Showing posts with label Sunset Overdrive. Show all posts
Showing posts with label Sunset Overdrive. Show all posts

Monday, October 13, 2014

First Byte: Fan Expo 2014 Gauntlet Part 2

When I initially conceived this two part series, I did not anticipate how busy school would get this early into the semester.  Although things are crazy as I seem to have a test or project every single week, I am committed to finishing this gauntlet up before any of the games in this final part are released.  If you did not get a chance to read the first part of the Fan Expo 2014 Gauntlet, it focused on the likes of Driveclub, Forza Horizon 2, The Crew, The Order: 1886, Far Cry 4 and Mortal Kombat X.  If you want to read my impressions on any of those games, click the link.  This part will preview the four games that I got over ten minutes of hands-on time playing.
While the majority of the games I played at the Sony Booth left me disappointed, the LittleBigPlanet 3 demo had me excited for more.  The demo was split into two levels, Tutu Tango and the Crypt.  Tutu Tango was a Toggle-centric level that focused on using Toggle's switching abilities to manipulate momentum in different ways needed to advance in the level.  On the other end of the spectrum, the Crypt was a level made entirely for Oddsock that had the dog companion of Sackboy bouncing off of walls and performing precise jumps at a frantic pace perfect for those who love speedrunning.  While both levels were completely different in pace, the controls were responsive and the platforming was spot-on, which are two mechanics not normally associated with previous entries in the series.  Even though the levels were made for specific characters, there were multiple hidden areas that hinted at in co-op play in both levels.  Without creators Media Molecule at the helm, I did not have much faith that LittleBigPlanet 3 could surpass its predecessors.  After playing this demo, LittleBigPlanet 3 has caught my full attention especially when it comes to the single-player portion of the game.
Unlike any game on the show floor, Bethesda pulled out all the stops to engross you in experience of The Evil Within.  The booth consisted of over 20 demo stations all equipped with noise-cancelling headsets and black dividers to keep your attention solely focused on the game.  Thanks to Bethesda's excellent booth design, it felt like I was playing The Evil Within during the middle of the night, which made all the scares that much more frightening.  Unlike any game on the market today, The Evil Within demo brought some true scares as I explored the eerie halls of a derelict mansion.  The atmosphere of the game was perfect as the expert audio design made you feel uneasy at all times and the unpredictable enemy AI, which changes every time you load the game, kept you looking over the protagonist's shoulder constantly.  Much like early entries in the survival horror genre, The Evil Within does not hold your hand as you are free to explore the mansion as you wish.  It also creates tension in a similar fashion by restricting ammo and the use of melee weapons.  From my 20 to 30 minutes with the game, The Evil Within felt like a return to true survival horror rather than the Michael Bay-like action games that some companies are trying to pass as horror these days.  If you are in desperate need of a game that gives you nightmares like the original Resident Evils did over 15 years ago, The Evil Within will certainly fill that void.
Out of all the games at the Microsoft Booth, Sunset Overdrive was the only one I wanted to play no matter.  Ever since I saw the game in action at Microsoft's E3 press conference, I was in love with the absolute insanity developer Insomniac is trying to pass off  as gameplay.  Insane is the perfect word to describe the chaos of Sunset Overdrive's gameplay.  The game flows at an incredibly smooth clip that may be to smooth, in fact, as it can be easy to get lost in the swarms of enemies and explosions.  Like all Insomniac games, the guns are always the highlight of the show with their creative designs and expert handling.  Switching between guns is quick as a flick of the right analog stick, which adds to the chaotic pace of the game.  Apart from the chaotic gameplay, Sunset Overdrive exudes humour and style through humourous character designs, funny one-liners, and unique respawn animations.  All-in-all, my time with Sunset Overdrive was easily one of my highlights at Fan Expo as it was just pure unadulterated fun, and nothing can beat that.
The honour of being the very last game I got to play at Fan Expo belonged to Evolve.  The demo for Evolve was one of the main reasons I wanted to go Fan Expo 2014 in the first place, so there was no way I would leave the show without playing this game.  While I got to play Evolve for a good 20 minutes or so, you definitely need to play the game more than once to get a true feel for its mechanics, controls and subtle nuances.  My first impressions are positive, but just a little tainted due to getting beat before seeing the full potential of the game and the lack of helpful advice provided by the developer/tester advising me.  I played as the Kraken and almost evolved to its ultimate form before I succumbed to the strength and teamwork of my opponents.  The Kraken was very unique to control due to its sheer size in the game world.  Much of my time was spent on the defensive as I avoided combat with hunters and focused on feeding on enough wildlife to evolve.  I felt extremely vulnerable as a level one monster, but became much more competent as I grew in level.  As a whole, Evolve was an incredibly tense game of cat and mouse that was very enjoyable to play.  Hopefully when the game comes out next year, I can get more time with Evolve to hone my skills and possibly avenge my embarrassing loss at Fan Expo.

