Showing posts with label Bayonetta. Show all posts
Showing posts with label Bayonetta. Show all posts

Tuesday, November 15, 2022

Let's Talk: Bayonetta 3

Source: Eurogamer

It has certainly been a long time since I last posted here. Almost seven years, to be exact. In that time, I've become more of an editor and less of a writer. However, I do get the writing bug every once in a while. This time, I have some opinions about Bayonetta 3 that I need to get off my chest. Instead of doing the more traditional review, I want to do something more off-the-cuff. Thus, the title "Let's Talk". As such, this discussion will dive into heavy spoilers. With the admin out of the way, let's get talking about Platinum's newest — and possibly most controversial — game.

Despite there being five years from announcement to release, all the drama surrounding Bayonetta 3 was saved for the very last minute. From Helena Taylor's false claims on compensation, to a parade of glowing reviews, to criticism on the game's problematic implications on women empowerment and LGBTQIA+ representation, October was a wild ride for all discourse surrounding Bayonetta 3. Having completed the game just over a week ago, time to throw my hat into the conversation.

General Thoughts

Let's get this out of the way first. Bayonetta 3 is a very good game. Playing as Bayonetta is absolutely incredible. While I am nowhere near good at memorizing combos, I was able to combine weapon switching, demon summoning, and dodging into visually stunning combos. However, your mileage may vary on the other gameplay styles that Platinum introduces throughout Bayonetta 3

Although I enjoyed how the more open levels got me to explore every nook and cranny for collectibles and optional Verses, the act of exploring won't be rewarding for every player. The Jeanne side levels work better as a currency farming minigame, rather than an integral part of the story. And the unique mechanics for the major boss fights are hit or miss at best. Given Platinum's current woes and the game's secret level, the injection of multiple playstyles and gimmicks in Bayonetta 3 made me feel like I was playing a demo reel attached to finished game instead of a cohesive experience.

Now that I got the gameplay out of the way, it's time to talk about the two most contentious parts of Bayonetta 3: the story and Viola.

The Story

No matter the game, Bayonetta's story is just an excuse to move between increasingly more unbelievable action set pieces and fun little moments of levity. While there is a semblance of narrative progression and character development, you are not meant to take them seriously. Unfortunately, Bayonetta 3 never gets that memo. 

Outside of a few fleeting moments, the narrative takes everything with a straight face. However, doing so shines a light on all the flaws with the story — especially if said story contradicts previously established themes and characterizations. 

All these flaws are put on full display in Bayonetta 3's ending. 

From a gameplay and fan service perspective, playing the ending is fun. It is challenging enough to keep me engaged, yet not to the point of frustration. Plus, the moments where all versions of Bayonetta and Jeanne team up to fight Singularity and you control a fusion of the three main Bayonettas are excellent ways to honour the legacy of this series. 

Taking the ending seriously as a satisfying conclusion to this trilogy of games, it fails spectacularly. Chief among its failures is how the creators don't understand or maybe even respect the characters of this series. Yes, you can say that this is a multiverse story and these versions of Bayonetta, Jeanne, Luka, and the other returning cast aren't the same as the ones we grown to love from the previous two games. But that is incredible cop out to explain mischaracterizing Bayonetta and Luka to such a degree. 

In particular, Luka goes from the quirky comic relief character that has no combat capabilities to the most competent character in the series. Despite getting help from thousands of different versions of herself across the multiverse, Bayonetta NEEDS Luka to beat the final boss. Worse yet, there is no explanation for his newfound werewolf power. If you want me to take your story seriously Platinum, how do you not answer this one huge question in almost 20 hours of game? While I don't mind that Luka and Bayonetta end up as a couple — it is highly telegraphed through the very existence of Viola — having Bayonetta swoon over him and implying that it is fate for every version of Bayonetta and Luka end up together just feels like a character assassination.

While this mischaracterization of key characters is bad, I believe the handling of Jeanne's death is even worse. 

At the end of the Chapter 13, Jeanne is stabbed in the back by Dr. Sigurd, who turns out to be Singularity. My only explanation for this death is to galvanize Bayonetta to stop Sigurd's plans. However, it doesn't factor into proceedings as Bayonetta barely mourns her best friend and possible lover. On top of that, Bayonetta survives getting impaled through the torso by Wolf Luka's claw earlier in that same chapter. If Bayonetta can survive a severely worse wound, why does Jeanne die from something so insignificant? Like I mentioned earlier, it feels like the creators behind the game don't respect these characters, which is a shame because most of the audience does.

