Sometimes, you can't think of anything interesting to write as a lead for an article. This is one of those times.
I've been trying to put together this edition of Bit by Bit for a couple weeks now, but I blank every time I sit down to write an introduction. A lot happened during October; sadly I can't seem to find a way to put it into a cohesive thought. Maybe that's how the working life goes: everything just blurs together.
Well, enough of my introspective look at introductions. Let's get to what you read Bit by Bit for: the video games!
Game of the Month
If a game's quality was solely based on its graphics, Yoshi's Woolly World would easily be one of the best titles of 2015. Good thing it plays just as well as it looks. Yoshi's Woolly World is the closest Mario's dinosaur companion has come to reaching the quality of its first solo outing in Super Mario World 2.
Although Yoshi games have never been known for their challenging gameplay, Woolly World challenges the player in different way. Each level has tons of collectibles for you to find and the process of tracking down everything in one run can be very difficult. The great thing about the collectibles are the rewards. Collecting all the wonder wool in a level gives you a brand new Yoshi to play with. Also collecting all the flowers in a world opens up a secret level, which are easily the most difficult levels in the game.
Speaking of Woolly World's levels, the level design in the game is superb. From directing a Monty Mole through a maze of traps to transforming into various vehicles, each level in Woolly World has a different hook to keep you engaged. It also helps that the controls feel spot-on. They are easy enough to learn for beginners, but offer enough depth and nuance that seasoned players can pull off some great feats of platforming.
In all honesty, Yoshi's Woolly World is one of the best platformers of the year and yet another great title for the Wii U. Don't let the cute exterior fool you, Woolly World isn't a game just for children. It offers entertainment and challenge for all ages.
Most Anticipated Movie of the Month
I may be the only person on the planet that isn't excited for any of the huge AAA titles coming out this holiday season. I will admit that Fallout 4 and Star Wars Battlefront look phenomenal, but I don't need to pick them up for myself right away. That's what siblings are for, right?
But when it comes to movies, I am stuck on the Star Wars Episode VII hype train with no way of getting off. Everything Disney and Lucasfilm has shown for The Force Awakens looks absolutely incredible without giving away too many plot details. I haven't been this excited for a movie in a long time.
Just watch the final trailer! It was worth enduring a few painful minutes of Monday Night Football to see live.
Video of the Month
Kids born in the '90s may remember the slew of cartoon shows based on your favourite video game characters. Mario, Sonic, Earthworm Jim and Mega Man are just a few of the video game cartoons that people may have watched during the '90s. One cartoon I remember was Donkey Kong Country, a CG-animated show based off of Nintendo's tie-wearing gorilla, which aired on Teletoon here in Canada. All I can remember about the show is its catchy theme song, but a show with a catchy theme must be good. Right? Right?!
No, Donkey Kong Country is, for lack of a better term, bat-shit crazy and not in a good way. While I may not be able to remember the finer details of the show's insanity, ProJared's newest video does a great job of capturing Donkey Kong Country in all its glory. Watch the video to see DK at his worst.
Showing posts with label Fallout. Show all posts
Showing posts with label Fallout. Show all posts
Thursday, November 12, 2015
Thursday, October 22, 2015
Game Avalache 2015: Guide to the Fall Game Rush
In a few short weeks, we enter the craziest time of the year—the avalanche known as the fall game releases. The sheer amount of games releasing in the period of one month is unbelievable. Most of them of huge AAA titles, like Halo 5, Black Ops III, Fallout 4, and Star Wars Battlefront, that will easily make a big dent in your wallet. With all these great games permeating store shelves the world over, the temptation of buying them all is definitely there. Unless you have a whole lot of disposable money, you sadly can't afford buying every game outright. For those money conscientious people out there, I'm here with some tips and tricks to help you through this trying time.
Pick and Choose
With new games selling for 70 to 80 dollars a piece, it's just too expensive to be buying every major release nowadays. Add in the nearly 20 hour plus campaigns and/or extensive multiplayer suites of modern titles, there is no way one person can beat each game in time for the next big release. There is too much coming out and not enough time or money to play them all right now. With all that in mind, best to stick with one or two new titles this holiday season and get the most out of them rather than trying to cram them all in.
Use Alternative Funding
Money can be an issue, especially for students and those dealing with debt. While it is important to budget your money in order to afford the necessities of life, the urge to get the latest and greatest game can be hard to overcome. If you need to pick up a game at launch with limited funds, it might be best to look at your backlog and see if there are any games you are willing to part with. Since most retailers nowadays accept games and other pieces of media for trade-in credit, trading in older titles is a viable solution for funding new game purchases.
Forewarning: don't go in expecting to get more than five dollars a game. Video game prices are in constant flux, so a title's trade-in value can change weekly based on factors such as rarity, popularity, or age. Unless a game's rarity or popularity trumps its age, the older the title is, the lower its resell value will be. Also the resell price of yearly releases, especially sports games, plummets once the newest entry hits store shelves. So it's best to trade those titles in before the new game comes out. Plus, keep an eye out for trade promotions because they will get you more money for the games you're looking to trade.
Play the Waiting Game
Good things come for those who wait. This adage is especially true when it comes to video game shopping during the holiday season. If you don't feel like buying a game within the first week of release, it's better to just wait. Sales happen regularly over the course of the last two months of the year. You might just find the game you're thinking of buying for 10 to 20 dollars off (sometimes more on Black Friday or Boxing Day) or somebody may give it to you for Christmas. Holding off your money spending urges might lead to the best rewards during this expensive season.
Pick and Choose
With new games selling for 70 to 80 dollars a piece, it's just too expensive to be buying every major release nowadays. Add in the nearly 20 hour plus campaigns and/or extensive multiplayer suites of modern titles, there is no way one person can beat each game in time for the next big release. There is too much coming out and not enough time or money to play them all right now. With all that in mind, best to stick with one or two new titles this holiday season and get the most out of them rather than trying to cram them all in.
