Showing posts with label Call of Duty. Show all posts
Showing posts with label Call of Duty. Show all posts

Thursday, October 22, 2015

Game Avalache 2015: Guide to the Fall Game Rush

In a few short weeks, we enter the craziest time of the year—the avalanche known as the fall game releases. The sheer amount of games releasing in the period of one month is unbelievable. Most of them of huge AAA titles, like Halo 5, Black Ops III, Fallout 4, and Star Wars Battlefront, that will easily make a big dent in your wallet. With all these great games permeating store shelves the world over, the temptation of buying them all is definitely there. Unless you have a whole lot of disposable money, you sadly can't afford buying every game outright. For those money conscientious people out there, I'm here with some tips and tricks to help you through this trying time.

Pick and Choose
With new games selling for 70 to 80 dollars a piece, it's just too expensive to be buying every major release nowadays. Add in the nearly 20 hour plus campaigns and/or extensive multiplayer suites of modern titles, there is no way one person can beat each game in time for the next big release. There is too much coming out and not enough time or money to play them all right now. With all that in mind, best to stick with one or two new titles this holiday season and get the most out of them rather than trying to cram them all in.

Use Alternative Funding
Money can be an issue, especially for students and those dealing with debt. While it is important to budget your money in order to afford the necessities of life, the urge to get the latest and greatest game can be hard to overcome. If you need to pick up a game at launch with limited funds, it might be best to look at your backlog and see if there are any games you are willing to part with. Since most retailers nowadays accept games and other pieces of media for trade-in credit, trading in older titles is a viable solution for funding new game purchases.

Forewarning: don't go in expecting to get more than five dollars a game. Video game prices are in constant flux, so a title's trade-in value can change weekly based on factors such as rarity, popularity, or age. Unless a game's rarity or popularity trumps its age, the older the title is, the lower its resell value will be. Also the resell price of yearly releases, especially sports games, plummets once the newest entry hits store shelves. So it's best to trade those titles in before the new game comes out. Plus, keep an eye out for trade promotions because they will get you more money for the games you're looking to trade.

Play the Waiting Game
Good things come for those who wait. This adage is especially true when it comes to video game shopping during the holiday season. If you don't feel like buying a game within the first week of release, it's better to just wait. Sales happen regularly over the course of the last two months of the year. You might just find the game you're thinking of buying for 10 to 20 dollars off (sometimes more on Black Friday or Boxing Day) or somebody may give it to you for Christmas. Holding off your money spending urges might lead to the best rewards during this expensive season.

Tuesday, June 16, 2015

E3 2015: Sony Press Conference Impressions

There is no need for a cool intro because I'm just going to get to the point.  Sony put on one of the greatest E3 press conferences ever.  If you thought their performance two years ago when they stabbed the knife into Microsoft's heart and just kept digging it in was amazing, this show was light years greater than that one.  I have never been physically exhausted from watching a press conference due to all the cheering, smiling and hysterical laughing I did throughout the show.

Sony started their presser by re-revealing The Last Guardian for PS4 and didn't slow down until a hour into it.  Each game in that hour from the large AAA titles to the small indie titles hit it out of the park.  The pace was just rapid fire one after the other with little time to rest, but that breakneck speed made everyone in the audience and watching across the globe experience an unimaginable sense of adrenaline.

Every title at Sony's press conference, except for Call of Duty: Black Ops III and its generic explosion-fest of a demo, had an impressive showing.  Even among the masses of great titles, there were a few standouts.  Guerilla Games' new IP Horizon: Zero Dawn could of easily closed the show with its unique premise, compelling gameplay and freaking robot dinosaurs!  Naughty Dog made the Uncharted 4 delay even more unbearable thanks to a wonderful demo following Drake and Sully's misadventures through a South American town.  Media Molecule's game Dreams intrigued with its ability to literally mold anything you want into reality be it a game, film or piece of interactive media.

On top of all that, Sony dropped some mind-blowing surprises that left many jaws gaping, eyes popping and tears flowing.  Sony started off with a cool trailer for a brand new Hitman game followed by giving us a charming crossover in World of Final Fantasy.  Then the bombs started dropping.  Right after the World of Final Fantasy reveal, Sony announced the heavily-requested full remake of Final Fantasy VII, which had people going bonkers.  If you didn't think that was enough, Sony made waves upon unveiling Shenmue III's existence.  I will be honesty, I choked up when the Shenmue III trailer appeared on the screen; I couldn't believe what I was watching.  It was a magical moment to say the least.

Although I have been singing this conferences praises, it did slow down considerably after the first hour.  The clear change in pace came from an out-of-place montage that should have gone at the end of the show instead of right in the middle.  Seriously, I thought the show was over when they played that montage.  Sony did bounce back with some Project Morpheus updates, exclusive packages for Disney Infinity 3.0 and a new gameplay trailer for Star Wars Battlefront.  It was almost all for naught when Sony ran into some difficulties connecting controllers for the Uncharted demo, but it was fixed thanks to a timely reset.

Even with a few hiccups and a generic demo, Sony's E3 2015 press conference will be immortalized for its breakneck pace, mind-blowing surprises and impressive games.  While I am disappointed that Sony did nothing to bolster their offerings this holiday season, 2016's lineup will sure make up for it in spades.

Grade:  A+

Thursday, June 4, 2015

Early Reveals Killed the E3 Surprise

We are less than two weeks away from E3 2015.  It is an exciting time as everyone from video game aficionados to casual fans speculate on what's in store for the show.  During these two weeks, rumours, predictions and even leaks spread across the web like wildfire due to increased levels of interest in E3.  To combat third-parties from leaking their lineups for E3, some game companies adopted the practice of revealing some of their titles in the weeks leading up to the show.  Some people love getting these reveals early because it keeps the games from getting lost in all the hustle and bustle of E3.  On the other hand, these early reveals kill the element of surprise that is a key part of the show's success.

Let's take a trip down memory lane.  What E3 moment made you fall in love with following the event from beginning to end each year?  It certainly wasn't for leaked/revealed games like Titanfall, Gears of War: Judgment, Beyond: Two Souls or Call of Duty: Black Ops 2.  It was surprises that made your jaw drop, got you to sit back in disbelief and possibly left your crying tears of joy.  Some moments that come to mind include Shigeru Miyamoto appearing onstage wielding both the Master Sword and Hylian Shield at the Twilight Princess reveal, the legendary Metal Gear Solid 4 trailers, the return of Kid Icarus and Sony's PS4 reveal.  Everyone has a moment that stands out in their mind, but they all have one thing in common: the element of surprise.

By revealing games early or making these secrets vulnerable to leaks, these companies are hurting the show that serves as a massive marketing push for their products.  Seriously, a product's showing at E3 can make or break it.  Case in point, look at the success of Watch Dogs and Destiny or even the continued struggles Microsoft faces with the lagging sales of the Xbox One.

