In recent years, Nintendo has gotten more comfortable with creating and selling downloadable content for their games. From weekly DLC packs to haggling NPCs to buy new content for a cheaper price, Nintendo has tested multiple approaches to tackling DLC in an effort to determine what model their fan base finds acceptable. Tests found in games like Fire Emblem Awakening, Pikmin 3 and Rusty's Real Deal Baseball have all led Nintendo to adopting the best practices for their major franchises, in particular, Super Smash Bros. for Wii U and 3DS, and Mario Kart 8. Since there isn't enough room to cover impressions for both games in this one articles, the Super Smash Bros. DLC will be covered in this article with impressions of the Mario Kart 8 DLC coming next week.
The most anticipated aspect of any Super Smash Bros. is the final roster. Everybody wildly speculates what iconic Nintendo characters will return for the next entry, what new characters will join the ranks and what third-party characters will interrupt the proceedings. Out of all the characters people were craving to see in the newest Smash Bros., a large group of vocal fans got behind the return of one psychic Pokemon—Mewtwo. While Mewtwo did not make it into the initial release of Super Smash Bros for Wii U and 3DS, Nintendo heard the fan outcry and you can add him to the popular fighting game on Tuesday, April 28th at the price of four dollars for one version or five dollars for both.
Fortunately, those who registered both versions of Super Smash Bros. on Club Nintendo received Mewtwo for free last Wednesday. That includes yours truly. As it has been a long time since I last played Melee, I can't delve into the minute differences between Mewtwo's Melee move set and the updated move set. The only noticeable difference is Mewtwo's Final Smash, the Psystrike, which sees him mega evolve into Mega Mewtwo Y to blow opponents away with a huge ball of psychic energy. After playing through multiple matches (on and offline), Classic and All Star modes with Mewtwo, I found this psychic powerhouse to play similar to his Melee iteration. Due to his floaty movement and weak standard attacks, Mewtwo is meant for seasoned Smash Bros. players that are attuned with charging Smash attacks and playing on the defensive. In particular, Mewtwo's side and down B moves are only useful for deflecting projectiles or setting opponents up for Mewtwo's smash attacks as they don't have any real offensive use. Once I got accustomed to Mewtwo's strengths and weaknesses, I found him to be a great new addition to the roster.
For the Super Smash Bros.'s DLC fighters, it comes down to how you personally enjoy the characters available. Unless you want to get the full roster, it is easy to pick and choose which fighters you want to buy. At four to five dollars a piece, the DLC offers a great amount of value for the asking price especially when compared the Mii Fighter costume DLC also available.
Showing posts with label Pikmin. Show all posts
Showing posts with label Pikmin. Show all posts
Wednesday, April 22, 2015
Friday, March 7, 2014
A Link to the Wrong: Nintendo's Problems
1) No Party for Third-Parties
Nintendo's problems with securing third-party support has been an ever-present issue with their systems since the days of the Nintendo 64. One would expect this issue to be solved sometime between the three console generations since the N64. Funny enough, it has only gotten worse. Third-party support outside of Japanese publishers and Activision is nearly non-existent. Even Ubisoft, which has been a big supporter of Nintendo products the past couple generations, is severely cutting back their support aside from downloadable titles and yearly Just Dance installments. Third-party publishers seem to be moving away from Nintendo products because they believe they cannot make a profit on them. That impression is not one Nintendo should continue to let foster. The Big N has shown off some of the partnerships they have forged with Japanese companies like Sega, Atlus and Tecmo Koei, but Nintendo needs to make strides with the publishers in which they have had problems enticing in the past. First-party games, no matter their great quality, can only take you so far. Third-party games are needed to pad out the times where there are a lack of first-party titles. Better for Nintendo to aggressively seek fixing this issue now rather than let it fester any longer as it will be hard repairing these relationships later.
