Showing posts with label F-Zero. Show all posts
Showing posts with label F-Zero. Show all posts

Wednesday, April 29, 2015

On the Download: Mario Kart 8 DLC Impressions

Last Thursday, the second pack of DLC for Mario Kart 8 became available for download on the Nintendo eShop for eight dollars.  If you didn't pick up the previous DLC pack, both packs are available in a bundle at the discounted price of 12 dollars.  Each DLC pack offers three characters, eight tracks and four vehicles, which pulls some of its content from franchises outside of the Mario series including The Legend of Zelda, Animal Crossing, Excitebike and F-Zero.

While DLC and how game companies approach pricing and releasing it has become a hot topic in recent years, Nintendo has received a great amount of praise for their approach to these DLC packs.  The reason behind the praise comes from the critical reception for Mario Kart 8 on its own and the timing of the DLC announcement.

First, Mario Kart 8 received universal praise from fans and critics alike.  Both thought the game was packed with great amount of content to begin with and many were craving for more content for the game.  Instead of feeling like Nintendo was adding content that should have already been in Mario Kart 8, the announcement of the DLC felt like a natural extension of the game and an evolutionary step for the whole franchise.

Second, most DLC announcements come well before a game hits store shelves.  This practice can alienate consumers as it can be interpreted as game companies holding back content in order to extort money out of their loyal customers at a later date.  Nintendo waited a good three months after the release of Mario Kart 8 to announce DLC for the game.  Although Nintendo may have been working on the content at the same time as the game, the timing of the announcement, coupled with the affordable price, makes consumers feel that they are getting more bang for their buck and that the DLC content is in addition to the content already in the game.

Aside from dissecting the wide acceptance of the Mario Kart 8 DLC, the content provided in these packs are superb.  Playing through each pack gave me a greater appreciation for Mario Kart 8 as a whole.  Certain aspects that I overlooked upon my initial playthrough, such as graphics, audio and track design, are brought to the forefront in unique ways.

Seeing the rain-soaked neon landscape of Neo Bowser City hits home how wonderful it is to see Nintendo properties in full HD glory.  Hearing the unique audio cues from Animal Crossing and Legend of Zelda on their respective tracks along with the electric fences and healing pads in the F-Zero tracks shows Mario Kart 8's incredible attention to detail and the reverence Nintendo has to their properties.  Pulling together old and new Mario Kart tracks, in addition to re-imagining tracks from both F-Zero and Excitebike, spruces up the tried-and-true formula of cups having all new tracks or all old tracks and injects a ton of variety into the track designs.  Speaking of the track designs, the changing seasons of the Animal Crossing track, the randomized layout of mud spots and ramps on the Excitebike and even slightly tilting Baby Park on its side for the track to be raced entirely in anti-gravity are wonderful tweaks that make the tracks a lot more engaging and exciting to play.

Although the inclusion of Link, Villager and Isabelle open Mario Kart up to the possibility of becoming Nintendo Kart, the three other "new" characters are nothing more than new costumes for existing characters.  They don't bring anything new to the game other than a cosmetic change.  Nintendo could of easily added these new costumes by having the a separate menu pop-up when selecting either Mario, Peach or Bowser much like they did with the boy and girl Villager and the colour variants for Yoshi and Shy Guy.  Adding these unnecessary characters brings more attention to Mario Kart 8's overinflated roster problem.  Also including these variants on existing characters over brand new characters from either the Mario universe or Nintendo as a whole feels like a missed opportunity in my opinion.

At 12 dollars for both of packs, the DLC for Mario Kart 8 is must own.  The amount of content packed into it is astonishing.  You are literally getting another half-game of content for the price of movie admission.  Hopefully, the success of these DLC packs leads for more content for Mario Kart 8 in the years to come.

Sunday, January 11, 2015

Year in Review 2014: The Games

2014 was a strange year for video games.  Originally predicted to be an overwhelmingly successful year for the industry coming off of the excellent launch of the next generation, 2014 slowly morphed into a year of disappointment, polarization and the unexpected.  Many of the games people were clamouring for got pushed to 2015 and beyond, huge AAA titles like Assassin's Creed Unity, The Elder Scrolls Online and Watch Dogs fell far short of their tremendous hype and to top it all off, the best games of the year came from the most unexpected places.