Monday, June 30, 2014

Top 10 Games of E3 2014 Part 2

Welcome to the second part of Silver Bit's Top 10 Games of E3 2014.  In the previous article, we took a look at the games that just barely made this final five.  E3 2014 saw some great games grace the show floor, but only a handful can walk away as the most impressive games of the show.  While all the games on this list are among the best of E3, the games in this top five could easily walk away with top honours depending on one's opinion.  To reiterate,  the only games eligible for this list are those available to play on the show floor.  Now with that reminder out of the way, it is time to count down the final five games in Silver Bit's Top 10 Games of E3 2014.  Hope you enjoy and feel free to share your favourite games of E3 2014 in the comments.
5.  Sunset Overdrive - XBONE
There are only a select few Xbox One exclusives that really get one hopeful for first-party content on the machine and Insomniac Games' Sunset Overdrive is champion over them all.  All of Microsoft's offerings nowadays seem to fall under the same experiences they delivered last generation, but Sunset Overdrive is the shining example of what happens when you give a team of creative minds full control over their vision.  Sunset Overdrive is pure unadulterated fun wrapped into an open-world third-person action game.  Stuck in Sunset City during the Awesompocolypse, the player is tasked with cleaning up the mess made by the launch of FizzCo's Overcharge Delirium XT, an energy drink that turns anyone who drinks into mindless mutated creatures known as the OD'd.  Sunset Overdrive gives players tons of options to tackle their task through fully customizable characters, a slew of creatively designed weapons and plenty of solo and multiplayer missions to complete throughout Sunset City.  Traversing Sunset City is incredibly fluid as players are able to wall run, grind rails and wires, instantly switch between grinding and zip-lining, bounce off of any surface and use other crazy acrobatics.  Although Microsoft will not push Sunset Overdrive as heavily as Halo or Forza, it is a game that Xbox One owners should not overlook this holiday season.
4.  Valiant Hearts: The Great War - PS3, PS4, XBONE, XB360, PC
The UbiArt engine has proven time and time again that the most beautiful games do not need to have the largest polygon count.  In fact, the art in 2D games can be just as beautiful or even more than their 3D counterparts; just look at Rayman Legends and Child of Light for proof.  Valiant Hearts: The Great War is the next title to use the UbiArt engine and the game looks spectacular in terms of its visuals and gameplay.  Valiant Hearts follows the story of four individuals as they try to survive the horrors of World War I.  Starting in different locations and allegiances, the stories of each character interconnect with one another through a common companion--a dog named Walt.  Throughout the game, the characters are thrust into various situations from sneaking behind enemy lines to blowing up bridges.  Valiant Hearts offers players plenty of puzzles to complete through interacting with the environment and other characters or sending Walt to reach areas the characters cannot normally reach.  The interplay between using the characters and Walt to solve puzzles and the mature tones of the story have me very excited to venture into the world of Valiant Hearts in the near future.
3.  Batman: Arkham Knight - PS4, XBONE, PC
