Showing posts with label Fan Expo. Show all posts
Showing posts with label Fan Expo. Show all posts

Monday, November 2, 2015

First Byte: Yo-Kai Watch

Back in 1998, a small portable called Pokemon hit the gaming scene and ignited a phenomenon. Who knew catching, trading, and fighting adorable pocket monsters would become and stay popular among children and young adults for over 15 years? Many titles have tried their hand at usurping Pokemon off of its throne, but most have failed. Well, until recently.

Yo-Kai Watch, a multimedia franchise similar to Pokemon just replace monsters with ghosts, has blown up in Japan. Created by the well-respected Japanese game developer Level-5, Yo-Kai Watch has gone on the spawn games, toys, manga, anime, other forms of merchandise. Considering Yo-Kai Watch is such a hit in their home country of Japan, Nintendo and Level-5 are looking to recreate that success here in North America with the simultaneous launch of the toys, anime, and game.

To entice gamers to pick up the Yo-Kai Watch game upon release, Nintendo has a demo up on the eShop for all to enjoy. Funny enough, it had the adverse effect on me.

The demo gives the player one quest to complete: defeat three mischievous yo-kai and report back to the quest giver. Spoiler alert: turns out the quest giver is a yo-kai as well, and it's up to you to beat it or fight until the demo ending cutscene triggers. Outside of the quest, you are given a small section of Springdale to explore where you can talk to NPCs, find and fight wild yo-kai, and pick up random items (even though the demo doesn't allow you to use them).

Coming out of Fan Expo, I had a few reservations with Yo-Kai Watch, but was mostly pleased with the 10 minutes I played. The game has some unique systems in place when it comes to tracking down and fighting wild yo-kai that differentiate it from Pokemon, although not enough to stop comparisons from being made. After playing through the demo twice now, Yo-Kai Watch feels too shallow for my liking. While it may be easy to get into the game, there isn't anything beyond the surface. Simply, it lacks depth.

My problems with Yo-Kai Watch's lack of depth stems from its combat. Fights take place in real time, which means you have no direct control over what your party does. You only have control over switching your party mid-battle, who they target, and whether to unleash a special move or cure an afflicted party member. Using special moves and curing party members triggers one of three touch screen minigames: tapping the screen, rubbing the screen, or tracing lines. Thanks to the touch controls and minigames, I spent the majority of fights staring bottom screen. There were times I wouldn't even notice that a battle ended until I was booted back to the overworld.

This lack of agency during battles soured my impression of Yo-Kai Watch as a whole. I'm not going to spend 20 to 40 hours with a game, especially a RPG, if it's combat is this shallow. I might be wrong and Yo-Kai Watch adds plenty of depth the farther you get in the game, but I'm not spending 50 dollars just to find that out.

Thursday, October 8, 2015

Bit by Bit: September 2015

September was an eventful month. I went to Fan Expo, spent three days powering through Mario Maker for a review, started classes for another year, and ended my post-secondary career in the span of 30 days. The last one might seem drastic and surprising, but it has been surprisingly refreshing. A great weight lifted off my shoulders when I handed in the withdrawal form. School took up every facet of life for the past five years, so to finally be done is surreal. Now, I got more time to play games!

Enough about me, we got games to talk about especially with the fall game rush in full effect. For the uninitiated, the fall game rush is the incredible amount of games that release from September to November each year. And I bet if you're a self-respecting gamer, you picking up at least one brand new title in the next few months. I know I'm buying quite a few.

Game of the Month
Super Mario Maker would be the easy choice for Game of the Month with its robust level editor and insane amount of user-created content, but I haven't spent as much time with the game that I originally thought I would. Mario Maker is one of the best games on the Wii U; it just hasn't grabbed me in the way I wanted it to. Outside of the first weekend owning the game, I've only picked it up a handful of times over the last few weeks. Let's just say seeing little reaction to your uploaded levels can be disheartening.

While Mario Maker didn't grab all my free time, Yacht Club Games' free expansion for Shovel Knight sure did.