Viola

I may anger some people with this, but I don't like Viola. In fact, the pushing of Viola as the new protagonist of the series has left me completely uninterested in the future of Bayonetta.

Before diving into my reasons for disliking Viola, let's start with a few positives. Viola has a great design, her battle theme is a bonafide banger, and Cheshire is a fun demon companion. 

Unfortunately, everything else about Viola just doesn't work. The main offenders are her characterization and gameplay.

In terms of characterization, Viola takes far too many traits from Luka and not enough from Bayonetta. While she may look cool and punk when performing combos or completing Verses, she is anything but. From constantly spouting cringe-worthy dialogue to being a non-factor in action set pieces, Viola is made to look like a the fool more times than not. As a result, you get a joke character trusted into a major role.

When it comes to gameplay, Viola is never given enough of the spotlight for players to become familiar with her moveset; not that Bayonetta 3 does a good job teaching you it. Unless you played Metal Gear Rising or another game that relies heavily on parrying, you're not in for a good time. It doesn't help that the three chapters — barely a fifth of the game — where Viola is playable are built for Bayonetta. On top of that, you don't get to control Viola until about four hours into the game. So after all that time experiencing the pure bliss of Bayonetta and her expansive moveset, you are given the chance to play as Viola, who has a drastically new mechanic to activate Witch Time, a smaller moveset, and one demon to summon. Talk about a pacing killer.

These problems are compounded by Platinum doing a horrendous job in positioning Viola as the new protagonist for the series. Going back to my discussion on the ending, you may have noticed that I made no mention of Viola. That's because she plays no part in it — despite being present for a moment or two. Any time Viola tries to help, she is immediately sidelined due to weird multiversal shenanigans or Singularity literally swatting her away like a fly. So, instead of having a full family team up to best Singularity — and possibly avoiding the whole undermining themes of women empowerment criticism — Viola gets to fight shadowy, corrupted version of Bayonetta and a giant squid after the credits roll. 

This fight leads to a spectral Bayonetta giving Viola the right to the "Bayonetta" name, thus passing the torch to a new generation. However, that new generation is made to be vastly inferior to her predecessor in every way over the course of 20 hours. Thanks to this I have little to no interest in the prospect of  Bayonetta 4 or any spinoff starring Viola.

Sunday, October 4, 2015

First Byte: Fan Expo 2015 Gauntlet

Early September, I went to Fan Expo Canada for a day. Aside from exploring the massive show floor and buying a few cool items on sale, I spent the majority of my time playing upcoming games. Actually, it was more like standing in line to play said games. Much like last year. there were well over 30 games at Fan Expo for all to play from big AAA titles such as Assassin's Creed: Syndicate to smaller titles like Cuphead. I always go in dreaming to play every game on the show floor, but I can only get in a quarter at best. This year, I played 10 games in total.

This time around I'm changing up the structure of the Fan Expo Gauntlet. Instead of taking two parts to outline every game I played, I'm going to highlight three titles. These are the titles that I got more time to play and can dissect for your pleasure. With how poorly some demos were managed by volunteers, I just couldn't extract enough from them to fill a paragraph. For example, I played Transformers: Devastation for only enough time to say the combat is exactly the same as Bayonetta just with some third-person gunplay thrown in the mix.
Yo-Kai Watch
To my surprise, Nintendo had a lot more games at their booth than the three games advertised (Splatoon, Super Mario Maker and Yoshi's Wooly World). One of the titles available to play on 3DS was the newest sensation out of Japan, Yo-Kai Watch. The demo I played gave me a good impression on the game's combat system, which is pretty different from most JRPGs on the market.

There are no random encounters in Yo-Kai Watch, you literally chase down wild yo-kai by keeping your cursor over them. Once the yo-kai are caught, you engage in combat. Combat consists of spinning a wheel on the touch screen to alternate between the six yo-kai on your team and activating special touch screen specific activities in order to unleash special attacks. Outside of lining up the correct elements to maximize damage and special attacks, normal attacks automatically occur at regular intervals.

For the 15 to 20 minute demo, I found the combat really fun and engaging alternative to the traditional RPG combat systems, but I can see it getting tedious over the course of a 40 hour playthrough if this is all Yo-Kai Watch offers.
Star Wars Battlefront
Ever since EA and DICE released the first slew of information on the new Star Wars Battlefront at Star Wars Celebration Anaheim, people have been tirelessly debating over the game's content or lack thereof and its similarities to Battlefield. The gameplay footage revealed at E3 did quite a bit to fan the flames, but there were still some doubters. I will say this: you will have no doubts when you get your hands on the game. My friends and I walked away from the demo at Fan Expo astounded at how amazing it was.

