Showing posts with label Bethesda. Show all posts
Showing posts with label Bethesda. Show all posts

Sunday, June 28, 2015

Bit by Bit: E3 2015 Wrap-up

E3 is over for another year and I got to say: what a wonderful show.  While there some bumps along the way, E3 2015 was one of the best in a long time.  During this nearly week long expo, we saw incredible feats of game mastery, pipe dreams become reality and the next generation of gaming finally live up to all the hype.

Although there are some issues the video game industry still faces such as the ever-rising cost of AAA development or the instability of jobs, E3 2015 made us forget about all the negativity and focus on the fundamentals of this art form: fun, imagination and community.  All the silly Muppet skits, excessive gum flapping and surreal moments of celebrity interjection cannot compare to the excitement of the Nintendo World Championships, the tears brought on from the Final Fantasy VII Remake and Shenmue III reveals, and the blood-pumping gameplay trailers for highly anticipated titles like Star Wars Battlefront, Kingdom Hearts III and The Last Guardian.  

E3 2015 was a show that will reverberate throughout the annals of video game history.  To wrap-up this great event, Silver Bit presents a special E3 2015 edition of Bit by Bit.

Winner of E3 2015
With all the stiff competition, I thought it would be a hard decision to pick the winner of E3 2015.  Nintendo blew things out of the park with their World Championships and constant Treehouse Live coverage only to falter in the most important area: the Digital Event.  Microsoft came out swinging with the announcement of Xbox One backwards compatibility and showing live demos for their biggest titles, but seemed to undermine their momentum by announcing a good number of their Xbox One "exclusives" for PC as well.  Both Bethesda and Ubisoft took a step back to let the games do the talking for them yet did little in terms of delivering truly shocking surprises.  At the end of the day, all these great performances could not stand up to the unstoppable force that is Sony.

Sony may not have delivered much in terms of bolstering their lineup for 2015, but they did make us forget about it with all the bombshells they dropped.  For a solid hour-and-a-half, Sony delivered a steady stream of the most exciting and enticing gameplay trailers and demos at the show.  Out of all the great games shown off at Sony's presser, there were three that took it from great to legendary: The Last Guardian, Final Fantasy VII Remake and Shenmue III.  Sony literally made dreams come true by showing them off that fateful Monday night.  They also serviced both the old and the new by announcing three of the most wanted games in the past decade and showing off brand new IPs like Horizon: Zero Dawn, No Man's Sky and Dreams.

For the third year in a row, Sony showed that the PS4 is THE system to own this generation.  Even though Sony's lineup for 2015 is rather sparse, the incredible wave of good will coming off of their performance at E3 2015 along with some smart partnerships with Activision, EA and Warner Bros. might be enough to solidify the PS4s huge lead on the competition.

Surprise of E3 2015
There isn't much else to say about my pick for the Surprise of E3 2015.  In fact, arguments can be made for any of the big three surprises from the Sony press conference.  Personally, my pick is Shenmue III because it came out of nowhere.  With how much Sega has been suffering in recent years, never in my wildest dreams did I expect Shenmue III to get the funding needed for development.  To see Shenmue III caught me off-guard, which left me stunned and a little choked up.  The last surprise to affect me that much was the Kid Icarus: Uprising reveal back in 2010.

Trailer of E3 2015
Funny enough, this year's E3 wrap-up has turned into the Sony show.  In all honesty, there was great stuff from everybody at the show and I would love to highlight it all, but this wrap-up isn't the place for that.  I'm here to highlight the best from E3 2015 and the truth is Sony had the best stuff this year.

Out of everything Sony showed at E3, one title blew me away.  That game was Horizon: Zero Dawn.  Horizon is Guerrilla Games' brand new property that switches out the first-person shooting of Killzone for a third-person adventure game set in a pre-historic/post-apocalyptic mishmash.  Hearing the premise is compelling in of itself, but watching the game in motion is breathtaking.  Seeing the female lead move between stalking mechanical dinosaurs and hiding in bushes along with the fluid fight with the robot T-Rex gives the impression that there are many ways to tackle enemies.  Watching the trailer over again, Horizon looks like a next generation version of Monster Hunter with fluid combat and mechanical monsters to slay, which has me even more intrigued.

If it was playable on the show floor, Horizon would easily nab the number one spot on my Top Games of E3 2015 list.  Unfortunately, all Sony brought to E3 was this awe-inspiring trailer that has me craving for more.

Tuesday, June 16, 2015

E3 2015: Square Enix Press Conference Impressions

Along with Bethesda, Square Enix is one of the new kids on the press conference block.  They used to have press conferences at E3, but it has been a long while since their last conference.  With Square Enix's big presence at both the Microsoft and Sony press conferences, did they save enough for their very own press conference?