Some of the best experiences of 2014 came from independent developers, free-to-play games and Nintendo's Wii U.  In fact, three quarters of the games I played during 2014 were on either Wii U or 3DS and it definitely shows in this list.  While I personally like to play a diversity of games throughout the year, nothing really sunk its claws into me like the offerings on Nintendo's systems during the last calendar year.  Before we dive into the games I consider the best of 2014, there are some great games that just missed the cut: Azure Striker Gunvolt, Bravely Default, Captain Toad: Treasure Tracker, Guacamelee! Super Turbo Championship Edition and Infamous: Second Son.

While the games on this list are the best games I played in 2014, there is still on more article in this Year in Review—the Game of the Year.  Stay tuned for that article in the coming week and enjoy my favourite games of 2014.
Donkey Kong Country: Tropical Freeze
The initial response to the reveal of Donkey Kong Country: Tropical Freeze was not favourable.  During a dire time for Nintendo and the Wii U, fans were hoping for Retro Studios to reveal an epic new title like a new Metroid or whole new IP to turn around the bad situation.  Despite their pedigree, nobody wanted Retro to make another Donkey Kong and resentment towards Tropical Freeze ensued.  Nintendo and Retro would make the haters eat their words upon the game's release this past February.

Much like Donkey Kong Country Returns, Tropical Freeze brings back pixel perfect 2.5D platforming to the fore front.  It is one of the most difficult games available on the Wii U as each level will test the limits of one's reflexes.  In being difficult, Tropical Freeze isn't cheap or punishing.  With each death, you learn about the intricacies of the gameplay and controls which will help in overcoming the obstacles ahead.  In addition to the platforming and difficult, Tropical Freeze adds more Kongs outside of Diddy to accompany DK on his adventure.  Each Kong, Diddy, Dixie and Cranky, has their own moves and special abilities to help DK avoid death, collect items and reach secret areas.  The option of which Kong to use adds for more experimentation and replayability to Tropical Freeze over its predecessors.

After the slew of great releases for the Wii U in 2014, do not lose Donkey Kong Country: Tropical Freeze in the shuffle.  It may have come out very early in 2014, but Tropical Freeze is worth it no matter what.
Mario Golf: World Tour
After such a strong 2013, the 3DS had nowhere to go but plateau in 2014.  There were a good number of great titles released for the system during the past year, but nothing could compete with the frequency of the releases in 2013.  Despite a lighter year for the 3DS, Nintendo and Camelot produced one of the finest titles in the system's history and the Mario sports game period.

Mario Golf: World Tour perfectly blends the superbly tuned gameplay and mechanics from console Mario Golfs with the popular RPG systems of the portable entries in the series.  Speaking of the gameplay, World Tour has made the controls more approachable than in past installments.  I was adding top spin and back spin to shots with ease, something I found unnecessarily difficult in previous games.  In blending styles, World Tour brings the single and multiplayer modes closer than ever before.  Everything you do in the single player Castle Club mode prepares your Mii avatar for competition in local and online multiplayer.  In particular, the online multiplayer is where World Tour truly shines the brightest as the connection is incredibly smooth and allows players to post scores at their own pace.

Everything in Mario Golf: World Tour comes together to create a cartridge that will stay in your 3DS for months on end.
Mario Kart 8
As great of a game Donkey Kong Country: Tropical Freeze was, it didn't turn around the Wii U's struggling sales.  That honour goes to Mario's return to kart racing.  Mario Kart 8's huge sales were not the result of name alone as the newest Mario Kart is easily the best entry since Mario Kart DS less than a decade ago.