Speaking of Watch Dogs, nobody knew anything about the game or even the fact that Ubisoft would unveil a brand new property at the end of their E3 2012 press conference.  The surprise of the game's reveal coupled with the scarcity of information about it started a frenzy surrounding Watch Dogs.  In the end, it lead to one of the biggest disappointments of 2014, but not before selling millions upon millions of copies.

Now look at Fallout 4.  Yes, the game's existence has been one of the worst kept secrets in gaming history, but that is beside the point.  Fallout 4 was all but confirmed before Bethesda dropped the trailer earlier this week.

Now, just imagine if Bethesda waited until their E3 press conference this coming July 14th, where hundreds of journalists and millions eyes around the world would be focused on this one event, to reveal the Fallout 4 trailer.  It's not hard to image the audience, both live and at home, would have lost it and Bethesda would have seen a dramatic spike in interest for the game.  By trying to get ahead of third-parties, Bethesda has missed out on a golden opportunity and took a great surprise away from the biggest event of the year for the video game industry.

As much as E3 is about impressing investors and marketing products to a worldwide audience, it is about the gamers.  We are the audience that tunes in every year hoping to be surprised, entertained and ultimately excited for the future of this industry.  Taking the surprises out of E3 only leaves people feeling disappointed.  My advice to game developers and publishers: resist the urge, keep your secrets close to your chest and make E3 2015 an event we will never forget.

Wednesday, May 13, 2015

First Byte: Splatoon

I can't seem to escape Nintendo's gravitational pull.  For the past month, they have released a handful of great content for me to dissect and discuss here on Silver Bit like the Super Smash Bros. and Mario Kart 8 DLC.  Now, Nintendo goes ahead and drops a public beta for Splatoon.  Considering my excitement for the game, I dived headfirst into the free Splatoon Global Testfire this past weekend.

Open to everyone who downloaded the free demo from the Nintendo eShop, the Splatoon Global Testfire gave Wii U owners three hour-long chances to play the game's multiplayer.  Each hour-long opportunity was the same experience: pick your inkling, play the tutorial, pick your weapon set and jump right into multiplayer.  The Splatoon Global Testfire offered four weapon sets to use, two maps to fight on and one mode to play.  In between matches, you could play a retro-stylized Doddle Jump clone called Squid Jump.

After spending close to three hours with Splatoon, I found Splatoon's take on the multiplayer shooter to be a very enjoyable experience.  Despite more developers focusing on team-based and asymmetrical skirmishes recently, the most popular entries in this genre try to make the player feel like a one-man army.  On the opposite side of the fence, Splatoon's multiplayer only consists of four vs. four team battles, which focus on covering the battlefield with ink instead of blood.  Focusing on teamwork and toned down violence makes Splatoon a more age-appropriate mutliplayer game than the military shooters like Call of Duty and Battlefield that kids find ways to play.  This focus also shows that multiplayer shooters don't need to be extremely violent in nature to be fun.

The first thing you will definitely notice upon loading up Splatoon are the controls.  The controls are very similar to other shooters with the left analog stick to move, the right analog stick to look left and right, and the triggers for weapons.  The difference comes with how you control looking up and down.  Instead of mapping it to the right analog stick like most shooters, you control looking up and down by tilting the Wii U Gamepad in either direction.  This control scheme can be jarring at first, but was easy to grasp after a few rounds.  While I did get use to these unique controls, they don't work for every weapon in the game.

The controls fell apart when using the Splat Charger, a weapon that works much like a sniper rifle.  Accuracy and precision are key when using this weapon, which makes aiming incredibly frustrating when the motion controls pick up every slight movement.  I found out from friends and other sources that you can customize the controls, but the option was never made clear during the beta or through Nintendo's vast amount of promotion material.

Aside from the inconvenience, Splatoon plays great.  The weapons have their unique strengths and weaknesses.  Sub-weapons and special moves offer tactical options for changing the tide of battle.  The instantaneous jump into the heat of battle activated by tapping the Gamepad eliminates the downtime of travelling.  Plus, transforming into a squid to hide from foes or escape from danger is exhilarating.

The Splatoon Global Testfire offered two maps to play: Walleye Warehouse and Saltspray Rig.  Both maps are symmetrical, but different in their design.  Walleye Warehouse is built for close-combat with tight alleyways and few open areas, while Saltspray Rig is an open arena with multiple elevations and central platforms to battle over.  Compared to other shooters, the maps are small and compact.  The smaller maps increases the tension as your opponents is always close by.  The tension is heightened by the lack of communication outside of a few preset phrases.  While it creates a tense atmosphere, the lack of voice chat between teammate is a missed opportunity on Nintendo's part.

Apart from a few failures to initially connect to a game or connection errors, I had little to no problems with the Splatoon Global Testfire.  The game's multiplayer looks to be shaping up nicely and I look forward to spending more time with it in the near future.  With this successful test into public betas, hopefully Nintendo will use this method of testing for future projects.  Maybe even give Wii U owners a few more chances to play Splatoon before launch.  Wink wink, nudge nudge.

Monday, September 8, 2014

Silver Bit @ Fan Expo 2014

On Friday, August 29th, yours truly made the trek down to the Metro Toronto Convention Centre in the heart of Canada's largest city for this year's Fan Expo Canada.  Fan Expo Canada is a multi-day event annually held at the very August.  Originally the convention was made to bring together fans of multiple genres, mainly comic books, science fiction, fantasy and film, Fan Expo has gone on to include a vast range of popular media such as video games, anime, manga and horror.  Over the years, the convention has grown to fill four whole days with panels, workshops, special screenings, tournaments, meet and greets, after parties, signings and photo ops among a plethora of other attractions.  Fan Expo Canada is easily the largest convention in all of Canada as it fills both buildings of the Toronto Convention Centre to capacity.

It has been four long years since I last went to Fan Expo Canada and a whole lot has changed since then.  I was astounded on how the convention has grown in size especially video game portion of the convention.  Back in 2010, the entire convention was held in the North Building of the Toronto Convention Centre with less than five percent of that space being dedicated to video games.  This year, the video game portion of the convention took up a whole quarter of the South Building and a large area of the North Building.  The video game industry was more than well represented at Fan Expo 2014 and a lot of the thanks has to go to EB Games Canada and their Gamer Zone.  EB Games Canada brought in the likes of Ubisoft, Sony, Microsoft, Bethesda, Disney, WB Games and 2K Games to demo some of the most anticipated games coming out in the next year.  There were well over 30 games on the show floor to demo including Evolve, Destiny, Far Cry 4, Sunset Overdrive, The Evil Within, Mortal Kombat X and Call of Duty: Advanced Warfare.  Personally, I spent the majority of my time in this section playing all the upcoming games I could get my hands on.  Considering I went for the one day, I only got to play about a third of the games available, but it was well worth all the kilometres traveled and the time spent waiting in lines.  I look forward to sharing my impressions on the demos I played in the coming weeks.  So stay tuned.