In Plague of Shadows, you take control of Plague Knight as he collects the essence of his fellow knights in order to create the ultimate potion. Instead of relying on a shovel to bounce off enemies like a pogo stick, Plague Knight must use bombs, spells and his charge launch ability to reach the chambers of his former comrades. Although you play through the same levels that are in the main campaign, using Plague Knight's unique abilities makes each level play in a whole new way. Plus as an added bonus, each level has special area that only Plague Knight can get through. Plague Knight may be tricky to control at first, but you will definitely get the hang of his arsenal after the first few levels. In addition to the brand new campaign, Plague of Shadows adds a challenge mode with over 40 challenges to complete as Shovel or Plague Knight.

As an expansion, Plague of Shadows offers more content than most game expansions or DLC. Plus, it's all free for anybody who buys or already owns Shovel Knight! If the other planned expansions for the game are just as good as Plague of Shadows, Shovel Knight may be one of the top games for years to come.

Most Anticipated Games of the Month
I can't nail down my most anticipated game of September since I have three big game purchases during the first three weeks of October. Very similar to those picking up all the big AAA releases in November, October is my big rush of games. Chibi-Robo! Zip Lash drops Friday, October 9th followed by Yoshi's Wooly World a week after that and The Legend of Zelda: Tri Force Heroes just a week later. With all those games, I'm going to have quite a bit to talk about this upcoming month. No promises, but maybe I will get around to posting some reviews for them in the near future.

In all seriousness, I am really looking forward to playing all these new Nintendo games. Chibi-Robo! Zip Lash is going to be to closet thing to a new Castlevania until Bloodstained comes out in 2017, Yoshi's Wooly World might just be the best Yoshi solo outing in decades, and The Legend of Zelda: Tri Force Heroes takes the fun of multiplayer Zelda and melds it with the expert dungeon design of traditional 2D Zeldas. Also two out of the three games come with adorable amiibos, which is always a plus in my books.

Video of the Month
Words will not do this video justice. Just sit back and enjoy the spectacle that is the Japanese launch trailer for Tearaway Unfolded. I promise you, it's one hell of an acid trip.

Sunday, October 4, 2015

First Byte: Fan Expo 2015 Gauntlet

Early September, I went to Fan Expo Canada for a day. Aside from exploring the massive show floor and buying a few cool items on sale, I spent the majority of my time playing upcoming games. Actually, it was more like standing in line to play said games. Much like last year. there were well over 30 games at Fan Expo for all to play from big AAA titles such as Assassin's Creed: Syndicate to smaller titles like Cuphead. I always go in dreaming to play every game on the show floor, but I can only get in a quarter at best. This year, I played 10 games in total.

This time around I'm changing up the structure of the Fan Expo Gauntlet. Instead of taking two parts to outline every game I played, I'm going to highlight three titles. These are the titles that I got more time to play and can dissect for your pleasure. With how poorly some demos were managed by volunteers, I just couldn't extract enough from them to fill a paragraph. For example, I played Transformers: Devastation for only enough time to say the combat is exactly the same as Bayonetta just with some third-person gunplay thrown in the mix.
Yo-Kai Watch
To my surprise, Nintendo had a lot more games at their booth than the three games advertised (Splatoon, Super Mario Maker and Yoshi's Wooly World). One of the titles available to play on 3DS was the newest sensation out of Japan, Yo-Kai Watch. The demo I played gave me a good impression on the game's combat system, which is pretty different from most JRPGs on the market.

There are no random encounters in Yo-Kai Watch, you literally chase down wild yo-kai by keeping your cursor over them. Once the yo-kai are caught, you engage in combat. Combat consists of spinning a wheel on the touch screen to alternate between the six yo-kai on your team and activating special touch screen specific activities in order to unleash special attacks. Outside of lining up the correct elements to maximize damage and special attacks, normal attacks automatically occur at regular intervals.