Mario Kart 8 quite literally flipped Nintendo's kart racing franchise on its head with the addition of anti-gravity sections pulled from F-Zero.  The use of anti-gravity injects new life into Mario Kart's track design as they twist and turn in intricate ways, contain a plethora of shortcuts and offer plenty of opportunities to gain race-changing speed boosts.  Another addition to the Mario Kart formula comes in the form of new items, which improve the game's balance especially the Super Horn.  Using the Super Horn to stop a Blue Shell at the last minute is one of the most exhilarating experiences in video games this past year.  As great of a game Mario Kart 8 is, the lacking Battle Mode and inclusion of too many clone characters hold it back from being the best Mario Kart ever.

Despite Mario Kart 8's shortcomings, Mario Kart 8 is a ball to play.  Along with being loads of fun. the game is the first step in Mario Kart's next major evolution.
Bayonetta 2
Insanity is the best word to use in describing Bayonetta 2.  Everything from the story to the characters to the combat will have you laughing hysterically due to the game's over-the-top nature.

With Bayonetta 2, Platinum Games improves on every facet of the original title.  The controls are streamlined, combat feels smoother, combos are easier to pull off, levels are better paced, action sequences are more varied and quick-time events are better utilized.  On top of all the improvements, Platinum has included a plethora of Nintendo costumes which actually change aspects of the game—even adding an Arwing from Star Fox to one of the vehicle sections—and an online multiplayer mode to tackle waves of enemies with others.

All in all, Bayonetta 2 is one of the finest action games on the market today and a major reason to own a Wii U.
Super Smash Bros. for Wii U and 3DS
You can't include one of the new Smash Bros. games without the other. While the 3DS and Wii U versions of the game share certain modes, features and the character roster, both offer different experiences.

The 3DS version is naturally focused on shorter, fast-paced sessions of play.  In turn, all the modes in the game are balanced for the shorter sessions as rounds of Classic, All Star and the new Smash Run modes can each be completed within 10 minutes.  Speaking of Smash Run, this 3DS exclusive mode is just incredible.  Smash Run mixes the best parts of the Subspace Emissary and Adventure modes from past Smash game with the core of this series—the fighting.  You have five minutes to collect as many power-ups, trophies and other secrets strewn across a ginormous map populated with grunts from different Nintendo franchises.  When the five minutes are up, you and your three opponents compete in a Smash Battle or Race to the Finish with enhanced stats.

On the other side of the spectrum, the Wii U version is made for longer play sessions as it is packed to the brim with content.  In addition to including all the modes in the 3DS version except Smash Run, Super Smash Bros. for Wii U has 8-Player Smash, Event Mode, Master and Crazy Orders, Stage Builder, Amiibo support, Gamecube controller support and Masterpieces.  While Smash for 3DS is the appetizer, Smash for Wii U is the full course.

I can go on for hours about all the finer details of these two titles, but we don't have the time or space.  Both Super Smash Bros. for Wii U and 3DS are among the top tier for their respective systems.  Due to both games offering different experiences, I encourage everybody to pick them both up.  If you can only choose one, you're getting a stellar game either way.

Friday, May 30, 2014

Launch Station: Mario Kart 8

Not everything has to be saving princesses and stomping giant turtles for the world's most famous plumber.  From time to time, Nintendo's mascot is not afraid to pick up a baseball bat, hit the tennis court, play a few rounds of golf or dance all over the Mushroom Kingdom.  Before Mario did everything and anything under the sun, his first foray outside the confines of the platforming genre came in the form of Super Mario Kart for the SNES.  That little kart racer sparked a global phenomenon that has become a staple of every Nintendo system as a new Mario Kart game only comes once in a system's lifetime, be it a console or a portable.  Such a limited release schedule makes the release of a brand new Mario Kart feel like a huge event.  Mario Kart 8, the latest in this long-running series, is among the most anticipated titles for the Wii U and the wait for this huge game is just about over.