The only mode available to play was Survival. It is Battlefront's version of Horde mode as you and a teammate are tasked with battling through waves upon waves of Imperial forces on Tatooine. The first few waves consist of just Stormtroopers, but as the waves go on, the difficulty goes up at a gradual yet challenging pace by throwing AT-ATs and shocktroopers your way. For somebody who can't hold their own in contemporary shooters, Battlefront made me feel like an all-star. The controls felt perfectly tuned to deal with everything that was being thrown my way. There were a couple waves where I was the last man standing and the tight controls were the only thing that allowed me to pull through.

Although the demo consisted of only one mode, the superb controls and the game's ability to accurately emulate the world of Star Wars has me highly anticipating playing Battlefront later this year.
Star Fox Zero
Most games I played at Fan Expo left me feeling optimistic about their final release. Sadly, I can't say the same for Star Fox Zero. While I will still buy this game early next year, I have a bad feeling that the game is going to alienate a lot of people because of its unique control scheme, much like Kid Icarus: Uprising before it.

Star Fox Zero has you using the analog sticks to control the Arwing and the motion controls in the Wii U gamepad to aim your weapons. This control set-up works during the on-rail segments. but completely falls apart when you enter all-range mode. The reason for this occurrence comes from the all-range mode's reliance on pinpoint accuracy to dispatch enemies. If you played Splatoon, you would already know that this control scheme is no where near accurate and Star Fox's focus on it feels counter-productive. Transforming into the walker did alleviate some of the targeting problems with particular enemies, but the walker's controls felt rough around the edges as will.

After playing Star Fox Zero, I am happy that Nintendo delayed the game until early 2016 because it gives Nintendo more time to refine the controls for the game. While Star Fox Zero has the potential to breathe new life into this struggling franchise, a polarizing control scheme might just ground the Star Fox team for good.

Sunday, January 11, 2015

Year in Review 2014: The Games

2014 was a strange year for video games.  Originally predicted to be an overwhelmingly successful year for the industry coming off of the excellent launch of the next generation, 2014 slowly morphed into a year of disappointment, polarization and the unexpected.  Many of the games people were clamouring for got pushed to 2015 and beyond, huge AAA titles like Assassin's Creed Unity, The Elder Scrolls Online and Watch Dogs fell far short of their tremendous hype and to top it all off, the best games of the year came from the most unexpected places.

Some of the best experiences of 2014 came from independent developers, free-to-play games and Nintendo's Wii U.  In fact, three quarters of the games I played during 2014 were on either Wii U or 3DS and it definitely shows in this list.  While I personally like to play a diversity of games throughout the year, nothing really sunk its claws into me like the offerings on Nintendo's systems during the last calendar year.  Before we dive into the games I consider the best of 2014, there are some great games that just missed the cut: Azure Striker Gunvolt, Bravely Default, Captain Toad: Treasure Tracker, Guacamelee! Super Turbo Championship Edition and Infamous: Second Son.

While the games on this list are the best games I played in 2014, there is still on more article in this Year in Review—the Game of the Year.  Stay tuned for that article in the coming week and enjoy my favourite games of 2014.
Donkey Kong Country: Tropical Freeze
The initial response to the reveal of Donkey Kong Country: Tropical Freeze was not favourable.  During a dire time for Nintendo and the Wii U, fans were hoping for Retro Studios to reveal an epic new title like a new Metroid or whole new IP to turn around the bad situation.  Despite their pedigree, nobody wanted Retro to make another Donkey Kong and resentment towards Tropical Freeze ensued.  Nintendo and Retro would make the haters eat their words upon the game's release this past February.

Much like Donkey Kong Country Returns, Tropical Freeze brings back pixel perfect 2.5D platforming to the fore front.  It is one of the most difficult games available on the Wii U as each level will test the limits of one's reflexes.  In being difficult, Tropical Freeze isn't cheap or punishing.  With each death, you learn about the intricacies of the gameplay and controls which will help in overcoming the obstacles ahead.  In addition to the platforming and difficult, Tropical Freeze adds more Kongs outside of Diddy to accompany DK on his adventure.  Each Kong, Diddy, Dixie and Cranky, has their own moves and special abilities to help DK avoid death, collect items and reach secret areas.  The option of which Kong to use adds for more experimentation and replayability to Tropical Freeze over its predecessors.