For the 15 to 20 minute demo, I found the combat really fun and engaging alternative to the traditional RPG combat systems, but I can see it getting tedious over the course of a 40 hour playthrough if this is all Yo-Kai Watch offers.
Star Wars Battlefront
Ever since EA and DICE released the first slew of information on the new Star Wars Battlefront at Star Wars Celebration Anaheim, people have been tirelessly debating over the game's content or lack thereof and its similarities to Battlefield. The gameplay footage revealed at E3 did quite a bit to fan the flames, but there were still some doubters. I will say this: you will have no doubts when you get your hands on the game. My friends and I walked away from the demo at Fan Expo astounded at how amazing it was.

The only mode available to play was Survival. It is Battlefront's version of Horde mode as you and a teammate are tasked with battling through waves upon waves of Imperial forces on Tatooine. The first few waves consist of just Stormtroopers, but as the waves go on, the difficulty goes up at a gradual yet challenging pace by throwing AT-ATs and shocktroopers your way. For somebody who can't hold their own in contemporary shooters, Battlefront made me feel like an all-star. The controls felt perfectly tuned to deal with everything that was being thrown my way. There were a couple waves where I was the last man standing and the tight controls were the only thing that allowed me to pull through.

Although the demo consisted of only one mode, the superb controls and the game's ability to accurately emulate the world of Star Wars has me highly anticipating playing Battlefront later this year.
Star Fox Zero
Most games I played at Fan Expo left me feeling optimistic about their final release. Sadly, I can't say the same for Star Fox Zero. While I will still buy this game early next year, I have a bad feeling that the game is going to alienate a lot of people because of its unique control scheme, much like Kid Icarus: Uprising before it.

Star Fox Zero has you using the analog sticks to control the Arwing and the motion controls in the Wii U gamepad to aim your weapons. This control set-up works during the on-rail segments. but completely falls apart when you enter all-range mode. The reason for this occurrence comes from the all-range mode's reliance on pinpoint accuracy to dispatch enemies. If you played Splatoon, you would already know that this control scheme is no where near accurate and Star Fox's focus on it feels counter-productive. Transforming into the walker did alleviate some of the targeting problems with particular enemies, but the walker's controls felt rough around the edges as will.

After playing Star Fox Zero, I am happy that Nintendo delayed the game until early 2016 because it gives Nintendo more time to refine the controls for the game. While Star Fox Zero has the potential to breathe new life into this struggling franchise, a polarizing control scheme might just ground the Star Fox team for good.

Wednesday, September 2, 2015

Bit by Bit: August 2015

It's sad to say, but summer is coming to an end. As hard as it may be to get excited to go back to school, fall brings with it an avalanche of new game releases. With the current generation finally running on all cylinders, there will be enough games to keep every gamer satisfied for the next four months. Just counting all the Nintendo games I'm going to pick up on Wii U and 3DS in the next four months is a little shocking. Good thing I have brothers that plan on picking up the multiplatform titles I'm holding out on, such as Fallout 4 and Star Wars Battlefront, so I can play them without dropping nearly 100 dollars on each one. You know, I need to save that money to buy amiibos.

Before we get started with this edition of Bit by Bit, I would like to announce that I'm going to Fan Expo again this year. I will be there Friday with a few friends from school to hang out, buy stuff, play games, and explore the show floor. Just like I did last year, there will be a full rundown of everything yours truly did at the show along with the return of the Fan Expo Gauntlet. So stay tuned for all your Fan Expo goodness from Silver Bit in the coming weeks.

Game of the Month
In recent years, I have grown fond of the Shin Megami Tensei franchise and its challenging yet engrossing take on the JRPG genre. Funny enough, the Shin Megami spin-off series Persona that's responsible for the series popularity in the West is one I barely touched. While I own both Persona 3 and 4 on PS3, I never took on the task of playing one until I got Persona 4 Golden for Vita. Now I can't stop!

RPGs are perfect for portable play. You can pick them up to finish some sidequests or grind a few levels in small bursts, or dive into the story and dungeons as a way to spend an afternoon. It may take some time to wrap your head around all of Persona 4's mechanics and everything they entail. Once you get past the learning curve, managing social links, jobs, boosting stats, and preparing for the dungeons is a blast. I have already lost many hours just delving into all the activities you can do outside of the main dungeons.