2) Stalling with Online Multiplayer
Nintendo has dabbled in online multiplayer with games like Super Smash Bros. and Mario Kart. Compared to the efforts of their competitors, Nintendo's efforts have been lacking. More games in their portable lineup have received online multiplayer to great success. These portable games show the great potential of Nintendo-crafted online multiplayer. Now Nintendo just needs to start adding an online component to games that should have it. The lack of online multiplayer in games like Nintendo Land, New Super Mario Bros. U, Super Mario 3D World and Pikmin 3 is a missed opportunity in this writer's honest opinion. Personally, I am a huge advocate for local multiplayer, but those days have been replaced by playing with others without leaving the comforts of your home. Nowadays, online multiplayer is expected to be included in most games. Nintendo does not need to add online multiplayer to all their games, but they need to start adding some sort of online component to those which already include local multiplayer. I have had great times playing games like Nintendo Land, New Super Mario Bros. U and Super Mario 3D World with my friends locally. Just imagine being able to recreate that fun at anytime without the hassle of trying to gather a group of people every single time you wanted to play some multiplayer.
3) Stuck on Gimmicks
Nintendo has never been a powerhouse when it comes to graphics. Their strength has always been gameplay, but sadly the world has become obsessed with the amount of polygons you can cram on a screen. It is hard to communicate gameplay without giving people the game to actually play. Case and point, Super Mario 3D World. Upon first impressions, everybody thought 3D World would just be a up-scaled port of 3D Land. Once people got their hands on the game, their opinions completely changed for the better. Nintendo combated this superficial obsession with cutting-edge graphics by introducing unique gimmicks to their consoles and games from the two screens of the Nintendo DS to the motion controls of the Wii. Nintendo's focus on gimmicks did pan out with the DS and Wii, but they have become a little too reliant on gimmicks to push their games and consoles. Gimmicks work only when you design games that take advantage of those gimmicks in new and creative ways. In the Wii U's case, Nintendo has not made any games that truly take advantage of the hardware within the Wii U Gamepad which has caused it to backfire on them. Gimmicks are not a bad thing, they just become tiresome when you rely on them far too much. If Nintendo is going to stick with using gimmicks to separate themselves from the competition, they need to be more careful in adding gimmicks that truly institute creativity and innovation rather than just adding gimmicks for the sake of having them.
4) Wanted: New Blood
It is hard to think of the last new franchise Nintendo introduced on such a large scale. You would have to go back to 2006 with the introduction of Wii Sports. In all honesty, nobody thought Wii Sports would spawn into a franchise which would include Wii Play, Wii Fit, Wii Music and Wii Party. Looking at that fact, it has been eight years since Nintendo last introduced a major franchise. Nintendo has introduced new IPs such as Rhythm Heaven, Professor Layton, Pushmo/Crashmo and HarmoKnight, but they all have been confined to handheld or downloadable space instead of major releases on their consoles. Although it is only one game, there is hope in the mysterious new IP Shigeru Miyamoto is currently working on. Hopefully, the possible success of this unknown game could spur Nintendo into taking more risks in developing games outside their comfort zone of Mario, Zelda and Pokemon. Nintendo can even dive into their back catalogue and make new entries in series such as Star Fox, F-Zero, Earthbound or Metroid to alleviate some of the franchise fatigue affecting their most relied upon series.
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Friday, August 2, 2013
Launch Station: Pikmin 3
It has been nine years since the last entry in Shigeru Miyamoto's Pikmin series landed on the Gamecube. While there were Wii re-releases and the inclusion of Captain Olimar in Super Smash Bros. Brawl to keep fans satisfied, it has still been one long wait for the third Pikmin game. When Pikmin 3 was officially announced for the Wii U last year, fans were itching to get their hands on it along with the launch of Nintendo's newest console. Sadly, Pikmin 3 has suffered from a number of delays that have removed it from the initial launch window of the Wii U. Well come this Sunday, August 4th, the wait will be over as Pikmin 3 lands on store shelves across North America.