After the slew of great releases for the Wii U in 2014, do not lose Donkey Kong Country: Tropical Freeze in the shuffle.  It may have come out very early in 2014, but Tropical Freeze is worth it no matter what.
Mario Golf: World Tour
After such a strong 2013, the 3DS had nowhere to go but plateau in 2014.  There were a good number of great titles released for the system during the past year, but nothing could compete with the frequency of the releases in 2013.  Despite a lighter year for the 3DS, Nintendo and Camelot produced one of the finest titles in the system's history and the Mario sports game period.

Mario Golf: World Tour perfectly blends the superbly tuned gameplay and mechanics from console Mario Golfs with the popular RPG systems of the portable entries in the series.  Speaking of the gameplay, World Tour has made the controls more approachable than in past installments.  I was adding top spin and back spin to shots with ease, something I found unnecessarily difficult in previous games.  In blending styles, World Tour brings the single and multiplayer modes closer than ever before.  Everything you do in the single player Castle Club mode prepares your Mii avatar for competition in local and online multiplayer.  In particular, the online multiplayer is where World Tour truly shines the brightest as the connection is incredibly smooth and allows players to post scores at their own pace.

Everything in Mario Golf: World Tour comes together to create a cartridge that will stay in your 3DS for months on end.
Mario Kart 8
As great of a game Donkey Kong Country: Tropical Freeze was, it didn't turn around the Wii U's struggling sales.  That honour goes to Mario's return to kart racing.  Mario Kart 8's huge sales were not the result of name alone as the newest Mario Kart is easily the best entry since Mario Kart DS less than a decade ago.

Mario Kart 8 quite literally flipped Nintendo's kart racing franchise on its head with the addition of anti-gravity sections pulled from F-Zero.  The use of anti-gravity injects new life into Mario Kart's track design as they twist and turn in intricate ways, contain a plethora of shortcuts and offer plenty of opportunities to gain race-changing speed boosts.  Another addition to the Mario Kart formula comes in the form of new items, which improve the game's balance especially the Super Horn.  Using the Super Horn to stop a Blue Shell at the last minute is one of the most exhilarating experiences in video games this past year.  As great of a game Mario Kart 8 is, the lacking Battle Mode and inclusion of too many clone characters hold it back from being the best Mario Kart ever.

Despite Mario Kart 8's shortcomings, Mario Kart 8 is a ball to play.  Along with being loads of fun. the game is the first step in Mario Kart's next major evolution.
Bayonetta 2
Insanity is the best word to use in describing Bayonetta 2.  Everything from the story to the characters to the combat will have you laughing hysterically due to the game's over-the-top nature.

With Bayonetta 2, Platinum Games improves on every facet of the original title.  The controls are streamlined, combat feels smoother, combos are easier to pull off, levels are better paced, action sequences are more varied and quick-time events are better utilized.  On top of all the improvements, Platinum has included a plethora of Nintendo costumes which actually change aspects of the game—even adding an Arwing from Star Fox to one of the vehicle sections—and an online multiplayer mode to tackle waves of enemies with others.

All in all, Bayonetta 2 is one of the finest action games on the market today and a major reason to own a Wii U.
Super Smash Bros. for Wii U and 3DS
You can't include one of the new Smash Bros. games without the other. While the 3DS and Wii U versions of the game share certain modes, features and the character roster, both offer different experiences.

The 3DS version is naturally focused on shorter, fast-paced sessions of play.  In turn, all the modes in the game are balanced for the shorter sessions as rounds of Classic, All Star and the new Smash Run modes can each be completed within 10 minutes.  Speaking of Smash Run, this 3DS exclusive mode is just incredible.  Smash Run mixes the best parts of the Subspace Emissary and Adventure modes from past Smash game with the core of this series—the fighting.  You have five minutes to collect as many power-ups, trophies and other secrets strewn across a ginormous map populated with grunts from different Nintendo franchises.  When the five minutes are up, you and your three opponents compete in a Smash Battle or Race to the Finish with enhanced stats.

On the other side of the spectrum, the Wii U version is made for longer play sessions as it is packed to the brim with content.  In addition to including all the modes in the 3DS version except Smash Run, Super Smash Bros. for Wii U has 8-Player Smash, Event Mode, Master and Crazy Orders, Stage Builder, Amiibo support, Gamecube controller support and Masterpieces.  While Smash for 3DS is the appetizer, Smash for Wii U is the full course.