Mario Kart 8 looks to flip Nintendo's kart racing franchise on its head literally.  The newest addition to the Mario Kart formula is anti-gravity sections a la F-Zero.  At specified areas of the track, the wheels on the kart will turn sideways in order to engage anti-gravity mode which allows karts to travel on surfaces parallel or perpendicular to the regular track.  During anti-gravity sections, racers can bump into each other or special bumpers to receive a spin boost.  Careful timing and chaining of these spin boosts can be the difference between victory and defeat in the more difficult races.  These anti-gravity sections can be found on most of Mario Kart 8's tracks including some of the sixteen classic tracks which have received some tweaks to take advantage of the new mechanics.  Apart from the new anti-gravity mechanic, much of Mario Kart 8's improvements come in the form of online multiplayer.  Mario Kart 8's online multiplayer supports up to twelve people at a time, friends and random people across the globe, totally customizable rule sets and voice chat in the lobbies.  On top of those features, players can set up tournaments that can be put on a schedule, download ghost data from friends and expert Mario Kart players including the developers themselves, earn Miiverse stamps by beating developer times and share their online exploits through Mario Kart TV.  In particular, Mario Kart TV allows players to share, edit and view replay data from races.  Players can take some initiative in creating some cool looking clips to share on Miiverse and even upload to Youtube.  Aside from all the additions to the gameplay and online multiplayer, Mario Kart 8 introduces new characters such as the Koopalings and Pink Gold Peach and new items like the racer and item chomping Piranha Plant and the shockwave-inducing Super Horn.

There is no doubt that Mario Kart 8 will be packed to the brim with content for players to indulge in.   The more Nintendo shows this new kart racer, the more this writer cannot wait to gather some friends together to create some brand new Mario Kart memories.  Also I look forward to diving into the online multiplayer in order to see where my Mario Kart skills rank on the world stage.  For those looking to pick up Mario Kart 8, Nintendo is offering a special bonus for registering the game on Club Nintendo before the end of July.  Register Mario Kart 8 and get a digital copy of New Super Bros. U, Pikmin 3, The Legend of Zelda: Wind Waker HD or Wii Party U for free.  An excellent bonus that even counts when registering the Mario Kart 8 Wii U bundle on Club Nintendo.  With all these great incentives, it is better time than ever to pick up a Wii U so do not hesitate.  See you on the track.

Friday, March 7, 2014

A Link to the Wrong: Nintendo's Problems

Nintendo's current situation has been well documented for months now.  The Wii U is currently the worst selling console on the market and despite incredible sales, the 3DS is not selling enough to make up for the Wii U's dismal sales.  A part from those points, third-party publishers this side of the Pacific are abandoning Nintendo and their systems like they are a sinking ship.  The talk surrounding Nintendo is in such an ugly place that an article that either praises or dismisses the Wii U is front page news on any video game website every week.  As an avid fan of Nintendo, I personally do not like the battle between positive and negative press flying around all mediums of communication.  Even if the Wii U does not pan out, Nintendo has an enormous amount of money saved from their successes like the Game Boy, DS and Wii to support themselves into the future.  Another point, the Wii U is only in its second year on the market.  There is still time for Nintendo to turn things around with the system.  The 3DS is a prime example of the possible turnaround that could happen with the Wii U.  With all that said, Nintendo's current situation is entirely their fault.  While the marketing for the Wii U has been a mess since the very beginning, it is not the main cause of their situation.  There are a good number of issues that Nintendo as a company has not been aggressive in tackling or have avoided altogether which have created this perfect storm.  These issues are not independent to one of Nintendo's systems; they involve Nintendo as a whole.

1)  No Party for Third-Parties
Nintendo's problems with securing third-party support has been an ever-present issue with their systems since the days of the Nintendo 64.  One would expect this issue to be solved sometime between the three console generations since the N64.  Funny enough, it has only gotten worse.  Third-party support outside of Japanese publishers and Activision is nearly non-existent.  Even Ubisoft, which has been a big supporter of Nintendo products the past couple generations, is severely cutting back their support aside from downloadable titles and yearly Just Dance installments.  Third-party publishers seem to be moving away from Nintendo products because they believe they cannot make a profit on them.  That impression is not one Nintendo should continue to let foster.  The Big N has shown off some of the partnerships they have forged with Japanese companies like Sega, Atlus and Tecmo Koei, but Nintendo needs to make strides with the publishers in which they have had problems enticing in the past.  First-party games, no matter their great quality, can only take you so far.  Third-party games are needed to pad out the times where there are a lack of first-party titles.  Better for Nintendo to aggressively seek fixing this issue now rather than let it fester any longer as it will be hard repairing these relationships later.