Use Alternative Funding
Money can be an issue, especially for students and those dealing with debt. While it is important to budget your money in order to afford the necessities of life, the urge to get the latest and greatest game can be hard to overcome. If you need to pick up a game at launch with limited funds, it might be best to look at your backlog and see if there are any games you are willing to part with. Since most retailers nowadays accept games and other pieces of media for trade-in credit, trading in older titles is a viable solution for funding new game purchases.
Forewarning: don't go in expecting to get more than five dollars a game. Video game prices are in constant flux, so a title's trade-in value can change weekly based on factors such as rarity, popularity, or age. Unless a game's rarity or popularity trumps its age, the older the title is, the lower its resell value will be. Also the resell price of yearly releases, especially sports games, plummets once the newest entry hits store shelves. So it's best to trade those titles in before the new game comes out. Plus, keep an eye out for trade promotions because they will get you more money for the games you're looking to trade.
Play the Waiting Game
Good things come for those who wait. This adage is especially true when it comes to video game shopping during the holiday season. If you don't feel like buying a game within the first week of release, it's better to just wait. Sales happen regularly over the course of the last two months of the year. You might just find the game you're thinking of buying for 10 to 20 dollars off (sometimes more on Black Friday or Boxing Day) or somebody may give it to you for Christmas. Holding off your money spending urges might lead to the best rewards during this expensive season.
Wednesday, September 2, 2015
Bit by Bit: August 2015
It's sad to say, but summer is coming to an end. As hard as it may be to get excited to go back to school, fall brings with it an avalanche of new game releases. With the current generation finally running on all cylinders, there will be enough games to keep every gamer satisfied for the next four months. Just counting all the Nintendo games I'm going to pick up on Wii U and 3DS in the next four months is a little shocking. Good thing I have brothers that plan on picking up the multiplatform titles I'm holding out on, such as Fallout 4 and Star Wars Battlefront, so I can play them without dropping nearly 100 dollars on each one. You know, I need to save that money to buy amiibos.
Before we get started with this edition of Bit by Bit, I would like to announce that I'm going to Fan Expo again this year. I will be there Friday with a few friends from school to hang out, buy stuff, play games, and explore the show floor. Just like I did last year, there will be a full rundown of everything yours truly did at the show along with the return of the Fan Expo Gauntlet. So stay tuned for all your Fan Expo goodness from Silver Bit in the coming weeks.
Game of the Month
In recent years, I have grown fond of the Shin Megami Tensei franchise and its challenging yet engrossing take on the JRPG genre. Funny enough, the Shin Megami spin-off series Persona that's responsible for the series popularity in the West is one I barely touched. While I own both Persona 3 and 4 on PS3, I never took on the task of playing one until I got Persona 4 Golden for Vita. Now I can't stop!
RPGs are perfect for portable play. You can pick them up to finish some sidequests or grind a few levels in small bursts, or dive into the story and dungeons as a way to spend an afternoon. It may take some time to wrap your head around all of Persona 4's mechanics and everything they entail. Once you get past the learning curve, managing social links, jobs, boosting stats, and preparing for the dungeons is a blast. I have already lost many hours just delving into all the activities you can do outside of the main dungeons.
The combat is no slouch either. It has a similar turn-based structure as most JRPGs, but adds a few new systems to make the combat more engaging. Determining which elements shadows are strong/weak against is the key to success. Couple that with powerful pile-on attacks and shuffle time bonuses, and you have the ingredients for an incredible battle system that will keep you on your toes.
I am only brushing the surface of what Persona 4 Golden has to offer. I strongly urge everybody to pick up a Vita or PlayStation TV to play this phenomenal RPG, or at the very least download the PS2 original off of PSN. I may only be 25 hours into the game, but I fully understand why it's considered one of the best RPGs of the last decade. Persona 4 Golden is that damn good, period!
Most Anticipated Toy of the Month
Rumours about a Shovel Knight amiibo were floating around the interwebs for a couple weeks now, but nothing was ever confirmed. That was until a UK retailer announced its existence ahead of Nintendo and Yacht Club Games' official unveiling at Nintendo's Nindies @ Night event in Seattle.
The Shovel Knight amiibo is being produced entirely by Yacht Club Games, and it unlocks exclusive modes and features for the Wii U and 3DS versions of Shovel Knight. The amiibo's biggest addition to the game is the Wii U exclusive co-op, which allows you to play the entire game with a friend. It will also add special challenge stages, new relics and character stat customization to both versions of Shovel Knight.
As happy as I am to see Shovel Knight get the amiibo treatment, I am even more ecstatic to see what comes from the introduction of official third-party figures into the amiibo line. This partnership truly marks an exciting new direction for the amiibo brand as a whole. Expanding the brand to outside properties may be the olive branch Nintendo needs to attract third-parties back to their systems. Plus, it offers a wonderful platform for indie developers like Yacht Club Games to get exposure on a scale they could of only dreamed of.
I have my fingers crossed for Bit.Trip, Shantae and Mighty No. 9 amiibos.
Video of the Month
It won't be too much longer before Super Mario Maker will be released to the general public. For those people like myself that cannot wait any longer, IGN has put together a series of videos called the IGN Super Mario Maker Editors Challenge to show off all the wonderful levels you can make in the game. These five to ten minute videos release every Monday, Wednesday and Friday leading up to Super Mario Maker's release and they offer great inspiration for those looking forward to creating their own Mario deathtraps. Plus, it's hilarious to watch the Mario insanity people think of and the priceless reactions from those playing.
I've included the first video in the series below, but I highly recommend watching them all. I hope to see many great levels online when Super Mario Maker launches on 11th of September.
Before we get started with this edition of Bit by Bit, I would like to announce that I'm going to Fan Expo again this year. I will be there Friday with a few friends from school to hang out, buy stuff, play games, and explore the show floor. Just like I did last year, there will be a full rundown of everything yours truly did at the show along with the return of the Fan Expo Gauntlet. So stay tuned for all your Fan Expo goodness from Silver Bit in the coming weeks.
Game of the Month
In recent years, I have grown fond of the Shin Megami Tensei franchise and its challenging yet engrossing take on the JRPG genre. Funny enough, the Shin Megami spin-off series Persona that's responsible for the series popularity in the West is one I barely touched. While I own both Persona 3 and 4 on PS3, I never took on the task of playing one until I got Persona 4 Golden for Vita. Now I can't stop!