I can go on for hours about all the finer details of these two titles, but we don't have the time or space.  Both Super Smash Bros. for Wii U and 3DS are among the top tier for their respective systems.  Due to both games offering different experiences, I encourage everybody to pick them both up.  If you can only choose one, you're getting a stellar game either way.

Wednesday, December 3, 2014

Bit by Bit: Fall 2014

It took two months, but I have finally emerged from my hibernation called university to bring you all your gaming goodness.  The last two months have been a never-ending onslaught of tests and assignments.  I am so glad that it is over and can dedicate some time to writing.  More than previous terms, I have really missed writing for Silver Bit.  A lot of cool and crazy things have happened these last two months in the world of video games that I have been itching to write about.  Expect to see plenty of articles being posted on Silver Bit this month.  Before we can jump to all the fun we are going to have this December, it is time to for another round of Bit by Bit.  Enjoy.

Game of the Fall
While people were banking hundreds of hours into Destiny, scouring the ravaged lands of Middle Earth: Shadow of Mordor or losing their sanity with The Evil Within, I had my face planted into my 3DS or Wii U during short breaks from school and work.  With a shorter time to play, I have kept to playing games in half-hour or hour chucks depending on the day.  In that time, I alternated between playing Super Smash Bros. for 3DS and Bayonetta for Wii U.  Out of these two games, I have to give my Game of the Fall to Bayonetta.

Although I bought Bayonetta for PS3 back in 2011, I only played it one time in my three years owning the game.  I always wanted to play more of Bayonetta, but never got around to it.  In a spark of genius, the original Bayonetta comes packaged with Bayonetta 2.  This Wii U version of the game gave me the perfect opportunity to finally beat it.  Bayonetta was a wondrous yet surreal experience.  Like all games made by Platinum Games, Bayonetta is balls-to-the-wall insane in both story and gameplay, but I would never have it any other way.  Bayonetta had me rolling on the floor laughing more than any game has in years, thanks to its over-the-top set pieces and moments.  Aside from all the craziness of Bayonetta, it is overly sexual to the point of being uncomfortable at times.  While I comprehend it as Platinum's unique way of parodying exploitation films, these sexual tones may turn some people off and its understandable.  Another thing that may divide people's opinions on Bayonetta is its difficulty.  Even on normal, the game will put you through the ringer.  While I can see it frustrating many, I found it incredibly rewarding to master a level or sequence after dying multiple times.  

I could go on about Bayonetta for pages, but I don't have the space.  Overall, Bayonetta is an incredible action game that deserves your attention if only to watch some of the absolutely insane moments in the game.  You get to start a motorcycle with your middle finger and punt a god into the sun.  'Nuff said.

Video of the Fall
Sticking on the Wii U bandwagon (it's like I haven't got off of it all year), there was only one video that rocked my heart and soul.  It was Nintendo's 50-Fact Extravaganza for Super Smash Bros. for Wii U.  While it did take away the element of surprise by revealing every detail about the game, this video made me so excited for Super Smash Bros. for Wii U that couldn't handle the anticipation.  If you have the time, take 35 minutes to watch this video to see everything that will make Super Smash Bros. for Wii U one of the greatest games of 2014.  Immediately following the video, proceed to run to the nearest game store and buy a Wii U and copy of the game.  Spoiler alert: it's that damn good.

Saturday, August 30, 2014

Launch Station: Professor Layton vs. Phoenix Wright: Ace Attorney

In the last couple of years, crossovers have become more common on Nintendo consoles.  From full-on retail releases such as Pokemon Conquest, Project X Zone and the upcoming Hyrule Warriors to smaller experimental pieces of downloadable content like Nintendo character costumes in Monster Hunter 4 and Bayonetta 2, or special Yoshi's Story and Legend of Zelda stages for Sonic Lost World, crossovers are seeing much more attention in the video game industry now than in generations past especially here in North America.  Continuing this large surge of video game crossovers is Professor Layton vs. Phoenix Wright: Ace Attorney, a brand new 3DS adventure that brings together two franchises that made their names on past Nintendo handhelds.