2)  Stalling with Online Multiplayer
Nintendo has dabbled in online multiplayer with games like Super Smash Bros. and Mario Kart.  Compared to the efforts of their competitors, Nintendo's efforts have been lacking.  More games in their portable lineup have received online multiplayer to great success.  These portable games show the great potential of Nintendo-crafted online multiplayer.  Now Nintendo just needs to start adding an online component to games that should have it.  The lack of online multiplayer in games like Nintendo Land, New Super Mario Bros. U, Super Mario 3D World and Pikmin 3 is a missed opportunity in this writer's honest opinion.  Personally, I am a huge advocate for local multiplayer, but those days have been replaced by playing with others without leaving the comforts of your home.  Nowadays, online multiplayer is expected to be included in most games.  Nintendo does not need to add online multiplayer to all their games, but they need to start adding some sort of online component to those which already include local multiplayer.  I have had great times playing games like Nintendo Land, New Super Mario Bros. U and Super Mario 3D World with my friends locally.  Just imagine being able to recreate that fun at anytime without the hassle of trying to gather a group of people every single time you wanted to play some multiplayer.

3)  Stuck on Gimmicks
Nintendo has never been a powerhouse when it comes to graphics.  Their strength has always been gameplay, but sadly the world has become obsessed with the amount of polygons you can cram on a screen.  It is hard to communicate gameplay without giving people the game to actually play.  Case and point, Super Mario 3D World.  Upon first impressions, everybody thought 3D World would just be a up-scaled port of 3D Land.  Once people got their hands on the game, their opinions completely changed for the better.  Nintendo combated this superficial obsession with cutting-edge graphics by introducing unique gimmicks to their consoles and games from the two screens of the Nintendo DS to the motion controls of the Wii.  Nintendo's focus on gimmicks did pan out with the DS and Wii, but they have become a little too reliant on gimmicks to push their games and consoles.  Gimmicks work only when you design games that take advantage of those gimmicks in new and creative ways.  In the Wii U's case, Nintendo has not made any games that truly take advantage of the hardware within the Wii U Gamepad which has caused it to backfire on them.  Gimmicks are not a bad thing, they just become tiresome when you rely on them far too much.  If Nintendo is going to stick with using gimmicks to separate themselves from the competition, they need to be more careful in adding gimmicks that truly institute creativity and innovation rather than just adding gimmicks for the sake of having them.

4)  Wanted:  New Blood
It is hard to think of the last new franchise Nintendo introduced on such a large scale.  You would have to go back to 2006 with the introduction of Wii Sports.  In all honesty, nobody thought Wii Sports would spawn into a franchise which would include Wii Play, Wii Fit, Wii Music and Wii Party.  Looking at that fact, it has been eight years since Nintendo last introduced a major franchise.  Nintendo has introduced new IPs such as Rhythm Heaven, Professor Layton, Pushmo/Crashmo and HarmoKnight, but they all have been confined to handheld or downloadable space instead of major releases on their consoles.  Although it is only one game, there is hope in the mysterious new IP Shigeru Miyamoto is currently working on.  Hopefully, the possible success of this unknown game could spur Nintendo into taking more risks in developing games outside their comfort zone of Mario, Zelda and Pokemon.  Nintendo can even dive into their back catalogue and make new entries in series such as Star Fox, F-Zero, Earthbound or Metroid to alleviate some of the franchise fatigue affecting their most relied upon series.

Thursday, June 13, 2013

E3 2013: Nintendo E3 Direct Impressions

2013 has been the year where the Nintendo Direct format has come into true form.  While there are still a few areas where Nintendo needs to work on to improve the Directs as a whole, each Nintendo Direct this year has been like a mini-E3 full of surprises and exciting game news.  With this current success, many gamers hoped Nintendo would bring some big announcements for E3 since they opted out of having an actual press conference this year.  What Nintendo actually delivered was very interesting.