I did not spend my entire Friday in the video game section of Fan Expo.  There were tons of vendors selling video games, comics, art books, t-shirts, framed artwork, action figures, plush toys and anything you can think of.  Out of thousands of items available to buy, I picked up two Official Nintendo Legend of Zelda shirts for 40 dollars.  A lot of time outside of the games section was spent taking pictures of all the incredible statues set up on the floor such as giant Lego statues of the Shedder and Lord Business, and life-sized models of Prowl from Transfromers G1 and the Batmobile from Batman: Arkham Knight.  I also got to watch the very first episode of Star Wars: Rebels, the new Star Wars animated TV show set between Episodes III and IV, in the John Bassett Theatre with tons of excited fans both young and old.  It was a completely different experience watching a show with hundreds of other people as you got to hear live reactions from everybody in the audience, not just yourself.  While Rebels is geared towards a young audience, I found it to be very enjoyable for Star Wars fans of all ages.  It will definitely worth a viewing when it premieres on Disney XD this October.

Last but not least, I got to meet the cast of Reviews on the Run and Electric Playground along with famous video game composer and founder of Video Games Live, Tommy Tallarico.  Even though I met most of these gaming celebrities before, I was incredibly starstruck in front of all of them.  Some people idolize athletes, film stars or musicians, I idolize people in the video games industry including the developers, journalists and game analysts.  While I may have awkwardly stumbled over my words while talking to them, they all made me feel welcomed and appreciated.  I would like to thank Victor Lucas, Ben Silverman, Jose Sanchez, Marissa Roberto, Steve Tilley, Raju Mudhar and Tommy Tallarico for making a great Fan Expo even more special for me.  It was an excellent day and I cannot wait to go again next year.

Sunday, August 17, 2014

First Byte: Destiny

Unless you were living under a rock sometime during the end of July, a beta for a little game called Destiny was released to the masses.  While Bungie did give a small taste of Destiny through the PS4 exclusive alpha back in June, the beta marked the first time gamers got a substantial piece of the game to play.  Available from July 17th to 27th on Sony consoles (PS3 and PS4) and July 23rd to 27th on Microsoft consoles (Xbox 360 and Xbox One), the Destiny beta gave players five story missions and one strike co-op mission to complete, the Old Russia wastelands and Guardian Tower to explore and the Control PvP match-type to compete in along with some addition content such as a new story mission and PvP match-type only opened for brief periods throughout the beta.  With the financial backing of publishing powerhouse Activision and the unstained reputation of developer Bungie, Destiny has easily become the most anticipated game of 2014 well before people ever got their hands on the game.  This beta marked a chance for millions of gamers the world over to try this major title without dropping 70 dollars to buy it or spending hundreds to play it at a gaming convention.  The Destiny beta was an unprecedented event, but that leaves one question: did it succeed in convincing those skeptical to buy the game and reinforcing the beliefs of those already excited for the game?  Although the true answer to that question will only be revealed on September 9th when Destiny is released to the public, I will be sharing my initial opinions on Destiny and recap my experience with the beta in this edition of First Byte.

Before launching right into the game, the Destiny beta starts off in a character creation screen.  In this screen, players choose their class (titan, warlock or hunter), sex (male or female), race (Human, Exo or Awoken) and other physical features.  As I am not the most adverse at character creators, I only spent a few minutes creating my unique Exo warlock.  Those interested in tweaking every little feature of their character to perfection might be disappointed in Destiny's focus on using preset features and colours for character creation; however it does keep players from spending an unnecessary amount of time in these menus and moves them into the action right away.

After finishing the character creation, the first cutscene plays setting up the conflict between the Traveler and the Darkness and the players' need to bear arms against the threat of the Darkness.  The first mission starts as my character is resurrected by a Ghost (your character's robot companion played by Game of Thrones star Peter Dinklage) and it plays out much like your standard fare tutorial introducing the core mechanics of the game.  Considering you gain one level every mission in the early stages of Destiny, the four other introductory missions are very similar as each one introduces a new element of the game such as special moves, vehicles, public events and new enemy races.  Once you complete the first mission, you are given access to the Tower, Destiny's social and non-combat hub.  While at the Tower, players are able to view messages, buy new weapons, armour and ship upgrades, decode encrypted items, store items in vaults, take on single and multiplayer bounties and interact with fellow guardians.  Exploring the Tower offers players a peaceful distraction outside the intense firefights of missions and multiplayer matches.  The Tower is not the only place guardians are able to roam as players can explore each major setting of the game at their leisure.  In these "explore" areas are loot caches to find, enemies to fight, secret areas to discover and side missions that come in the form of beacons to complete.  Considering I did not get a chance to play the multiplayer portion of the beta, Destiny's open world areas are where I spent most of my time and I spent most of my time exploring Destiny's open world areas and they were a fun way to kill some time.

Although I am not a huge fan of first-person shooters, Destiny got its hooks in me.  Even with the limited selection of missions and activities to do, I kept on coming back every chance I had and I believe it had to do with Destiny's excellent hybridization of expertly polished FPS gameplay with the empowering abilities and skills found in many RPGs.  The gun play is very reminiscent of Bungie's entries into the Halo series as each gun has its own strengths and weaknesses in effectively dealing with different situations from long distance shootouts to up close and personal brawls.  The RPG elements are excellently implemented as players gain levels independent of learning new skills such as hovering, draining health when using your melee or supercharged special moves.  Gaining levels never feels like a grind because there are plenty of opportunities to earn experience through missions, explore mode, multiplayer matches and public events.  Another impressive element of Destiny comes from the enemy AI.  It floors me how well the enemies react to your tactics by moving from cover to cover, flanking when you are busy fighting another enemy or swarming when you make a mistake.  Destiny's enemies are unlike the regular FPS grunts as they offer a considerable yet satisfying challenge for players of any skill level.

While I thoroughly enjoyed my time with Destiny, there are still a few issues I ran into during the beta.  The most prevalent issues came with the side missions and public events in explore mode as I ran into far too many missions and events with the exact same objectives.  The randomized nature of these activities is definitely a factor in this repetition, but Bungie should make a large enough pool of side missions and public events in order to avoid repetition of missions and events altogether.  The other issues I found were more graphical glitches like a enemy teleporting through objects, errant collision boxes the level designers forgot to remove or stuttering during loading screens, which are not that serious.  Hopefully, the beta helped the programmers and designers at Bungie find all the bugs and balancing issues needed to make Destiny a better game come launch.

Skepticism best describes my opinion of Destiny before taking part in the beta.  Due to the incredible marketing might Activistion is putting behind it, there is no doubt that Destiny will be a success upon its release, but would it actually be live up to the hype is whole other question.  The excellent quality of the Destiny beta has completely changed my opinion on the game.  In a year with a significant lack of triple A titles, Destiny will shine brighter than any game on the market this holiday season, possibly challenging Call of Duty in sales.  We will only know come September 9th if Destiny is the revolution in console MMOs that it is being hyped to be, but I do believe we are on the cusp of something special regardless.