Square Enix did save enough to fill their 90 minute conference, but the great number of titles shown didn't translate into an interesting presentation.  In actuality, it was a boring show that saw a lot more gum flapping than gameplay footage.  At certain points throughout the conference, I closed my eyes and just listened to the corporate jargon the presenters were throwing around.  The show must have been putting the translator to sleep since he had some problems keeping up with the presenters at times.

For all the great titles that Square Enix had to offer this year, it was frustrating to see time wasted rehashing the exact same trailers for Rise of the Tomb Raider, Final Fantasy VII and World of Final Fantasy that were shown at other press conferences or worthless "behind-the-scenes" trailers that could've been replaced by actual gameplay footage.  Don't have two random animators from Disney tell us about a Tangled world in Kingdom Hearts III, show it as part of the gameplay trailer.

Speaking of Kingdom Heart III, the gameplay trailer was the best thing on this show.  It hinted at the story, showed off the combat system and highlighted some dramatic special moves including the use of Disney theme park attractions as weapons.  Aside from Kingdom Hearts III, the Just Cause 3, Hitman and Star Ocean trailers were the only other standouts from this show.  Everything else just felt like white noise; even the Deus Ex; Mankind Divided trailer which Square Enix was hyping weeks before the conference.

As their first press conference in God knows when, Square Enix performed far worse than anybody could of predicted with their large lineup of games.  At its best, the conference was passable.  At its worst, the conference was like an uncoordinated powerpoint presentation.  Square Enix may need a phoenix down after this dull show.

Grade:  D

Monday, June 15, 2015

E3 2015: Ubisoft Press Conference Impressions

2014 was a less than stellar year for Ubisoft's reputation as Watch Dogs fell far short of its hype and Assassin's Creed: Unity was shipped as a broken mess.  Despite Ubisoft's best efforts to fix the situation, many felt betrayed by Ubisoft's transgressions.  So the French publisher had something to prove coming into E3 2015.  The question was: could they deliver?

For how many games Ubisoft crammed into a 60 minutes, the conference moved at an incredible pace.  The hour flew by before you knew it as Ubisoft. much like Bethesda, let the games do the talking for them.  For every minute spent talking, three or more was spent showing live gameplay or pre-rendered trailers.  While I do prefer gameplay over trailers any day, the trailers that Ubisoft showed at their conference were short, sweet and incredibly produced.  My personal favourite was Trials Fusion Awesome Level Max's trailer, which saw a gun-toting cat riding a fire-breathing unicorn.  No, I'm not on crack!  It really happened!

The biggest plus from Ubisoft's conference was most certainly the live demos.  Seeing all those titles played live, including the newly announced For Honor, The Division, Rainbow Six: Siege and TrackMania Turbo, gave me a much better impression on all of them.  I'm actually excited to play all of them.  From a medieval melee combat to a tactical shooter to an arcade racer, there was incredible amount of diversity between the titles demoed and on the show as a whole.

Also, I have to praise Ubisoft for being the only publisher in the video game industry that can actually keep a secret.  There were no leaks or rumours about South Park: The Fractured But Whole, Ghost Recon Wildlands or a new IP in For Honor being set for Ubisoft's press conference.  Not having any prior knowledge on those games made all the surprises feel special, something that rarely happens nowadays.

It wasn't all sunshine and rainbows at Ubisoft's press conference.  There were some problems when it came to presentation.  It has become par for the course that Ubisoft brings in some celebrities to host, make appearances or even sing, but it never usually ends well.  The same can be said for this year's show.  Aisha Tyler tirelessly tried to inject some humour into the conference, but seemed to make things awkward ever single time.  Angela Bassett talking about her role as Six in Rainbow Six: Siege was completely worthless.  And to top it all off, Jason Derulo showed the world that he cannot sing—or he might of just hit puberty—in a moment that was so gloriously awful that it came off as being incredibly funny.  Like watching a train wreck, you couldn't turn your attention away from it.

Despite the problems with the conference's presentation, Ubisoft's press conference was a highly entertaining show.  It let the games stand as the sole focus and kept Aisha Tyler's on-stage shenanigans to a minimum.  You know it's going to be a good show from Ubisoft when the only reference to Tyler's girlwood is her necklace.