RPGs are perfect for portable play. You can pick them up to finish some sidequests or grind a few levels in small bursts, or dive into the story and dungeons as a way to spend an afternoon. It may take some time to wrap your head around all of Persona 4's mechanics and everything they entail. Once you get past the learning curve, managing social links, jobs, boosting stats, and preparing for the dungeons is a blast. I have already lost many hours just delving into all the activities you can do outside of the main dungeons.
The combat is no slouch either. It has a similar turn-based structure as most JRPGs, but adds a few new systems to make the combat more engaging. Determining which elements shadows are strong/weak against is the key to success. Couple that with powerful pile-on attacks and shuffle time bonuses, and you have the ingredients for an incredible battle system that will keep you on your toes.
I am only brushing the surface of what Persona 4 Golden has to offer. I strongly urge everybody to pick up a Vita or PlayStation TV to play this phenomenal RPG, or at the very least download the PS2 original off of PSN. I may only be 25 hours into the game, but I fully understand why it's considered one of the best RPGs of the last decade. Persona 4 Golden is that damn good, period!
Most Anticipated Toy of the Month
Rumours about a Shovel Knight amiibo were floating around the interwebs for a couple weeks now, but nothing was ever confirmed. That was until a UK retailer announced its existence ahead of Nintendo and Yacht Club Games' official unveiling at Nintendo's Nindies @ Night event in Seattle.
The Shovel Knight amiibo is being produced entirely by Yacht Club Games, and it unlocks exclusive modes and features for the Wii U and 3DS versions of Shovel Knight. The amiibo's biggest addition to the game is the Wii U exclusive co-op, which allows you to play the entire game with a friend. It will also add special challenge stages, new relics and character stat customization to both versions of Shovel Knight.
As happy as I am to see Shovel Knight get the amiibo treatment, I am even more ecstatic to see what comes from the introduction of official third-party figures into the amiibo line. This partnership truly marks an exciting new direction for the amiibo brand as a whole. Expanding the brand to outside properties may be the olive branch Nintendo needs to attract third-parties back to their systems. Plus, it offers a wonderful platform for indie developers like Yacht Club Games to get exposure on a scale they could of only dreamed of.
I have my fingers crossed for Bit.Trip, Shantae and Mighty No. 9 amiibos.
Video of the Month
It won't be too much longer before Super Mario Maker will be released to the general public. For those people like myself that cannot wait any longer, IGN has put together a series of videos called the IGN Super Mario Maker Editors Challenge to show off all the wonderful levels you can make in the game. These five to ten minute videos release every Monday, Wednesday and Friday leading up to Super Mario Maker's release and they offer great inspiration for those looking forward to creating their own Mario deathtraps. Plus, it's hilarious to watch the Mario insanity people think of and the priceless reactions from those playing.
I've included the first video in the series below, but I highly recommend watching them all. I hope to see many great levels online when Super Mario Maker launches on 11th of September.
Labels:
3DS,
Amiibo,
Bit.Trip,
Fallout,
Fan Expo,
Mario,
Mighty No. 9,
Nintendo,
Persona,
PS2,
PS3,
Shantae,
Shin Megami Tensei,
Shovel Knight,
Star Wars,
Star Wars Battlefront,
Vita,
Wii U,
Yacht Club Games
Monday, June 15, 2015
E3 2015: Microsoft Press Conference Impressions
Microsoft and the Xbox One has been reeling since their infamous performance at E3 2013. Microsoft hasn't truly won back the support of gamers and the Xbox One is suffering because of it. What Microsoft needs to do is announce titles that gamers can only find on the Xbox One and commit to shipping them in a timely manner. The last thing they need is to repeat last year's good showing with no followup. In fact, three key exclusives from last year's show (Crackdown, Scalebound and Quantum Break) aren't even going to be at E3 2015. So does Microsoft have a few aces up their sleeve or are we in for another disappointing performance?
After 90 minutes, I can safely say that was Microsoft's best conference in recent memory. While nothing at the conference was mind-blowing, it had a good mix of new and existing titles along with a couple surprises.
Microsoft's big strength at this conference was live demos. The live demos for Halo 5, Rise of the Tomb Raider, Minecraft on Hololens and Gears 4 were all well done and highly entertaining to watch. Out of the all the live demos, the Minecraft on Hololens demo was the best as it perfectly showed the potential of using holograms to interact with games in brand new ways. Also it was nice to see a greater focus on survival horror and more proportional characters for Gears 4.
Outside of the demos, Microsoft had some solid announcements around exclusive content for Xbox One. Comcept and Armature's Recore with an intriguing mechanic revolving around building up a team of friendly robots shows loads of potential. Rare Replay and Sea of Thieves both look to recapture the spirit of Rare's former glory in the forms of a compilation and new IP respectively. Even the ID@Xbox showcase and Xbox Game Preview unveiling were fun to watch although the approach seemed to be very familiar to Sony's way of highlighting indies at E3.
The one area where the Microsoft conference faltered was when it came to third-parties. Aside from the Dark Souls III and Plants vs. Zombie: Garden Warfare 2 reveals, they spent a good third of the conference on titles like Fallout 4, The Division and Rainbow Six: Siege without breaking any new ground on them. In particular, the "exclusive" Fallout 4 gameplay was the same demo from the Bethesda conference with a minute of new content. On top of that, EA had an embarrassing showing of their EA Access subscription service. I feel a little sorry for Peter Moore as every announcement he made fell on deaf ears, but the fact is gamers aren't going to respond to EA's crap no matter how nice you make it sound.
While Xbox One backwards compatibility does fall under the good from this conference, I am little skeptical on its functionality. As Microsoft traditionally loves to do when they take about certain console features, they were very vague in how they outlined backwards compatibility for Xbox One. Also they made a quick mention to downloading the 360 game to the Xbox One when you put in the game disc. Due to the vague terminology, I have a feeling that Xbox One backwards compatibility won't be how everybody believes it will be.
