It's surprising that the concept of downloadable content (DLC) has been around for 10 years now. Starting with the launch titles for the Xbox 360, DLC has become a major part of the industry as it gives the player more things to do in the game and keeps them from trading it in for something else. This need to keep gamers from trading in their old games has forced every major AAA title nowadays to have a plan for DLC or risk fading away into obscurity. With the industry's dependence on DLC, packaging all the DLC together in one purchase called a season pass has become a standard practice for every game big and small. What first started as a great deal has more commonly become a money gouging strategy by publishers.
The two most recent season pass offenders are Star Wars: Battlefront and Rainbow Six: Siege.
It has become common knowledge that Battlefront has great gameplay, but DICE clearly skimped out when it came to the content. Looking to make up for the short-sight, or what I like to call, "We need to get this game out now, better add this stuff later," DICE has provided 20 weapons, 16 maps, four playable heroes and villains, four new game modes, and an exclusive emote that players can buy in a season pass. The content seems reasonable until you look at its 70 dollar price tag. Seriously, 70 dollars! What does EA think they will achieve? They're scaring people away, rather than enticing them to pay for extra content. EA may be arrogant enough to believe severely overpricing their season passes is an acceptable practice, but it will come back to haunt them when gamers skip on the initial release of their games to wait for the inevitable Game of the Year version.
If you though Battlefront's season pass is bad, well the season pass for Rainbow Six: Siege is on a new level of exploitation. Spending 30 dollars on this season pass nets you seven day early access and instant unlock of eight new operators (which you can unlock free of charge by playing the game), weapon skins, 600 credits for additional in-game purchases, five per cent Renown boost, and two more challenges a day. I can't think of a worse way to spend 30 dollars. Outside of the minor boosts and cosmetic additions, everything contained in this season pass can be unlocked through regular play, meaning this pass only exists to gouge money out of Rainbow Six fans. Is Siege a AAA title or a freemium game, Ubisoft? Because how you treating it with this abomination of a season pass and the addition of unnecessary microtransactions are telling me otherwise.
Not all season passes are bad. Witcher III's expansion pass and the Mario Kart 8 DLC bundle price are two examples of great season passes. Just most of the recent offerings have been giving this option to buying DLC in bulk a bad name. Making new content for a game, no matter its size, can be costly especially with the ever-rising price of video game development, but that doesn't give publishers justification to gouge money out of the consumer that already pays close to 100 dollars for one title. Instead of enticing more people to buy more content for their games, these underhanded practices are good ways to keep people from buying DLC altogether.
Showing posts with label Mario Kart. Show all posts
Showing posts with label Mario Kart. Show all posts
Saturday, November 28, 2015
Wednesday, May 13, 2015
First Byte: Splatoon
I can't seem to escape Nintendo's gravitational pull. For the past month, they have released a handful of great content for me to dissect and discuss here on Silver Bit like the Super Smash Bros. and Mario Kart 8 DLC. Now, Nintendo goes ahead and drops a public beta for Splatoon. Considering my excitement for the game, I dived headfirst into the free Splatoon Global Testfire this past weekend.
Open to everyone who downloaded the free demo from the Nintendo eShop, the Splatoon Global Testfire gave Wii U owners three hour-long chances to play the game's multiplayer. Each hour-long opportunity was the same experience: pick your inkling, play the tutorial, pick your weapon set and jump right into multiplayer. The Splatoon Global Testfire offered four weapon sets to use, two maps to fight on and one mode to play. In between matches, you could play a retro-stylized Doddle Jump clone called Squid Jump.
After spending close to three hours with Splatoon, I found Splatoon's take on the multiplayer shooter to be a very enjoyable experience. Despite more developers focusing on team-based and asymmetrical skirmishes recently, the most popular entries in this genre try to make the player feel like a one-man army. On the opposite side of the fence, Splatoon's multiplayer only consists of four vs. four team battles, which focus on covering the battlefield with ink instead of blood. Focusing on teamwork and toned down violence makes Splatoon a more age-appropriate mutliplayer game than the military shooters like Call of Duty and Battlefield that kids find ways to play. This focus also shows that multiplayer shooters don't need to be extremely violent in nature to be fun.
The first thing you will definitely notice upon loading up Splatoon are the controls. The controls are very similar to other shooters with the left analog stick to move, the right analog stick to look left and right, and the triggers for weapons. The difference comes with how you control looking up and down. Instead of mapping it to the right analog stick like most shooters, you control looking up and down by tilting the Wii U Gamepad in either direction. This control scheme can be jarring at first, but was easy to grasp after a few rounds. While I did get use to these unique controls, they don't work for every weapon in the game.
The controls fell apart when using the Splat Charger, a weapon that works much like a sniper rifle. Accuracy and precision are key when using this weapon, which makes aiming incredibly frustrating when the motion controls pick up every slight movement. I found out from friends and other sources that you can customize the controls, but the option was never made clear during the beta or through Nintendo's vast amount of promotion material.
Aside from the inconvenience, Splatoon plays great. The weapons have their unique strengths and weaknesses. Sub-weapons and special moves offer tactical options for changing the tide of battle. The instantaneous jump into the heat of battle activated by tapping the Gamepad eliminates the downtime of travelling. Plus, transforming into a squid to hide from foes or escape from danger is exhilarating.
The Splatoon Global Testfire offered two maps to play: Walleye Warehouse and Saltspray Rig. Both maps are symmetrical, but different in their design. Walleye Warehouse is built for close-combat with tight alleyways and few open areas, while Saltspray Rig is an open arena with multiple elevations and central platforms to battle over. Compared to other shooters, the maps are small and compact. The smaller maps increases the tension as your opponents is always close by. The tension is heightened by the lack of communication outside of a few preset phrases. While it creates a tense atmosphere, the lack of voice chat between teammate is a missed opportunity on Nintendo's part.
Apart from a few failures to initially connect to a game or connection errors, I had little to no problems with the Splatoon Global Testfire. The game's multiplayer looks to be shaping up nicely and I look forward to spending more time with it in the near future. With this successful test into public betas, hopefully Nintendo will use this method of testing for future projects. Maybe even give Wii U owners a few more chances to play Splatoon before launch. Wink wink, nudge nudge.
Open to everyone who downloaded the free demo from the Nintendo eShop, the Splatoon Global Testfire gave Wii U owners three hour-long chances to play the game's multiplayer. Each hour-long opportunity was the same experience: pick your inkling, play the tutorial, pick your weapon set and jump right into multiplayer. The Splatoon Global Testfire offered four weapon sets to use, two maps to fight on and one mode to play. In between matches, you could play a retro-stylized Doddle Jump clone called Squid Jump.
After spending close to three hours with Splatoon, I found Splatoon's take on the multiplayer shooter to be a very enjoyable experience. Despite more developers focusing on team-based and asymmetrical skirmishes recently, the most popular entries in this genre try to make the player feel like a one-man army. On the opposite side of the fence, Splatoon's multiplayer only consists of four vs. four team battles, which focus on covering the battlefield with ink instead of blood. Focusing on teamwork and toned down violence makes Splatoon a more age-appropriate mutliplayer game than the military shooters like Call of Duty and Battlefield that kids find ways to play. This focus also shows that multiplayer shooters don't need to be extremely violent in nature to be fun.
The first thing you will definitely notice upon loading up Splatoon are the controls. The controls are very similar to other shooters with the left analog stick to move, the right analog stick to look left and right, and the triggers for weapons. The difference comes with how you control looking up and down. Instead of mapping it to the right analog stick like most shooters, you control looking up and down by tilting the Wii U Gamepad in either direction. This control scheme can be jarring at first, but was easy to grasp after a few rounds. While I did get use to these unique controls, they don't work for every weapon in the game.
The controls fell apart when using the Splat Charger, a weapon that works much like a sniper rifle. Accuracy and precision are key when using this weapon, which makes aiming incredibly frustrating when the motion controls pick up every slight movement. I found out from friends and other sources that you can customize the controls, but the option was never made clear during the beta or through Nintendo's vast amount of promotion material.
