the truth behind the Crystal Orthodoxy. On the surface, the story and the protagonists seem to fall under many classic JRPG tropes such as a heroes' hometown getting decimated and one of the heroes conveniently suffering from amnesia. As the story advances, the depth and complexity of the huge cast of characters becomes evident. The conflict between the Crystalism and Anti-Crystalism is not as black-and-white as the game originally makes it out to be. Bravely Default offers a good amount of twists and turns to keep gamers interested. While the story provides motivation to keep playing, it is not the most compelling feature of Bravely Default.
Bravely Default truly shines above other entries in the JRPG genre through its combat and job systems. The combat is similar to other turn-based RPGs as the player and their opponents takes turns attacking, defending and using items. The creative twist in Bravely Default's combat comes from the brave-default system. Default acts like defending as it decreases damage taken, but also increases battle points (BP). You use BP to brave, which allows a character to unleash multiple attacks in a single turn or spend on job-specific attacks and abilities. Braving and defaulting is a risk-reward system that adds an extra layer of strategy to battles. You can try to dispatch enemies in one turn by attacking multiple times, but you risk leaving your party vulnerable to multiple attacks if they survive your onslaught. Managing when to brave or default can be the difference between life or death in Bravely Default. The game's job system has clearly been inspired by the systems implemented in past Final Fantasy games. Although the inspirations from other titles, Bravely Default's job system is much more approachable than other RPGs due to the improvements Square Enix and Silicon Studio has made. Jobs level up independently of the character's actual level so changing jobs does not reset a character's overall level. While characters can only be employed by one job at a time, you can equip the attacks and abilities from another job to use as well. This feature allows for tons of customization as you can have a white mage that can cast black magic on top of healing spells or a knight that can imbue their blade with a spell fencer's sword magic. Going along with the customizable jobs, you can equip any special attribute learned through levelling up jobs or those your friends have learned through the Ablink feature. These two systems are only just one slice of the great suite of features that Bravely Default gives you to play with. From the excellent StreetPass and online features like rebuilding the town of Norende with the people you StreetPass and connect with online or summoning friends to help in battle to the incredible ability to change encounter rates and game difficulty at anytime, Bravely Default offers tons of features to keep players satisfied.
With all the great features and systems Bravely Default has to offer, it has one critical blemish that almost derails the entire experience. What easily could have been an excellent fifty to sixty hour experience receives some completely unnecessary padding that doubles the length of the game. What makes this padding even worse is how tedious it is. Instead of adding some worthwhile quests to elaborate on the story, you repeat the same exact tasks over and over again until the game deems it time to move on to the true final chapter. After the second time repeating this process, the story stops advancing altogether until the true final chapter which makes a good twenty hours of the game feel like an absolute waste of time. You can break from the tedium at anytime to complete the normal ending of Bravely Default, but that does not give much closure to the story of the game. Funny enough, the normal ending of Bravely Default is more satisfying than the true ending of the game because it lacks the drastic difficulty spike the true ending has and it makes more sense than most of the plot points inserted into the true ending with little to no explanation whatsoever. The true ending is not worth the time and effort needed to reach it. In fact, trying to reach the true ending could compromise your enjoyment of Bravely Default as a whole.
Aside from the unnecessary padding, Bravely Default is a great game. There are enough great features packed into this small 3DS cartridge to keep anyone satisfied for days, possibly months on end. The one thing holding Bravely Default back from being the definitive RPG experience on the 3DS is the major misstep taken in the most crucial hours of the game. Padding the game by a few hours is understandable, but by close to fifty plus hours cannot be easily reconciled. While the padding may leave some upset and disappointed, Bravely Default's strengths more than make up for the underwhelming endgame. For those looking for an old-school RPG with some excellent modern twists, Bravely Default is definitely a game worth picking up.
Bravely Default's premise is very similar to first few Final Fantasies. You control the four Heroes of Light (Tiz, Agnes, Ringabell and Edea) as they purify four elemental crystals in order to save the world. On their journey to purify the crystals, the Heroes of Light must combat the forces of the Duchy of Eternia and discover the truth behind the Crystal Orthodoxy. On the surface, the story and the protagonists seem to fall under many classic JRPG tropes such as a heroes' hometown getting decimated and one of the heroes conveniently suffering from amnesia. As the story advances, the depth and complexity of the huge cast of characters becomes evident. The conflict between the Crystalism and Anti-Crystalism is not as black-and-white as the game originally makes it out to be. Bravely Default offers a good amount of twists and turns to keep gamers interested. While the story provides motivation to keep playing, it is not the most compelling feature of Bravely Default.
