Showing posts with label Transformers. Show all posts
Showing posts with label Transformers. Show all posts

Sunday, October 4, 2015

First Byte: Fan Expo 2015 Gauntlet

Early September, I went to Fan Expo Canada for a day. Aside from exploring the massive show floor and buying a few cool items on sale, I spent the majority of my time playing upcoming games. Actually, it was more like standing in line to play said games. Much like last year. there were well over 30 games at Fan Expo for all to play from big AAA titles such as Assassin's Creed: Syndicate to smaller titles like Cuphead. I always go in dreaming to play every game on the show floor, but I can only get in a quarter at best. This year, I played 10 games in total.

This time around I'm changing up the structure of the Fan Expo Gauntlet. Instead of taking two parts to outline every game I played, I'm going to highlight three titles. These are the titles that I got more time to play and can dissect for your pleasure. With how poorly some demos were managed by volunteers, I just couldn't extract enough from them to fill a paragraph. For example, I played Transformers: Devastation for only enough time to say the combat is exactly the same as Bayonetta just with some third-person gunplay thrown in the mix.
Yo-Kai Watch
To my surprise, Nintendo had a lot more games at their booth than the three games advertised (Splatoon, Super Mario Maker and Yoshi's Wooly World). One of the titles available to play on 3DS was the newest sensation out of Japan, Yo-Kai Watch. The demo I played gave me a good impression on the game's combat system, which is pretty different from most JRPGs on the market.

There are no random encounters in Yo-Kai Watch, you literally chase down wild yo-kai by keeping your cursor over them. Once the yo-kai are caught, you engage in combat. Combat consists of spinning a wheel on the touch screen to alternate between the six yo-kai on your team and activating special touch screen specific activities in order to unleash special attacks. Outside of lining up the correct elements to maximize damage and special attacks, normal attacks automatically occur at regular intervals.

For the 15 to 20 minute demo, I found the combat really fun and engaging alternative to the traditional RPG combat systems, but I can see it getting tedious over the course of a 40 hour playthrough if this is all Yo-Kai Watch offers.
Star Wars Battlefront
Ever since EA and DICE released the first slew of information on the new Star Wars Battlefront at Star Wars Celebration Anaheim, people have been tirelessly debating over the game's content or lack thereof and its similarities to Battlefield. The gameplay footage revealed at E3 did quite a bit to fan the flames, but there were still some doubters. I will say this: you will have no doubts when you get your hands on the game. My friends and I walked away from the demo at Fan Expo astounded at how amazing it was.

The only mode available to play was Survival. It is Battlefront's version of Horde mode as you and a teammate are tasked with battling through waves upon waves of Imperial forces on Tatooine. The first few waves consist of just Stormtroopers, but as the waves go on, the difficulty goes up at a gradual yet challenging pace by throwing AT-ATs and shocktroopers your way. For somebody who can't hold their own in contemporary shooters, Battlefront made me feel like an all-star. The controls felt perfectly tuned to deal with everything that was being thrown my way. There were a couple waves where I was the last man standing and the tight controls were the only thing that allowed me to pull through.

Although the demo consisted of only one mode, the superb controls and the game's ability to accurately emulate the world of Star Wars has me highly anticipating playing Battlefront later this year.
Star Fox Zero
Most games I played at Fan Expo left me feeling optimistic about their final release. Sadly, I can't say the same for Star Fox Zero. While I will still buy this game early next year, I have a bad feeling that the game is going to alienate a lot of people because of its unique control scheme, much like Kid Icarus: Uprising before it.

Star Fox Zero has you using the analog sticks to control the Arwing and the motion controls in the Wii U gamepad to aim your weapons. This control set-up works during the on-rail segments. but completely falls apart when you enter all-range mode. The reason for this occurrence comes from the all-range mode's reliance on pinpoint accuracy to dispatch enemies. If you played Splatoon, you would already know that this control scheme is no where near accurate and Star Fox's focus on it feels counter-productive. Transforming into the walker did alleviate some of the targeting problems with particular enemies, but the walker's controls felt rough around the edges as will.