Transported to the medieval city of Labyrinthia, Professor Layton, Phoenix Wright and company are tasked with solving puzzles and winning court battles in order to help Espella Cantabella, a girl who is wrongly accused of being a witch, prove her innocence and find a way back to their respective universes.  Professor Layton vs. Phoenix Wright: Ace Attorney is divided into two distinct sections that coincide with each franchises respective gameplay.  The Adventure section of the game will be awfully familiar to Professor Layton fans as you are searching environments for clues and interacting with characters.  Through your interactions with the environments and characters, you open up a multitude of thought-provoking puzzles which earn Picarats, the currency from the Professor Layton games used for unlocking extra puzzles and buying hints, and advance the story.  The other section of Professor Layton vs. Phoenix Wright: Ace Attorney is the Witch Trial.  This is the section where Phoenix Wright and the gameplay from the Ace Attorney series takes centre stage.  Using the clues from the Adventure section, Phoenix must cross-examine witnesses and find contradictions in their testimonies in order to pull out the not guilty verdict for Espella.  Although finding contradictions involves the standard pressing for information and presenting of evidence that the Ace Attorney faithful are accustomed to, there are a couple twists to the standard Ace Attorney formula which spice up the proceedings quite a bit.  These twists are the ability to cross-examine multiple witnesses at a time and the addition of presenting magic spells as evidence. After completing the main game, there is additional content such as special episodes and art galleries available for players to download for Professor Layton vs. Phoenix Wright: Ace Attorney via the Nintendo Network.

When crossing over two completely different franchises, you always wonder how their signature elements such as gameplay, audio and art style will co-exist.  In the careful hands of both Capcom and Level 5, Professor Layton vs. Phoenix Wright: Ace Attorney looks to strike a careful balance between the unique gameplay, art styles and designs of each franchise in a way that truly compliments one another.  Although it took four long years since its initial announcement to reach North America, Professor Layton vs. Phoenix Wright: Ace Attorney should be a quality third-party title to keep 3DS owners satisfied until major titles like Pokemon and Super Smash Bros. release this fall.

Tuesday, June 10, 2014

E3 2014: Nintendo Digital Event Impressions

Aside from Sony's offerings this year, E3 2014 can be summed up in one word-- safe.  For the second year in a row, Nintendo looks to usurp convention with their Nintendo Digital Event.  Details surrounding this event have been clouded in mystery since the Big N announced it.  A lot of people especially Nintendo fans were hoping to see Nintendo move out of the financial woes of the Wii U with this event.  Did Nintendo's Digital Event deliver?

As a whole, the Nintendo Digital Event delivered as a perfectly paced entertaining forty-five minute show.  It provided a great amount of new information on Nintendo properties people were most concerned about and wove it into a fun captivating presentation including smooth transitions, funny Robot Chicken skits and a steady pace.  With all that said, the presentation felt pretty safe and underwhelming in this writer's humble opinion.  Not to mean Nintendo's performance was bad, in fact it was better than last year's showing, however nothing truly surprised or caught this writer off-guard.  Also this writer would of ended the event with The Legend of Zelda reveal instead of the Palutena character reveal for Super Smash Bros.  Speaking of The Legend of Zelda reveal, the new game looks incredible with a cel-shaded anime art style and the futuristic technology mixed with medieval fantasy.  A more substantial Zelda trailer or gameplay would have been nice yet what we got was great nonetheless.

Super Smash Bros. saw Palutena and Mii Fighters revealed as new additions to the character roster.  Masahiro Sakurai took a bit of time to focus on the Mii Fighters as they look to be Smash's answer to create-a-fighters in other fighting games as you get to choose the Mii's style (brawler, sword-fighter and gunner), special moves and most likely appearance.  That news was coupled with an excellent one-on-one fight between Reggie and Iwata and the introduction of amiibos.  Despite the weird name, amiibos are Nintendo's answer to the collectable toy genre popularized by Disney Infinity and Skylanders and they allow you to store, transfer and unlock different data across multiple Nintendo games.  Currently confirmed to work with Super Smash Bros., Mario Kart 8 and Mario Party 10 among others, the amiibos showed off at the event looked really well crafted.  There were a lot more games covered in this event including Mario Maker, Captain Toad: Treasure Tracker,  Kirby and the Rainbow Curse, Pokemon Omega Ruby/Alpha Sapphire, Hyrule Warriors, Bayonetta 2 with the first Bayonetta included on disc, Xenoblade Chronicles X and Yoshi's Woolly World.  Sadly, most of them are coming out in 2015.  Not much incentive to buy a Wii U this coming Fall, which is a mistake on Nintendo's part, but in 2015 the Wii U will be releasing games at a considerable pace.