The combat is no slouch either. It has a similar turn-based structure as most JRPGs, but adds a few new systems to make the combat more engaging. Determining which elements shadows are strong/weak against is the key to success. Couple that with powerful pile-on attacks and shuffle time bonuses, and you have the ingredients for an incredible battle system that will keep you on your toes.

I am only brushing the surface of what Persona 4 Golden has to offer. I strongly urge everybody to pick up a Vita or PlayStation TV to play this phenomenal RPG, or at the very least download the PS2 original off of PSN. I may only be 25 hours into the game, but I fully understand why it's considered one of the best RPGs of the last decade. Persona 4 Golden is that damn good, period!

Most Anticipated Toy of the Month
Rumours about a Shovel Knight amiibo were floating around the interwebs for a couple weeks now, but nothing was ever confirmed. That was until a UK retailer announced its existence ahead of Nintendo and Yacht Club Games' official unveiling at Nintendo's Nindies @ Night event in Seattle.

The Shovel Knight amiibo is being produced entirely by Yacht Club Games, and it unlocks exclusive modes and features for the Wii U and 3DS versions of Shovel Knight. The amiibo's biggest addition to the game is the Wii U exclusive co-op, which allows you to play the entire game with a friend. It will also add special challenge stages, new relics and character stat customization to both versions of Shovel Knight.

As happy as I am to see Shovel Knight get the amiibo treatment, I am even more ecstatic to see what comes from the introduction of official third-party figures into the amiibo line. This partnership truly marks an exciting new direction for the amiibo brand as a whole. Expanding the brand to outside properties may be the olive branch Nintendo needs to attract third-parties back to their systems. Plus, it offers a wonderful platform for indie developers like Yacht Club Games to get exposure on a scale they could of only dreamed of.

I have my fingers crossed for Bit.Trip, Shantae and Mighty No. 9 amiibos.

Video of the Month
It won't be too much longer before Super Mario Maker will be released to the general public. For those people like myself that cannot wait any longer, IGN has put together a series of videos called the IGN Super Mario Maker Editors Challenge to show off all the wonderful levels you can make in the game. These five to ten minute videos release every Monday, Wednesday and Friday leading up to Super Mario Maker's release and they offer great inspiration for those looking forward to creating their own Mario deathtraps. Plus, it's hilarious to watch the Mario insanity people think of and the priceless reactions from those playing.

I've included the first video in the series below, but I highly recommend watching them all. I hope to see many great levels online when Super Mario Maker launches on 11th of September.