After playing Star Fox Zero, I am happy that Nintendo delayed the game until early 2016 because it gives Nintendo more time to refine the controls for the game. While Star Fox Zero has the potential to breathe new life into this struggling franchise, a polarizing control scheme might just ground the Star Fox team for good.

Monday, September 8, 2014

Silver Bit @ Fan Expo 2014

On Friday, August 29th, yours truly made the trek down to the Metro Toronto Convention Centre in the heart of Canada's largest city for this year's Fan Expo Canada.  Fan Expo Canada is a multi-day event annually held at the very August.  Originally the convention was made to bring together fans of multiple genres, mainly comic books, science fiction, fantasy and film, Fan Expo has gone on to include a vast range of popular media such as video games, anime, manga and horror.  Over the years, the convention has grown to fill four whole days with panels, workshops, special screenings, tournaments, meet and greets, after parties, signings and photo ops among a plethora of other attractions.  Fan Expo Canada is easily the largest convention in all of Canada as it fills both buildings of the Toronto Convention Centre to capacity.

It has been four long years since I last went to Fan Expo Canada and a whole lot has changed since then.  I was astounded on how the convention has grown in size especially video game portion of the convention.  Back in 2010, the entire convention was held in the North Building of the Toronto Convention Centre with less than five percent of that space being dedicated to video games.  This year, the video game portion of the convention took up a whole quarter of the South Building and a large area of the North Building.  The video game industry was more than well represented at Fan Expo 2014 and a lot of the thanks has to go to EB Games Canada and their Gamer Zone.  EB Games Canada brought in the likes of Ubisoft, Sony, Microsoft, Bethesda, Disney, WB Games and 2K Games to demo some of the most anticipated games coming out in the next year.  There were well over 30 games on the show floor to demo including Evolve, Destiny, Far Cry 4, Sunset Overdrive, The Evil Within, Mortal Kombat X and Call of Duty: Advanced Warfare.  Personally, I spent the majority of my time in this section playing all the upcoming games I could get my hands on.  Considering I went for the one day, I only got to play about a third of the games available, but it was well worth all the kilometres traveled and the time spent waiting in lines.  I look forward to sharing my impressions on the demos I played in the coming weeks.  So stay tuned.

I did not spend my entire Friday in the video game section of Fan Expo.  There were tons of vendors selling video games, comics, art books, t-shirts, framed artwork, action figures, plush toys and anything you can think of.  Out of thousands of items available to buy, I picked up two Official Nintendo Legend of Zelda shirts for 40 dollars.  A lot of time outside of the games section was spent taking pictures of all the incredible statues set up on the floor such as giant Lego statues of the Shedder and Lord Business, and life-sized models of Prowl from Transfromers G1 and the Batmobile from Batman: Arkham Knight.  I also got to watch the very first episode of Star Wars: Rebels, the new Star Wars animated TV show set between Episodes III and IV, in the John Bassett Theatre with tons of excited fans both young and old.  It was a completely different experience watching a show with hundreds of other people as you got to hear live reactions from everybody in the audience, not just yourself.  While Rebels is geared towards a young audience, I found it to be very enjoyable for Star Wars fans of all ages.  It will definitely worth a viewing when it premieres on Disney XD this October.

Last but not least, I got to meet the cast of Reviews on the Run and Electric Playground along with famous video game composer and founder of Video Games Live, Tommy Tallarico.  Even though I met most of these gaming celebrities before, I was incredibly starstruck in front of all of them.  Some people idolize athletes, film stars or musicians, I idolize people in the video games industry including the developers, journalists and game analysts.  While I may have awkwardly stumbled over my words while talking to them, they all made me feel welcomed and appreciated.  I would like to thank Victor Lucas, Ben Silverman, Jose Sanchez, Marissa Roberto, Steve Tilley, Raju Mudhar and Tommy Tallarico for making a great Fan Expo even more special for me.  It was an excellent day and I cannot wait to go again next year.