Grade:  A-

E3 2015: Bethesda Press Conference Impressions

Bethesda kicked off E3 2015 with their first ever press conference late Sunday night.  Anticipation for the press conference was building from the moment that Bethesda announced it to the world.  Everybody was hoping for the official reveal of Fallout 4 along with a few unannounced projects hidden deep in Bethesda's pockets.  Those expectations changed once Fallout 4 and Doom 4 were both confirmed for the showcase as some thought the respectable game publisher already revealed their entire hand.  Could Bethesda pull out a show-stealing performance for their freshmen showcase?  Or would early reveals and leaks pull the rug out from under them?

While leaks did sour the Dishonored 2 reveal, the rest of Bethesda's press conference went off without any real problems.  I have to give huge kudos to everybody from Bethesda for stepping back and letting the games do the talking for themselves.  Just seeing Doom and Fallout 4 in all their glory was outstanding.

Both titles look incredible in their own way.  Doom hopes to bring old school FPS gameplay from past entries with modern graphics and controls.  The fast-pace and visceral action of Doom completely sold me on it, but adding in a return to twitch-based multiplayer of the 90s and the mod-making app Doom Snapmap has certainly made it a standout in the crowded FPS genre.

With a nearly 40 minute presentation that included everything from concept art to companion apps to a collector's edition reveal, Fallout 4 looks to be the ultimate post-apocalyptic sandbox ever created.  Just the sheer amount of things to do in Fallout 4 is unbelievable.  In-depth character customization, weapon and armour crafting, building settlements that open up a tower-defense style meta-game and modding the game within the game are just the tip of Fallout 4's immense iceberg of content.  Plus Todd Howard's presentation was simply wonderful.  He brought a form of sincerity and enthusiasm that you rarely see from the typical suits that do the presenting at E3.

Doom and Fallout 4 were the centerpieces of Bethesda's showcase as they spent a good 80 per cent of their conference talking about them.  As for the remaining 20 per cent of the show, it was spent on trailers for Battlecry, The Elder Scrolls Online and Dishonored 2 and announcements for Dishonored Definitive Edition and The Elder Scrolls Legends, Bethesda's competitor to Hearthstone.  While it was well-paced and to the point, this part of the conference felt flat especially considering the mystique surround Dishonored 2's reveal was lost thanks to leaks.  Everything contained in this middle portion of Bethesda's showcase could have been saved for the pre or post-show for better effect.

All-in-all, Bethesda's freshman showing in the E3 press conference circuit was a home run.  They focused on impressing gamers instead of stockholders, kept the conference moving at an entertaining pace, threw in a few inside jokes and established their small lineup as one of the finest in the industry.  If you missed out on Bethesda's conference due to its late airing, make the time to watch it very soon.  The Fallout 4 demo is worth it alone.

Grade:  A

Sunday, June 14, 2015

E3 2015: The Big Questions

Here we go again.  Another year, another week of gaming goodness or corporate catastrophe is less than a day away.  This uncertainty seems to be the name of the game when it comes to the 2015 Electronic Entertainment Expo (E3).  On one hand, there has been little in the way of earth-shattering news to come out of the video game industry in such a long time that E3 could be a glorious avalanche of huge announcements and surprises.  On the other hand, all the leaks and trailers from the past two weeks could be the extent of this year's offerings.

While E3 2015 could go either way, there a some big questions that the industry needs to address in the coming week.  Questions that concern the video game industry's future in both the short and long-term.

How will a lack of exclusives affect Sony and Microsoft?
This question only concerns Sony and Microsoft because a console manufacturer (*cough* Nintendo) needs to rely solely on their exclusive content to sell their consoles when they have no third-party support.

The challenges Sony and Microsoft face when it comes to their lineup of exclusives are completely different.  Sony has a problem when it comes to mobilizing an exclusive game to fill the void Uncharted 4's delay left, while Microsoft relies far too much on third-parties that their small roster of over-exposed exclusives are struggling to maintain momentum from year-to-year.

Yet again, we enter a Sony press conference with little to no plan for the holiday season.  Uncharted 4 was suppose to Sony's answer to Halo 5 and Rise of the Tomb Raider.  Now, all Sony has planned are Until Dawn and Tearaway Unfolded, two great-looking titles that sadly are nowhere close to heavy-hitters.  Sony is also re-releasing the first three Uncharted games on PS4, but the Uncharted Collection's upwards of 70 dollars price point is more of a rip-off than a worthy substitute for Uncharted 4.

Last holiday season, Sony relied a lot on third-parties, especially Activision's Destiny, to move PS4s because their exclusives—DriveClub and LittleBigPlanet 3—weren't the killer apps that people wanted.  These wise business decisions along with an insane wave of momentum Sony has been riding since the PS4's launch has kept the system leaps and bounds ahead of the Xbox One, but that string of good luck will eventually run out.  Sony needs to start capitalizing on their huge lead or somebody else, namely Microsoft, will take advantage of their arrogance.  Sony has an army of game studios at their disposal so how we don't have another huge title to replace Uncharted 4 is absurd.  Slot in The Last Guardian or Guerrilla's unannounced project into Uncharted's spot because Sony cannot spend another holiday season sitting on their hands.