Monday, August 11, 2014

2014: Year of the Delay


Delays are a natural part of any industry.  Nothing ever goes exactly to plan as issues and problems can occur at anytime during production to negatively affect the estimated time of arrival.  In the video game industry, delays come about regularly as developers run into game-breaking bugs that need additional time to receive the necessary attention or publishers search for the perfect release date for their game to succeed.  While there are quite a few games that slip past their original release date each year, 2014 has seen a large amount of major releases delayed until 2015.  So many delays, in fact, each one seems to make 2014 feel more like a barren wasteland for major releases.

The whole of 2013 was solely focused on launching two brand new systems in the PlayStation 4 and Xbox One, the heralds of the next generation of video games.  With those brand new consoles, the promise of games to justify their cost and hype was not too far behind.  After experiencing many console launches, a drought of games immediately following the release of these systems was to be expected, but to have this lack of major releases extend the majority of 2014 cannot be overlooked.  Although the good amount of downloadable releases may satisfy the most dedicated gamers between major releases, the vast majority does not scour the PlayStation Store, Xbox Marketplace or Nintendo eShop regularly for games to buy.  Sadly that vast majority focuses on the larger retail titles such as Call of Duty, The Last of Us and Watch Dogs over downloadable games like Child of Light, Shovel Knight and Transistor.  The games being delayed until 2015 (Batman: Arkham Knight, Evolve, The Division and Witcher III) are the system sellers for these next generation consoles and delaying these games until following year will cause more people to hold out on buying a PS4 or Xbox One for the time being.  Each time a major release is delayed, it adds more fuel to the argument that the next generation came a year before it was actually ready.

Despite all the negativity surrounding game delays, they are necessary and beneficial part of the video game industry.  Delays offer developers more time to fix bugs, polish mechanics, balance features and refine a game's content, which all result in making a better product.  Rushing a game to market, especially in an unfinished state, to meet a deadline can do a lot of damage to a company's image than actual good.  While the extra time benefits a game, there are some current trends involving delays that can have an averse effect on a game.  These trends include delaying a game just a few weeks before its release (Rayman Legends), over-hyping a game before its delay to go completely silent on it afterwards (Watch Dogs) and setting a release date for a game in order to push pre-orders before delaying it (Batman: Arkham Knight).  These trends alienate the loyal fans that look to support these games through pre-orders, buying collector's editions and paying for season passes by literally pulling the rug out from under them.  Playing with the emotions of the most passionate fans is an easy way to sour their opinions towards a certain game or game company.  Developers and publishers need to let delays be for the betterment of the games and learn to keep their audience's emotions in mind when announcing and handling these crucial situations.

Although it may be a tough pill to swallow, delays are an inevitable part of the video game industry.  They are needed to handle the unpredictable nature of game development, but gamers, publishers and developers all need to find better ways of dealing with them especially as development costs rise and the ability to connect with one another becomes more available.  As a gamer, it is disappointing to see the list of major releases in 2014 dwindle every month as many get pushed to 2015, but all hope is not lost.  There are many other options for gamers to spend their valuable time with than just the larger triple A titles including a wide selection of value-priced downloadable games or a vast backlog of games missed out on from previous years.  While 2014 may be a soft year for major game releases, best use the extra time to discover brand new experiences or rediscover those you missed out on from years past.  The games we are all excited about will eventually see the light of day; we just have to be a little more patient.

Monday, June 9, 2014

E3 2014: Microsoft Press Conference Impressions

Welcome to the very first day of E3 2014.  Instead of roaming the floors of the LA Convention Center, press conferences will be broadcast to the world from various venues across the city of Los Angeles.  Every bit of anticipation and hype has been building for these sixty to ninety presentations.  The next steps towards the future of the video game industry begins right here, right now.  Following each press conference, yours truly will be sharing his impressions right here on Silver Bit.  These impressions will analyze the good, the bad and the ugly of each conference then wrap it up with a final grade.  As always, Microsoft kicks off E3 with their press conference.

Right off the bat, this press conference was one of the best conferences Microsoft has ever put on.  Much like last year's show, this conference focused solely on games.  The only mention of Kinect came in the brief minute Harmonix had where they spoke about Disney Fantasia and Dance Central Spotlight.  Another similarity to last year's conference came in the form of Microsoft cramming their ninety minutes with games, games and more games.  There was little to no room for anybody to breathe between game demos and trailers unless you count the incredibly awkward developer vignettes.  It was not hard to see that Microsoft wanted to hammer home that they listen to the core gamers, but those vignettes felt forced and completely unnecessary.  Although the pacing is something Microsoft needs to work on, it is a step in the right which should be a good sign for future press conferences.  The conference's strength came from the games shown.  Microsoft made a much better effort in highlighting the games coming from first-party studios. While none of them really made this writer excited, games like Crackdown 3, Fable Legends, Phantom Dust, Scalebound, Sunset Overdrive and Halo: Master Chief Collection will get some people interested in buying an Xbox One.  Along with all the first-party titles, there were a good number of third-party games showcased at the show.  The Microsoft presser saw the reveal trailer for Rise of the Tomb Raider, an impressive demo of Witcher III: Wild Hunt, a fun multiplayer demo of Assassin's Creed Unity and gameplay from both The Division and Call of Duty: Advanced Warfare.  Along with all the love for larger games, Microsoft made a little effort to showcase the indie games coming to Xbox One which they focused a lot of time on revealing Playdead's Inside.  The strengths came from all the content of the show, but Microsoft failed in one regard.  Microsoft did set their holiday lineup for 2014, but sadly it is very lackluster in this writer's honest opinion.  There is no real killer app among Forza Horizon 2, Halo: Master Chief Collection and Sunset Overdrive to elicit people to pick up the Xbox One this Christmas.  Their message came clear that all the games people will care about will be coming out in 2015 or later except that you can join the beta for every major game this holiday season.  Honestly, relying on betas to sell a system is not an effective business plan.  Microsoft needs to deliver on the games and soon because people are not going to wait forever.

Overall, the Microsoft E3 2014 Press Conference was really well done.  This holiday season may be very barren in regards to Microsoft's offerings, but there are some interesting projects down the pipeline to be excited about.  Although Microsoft did make some strides in impressing this year, it did play things far too safe with their reveals and demos than truly showcasing why the Xbox One is greater than the PS4.

Grade:  B

Sunday, June 8, 2014

E3 2014: The Big Questions

Well the most wonderful time to be gamer is here yet again.  The 2014 Electronic Entertainment Expo (E3) is only a day away and all the buzz and excitement around the event is its peak.  With all the extreme highs and lows of E3 2013, last year's event was a very exciting and entertaining to experience.  Expectations are set pretty high for this year's event as all the hype surrounding brand new hardware is now firmly in the past and the industry can focus on the product it so perfectly crafts-- video games.  Although hopes are in a much better place leading into E3 2014 than last year's event, there are some key questions that need to be addressed in the coming week.  Questions that will be pivotal in moving the industry forward for better or worse.