Aside from the inconvenience, Splatoon plays great. The weapons have their unique strengths and weaknesses. Sub-weapons and special moves offer tactical options for changing the tide of battle. The instantaneous jump into the heat of battle activated by tapping the Gamepad eliminates the downtime of travelling. Plus, transforming into a squid to hide from foes or escape from danger is exhilarating.
The Splatoon Global Testfire offered two maps to play: Walleye Warehouse and Saltspray Rig. Both maps are symmetrical, but different in their design. Walleye Warehouse is built for close-combat with tight alleyways and few open areas, while Saltspray Rig is an open arena with multiple elevations and central platforms to battle over. Compared to other shooters, the maps are small and compact. The smaller maps increases the tension as your opponents is always close by. The tension is heightened by the lack of communication outside of a few preset phrases. While it creates a tense atmosphere, the lack of voice chat between teammate is a missed opportunity on Nintendo's part.
Apart from a few failures to initially connect to a game or connection errors, I had little to no problems with the Splatoon Global Testfire. The game's multiplayer looks to be shaping up nicely and I look forward to spending more time with it in the near future. With this successful test into public betas, hopefully Nintendo will use this method of testing for future projects. Maybe even give Wii U owners a few more chances to play Splatoon before launch. Wink wink, nudge nudge.
Wednesday, April 29, 2015
On the Download: Mario Kart 8 DLC Impressions
While DLC and how game companies approach pricing and releasing it has become a hot topic in recent years, Nintendo has received a great amount of praise for their approach to these DLC packs. The reason behind the praise comes from the critical reception for Mario Kart 8 on its own and the timing of the DLC announcement.
First, Mario Kart 8 received universal praise from fans and critics alike. Both thought the game was packed with great amount of content to begin with and many were craving for more content for the game. Instead of feeling like Nintendo was adding content that should have already been in Mario Kart 8, the announcement of the DLC felt like a natural extension of the game and an evolutionary step for the whole franchise.
Second, most DLC announcements come well before a game hits store shelves. This practice can alienate consumers as it can be interpreted as game companies holding back content in order to extort money out of their loyal customers at a later date. Nintendo waited a good three months after the release of Mario Kart 8 to announce DLC for the game. Although Nintendo may have been working on the content at the same time as the game, the timing of the announcement, coupled with the affordable price, makes consumers feel that they are getting more bang for their buck and that the DLC content is in addition to the content already in the game.
Aside from dissecting the wide acceptance of the Mario Kart 8 DLC, the content provided in these packs are superb. Playing through each pack gave me a greater appreciation for Mario Kart 8 as a whole. Certain aspects that I overlooked upon my initial playthrough, such as graphics, audio and track design, are brought to the forefront in unique ways.
Seeing the rain-soaked neon landscape of Neo Bowser City hits home how wonderful it is to see Nintendo properties in full HD glory. Hearing the unique audio cues from Animal Crossing and Legend of Zelda on their respective tracks along with the electric fences and healing pads in the F-Zero tracks shows Mario Kart 8's incredible attention to detail and the reverence Nintendo has to their properties. Pulling together old and new Mario Kart tracks, in addition to re-imagining tracks from both F-Zero and Excitebike, spruces up the tried-and-true formula of cups having all new tracks or all old tracks and injects a ton of variety into the track designs. Speaking of the track designs, the changing seasons of the Animal Crossing track, the randomized layout of mud spots and ramps on the Excitebike and even slightly tilting Baby Park on its side for the track to be raced entirely in anti-gravity are wonderful tweaks that make the tracks a lot more engaging and exciting to play.
Although the inclusion of Link, Villager and Isabelle open Mario Kart up to the possibility of becoming Nintendo Kart, the three other "new" characters are nothing more than new costumes for existing characters. They don't bring anything new to the game other than a cosmetic change. Nintendo could of easily added these new costumes by having the a separate menu pop-up when selecting either Mario, Peach or Bowser much like they did with the boy and girl Villager and the colour variants for Yoshi and Shy Guy. Adding these unnecessary characters brings more attention to Mario Kart 8's overinflated roster problem. Also including these variants on existing characters over brand new characters from either the Mario universe or Nintendo as a whole feels like a missed opportunity in my opinion.
At 12 dollars for both of packs, the DLC for Mario Kart 8 is must own. The amount of content packed into it is astonishing. You are literally getting another half-game of content for the price of movie admission. Hopefully, the success of these DLC packs leads for more content for Mario Kart 8 in the years to come.
Wednesday, April 22, 2015
On the Download: Super Smash Bros. Mewtwo Impressions
In recent years, Nintendo has gotten more comfortable with creating and selling downloadable content for their games. From weekly DLC packs to haggling NPCs to buy new content for a cheaper price, Nintendo has tested multiple approaches to tackling DLC in an effort to determine what model their fan base finds acceptable. Tests found in games like Fire Emblem Awakening, Pikmin 3 and Rusty's Real Deal Baseball have all led Nintendo to adopting the best practices for their major franchises, in particular, Super Smash Bros. for Wii U and 3DS, and Mario Kart 8. Since there isn't enough room to cover impressions for both games in this one articles, the Super Smash Bros. DLC will be covered in this article with impressions of the Mario Kart 8 DLC coming next week.
The most anticipated aspect of any Super Smash Bros. is the final roster. Everybody wildly speculates what iconic Nintendo characters will return for the next entry, what new characters will join the ranks and what third-party characters will interrupt the proceedings. Out of all the characters people were craving to see in the newest Smash Bros., a large group of vocal fans got behind the return of one psychic Pokemon—Mewtwo. While Mewtwo did not make it into the initial release of Super Smash Bros for Wii U and 3DS, Nintendo heard the fan outcry and you can add him to the popular fighting game on Tuesday, April 28th at the price of four dollars for one version or five dollars for both.
Fortunately, those who registered both versions of Super Smash Bros. on Club Nintendo received Mewtwo for free last Wednesday. That includes yours truly. As it has been a long time since I last played Melee, I can't delve into the minute differences between Mewtwo's Melee move set and the updated move set. The only noticeable difference is Mewtwo's Final Smash, the Psystrike, which sees him mega evolve into Mega Mewtwo Y to blow opponents away with a huge ball of psychic energy. After playing through multiple matches (on and offline), Classic and All Star modes with Mewtwo, I found this psychic powerhouse to play similar to his Melee iteration. Due to his floaty movement and weak standard attacks, Mewtwo is meant for seasoned Smash Bros. players that are attuned with charging Smash attacks and playing on the defensive. In particular, Mewtwo's side and down B moves are only useful for deflecting projectiles or setting opponents up for Mewtwo's smash attacks as they don't have any real offensive use. Once I got accustomed to Mewtwo's strengths and weaknesses, I found him to be a great new addition to the roster.
For the Super Smash Bros.'s DLC fighters, it comes down to how you personally enjoy the characters available. Unless you want to get the full roster, it is easy to pick and choose which fighters you want to buy. At four to five dollars a piece, the DLC offers a great amount of value for the asking price especially when compared the Mii Fighter costume DLC also available.
The most anticipated aspect of any Super Smash Bros. is the final roster. Everybody wildly speculates what iconic Nintendo characters will return for the next entry, what new characters will join the ranks and what third-party characters will interrupt the proceedings. Out of all the characters people were craving to see in the newest Smash Bros., a large group of vocal fans got behind the return of one psychic Pokemon—Mewtwo. While Mewtwo did not make it into the initial release of Super Smash Bros for Wii U and 3DS, Nintendo heard the fan outcry and you can add him to the popular fighting game on Tuesday, April 28th at the price of four dollars for one version or five dollars for both.