While Sony has a problem with capitalizing on their lead, Microsoft is having problems convincing people to buy the Xbox One.  In all honesty, the Xbox One is severely lacking when it comes to exclusives, especially when you take into account indie titles and timed exclusives such as Titanfall, Sunset Overdrive and Rise of the Tomb Raider.  On top of that, their small roster of first-party properties (Halo, Fable, Forza and Gears of War) have all been over-exposed thanks to yearly releases or franchise mismanagement.  Gears of War may be the only major franchise that gamers are craving for since there hasn't been a new entry in the series for over two years now.

Last year at E3, Microsoft made a concerted effort to show gamers that they had a renewed interest in first-party development with a large lineup of new exclusive content including Scalebound, Crackdown, Quantum Break and Phantom Dust.  Here we are a year later and Microsoft's supposed renewed interest in first-party development has seemingly gone up in smoke.  Scalebound, Crackdown and Quantum Break will not be at this year's E3 and Phantom Dust is stuck in development limbo as Microsoft dropped the game's developer in February and has yet to find a replacement.  Unless Microsoft has a slew of unannounced projects ready to drop on us at their press conference, they are stuck with a major problem that could plague them this entire generation.

Third-party support and exclusive DLC can only take a system so far.  There NEEDS to be a consistent lineup of exclusives or the Xbox One won't have the staying power needed to compete with the more robust lineups of the Wii U and PS4.

Will the new contenders in press conference circuit sink or swim?
There use to be a time when E3 played host to a plethora of press conferences from Konami to Disney Interactive.  Sadly as time went on, some publishers stopped running press conferences due to ever-increasing costs or their own corporate restructuring.  As a result, five publishers were left as the flag bearers for every show: Microsoft, EA, Ubisoft, Sony and Nintendo.  This time around two new challengers in Bethesda and Square Enix are entering the E3 press conference circuit to try their luck at hanging with the big publishers in the industry.

There has been a lot of speculation surrounding these new conferences because neither company would invest the insane amount of money and effort into a conference if they didn't have a stellar lineup of titles to show.  Bethesda has already announced that Fallout 4 and Doom 4 will be at their presser.  On the other end, Square Enix has confirmed Deus Ex: Mankind Divided's first gameplay footage for their conference along with Final Fantasy XV's absence from the show altogether.  Could this mean we'll get some surprises like the rumoured Dishonored 2 or an official release date for Kingdom Hearts 3?  Those questions may soon be answered as Bethesda kicks off the proceedings late Sunday, June 14th and Square Enix stands as the final press conference before the show floor opens Tuesday, June 16th.

How will Virtual Reality (VR) headsets factor into E3?
With Oculus VR at the helm, virtual reality (VR) headsets have taken the industry by storm.  Game publishers and developers are eagerly jumping into the VR headset race with their own VR headset or games made for the devices.

Is VR the future of video games as we know it?  Maybe in the distant future, but it's hard to say at this point in time.  At this very moment, there are two key issues that can completely halt VR's forward momentum: price and input.  Funny enough, price is the one topic no one wants to talk about and input devices like Oculus Touch have only been demoed through video or behind closed doors.

Since E3 will be the final trade show before VR headsets land on store shelves starting this Fall, it will be the most important show for VR as a whole.  E3 is the final push for these VR manufacturers and developers to convince gamers to shell their hard-earned cash on their products.  There is also a possibility that VR headsets could be a centerpiece at the Sony and Microsoft press conferences considering Sony is developing their own headset called Project Morpheus and Microsoft's newly announced partnership with Oculus.

It will be interesting to see how much of a factor VR will play into E3 as a whole.  VR could either end up being the new input device for games going forward or go the way of 3D and motion gaming.

Thursday, June 4, 2015

Early Reveals Killed the E3 Surprise

We are less than two weeks away from E3 2015.  It is an exciting time as everyone from video game aficionados to casual fans speculate on what's in store for the show.  During these two weeks, rumours, predictions and even leaks spread across the web like wildfire due to increased levels of interest in E3.  To combat third-parties from leaking their lineups for E3, some game companies adopted the practice of revealing some of their titles in the weeks leading up to the show.  Some people love getting these reveals early because it keeps the games from getting lost in all the hustle and bustle of E3.  On the other hand, these early reveals kill the element of surprise that is a key part of the show's success.