What is the 2014 holiday lineup?
The last few weeks leading up to E3 has seen some delays for games originally set to release later this year such as The Order 1886 and Batman: Arkham Knight.  The more delays announced, the more worried this writer has been getting.  Aside from the usual suspects (Assassin's Creed, Battlefield and Call of Duty), the lineup of games releasing this holiday season are much slimmer than years past.  With everything still up in the air, there is nothing that truly stands out among the deluge of similar experiences.   Destiny may be the exception as this writer sees this game generating a large of amount of sales due to Activision's aggressive marketing, but Destiny is just one game that releases at the very beginning of the holiday season.  All video game publishers especially the console manufacturers (Microsoft, Sony and Nintendo) need to make their plans for the holidays clear with firm release dates and a mix between sequels and new properties.  The holiday season is the most crucial time for any business especially video games.  To come out of E3 2014 without a solid holiday lineup set will be bad news for console manufacturers that are looking to push hardware sales and game publishers hoping to sell large quantities of software.

What is Microsoft's and Nintendo's plan to fix their current woes?
Out of the three big console manufacturers, Sony is the only one currently on solid footing.  While the Vita and its games may not be selling much, Sony has written off the handheld as a peripheral for the PS4, a non-factor in their current business plan.  As much as eyes will be on Sony to see if they can keep their momentum, there are more eyes peering at Microsoft and Nintendo to see what they can do to fix their current situations.  

Although the Xbox One is selling, it is significantly lagging behind the PS4.  All of the Xbox One's woes come from Microsoft's debacle from a year ago.  Alienating their primary audience with no used games policy, always connected requirement and forcing Kinect on every Xbox One owner was not the best decision for Microsoft to make leading into the next console generation.  With the recent announcements about a cheaper Xbox One and more benefits for Xbox Live Silver, it seems Microsoft has finally learned from their mistakes and is looking to reconcile with those they alienated a year ago.  The effort may come too late to fix anything in the immediate future, but making these adjustments now will benefit Microsoft farther down the road.  Their E3 2014 press conference is the next step in the healing process and Microsoft better make the most of this opportunity because they will only get one shot.  A subpar to decent performance will not be tolerated, Microsoft needs to come out with games and experiences that gamers can only get by owning a Xbox One.  Microsoft was once a great first-party developer, but has significantly scaled back in the last decade.  It is fine time to flex that software making muscles again and show why Microsoft deserves to be making video games.

Nintendo's issues are on a whole different level.  To get an extensive break down of the problems this writer believes is plaguing Nintendo, check out the A Link to the Wrong post from a few months back.  What Nintendo needs to do at E3 is make steps in fixing the elephant in the room-- the Wii U's dismal sales.  Mario Kart 8 and Super Smash Bros. will definitely move a ton of units this year, but those two games can only push console sales so far.  Nintendo needs to show consumers why they have to own a Wii U and key part of convincing people to buy their console comes from showing how their games will take full advantage of the Wii U's tablet-like controller.  Nintendo has to hammer home the Gamepad's full potential with every game they show.  Every game does not need a fancy gimmick, they just need to make the Gamepad relevant for gamers.  Speaking of games, time for Nintendo to drop some information on new titles such as the next entries in The Legend of Zelda and Metroid franchises or Shigeru Miyamoto's super secret project along with release dates for already confirmed titles like Super Smash Bros., Bayonetta 2 and X.  Much like Microsoft, the stakes are high for Nintendo this year.  Anything short of amazing will be considered a failure by critics and gamers alike.  Positive buzz absolutely needs to be generated at E3 2014 around the Wii U and the Nintendo brand as a whole or things will continue to slip for the Big N this cycle.

Why should I buy a next generation console?
A year has passed and it seems like we have not made any progress whatsoever with this question from a year ago.  The next generation is here and there is nothing that truly differentiates it from the last.  All we got so far is a massive game drought, shinier graphics and a hike in video game prices.  To make matters worse, most of the quote-on-quote next gen experiences these major game companies brag about are also available on the previous console generation.  The graphic fidelity may not be as spotless and the frame rate may not be that smooth on the PS3 and Xbox 360, but there is little to no difference between these cross-generational games.  These issues give little to no incentive on consumers to drop close to six hundred dollars on a brand new console when there is barely anything that they cannot already get on the consoles they already own.  Every publisher and developer has a huge task this E3 in providing the games and experiences that can only be conceived with the power of these new consoles.  Time is not currently on anybody's side as consumers are already losing patience with these systems.  Moves need to be made this coming week on all fronts to keep consumers from getting too anxious and to ensure people their six hundred dollar investments were worth it.

Seeing as the industry is currently in the middle of a game drought, it is time to get people excited about what is coming in the weeks, months and even years ahead.  E3 is arguably the most pivotal event of year for video game companies.  As seen with the PS4 and Xbox One respectively, E3 can generate enormous amounts of buzz around a product or completely derail a product altogether.  More than ever before, this year's E3 has to deliver with the games announced, the surprises revealed and the excitement generated because it will be the event that launches the video game industry into the next stage of this eighth console generation.  Come June 9th, all eyes will be on Los Angeles, the LA Convention Center and the video game industry as a whole.  Time for the video game industry to put up or shut up.

Monday, June 10, 2013

E3 2013: Microsoft Press Conference Impressions

The next generation of consoles starts now.  Today is when Sony and Microsoft pull back the curtain on their new machines and next wave begins.  There are going to be tons of huge announcements and yours truly is here to follow them all.  Following each press conference, I will be writing my impressions.  I will take a look at the good, the bad and the utmost ugly for each conference then wrap it all up with a final grade at the end.  Like usual, Microsoft is first at bat.

After such a poor Xbox One reveal, Microsoft needed a home run with this press conference.  Sadly, the house that Bill Gates built got thrown out trying to round third base.  Microsoft kept their entire conference focused on the games, which was a step in the right direction.  The fault of this conference was that Microsoft focused on too many games for their allotted time.  They jumped from one game to the next with no real sense of pacing.  Case and point, the Killer Instinct reveal.  The reveal of Killer Instinct was easily a high point for this conference, but Microsoft just showed off a trailer for the game and went on to the next game instead of taking their time to let the surprise sink in and show off some actual gameplay.  Microsoft did show some gameplay later in the conference as part of their Xbox Live demo, but it felt too little too late.  Games such as Minecraft, Forza 5, Quantum Break, Dark Souls 2, Black Tusk Games' teaser and Battlefield 4 could have been cut from the conference to help properly pace the show and give more time to interesting games like Below, Crimson Dragon and Sunset Overdrive.  Another thing that plagued the Microsoft conference was a slew of technical difficulties.  The audio cut out during the Metal Gear Solid V demo and the Crimson Dragon trailer and the Battlefield 4 demo failed to start.  These mishaps felt like problems that Microsoft could have been prepared for say by doing a dress rehearsal or running back-up demos backstage if something does not work properly.  Out of the sheer number of games and announcements shown at the Microsoft conference, there were a few that caught my eyes and ears such as all the 360 announcements, Killer Instinct, Crimson Dragon, Metal Gear Solid 5 and Witcher 3.  The final reveal at the Microsoft conference was Titanfall, the long-anticipated game from Respawn Entertainment.  Revealing this game would have been a grand finale if Titanfall was not leaked just under a week ago.  Microsoft should have kept Titanfall much closer to their chest in order to avoid such a huge leak.  The leak was not the only problem with Titanfall.  Considering it is made by the same team that developed Modern Warfare 2, Titanfall pretty much looks like a futuristic Call of Duty.  Not a good comparison to have considering how tarnished the Call of Duty name is.