Monday, October 13, 2014

First Byte: Fan Expo 2014 Gauntlet Part 2

When I initially conceived this two part series, I did not anticipate how busy school would get this early into the semester.  Although things are crazy as I seem to have a test or project every single week, I am committed to finishing this gauntlet up before any of the games in this final part are released.  If you did not get a chance to read the first part of the Fan Expo 2014 Gauntlet, it focused on the likes of Driveclub, Forza Horizon 2, The Crew, The Order: 1886, Far Cry 4 and Mortal Kombat X.  If you want to read my impressions on any of those games, click the link.  This part will preview the four games that I got over ten minutes of hands-on time playing.
While the majority of the games I played at the Sony Booth left me disappointed, the LittleBigPlanet 3 demo had me excited for more.  The demo was split into two levels, Tutu Tango and the Crypt.  Tutu Tango was a Toggle-centric level that focused on using Toggle's switching abilities to manipulate momentum in different ways needed to advance in the level.  On the other end of the spectrum, the Crypt was a level made entirely for Oddsock that had the dog companion of Sackboy bouncing off of walls and performing precise jumps at a frantic pace perfect for those who love speedrunning.  While both levels were completely different in pace, the controls were responsive and the platforming was spot-on, which are two mechanics not normally associated with previous entries in the series.  Even though the levels were made for specific characters, there were multiple hidden areas that hinted at in co-op play in both levels.  Without creators Media Molecule at the helm, I did not have much faith that LittleBigPlanet 3 could surpass its predecessors.  After playing this demo, LittleBigPlanet 3 has caught my full attention especially when it comes to the single-player portion of the game.
Unlike any game on the show floor, Bethesda pulled out all the stops to engross you in experience of The Evil Within.  The booth consisted of over 20 demo stations all equipped with noise-cancelling headsets and black dividers to keep your attention solely focused on the game.  Thanks to Bethesda's excellent booth design, it felt like I was playing The Evil Within during the middle of the night, which made all the scares that much more frightening.  Unlike any game on the market today, The Evil Within demo brought some true scares as I explored the eerie halls of a derelict mansion.  The atmosphere of the game was perfect as the expert audio design made you feel uneasy at all times and the unpredictable enemy AI, which changes every time you load the game, kept you looking over the protagonist's shoulder constantly.  Much like early entries in the survival horror genre, The Evil Within does not hold your hand as you are free to explore the mansion as you wish.  It also creates tension in a similar fashion by restricting ammo and the use of melee weapons.  From my 20 to 30 minutes with the game, The Evil Within felt like a return to true survival horror rather than the Michael Bay-like action games that some companies are trying to pass as horror these days.  If you are in desperate need of a game that gives you nightmares like the original Resident Evils did over 15 years ago, The Evil Within will certainly fill that void.
Out of all the games at the Microsoft Booth, Sunset Overdrive was the only one I wanted to play no matter.  Ever since I saw the game in action at Microsoft's E3 press conference, I was in love with the absolute insanity developer Insomniac is trying to pass off  as gameplay.  Insane is the perfect word to describe the chaos of Sunset Overdrive's gameplay.  The game flows at an incredibly smooth clip that may be to smooth, in fact, as it can be easy to get lost in the swarms of enemies and explosions.  Like all Insomniac games, the guns are always the highlight of the show with their creative designs and expert handling.  Switching between guns is quick as a flick of the right analog stick, which adds to the chaotic pace of the game.  Apart from the chaotic gameplay, Sunset Overdrive exudes humour and style through humourous character designs, funny one-liners, and unique respawn animations.  All-in-all, my time with Sunset Overdrive was easily one of my highlights at Fan Expo as it was just pure unadulterated fun, and nothing can beat that.
The honour of being the very last game I got to play at Fan Expo belonged to Evolve.  The demo for Evolve was one of the main reasons I wanted to go Fan Expo 2014 in the first place, so there was no way I would leave the show without playing this game.  While I got to play Evolve for a good 20 minutes or so, you definitely need to play the game more than once to get a true feel for its mechanics, controls and subtle nuances.  My first impressions are positive, but just a little tainted due to getting beat before seeing the full potential of the game and the lack of helpful advice provided by the developer/tester advising me.  I played as the Kraken and almost evolved to its ultimate form before I succumbed to the strength and teamwork of my opponents.  The Kraken was very unique to control due to its sheer size in the game world.  Much of my time was spent on the defensive as I avoided combat with hunters and focused on feeding on enough wildlife to evolve.  I felt extremely vulnerable as a level one monster, but became much more competent as I grew in level.  As a whole, Evolve was an incredibly tense game of cat and mouse that was very enjoyable to play.  Hopefully when the game comes out next year, I can get more time with Evolve to hone my skills and possibly avenge my embarrassing loss at Fan Expo.