Bravely Default truly shines above other entries in the JRPG genre through its combat and job systems. The combat is similar to other turn-based RPGs as the player and their opponents takes turns attacking, defending and using items. The creative twist in Bravely Default's combat comes from the brave-default system. Default acts like defending as it decreases damage taken, but also increases battle points (BP). You use BP to brave, which allows a character to unleash multiple attacks in a single turn or spend on job-specific attacks and abilities. Braving and defaulting is a risk-reward system that adds an extra layer of strategy to battles. You can try to dispatch enemies in one turn by attacking multiple times, but you risk leaving your party vulnerable to multiple attacks if they survive your onslaught. Managing when to brave or default can be the difference between life or death in Bravely Default. The game's job system has clearly been inspired by the systems implemented in past Final Fantasy games. Although the inspirations from other titles, Bravely Default's job system is much more approachable than other RPGs due to the improvements Square Enix and Silicon Studio has made. Jobs level up independently of the character's actual level so changing jobs does not reset a character's overall level. While characters can only be employed by one job at a time, you can equip the attacks and abilities from another job to use as well. This feature allows for tons of customization as you can have a white mage that can cast black magic on top of healing spells or a knight that can imbue their blade with a spell fencer's sword magic. Going along with the customizable jobs, you can equip any special attribute learned through levelling up jobs or those your friends have learned through the Ablink feature. These two systems are only just one slice of the great suite of features that Bravely Default gives you to play with. From the excellent StreetPass and online features like rebuilding the town of Norende with the people you StreetPass and connect with online or summoning friends to help in battle to the incredible ability to change encounter rates and game difficulty at anytime, Bravely Default offers tons of features to keep players satisfied.
With all the great features and systems Bravely Default has to offer, it has one critical blemish that almost derails the entire experience. What easily could have been an excellent fifty to sixty hour experience receives some completely unnecessary padding that doubles the length of the game. What makes this padding even worse is how tedious it is. Instead of adding some worthwhile quests to elaborate on the story, you repeat the same exact tasks over and over again until the game deems it time to move on to the true final chapter. After the second time repeating this process, the story stops advancing altogether until the true final chapter which makes a good twenty hours of the game feel like an absolute waste of time. You can break from the tedium at anytime to complete the normal ending of Bravely Default, but that does not give much closure to the story of the game. Funny enough, the normal ending of Bravely Default is more satisfying than the true ending of the game because it lacks the drastic difficulty spike the true ending has and it makes more sense than most of the plot points inserted into the true ending with little to no explanation whatsoever. The true ending is not worth the time and effort needed to reach it. In fact, trying to reach the true ending could compromise your enjoyment of Bravely Default as a whole.
Aside from the unnecessary padding, Bravely Default is a great game. There are enough great features packed into this small 3DS cartridge to keep anyone satisfied for days, possibly months on end. The one thing holding Bravely Default back from being the definitive RPG experience on the 3DS is the major misstep taken in the most crucial hours of the game. Padding the game by a few hours is understandable, but by close to fifty plus hours cannot be easily reconciled. While the padding may leave some upset and disappointed, Bravely Default's strengths more than make up for the underwhelming endgame. For those looking for an old-school RPG with some excellent modern twists, Bravely Default is definitely a game worth picking up.
Monday, March 31, 2014
Bit by Bit: March 2014
March has always been a hectic month in terms of both gaming and schooling. March is the month that game publishers love dumping all the games that were not ready for the holiday. It is also the month, universities love dumping projects, tests and presentations on students as the semester comes to an end. Much of this month has been spent studying for a test or working on a project in between classes and shifts at work for yours truly. Even with all the craziness, I have luckily made time to relax by playing a game or watching some television. Although, relaxation was sometimes mixed with school work as I would do my anthropology readings during commercial breaks. While March is almost over, April will be just as crazy for this writer as things ramp up for final exams. Before we move on to the next month, let us look back at the month that was March 2014.