Sunday, January 13, 2013

Year in Review 2012: The Games

While there were quite a few games that I did not get around to in 2012, there were plenty of games that yours truly got to spend some quality time playing.  Some games on this list I played to completion before the end of 2012, some I did not.  Those games on this list that I did not complete, I still got quite a ways through them.  Enough so that they deserve to be mentioned in my top games of 2012.  Due to how busy I was in late 2012, my top games of 2012 will not be organized in a list of ten games in ascending order.  The games will be listed by the order of their release.  Each person is different so my top games of 2012 will most likely differ from your top games so I hope everybody will enjoy my opinion and feel free to share some games that I may have overlooked.
Run Roo Run
There is no other iOS game that I have found released this year that is better than Run Roo Run.  Charming graphics, simplistic yet intuitive controls, satisfying gameplay and a plethora of levels that test both your mind and reflexes, Run Roo Run is the complete package for only one or two dollars depending whether you get it for the iPhone or iPad respectively.  5th Cell's first game for iOS is a game that no iDevice owner should miss.
Journey
Journey is easily one of the most unique experiences I had playing a game this year.  There are no tutorials, no real instructions.  You are just dropped into a seemingly baren desert with this profile of a mountain in the distance.  The controls are simple yet incredibly intuitive, the graphics and art are just jaw dropping, the music is beautiful and the puzzles, while simple, are very charming and engaging.  Journey is a soothing and relaxing experience that can easily be finished in one sitting, which makes the game easy to sit down and play again.  I cannot stress enough how great of an experience Journey is.  If there is one game on this list that I highly recommend every gamer go out of their way to play, it is Journey.
Kid Icarus:  Uprising 
Nintendo may have took 20 years to release a new Kid Icarus game, but Uprising makes the time fans waited well worth it.  Kid Icarus: Uprising is a labour of love from Masahiro Sakurai and Project Sora that brings Pit to the 21st century in style.  While the controls can get in the way from time to time, the fast-paced action, witty fourth wall breaking banter, exciting story and fun multi-player experience sure make up for it.  Kid Icarus: Uprising is easily the best 3DS game of 2012 and one 3DS owners should not miss.
Xenoblade Chronicles
One of the last great games for the Wii, Xenoblade Chronicles is a grand RPG adventure from Nintendo and Monolith Soft.  Xenoblade Chronicles has an incredibly gripping story, fun real-time combat and an enormous world to explore with a huge amount of side quests to keep you occupied.  I have played over 30 hours of Xenoblade and I barely scratched the surface of all the content in this Wii RPG.  For a system that has been starving for RPGs, Xenoblade Chronicles stands tall as the pinnacle of RPGs on the Wii and for Japanese RPGs in this console generation.
The Last Story
The Last Story was the Wii's last story, pun intended.  From the mind of the most recognizable name in Japanese RPGs, Hironobu Sakaguichi, The Last Story looks to take the Japanese RPG in new and innovative directions.  The Last Story's biggest strength is its innovative real-time battle system that has you controlling the protagonist Zael while commanding the rest of your party to set up big combos of magic and physical attacks.  Along with Xenoblade Chronicles, The Last Story is another great RPG for a system that sure has needs it.
Darksiders II
Originally coming out for the Xbox 360 and PS3 in August, I did not get to try this excellent amalgamation of genres until I bought my Wii U in November.  The combat of great action games like God of War and Devil May Cry, the loot system from classic dungeon crawlers like Diablo, the massive over world of an action adventure game like The Legend of Zelda, the parkour-like platforming of a Prince of Persia and the classic leveling and skill system of a classic RPG can all be found in Darksiders II, but Vigil Games takes all these elements and makes it their own.  Vigil's effort has created a game that you can easily get lost in for hours at a time.  While a few glitches may pop up from time-to-time, Darksiders II is an incredible game that no gamer should pass on.
Transformers:  Fall of Cybertron
Not many licensed games are worth playing; fewer are praised both by critics and fans.  High Moon Studios' Transformers: Fall of Cybertron falls under those select few, no pun intended.  Taking the great framework set by War for Cybertron, Fall of Cybertron takes players through an incredibly focused and diverse campaign that explores the Transformers' final days on their dying homeworld.  Fall of Cybertron does justice to the Transformers like no other piece of media (TV show, comic or movie) has done for the franchise in the last number of years.  Also it has one of the finest final levels I personally played all year.
New Super Mario Bros. U
Another year, another side-scrolling Mario.  Many gamers, myself included, can remember a time when it was rare to see Gaming's Number One Plumber star in a brand new side-scrolling game.  While Mario platformers are some of the finest games around, it is a little hard to get excited when it seems like one comes out every year.  Seriously, we got two Mario platformers in 2012 alone.  While I was not really excited for New Super Mario Bros. U, I still picked it up for my Wii U at launch.  After putting the game in my brand new system, I learned once again to never doubt Nintendo.  New Super Mario Bros. U is easily the best game in the New Super Mario Bros. subseries and can stand among Super Mario World and Super Mario Bros. 3 as one of the best Mario platformers of all-time.  The levels are expertly designed, the difficulty ramps up at the perfect pace (making use of all those lives you accumulate in earlier levels), there are a great number of secrets to find and plenty of modes like Challenges and multi-player that will keep you coming back for more Mario.  The one game that all Wii U owners should pick up when they buy their brand new console and one of my personal favourite games of 2012.