While I have complained quite a bit about the Microsoft Press Conference, it was an okay showing.  At one point, I personally thought they could pull off the unthinkable and give us one excellent conference.  It was not the train wreck this writer expected, but it was not the knock out performance Microsoft direly needed.

Grade:  C

Tuesday, May 21, 2013

Xbox One Reveal Impressions

The next generation of home consoles is just around the corner.  Nintendo has launched the Wii U, Sony has revealed the PlayStation 4, today was Microsoft's turn to reveal their plans for the next generation Xbox.  Being the last out of the gate meant a lot of eyes were focused on Microsoft to deliver the next evolution of their Xbox brand.  Microsoft's reveal was the Xbox One, the next generation system focused on being a one stop shop for entertainment, sports, social networking and gaming.  The initial reveal was this afternoon with plenty of new information being revealed throughout the day from Question and Answer sessions held after the event.  These impressions are of only the reveal itself.  I will leave my thoughts about the Xbox One as a whole to a later date when things settle down.  

Microsoft started their reveal by showing off the actual console itself.  Right off the bat, everybody saw the Xbox One, the new Kinect and the new controller, which were all had a slick industrial design.  From there, Microsoft showed off the Xbox One's interface.  The interface is very similar to that of Windows 8 with the added touches of the Kinect voice control and the ability to run multiple applications at a time.  The voice controls were impressive as the Xbox One instantaneously reacted to the presenter's commands, a huge improvement over the original Kinect's voice controls because they did actually work.  Microsoft then went into detail about the tech behind the Xbox One.  They separated this segment into three sections: the system, Kinect and the controller.  Microsoft took a quick look at the design and features behind each piece of the Xbox One.  While I personally do not believe for one second that there are forty innovations in the controller, this segment was enjoyable as it was concise and to the point unlike one other console manufacturer that loves to talk for hours on end about their consoles specs by the name of Sony.  The first half of the reveal concluded with a look at the new Xbox Live, which will boast thousands of servers, dynamic achievements and improved cloud storage.  

The second half of this reveal was where everything fell apart for Microsoft.  The first half got everybody excited to see what this new console could create.  Sadly, Microsoft could not show the software to back up their claims.  Nothing shown in the last thirty minutes did anything to excite, it actually made this writer role his eyes and yell at the television in disdain repeatedly.  Microsoft touted that they will be releasing fifteen exclusives for the Xbox One during the console's first year on the market.  Eight of those exclusives are suppose to be brand new franchises yet they had barely anything to show.  Microsoft did show teasers for Forza Motorsport 5, a series that is quickly overstaying its welcome, and Quantum Break, a new game from Remedy that looks like Beyond: Two Souls just with a young girl instead of Ellen Page.  The lack of first-party support at the reveal was very telling of how little Microsoft cares about their first-party content outside of milking Halo for all it is worth.  The third-party games on display were not much better.  EA Sports made fools of themselves by showing off their new Ignite engine along with a montage of what their games will "look" like on Xbox One.  This montage was very similar to the Madden 2006 target video showed off at the 360's reveal.  Personally I found it insulting for EA to try and pull the same crap they did at the beginning of this current generation.  There is no way these graphics will be possible on the Xbox One right out of the gate and people are not dumb enough to believe it.  EA should stop insulting the intelligence of the audience and show actual gameplay footage.  The other third party publisher at the reveal was Activision, who showed off the first gameplay footage for Call of Duty: Ghosts.  Despite Activision's attempts to convince those watching of the huge leap of graphics and gameplay from Modern Warfare 3 to Ghosts, it is more of the same with prettier graphics.  Ghosts was nothing special and the fact that it ended this presentation just left a bad taste in this writer's mouth.  Microsoft also announced a Halo television series and a partnership with ESPN, but honestly there was no reason to have these announcements thrown in with the rest of the game reveals.

Overall, Mircosoft started out strong with their showcase of the Xbox One's interface and features.  The last half of the Xbox One's reveal was a disaster.  There was no software to back up all the tech and features that Microsoft showed off at the beginning of the reveal.  This lack of software extremely hurt the Xbox One's first impression.  It did nothing to convince those skeptical to put down the cash to buy the Xbox One day one.  The fact Microsoft clearly told everyone that they are going to show all the good stuff off at E3 with their countdown clock meant this reveal had no real purpose or focus.  It was more of the same entertainment crap Microsoft has been shoving down our throats for a good two years now.  At one point during the reveal, this writer was ready to jump on the Xbox One bandwagon, but it only took thirty minutes to change those thoughts.  E3 is only a few short weeks away.  Microsoft has a second chance to impress those not convinced by this reveal, but it will be much harder to do so the second time around.  

Sunday, February 10, 2013

The Rayman Legends Debacle

This past Thursday was not a fun day for Wii U owners including yours truly.  Just under three weeks before the release of easily the most anticipated third-party game for the Wii U, Ubisoft decided to announce two big changes to the latest instalment in the Rayman series.  Rayman Legends is now going to be multi-platform and has been delayed until September.  Ubisoft's reasoning for the delay was that it was for the fans.  One of the biggest loads of crap I have heard in a while.  It is just like Activision saying that the newest Call of Duty is not exactly the same as previous entries, it is a lie!  If Ubisoft remotely cared about their fans, they would not have waited until the eleventh hour to pull this bait-and-switch with Rayman Legends.  

Going multi-platform is best for business and personally I am totally fine with Rayman Legends going multi-platform because it allows more gamers to experience this masterful platforming game and it will help support Ubisoft Montpellier in creating new games such as Beyond Good & Evil 2.  While a multi-platform release is good for business, delaying Rayman Legends only 19 days before the game was set to release for the Wii U is definitely not good for business.  The delay alienates fans who have been promoting Rayman Legends through social media and other forums on the internet and supporting the game through pre-orders.  It serves as a slap to the face of every Wii U owner who Ubisoft promised would support their new system with quality games. Also a slap in the face to all the developers at Ubisoft Montipellier who have been in crunch since last summer in order to get Rayman Legends complete for its February release date only to have it delayed right when it goes gold.

Apart from all the people Ubisoft upset with this delay, nobody seems to notice how stupid delaying Legends until this September.  What HUGE game releases just got announced to release this coming September?  It is Rockstar's newest entry in their open-world behemoth known as Grand Theft Auto V.  Yes, there will be other games that will most likely release in September other than GTA V, but sales-wise most gamers will be buying GTA over any other game released in September.  Since this delay was most likely made to maximize profits on a simultaneous multi-platform release, releasing Legends in the same month as the biggest game of 2013 is just asking for history to repeat itself.  For those who do not know or remember, Ubisoft made a similar decision when they released Rayman Origins back in  2011.  They released Rayman Origins on the same day as Assassin's Creed Revelations and Saint's Row The Third.  Long story short, Origins got lost in the shuffle of the holiday season and the game did not come close to Ubisoft's sales expectations.  How is putting Rayman Legends in the same exact situation going to help sales especially since Ubisoft easily hurt sales by alienating their entire Wii U audience?  If Ubisoft wanted Rayman Legends to succeed, they would release the game in the summer when gamers are starving for new games instead of feeding it to the cannibalistic holiday season.  I love Rayman, but it cannot compete with the Grand Theft Autos, the Assassin's Creeds and the Call of Dutys.