TV Show of the Month
Well, I spent the majority of my game time playing Bravely Default this past month. As it took up the majority of my time, it is easily my Game of the Month yet again. Instead of repeating myself by talking about Bravely Default (I will save it for the review hopefully), I wanted to share another facet of my passions this month--television shows. As I have grown older, my time watching television has cut down to just the shows I want to watch such as Agents of S.H.I.E.L.D., Persons of Interest and Reviews on the Run. I barely spend time endlessly surfing through channels anymore. As I gravitate to the shows that interest me the most, there a few I do not get to watch when they first run or they never make it to television in the first place. One of those shows is Fullmetal Alchemist: Brotherhood. Fullmetal Alchemist: Brotherhood is an anime which adapts the story of the original Fullmetal Alchemist manga into glorious 2D animation. Brotherhood follows Edward and Alphonse Elric on their quest to acquire the legendary Philosopher's Stone in order to restore the bodies they lost when trying to resurrect their deceased mother. Ed and Al's journey is not an easy one as they get caught up in a conspiracy that engulfs the entire country of Amestris. I watched the first half of Brotherhood years ago when Funimation started releasing them as 13-episode DVD sets, but never got the second half of the series because how expensive each set was. Then I got the second season of the 2003 Fullmetal Alchemist series for Christmas. After watching that series over again, I got this huge urge to finish Brotherhood. When I found the Complete Collection Two for 30 dollars at The Beat Goes On, I did not hesitate to buy it. A week and a half later, I watched all the 31-episodes included in the set and it was well worth it. While I already knew the entire story of Fullmetal Alchemist from reading the manga, watching the same story play out in motion was just unbelievable. The mix of excellent voice acting, superb music composition and incredibly beautiful animation just made everything feel brand new. The devilish twists and turns of Fullmetal Alchemist's endgame were perfectly adapted for the animation. There were moments in the anime that just work better in motion than in the panels of the manga. I was literally blown away by Fullmetal Alchemist: Brotherhood. While I do not watch many animes, Fullmetal Alchemist: Brotherhood is among the best I have ever seen and I highly recommend watching it.
Most Anticipated Game of the Month
I have shared my love for Mega Man here on Silver Bit on multiple occasions. Among the many Mega Man series Capcom has created over the years, the Mega Man Zero games are some of my favourites. Considering Capcom would rather keep the Mega Man franchise dormant than develop new titles starring the Blue Bomber, Mega Man fans have had to look elsewhere. In particular, they have gone to the Father of Mega Man, Keiji Inafune himself, to get their fix with Mighty No. 9, but it is not the only Mega Man-like title Inafune has in the works. Announced at the beginning of March, Azure Striker Gunvolt is a new 2D action-platformer from Comcept and Inti Creates coming to the 3DS Nintendo eShop this summer. Azure Striker Gunvolt looks very similar to the fast-paced action of Mega Man Zero just with a brand new character to control, psychic powers to acquire and crazy bosses to battle. As somebody who has fond memories of the Mega Man Zero series, I am really looking forward to what Comcept and Inti Creates has in store for Azure Striker Gunvolt.
Video of the Month
Ken Kutaragi was a dashing young man with a dream to revolutionize gaming. That dream was the PlayStation, but Kutaragi's dream was challenged by the corporate powers of Nintendo. The short film Kutaragi's Way from Mega64 chronicles the totally true personal story of Ken Kutaragi's trials and tribulations in becoming the Father of the PlayStation entirely filmed with classic 80s film grain. Enjoy.
TV Show of the Month
Well, I spent the majority of my game time playing Bravely Default this past month. As it took up the majority of my time, it is easily my Game of the Month yet again. Instead of repeating myself by talking about Bravely Default (I will save it for the review hopefully), I wanted to share another facet of my passions this month--television shows. As I have grown older, my time watching television has cut down to just the shows I want to watch such as Agents of S.H.I.E.L.D., Persons of Interest and Reviews on the Run. I barely spend time endlessly surfing through channels anymore. As I gravitate to the shows that interest me the most, there a few I do not get to watch when they first run or they never make it to television in the first place. One of those shows is Fullmetal Alchemist: Brotherhood. Fullmetal Alchemist: Brotherhood is an anime which adapts the story of the original Fullmetal Alchemist manga into glorious 2D animation. Brotherhood follows Edward and Alphonse Elric on their quest to acquire the legendary Philosopher's Stone in order to restore the bodies they lost when trying to resurrect their deceased mother. Ed and Al's journey is not an easy one as they get caught up in a conspiracy that engulfs the entire country of Amestris. I watched the first half of Brotherhood years ago when Funimation started releasing them as 13-episode DVD sets, but never got the second half of the series because how expensive each set was. Then I got the second season of the 2003 Fullmetal Alchemist series for Christmas. After watching that series over again, I got this huge urge to finish Brotherhood. When I found the Complete Collection Two for 30 dollars at The Beat Goes On, I did not hesitate to buy it. A week and a half later, I watched all the 31-episodes included in the set and it was well worth it. While I already knew the entire story of Fullmetal Alchemist from reading the manga, watching the same story play out in motion was just unbelievable. The mix of excellent voice acting, superb music composition and incredibly beautiful animation just made everything feel brand new. The devilish twists and turns of Fullmetal Alchemist's endgame were perfectly adapted for the animation. There were moments in the anime that just work better in motion than in the panels of the manga. I was literally blown away by Fullmetal Alchemist: Brotherhood. While I do not watch many animes, Fullmetal Alchemist: Brotherhood is among the best I have ever seen and I highly recommend watching it.