The first two Pikmin games followed the adventures of Captain Olimar and the Pikmin of PNF-404. This time around the beloved captain is absent instead Pikmin 3 follows the adventures of three new protagonists from the planet of Koppai- Alph, Charlie and Brittany. Koppai is suffering from a massive food shortage and it is up to these three adventurers to find a solution to this problem in the far reaches of space. During their travels, Alph, Charlie and Brittany's spaceship crashes on PNF-404. While stranded on PNF-404, Alph, Charlie and Brittany discover an overabundance of fruit, the solution to Koppai's food shortage. It is up to Alph, Charlie and Brittany to collect as much fruit and fix their spaceship before they run out of resources. Aside from the story, Pikmin 3 is a real-time strategy game where the player is in controls Alph, Charlie and Brittany as they command a huge assortment of different Pikmin. There are different types of Pikmin that all have special abilities and uses such as Red Pikmin can withstand fire or Blue Pikmin can walk under water without drowning. Pikmin 3 introduces two new types of Pikmin, Rock and Winged Pikmin. Rock Pikmin can smash through tougher barriers like glass while Winged Pikmin can carry items through the air and fight airborne creatures. Pikmin 3 offers multiple control schemes (Wii U Gamepad, Wii U Pro Controller and Wii Remote Plus and Nunchuk combination). No matter the control scheme used, the Wii U Gamepad will display a map of the level that allows the player to keep on top of all the tasks their Pikmin and commanders are in progress of completing. Apart from the single-player, Pikmin 3 offers other options for gamers to pass the time such as the Gamepad's in-game camera feature, cooperative and competitive challenge modes and the multi-player centric Bingo Battle.
Pikmin 3 has been a game that yours truly has eagerly anticipated. Originally, I hoped Pikmin 3 would have been out for the launch of the Wii U along with Rayman Legends as they were the two games that sold me on Nintendo's newest system. Sadly delays plagued both of these titles, but delays are not going to temper this writer's excitement. There is some great software on the Wii U, but the wait for this software is far too long. With Pikmin 3, things look to be turning around for the Wii U with a major release each month until the end of 2013.
The first two Pikmin games followed the adventures of Captain Olimar and the Pikmin of PNF-404. This time around the beloved captain is absent instead Pikmin 3 follows the adventures of three new protagonists from the planet of Koppai- Alph, Charlie and Brittany. Koppai is suffering from a massive food shortage and it is up to these three adventurers to find a solution to this problem in the far reaches of space. During their travels, Alph, Charlie and Brittany's spaceship crashes on PNF-404. While stranded on PNF-404, Alph, Charlie and Brittany discover an overabundance of fruit, the solution to Koppai's food shortage. It is up to Alph, Charlie and Brittany to collect as much fruit and fix their spaceship before they run out of resources. Aside from the story, Pikmin 3 is a real-time strategy game where the player is in controls Alph, Charlie and Brittany as they command a huge assortment of different Pikmin. There are different types of Pikmin that all have special abilities and uses such as Red Pikmin can withstand fire or Blue Pikmin can walk under water without drowning. Pikmin 3 introduces two new types of Pikmin, Rock and Winged Pikmin. Rock Pikmin can smash through tougher barriers like glass while Winged Pikmin can carry items through the air and fight airborne creatures. Pikmin 3 offers multiple control schemes (Wii U Gamepad, Wii U Pro Controller and Wii Remote Plus and Nunchuk combination). No matter the control scheme used, the Wii U Gamepad will display a map of the level that allows the player to keep on top of all the tasks their Pikmin and commanders are in progress of completing. Apart from the single-player, Pikmin 3 offers other options for gamers to pass the time such as the Gamepad's in-game camera feature, cooperative and competitive challenge modes and the multi-player centric Bingo Battle.
Pikmin 3 has been a game that yours truly has eagerly anticipated. Originally, I hoped Pikmin 3 would have been out for the launch of the Wii U along with Rayman Legends as they were the two games that sold me on Nintendo's newest system. Sadly delays plagued both of these titles, but delays are not going to temper this writer's excitement. There is some great software on the Wii U, but the wait for this software is far too long. With Pikmin 3, things look to be turning around for the Wii U with a major release each month until the end of 2013.
Monday, July 23, 2012
Off the Newsstand: Nintendo Power Issue 280
Absolutely no new retail game releases this week. Meaning that there will be no Launch Station at all this week. Now that I got enough time to look at the latest issue of Nintendo Power. The big Issue 280, only 20 more issues until a landmark 300 issues of Nintendo Power. Following in suit with all other video game magazines, the July issue revolves around all the big news from this year's E3.