Fortunately, those who registered both versions of Super Smash Bros. on Club Nintendo received Mewtwo for free last Wednesday. That includes yours truly. As it has been a long time since I last played Melee, I can't delve into the minute differences between Mewtwo's Melee move set and the updated move set. The only noticeable difference is Mewtwo's Final Smash, the Psystrike, which sees him mega evolve into Mega Mewtwo Y to blow opponents away with a huge ball of psychic energy. After playing through multiple matches (on and offline), Classic and All Star modes with Mewtwo, I found this psychic powerhouse to play similar to his Melee iteration. Due to his floaty movement and weak standard attacks, Mewtwo is meant for seasoned Smash Bros. players that are attuned with charging Smash attacks and playing on the defensive. In particular, Mewtwo's side and down B moves are only useful for deflecting projectiles or setting opponents up for Mewtwo's smash attacks as they don't have any real offensive use. Once I got accustomed to Mewtwo's strengths and weaknesses, I found him to be a great new addition to the roster.
For the Super Smash Bros.'s DLC fighters, it comes down to how you personally enjoy the characters available. Unless you want to get the full roster, it is easy to pick and choose which fighters you want to buy. At four to five dollars a piece, the DLC offers a great amount of value for the asking price especially when compared the Mii Fighter costume DLC also available.
Labels:
3DS,
Club Nintendo,
Fire Emblem,
Fire Emblem Awakening,
Mario,
Mario Kart,
Mario Kart 8,
Mewtwo,
Nintendo,
Pikmin,
Pikmin 3,
Pokemon,
Rusty's Real Deal Baseball,
Super Smash Bros.,
Wii U
Sunday, January 11, 2015
Year in Review 2014: The Games
2014 was a strange year for video games. Originally predicted to be an overwhelmingly successful year for the industry coming off of the excellent launch of the next generation, 2014 slowly morphed into a year of disappointment, polarization and the unexpected. Many of the games people were clamouring for got pushed to 2015 and beyond, huge AAA titles like Assassin's Creed Unity, The Elder Scrolls Online and Watch Dogs fell far short of their tremendous hype and to top it all off, the best games of the year came from the most unexpected places.
Some of the best experiences of 2014 came from independent developers, free-to-play games and Nintendo's Wii U. In fact, three quarters of the games I played during 2014 were on either Wii U or 3DS and it definitely shows in this list. While I personally like to play a diversity of games throughout the year, nothing really sunk its claws into me like the offerings on Nintendo's systems during the last calendar year. Before we dive into the games I consider the best of 2014, there are some great games that just missed the cut: Azure Striker Gunvolt, Bravely Default, Captain Toad: Treasure Tracker, Guacamelee! Super Turbo Championship Edition and Infamous: Second Son.
While the games on this list are the best games I played in 2014, there is still on more article in this Year in Review—the Game of the Year. Stay tuned for that article in the coming week and enjoy my favourite games of 2014.
Donkey Kong Country: Tropical Freeze
The initial response to the reveal of Donkey Kong Country: Tropical Freeze was not favourable. During a dire time for Nintendo and the Wii U, fans were hoping for Retro Studios to reveal an epic new title like a new Metroid or whole new IP to turn around the bad situation. Despite their pedigree, nobody wanted Retro to make another Donkey Kong and resentment towards Tropical Freeze ensued. Nintendo and Retro would make the haters eat their words upon the game's release this past February.
Much like Donkey Kong Country Returns, Tropical Freeze brings back pixel perfect 2.5D platforming to the fore front. It is one of the most difficult games available on the Wii U as each level will test the limits of one's reflexes. In being difficult, Tropical Freeze isn't cheap or punishing. With each death, you learn about the intricacies of the gameplay and controls which will help in overcoming the obstacles ahead. In addition to the platforming and difficult, Tropical Freeze adds more Kongs outside of Diddy to accompany DK on his adventure. Each Kong, Diddy, Dixie and Cranky, has their own moves and special abilities to help DK avoid death, collect items and reach secret areas. The option of which Kong to use adds for more experimentation and replayability to Tropical Freeze over its predecessors.
After the slew of great releases for the Wii U in 2014, do not lose Donkey Kong Country: Tropical Freeze in the shuffle. It may have come out very early in 2014, but Tropical Freeze is worth it no matter what.
Mario Golf: World Tour
After such a strong 2013, the 3DS had nowhere to go but plateau in 2014. There were a good number of great titles released for the system during the past year, but nothing could compete with the frequency of the releases in 2013. Despite a lighter year for the 3DS, Nintendo and Camelot produced one of the finest titles in the system's history and the Mario sports game period.
Mario Golf: World Tour perfectly blends the superbly tuned gameplay and mechanics from console Mario Golfs with the popular RPG systems of the portable entries in the series. Speaking of the gameplay, World Tour has made the controls more approachable than in past installments. I was adding top spin and back spin to shots with ease, something I found unnecessarily difficult in previous games. In blending styles, World Tour brings the single and multiplayer modes closer than ever before. Everything you do in the single player Castle Club mode prepares your Mii avatar for competition in local and online multiplayer. In particular, the online multiplayer is where World Tour truly shines the brightest as the connection is incredibly smooth and allows players to post scores at their own pace.
Everything in Mario Golf: World Tour comes together to create a cartridge that will stay in your 3DS for months on end.
Mario Kart 8
As great of a game Donkey Kong Country: Tropical Freeze was, it didn't turn around the Wii U's struggling sales. That honour goes to Mario's return to kart racing. Mario Kart 8's huge sales were not the result of name alone as the newest Mario Kart is easily the best entry since Mario Kart DS less than a decade ago.
Mario Kart 8 quite literally flipped Nintendo's kart racing franchise on its head with the addition of anti-gravity sections pulled from F-Zero. The use of anti-gravity injects new life into Mario Kart's track design as they twist and turn in intricate ways, contain a plethora of shortcuts and offer plenty of opportunities to gain race-changing speed boosts. Another addition to the Mario Kart formula comes in the form of new items, which improve the game's balance especially the Super Horn. Using the Super Horn to stop a Blue Shell at the last minute is one of the most exhilarating experiences in video games this past year. As great of a game Mario Kart 8 is, the lacking Battle Mode and inclusion of too many clone characters hold it back from being the best Mario Kart ever.
Despite Mario Kart 8's shortcomings, Mario Kart 8 is a ball to play. Along with being loads of fun. the game is the first step in Mario Kart's next major evolution.
Bayonetta 2
Insanity is the best word to use in describing Bayonetta 2. Everything from the story to the characters to the combat will have you laughing hysterically due to the game's over-the-top nature.
With Bayonetta 2, Platinum Games improves on every facet of the original title. The controls are streamlined, combat feels smoother, combos are easier to pull off, levels are better paced, action sequences are more varied and quick-time events are better utilized. On top of all the improvements, Platinum has included a plethora of Nintendo costumes which actually change aspects of the game—even adding an Arwing from Star Fox to one of the vehicle sections—and an online multiplayer mode to tackle waves of enemies with others.
All in all, Bayonetta 2 is one of the finest action games on the market today and a major reason to own a Wii U.
Super Smash Bros. for Wii U and 3DS
You can't include one of the new Smash Bros. games without the other. While the 3DS and Wii U versions of the game share certain modes, features and the character roster, both offer different experiences.
The 3DS version is naturally focused on shorter, fast-paced sessions of play. In turn, all the modes in the game are balanced for the shorter sessions as rounds of Classic, All Star and the new Smash Run modes can each be completed within 10 minutes. Speaking of Smash Run, this 3DS exclusive mode is just incredible. Smash Run mixes the best parts of the Subspace Emissary and Adventure modes from past Smash game with the core of this series—the fighting. You have five minutes to collect as many power-ups, trophies and other secrets strewn across a ginormous map populated with grunts from different Nintendo franchises. When the five minutes are up, you and your three opponents compete in a Smash Battle or Race to the Finish with enhanced stats.
On the other side of the spectrum, the Wii U version is made for longer play sessions as it is packed to the brim with content. In addition to including all the modes in the 3DS version except Smash Run, Super Smash Bros. for Wii U has 8-Player Smash, Event Mode, Master and Crazy Orders, Stage Builder, Amiibo support, Gamecube controller support and Masterpieces. While Smash for 3DS is the appetizer, Smash for Wii U is the full course.