Thursday, September 18, 2014

First Byte: Fan Expo 2014 Gauntlet Part 1

A few weeks back, yours truly made the long trek to Toronto for Fan Expo Canada.  My main reason for going to Fan Expo this year was the plethora of upcoming games available to play at the event.  In total, Fan Expo had well over 30 games to play including Middle Earth: Shadows of Mordor, Halo: Master Chief Collection, Assassin's Creed Unity and Destiny.  While I was hoping to play every game on the show floor, that ambitious goal did not come close to happening.  In fact, I only got to play ten games.  Although that number might not seem like a lot, I got to play the games I was most interested in trying, and those with the shortest lines.  Considering I did not get a whole lot of time to fully experience each demo, I will be doing brief impressions on the games I played instead of doing separate first impression previews for each one. As I cannot fit all ten games in one article, there will be two parts to this Fan Expo Gauntlet.  The first part focuses on the demos I got less than ten minutes with while the second part previews the games that I got much more hands-on time playing.
First things first, I learned a valuable lesson at Fan Expo: I am horrible at racing sims and that's a fact.  I played three different racing sims on the show floor in Driveclub (exclusively for PS4), Forza Horizon 2 (exclusively for Xbox 360 and Xbox One) and The Crew (available on all platforms), and each game had a unique take on simulation racing.  Driveclub was solely focused on providing an experience that expertly replicates the nuances of driving.  With crisp graphics and precise controls, Driveclub seems to be tailored for a gaming steering wheel and throttle.  While Driveclub focused on a pure simulation of driving in a pristine environment, Forza Horizon 2 took the similar precise controls and crisp graphics and threw it in an open world.  The race I played in Forza was very interesting as the race dynamically moved from tarmac to dirt to grass causing me to think on the fly about how to control my car through the constantly changing terrain.  Even the great grip of the tarmac can be easily erased by a downpour, all thanks to Horizon 2's dynamic weather.  Although I ended up last in both Driveclub and Forza Horizon 2, I enjoyed my time with each game.  The same cannot be said about The Crew.  Ubisoft's unique street racing sim with a focus on team-play did little to impress due to the incredibly loose control of the cars and the complete lack of direction.  It may be nice to have an open world to drive around and explore, but when the only person able to initiate anything in the demo is the Ubisoft rep, there's a big problem.
Coming out of E3, The Order: 1886 looked like a promising new IP from Sony, but I still had some reservations due to the lack of demos on the game.  Once I saw that the game was going to be at Fan Expo, I was ecstatic to play it.  In fact, it was the first game I played on the show floor.  My ecstasy for The Order subsided when the demo ended after a mere three minutes.  You are dropped in the middle of Chapter 3 of the game with the objective to escape the alleyway.  Using the termite gun, you fire off a few rounds, try the special bullet time-esque pistol move, jump from multiple points of cover, activate a quick-time event and the demo is over.  Three minutes is nowhere close to enough time to form an opinion on the game other than hoping there is much more in the final product.  With only six months left until release, I hope Ready at Dawn has a lot more up their sleeve than this three minute disappointment.
Much like The Order: 1886, Far Cry 4 had a really good showing at E3 so again I was excited to get my hands on the game.  Very similar to my time with The Order, Far Cry 4 left a lot to be desired.  While The Order's problems stemmed from showing barely anything, Far Cry 4's problems stemmed from ridiculously long load times and severe pop-in.  You can give the benefit of the doubt to Ubisoft, but to show a game to the public in such a poor state does not help push pre-orders.  It will cause exactly the opposite to happen.  Despite those issues, Far Cry 4 gave you three scenarios in which to siege an enemy fortress: sneak, ride and fly.  I chose the ride option which allowed me to ride an elephant to siege the fortress.  While the destruction the elephant caused was a sight to behold, I found attacking the fortress to be ill fit for one person as I was easily swarmed and overwhelmed by the enemy AI on multiple occasions.  In my opinion, the demo would have greatly benefit from having two people cooperatively siege the fortress.  Due to the poor quality of this demo, my expectations for Far Cry 4 have lowered quite a bit.
In light of the small amount of time I got to play Mortal Kombat X (a mere three minutes, in fact), I am going to keep this short and sweet.  Mortal Kombat X was a lot of fun.  The controls felt responsive, it was a lot more approachable than past entries as I put together some unique combos with ease, the interactable elements were well integrated and the game has more than enough blood, gore and violence to keep any Mortal Kombat fan happy.  Although my time was short, I came away impressed with how Mortal Kombat X is progressing.  Finishing foes with fatalities cannot come soon enough.