Let's take a trip down memory lane.  What E3 moment made you fall in love with following the event from beginning to end each year?  It certainly wasn't for leaked/revealed games like Titanfall, Gears of War: Judgment, Beyond: Two Souls or Call of Duty: Black Ops 2.  It was surprises that made your jaw drop, got you to sit back in disbelief and possibly left your crying tears of joy.  Some moments that come to mind include Shigeru Miyamoto appearing onstage wielding both the Master Sword and Hylian Shield at the Twilight Princess reveal, the legendary Metal Gear Solid 4 trailers, the return of Kid Icarus and Sony's PS4 reveal.  Everyone has a moment that stands out in their mind, but they all have one thing in common: the element of surprise.

By revealing games early or making these secrets vulnerable to leaks, these companies are hurting the show that serves as a massive marketing push for their products.  Seriously, a product's showing at E3 can make or break it.  Case in point, look at the success of Watch Dogs and Destiny or even the continued struggles Microsoft faces with the lagging sales of the Xbox One.

Speaking of Watch Dogs, nobody knew anything about the game or even the fact that Ubisoft would unveil a brand new property at the end of their E3 2012 press conference.  The surprise of the game's reveal coupled with the scarcity of information about it started a frenzy surrounding Watch Dogs.  In the end, it lead to one of the biggest disappointments of 2014, but not before selling millions upon millions of copies.

Now look at Fallout 4.  Yes, the game's existence has been one of the worst kept secrets in gaming history, but that is beside the point.  Fallout 4 was all but confirmed before Bethesda dropped the trailer earlier this week.

Now, just imagine if Bethesda waited until their E3 press conference this coming July 14th, where hundreds of journalists and millions eyes around the world would be focused on this one event, to reveal the Fallout 4 trailer.  It's not hard to image the audience, both live and at home, would have lost it and Bethesda would have seen a dramatic spike in interest for the game.  By trying to get ahead of third-parties, Bethesda has missed out on a golden opportunity and took a great surprise away from the biggest event of the year for the video game industry.

As much as E3 is about impressing investors and marketing products to a worldwide audience, it is about the gamers.  We are the audience that tunes in every year hoping to be surprised, entertained and ultimately excited for the future of this industry.  Taking the surprises out of E3 only leaves people feeling disappointed.  My advice to game developers and publishers: resist the urge, keep your secrets close to your chest and make E3 2015 an event we will never forget.