Overall, Microsoft's E3 2015 press conference delivered where it counts: first-party content. It was a relief to see Microsoft pull back from relying on third-parties so much and come more into their own. Although we won't know if Microsoft can follow-up on these promises until months down the line, they did build the positive momentum needed at this point in time.
Grade: B+
After 90 minutes, I can safely say that was Microsoft's best conference in recent memory. While nothing at the conference was mind-blowing, it had a good mix of new and existing titles along with a couple surprises.
Microsoft's big strength at this conference was live demos. The live demos for Halo 5, Rise of the Tomb Raider, Minecraft on Hololens and Gears 4 were all well done and highly entertaining to watch. Out of the all the live demos, the Minecraft on Hololens demo was the best as it perfectly showed the potential of using holograms to interact with games in brand new ways. Also it was nice to see a greater focus on survival horror and more proportional characters for Gears 4.
Outside of the demos, Microsoft had some solid announcements around exclusive content for Xbox One. Comcept and Armature's Recore with an intriguing mechanic revolving around building up a team of friendly robots shows loads of potential. Rare Replay and Sea of Thieves both look to recapture the spirit of Rare's former glory in the forms of a compilation and new IP respectively. Even the ID@Xbox showcase and Xbox Game Preview unveiling were fun to watch although the approach seemed to be very familiar to Sony's way of highlighting indies at E3.
The one area where the Microsoft conference faltered was when it came to third-parties. Aside from the Dark Souls III and Plants vs. Zombie: Garden Warfare 2 reveals, they spent a good third of the conference on titles like Fallout 4, The Division and Rainbow Six: Siege without breaking any new ground on them. In particular, the "exclusive" Fallout 4 gameplay was the same demo from the Bethesda conference with a minute of new content. On top of that, EA had an embarrassing showing of their EA Access subscription service. I feel a little sorry for Peter Moore as every announcement he made fell on deaf ears, but the fact is gamers aren't going to respond to EA's crap no matter how nice you make it sound.
While Xbox One backwards compatibility does fall under the good from this conference, I am little skeptical on its functionality. As Microsoft traditionally loves to do when they take about certain console features, they were very vague in how they outlined backwards compatibility for Xbox One. Also they made a quick mention to downloading the 360 game to the Xbox One when you put in the game disc. Due to the vague terminology, I have a feeling that Xbox One backwards compatibility won't be how everybody believes it will be.
Overall, Microsoft's E3 2015 press conference delivered where it counts: first-party content. It was a relief to see Microsoft pull back from relying on third-parties so much and come more into their own. Although we won't know if Microsoft can follow-up on these promises until months down the line, they did build the positive momentum needed at this point in time.
Grade: B+
Labels:
Dark Souls,
E3,
E3 2013,
E3 2015,
Fallout,
Gears of War,
Halo,
Hololens,
Microsoft,
Minecraft,
Plants vs. Zombies,
Rainbow Six,
Rare,
Recore,
Sony,
The Division,
Tomb Raider,
Xbox,
Xbox 360,
Xbox One
E3 2015: Bethesda Press Conference Impressions
Bethesda kicked off E3 2015 with their first ever press conference late Sunday night. Anticipation for the press conference was building from the moment that Bethesda announced it to the world. Everybody was hoping for the official reveal of Fallout 4 along with a few unannounced projects hidden deep in Bethesda's pockets. Those expectations changed once Fallout 4 and Doom 4 were both confirmed for the showcase as some thought the respectable game publisher already revealed their entire hand. Could Bethesda pull out a show-stealing performance for their freshmen showcase? Or would early reveals and leaks pull the rug out from under them?
While leaks did sour the Dishonored 2 reveal, the rest of Bethesda's press conference went off without any real problems. I have to give huge kudos to everybody from Bethesda for stepping back and letting the games do the talking for themselves. Just seeing Doom and Fallout 4 in all their glory was outstanding.
Both titles look incredible in their own way. Doom hopes to bring old school FPS gameplay from past entries with modern graphics and controls. The fast-pace and visceral action of Doom completely sold me on it, but adding in a return to twitch-based multiplayer of the 90s and the mod-making app Doom Snapmap has certainly made it a standout in the crowded FPS genre.
With a nearly 40 minute presentation that included everything from concept art to companion apps to a collector's edition reveal, Fallout 4 looks to be the ultimate post-apocalyptic sandbox ever created. Just the sheer amount of things to do in Fallout 4 is unbelievable. In-depth character customization, weapon and armour crafting, building settlements that open up a tower-defense style meta-game and modding the game within the game are just the tip of Fallout 4's immense iceberg of content. Plus Todd Howard's presentation was simply wonderful. He brought a form of sincerity and enthusiasm that you rarely see from the typical suits that do the presenting at E3.
Doom and Fallout 4 were the centerpieces of Bethesda's showcase as they spent a good 80 per cent of their conference talking about them. As for the remaining 20 per cent of the show, it was spent on trailers for Battlecry, The Elder Scrolls Online and Dishonored 2 and announcements for Dishonored Definitive Edition and The Elder Scrolls Legends, Bethesda's competitor to Hearthstone. While it was well-paced and to the point, this part of the conference felt flat especially considering the mystique surround Dishonored 2's reveal was lost thanks to leaks. Everything contained in this middle portion of Bethesda's showcase could have been saved for the pre or post-show for better effect.
All-in-all, Bethesda's freshman showing in the E3 press conference circuit was a home run. They focused on impressing gamers instead of stockholders, kept the conference moving at an entertaining pace, threw in a few inside jokes and established their small lineup as one of the finest in the industry. If you missed out on Bethesda's conference due to its late airing, make the time to watch it very soon. The Fallout 4 demo is worth it alone.
Grade: A
While leaks did sour the Dishonored 2 reveal, the rest of Bethesda's press conference went off without any real problems. I have to give huge kudos to everybody from Bethesda for stepping back and letting the games do the talking for themselves. Just seeing Doom and Fallout 4 in all their glory was outstanding.
Both titles look incredible in their own way. Doom hopes to bring old school FPS gameplay from past entries with modern graphics and controls. The fast-pace and visceral action of Doom completely sold me on it, but adding in a return to twitch-based multiplayer of the 90s and the mod-making app Doom Snapmap has certainly made it a standout in the crowded FPS genre.