On the cover of Issue 280 is the Wii U, Nintendo's next console. Considering Nintendo Power has been one of my main sources for Nintendo news, previews, reviews and coverage, I was disappointed that there was not a full article on the Wii U. It was just a stuck at the beginning of the Power Up section of the magazine. I remember after Nintendo's big showcase of the Wii at E3 2006, the following Nintendo Power had an amazing article called The Wii Experience that looked at the Wii and some of the big launch titles such as Red Steel, Raving Rabbids, Madden and Tony Hawk. It was not just a brief look and a list of the Top 10 Wii U Games at E3 2012. In all honesty, it was a fine look at the Wii U, but I expected much more from Nintendo Power considering this is the official Nintendo magazine for North America and the Wii U report was the cover story of this issue. If they were not going to have the Wii U as the cover story for this issue, they should have put something else on the cover like New Super Mario Bros. 2. Speaking of New Super Mario Bros. 2, there was a five page preview of the upcoming 3DS game. It was a fine preview, but there was nothing too substantial. Given a few more pages and an interview, this preview could of easily served as the cover story for Issue 280. Along with that preview was a look back all of Nintendo's releases in 1987, which was pretty cool, but felt more like filler, and a preview of the Adventure Time game for the DS and 3DS. Even though I have never watched the show, I found the Adventure Time preview easily the best article in this issue. It gave a substantial amount of information about a game that until now nobody really knew much about and had a very good interview with Adventure Time series creator and animator, Pendleton Ward. Even though I am being down on this issue of Nintendo Power, there was still some good content in the Download, Preview, Review and Community sections of the magazine.
As a whole, I expected much more from Issue 280 of Nintendo Power. When you such a big story in the Wii U on the cover, you have to hit the ball out of the park or leave people like yours truly disappointed. There is still quite a bit of good content in Issue 280 of Nintendo Power, but it is not an issue that you have to go out of your way to read.
On the cover of Issue 280 is the Wii U, Nintendo's next console. Considering Nintendo Power has been one of my main sources for Nintendo news, previews, reviews and coverage, I was disappointed that there was not a full article on the Wii U. It was just a stuck at the beginning of the Power Up section of the magazine. I remember after Nintendo's big showcase of the Wii at E3 2006, the following Nintendo Power had an amazing article called The Wii Experience that looked at the Wii and some of the big launch titles such as Red Steel, Raving Rabbids, Madden and Tony Hawk. It was not just a brief look and a list of the Top 10 Wii U Games at E3 2012. In all honesty, it was a fine look at the Wii U, but I expected much more from Nintendo Power considering this is the official Nintendo magazine for North America and the Wii U report was the cover story of this issue. If they were not going to have the Wii U as the cover story for this issue, they should have put something else on the cover like New Super Mario Bros. 2. Speaking of New Super Mario Bros. 2, there was a five page preview of the upcoming 3DS game. It was a fine preview, but there was nothing too substantial. Given a few more pages and an interview, this preview could of easily served as the cover story for Issue 280. Along with that preview was a look back all of Nintendo's releases in 1987, which was pretty cool, but felt more like filler, and a preview of the Adventure Time game for the DS and 3DS. Even though I have never watched the show, I found the Adventure Time preview easily the best article in this issue. It gave a substantial amount of information about a game that until now nobody really knew much about and had a very good interview with Adventure Time series creator and animator, Pendleton Ward. Even though I am being down on this issue of Nintendo Power, there was still some good content in the Download, Preview, Review and Community sections of the magazine.
As a whole, I expected much more from Issue 280 of Nintendo Power. When you such a big story in the Wii U on the cover, you have to hit the ball out of the park or leave people like yours truly disappointed. There is still quite a bit of good content in Issue 280 of Nintendo Power, but it is not an issue that you have to go out of your way to read.
Sunday, June 10, 2012
Top 5 Games of E3 2012
Due to work and the fact I have not had to time to watch every single demo of every single game at E3 2012, I have decided on a Top 5 Games of E3 2012. There are tons of games at E3 each and every year, but few stand above the rest. While a lot of games looked good, they were very similar to other experiences we have seen and/or played before. These five games and one honourable mention really impressed me and brought something new and interesting that the numerous run-of-the mill sequels did not come close to bringing. Yes, I am talking about Halo 4, God of War: Ascension and Crysis 3 just to name a few. As with past years, I do not include games that did not have demos on the show floor. So games such as Watch Dogs and Beyond: Two Souls were not considered for this list even though they both had good showings. Also a quick notice, there will not be a post until late Tuesday evening as I am working two 14 hour days in a row so I will have absolutely no time to write anything tomorrow. Now let us get down to one man's opinion of the best games of E3 2012.