Most Anticipated Game of the Month
I have shared my love for Mega Man here on Silver Bit on multiple occasions. Among the many Mega Man series Capcom has created over the years, the Mega Man Zero games are some of my favourites. Considering Capcom would rather keep the Mega Man franchise dormant than develop new titles starring the Blue Bomber, Mega Man fans have had to look elsewhere. In particular, they have gone to the Father of Mega Man, Keiji Inafune himself, to get their fix with Mighty No. 9, but it is not the only Mega Man-like title Inafune has in the works. Announced at the beginning of March, Azure Striker Gunvolt is a new 2D action-platformer from Comcept and Inti Creates coming to the 3DS Nintendo eShop this summer. Azure Striker Gunvolt looks very similar to the fast-paced action of Mega Man Zero just with a brand new character to control, psychic powers to acquire and crazy bosses to battle. As somebody who has fond memories of the Mega Man Zero series, I am really looking forward to what Comcept and Inti Creates has in store for Azure Striker Gunvolt.
Video of the Month
Ken Kutaragi was a dashing young man with a dream to revolutionize gaming. That dream was the PlayStation, but Kutaragi's dream was challenged by the corporate powers of Nintendo. The short film Kutaragi's Way from Mega64 chronicles the totally true personal story of Ken Kutaragi's trials and tribulations in becoming the Father of the PlayStation entirely filmed with classic 80s film grain. Enjoy.
Labels:
3DS,
Azure Striker Gunvolt,
Bravely Default,
Capcom,
Comcept,
Fullmetal Alchemist,
Funimation,
Inti Creates,
Mega Man,
Mega Man Zero,
Mega64,
Nintendo,
Nintendo eShop,
PlayStation,
Reviews on the Run,
S.H.E.I.L.D.
Monday, February 24, 2014
Bit by Bit: February 2014
Coming off of the two biggest features I have ever done, it is hard to get back in the swing of regular writing. I have so many ideas spinning around in my head of articles to write, but no true direction of where I want to take Silver Bit next. It is a very peculiar position I am currently in with Silver Bit. Personally, I think getting back into the regular of schedule of work and school after Reading Week will get the creative juices following in this writer's brain. For this week, I like to revisit an old staple of Silver Bit, Bit by Bit. Now let us break down yours truly's favourite games and videos of the past few weeks.
Game of the Month
Nintendo always knows how to get people playing their handhelds during February. Last February, Nintendo released Fire Emblem Awakening, a game which engulfed an enormous amount of this writer's free time and earned Silver Bit's 2013 Game of the Year. Early this February, Nintendo brought Square Enix's Bravely Default to North America and it has easily won over this gamer's heart. Bravely Default harkens back to the early entries in Square's legendary RPG franchise, Final Fantasy. The story is very familiar as the player is sent on a quest to purify four elemental crystals. Bravely Default's job system pulls a lot from the systems implemented in Final Fantasy III and V. While Bravely Default does share a lot with Final Fantasy, it captures a sense of fun and wonder that modern Final Fantasies completely lack. The battle system is turn-based like many RPGs, but it offers an incredibly creative twist. During battles, you are able to brave or default. Default acts much like defending as it decreases damage taken, but also increases battle points (BP). You use BP to brave, which allows a character to unleash multiple attacks in a single turn. Braving and defaulting is a risk-reward system that adds an inventive layer of strategy to battles. The choice of braving or defaulting can be the difference between success or failure in battle. The battles are only just one piece of the great pie that Bravely Default offers from the incredible StreetPass features such as rebuilding the main character's hometown with those you walk past or summoning friends to help in battle to the innovative ability to change encounter rates and difficulty at anytime. If you own a 3DS and are fond of RPGs, I highly recommend picking up Bravely Default. It is well worth the price of admission.