Monday, October 13, 2014

First Byte: Fan Expo 2014 Gauntlet Part 2

When I initially conceived this two part series, I did not anticipate how busy school would get this early into the semester.  Although things are crazy as I seem to have a test or project every single week, I am committed to finishing this gauntlet up before any of the games in this final part are released.  If you did not get a chance to read the first part of the Fan Expo 2014 Gauntlet, it focused on the likes of Driveclub, Forza Horizon 2, The Crew, The Order: 1886, Far Cry 4 and Mortal Kombat X.  If you want to read my impressions on any of those games, click the link.  This part will preview the four games that I got over ten minutes of hands-on time playing.
While the majority of the games I played at the Sony Booth left me disappointed, the LittleBigPlanet 3 demo had me excited for more.  The demo was split into two levels, Tutu Tango and the Crypt.  Tutu Tango was a Toggle-centric level that focused on using Toggle's switching abilities to manipulate momentum in different ways needed to advance in the level.  On the other end of the spectrum, the Crypt was a level made entirely for Oddsock that had the dog companion of Sackboy bouncing off of walls and performing precise jumps at a frantic pace perfect for those who love speedrunning.  While both levels were completely different in pace, the controls were responsive and the platforming was spot-on, which are two mechanics not normally associated with previous entries in the series.  Even though the levels were made for specific characters, there were multiple hidden areas that hinted at in co-op play in both levels.  Without creators Media Molecule at the helm, I did not have much faith that LittleBigPlanet 3 could surpass its predecessors.  After playing this demo, LittleBigPlanet 3 has caught my full attention especially when it comes to the single-player portion of the game.
Unlike any game on the show floor, Bethesda pulled out all the stops to engross you in experience of The Evil Within.  The booth consisted of over 20 demo stations all equipped with noise-cancelling headsets and black dividers to keep your attention solely focused on the game.  Thanks to Bethesda's excellent booth design, it felt like I was playing The Evil Within during the middle of the night, which made all the scares that much more frightening.  Unlike any game on the market today, The Evil Within demo brought some true scares as I explored the eerie halls of a derelict mansion.  The atmosphere of the game was perfect as the expert audio design made you feel uneasy at all times and the unpredictable enemy AI, which changes every time you load the game, kept you looking over the protagonist's shoulder constantly.  Much like early entries in the survival horror genre, The Evil Within does not hold your hand as you are free to explore the mansion as you wish.  It also creates tension in a similar fashion by restricting ammo and the use of melee weapons.  From my 20 to 30 minutes with the game, The Evil Within felt like a return to true survival horror rather than the Michael Bay-like action games that some companies are trying to pass as horror these days.  If you are in desperate need of a game that gives you nightmares like the original Resident Evils did over 15 years ago, The Evil Within will certainly fill that void.
Out of all the games at the Microsoft Booth, Sunset Overdrive was the only one I wanted to play no matter.  Ever since I saw the game in action at Microsoft's E3 press conference, I was in love with the absolute insanity developer Insomniac is trying to pass off  as gameplay.  Insane is the perfect word to describe the chaos of Sunset Overdrive's gameplay.  The game flows at an incredibly smooth clip that may be to smooth, in fact, as it can be easy to get lost in the swarms of enemies and explosions.  Like all Insomniac games, the guns are always the highlight of the show with their creative designs and expert handling.  Switching between guns is quick as a flick of the right analog stick, which adds to the chaotic pace of the game.  Apart from the chaotic gameplay, Sunset Overdrive exudes humour and style through humourous character designs, funny one-liners, and unique respawn animations.  All-in-all, my time with Sunset Overdrive was easily one of my highlights at Fan Expo as it was just pure unadulterated fun, and nothing can beat that.
The honour of being the very last game I got to play at Fan Expo belonged to Evolve.  The demo for Evolve was one of the main reasons I wanted to go Fan Expo 2014 in the first place, so there was no way I would leave the show without playing this game.  While I got to play Evolve for a good 20 minutes or so, you definitely need to play the game more than once to get a true feel for its mechanics, controls and subtle nuances.  My first impressions are positive, but just a little tainted due to getting beat before seeing the full potential of the game and the lack of helpful advice provided by the developer/tester advising me.  I played as the Kraken and almost evolved to its ultimate form before I succumbed to the strength and teamwork of my opponents.  The Kraken was very unique to control due to its sheer size in the game world.  Much of my time was spent on the defensive as I avoided combat with hunters and focused on feeding on enough wildlife to evolve.  I felt extremely vulnerable as a level one monster, but became much more competent as I grew in level.  As a whole, Evolve was an incredibly tense game of cat and mouse that was very enjoyable to play.  Hopefully when the game comes out next year, I can get more time with Evolve to hone my skills and possibly avenge my embarrassing loss at Fan Expo.

Monday, September 8, 2014

Silver Bit @ Fan Expo 2014

On Friday, August 29th, yours truly made the trek down to the Metro Toronto Convention Centre in the heart of Canada's largest city for this year's Fan Expo Canada.  Fan Expo Canada is a multi-day event annually held at the very August.  Originally the convention was made to bring together fans of multiple genres, mainly comic books, science fiction, fantasy and film, Fan Expo has gone on to include a vast range of popular media such as video games, anime, manga and horror.  Over the years, the convention has grown to fill four whole days with panels, workshops, special screenings, tournaments, meet and greets, after parties, signings and photo ops among a plethora of other attractions.  Fan Expo Canada is easily the largest convention in all of Canada as it fills both buildings of the Toronto Convention Centre to capacity.

It has been four long years since I last went to Fan Expo Canada and a whole lot has changed since then.  I was astounded on how the convention has grown in size especially video game portion of the convention.  Back in 2010, the entire convention was held in the North Building of the Toronto Convention Centre with less than five percent of that space being dedicated to video games.  This year, the video game portion of the convention took up a whole quarter of the South Building and a large area of the North Building.  The video game industry was more than well represented at Fan Expo 2014 and a lot of the thanks has to go to EB Games Canada and their Gamer Zone.  EB Games Canada brought in the likes of Ubisoft, Sony, Microsoft, Bethesda, Disney, WB Games and 2K Games to demo some of the most anticipated games coming out in the next year.  There were well over 30 games on the show floor to demo including Evolve, Destiny, Far Cry 4, Sunset Overdrive, The Evil Within, Mortal Kombat X and Call of Duty: Advanced Warfare.  Personally, I spent the majority of my time in this section playing all the upcoming games I could get my hands on.  Considering I went for the one day, I only got to play about a third of the games available, but it was well worth all the kilometres traveled and the time spent waiting in lines.  I look forward to sharing my impressions on the demos I played in the coming weeks.  So stay tuned.