Honourable Mention
Quantum Conundrum- XB360, PS3, PC
While it is just short of my Top 5 Games of E3 2012, Quantum Conundrum is creative and unique enough to deserve some love in this post. From the mind of Kim Swift, the lead designer on a little physics-based puzzle game by the name of Portal, and the team at Airtight Games, Quantum Conundrum is a first-person physics-based puzzle game in which you manipulate objects and the environment by switching dimensions on the fly. You are in control of the Interdimensional Shift Device (ISD) that allows you to shift between four dimensions (fluffy, heavy, anti-gravity and slow-mo) to solve puzzles in each room of Professor Quadwrangle's mansion. Quantum Conundrum looks to test your brain in different ways as you jump between dimensions to solve difficult problems. After learning to think with portals, it is time to think with dimensions. Quantum Conundrum looks to be a must download when it releases later this month.
5. Pikmin 3- Wii U
Miyamoto did confirm that Pikmin 3 would be at E3 this year, but most fans including myself needed to see it to believe it. We were not disappointed as Pikmin 3 is among the best games announced for Wii U. Pikmin is a real-time strategy game has you directing a horde of up to 100 Pikmin, little plant-like creatures that can be used to accomplish various tasks such as building a bridge, collecting resources or fighting off a dangerous enemy. With the announcement of the new Rock Pikmin, the use of four leaders and the Wii MotionPlus enhanced controls, Pikmin 3 has the potential of being the best first-party offering for the Wii U come launch.
4. Paper Mario: Sticker Star- 3DS
Paper Mario: Sticker Star was not even on my radar until I saw the demo Nintendo showed at their 3DS Showcase. Every single action you do in Sticker Star from combat to solving puzzles involves using stickers. For example, in order to use the classic jump and hammer attacks in battle you have to use the corresponding jump and hammer stickers or using a fan sticker to move a blade of a windmill from blocking a door needed to advance in the game. It is an incredibly unique game mechanic that turns the typical Mario RPG on it's head. Something I personally find completely reinvigorating and exciting and something that has made Paper Mario: Sticker Star a must-buy for my 3DS this holiday season.
3. Splinter Cell: Blacklist- XB360, PS3, PC
The fruit of Ubisoft Toronto's labour came to light this past Monday with the official reveal of Splinter Cell: Blacklist at the Microsoft Press Conference. The seven to eight minute demo was perfectly paced and revealed enough of the highly refined mechanics (both new and old) to get anybody excited. I personally loved Splinter Cell: Conviction and firmly believe it is one of the reasons to have an Xbox 360. Blacklist takes everything that made Splinter Cell great and cranked it up to 11. The new Killing in Motion mechanic lets you put together incredible mark-and-execute chains that will make anybodies' jaw drop. Along with the resources of Fourth Echelon and some pretty cool Kinect voice controls, Splinter Cell: Blacklist should be an excellent debut for Ubisoft's newest studio when it releases in the Spring of 2013.
2. Rayman Legends- Wii U
While the sequel to Rayman Origins, one of the best 2D platformers on consoles today, has been known for a while now, it does not detract from the fact how awesome Rayman Legends is. Exclusive to the Wii U, Rayman Legends looks to take the almost perfect platforming, 2D animation and humour and give it all a shot of adrenaline. Easily the best demo of Ubisoft's impressive Press Conference, Rayman Legends looks to use the Wii U and it's Game Pad in some creative ways. With the touch screen of the Wii U Game Pad, you can control Murfy, who can assist Rayman and friends by cutting ropes, moving platforms, stunning enemies and collecting Lums. The demo was capped off with an incredible level that had Rayman quickly platforming through the level while Murfy was playing a little rhythm game on the Game Pad which would help clear obstacles for Rayman. Rayman Legends had a truly amazing showing this year at E3 that has catapulted to the very top of games to buy when I pick up the Wii U this holiday season.