Before the Palutena reveal, Nintendo ended off with a brand new property for Wii U called Splatoon.  Splatoon is a third-person shooter where you play as a squid-human hybrid and the goal of each match is to cover the arena with the most ink.  Ink plays a greater role than being your ammo as you can use it travel far distances quickly in squid form and slow down opposing players that get caught in it.  While Splatoon looks more like a downloadable game rather than a system seller, it was nice to see Nintendo introduce a brand new property for the first time in what seems like years.  Splatoon is hopefully a sign of more good things to come from Nintendo.

Although this writer did find Nintendo's Digital Event thoroughly entertaining, it was not the home run the company needed.  Nintendo did a great job in developing a definitive lineup for the rest of 2014 with set release dates for all their titles except Super Smash Bros. for Wii U, giving fans confidence in the games further down the pipeline and wrapping it all in an entertaining package.  Despite all that great stuff, this writer wanted Nintendo to make a much bigger statement this year and they fell short.  The Wii U will definitely gain some much needed ground in 2014, just not enough to compete on the same level as Sony and Microsoft.

Grade:  B+

Saturday, June 29, 2013

Top 5 Games of E3 2013

E3 2013 has been in the books for two weeks now.  The fallout from this year's show has been big with the incredibly positive buzz surrounding the PS4 and the immense animosity towards the Xbox One- even following Microsoft's change of heart.  E3 2013 saw the first real shots fired in the next round of the console wars.  The frontrunner following E3 looks to be Sony with Nintendo in second and Microsoft in a distant third.  E3 did garner some excitement for the next generation of consoles yet this writer does not see a game that provides a reason for gamers to drop their cash to pick up these new systems at launch.  Those games may be a couple of years down the road, which makes waiting possibly the best choice for most unless you are among the most hardcore.  Most of the games showed off for the next generation of consoles were a lot in line with the games that have dominated the last half of the current generation- shooters and sequels.  It is a new generation; time for Sony, Nintendo and Microsoft to start taking more risks rather than solely resting on their laurels.  Most of these companies are making moves to secure exclusives on their console and ramp up their support for independent developers, one of the few sources of originality in the industry nowadays, but those things alone will not secure victory this time around.  The dawn of the last console generation saw the birth of franchises like Gears of War, Uncharted and Wii Sports to name of few.  Creative risks of that ilk seem to coming from downloadable games or a select few games available for both current and next generation consoles.  The console manufacturers need to start leading by example and move this industry out of the sequel-driven slump it has fallen into.  Do not get this writer wrong, sequels are fine and healthy parts of this industry, but too many unnecessary sequels (Call of Duty, Assassin's Creed, Need for Speed) cause stagnation in creativity and disinterest from gamers.  Once the initial wave of games for the next generation release, hopefully we will see some new ideas emerge from the triple A publishers.

No E3 is complete here at Silver Bit without the annual Top Games of E3 list.  Throughout the hectic week that is E3, yours truly makes a tireless effort to watch as much gameplay footage shown at the show.  Without physically being in LA to experience the event, it is hard to find footage for every single game at the show.  Like last year, the only games that qualify for this list are those that had demos on the show floor.  Now let us get on to the Top Games of E3 2013.