It has taken a couple days to fully process what Nintendo did Tuesday morning with their Nintendo Direct.  All the games showed off at this Direct looked phenomenal, but we all were expecting more.  Yes, Nintendo delivered on Super Mario 3D World, Mario Kart 8 and Super Smash Bros. along with the reveal of Donkey Kong Country: Tropical Freeze.  It just felt too safe.  They kept to their regular line-up of popular Nintendo franchises like Mario, Zelda , Pokemon, Smash Bros. and Donkey Kong.  Gamers wanted to see franchises that have laid dormant for awhile now such as Metroid, Star Fox and F-Zero or new intellectual properties.  Personally, I believe mentioning a new 3D Mario, Mario Kart and Smash Bros. would all be at E3 severely hurt this Direct.  If Nintendo just kept their mouth shut, these three announcements could have easily made this Direct an instant classic.  By revealing their hand back in January, it caused speculation to spin out of control to the point where expectations were too high.  The fault of those unrealistic expectations is solely on Nintendo.  Another situation that is entirely Nintendo's fault was the unbearable buffering issues the Nintendo Direct livestream suffered from.  The livestream kept buffering every 20 seconds or so until at least halfway through the Direct.  Maybe Nintendo did not anticipate the volume of people that would tune into the stream, but that does not excuse them from not preparing for these technical problems.  While Nintendo wants to control the message, they need to open up the Directs for other media outlets such as IGN or Gametrailers to broadcast in order to avoid these buffering problems in the future.
Like I metioned before, all the games showed off at this Nintendo Direct were phenomenal.  Super Mario 3D World looks to be an excellent follow-up to Super Mario 3D Land.  While many were hoping for a 3D Mario game more in the vein of Super Mario Galaxy, I believe the more Nintendo shows off of 3D World the more people will be impressed as it looks to blend the best aspects of the New Super Mario series with the features and gamplay of Mario Galaxy and 3D Land series.  Much like 3D Land before it, you will most likely have to actually play 3D World to get the full affect of its greatness. 
Mario Kart 8 could be the Wii U's killer app in my opinion.  The new anti-gravity feature applied to all of the tracks in Mario Kart 8 looks to add new ways to approach your tradition game of Mario Kart.  This grand new feature along with superb online multiplayer could move a lot of Wii U's to the casual Nintendo audience. 
While it was a little bit of a bummer to hear about Retro working on another Donkey Kong game, Tropical Freeze looks just as good or even better than Donkey Kong Country Returns.  The new full 3D camera adds a lot of interesting visuals to a game that was formerly restricted to just a two dimensional side view of the action.  Also the inclusion of new characters (Dixie Kong and a still unnamed third companion) and over five islands to explore (how many levels per island is still unknown) will provide lots of bang for your buck this November. 
Nintendo only showed Monlith Soft's X in trailer form.  Still the more Nintendo shows of this game, the more psyched I get.  After playing Xenoblade, everybody wanted to see these worlds brought to life in high definition.  X looks to answer those prayers and I personally cannot wait until Nintendo starts giving people hand-ons with this possible console defining open world RPG. 
There were a few other games I would love to get to from this Nintendo Direct like Pokemon X and Y, Wind Waker HD, The Wonderful 101 and Bayonetta 2, but that could take far too long to read and there is one more thing I want to talk about.  That one more thing is Super Smash Bros. for Wii U and 3DS.  While everybody knew it was coming, that trailer lived up to our expectations and then some.  The introduction of the Villager from Animal Crossing was classic especially the sinister twinkle in his eye.  I personally love the addition of such a quirky character to roster of Nintendo fighters.  The greatest part of the trailer was the reveal that Mega Man will be in Super Smash Bros.  Let me repeat, MEGA MAN IS IN SMASH BROS.!!!  I have dreamed of the Blue Bomber being in the next Smash Bros., but never thought it would actually become reality.  It was such an excellent reveal that I cannot wait to see any sort of information about the 3DS and Wii U entires of the Super Smash Bros. series.