I can go on for hours about all the finer details of these two titles, but we don't have the time or space. Both Super Smash Bros. for Wii U and 3DS are among the top tier for their respective systems. Due to both games offering different experiences, I encourage everybody to pick them both up. If you can only choose one, you're getting a stellar game either way.
Some of the best experiences of 2014 came from independent developers, free-to-play games and Nintendo's Wii U. In fact, three quarters of the games I played during 2014 were on either Wii U or 3DS and it definitely shows in this list. While I personally like to play a diversity of games throughout the year, nothing really sunk its claws into me like the offerings on Nintendo's systems during the last calendar year. Before we dive into the games I consider the best of 2014, there are some great games that just missed the cut: Azure Striker Gunvolt, Bravely Default, Captain Toad: Treasure Tracker, Guacamelee! Super Turbo Championship Edition and Infamous: Second Son.
While the games on this list are the best games I played in 2014, there is still on more article in this Year in Review—the Game of the Year. Stay tuned for that article in the coming week and enjoy my favourite games of 2014.
Donkey Kong Country: Tropical Freeze
The initial response to the reveal of Donkey Kong Country: Tropical Freeze was not favourable. During a dire time for Nintendo and the Wii U, fans were hoping for Retro Studios to reveal an epic new title like a new Metroid or whole new IP to turn around the bad situation. Despite their pedigree, nobody wanted Retro to make another Donkey Kong and resentment towards Tropical Freeze ensued. Nintendo and Retro would make the haters eat their words upon the game's release this past February.
Much like Donkey Kong Country Returns, Tropical Freeze brings back pixel perfect 2.5D platforming to the fore front. It is one of the most difficult games available on the Wii U as each level will test the limits of one's reflexes. In being difficult, Tropical Freeze isn't cheap or punishing. With each death, you learn about the intricacies of the gameplay and controls which will help in overcoming the obstacles ahead. In addition to the platforming and difficult, Tropical Freeze adds more Kongs outside of Diddy to accompany DK on his adventure. Each Kong, Diddy, Dixie and Cranky, has their own moves and special abilities to help DK avoid death, collect items and reach secret areas. The option of which Kong to use adds for more experimentation and replayability to Tropical Freeze over its predecessors.
After the slew of great releases for the Wii U in 2014, do not lose Donkey Kong Country: Tropical Freeze in the shuffle. It may have come out very early in 2014, but Tropical Freeze is worth it no matter what.
Mario Golf: World Tour
After such a strong 2013, the 3DS had nowhere to go but plateau in 2014. There were a good number of great titles released for the system during the past year, but nothing could compete with the frequency of the releases in 2013. Despite a lighter year for the 3DS, Nintendo and Camelot produced one of the finest titles in the system's history and the Mario sports game period.
Mario Golf: World Tour perfectly blends the superbly tuned gameplay and mechanics from console Mario Golfs with the popular RPG systems of the portable entries in the series. Speaking of the gameplay, World Tour has made the controls more approachable than in past installments. I was adding top spin and back spin to shots with ease, something I found unnecessarily difficult in previous games. In blending styles, World Tour brings the single and multiplayer modes closer than ever before. Everything you do in the single player Castle Club mode prepares your Mii avatar for competition in local and online multiplayer. In particular, the online multiplayer is where World Tour truly shines the brightest as the connection is incredibly smooth and allows players to post scores at their own pace.
Everything in Mario Golf: World Tour comes together to create a cartridge that will stay in your 3DS for months on end.
Mario Kart 8
As great of a game Donkey Kong Country: Tropical Freeze was, it didn't turn around the Wii U's struggling sales. That honour goes to Mario's return to kart racing. Mario Kart 8's huge sales were not the result of name alone as the newest Mario Kart is easily the best entry since Mario Kart DS less than a decade ago.
Mario Kart 8 quite literally flipped Nintendo's kart racing franchise on its head with the addition of anti-gravity sections pulled from F-Zero. The use of anti-gravity injects new life into Mario Kart's track design as they twist and turn in intricate ways, contain a plethora of shortcuts and offer plenty of opportunities to gain race-changing speed boosts. Another addition to the Mario Kart formula comes in the form of new items, which improve the game's balance especially the Super Horn. Using the Super Horn to stop a Blue Shell at the last minute is one of the most exhilarating experiences in video games this past year. As great of a game Mario Kart 8 is, the lacking Battle Mode and inclusion of too many clone characters hold it back from being the best Mario Kart ever.
Despite Mario Kart 8's shortcomings, Mario Kart 8 is a ball to play. Along with being loads of fun. the game is the first step in Mario Kart's next major evolution.
Bayonetta 2
Insanity is the best word to use in describing Bayonetta 2. Everything from the story to the characters to the combat will have you laughing hysterically due to the game's over-the-top nature.
With Bayonetta 2, Platinum Games improves on every facet of the original title. The controls are streamlined, combat feels smoother, combos are easier to pull off, levels are better paced, action sequences are more varied and quick-time events are better utilized. On top of all the improvements, Platinum has included a plethora of Nintendo costumes which actually change aspects of the game—even adding an Arwing from Star Fox to one of the vehicle sections—and an online multiplayer mode to tackle waves of enemies with others.
All in all, Bayonetta 2 is one of the finest action games on the market today and a major reason to own a Wii U.
Super Smash Bros. for Wii U and 3DS
You can't include one of the new Smash Bros. games without the other. While the 3DS and Wii U versions of the game share certain modes, features and the character roster, both offer different experiences.
The 3DS version is naturally focused on shorter, fast-paced sessions of play. In turn, all the modes in the game are balanced for the shorter sessions as rounds of Classic, All Star and the new Smash Run modes can each be completed within 10 minutes. Speaking of Smash Run, this 3DS exclusive mode is just incredible. Smash Run mixes the best parts of the Subspace Emissary and Adventure modes from past Smash game with the core of this series—the fighting. You have five minutes to collect as many power-ups, trophies and other secrets strewn across a ginormous map populated with grunts from different Nintendo franchises. When the five minutes are up, you and your three opponents compete in a Smash Battle or Race to the Finish with enhanced stats.
On the other side of the spectrum, the Wii U version is made for longer play sessions as it is packed to the brim with content. In addition to including all the modes in the 3DS version except Smash Run, Super Smash Bros. for Wii U has 8-Player Smash, Event Mode, Master and Crazy Orders, Stage Builder, Amiibo support, Gamecube controller support and Masterpieces. While Smash for 3DS is the appetizer, Smash for Wii U is the full course.
I can go on for hours about all the finer details of these two titles, but we don't have the time or space. Both Super Smash Bros. for Wii U and 3DS are among the top tier for their respective systems. Due to both games offering different experiences, I encourage everybody to pick them both up. If you can only choose one, you're getting a stellar game either way.
Sunday, December 14, 2014
Amiibogeddon
Every year around the holidays, there is usually one item that everybody wants to get their hands on. Last year, it was the PlayStation 4. A few years ago, it was Activision's Skylanders figures. History loves to repeat itself as this time it's Nintendo's line of Amiibo figures. If you have not heard by now, Nintendo's Amiibo figures are selling out across the globe due to limited supplies. Along with that news, rumors about the discontinuation of certain figures, namely Marth, Wii Fit Trainer and Villager, have sent people into a fervor over the Amiibos as a whole. People are pre-ordering every figure, buying multiples to cash in on the demand and relentlessly searching for hard-to-find Amiibos. The Amiibogeddon name may sound really cheesy, but the magnitude of this ongoing craziness is being felt by Nintendo fans who want to pick up their favourite character or collectors who want to own them all. While Nintendo is the only one that can fix this situation, they are highly notorious for being slow to restock retailers after the initial shipment of their products.