Sunday, September 2, 2012

Transformers: Fall of Cybertron Review

For the longest of times, games based off of established franchises such as Batman or Spider-Man were dreaded for being cheap cash-ins.  Now in our post-Arkham Asylum world, certain developers such as Rocksteady and High Moon Studios have forged a new-found trust in the fans by creating quality license games.  High Moon Studios newest Transformers game, Fall of Cybertron, hopes to continue the loving trust they won from fans with War for Cybertron.  Fall of Cybertron delivers in spades.  It improves on the foundation High Moon Studios laid down with War for Cybertron in every single creating easily the best Transformers game of all-time.

Transformers:  Fall of Cybertron continues right after the events from War for Cybertron.  The civil war between the Autobots and the Decepticons has torn their beloved world of Cybertron apart literally.  Cybertron can no longer produce the life-giving materials that the Transformers need to survive.  With no hope left on Cybertron, the Autobots and Decepticons build their means of escaping this dying planet.  Fall of Cybertron recounts the events leading up to this major exodus.  The story in Fall of Cybertron is absolutely incredible as it takes you through the darkest hours of the Transformers.  For fans of the franchise, High Moon Studios has peppered the dialogue with a lot of references to the expanded Transformers lore and one amazing treat only found in the final mission that had me smiling from ear to ear.  While the ending is rather abrupt in my opinion, Fall of Cybertron provides a great conclusion to this chapter of Transformers lore.

Unlike War for Cybertron, Transformers:  Fall of Cybertron’s campaign can only be played by a single player.  While levels may come off as more linear as a result to the exclusion of the three player co-op, it has offered High Moon Studios some freedom to create a more focused single-player campaign with tons of variety.  You are never stuck doing the same thing for long in Fall of Cybertron.  This variety keeps Fall of Cybertron from falling into the monotony and tedious nature of most modern shooters.  There are even some levels in the game that focus on aspects other than shooting such as stealth, platforming or brawling.  These levels along with one truly epic final level that sees you jump between the Autobots and Decepticons on the fly are easily the highlights of Fall of Cybertron’s campaign.  Fall of Cybertron’s core shooting gameplay is the main focus of the game’s multi-player modes.  Fall of Cybertron’s multi-player is very fast-paced and action-packed as you trade kills and deaths at an incredibly high rate.  After a game or two, you will get the hang of things and start getting some streaks.  Personally, I found Fall of Cybertron’s multi-player to be much more approachable than other shooters and I can easily see myself going back to it from time to time.  A key part of multi-player is creating your own Transformer from the parts you win from playing multi-player.  While I personally did not get a chance to really dive into this feature, there are some very powerful customization tools at your disposal to create a robot similar to any existing Transformer or your own unique creation. 

While Transformers:  Fall of Cybertron is an incredible game, it does have one problem that holds the game back from being on a level with say Batman: Arkham City.  The problem in question is some glitches that pop up every once and a while.  I fell through geometry, got stuck in the floor, clipped through walls while transforming and even had to reset my PS3 because the game froze.  None of these glitches were anything game-breaking, but they did detract from the experience just a bit. 