In recent years, The Dark Knight has become an incredible force within the video game industry thanks to the folks at Rocksteady.  One can argue that the Batman: Arkham games are single-handedly the greatest licensed games to grace the market.  As the final entry in this acclaimed series, Rocksteady looks to pull no punches with Arkham Knight as Batman and his world are being supercharged with new abilities and content.  The moment from the E3 demo where Batman steps out onto the balcony of his hideout and peers out onto Rockstady's Gotham City will make anybody's jaw drop.  The expansiveness of this open world is breathtaking and I can see myself drowning hundreds of hours exploring every nook and cranny of Gotham City.  With how vast Gotham City will be in Arkham Knight, Batman needs another way to traverse the city than just his trusty grappling hook and cape.  For this final installment, the Batmobile has been added to The Dark Knight's arsenal.  Aside from the vehicles primary purpose, Batman can summon the Batmobile at will, use it to immobilize enemies, have it clear obstacles and launch himself into the air.  The Batmobile is not the only addition as Batman's combat and stealth abilities are receiving considerable upgrades in speed and precision.  Although Batman: Arkham Knight will no longer be gracing consoles this year, the game looks to be on the road to surpassing its predecessors' legendary quality.
2.  Super Smash Bros. for Wii U and 3DS - Wii U, 3DS
Arguably the most anticipated game of 2014, Super Smash Bros. for Wii U and 3DS had one of the best showings of the show.  Nintendo went out of their way to make Super Smash Bros. the most important game of the show.  They gave fans three character reveals in Mii Fighters, Palutena and Pac Man, an incredible live tourney held in the Nokia Theatre and multiple kiosks to play on the show floor.  Seeing the two versions in motion is a thing of beauty.  The Wii U version flows at an incredible clip and all the new characters, stages and items look to fit in with the polished gameplay.  While the 3DS version may take some time to get use to the controllers as I have heard from many video impressions on the game, it looks just as polished and refined as its Wii U brethren.  Much like Far Cry 4 in part one, Super Smash Bros. for Wii U and 3DS are both hard to sum up in words.  I highly recommend watching the Super Smash Bros. Invitational or one of the live demos from Nintendo Treehouse Live at E3 to see how great these games play.
1.  The Witcher 3: Wild Hunt - PS4, XBONE, PC
As great as Super Smash Bros. for Wii U and 3DS may be, there is one game greater than it this year.  That game is The Witcher 3: Wild Hunt.  Not much has been shown of Witcher 3 since its reveal back in early 2013, but CD Projekt RED let the floodgates loose at E3.  The Witcher 3 gives players a living, breathing open world to explore.  In fact, the map is 30 times larger than the previous Witcher games.  Plus the amount of freedom in The Witcher 3 is incredible as players can venture to any part of the map at any time and pick up and put down story and side quests whenever they choose.  On your way to a quest objective and feel like helping a traveler in distress along the way or starting up a whole other quest, you are free to do that without penalty.  The world is shaped around the player's choices in combat, regular conversation and pivotal story moments.  Every piece of media for The Witcher 3 from E3 has been nothing short of phenomenal from the blood-pumping pre-E3 trailer to the show floor demos.  While The Witcher 3 may not earn the same amount of money Elder Scrolls, Dragon Age or Mass Effect rake in, this game and its ambitious scope prove why anybody should spend close to 600 dollars on a next generation console.  The next generation of video gaming truly begins on February 24th, 2015 with the release of The Witcher 3: Wild Hunt.

Monday, June 23, 2014

Bit by Bit: E3 2014 Wrap-up

E3 has come and gone for yet another year.  While the event may be over, the analysis of the show and all the games shown off has just begun.  All over the net, you see all the podcasts, reviews and awards dedicated to every aspect of the show popping up in the next couple weeks.  Here at Silver Bit, the month of June usually is solely focused on E3 from the previews to the conference impressions to the wrap-up articles.  In fact, I am watching all the gameplay footage that I can get my hands on to put together the annual Top 10 Games of E3 article which will conclude the month of June.  Before we move onto bigger and better things, let us look back on the show that was E3 2014 in this special edition of Bit by Bit.