1. Tomb Raider- XB360, PS3, PC
Step aside Nathan Drake as Lara Croft is back to take her crown. One word sums up Crystal Dynamics re-imagining of the Tomb Raider series. That word is mature. No more complete disproportionate assets or one liner spewing stereotype of a character. Lara Croft is a living breathing human being caught in one horrible situation and it is time for her to step up and become a hero. It is a coming of age story that dives into the origin of this video game icon. It is more visceral adventure than Tomb Raider fans are use to, but exactly what this series has needed. The seamless transition from bow and arrow to shotgun to melee keeps the action moving and the use of the environment to get the jump on enemies is absolutely incredible. Each time Crystal Dynamics and Square Enix show off this game, it keeps getting better and better. March 5th, 2013 cannot come soon enough as Tomb Raider is my most anticipated game of 2013.
Honourable Mention
Quantum Conundrum- XB360, PS3, PC
While it is just short of my Top 5 Games of E3 2012, Quantum Conundrum is creative and unique enough to deserve some love in this post. From the mind of Kim Swift, the lead designer on a little physics-based puzzle game by the name of Portal, and the team at Airtight Games, Quantum Conundrum is a first-person physics-based puzzle game in which you manipulate objects and the environment by switching dimensions on the fly. You are in control of the Interdimensional Shift Device (ISD) that allows you to shift between four dimensions (fluffy, heavy, anti-gravity and slow-mo) to solve puzzles in each room of Professor Quadwrangle's mansion. Quantum Conundrum looks to test your brain in different ways as you jump between dimensions to solve difficult problems. After learning to think with portals, it is time to think with dimensions. Quantum Conundrum looks to be a must download when it releases later this month.
5. Pikmin 3- Wii U
Miyamoto did confirm that Pikmin 3 would be at E3 this year, but most fans including myself needed to see it to believe it. We were not disappointed as Pikmin 3 is among the best games announced for Wii U. Pikmin is a real-time strategy game has you directing a horde of up to 100 Pikmin, little plant-like creatures that can be used to accomplish various tasks such as building a bridge, collecting resources or fighting off a dangerous enemy. With the announcement of the new Rock Pikmin, the use of four leaders and the Wii MotionPlus enhanced controls, Pikmin 3 has the potential of being the best first-party offering for the Wii U come launch.
4. Paper Mario: Sticker Star- 3DS
Paper Mario: Sticker Star was not even on my radar until I saw the demo Nintendo showed at their 3DS Showcase. Every single action you do in Sticker Star from combat to solving puzzles involves using stickers. For example, in order to use the classic jump and hammer attacks in battle you have to use the corresponding jump and hammer stickers or using a fan sticker to move a blade of a windmill from blocking a door needed to advance in the game. It is an incredibly unique game mechanic that turns the typical Mario RPG on it's head. Something I personally find completely reinvigorating and exciting and something that has made Paper Mario: Sticker Star a must-buy for my 3DS this holiday season.
3. Splinter Cell: Blacklist- XB360, PS3, PC
The fruit of Ubisoft Toronto's labour came to light this past Monday with the official reveal of Splinter Cell: Blacklist at the Microsoft Press Conference. The seven to eight minute demo was perfectly paced and revealed enough of the highly refined mechanics (both new and old) to get anybody excited. I personally loved Splinter Cell: Conviction and firmly believe it is one of the reasons to have an Xbox 360. Blacklist takes everything that made Splinter Cell great and cranked it up to 11. The new Killing in Motion mechanic lets you put together incredible mark-and-execute chains that will make anybodies' jaw drop. Along with the resources of Fourth Echelon and some pretty cool Kinect voice controls, Splinter Cell: Blacklist should be an excellent debut for Ubisoft's newest studio when it releases in the Spring of 2013.