With an incredible campaign, great gameplay, great gameplay variety and an approachable set of multi-player suite, Transformers:  Fall of Cybertron is hands-down the best video game interpretation of this venerable franchise.  Fall of Cybertron gives the proper amount of respect to the Transformers franchise and its lore while forging its own mark on the Transformers legacy.  Fall of Cybertron appeals to longtime fans and provides an excellent introduction to the Transformers universe for newcomers.  Transformers:  Fall of Cybertron is one of the best games of this summer and of this year.  It is an experience not to miss.

Wednesday, August 29, 2012

Hump Day Video: Transformers: Fall of Cybertron Credits

Monday afternoon immediately after I got home from work, I played through the final three missions of Transformers: Fall of Cybertron campaign.  I beat Fall of Cybertron just a week after my brother bought the game and I have to say that was one hell of an experience.  I will be putting up my review of Fall of Cybertron this Friday here on Silver Bit.  Just need to play some multi-player, but so far this game is definitely worth the 60 dollar price point with the campaign alone.  Easily one of the best game of the summer and one of my personal favourite games of the year.  The final days of Cybertron are an experience that all gamers should take time to play.

Considering the title of this post is Hump Day Video, I should share a video with you today.  Seeing as I recently beat Transformers: Fall of Cybertron, this video comes from the game.  After the rather abrupt ending, which I will get more into in my review, you are treated one of the best credits in the video game industry.  You are greeted with High Moon Studios' logo and Optimus Prime's booming voice which says "Til All are One!"  That takes us right into shots of Fall of Cybertron's beautifully rendered environments set to Stan Bush's "The Touch."  Then the song slows as we see Cliffjumper and Jazz perform the most epic fist bump of all time.  This fist bump leads into the more straight forward credits with a black background.  Every once and a while, Transformers interact in the corners.  From the Dinobots just strolling along to Cliffjumper getting chased by an Insecticon, this little scenes are very amusing and will easily put a smile on anybodies' face.  My personal favourite scene sees Metroplex playing with playing with two Decepticons like they are action figures.  Much like War for Cybertron's credits, which I will also be sharing below, Fall of Cybertron's credits are highly entertaining, not overly long and drawn out and show how much the developers love this product and franchise down.  For an overly serious and dark game, it is very nice that the developers can take a step back and make a credits that is very light hearted and funny.  A great way to end this highly polished and incredibly fun game.  Hope you enjoy these videos.



Tuesday, August 21, 2012

Launch Station: Transformers: Fall of Cybertron

It has taken a while, but Transformers: Fall of Cybertron is here.  The biggest and most anticipated Transformers game in existence.  The never-ending war between the Autobots and the Decepticons rages on in High Moon Studios' incredibly ambitious sequel to their universally revered War for Cybertron game.  Unless you are the most cynical of Transformers fans or dumb enough to believe the Michael Bay universe is the definitive Transformers lore, there is no real Transformers fan that is not excited for this game.  While personally I did not grow up with G1 (I grew up with Beast Wars), I have the biggest respect for all these characters and this world that to finally see a developer in High Moon Studios do this beloved series justice in the media of video games makes this fan very happy.

Transformers: Fall of Cybertron picks up immediately after the events of War for Cybertron.  The civil war between the Autobots and Decepticons over control of their home world, Cybertron has escalated to a disastrous scale.  After Megatron infected Cybertron's core with the dreaded Dark Energon, Cybertron can no longer produce the Energon needed for the Transformers to survive on their home world.  The only hope for the Transformers to survive is to leave their planet in search of a new home.  Fall of Cybertron follows the events leading up to the Transformers' exodus from Cybertron.  The main mode in Fall of Cybertron is the campaign.  In the campaign, you play 12 lengthy missions split up between Autobots and Decepticons.  Each mission is tailored to a different Transformer that has specific abilities in order to offer more variety to the campaign.  Fall of Cybertron features fully-fledged co-op and competitive multi-player modes.  The co-op multi-player is called Escalation and it serves as wave defense horde-like mode.  The competitive multi-player has players competing in deathmatch and capture the flag-like modes.  The multi-player includes a huge character creation tool that allows players to create their own Transformer out of the parts they gain from playing multi-player.