Monday, September 8, 2014

Silver Bit @ Fan Expo 2014

On Friday, August 29th, yours truly made the trek down to the Metro Toronto Convention Centre in the heart of Canada's largest city for this year's Fan Expo Canada.  Fan Expo Canada is a multi-day event annually held at the very August.  Originally the convention was made to bring together fans of multiple genres, mainly comic books, science fiction, fantasy and film, Fan Expo has gone on to include a vast range of popular media such as video games, anime, manga and horror.  Over the years, the convention has grown to fill four whole days with panels, workshops, special screenings, tournaments, meet and greets, after parties, signings and photo ops among a plethora of other attractions.  Fan Expo Canada is easily the largest convention in all of Canada as it fills both buildings of the Toronto Convention Centre to capacity.

It has been four long years since I last went to Fan Expo Canada and a whole lot has changed since then.  I was astounded on how the convention has grown in size especially video game portion of the convention.  Back in 2010, the entire convention was held in the North Building of the Toronto Convention Centre with less than five percent of that space being dedicated to video games.  This year, the video game portion of the convention took up a whole quarter of the South Building and a large area of the North Building.  The video game industry was more than well represented at Fan Expo 2014 and a lot of the thanks has to go to EB Games Canada and their Gamer Zone.  EB Games Canada brought in the likes of Ubisoft, Sony, Microsoft, Bethesda, Disney, WB Games and 2K Games to demo some of the most anticipated games coming out in the next year.  There were well over 30 games on the show floor to demo including Evolve, Destiny, Far Cry 4, Sunset Overdrive, The Evil Within, Mortal Kombat X and Call of Duty: Advanced Warfare.  Personally, I spent the majority of my time in this section playing all the upcoming games I could get my hands on.  Considering I went for the one day, I only got to play about a third of the games available, but it was well worth all the kilometres traveled and the time spent waiting in lines.  I look forward to sharing my impressions on the demos I played in the coming weeks.  So stay tuned.

I did not spend my entire Friday in the video game section of Fan Expo.  There were tons of vendors selling video games, comics, art books, t-shirts, framed artwork, action figures, plush toys and anything you can think of.  Out of thousands of items available to buy, I picked up two Official Nintendo Legend of Zelda shirts for 40 dollars.  A lot of time outside of the games section was spent taking pictures of all the incredible statues set up on the floor such as giant Lego statues of the Shedder and Lord Business, and life-sized models of Prowl from Transfromers G1 and the Batmobile from Batman: Arkham Knight.  I also got to watch the very first episode of Star Wars: Rebels, the new Star Wars animated TV show set between Episodes III and IV, in the John Bassett Theatre with tons of excited fans both young and old.  It was a completely different experience watching a show with hundreds of other people as you got to hear live reactions from everybody in the audience, not just yourself.  While Rebels is geared towards a young audience, I found it to be very enjoyable for Star Wars fans of all ages.  It will definitely worth a viewing when it premieres on Disney XD this October.

Last but not least, I got to meet the cast of Reviews on the Run and Electric Playground along with famous video game composer and founder of Video Games Live, Tommy Tallarico.  Even though I met most of these gaming celebrities before, I was incredibly starstruck in front of all of them.  Some people idolize athletes, film stars or musicians, I idolize people in the video games industry including the developers, journalists and game analysts.  While I may have awkwardly stumbled over my words while talking to them, they all made me feel welcomed and appreciated.  I would like to thank Victor Lucas, Ben Silverman, Jose Sanchez, Marissa Roberto, Steve Tilley, Raju Mudhar and Tommy Tallarico for making a great Fan Expo even more special for me.  It was an excellent day and I cannot wait to go again next year.

Monday, August 25, 2014

Bit by Bit: August 2014

As the weeks pass, we continue to inch ever so closer to the end of the summer.  For most including yours truly, the end of summer means the beginning of school.  With a new school year, I move from the craziness of managing two jobs, this blog and life to insanity of managing four university courses, a volunteer position at the university newspaper and a co-op job search on top of everything else mentioned above.  Before all that awesomeness becomes reality, there are two more weeks to relax and make the most of the summer.  Among the large list of things to do in these two weeks, I am going to Fan Expo Canada this coming Friday, August 29th.  It has been four long years since I last went to this event and things have really changed especially on the video game side of things.  Expect plenty of impressions on Fan Expo and all the games I get a chance to demo at the event in the weeks to come.  While all that amazing content is going to coming to Silver Bit in the near future, it is that time again to take our monthly trip down memory lane in Bit by Bit.