Despite Nintendo's frustrating practices of building demand for certain products, their handling of this entire situation has left a lot to be desired. First, they completely underestimated the demand for the Amiibos especially the figures involving characters from franchises with a cult following like Fire Emblem and Animal Crossing. Activision did the exact same thing when Skylanders initially released in 2011. Since Amiibo is directly inspired by the Skylanders line of games and toys, it is baffling for Nintendo to not at least learn from Skylander's growing pains. Second, Nintendo hasn't done anything to dismiss these rumors of discontinuation. In fact, they have added more fuel to the fire by not giving a definitive "yes" or "no" answer to the question. All that has been clarified is more popular characters will be in regular stock while certain sold-out figures may be restocked at a later date. No definition of what characters are deemed popular enough for regular stock, outside of Mario and Link, and no concrete timetable of when these figures will be restocked if ever. On top of all this wonderful news, the Captain Falcon, Luigi and Pit figures from the second wave of Amiibos have been delayed until further notice.
Not everything surrounding the Amiibos is negative. As a matter of fact, the figures are really well made and their uses in Super Smash Bros. for Wii U, Mario Kart 8 and Hyrule Warriors are really cool. They have a lot of potential that hopefully Nintendo can capitalize on.
The feelings on Nintendo's mishaps surrounding the Amiibogeddon fiasco can be boiled down to one word--frustrating. These figures were made to capitalize on the toys to life market in order to make back the money lost on poor Wii U sales. It is puzzling that Nintendo isn't making greater efforts to meet the demand, even with "niche" characters like Marth, Wii Fit Trainer and Villager. If these figures are making a profit, there should be absolutely no reason to consider discontinuing or limiting the stock for any of them. While I personally don't believe Nintendo will fix this fiasco before the new year, the longer they wait to actually address the issue, the more they will alienate the Amiibo's target audience.
Despite Nintendo's frustrating practices of building demand for certain products, their handling of this entire situation has left a lot to be desired. First, they completely underestimated the demand for the Amiibos especially the figures involving characters from franchises with a cult following like Fire Emblem and Animal Crossing. Activision did the exact same thing when Skylanders initially released in 2011. Since Amiibo is directly inspired by the Skylanders line of games and toys, it is baffling for Nintendo to not at least learn from Skylander's growing pains. Second, Nintendo hasn't done anything to dismiss these rumors of discontinuation. In fact, they have added more fuel to the fire by not giving a definitive "yes" or "no" answer to the question. All that has been clarified is more popular characters will be in regular stock while certain sold-out figures may be restocked at a later date. No definition of what characters are deemed popular enough for regular stock, outside of Mario and Link, and no concrete timetable of when these figures will be restocked if ever. On top of all this wonderful news, the Captain Falcon, Luigi and Pit figures from the second wave of Amiibos have been delayed until further notice.
Not everything surrounding the Amiibos is negative. As a matter of fact, the figures are really well made and their uses in Super Smash Bros. for Wii U, Mario Kart 8 and Hyrule Warriors are really cool. They have a lot of potential that hopefully Nintendo can capitalize on.
The feelings on Nintendo's mishaps surrounding the Amiibogeddon fiasco can be boiled down to one word--frustrating. These figures were made to capitalize on the toys to life market in order to make back the money lost on poor Wii U sales. It is puzzling that Nintendo isn't making greater efforts to meet the demand, even with "niche" characters like Marth, Wii Fit Trainer and Villager. If these figures are making a profit, there should be absolutely no reason to consider discontinuing or limiting the stock for any of them. While I personally don't believe Nintendo will fix this fiasco before the new year, the longer they wait to actually address the issue, the more they will alienate the Amiibo's target audience.
Tuesday, June 10, 2014
E3 2014: Nintendo Digital Event Impressions
Aside from Sony's offerings this year, E3 2014 can be summed up in one word-- safe. For the second year in a row, Nintendo looks to usurp convention with their Nintendo Digital Event. Details surrounding this event have been clouded in mystery since the Big N announced it. A lot of people especially Nintendo fans were hoping to see Nintendo move out of the financial woes of the Wii U with this event. Did Nintendo's Digital Event deliver?
As a whole, the Nintendo Digital Event delivered as a perfectly paced entertaining forty-five minute show. It provided a great amount of new information on Nintendo properties people were most concerned about and wove it into a fun captivating presentation including smooth transitions, funny Robot Chicken skits and a steady pace. With all that said, the presentation felt pretty safe and underwhelming in this writer's humble opinion. Not to mean Nintendo's performance was bad, in fact it was better than last year's showing, however nothing truly surprised or caught this writer off-guard. Also this writer would of ended the event with The Legend of Zelda reveal instead of the Palutena character reveal for Super Smash Bros. Speaking of The Legend of Zelda reveal, the new game looks incredible with a cel-shaded anime art style and the futuristic technology mixed with medieval fantasy. A more substantial Zelda trailer or gameplay would have been nice yet what we got was great nonetheless.
Super Smash Bros. saw Palutena and Mii Fighters revealed as new additions to the character roster. Masahiro Sakurai took a bit of time to focus on the Mii Fighters as they look to be Smash's answer to create-a-fighters in other fighting games as you get to choose the Mii's style (brawler, sword-fighter and gunner), special moves and most likely appearance. That news was coupled with an excellent one-on-one fight between Reggie and Iwata and the introduction of amiibos. Despite the weird name, amiibos are Nintendo's answer to the collectable toy genre popularized by Disney Infinity and Skylanders and they allow you to store, transfer and unlock different data across multiple Nintendo games. Currently confirmed to work with Super Smash Bros., Mario Kart 8 and Mario Party 10 among others, the amiibos showed off at the event looked really well crafted. There were a lot more games covered in this event including Mario Maker, Captain Toad: Treasure Tracker, Kirby and the Rainbow Curse, Pokemon Omega Ruby/Alpha Sapphire, Hyrule Warriors, Bayonetta 2 with the first Bayonetta included on disc, Xenoblade Chronicles X and Yoshi's Woolly World. Sadly, most of them are coming out in 2015. Not much incentive to buy a Wii U this coming Fall, which is a mistake on Nintendo's part, but in 2015 the Wii U will be releasing games at a considerable pace.
Before the Palutena reveal, Nintendo ended off with a brand new property for Wii U called Splatoon. Splatoon is a third-person shooter where you play as a squid-human hybrid and the goal of each match is to cover the arena with the most ink. Ink plays a greater role than being your ammo as you can use it travel far distances quickly in squid form and slow down opposing players that get caught in it. While Splatoon looks more like a downloadable game rather than a system seller, it was nice to see Nintendo introduce a brand new property for the first time in what seems like years. Splatoon is hopefully a sign of more good things to come from Nintendo.
Although this writer did find Nintendo's Digital Event thoroughly entertaining, it was not the home run the company needed. Nintendo did a great job in developing a definitive lineup for the rest of 2014 with set release dates for all their titles except Super Smash Bros. for Wii U, giving fans confidence in the games further down the pipeline and wrapping it all in an entertaining package. Despite all that great stuff, this writer wanted Nintendo to make a much bigger statement this year and they fell short. The Wii U will definitely gain some much needed ground in 2014, just not enough to compete on the same level as Sony and Microsoft.
Grade: B+
As a whole, the Nintendo Digital Event delivered as a perfectly paced entertaining forty-five minute show. It provided a great amount of new information on Nintendo properties people were most concerned about and wove it into a fun captivating presentation including smooth transitions, funny Robot Chicken skits and a steady pace. With all that said, the presentation felt pretty safe and underwhelming in this writer's humble opinion. Not to mean Nintendo's performance was bad, in fact it was better than last year's showing, however nothing truly surprised or caught this writer off-guard. Also this writer would of ended the event with The Legend of Zelda reveal instead of the Palutena character reveal for Super Smash Bros. Speaking of The Legend of Zelda reveal, the new game looks incredible with a cel-shaded anime art style and the futuristic technology mixed with medieval fantasy. A more substantial Zelda trailer or gameplay would have been nice yet what we got was great nonetheless.