Winner of E3 2014
As a whole, E3 2014 was an entertaining and ultimately safe show.  Aside from a few unique experiences, not many gambles were taken to infuse some innovation into the industry.  Although there were a plethora of familiar games showcased, all of them looked incredible.  With the amount of detail and fidelity in the coming wave of next generation titles, I can understand the current lack of new properties as a trade-off to getting a handle on the new hardware.  There were still new properties shown at the event in Evolve, The Order 1886, No Man's Sky and Sunset Overdrive, but they have not been put on the same pedestal that Assassin's Creed, Gears of War and Uncharted were early in the previous console generation.  Apart from the focus on familiar franchises, E3 2014 did an excellent job in showcasing how great 2015 will be compared to the rest of 2014.  All of the games people eagerly desire except Destiny or Super Smash Bros. comes out next year and that fact is just a little upsetting considering there is still no killer app for this generation yet.  Guess it will come with everything else releasing in 2015.

Enough of my analysis of E3 2014, let us get down to which company won at this year's show.  Winning E3 really comes down to personal opinion and how the showcased games appeal to each individual.  This year, the three console manufacturers were neck-and-neck in their showings.  Everybody did a good job in providing gamers with the games they wanted to see and the information they wanted to hear.  As close as this arms race was, Sony impressed me the most at E3 2014.  While I am in the minority, Sony's winning performance last year only came because they did the exact opposite of Microsoft and built their hype for the PS4 around that plan.  On the software side, not much impressed last year.  However this year Sony delivered with the games and content to compliment their highly successful system.  I came out of the Sony Press Conference knowing that I need a PS4 to get the most out of this new generation.  Even though the press conference had that excruciatingly boring thirty minutes, I would take this year's great three quarters over last year's excellent one fourth any day.  Sony could have lost some ground at E3 2014 with a lacklustre showing, but they delivered and solidified their place as number one this console generation.

Surprise of E3 2014
In the last few years, E3 surprises have become few and far between.  With the internet now, the few surprises actually planned for E3 might not make it to the show itself as they are leaked in the months, weeks and even days in advance.  For a surprise to stay a surprise right up until the moment of its revealed makes the moment feel like an event especially on this stage.  There were a slightly more surprises this year in Phantom Dust, Rainbow Six: Siege, Splatoon and Codename S.T.E.A.M., but one stood tall over the rest.  That surprise came at the Sony Press Conference from Adam Boyes along with some help from a girl named Sally.  It would turn out that Sally was not a girl, but renowned adventure game designer Tim Schafer.  Sally's wish for a return to a classic Tim Schafer adventure game came true when Boyes announced the Grim Fandango HD remake exclusively for PS4 and PS Vita.  As niche as adventure games may be, this news got me very excited because I have never played the original and heard so many great things about the game.  Funny enough, I was actually wondering if Double Fine would re-release Grim Fandango on Steam or remake the game for this generation a few months back.  After thinking about it, to actually see Grim Fandango HD become reality was like Sony found a way to read my mind.  It was an incredible reveal that easily was the highlight of the Sony Press Conference and the entire show.

Trailer of E3 2014
The only thing more prevalent at E3 than the plethora of demos that line the show floor are the trailers.  Each game at the event has a trailer to get gamers excited and to permeate the hundreds of screens covering the E3 booths.  Ranging from multi-minute vignettes to short little teasers, the trailers at this year's event varied in quality.  Some tried to be incredibly dramatic while others went lighter in tone and heavy with the humour.  There were quite a few standouts such as The Witcher III's epic story trailer, Sunset Overdrive's hilarious parody of modern shooters and Super Smash Bros.'s Mii Fighter reveal which saw Reggie and Iwata duke it out in spectacular fashion.  Out of those great trailers, The Legend of Zelda for Wii U reveal trailer was the best.  While short in length, the trailer captured key details for this new adventure in the world of Hyrule.  The beautiful cel-shaded anime-inspired graphics and the grand vistas will be the first things to catch the eye, but there are much more to dig into with this trailer.  The confirmation of horse riding, more options to fight on horseback, the blend of modern technology and medieval fantasy and the dynamic open world were among the amazing features revealed through this trailer.  While early in development, The Legend of Zelda for Wii U looks absolutely incredible and this trailer is just the beginning of all the great media we will receive in the near future.