Honourable Mention
Batman:  Arkham Origins- PS3, XB360, Wii U, PC
The reveal of Arkham Origins just about two months ago was not well received by this writer.  Arkham City is easily one of the best games of this generation, but Origins seemed to be a quick cash-in by Warner Bros.  After watching the demo showed off at E3, Arkham Origins looks to be more of the same Arkham City greatness with some improvements and that is totally fine.  The combat and open world traversal looks the same as usual, but it is the new investigation mode that should get gamers excited to venture into Gotham City.  Instead of the forced investigation segments from the previous entries in the Arkham series, Origins allows gamers to become the World's Greatest Detective by being able to reconstruct an entire crime scene using evidence collected throughout the investigation and exploration. Seeing the new investigation mode in motion has got this writer excited to lace up the Dark Knight's boots once again.
5.  Murdered:  Soul Suspect- PS3, XB360, PC
Last year, Airtight Games was gathering a lot of attention for Quantum Conundrum, a first-person puzzler similar to Valve's Portal.  Now come E3 this year, Airtight has got gamers intrigued with their newest game Murdered: Soul Suspect.  Murdered places you in the ghostly shoes of the recently deceased detective, Ronan O'Connor.  Caught in limbo, Ronan is tasked in solving his own murder using his new found supernatural powers.  Powers like possession let Ronan interact with the environment around him to find evidence unbeknownst to the other NPCs in the game.  With the evidence collected, Ronan can piece together key information used to open up new areas to investigate.  Ronan is not the only one stuck in limbo.  From time to time, Ronan will run into demons that threaten the ghostly detective.  To dispatch these enemies, Ronan must use stealth and possession powers.  At E3, Murdered: Soul Suspect seemed to get swept up under all the hype produced by the next gen consoles and huge Triple A games.  It is sad considering how unique and intriguing this game is.  Murdered: Soul Suspect will definitely be one to watch come 2014.
4.  Bayonetta 2- Wii U
Nintendo showed off some great games at E3, but none really blew this writer away much like Bayonetta 2.  The Masters of the Insane, also known as Platinum Games, have brought some of the most unapologetically crazy games this last generation and they look to continue that drive into the future with Bayonetta 2.  It is really hard to describe the demo showed off at E3, but did it ever make this writer's jaw drop on multiple occasions.  Watch the demo and you will see what is trying to be conveyed in this paragraph.  You play as a witch covered in clothes made of her own hair as you fight angels, demons or whatever enemy Platinum throws your way with magic produced by using your hair.  It does not make much sense, but sure does it look fun.  While Bayonetta 2 will not be a system seller for the Wii U, it could push some hardcore gamers to pick up Nintendo's newest console.
3.  Transistor- PS4, PC
When Transistor was first announced at PAX East, many were comparing it to Supergiant Games' freshman effort, Bastion.  Transistor does have a couple similarities to Bastion like the isometric perspective and the use of a narrator to describe the action, but that is where the similarities end.  Transistor is primarily a turned-based strategy game, but it does allow you play it like any other action game if you choose.  Choosing to play Transistor like any other action game will be a mistake as you are missing out at Transistor's greatest strength, its planning mode.  In planning mode, time stops and you are able to plan out your moves and attacks on the action bar.  You are given all the time in the world to plan out your battles as you can scrub up and down the action bar and edit it as you want.  You cannot abuse the planning mode as it will need to recharge after every use.  The interplay between fighting in real-time and using planning mode is very intriguing and will easily make one of the standout downloadable experiences on PS4 and PC next year.
2.  Plants vs. Zombies:  Garden Warfare- XBOne, XB360, PC
Nobody thought turning Plants vs. Zombies from a tower defense game to a third-person shooter would be a good idea.  Many thought this change in genre would destroy all the fun and charm that makes Plants vs. Zombies so endearing to gamers and non-gamers alike.  Well PopCap proved us all wrong then because Plants vs. Zombies: Garden Warfare looks flipping awesome!  Easily one of this writer's biggest surprise from E3, Garden Warfare did not look like anything exceptional from the trailer showed off at the EA Press Conference, but the gameplay changed the entire story.  Allowing gamers to jump into any one of the plants from the Plants vs. Zombies games, you fight off hordes upon hordes of zombies with your own weapons and other traps and defences you set up throughout the level. Garden Warfare looks like a team-based shooter that should be a lot of fun to play with others hopefully both on and offline.
1.  Watch Dogs- PS4, PS3, XBOne, XB360, Wii U, PC
Watch Dogs shocked the world when it was revealed back at E3 2012.  The more Ubisoft has shown of their newest IP, the more gamers have been impressed.  Watch Dogs keeps on looking better and better to the point that it has easily become one of the most anticipated titles of 2013.  For a brand new IP to have such huge amount of anticipation is very hard to come by in the sequel-driven environment that the video game industry currently is.  Watch Dogs looks to blend a straight-forward action game with the freedom of a open world Chicago to explore, but this blend is not the reason people are excited for Ubisoft's newest venture.  The reason people are excited to play Watch Dogs is due to the amount of freedom you have to manipulate the world around you.  Playing as master hacker Aiden Pearce, Chicago is your playground and also your weapon.  Hacking into the city to escape the pursuits of the police, cause chaos and listen in on phone conversations are just the tip of what you can do in Watch Dogs.  Couple all that control with the ability to have a friend play co-operatively or competitvely using a tablet, which this writer hopes Ubisoft integrates natively in the Wii U version, Watch Dogs is the game to watch this holiday season.  Ubisoft could have another hit on their hands with Watch Dogs.  Just hopefully Ubisoft does not run this potential series into the ground like they did with Assassin's Creed.