With a nearly 40 minute presentation that included everything from concept art to companion apps to a collector's edition reveal, Fallout 4 looks to be the ultimate post-apocalyptic sandbox ever created. Just the sheer amount of things to do in Fallout 4 is unbelievable. In-depth character customization, weapon and armour crafting, building settlements that open up a tower-defense style meta-game and modding the game within the game are just the tip of Fallout 4's immense iceberg of content. Plus Todd Howard's presentation was simply wonderful. He brought a form of sincerity and enthusiasm that you rarely see from the typical suits that do the presenting at E3.
Doom and Fallout 4 were the centerpieces of Bethesda's showcase as they spent a good 80 per cent of their conference talking about them. As for the remaining 20 per cent of the show, it was spent on trailers for Battlecry, The Elder Scrolls Online and Dishonored 2 and announcements for Dishonored Definitive Edition and The Elder Scrolls Legends, Bethesda's competitor to Hearthstone. While it was well-paced and to the point, this part of the conference felt flat especially considering the mystique surround Dishonored 2's reveal was lost thanks to leaks. Everything contained in this middle portion of Bethesda's showcase could have been saved for the pre or post-show for better effect.
All-in-all, Bethesda's freshman showing in the E3 press conference circuit was a home run. They focused on impressing gamers instead of stockholders, kept the conference moving at an entertaining pace, threw in a few inside jokes and established their small lineup as one of the finest in the industry. If you missed out on Bethesda's conference due to its late airing, make the time to watch it very soon. The Fallout 4 demo is worth it alone.
Grade: A
Sunday, June 14, 2015
E3 2015: The Big Questions
Here we go again. Another year, another week of gaming goodness or corporate catastrophe is less than a day away. This uncertainty seems to be the name of the game when it comes to the 2015 Electronic Entertainment Expo (E3). On one hand, there has been little in the way of earth-shattering news to come out of the video game industry in such a long time that E3 could be a glorious avalanche of huge announcements and surprises. On the other hand, all the leaks and trailers from the past two weeks could be the extent of this year's offerings.
While E3 2015 could go either way, there a some big questions that the industry needs to address in the coming week. Questions that concern the video game industry's future in both the short and long-term.
How will a lack of exclusives affect Sony and Microsoft?
This question only concerns Sony and Microsoft because a console manufacturer (*cough* Nintendo) needs to rely solely on their exclusive content to sell their consoles when they have no third-party support.
The challenges Sony and Microsoft face when it comes to their lineup of exclusives are completely different. Sony has a problem when it comes to mobilizing an exclusive game to fill the void Uncharted 4's delay left, while Microsoft relies far too much on third-parties that their small roster of over-exposed exclusives are struggling to maintain momentum from year-to-year.
Yet again, we enter a Sony press conference with little to no plan for the holiday season. Uncharted 4 was suppose to Sony's answer to Halo 5 and Rise of the Tomb Raider. Now, all Sony has planned are Until Dawn and Tearaway Unfolded, two great-looking titles that sadly are nowhere close to heavy-hitters. Sony is also re-releasing the first three Uncharted games on PS4, but the Uncharted Collection's upwards of 70 dollars price point is more of a rip-off than a worthy substitute for Uncharted 4.
Last holiday season, Sony relied a lot on third-parties, especially Activision's Destiny, to move PS4s because their exclusives—DriveClub and LittleBigPlanet 3—weren't the killer apps that people wanted. These wise business decisions along with an insane wave of momentum Sony has been riding since the PS4's launch has kept the system leaps and bounds ahead of the Xbox One, but that string of good luck will eventually run out. Sony needs to start capitalizing on their huge lead or somebody else, namely Microsoft, will take advantage of their arrogance. Sony has an army of game studios at their disposal so how we don't have another huge title to replace Uncharted 4 is absurd. Slot in The Last Guardian or Guerrilla's unannounced project into Uncharted's spot because Sony cannot spend another holiday season sitting on their hands.
While Sony has a problem with capitalizing on their lead, Microsoft is having problems convincing people to buy the Xbox One. In all honesty, the Xbox One is severely lacking when it comes to exclusives, especially when you take into account indie titles and timed exclusives such as Titanfall, Sunset Overdrive and Rise of the Tomb Raider. On top of that, their small roster of first-party properties (Halo, Fable, Forza and Gears of War) have all been over-exposed thanks to yearly releases or franchise mismanagement. Gears of War may be the only major franchise that gamers are craving for since there hasn't been a new entry in the series for over two years now.
Last year at E3, Microsoft made a concerted effort to show gamers that they had a renewed interest in first-party development with a large lineup of new exclusive content including Scalebound, Crackdown, Quantum Break and Phantom Dust. Here we are a year later and Microsoft's supposed renewed interest in first-party development has seemingly gone up in smoke. Scalebound, Crackdown and Quantum Break will not be at this year's E3 and Phantom Dust is stuck in development limbo as Microsoft dropped the game's developer in February and has yet to find a replacement. Unless Microsoft has a slew of unannounced projects ready to drop on us at their press conference, they are stuck with a major problem that could plague them this entire generation.
Third-party support and exclusive DLC can only take a system so far. There NEEDS to be a consistent lineup of exclusives or the Xbox One won't have the staying power needed to compete with the more robust lineups of the Wii U and PS4.
Will the new contenders in press conference circuit sink or swim?
There use to be a time when E3 played host to a plethora of press conferences from Konami to Disney Interactive. Sadly as time went on, some publishers stopped running press conferences due to ever-increasing costs or their own corporate restructuring. As a result, five publishers were left as the flag bearers for every show: Microsoft, EA, Ubisoft, Sony and Nintendo. This time around two new challengers in Bethesda and Square Enix are entering the E3 press conference circuit to try their luck at hanging with the big publishers in the industry.