Personally, I have been excited for Transformers: Fall of Cybertron since Optimus Prime and Grimlock graced the cover of Game Informer back in November 2011.  Over the past nine months since the announcement, my anticipation for this game has been building with every preview and trailer to be released along the way.  I am soo excited to play Fall of Cybertron that I want to play as much of the game as I can before I start school in September.  Transformers fan or not, Fall of Cybertron looks to be an incredibly polished game experience from the excellent developers at High Moon Studios.  If you are looking for a game to pick up this August, Transformers: Fall of Cybertron should be among your top choices.

Wednesday, July 18, 2012

Hump Day Video: Deadpool: The Game

In recent years, games have found a bigger home at the San Diego Comic-Con than in the past.  Taking up a lot of floor space, many video game related panels take place and a few announcements are made usually pertaining to comic book related video games.  Comic Con also is the first time the public can play a lot of demos for games showed off at last month's E3.

Out of all the video game announcements, the one that took the cake was the reveal of High Moon Studios' newest project, Deadpool: The Game.  Along with the announcement came an amazing teaser trailer for Deadpool: The Game that I will share you with you all today.  This trailer only shows a little tease of what the gameplay should be like, but from what has been shown so far it looks like a great mix of bloody violence with the humour of The Merc with a Mouth.  I personally believe Deadpool is in the fully capable hands of High Moon Studios, the team that brought us the great Transformers: War for Cybertron and its upcoming sequel Fall of Cybertron, as it looks like they fully respect the source material and want to do their best to translate it to this interactive media for all to enjoy.  So here is the teaser trailer from this past weekend from Comic Con for everybody's viewing pleasure.

Thursday, May 3, 2012

On the Download: April 29-May 5

Another week, another round-up of downloadable games here in On the Download.  While there are a couple games I want to highlight this week.  I want to mention that there are a lot of great sales going on Steam this week.  While the sale on Bastion and Dust Force ended earlier in the day, there are sales on Batman: Arkham City, Sanctum, Elder Scrolls III and IV, Transformers: War for Cybertron and a whole bunch of indie games published by EA.  If you use Steam for downloading PC games, take a look at these amazing deals.  If you do not have Steam, maybe you should think about downloading Valve's incredible PC client.  Without further delay, let us jump into the biggest downloadable games of the week.
Lionhead Studios takes the Fable in an unnecessary direction yet again.  In order to hype up the Fable franchises' first romp on the Kinect in Fable: The Journey, Lionhead Studios has created Fable Heroes for download on XBLA.  Fable Heroes is a action-packed beat-em up set in the Fable universe.  To seperate Fable Heroes from the more mature core Fable games, Lionhead went with an incredibly cute art style.  Up to four players can work together to complete levels and defeat enemies while competing for gold, experience and unlockable items both online and offline.  Also in a way to tie Fable Heroes into Fable: The Journey, you can save the gold you earn in Fable Heroes for use in Fable: The Journey.  While I have never been high on the Fable series, Fable Heroes looks to be a 800 Microsoft Points worth spending only for hardcore Fable fans out there.
"Awesome!  Awesome!  Awesomenauts!  Awesome!  Awesome!  Awesomenauts!"  Once I first heard the amazing 80s cartoon inspired theme, Awesomenauts was one downloadable game I knew I needed to keep an eye on.  While the game is multi-player only, it still looks like one amazing concept that should definitely be checked out by all gamers.  In the long distant future, conflict has engulfed the stars as robot armies are locked in a stalemate.  A powerful group of mercenaries known as the Awesomenauts are called upon to bring an end to the stalemate.  Awesomenauts is a multi-player online arena (MOBA for short) game with elements of 2D platform games.  You can play 3-on-3 matches online.  If you do not mind sharing a screen, you can team up with two friends locally to play other teams online.  At launch, you can play as the six unique members of the Awesomenauts with more characters scheduled to be added to roster in later updates.  At 800 Microsoft Points on XBLA or 10 dollars on PSN, Awesomenauts is a great download for anybody really into multi-player games like Team Fortress 2 or DOTA.  Need more incentive to buy this game, just listen to its theme music.