2. Rayman Legends- Wii U
While the sequel to Rayman Origins, one of the best 2D platformers on consoles today, has been known for a while now, it does not detract from the fact how awesome Rayman Legends is. Exclusive to the Wii U, Rayman Legends looks to take the almost perfect platforming, 2D animation and humour and give it all a shot of adrenaline. Easily the best demo of Ubisoft's impressive Press Conference, Rayman Legends looks to use the Wii U and it's Game Pad in some creative ways. With the touch screen of the Wii U Game Pad, you can control Murfy, who can assist Rayman and friends by cutting ropes, moving platforms, stunning enemies and collecting Lums. The demo was capped off with an incredible level that had Rayman quickly platforming through the level while Murfy was playing a little rhythm game on the Game Pad which would help clear obstacles for Rayman. Rayman Legends had a truly amazing showing this year at E3 that has catapulted to the very top of games to buy when I pick up the Wii U this holiday season.
1. Tomb Raider- XB360, PS3, PC
Step aside Nathan Drake as Lara Croft is back to take her crown. One word sums up Crystal Dynamics re-imagining of the Tomb Raider series. That word is mature. No more complete disproportionate assets or one liner spewing stereotype of a character. Lara Croft is a living breathing human being caught in one horrible situation and it is time for her to step up and become a hero. It is a coming of age story that dives into the origin of this video game icon. It is more visceral adventure than Tomb Raider fans are use to, but exactly what this series has needed. The seamless transition from bow and arrow to shotgun to melee keeps the action moving and the use of the environment to get the jump on enemies is absolutely incredible. Each time Crystal Dynamics and Square Enix show off this game, it keeps getting better and better. March 5th, 2013 cannot come soon enough as Tomb Raider is my most anticipated game of 2013.
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Tuesday, June 5, 2012
E3 2012: Nintendo E3 Press Conference Impressions
Monday was a big day filled to the brim of press conferences. While Tuesday only has one press conference to speak of, it does mark the first day of show floor is open. To start the day is Nintendo with their big E3 press conference. As all eyes were on the Big N, it was their time to deliver and give gamers a reason to buy a Wii U over PS3 or Xbox 360.
The last few Nintendo Press Conferences have been pretty strong. With the first big unveiling, you would think Nintendo would pull all the stops in order to steal all the thunder away from Microsoft and Sony once again. Sadly this press conference did not live up the incredible expectations fans and the media put on it. By all means, it was a decent conference on par with Sony's Press Conference and better than EA's and Microsoft's showings. While the focus, other than one little segment, was on the Wii U, Nintendo did not do much to give a sole reason for gamers to pick up their newest console over the PS3 or Xbox 360, which will most likely seeing price drops to compete with the Wii U. The show did start off strong with Mr. Miyamoto and the very first look at Pikmin 3. Pikmin 3 looked great with all the new features like four new playable characters, a new class of Pikmin and the two different control styles. The Pikmin 3 showcase was easily the best thing about Nintendo's Press Conference. Reggie Fils-Aime followed Pikmin 3 by quickly summarizing features of the Wii U controller and the Miiverse, which both had in-depth showcases during the Nintendo Direct video from this past Sunday, before showing off New Super Mario Bros. U. Super Mario Bros. U was very interesting with a few tidbits at the connection with Miiverse and the asynchronous gameplay use of the Wii U Gamepad like creating platforms that other players can use to get to unreachable areas. Nintendo then introduced their renewed focus on third-party partnerships with two WB Games for Wii U, Batman: Arkham City Armored Edition and Scribblenauts Unlimited. Batman: Arkham City did have some cool exclusive features for Wii, but the Scribblenauts Unlimited footage really took centre stage. We got a set of trailers, one for Wii Fit U and another for a new music game called SiNG, which was one of the low points of the show. Later in the show, we got some more third-party games now from Ubisoft. The Just Dance 4 demo was horrid while the ZombiU had an interesting trailer to say the least. That was followed by Lego City: Undercover, which looked like a very cool mix between the Lego franchise and the open world formula of a GTA, but a lot less violent and graphic. We also got a quick little rundown of three first-party games for 3DS (New Super Mario Bros. 2, Papar Mario: Sticker Star and Luigi's Mansion: Dark Moon) that could of easily been cut out of the conference to make room for more Wii U demos/reveals since there will be a hour long conference dedicated just to 3DS tomorrow evening. Nintendo ended off the show with Nintendo Land, a virtual Nintendo theme park that integrates with Miiverse and has 12 mini-games based on Nintendo's biggest franchises. Nintendo Land looks to do for Wii U what Wii Sports did for Wii. It is meant to get gamers accustomed to the Wii U's new features and controller and would be a great game to pack-in with the Wii U, Nintendo. The Nintendo Land demo was just okay, but in no way should it have been the final game Nintendo had to show off. Nintendo needed to end their conference with a bang. Be it a teaser of a new first-party game or a demo of whatever Retro Studios was rumoured to be working on. It was a huge missed opportunity and made this conference come out a little flat when everything was said and done.