I did not spend my entire Friday in the video game section of Fan Expo.  There were tons of vendors selling video games, comics, art books, t-shirts, framed artwork, action figures, plush toys and anything you can think of.  Out of thousands of items available to buy, I picked up two Official Nintendo Legend of Zelda shirts for 40 dollars.  A lot of time outside of the games section was spent taking pictures of all the incredible statues set up on the floor such as giant Lego statues of the Shedder and Lord Business, and life-sized models of Prowl from Transfromers G1 and the Batmobile from Batman: Arkham Knight.  I also got to watch the very first episode of Star Wars: Rebels, the new Star Wars animated TV show set between Episodes III and IV, in the John Bassett Theatre with tons of excited fans both young and old.  It was a completely different experience watching a show with hundreds of other people as you got to hear live reactions from everybody in the audience, not just yourself.  While Rebels is geared towards a young audience, I found it to be very enjoyable for Star Wars fans of all ages.  It will definitely worth a viewing when it premieres on Disney XD this October.

Last but not least, I got to meet the cast of Reviews on the Run and Electric Playground along with famous video game composer and founder of Video Games Live, Tommy Tallarico.  Even though I met most of these gaming celebrities before, I was incredibly starstruck in front of all of them.  Some people idolize athletes, film stars or musicians, I idolize people in the video games industry including the developers, journalists and game analysts.  While I may have awkwardly stumbled over my words while talking to them, they all made me feel welcomed and appreciated.  I would like to thank Victor Lucas, Ben Silverman, Jose Sanchez, Marissa Roberto, Steve Tilley, Raju Mudhar and Tommy Tallarico for making a great Fan Expo even more special for me.  It was an excellent day and I cannot wait to go again next year.

Friday, June 29, 2012

On the Download: June 24-30 Part 2

On the Download continues with a look at the console and PC downloadable games released this week.  I will get to the meat and potatoes of this post, I would like to highlight two other downloadable games/DLC.
First, the second episode of Telltale Games Walking Dead adventure game was released this week for XBLA, PSN and Steam.  The second episode, called Starved for Help, continues the story from where the first episode, A New Day, left off.  You are able to find Starved for Help as an individual download for 5 dollars on XBLA or PSN or you can pick up the Season Pass and get the entire series when each subsequent episode is released.
Next piece of business is a piece of free DLC for Mass Effect 3.  When the game came out in March, there was a lot of backlash around the game's ending.  While I did personally enjoy the original open-ended ending, it did bring up a lot of questions that got most fans that could not connect the dots themselves angry.  This Tuesday, BioWare released the Mass Effect 3 Extended Cut DLC.  The Extended Cut DLC does not change the ending of the game, it adds more scenes to the final 30 minutes of the game in order to help gamers get a better understanding of the Mass Effect 3's ending.  By better understanding, I mean BioWare basically lays out every single little detail for those gamers who could not do it themselves.  Hopefully this DLC does satisfy some of the haters, but no matter what BioWare does there will always be a core group of gamers that will hate the ending of Mass Effect 3 no matter what.  If you have Mass Effect 3, download the Extended Cut DLC as it is absolutely free and gives a better understanding of the game's ending.
The next piece of DLC I am going to talk about is for the biggest RPG of 2011, The Elder Scrolls V: Skyrim.  The first big expansion to the world of Skyrim is called Dawnguard.  In Dawnguard, the vampire lord Harkon has returned.  Harkon seeks the power of the Elder Scrolls in order to accomplish his goal of blanketting Tamriel in eternal darkness by blocking out the sun.  As the hero of Skyrim, you must choose between joining Harkon in his dark goal or the collective of vampire hunters known as the Dawnguard in stopping Harkon and his vampires.  Which faction you choose to join will affect the perks you receive, your homebase (Castle Volkihar for the vampires and Fort Dawnguard for the vampire hunters) and some other bonuses exclusive to each faction such as being able to transform into a vampire lord or hiring Armoured Trolls.  Dawnguard also adds new combat options and weapons such as the crossbow and mounted combat, new shouts, new quests, new skill trees, new dragons and other enemies and the ability to alter your appearance at anytime for a price of 1000 septim.  At the moment, Dawnguard is only available on XBLA for 1600 Microsoft points because Microsoft paid Bethesda for timed exclusivity for the DLC.  Dawnguard should be coming to PSN and PC sometime in the near future.
Penny Arcade Adventures: On a Rain-Slick Precipice of Darkness has been on a long hiatus.  The first two episodes in this episodic series were created by Hothead Games, but in 2010 the developer discontinued production on future episodes to focus on DeathSpank.  Back in late 2011, Zeboyd Games, the makers of indie RPG hits Cthulhu Saves the World and Breath of Death VII, announced they would pick up where Hothead Games left off and make the third episode in this series.  The most striking difference between Episode 3 and the first two episodes of Penny Arcade Adventures is the 16-bit inspired graphics that are very similar to RPGs from the SNES.  Episode 3 is completely inspired by RPGs from the SNES era as the combat and presentation are very similar to past RPGs mixed with modern design sensibilities.  Episode 3 is suppose to last 8 to 12 hours with more content to be added with free updates.  Currently Penny Arcade's On a Rain-Slick Precipice of Darkness 3 is only available for PC through Steam, but it will will be released for XBLA, Mac, Android and iOS at later dates.  If you do have Steam, you can pick it up for 5 dollars and buy it before July 2 to get Cthulhu Saves the World and Breath of Death VII for free.  Three indie RPGs for 5 dollars that is a great deal.