As much as it hurts to have Ubisoft delay one of the games I bought my Wii U to play, there is nothing I can do alone to change this delay.  All I can do is talk about here, but it comes down to all of us Wii U owners to make our voices heard.  Do not stop at a measly exclusive demo, we want the entire game.  If we can convince Ubisoft to release Rayman Legends for Wii U before September, it will be amazing.  If not, at least we tried.  There are other ways of making our voices heard such as boycotting Ubisoft games or buying Rayman Legends used, but we should not unintentionally hurt the excellent developers at Ubisoft's many studios who sacrifice a lot to make the games we love including Rayman Legends because some idiot in a suit thought more about the money lining his pocket than the customers he ultimately serves.  No matter what happens, I will still buy Rayman Legends on the first day it releases.  Now I will definitely think twice before pre-ordering another Ubisoft game.  Sorry Ubisoft, us gamers do not like to be treated like trash.

For those interested in making your voice heard about this situation, please sign the petition I provide in this link, http://www.change.org/en-CA/petitions/ubisoft-entertainment-s-a-keep-to-the-original-rayman-legends-release-date-for-the-wii-u?utm_campaign=new_signature&utm_medium=email&utm_source=signature_receipt#.  The more people sign this petition, the more Ubisoft will take notice and hopefully release Rayman Legends when it was originally scheduled to release.  Like Ubisoft says, they listen to their fans.

Wednesday, August 15, 2012

Hump Day Video: Remember Me

For the past few years, Germany's Gamescom has become one of the big video game conventions of the year.  While it may not be as popular as E3, there are quite a few big announcements saved for this August convention.  With EA, Capcom and Sony having their big press conferences at the event yesterday, there is already quite a bit palpable gaming news from the event such as release dates for upcoming games and announcements for a slew of Vita and PSN games.  Even companies like Activision and Microsoft are showing off some new stuff for their big games this holiday as both Call of Duty: Black Ops II and Halo 4 are getting their full multi-player reveals at Gamescom.  There is even a rumour floating around that the next Half-Life game will be revealed at Gamescom.

Out of all the stuff revealed these first couple of days at Gamescom, it is a new IP from Capcom that has caught the eyes of many gamers including yours truly.  Published by Capcom and developed by a French studio known as Dontnod Entertainment, Remember Me is an action game set in a futuristic Paris.  In this future, everybody has brain implants that control and store their memories.  While these implants are used to govern a person's memories, they can in turn be hacked by outside forces.  The protagonist of Remember Me, Nilin is a former memory hunter that has been betrayed by her former employer and left with no memories whatsoever.  Remember Me has a very interesting premise that has futuristic Mirror's Edge/Deus Ex vibe to it.  I cannot wait to see more of Remember Me in the months leading up to its May 2013 release for Xbox 360, PS3 and PC.  Right now, I got the announcement trailer and first gameplay footage of Remember Me so you guys can see why you should be excited for Remember Me.



Monday, July 16, 2012

Off the Newsstand: Game Informer Issue 231

Been a little busy these last few weeks with summer game releases to get a chance to talk about the magazines that I have plowed through these last few weeks. Actually finished my latest issue of Nintendo Power and I do not have that much to read. Guess I will have to wait until my new issue of Game Informer comes in the mail. Speaking of Game Informer, today I am looking at the last issue of Game Informer I read, which actually was released the week of E3.

Issue 231 of Game Informer had all the inside scoops on some of the biggest games highlighted at this year's Electronic Entertainment Expo.  I know Game Informer does get a lot of inside looks very early, but this issue was sent to subscribers the week of E3, when some of the games/tech demos in this issue were first revealed to the public.  Therefore causing some leaks and killing some of the possible surprises at this year's event.  Personally, I do not believe it would have been that hard to send the issues out so subscribers and newsstands received the issue after E3 was over. While this gripe may not hurt the quality of the issue, I do think that when this issue was released did steal some of the grandeur away from this year's E3.  The cover story was all about the new Gears of War: Judgment (or what I like to call Gears of War: Reach) being co-developed by Epic and People Can Fly, the team that worked on Bulletstorm.  The cover story has an in-depth look at the story of the game that follows Baird and Cole Train on a mission that takes place 14 years before the original and the new multi-player modes such as OverRun, the combination of Horde and Beast modes.   The cover story was fine and enjoyable; I am not sold on the game at all.  It seems like Epic and Microsoft are trying to milk the series for all it is worth instead of providing possibly a new IP or a sequel to Bulletstorm with more refined mechanics.  Right now, Gears of War: Judgment is in my opinion the Gears sequel that nobody wanted.  Along with the Gears of War: Judgment, Issue 231 contained exclusive previews for the Skyrim DLC, Dawnguard, Tomb Raider, Call of Duty: Black Ops II, Dead Space 3 and Assassin's Creed III: Liberation.  Each preview had in-depth descriptions of the E3 builds for each game.  I personally enjoyed the Tomb Raider preview that looked at a few scenarios that I did not see while watching the demos from E3.  Honestly the best stuff from this issue came from the Connect section.  An extremely extensive look at Unreal Engine 4, an article on how cross-platform gaming could possibly change the way we play, a very compelling interview with Robert Bowling, former creative strategist for the Call of Duty franchise, on his departure from Activision and his new game Human Element and a great interview with Jason West and Vince Zampella that sheds a different light on their dispute with Activision are all articles that are worth picking up this issue of Game Informer to read.  To round out the issue are the solid previews and reviews for all to enjoy.

While I do not agree with the release schedule of this issue and how it did take away from the lustre of E3, Issue 231 is a great issue of Game Informer that I cannot fault for things possibly out of the editors' control.  This issue has some of the most incredibly thought provoking and informative articles I have found in any magazine and a great set of exclusive previews to accompany another solid cover story.  It is the full package that is well worth the asking price.

Tuesday, June 26, 2012

Launch Station: Spec Ops: The Line

In an incredibly crowded genre like the first/third person shooter genre, games like Spec Ops: The Line can easily fall under the shadows of genre heavyweights like Call of Duty and Battlefield.  Sometimes this happens for good reason.  Sometimes it causes gamers to overlook what was a pretty good game.  If Spec Ops: The Line falls under the former or the latter, you will just have to try the demo or pick up the game, which just released today.