Monday, June 9, 2014

E3 2014: Microsoft Press Conference Impressions

Welcome to the very first day of E3 2014.  Instead of roaming the floors of the LA Convention Center, press conferences will be broadcast to the world from various venues across the city of Los Angeles.  Every bit of anticipation and hype has been building for these sixty to ninety presentations.  The next steps towards the future of the video game industry begins right here, right now.  Following each press conference, yours truly will be sharing his impressions right here on Silver Bit.  These impressions will analyze the good, the bad and the ugly of each conference then wrap it up with a final grade.  As always, Microsoft kicks off E3 with their press conference.

Right off the bat, this press conference was one of the best conferences Microsoft has ever put on.  Much like last year's show, this conference focused solely on games.  The only mention of Kinect came in the brief minute Harmonix had where they spoke about Disney Fantasia and Dance Central Spotlight.  Another similarity to last year's conference came in the form of Microsoft cramming their ninety minutes with games, games and more games.  There was little to no room for anybody to breathe between game demos and trailers unless you count the incredibly awkward developer vignettes.  It was not hard to see that Microsoft wanted to hammer home that they listen to the core gamers, but those vignettes felt forced and completely unnecessary.  Although the pacing is something Microsoft needs to work on, it is a step in the right which should be a good sign for future press conferences.  The conference's strength came from the games shown.  Microsoft made a much better effort in highlighting the games coming from first-party studios. While none of them really made this writer excited, games like Crackdown 3, Fable Legends, Phantom Dust, Scalebound, Sunset Overdrive and Halo: Master Chief Collection will get some people interested in buying an Xbox One.  Along with all the first-party titles, there were a good number of third-party games showcased at the show.  The Microsoft presser saw the reveal trailer for Rise of the Tomb Raider, an impressive demo of Witcher III: Wild Hunt, a fun multiplayer demo of Assassin's Creed Unity and gameplay from both The Division and Call of Duty: Advanced Warfare.  Along with all the love for larger games, Microsoft made a little effort to showcase the indie games coming to Xbox One which they focused a lot of time on revealing Playdead's Inside.  The strengths came from all the content of the show, but Microsoft failed in one regard.  Microsoft did set their holiday lineup for 2014, but sadly it is very lackluster in this writer's honest opinion.  There is no real killer app among Forza Horizon 2, Halo: Master Chief Collection and Sunset Overdrive to elicit people to pick up the Xbox One this Christmas.  Their message came clear that all the games people will care about will be coming out in 2015 or later except that you can join the beta for every major game this holiday season.  Honestly, relying on betas to sell a system is not an effective business plan.  Microsoft needs to deliver on the games and soon because people are not going to wait forever.

Overall, the Microsoft E3 2014 Press Conference was really well done.  This holiday season may be very barren in regards to Microsoft's offerings, but there are some interesting projects down the pipeline to be excited about.  Although Microsoft did make some strides in impressing this year, it did play things far too safe with their reveals and demos than truly showcasing why the Xbox One is greater than the PS4.

Grade:  B

Tuesday, May 20, 2014

First Byte: Microsoft's Power Play

Ever since Microsoft announced the Xbox One to the public about a year ago, the system has been on a roller coaster of twists and turns.  Never seeming to be on solid footing, Microsoft has tirelessly been rebuilding their damaged reputation after alienating most of their audience at E3 2013.  Changing their policies one week after E3 was the first step, but there is a lot more that still needs to be done.  This past week Microsoft made the next significant steps in changing their tainted image for the better with two big announcements.