There has been a lot of speculation surrounding these new conferences because neither company would invest the insane amount of money and effort into a conference if they didn't have a stellar lineup of titles to show. Bethesda has already announced that Fallout 4 and Doom 4 will be at their presser. On the other end, Square Enix has confirmed Deus Ex: Mankind Divided's first gameplay footage for their conference along with Final Fantasy XV's absence from the show altogether. Could this mean we'll get some surprises like the rumoured Dishonored 2 or an official release date for Kingdom Hearts 3? Those questions may soon be answered as Bethesda kicks off the proceedings late Sunday, June 14th and Square Enix stands as the final press conference before the show floor opens Tuesday, June 16th.
How will Virtual Reality (VR) headsets factor into E3?
With Oculus VR at the helm, virtual reality (VR) headsets have taken the industry by storm. Game publishers and developers are eagerly jumping into the VR headset race with their own VR headset or games made for the devices.
Is VR the future of video games as we know it? Maybe in the distant future, but it's hard to say at this point in time. At this very moment, there are two key issues that can completely halt VR's forward momentum: price and input. Funny enough, price is the one topic no one wants to talk about and input devices like Oculus Touch have only been demoed through video or behind closed doors.
Since E3 will be the final trade show before VR headsets land on store shelves starting this Fall, it will be the most important show for VR as a whole. E3 is the final push for these VR manufacturers and developers to convince gamers to shell their hard-earned cash on their products. There is also a possibility that VR headsets could be a centerpiece at the Sony and Microsoft press conferences considering Sony is developing their own headset called Project Morpheus and Microsoft's newly announced partnership with Oculus.
It will be interesting to see how much of a factor VR will play into E3 as a whole. VR could either end up being the new input device for games going forward or go the way of 3D and motion gaming.
While E3 2015 could go either way, there a some big questions that the industry needs to address in the coming week. Questions that concern the video game industry's future in both the short and long-term.
How will a lack of exclusives affect Sony and Microsoft?
This question only concerns Sony and Microsoft because a console manufacturer (*cough* Nintendo) needs to rely solely on their exclusive content to sell their consoles when they have no third-party support.
The challenges Sony and Microsoft face when it comes to their lineup of exclusives are completely different. Sony has a problem when it comes to mobilizing an exclusive game to fill the void Uncharted 4's delay left, while Microsoft relies far too much on third-parties that their small roster of over-exposed exclusives are struggling to maintain momentum from year-to-year.
Yet again, we enter a Sony press conference with little to no plan for the holiday season. Uncharted 4 was suppose to Sony's answer to Halo 5 and Rise of the Tomb Raider. Now, all Sony has planned are Until Dawn and Tearaway Unfolded, two great-looking titles that sadly are nowhere close to heavy-hitters. Sony is also re-releasing the first three Uncharted games on PS4, but the Uncharted Collection's upwards of 70 dollars price point is more of a rip-off than a worthy substitute for Uncharted 4.
Last holiday season, Sony relied a lot on third-parties, especially Activision's Destiny, to move PS4s because their exclusives—DriveClub and LittleBigPlanet 3—weren't the killer apps that people wanted. These wise business decisions along with an insane wave of momentum Sony has been riding since the PS4's launch has kept the system leaps and bounds ahead of the Xbox One, but that string of good luck will eventually run out. Sony needs to start capitalizing on their huge lead or somebody else, namely Microsoft, will take advantage of their arrogance. Sony has an army of game studios at their disposal so how we don't have another huge title to replace Uncharted 4 is absurd. Slot in The Last Guardian or Guerrilla's unannounced project into Uncharted's spot because Sony cannot spend another holiday season sitting on their hands.
While Sony has a problem with capitalizing on their lead, Microsoft is having problems convincing people to buy the Xbox One. In all honesty, the Xbox One is severely lacking when it comes to exclusives, especially when you take into account indie titles and timed exclusives such as Titanfall, Sunset Overdrive and Rise of the Tomb Raider. On top of that, their small roster of first-party properties (Halo, Fable, Forza and Gears of War) have all been over-exposed thanks to yearly releases or franchise mismanagement. Gears of War may be the only major franchise that gamers are craving for since there hasn't been a new entry in the series for over two years now.
Last year at E3, Microsoft made a concerted effort to show gamers that they had a renewed interest in first-party development with a large lineup of new exclusive content including Scalebound, Crackdown, Quantum Break and Phantom Dust. Here we are a year later and Microsoft's supposed renewed interest in first-party development has seemingly gone up in smoke. Scalebound, Crackdown and Quantum Break will not be at this year's E3 and Phantom Dust is stuck in development limbo as Microsoft dropped the game's developer in February and has yet to find a replacement. Unless Microsoft has a slew of unannounced projects ready to drop on us at their press conference, they are stuck with a major problem that could plague them this entire generation.
Third-party support and exclusive DLC can only take a system so far. There NEEDS to be a consistent lineup of exclusives or the Xbox One won't have the staying power needed to compete with the more robust lineups of the Wii U and PS4.
Will the new contenders in press conference circuit sink or swim?
There use to be a time when E3 played host to a plethora of press conferences from Konami to Disney Interactive. Sadly as time went on, some publishers stopped running press conferences due to ever-increasing costs or their own corporate restructuring. As a result, five publishers were left as the flag bearers for every show: Microsoft, EA, Ubisoft, Sony and Nintendo. This time around two new challengers in Bethesda and Square Enix are entering the E3 press conference circuit to try their luck at hanging with the big publishers in the industry.
There has been a lot of speculation surrounding these new conferences because neither company would invest the insane amount of money and effort into a conference if they didn't have a stellar lineup of titles to show. Bethesda has already announced that Fallout 4 and Doom 4 will be at their presser. On the other end, Square Enix has confirmed Deus Ex: Mankind Divided's first gameplay footage for their conference along with Final Fantasy XV's absence from the show altogether. Could this mean we'll get some surprises like the rumoured Dishonored 2 or an official release date for Kingdom Hearts 3? Those questions may soon be answered as Bethesda kicks off the proceedings late Sunday, June 14th and Square Enix stands as the final press conference before the show floor opens Tuesday, June 16th.
How will Virtual Reality (VR) headsets factor into E3?