Super Smash Bros. saw Palutena and Mii Fighters revealed as new additions to the character roster. Masahiro Sakurai took a bit of time to focus on the Mii Fighters as they look to be Smash's answer to create-a-fighters in other fighting games as you get to choose the Mii's style (brawler, sword-fighter and gunner), special moves and most likely appearance. That news was coupled with an excellent one-on-one fight between Reggie and Iwata and the introduction of amiibos. Despite the weird name, amiibos are Nintendo's answer to the collectable toy genre popularized by Disney Infinity and Skylanders and they allow you to store, transfer and unlock different data across multiple Nintendo games. Currently confirmed to work with Super Smash Bros., Mario Kart 8 and Mario Party 10 among others, the amiibos showed off at the event looked really well crafted. There were a lot more games covered in this event including Mario Maker, Captain Toad: Treasure Tracker, Kirby and the Rainbow Curse, Pokemon Omega Ruby/Alpha Sapphire, Hyrule Warriors, Bayonetta 2 with the first Bayonetta included on disc, Xenoblade Chronicles X and Yoshi's Woolly World. Sadly, most of them are coming out in 2015. Not much incentive to buy a Wii U this coming Fall, which is a mistake on Nintendo's part, but in 2015 the Wii U will be releasing games at a considerable pace.
Before the Palutena reveal, Nintendo ended off with a brand new property for Wii U called Splatoon. Splatoon is a third-person shooter where you play as a squid-human hybrid and the goal of each match is to cover the arena with the most ink. Ink plays a greater role than being your ammo as you can use it travel far distances quickly in squid form and slow down opposing players that get caught in it. While Splatoon looks more like a downloadable game rather than a system seller, it was nice to see Nintendo introduce a brand new property for the first time in what seems like years. Splatoon is hopefully a sign of more good things to come from Nintendo.
Although this writer did find Nintendo's Digital Event thoroughly entertaining, it was not the home run the company needed. Nintendo did a great job in developing a definitive lineup for the rest of 2014 with set release dates for all their titles except Super Smash Bros. for Wii U, giving fans confidence in the games further down the pipeline and wrapping it all in an entertaining package. Despite all that great stuff, this writer wanted Nintendo to make a much bigger statement this year and they fell short. The Wii U will definitely gain some much needed ground in 2014, just not enough to compete on the same level as Sony and Microsoft.
Grade: B+
Labels:
3DS,
Amiibo,
Bayonetta,
E3,
E3 2014,
Kirby,
Legend of Zelda,
Mario,
Mario Kart,
Mario Party,
Microsoft,
Nintendo,
Pokemon,
Sony,
Splatoon,
Super Smash Bros.,
Wii U,
Xenoblade Chronicles,
Yoshi
Friday, May 30, 2014
Launch Station: Mario Kart 8
Not everything has to be saving princesses and stomping giant turtles for the world's most famous plumber. From time to time, Nintendo's mascot is not afraid to pick up a baseball bat, hit the tennis court, play a few rounds of golf or dance all over the Mushroom Kingdom. Before Mario did everything and anything under the sun, his first foray outside the confines of the platforming genre came in the form of Super Mario Kart for the SNES. That little kart racer sparked a global phenomenon that has become a staple of every Nintendo system as a new Mario Kart game only comes once in a system's lifetime, be it a console or a portable. Such a limited release schedule makes the release of a brand new Mario Kart feel like a huge event. Mario Kart 8, the latest in this long-running series, is among the most anticipated titles for the Wii U and the wait for this huge game is just about over.
Mario Kart 8 looks to flip Nintendo's kart racing franchise on its head literally. The newest addition to the Mario Kart formula is anti-gravity sections a la F-Zero. At specified areas of the track, the wheels on the kart will turn sideways in order to engage anti-gravity mode which allows karts to travel on surfaces parallel or perpendicular to the regular track. During anti-gravity sections, racers can bump into each other or special bumpers to receive a spin boost. Careful timing and chaining of these spin boosts can be the difference between victory and defeat in the more difficult races. These anti-gravity sections can be found on most of Mario Kart 8's tracks including some of the sixteen classic tracks which have received some tweaks to take advantage of the new mechanics. Apart from the new anti-gravity mechanic, much of Mario Kart 8's improvements come in the form of online multiplayer. Mario Kart 8's online multiplayer supports up to twelve people at a time, friends and random people across the globe, totally customizable rule sets and voice chat in the lobbies. On top of those features, players can set up tournaments that can be put on a schedule, download ghost data from friends and expert Mario Kart players including the developers themselves, earn Miiverse stamps by beating developer times and share their online exploits through Mario Kart TV. In particular, Mario Kart TV allows players to share, edit and view replay data from races. Players can take some initiative in creating some cool looking clips to share on Miiverse and even upload to Youtube. Aside from all the additions to the gameplay and online multiplayer, Mario Kart 8 introduces new characters such as the Koopalings and Pink Gold Peach and new items like the racer and item chomping Piranha Plant and the shockwave-inducing Super Horn.
There is no doubt that Mario Kart 8 will be packed to the brim with content for players to indulge in. The more Nintendo shows this new kart racer, the more this writer cannot wait to gather some friends together to create some brand new Mario Kart memories. Also I look forward to diving into the online multiplayer in order to see where my Mario Kart skills rank on the world stage. For those looking to pick up Mario Kart 8, Nintendo is offering a special bonus for registering the game on Club Nintendo before the end of July. Register Mario Kart 8 and get a digital copy of New Super Bros. U, Pikmin 3, The Legend of Zelda: Wind Waker HD or Wii Party U for free. An excellent bonus that even counts when registering the Mario Kart 8 Wii U bundle on Club Nintendo. With all these great incentives, it is better time than ever to pick up a Wii U so do not hesitate. See you on the track.
Friday, May 2, 2014
Launch Station: 3DS Double Feature
It has been a long time since Launch Station has graced the pages of Silver Bit. Formerly part of regular scheduled programming, Launch Station is Silver Bit's preview article where yours truly conveniently summarizes all the information on a selected new release or possibly multiple releases for your reading pleasure. Speaking of multiple releases, Nintendo is looking to jumpstart the summer months with a slew of new games for the 3DS this Friday. The games in question are Kirby: Triple Deluxe and Mario Golf: World Tour. For 3DS owners looking for games to play after getting their fill from Bravely Default, Yoshi's New Island or Disney Magical World, there will definitely be something for them this Friday as these two games fall under two opposite ends of the gaming spectrum. They will easily be great appetizers for the main course that comes later this month in Mario Kart 8.
Due to the series more casual audience, Kirby has always been a character that Nintendo can test out new ideas and concepts. For a character all about transformations, Nintendo's pink puffball embraces new directions and experiments as Kirby has been turned into various types of balls from a pinball to a golf ball and even being made entirely out of yarn for the sake of new ideas and concepts. Aside from new transformations and more powerful inhaling abilities, Kirby's platformers have stuck to the same formula since the original Dream Land series on Game Boy. Kirby: Triple Deluxe looks to add a few new ideas to the Kirby platforming formula in order to take advantage of the 3DS's power and stereoscopic 3D. Levels involve more than just movement from left to right. Thanks to the Warp Star, Kirby can move between multiple layers of the level in a way much similar to moving between the foreground and background in Mutant Mudds. With the multiple layers, Kirby now needs to worry about threats from the standard Waddle Dees to massive life-ending mallets that move between the layers to attack. More so than past entires, Kirby's inhale move has been super powered with the help of the Miracle Fruit's Hypernova Kirby transformation. As Hypernova Kirby, the pink puffball can inhale extreme amounts of items, enemies and large obstacles in order to solve puzzles. Along with the new transformation, Kirby's copy abilities have seen a drastic overhaul as the developers have worked tirelessly on creating unique move sets for every single ability in the game. As a bonus to the main game, Triple Deluxe includes two extra subgames in Kirby Fighters, a fighting game similar in gameplay to Super Smash Bros. where you pit Kirby's different copy abilities against one another to see which one is the best, and Dedede's Drum Dash, a rhythm game that has you controlling King Dedede as he bounces on large drums to the tune of classic Kirby songs.