Overall, Nintendo's E3 Press Conference was an okay showing. While it did fall flat with no real surprises, what Nintendo did offer was an enjoyable conference nonetheless. Just Dance 4, SiNG, Wii Fit U and Zombie Reggie were the only real low points of this conference and they did not drag on longer than a minute or two.
Grade: C+
The last few Nintendo Press Conferences have been pretty strong. With the first big unveiling, you would think Nintendo would pull all the stops in order to steal all the thunder away from Microsoft and Sony once again. Sadly this press conference did not live up the incredible expectations fans and the media put on it. By all means, it was a decent conference on par with Sony's Press Conference and better than EA's and Microsoft's showings. While the focus, other than one little segment, was on the Wii U, Nintendo did not do much to give a sole reason for gamers to pick up their newest console over the PS3 or Xbox 360, which will most likely seeing price drops to compete with the Wii U. The show did start off strong with Mr. Miyamoto and the very first look at Pikmin 3. Pikmin 3 looked great with all the new features like four new playable characters, a new class of Pikmin and the two different control styles. The Pikmin 3 showcase was easily the best thing about Nintendo's Press Conference. Reggie Fils-Aime followed Pikmin 3 by quickly summarizing features of the Wii U controller and the Miiverse, which both had in-depth showcases during the Nintendo Direct video from this past Sunday, before showing off New Super Mario Bros. U. Super Mario Bros. U was very interesting with a few tidbits at the connection with Miiverse and the asynchronous gameplay use of the Wii U Gamepad like creating platforms that other players can use to get to unreachable areas. Nintendo then introduced their renewed focus on third-party partnerships with two WB Games for Wii U, Batman: Arkham City Armored Edition and Scribblenauts Unlimited. Batman: Arkham City did have some cool exclusive features for Wii, but the Scribblenauts Unlimited footage really took centre stage. We got a set of trailers, one for Wii Fit U and another for a new music game called SiNG, which was one of the low points of the show. Later in the show, we got some more third-party games now from Ubisoft. The Just Dance 4 demo was horrid while the ZombiU had an interesting trailer to say the least. That was followed by Lego City: Undercover, which looked like a very cool mix between the Lego franchise and the open world formula of a GTA, but a lot less violent and graphic. We also got a quick little rundown of three first-party games for 3DS (New Super Mario Bros. 2, Papar Mario: Sticker Star and Luigi's Mansion: Dark Moon) that could of easily been cut out of the conference to make room for more Wii U demos/reveals since there will be a hour long conference dedicated just to 3DS tomorrow evening. Nintendo ended off the show with Nintendo Land, a virtual Nintendo theme park that integrates with Miiverse and has 12 mini-games based on Nintendo's biggest franchises. Nintendo Land looks to do for Wii U what Wii Sports did for Wii. It is meant to get gamers accustomed to the Wii U's new features and controller and would be a great game to pack-in with the Wii U, Nintendo. The Nintendo Land demo was just okay, but in no way should it have been the final game Nintendo had to show off. Nintendo needed to end their conference with a bang. Be it a teaser of a new first-party game or a demo of whatever Retro Studios was rumoured to be working on. It was a huge missed opportunity and made this conference come out a little flat when everything was said and done.
Overall, Nintendo's E3 Press Conference was an okay showing. While it did fall flat with no real surprises, what Nintendo did offer was an enjoyable conference nonetheless. Just Dance 4, SiNG, Wii Fit U and Zombie Reggie were the only real low points of this conference and they did not drag on longer than a minute or two.
Grade: C+
Labels:
3DS,
Batman,
E3,
E3 2012,
Lego City,
Nintendo,
Nintendo Land,
Pikmin,
Retro Studios,
Scribblenauts,
Ubisoft,
WB Games,
Wii U
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