With Oculus VR at the helm, virtual reality (VR) headsets have taken the industry by storm. Game publishers and developers are eagerly jumping into the VR headset race with their own VR headset or games made for the devices.
Is VR the future of video games as we know it? Maybe in the distant future, but it's hard to say at this point in time. At this very moment, there are two key issues that can completely halt VR's forward momentum: price and input. Funny enough, price is the one topic no one wants to talk about and input devices like Oculus Touch have only been demoed through video or behind closed doors.
Since E3 will be the final trade show before VR headsets land on store shelves starting this Fall, it will be the most important show for VR as a whole. E3 is the final push for these VR manufacturers and developers to convince gamers to shell their hard-earned cash on their products. There is also a possibility that VR headsets could be a centerpiece at the Sony and Microsoft press conferences considering Sony is developing their own headset called Project Morpheus and Microsoft's newly announced partnership with Oculus.
It will be interesting to see how much of a factor VR will play into E3 as a whole. VR could either end up being the new input device for games going forward or go the way of 3D and motion gaming.
Labels:
Bethesda,
Destiny,
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The Last Guardian,
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Thursday, June 4, 2015
Early Reveals Killed the E3 Surprise
Let's take a trip down memory lane. What E3 moment made you fall in love with following the event from beginning to end each year? It certainly wasn't for leaked/revealed games like Titanfall, Gears of War: Judgment, Beyond: Two Souls or Call of Duty: Black Ops 2. It was surprises that made your jaw drop, got you to sit back in disbelief and possibly left your crying tears of joy. Some moments that come to mind include Shigeru Miyamoto appearing onstage wielding both the Master Sword and Hylian Shield at the Twilight Princess reveal, the legendary Metal Gear Solid 4 trailers, the return of Kid Icarus and Sony's PS4 reveal. Everyone has a moment that stands out in their mind, but they all have one thing in common: the element of surprise.
By revealing games early or making these secrets vulnerable to leaks, these companies are hurting the show that serves as a massive marketing push for their products. Seriously, a product's showing at E3 can make or break it. Case in point, look at the success of Watch Dogs and Destiny or even the continued struggles Microsoft faces with the lagging sales of the Xbox One.
Speaking of Watch Dogs, nobody knew anything about the game or even the fact that Ubisoft would unveil a brand new property at the end of their E3 2012 press conference. The surprise of the game's reveal coupled with the scarcity of information about it started a frenzy surrounding Watch Dogs. In the end, it lead to one of the biggest disappointments of 2014, but not before selling millions upon millions of copies.
Now look at Fallout 4. Yes, the game's existence has been one of the worst kept secrets in gaming history, but that is beside the point. Fallout 4 was all but confirmed before Bethesda dropped the trailer earlier this week.
Now, just imagine if Bethesda waited until their E3 press conference this coming July 14th, where hundreds of journalists and millions eyes around the world would be focused on this one event, to reveal the Fallout 4 trailer. It's not hard to image the audience, both live and at home, would have lost it and Bethesda would have seen a dramatic spike in interest for the game. By trying to get ahead of third-parties, Bethesda has missed out on a golden opportunity and took a great surprise away from the biggest event of the year for the video game industry.
As much as E3 is about impressing investors and marketing products to a worldwide audience, it is about the gamers. We are the audience that tunes in every year hoping to be surprised, entertained and ultimately excited for the future of this industry. Taking the surprises out of E3 only leaves people feeling disappointed. My advice to game developers and publishers: resist the urge, keep your secrets close to your chest and make E3 2015 an event we will never forget.
Labels:
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Beyond,
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Monday, April 14, 2014
Bravely Default Review
Japanese role-playing games (JRPGs) have a long and illustrious history. Among the most dominant forces in this genre was arguably Square Enix. As the JRPG fell out of favour for the freedom of Western RPGs like Elder Scrolls, Fallout and Mass Effect, Square Enix has had an incredibly tough time adapting with the times. Recent entries in their long-running Final Fantasy series has tirelessly tired to modernize the JRPG genre to varying degrees of success. Funny enough, the company's recent entry into the JRPG genre, Bravely Default, has captured the hearts and minds of gamers by going back to the basic storytelling and gameplay of early entries in the genre.
Bravely Default's premise is very similar to first few Final Fantasies. You control the four Heroes of Light (Tiz, Agnes, Ringabell and Edea) as they purify four elemental crystals in order to save the world. On their journey to purify the crystals, the Heroes of Light must combat the forces of the Duchy of Eternia and discover the truth behind the Crystal Orthodoxy. On the surface, the story and the protagonists seem to fall under many classic JRPG tropes such as a heroes' hometown getting decimated and one of the heroes conveniently suffering from amnesia. As the story advances, the depth and complexity of the huge cast of characters becomes evident. The conflict between the Crystalism and Anti-Crystalism is not as black-and-white as the game originally makes it out to be. Bravely Default offers a good amount of twists and turns to keep gamers interested. While the story provides motivation to keep playing, it is not the most compelling feature of Bravely Default.
Bravely Default truly shines above other entries in the JRPG genre through its combat and job systems. The combat is similar to other turn-based RPGs as the player and their opponents takes turns attacking, defending and using items. The creative twist in Bravely Default's combat comes from the brave-default system. Default acts like defending as it decreases damage taken, but also increases battle points (BP). You use BP to brave, which allows a character to unleash multiple attacks in a single turn or spend on job-specific attacks and abilities. Braving and defaulting is a risk-reward system that adds an extra layer of strategy to battles. You can try to dispatch enemies in one turn by attacking multiple times, but you risk leaving your party vulnerable to multiple attacks if they survive your onslaught. Managing when to brave or default can be the difference between life or death in Bravely Default. The game's job system has clearly been inspired by the systems implemented in past Final Fantasy games. Although the inspirations from other titles, Bravely Default's job system is much more approachable than other RPGs due to the improvements Square Enix and Silicon Studio has made. Jobs level up independently of the character's actual level so changing jobs does not reset a character's overall level. While characters can only be employed by one job at a time, you can equip the attacks and abilities from another job to use as well. This feature allows for tons of customization as you can have a white mage that can cast black magic on top of healing spells or a knight that can imbue their blade with a spell fencer's sword magic. Going along with the customizable jobs, you can equip any special attribute learned through levelling up jobs or those your friends have learned through the Ablink feature. These two systems are only just one slice of the great suite of features that Bravely Default gives you to play with. From the excellent StreetPass and online features like rebuilding the town of Norende with the people you StreetPass and connect with online or summoning friends to help in battle to the incredible ability to change encounter rates and game difficulty at anytime, Bravely Default offers tons of features to keep players satisfied.