Game of the Month
License games do not have the best reputation among gamers.  Most of these projects do a poor job in translating the properties they represent to the video game medium that many have soured to license games altogether.  Every once and awhile, there comes a diamond in the rough to show us the great potential of coupling a huge license, be it a movie, comic or television show, with this interactive medium.  The latest diamond comes from the fusion of Broforce, a side-scrolling action game made by Free Lives that honours and parodies 80s action films and unabashed American patriotism, and the Expendables, Sylvester Stallone's action movie franchise that plays with nostalgia for a bygone age of blockbuster action movies and their larger than life stars.  From this match made in heaven came the Expendabros.

Expendabros is a free standalone expansion to Broforce which gives players a taste of Broforce's hectic gameplay with bro-ified versions of the Expendables 3 cast.  To describe Expendabros' gameplay as anything short of insane would not do the game justice.  Destructible environments, bombastic weapons, buckets of pixelated blood and enough explosions to bring a tear to Michael Bay's eyes kept a grin firmly planted on my face throughout my time with the game.  As much fun as I had with with the Expendabros, I did run into a good amount of slowdown especially when there were lots of explosions on screen and while loading new levels or cutscenes that took away from my experience.  While Expendabros has a few problems, the game has put Broforce on my radar of games I need to play and I highly recommend those who own a PC to give this free game a try because it is loads of fun.

Most Anticipated Game of the Month
I try not to have many repeats for Most Anticipated Game of the Month, but Azure Striker Gunvolt is the exception especially considering the game is less than a week away from release.  Comcept and Inti Creates' spiritual successor to Mega Man Zero will be available to download from the Nintendo eShop this coming Friday, August 29th for 15 dollars.  Those who purchase Azure Striker Gunvolt within the first three months of its launch will receive Mighty Gunvolt, an 8-bit side-scrolling crossover between Gunvolt, Mighty No. 9 and Gal Gun, free of charge.  From the brief gameplay trailer, Mighty Gunvolt looks to be modeled after the NES era Mega Man games with some new gameplay twists such as character specific abilities.  Seeing as Capcom will be sitting on Mega Man aside from re-releasing past games on new platforms for the foreseeable future, I am glad that Keiji Inafune, Comcept and Inti Creates are taking it upon themselves to fill the void with quality successors to the Mega Man name.  I cannot wait to get my hands on the fruition of their hard work later this week.

Video of the Month
When was the last time a game legitimately scared you?  For me, it was BioShock.  The dark, unsettling setting of Rapture combined with its disturbing residents caused me to debate whether or not to venture further into the level or shudder over the haunting screams that echoed through those halls many times.

While I personally hate horror movies due to their predictable plots and over reliance on blood and gore, I find survival horror games and games with significant horror elements very engaging because I am directly involved in the horrific events rather than a passive observer.  With the drop in quality among survival horror games (Resident Evil and Alone in the Dark) and the need to give players an overabundance of firepower and strength in action games with horror elements (BioShock Infinite and The Last of Us), games that truly scare are few and far between.

Konami looks to change that situation with its new additions of Silent Hill, which will be developed by Kojima Productions with the help of horror movie aficionado Guillermo del Toro and starring The Walking Dead's Norman Reedus.  With a lot of big names behind these projects, it seems like Konami is finally taking the Silent Hill franchise serious once again, but that is not all Konami did.  To show the new direction for these Silent Hills, Konami released P.T. (Playable Teaser) as a free download on PS4.  The one-two punch of the announcement trailer and playable teaser has generated an incredible amount of excitement for these new installments in the Silent Hill franchise.  I strongly encourage everybody to try out the unique yet incredibly scary P.T. for themselves or watch a walkthrough online if you do not own a PS4.  While P.T. may be more of an interactive experience than a game, it is something that all gamers mature enough should take the time to experience.