Saturday, May 26, 2012

Off the Newsstand: Game Informer Issue 230

This past month or so I have had a steady of stream of magazines to read.  Whenever I would finish reading one, another would show up in the mail.  It was very nice as I always had something to read and keep me occupied.  Also when I do not have anything in particular to read, I get kind of stir crazy.  While I wait on the newest issues of EGM and Nintendo Power, I read Issue 230 of Game Informer, which I just finished a few days ago.  Without any further ado, here are my thoughts on this issue.

The Elder Scrolls series graces the cover of Game Informer once again as Bethesda and Zenimax Online announce The Elder Scrolls Online in Issue 230 of Game Informer.  While I am not a fan of the Elder Scrolls series and MMOs, this cover story was fairly enjoyable and very informative.  It goes into full detail how Bethesda and Zenimax Online are going to tackle the MMO genre while keeping Elder Scrolls' identify in tack.  I do think how Bethesda and Zenimax are handling the story with the multiple heroes, player choice and the PvP endgame is all very interesting and great hooks.  I still need to see and read more before I am convinced that The Elder Scrolls Online can compete with the likes of World of Warcraft, Star Wars: The Old Republic and the upcoming Guild Wars II.  While not as good the Halo 4 cover story from last issue, The Elder Scrolls Online cover story is an enjoyable read nonetheless.  Honestly, I was more impressed with all the articles in Issue 230's Connect section like the evolution of the ESA, the current state of adventure games, the many different ways game makers are making money in this day and age and interviews with the curator of the Smithsonian's Video Game Exhibit and the filmmakers behind Indie Game: The Movie.  They were all amazing articles that kept me engaged and glued to the page as they dived right into some of the biggest trends and stories in the video game industry today.  Issue 230 is also packed with the brim with previews from big blockbuster games like the Amazing Spider Man and Resident Evil 6 all the way to some great games under the radar of most gamers like Epic Mikey: Power of Illusion and Ni No Kuni: Wrath of the White Witch.  The review section this issue is fairly small, but looks at the biggest games from this spring such as Fez, Dragon's Dogma, Prototype 2 and Kinect Star Wars.

As a whole, Issue 230 of Game Informer is a great issue.  While the cover story on The Elder Scrolls Online is a must read for all fans of The Elder Scrolls series, it is still an enjoyable read for the average reader.  The best content is found in the Connect and Preview sections of Issue 230 and make this issue of Game Informer a must-read for all gamers.

Wednesday, December 28, 2011

Hump Day Music: Sons of Skyrim

With everything that went on last week, it was a little too busy to put up  a new edition of Hump Day Music.  For those who missed not having Hump Day Music to help them get over the hump, I hope this week's edition makes up for it.  While by now, you know my love for another game with Sky in its name (one hint, it is not Skylanders), I have to give credit to another game with Sky in its name, The Elder Scrolls V: Skyrim.  Over the past two months, the land of Skyrim has captured the hearts of many gamers.  I have not personally played it yet, but I hope to eventually.  Probably when Bethesda releases the Game of the Year edition with all the expansions or the 5th Anniversary edition with some Behind the Scenes content.

Even though I have not played it yet, one aspect of Skyrim has already impressed me.  That aspect is the game's epic orchestrated soundtrack.  If there was a way to get the soundtrack for Skyrim and many other games on CD or iTunes, I would definitely purchase them.  The track I am sharing with you today is one I cannot stop listening to and even try to sing along with, but fail as it is in another language.  It is Skyrim's main theme, Sons of Skyrim.  If you have seen the Official Gameplay Trailer for Skyrim, you have heard the song and quite possibly tried to sing along with the incredible male choir for the chorus.  It is a song that gets your heart pumping.  As I associate the song with the game, it makes me feel like I want to grab an axe a slay some dragons.  So before you go pick up your axe and slay some dragons, take a few minutes to one of the best pieces of music from 2011.