With all the great features and systems Bravely Default has to offer, it has one critical blemish that almost derails the entire experience. What easily could have been an excellent fifty to sixty hour experience receives some completely unnecessary padding that doubles the length of the game. What makes this padding even worse is how tedious it is. Instead of adding some worthwhile quests to elaborate on the story, you repeat the same exact tasks over and over again until the game deems it time to move on to the true final chapter. After the second time repeating this process, the story stops advancing altogether until the true final chapter which makes a good twenty hours of the game feel like an absolute waste of time. You can break from the tedium at anytime to complete the normal ending of Bravely Default, but that does not give much closure to the story of the game. Funny enough, the normal ending of Bravely Default is more satisfying than the true ending of the game because it lacks the drastic difficulty spike the true ending has and it makes more sense than most of the plot points inserted into the true ending with little to no explanation whatsoever. The true ending is not worth the time and effort needed to reach it. In fact, trying to reach the true ending could compromise your enjoyment of Bravely Default as a whole.
Aside from the unnecessary padding, Bravely Default is a great game. There are enough great features packed into this small 3DS cartridge to keep anyone satisfied for days, possibly months on end. The one thing holding Bravely Default back from being the definitive RPG experience on the 3DS is the major misstep taken in the most crucial hours of the game. Padding the game by a few hours is understandable, but by close to fifty plus hours cannot be easily reconciled. While the padding may leave some upset and disappointed, Bravely Default's strengths more than make up for the underwhelming endgame. For those looking for an old-school RPG with some excellent modern twists, Bravely Default is definitely a game worth picking up.
Bravely Default's premise is very similar to first few Final Fantasies. You control the four Heroes of Light (Tiz, Agnes, Ringabell and Edea) as they purify four elemental crystals in order to save the world. On their journey to purify the crystals, the Heroes of Light must combat the forces of the Duchy of Eternia and discover the truth behind the Crystal Orthodoxy. On the surface, the story and the protagonists seem to fall under many classic JRPG tropes such as a heroes' hometown getting decimated and one of the heroes conveniently suffering from amnesia. As the story advances, the depth and complexity of the huge cast of characters becomes evident. The conflict between the Crystalism and Anti-Crystalism is not as black-and-white as the game originally makes it out to be. Bravely Default offers a good amount of twists and turns to keep gamers interested. While the story provides motivation to keep playing, it is not the most compelling feature of Bravely Default.
Bravely Default truly shines above other entries in the JRPG genre through its combat and job systems. The combat is similar to other turn-based RPGs as the player and their opponents takes turns attacking, defending and using items. The creative twist in Bravely Default's combat comes from the brave-default system. Default acts like defending as it decreases damage taken, but also increases battle points (BP). You use BP to brave, which allows a character to unleash multiple attacks in a single turn or spend on job-specific attacks and abilities. Braving and defaulting is a risk-reward system that adds an extra layer of strategy to battles. You can try to dispatch enemies in one turn by attacking multiple times, but you risk leaving your party vulnerable to multiple attacks if they survive your onslaught. Managing when to brave or default can be the difference between life or death in Bravely Default. The game's job system has clearly been inspired by the systems implemented in past Final Fantasy games. Although the inspirations from other titles, Bravely Default's job system is much more approachable than other RPGs due to the improvements Square Enix and Silicon Studio has made. Jobs level up independently of the character's actual level so changing jobs does not reset a character's overall level. While characters can only be employed by one job at a time, you can equip the attacks and abilities from another job to use as well. This feature allows for tons of customization as you can have a white mage that can cast black magic on top of healing spells or a knight that can imbue their blade with a spell fencer's sword magic. Going along with the customizable jobs, you can equip any special attribute learned through levelling up jobs or those your friends have learned through the Ablink feature. These two systems are only just one slice of the great suite of features that Bravely Default gives you to play with. From the excellent StreetPass and online features like rebuilding the town of Norende with the people you StreetPass and connect with online or summoning friends to help in battle to the incredible ability to change encounter rates and game difficulty at anytime, Bravely Default offers tons of features to keep players satisfied.
With all the great features and systems Bravely Default has to offer, it has one critical blemish that almost derails the entire experience. What easily could have been an excellent fifty to sixty hour experience receives some completely unnecessary padding that doubles the length of the game. What makes this padding even worse is how tedious it is. Instead of adding some worthwhile quests to elaborate on the story, you repeat the same exact tasks over and over again until the game deems it time to move on to the true final chapter. After the second time repeating this process, the story stops advancing altogether until the true final chapter which makes a good twenty hours of the game feel like an absolute waste of time. You can break from the tedium at anytime to complete the normal ending of Bravely Default, but that does not give much closure to the story of the game. Funny enough, the normal ending of Bravely Default is more satisfying than the true ending of the game because it lacks the drastic difficulty spike the true ending has and it makes more sense than most of the plot points inserted into the true ending with little to no explanation whatsoever. The true ending is not worth the time and effort needed to reach it. In fact, trying to reach the true ending could compromise your enjoyment of Bravely Default as a whole.
Aside from the unnecessary padding, Bravely Default is a great game. There are enough great features packed into this small 3DS cartridge to keep anyone satisfied for days, possibly months on end. The one thing holding Bravely Default back from being the definitive RPG experience on the 3DS is the major misstep taken in the most crucial hours of the game. Padding the game by a few hours is understandable, but by close to fifty plus hours cannot be easily reconciled. While the padding may leave some upset and disappointed, Bravely Default's strengths more than make up for the underwhelming endgame. For those looking for an old-school RPG with some excellent modern twists, Bravely Default is definitely a game worth picking up.
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