The first of Microsoft's two announcements concerns a brand new version of the Xbox One hitting store shelves in a few weeks.  This new Xbox One will run for 399 dollars and come without the Kinect sensor.  With this announcement, Microsoft looks to compete more directly with the PlayStation 4 instead of having one hundred dollar difference between the prices of the two systems.  Sadly if you live in Canada, the roles have now been reversed as the PS4 is now 50 dollars more than the Xbox One due to the poor projection of the Canadian dollar this year.  Microsoft's first real jab at taking some of Sony's profits lands on Monday, June 9th which is the first day of E3 2014.  It is not hard to imagine as a result that Microsoft's conference will be directed towards convincing potential customers to pick up this cheaper Xbox One that very day.

The second announcement from Microsoft involves some changes to Xbox Live.  In particular, it involves new free services being added to the free Xbox Live membership.  No longer will streaming apps such as Netflix, Hulu, Twitch and ESPN be behind the Xbox Live Gold pay wall.  This change cuts out the need for consumers to buy a Xbox Live subscription on top of their other subscriptions just to enjoy the same apps which are free to use on other consoles.  To make amends to current Gold subscribers which only use the service for streaming apps, Microsoft is offering refunds to these subscribers up until the end of August.

It has been well documented that yours truly is a critic of Microsoft especially the direction their game division has taken in the past five to six years.  When they do something right, this writer still has to give credit where credit is due.  While I personally have some reservations, Microsoft made two good moves this past week in removing the Kinect to drop the price of the Xbox One and moving streaming apps from the Gold pay wall.  Lowering the barrier of entry to the Xbox One and Xbox Live opens Microsoft's newest piece of hardware up to a broader audience that may have been scared away by the need to own Kinect and subscribe to Xbox Live Gold to get the most out of the system.  Coupling these changes with a plethora of quality exclusives that play to a variety of genres and differentiate themselves from Sony's offerings could help move a lot more Xbox Ones.  The announcement of Halo 5: Guardians this past week and releasing the first gameplay footage of Sunset Overdrive two weeks ago should get some more hype building around Microsoft and the Xbox One.  Now Microsoft needs to capitalize on this wave of good press with a great showing at E3 to continue building momentum for the Xbox One going into the last half of 2014.

As good as these announcements are, there are a few key details Microsoft has not touched which could sour this good news.  First and foremost, Microsoft has not mentioned anything about selling the Kinect separately from the Xbox One as of yet.  Considering Microsoft designed the entire system to run at its full potential when paired with Kinect, it would be silly not to give those people who purchase the Xbox One for 399 the option to buy a Kinect later.  With the Kinect, the next question is the price of the unit on its own.  The smart decision would be to release the unit at or under 100 dollars in order to avoid alienating the customers who purchase the cheaper Xbox One, but it would not surprise this writer to see Microsoft try to make a profit off of these people by pricing the Kinect between 120 to 150 dollars.  The other detail Microsoft has not mentioned yet are the exclusives coming to Xbox One in the near future.  Halo 5 is coming in Fall 2015, the next Gears of War game is in the earliest stages of development and Fable Legends has not seen the light of day since it was announced back at Gamescom 2013.  The only title confirmed for this coming Fall is Sunset Overdrive.  Hopefully at E3 Microsoft will shed some light on what is coming for 2014, but it needs to be something really big or something completely new to get the attention of the masses.  Microsoft cannot keep expecting to push their new system to the heights of the Xbox 360 with two shooter franchises people are quickly growing tired of, a fantasy RPG series that has never lived up to its true potential and a racing series that has overstayed its welcome.  Microsoft needs to show more initiative in being a first-party force on the Xbox One rather than a passive hardware creator that gets third-party exclusive items or DLC every once and awhile as it is the only way to convince the audience they lost to consider buying their system.

With these announcements, Microsoft is inching towards reestablishing a connection with their lost fan base and moving away from the negative connotations currently associated with the brand.  The more good will they can generate towards the Microsoft and Xbox brand, the closer Microsoft gets to cutting Sony's considerable lead in this new generation.  E3 2014 will be very significant event for all console developers including Microsoft as we get see if the promises made of power and new experiences brought on by the next generation come to fruition.  The need to deliver at this year's E3 is huge.  It could be the difference between ending Microsoft's current woes or making them even worse.