It has been just under a decade since Mario and friends last hit the links. Considering Nintendo's focus on motion controls during the later half of the 2000s, it is very surprising that Nintendo did not bring Mario out with new entries in his two most iconic sports roles, golf and tennis, to champion a new motion-controlled generation of gaming. Well the wait for a brand new Mario Golf game is almost over. With the portability of the 3DS, Mario Golf: World Tour's main focus is on multiplayer. There is a large suite of multiplayer options for players to choose from with the first choice being whether to play locally or online. Local play allows for quick and easy competition amongst friends and colleagues in the same vicinity. Online play allows for a few more options as players can compete in regional or worldwide tournaments to see where they rank in Mario Golf. Since you only have to post your scores for online tournaments, there is no need to have players log on at the exact same time. You can post a score anytime during the tournaments scheduled start and end date. Players can even set-up their own online tournaments and communities to compete with their friends and rivals in a more personal online setting. While it may be the main focus of World Tour, multiplayer is not the only way to play this Mario Golf. Castle Club is World Tour's single-player mode which allows players to learn the basics of the game through lessons from Toad, compete in club tournaments to increase stats and earn new gear for your golfer and explore the club grounds in order to meet familiar Mario characters and find special challenges. The fun does not stop there as Mario Golf: World Tour offers players with a lot more downloadable content to buy. You can either pick up the Season Pass for 15 dollars which includes all three packs for download upon release or buy the packs individually for 6 dollars each.
No matter what game you choose to pick up this Friday, there is no way you will end up disappointed. Nintendo has put out two great 3DS titles to eat up gamer's time until the next large 3DS release or Mario Kart 8 later this month for Wii U owners. Personally, I am picking up both titles for different reasons. While I am not the Kirby fan in my family as that title belongs to my youngest brother, I have heard nothing but good things about Kirby: Triple Deluxe. Even though Kirby's notorious easy difficulty, I am looking forward to playing Triple Deluxe. On the other hand, I am a huge fan for Mario Golf. Considering my father is a golf professional and I have been around the sport all my life, blending Mario with such a key part of my identity has always made me identify with the series more than your typical simulation golf game. With the incredible online additions to Mario Golf, I am excited to play the online tournaments and compete on world Mario Golf stage to see where my skills stand. With two great titles released on the same day, there is nothing that will not keep a Nintendo system owners smiling this Friday.
Due to the series more casual audience, Kirby has always been a character that Nintendo can test out new ideas and concepts. For a character all about transformations, Nintendo's pink puffball embraces new directions and experiments as Kirby has been turned into various types of balls from a pinball to a golf ball and even being made entirely out of yarn for the sake of new ideas and concepts. Aside from new transformations and more powerful inhaling abilities, Kirby's platformers have stuck to the same formula since the original Dream Land series on Game Boy. Kirby: Triple Deluxe looks to add a few new ideas to the Kirby platforming formula in order to take advantage of the 3DS's power and stereoscopic 3D. Levels involve more than just movement from left to right. Thanks to the Warp Star, Kirby can move between multiple layers of the level in a way much similar to moving between the foreground and background in Mutant Mudds. With the multiple layers, Kirby now needs to worry about threats from the standard Waddle Dees to massive life-ending mallets that move between the layers to attack. More so than past entires, Kirby's inhale move has been super powered with the help of the Miracle Fruit's Hypernova Kirby transformation. As Hypernova Kirby, the pink puffball can inhale extreme amounts of items, enemies and large obstacles in order to solve puzzles. Along with the new transformation, Kirby's copy abilities have seen a drastic overhaul as the developers have worked tirelessly on creating unique move sets for every single ability in the game. As a bonus to the main game, Triple Deluxe includes two extra subgames in Kirby Fighters, a fighting game similar in gameplay to Super Smash Bros. where you pit Kirby's different copy abilities against one another to see which one is the best, and Dedede's Drum Dash, a rhythm game that has you controlling King Dedede as he bounces on large drums to the tune of classic Kirby songs.
It has been just under a decade since Mario and friends last hit the links. Considering Nintendo's focus on motion controls during the later half of the 2000s, it is very surprising that Nintendo did not bring Mario out with new entries in his two most iconic sports roles, golf and tennis, to champion a new motion-controlled generation of gaming. Well the wait for a brand new Mario Golf game is almost over. With the portability of the 3DS, Mario Golf: World Tour's main focus is on multiplayer. There is a large suite of multiplayer options for players to choose from with the first choice being whether to play locally or online. Local play allows for quick and easy competition amongst friends and colleagues in the same vicinity. Online play allows for a few more options as players can compete in regional or worldwide tournaments to see where they rank in Mario Golf. Since you only have to post your scores for online tournaments, there is no need to have players log on at the exact same time. You can post a score anytime during the tournaments scheduled start and end date. Players can even set-up their own online tournaments and communities to compete with their friends and rivals in a more personal online setting. While it may be the main focus of World Tour, multiplayer is not the only way to play this Mario Golf. Castle Club is World Tour's single-player mode which allows players to learn the basics of the game through lessons from Toad, compete in club tournaments to increase stats and earn new gear for your golfer and explore the club grounds in order to meet familiar Mario characters and find special challenges. The fun does not stop there as Mario Golf: World Tour offers players with a lot more downloadable content to buy. You can either pick up the Season Pass for 15 dollars which includes all three packs for download upon release or buy the packs individually for 6 dollars each.
No matter what game you choose to pick up this Friday, there is no way you will end up disappointed. Nintendo has put out two great 3DS titles to eat up gamer's time until the next large 3DS release or Mario Kart 8 later this month for Wii U owners. Personally, I am picking up both titles for different reasons. While I am not the Kirby fan in my family as that title belongs to my youngest brother, I have heard nothing but good things about Kirby: Triple Deluxe. Even though Kirby's notorious easy difficulty, I am looking forward to playing Triple Deluxe. On the other hand, I am a huge fan for Mario Golf. Considering my father is a golf professional and I have been around the sport all my life, blending Mario with such a key part of my identity has always made me identify with the series more than your typical simulation golf game. With the incredible online additions to Mario Golf, I am excited to play the online tournaments and compete on world Mario Golf stage to see where my skills stand. With two great titles released on the same day, there is nothing that will not keep a Nintendo system owners smiling this Friday.
Thursday, June 13, 2013
E3 2013: Nintendo E3 Direct Impressions
2013 has been the year where the Nintendo Direct format has come into true form. While there are still a few areas where Nintendo needs to work on to improve the Directs as a whole, each Nintendo Direct this year has been like a mini-E3 full of surprises and exciting game news. With this current success, many gamers hoped Nintendo would bring some big announcements for E3 since they opted out of having an actual press conference this year. What Nintendo actually delivered was very interesting.
It has taken a couple days to fully process what Nintendo did Tuesday morning with their Nintendo Direct. All the games showed off at this Direct looked phenomenal, but we all were expecting more. Yes, Nintendo delivered on Super Mario 3D World, Mario Kart 8 and Super Smash Bros. along with the reveal of Donkey Kong Country: Tropical Freeze. It just felt too safe. They kept to their regular line-up of popular Nintendo franchises like Mario, Zelda , Pokemon, Smash Bros. and Donkey Kong. Gamers wanted to see franchises that have laid dormant for awhile now such as Metroid, Star Fox and F-Zero or new intellectual properties. Personally, I believe mentioning a new 3D Mario, Mario Kart and Smash Bros. would all be at E3 severely hurt this Direct. If Nintendo just kept their mouth shut, these three announcements could have easily made this Direct an instant classic. By revealing their hand back in January, it caused speculation to spin out of control to the point where expectations were too high. The fault of those unrealistic expectations is solely on Nintendo. Another situation that is entirely Nintendo's fault was the unbearable buffering issues the Nintendo Direct livestream suffered from. The livestream kept buffering every 20 seconds or so until at least halfway through the Direct. Maybe Nintendo did not anticipate the volume of people that would tune into the stream, but that does not excuse them from not preparing for these technical problems. While Nintendo wants to control the message, they need to open up the Directs for other media outlets such as IGN or Gametrailers to broadcast in order to avoid these buffering problems in the future.
Like I metioned before, all the games showed off at this Nintendo Direct were phenomenal. Super Mario 3D World looks to be an excellent follow-up to Super Mario 3D Land. While many were hoping for a 3D Mario game more in the vein of Super Mario Galaxy, I believe the more Nintendo shows off of 3D World the more people will be impressed as it looks to blend the best aspects of the New Super Mario series with the features and gamplay of Mario Galaxy and 3D Land series. Much like 3D Land before it, you will most likely have to actually play 3D World to get the full affect of its greatness.