Most Anticipated Game of the Month
Usually around this time of the year, I put up my Most Anticipated Games of the Year article. 2014 has been different. When I write those articles, I personally enjoy writing about a variety of games made by different developers, usually for various devices. Sadly, there is not much of anything that has gotten me truly excited outside of Nintendo's offerings this year. With the new consoles, it is going to be a waiting game until E3. A few announcements may trickle out before then, but nothing too substantial in my opinion. In the midst of all my pessimism, there is one downloadable game I am really psyched for. Take some old-school Castlevania gameplay, add in Scrooge McDuck's pogo jump from DuckTales and meld in the themed bosses from Mega Man. From this crazy concoction, the game you get is Yacht Club Games' Shovel Knight. Taking inspiration from classics of the 8-bit era, Shovel Knight looks to modernize these amazing elements while keeping the look and feel of these classics. The more I see of Shovel Knight, the more excited I get. If you are looking to get in on the excitement, I will share the trailer for Shovel Knight below. March 31st cannot come soon enough.
Video of the Month
Whoever the person at Nintendo that creates the trailers for Super Smash Bros. deserves a raise. These trailers are among the best I have ever seen. Each new character reveal feels like an event and rightly so. This time around Nintendo pulled the curtain back on one of the most requested Smash Bros. character, Little Mac. This veteran of the boxing ring will make his first appearance on the battlefields of Smash Bros. in the Wii U and 3DS entries of the series. Even though it is his first time, Little Mac looks up to the challenge with his all fisticuffs move set and Doc Lewis at the the pink sweatsuit-wearing pugilist's side.
Game of the Month
Nintendo always knows how to get people playing their handhelds during February. Last February, Nintendo released Fire Emblem Awakening, a game which engulfed an enormous amount of this writer's free time and earned Silver Bit's 2013 Game of the Year. Early this February, Nintendo brought Square Enix's Bravely Default to North America and it has easily won over this gamer's heart. Bravely Default harkens back to the early entries in Square's legendary RPG franchise, Final Fantasy. The story is very familiar as the player is sent on a quest to purify four elemental crystals. Bravely Default's job system pulls a lot from the systems implemented in Final Fantasy III and V. While Bravely Default does share a lot with Final Fantasy, it captures a sense of fun and wonder that modern Final Fantasies completely lack. The battle system is turn-based like many RPGs, but it offers an incredibly creative twist. During battles, you are able to brave or default. Default acts much like defending as it decreases damage taken, but also increases battle points (BP). You use BP to brave, which allows a character to unleash multiple attacks in a single turn. Braving and defaulting is a risk-reward system that adds an inventive layer of strategy to battles. The choice of braving or defaulting can be the difference between success or failure in battle. The battles are only just one piece of the great pie that Bravely Default offers from the incredible StreetPass features such as rebuilding the main character's hometown with those you walk past or summoning friends to help in battle to the innovative ability to change encounter rates and difficulty at anytime. If you own a 3DS and are fond of RPGs, I highly recommend picking up Bravely Default. It is well worth the price of admission.
Most Anticipated Game of the Month
Usually around this time of the year, I put up my Most Anticipated Games of the Year article. 2014 has been different. When I write those articles, I personally enjoy writing about a variety of games made by different developers, usually for various devices. Sadly, there is not much of anything that has gotten me truly excited outside of Nintendo's offerings this year. With the new consoles, it is going to be a waiting game until E3. A few announcements may trickle out before then, but nothing too substantial in my opinion. In the midst of all my pessimism, there is one downloadable game I am really psyched for. Take some old-school Castlevania gameplay, add in Scrooge McDuck's pogo jump from DuckTales and meld in the themed bosses from Mega Man. From this crazy concoction, the game you get is Yacht Club Games' Shovel Knight. Taking inspiration from classics of the 8-bit era, Shovel Knight looks to modernize these amazing elements while keeping the look and feel of these classics. The more I see of Shovel Knight, the more excited I get. If you are looking to get in on the excitement, I will share the trailer for Shovel Knight below. March 31st cannot come soon enough.
Video of the Month
Whoever the person at Nintendo that creates the trailers for Super Smash Bros. deserves a raise. These trailers are among the best I have ever seen. Each new character reveal feels like an event and rightly so. This time around Nintendo pulled the curtain back on one of the most requested Smash Bros. character, Little Mac. This veteran of the boxing ring will make his first appearance on the battlefields of Smash Bros. in the Wii U and 3DS entries of the series. Even though it is his first time, Little Mac looks up to the challenge with his all fisticuffs move set and Doc Lewis at the the pink sweatsuit-wearing pugilist's side.
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