In Spec Ops: The Line, you play as Captain Martin Walker, accompanied by a Delta Force bravo team,  on a mission to rescue a U.S. Army Colonel by the name of John Konrad trapped in the sandstorm ravaged city of Dubai.  This is not your standard search-and-rescue mission as Walker and company must battle unknown enemies and the forces of nature.  Spec Ops: The Line really focuses on using the natural sandstorms of Dubai to change the game.  Spec Ops' engine randomizes when and where sandstorms start, which makes the game very unpredictable and the environment very dynamic.  Sandstorms can unlock or close off different areas of Dubai or can be used to change the tide of battle.  Spec Ops: The Line's other big selling point is its' mature story that dives into the dark side of war.  To reinforce the mature story, there are realistic choices interspersed throughout the game where there is no defined good or bad choice like in other games.  All the choices fall under different shades of grey.  For those to take the Spec Ops experience online, The Line also features a class-based multiplayer mode.

Honestly, I am not a huge shooter fan so Spec Ops: The Line has not done much to excite me.  For shooter fans, Spec Ops: The Line looks like an interesting shooter that does enough to differentiate itself from the giants of the genre.  It should keep shooter fans busy until the next big shooter hits the market.  If you are a big shooter fan or really enjoyed the demo, Spec Ops: The Line should definitely be the shooter to pick up this summer.

Monday, June 4, 2012

E3 2012: Microsoft Press Conference Impressions

Well the future of gaming is now.  The E3 press conferences are were all the big news happens.  Surprising new reveals, huge game demos, and a whole lot of hype.  That is what makes up these press conferences.  Following each press conference this year, I will be writing my impressions on each show.  The good, the bad and the absolutely ugly along with a final grade to wrap up each impression.  Let us start with the first conference of E3, the Microsoft Press Conference.

It is easy to sum up Microsoft's 2012 Press Conference in two words, inconsistent and disappointing.  In the last few years, Microsoft has fallen into a formula of sorts.  They would cram all the hardcore games in the first 30 minutes of the show then the rest of the show would be dedicated to either Kinect or other boring topics.  This year, Microsoft tried to mix things up interspersing hardcore games with casual Kinect games and new entertainment iniatives.  Instead of keeping things focused, it made the show feel all over the place and confusing.  Microsoft focused too much on the entertainment side of things rather than highlighting the reasons to own a Xbox over a PS3 or Wii U.  It came off extremely boring, uninteresting and completely unnecessary.  Microsoft could have easily did a video much like Nintendo's Pre E3 video last night and highlighted all this stuff.  Honestly I do not need or want to know that I can now search movies on my Xbox by genres.  Really?!  The SmartGlass presentation was interesting, but too long drawn out.  One of the main selling points for Internet Explorer working on Xbox when browsers have failed on other consoles is that you use your tablet and/or smartphone to control it, but that leaves one big question.  Why would I use Xbox's browser with my tablet and/or smartphone rather than just use the browser on my tablet and/or smartphone?  Answer that one, Microsoft.  The best part of Microsoft's conference were the game demos.  Splinter Cell: Blacklist and Tomb Raider stole the show while Halo 4 and Resident Evil 6 both had good showings.  I also enjoyed the little interlude for downloadable games.  While it was only a two to three minute montage of trailers, it was far more enjoyable than most of the conference.  To hit home how low this conference got was the final two acts.  To reveal Dance Central 3, Microsoft had Usher perform his new single, Scream live yet forgot to show off any real gameplay.  The final act at Microsoft's press conference went to Call of Duty: Black Ops II.  Not the reveal of the new Xbox, not a new Microsoft game, no Black Ops II.  It was disappointing and also showed how weak Microsoft's first-party development studios have become as they have to rely on a third-party developer to finish off their show.

Overall, Microsoft's E3 2012 Press Conference was a inconsistent mess that came off more of a disappointing whimper than a triumphant victory over the competition.  There are a couple of moments that were truly great, but they were crushed by all the crap that permeated this conference.  Microsoft has made it very easy for Nintendo and Sony to one up them this year.

Grade:  D+

Thursday, May 10, 2012

On the Download: May 6-12

With nothing extraordinary released on the PSN or Nintendo eShop, this week's edition of On the Download highlights some iOS offerings and one big XBLA release.  For Steam users who have not picked up Valve's excellent puzzle game Portal 2, it is on sale for only 7 dollars this weekend.  A phenomenal deal if I say so myself.
Gameloft has made a name for themselves by making carbon copies of the most influential and popular games in recent memory such as Call of Duty, Legend of Zelda and Starcraft.  Gameloft's tactics have also acted as a double-edged sword of sorts.  While Gameloft may trick the casual gamers by creating extremely similar games for iOS and other downloadable services, many core gamers such as yours truly do not hold the developer in high regard.  More or less Gameloft has become the poster boy of plagiarism in video games and the punchline to many jokes.  Gameloft's third entry in their complete ripoff of Halo, N.O.V.A. 3, has just launched for iOS.  N.O.V.A. 3 (short for Near Orbit Vanguard Alliance) follows hero Kal Wardin as he returns to Earth to stop the evil Volterite Protectorate.  The main campaign spans 10 missions that take players from a war-torn Earth to the frozen Volterite City.  N.O.V.A. 3 also includes a red vs. blue style multi-player modes with up to 12 players across 6 different maps.  If you are dying to have Halo on the go with you, N.O.V.A. 3 will cost you 7 dollars.  For those who have standards, it is much easier and more fun just to play Halo.
At the end of 2011, Frontier Developments brought a great WiiWare game in LostWinds to iOS.  Now about four months later, Frontier has brought LostWinds 2: Winter of the Melodias, another great WiiWare game, to iOS.  In Winter of Melodias, Toku and the Wind Spirit Enril must save Toku's mother, Magdi, from the clutches of Balasar.  Toku must harness the power of Sonte, the Spirit of Seasons, to instantly change Mistralis between the Summer and Winter.  This new power allows Toku to solve puzzles and interact with the environment unlike anything he has done before.  The first LostWinds worked really well on iOS so I do expect LostWinds 2 to be the same in quality or even better.  For 4 dollars, LostWinds 2 is another game to download for your iDevice.
The gaming phenomenon known as Minecraft has finally reached consoles with Minecraft's exclusive release on XBLA.  If you do not know what Minecraft is by now, where have you been for the past year?  Mojang's open-world sandbox game has captured the hearts of millions to the point there is a whole convention dedicated to this game.  The XBLA version of Minecraft was developed by 4J Studios.  Minecraft for 360 supports Kinect and cross platform play with anybody who owns the game on the PC.  In the PC version, players have the freedom to create however huge a world that they want.  In the 360 version, they are limited 1024 x 1024 blocks, but this limit will most likely be expanded in future updates.  Also the 360 version of Minecraft is quite a few versions behind the PC version due to how easy updating a game is on the PC compared to updating a game on the 360.  Do not worry as all the features found in the current version of Minecraft for the PC will make its way to the 360 eventually.  To make up for the shortcomings, Minecraft for the 360 has a good amount of content exclusive to this version of the game such as a newly designed crafting system and control interface.  For those who skipped out on the PC version of the game to pick Minecraft up for the 360, it will cost you 1600 Microsoft Points.