Mario Kart 8 could be the Wii U's killer app in my opinion. The new anti-gravity feature applied to all of the tracks in Mario Kart 8 looks to add new ways to approach your tradition game of Mario Kart. This grand new feature along with superb online multiplayer could move a lot of Wii U's to the casual Nintendo audience.
While it was a little bit of a bummer to hear about Retro working on another Donkey Kong game, Tropical Freeze looks just as good or even better than Donkey Kong Country Returns. The new full 3D camera adds a lot of interesting visuals to a game that was formerly restricted to just a two dimensional side view of the action. Also the inclusion of new characters (Dixie Kong and a still unnamed third companion) and over five islands to explore (how many levels per island is still unknown) will provide lots of bang for your buck this November.
Nintendo only showed Monlith Soft's X in trailer form. Still the more Nintendo shows of this game, the more psyched I get. After playing Xenoblade, everybody wanted to see these worlds brought to life in high definition. X looks to answer those prayers and I personally cannot wait until Nintendo starts giving people hand-ons with this possible console defining open world RPG.
There were a few other games I would love to get to from this Nintendo Direct like Pokemon X and Y, Wind Waker HD, The Wonderful 101 and Bayonetta 2, but that could take far too long to read and there is one more thing I want to talk about. That one more thing is Super Smash Bros. for Wii U and 3DS. While everybody knew it was coming, that trailer lived up to our expectations and then some. The introduction of the Villager from Animal Crossing was classic especially the sinister twinkle in his eye. I personally love the addition of such a quirky character to roster of Nintendo fighters. The greatest part of the trailer was the reveal that Mega Man will be in Super Smash Bros. Let me repeat, MEGA MAN IS IN SMASH BROS.!!! I have dreamed of the Blue Bomber being in the next Smash Bros., but never thought it would actually become reality. It was such an excellent reveal that I cannot wait to see any sort of information about the 3DS and Wii U entires of the Super Smash Bros. series.
This Nintendo Direct from E3 failed to convince gamers that the hard times this system is currently in will end anytime soon. The third party support just is not there to really convince people to go out of their way to buy a Wii U over the PS4 or Xbox One. A lot of games shown off at E3 like Watch Dogs and Battlefield 4 had those second screen experiences that would be at home on the Wii U Gamepad. Nintendo needs to find a way to court the publishers that are making these games to port them to the Wii U. There is a solid line-up of first party support from August on and 2014 looks to be a killer year for Wii U, but there are still some problems Nintendo needs to work out before they get out of their current predicament. I believe a price cut will definitely help, but it cannot be the only solution. Overall, this Nintendo Direct may have been lacking in surprises, but it was still a solid show. While the unacceptable technical difficulties did lower the grade significantly, this Nintendo Direct was one of the better showings at this year's E3.
Grade: C+
It has taken a couple days to fully process what Nintendo did Tuesday morning with their Nintendo Direct. All the games showed off at this Direct looked phenomenal, but we all were expecting more. Yes, Nintendo delivered on Super Mario 3D World, Mario Kart 8 and Super Smash Bros. along with the reveal of Donkey Kong Country: Tropical Freeze. It just felt too safe. They kept to their regular line-up of popular Nintendo franchises like Mario, Zelda , Pokemon, Smash Bros. and Donkey Kong. Gamers wanted to see franchises that have laid dormant for awhile now such as Metroid, Star Fox and F-Zero or new intellectual properties. Personally, I believe mentioning a new 3D Mario, Mario Kart and Smash Bros. would all be at E3 severely hurt this Direct. If Nintendo just kept their mouth shut, these three announcements could have easily made this Direct an instant classic. By revealing their hand back in January, it caused speculation to spin out of control to the point where expectations were too high. The fault of those unrealistic expectations is solely on Nintendo. Another situation that is entirely Nintendo's fault was the unbearable buffering issues the Nintendo Direct livestream suffered from. The livestream kept buffering every 20 seconds or so until at least halfway through the Direct. Maybe Nintendo did not anticipate the volume of people that would tune into the stream, but that does not excuse them from not preparing for these technical problems. While Nintendo wants to control the message, they need to open up the Directs for other media outlets such as IGN or Gametrailers to broadcast in order to avoid these buffering problems in the future.
Like I metioned before, all the games showed off at this Nintendo Direct were phenomenal. Super Mario 3D World looks to be an excellent follow-up to Super Mario 3D Land. While many were hoping for a 3D Mario game more in the vein of Super Mario Galaxy, I believe the more Nintendo shows off of 3D World the more people will be impressed as it looks to blend the best aspects of the New Super Mario series with the features and gamplay of Mario Galaxy and 3D Land series. Much like 3D Land before it, you will most likely have to actually play 3D World to get the full affect of its greatness.
Mario Kart 8 could be the Wii U's killer app in my opinion. The new anti-gravity feature applied to all of the tracks in Mario Kart 8 looks to add new ways to approach your tradition game of Mario Kart. This grand new feature along with superb online multiplayer could move a lot of Wii U's to the casual Nintendo audience.
While it was a little bit of a bummer to hear about Retro working on another Donkey Kong game, Tropical Freeze looks just as good or even better than Donkey Kong Country Returns. The new full 3D camera adds a lot of interesting visuals to a game that was formerly restricted to just a two dimensional side view of the action. Also the inclusion of new characters (Dixie Kong and a still unnamed third companion) and over five islands to explore (how many levels per island is still unknown) will provide lots of bang for your buck this November.
Nintendo only showed Monlith Soft's X in trailer form. Still the more Nintendo shows of this game, the more psyched I get. After playing Xenoblade, everybody wanted to see these worlds brought to life in high definition. X looks to answer those prayers and I personally cannot wait until Nintendo starts giving people hand-ons with this possible console defining open world RPG.
There were a few other games I would love to get to from this Nintendo Direct like Pokemon X and Y, Wind Waker HD, The Wonderful 101 and Bayonetta 2, but that could take far too long to read and there is one more thing I want to talk about. That one more thing is Super Smash Bros. for Wii U and 3DS. While everybody knew it was coming, that trailer lived up to our expectations and then some. The introduction of the Villager from Animal Crossing was classic especially the sinister twinkle in his eye. I personally love the addition of such a quirky character to roster of Nintendo fighters. The greatest part of the trailer was the reveal that Mega Man will be in Super Smash Bros. Let me repeat, MEGA MAN IS IN SMASH BROS.!!! I have dreamed of the Blue Bomber being in the next Smash Bros., but never thought it would actually become reality. It was such an excellent reveal that I cannot wait to see any sort of information about the 3DS and Wii U entires of the Super Smash Bros. series.
This Nintendo Direct from E3 failed to convince gamers that the hard times this system is currently in will end anytime soon. The third party support just is not there to really convince people to go out of their way to buy a Wii U over the PS4 or Xbox One. A lot of games shown off at E3 like Watch Dogs and Battlefield 4 had those second screen experiences that would be at home on the Wii U Gamepad. Nintendo needs to find a way to court the publishers that are making these games to port them to the Wii U. There is a solid line-up of first party support from August on and 2014 looks to be a killer year for Wii U, but there are still some problems Nintendo needs to work out before they get out of their current predicament. I believe a price cut will definitely help, but it cannot be the only solution. Overall, this Nintendo Direct may have been lacking in surprises, but it was still a solid show. While the unacceptable technical difficulties did lower the grade significantly, this Nintendo Direct was one of the better showings at this year's E3.
Grade: C+
Labels:
3DS,
Animal Crossing,
Donkey Kong,
E3,
E3 2013,
F-Zero,
Mario,
Mario Kart,
Mega Man,
Metroid,
Monlith Soft,
Nintendo,
Nintendo Direct,
Pokemon,
Retro Studios,
Star Fox,
Super Smash Bros.,
The Legend of Zelda,
Wii U
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