This Nintendo Direct from E3 failed to convince gamers that the hard times this system is currently in will end anytime soon.  The third party support just is not there to really convince people to go out of their way to buy a Wii U over the PS4 or Xbox One.  A lot of games shown off at E3 like Watch Dogs and Battlefield 4 had those second screen experiences that would be at home on the Wii U Gamepad.  Nintendo needs to find a way to court the publishers that are making these games to port them to the Wii U.  There is a solid line-up of first party support from August on and 2014 looks to be a killer year for Wii U, but there are still some problems Nintendo needs to work out before they get out of their current predicament.  I believe a price cut will definitely help, but it cannot be the only solution.  Overall, this Nintendo Direct may have been lacking in surprises, but it was still a solid show.  While the unacceptable technical difficulties did lower the grade significantly, this Nintendo Direct was one of the better showings at this year's E3.

Grade: C+

Saturday, June 8, 2013

What I Want From E3 2013

It is that time of year once again.  E3 is nearly upon us and the anticipation is hitting an all time high.  The excitement this year is surrounding the next generation of gaming consoles, the Xbox One and PlayStation 4.  With new possibilities just around the corner, many are hoping for a knock out performance from the Big Three console manufacturers this year.  After last year’s abysmal show, there are quite a few, this writer included, which are not excited for what looks like more of the same generic sequel-driven crap that has plagued the last generation of consoles for years taking over E3 once again.  While my hopes for E3 are at an all time low, there is a slight possibility that opinions can change in a weeks’ time.  This change of opinion will be the result of the fulfillment of the list below.  Welcome to what I personally want from this year’s E3.

Games
Funny enough, the latest trend sweeping the biggest video game trade show in the world is not to show any video games at all.  Sounds ridiculous, but it is a sad reality.  Bigger companies such as Microsoft seem to be more interested in shoving their entertainment ventures down our collective throats rather than showing what the gamers actually want.  Yes, shareholders take a huge interest in E3, but the largest audience for this show is gamers.  As gamers, we do not want to see how the 360 can substitute as a television.  This concept might be bewildering to some, but gamers watch E3 to see the latest and greatest upcoming games nothing more, nothing less.  It would be nice for these game publishers to spend time on actual video games rather than bore us with features that do not concern gamers in the least.

Surprises
In this day and age, genuine surprises are hard to come by.  They are usually leaked somewhere on the World Wide Web well before the reveal actually happens.  These leaks do stir up speculation and provide excellent stories for websites.  The adverse effect is that gamers do not get surprised anymore since everything is spoiled for them on the Internet.  That feeling of astonishment when a game reveal catches you completely by surprise is unlike no other feeling.  Last year, the only real surprise was Watch Dogs and it blew our collective socks off.  Not every surprise is good one, but it is nice to get something unexpected over something we are already familiar with.  

Retro’s New Game
Speaking of surprises, there has been one secret that Nintendo has been holding close to their chest for a year now.  That secret being Retro Studios' unannounced game project for the Wii U.  In the past decade, Retro Studios has quickly earned a high position in Nintendo's stable of developers.  Retro easily filled the void that Rare left when Microsoft bought them.  Consistently creating excellent games for Nintendo systems such as the Metroid Prime series and Donkey Kong Country Returns, it is easy to see the extraordinary amount of anticipation there is for this unannounced project.  It could be anything from the return of an established Nintendo franchise like Metroid, Star Fox or F-Zero or even a whole new IP.  The possibilities are endless.  No matter what this game is, Nintendo has this surprise in their back pocket ready just to blow us all away.  Nintendo fans, myself included, have been impatiently waiting for a year so hopefully Nintendo reveals their trump card this E3 when they definitely need it.

Reasons to Care About Next Gen
The next generation of gaming consoles has been laid out before us gamers in the months leading up to E3.  As much anticipation people have for these new systems, there is just as much or even more skepticism.  Personally, Sony and Microsoft have shown nothing to make gamers care about the next generation consoles.  All the games that have been shown so far have just been sequels with shinier graphics.  There has been nothing shown that could not run on the current generation Xbox 360 or PS3 with proper optimization.  There is no purpose in spending about 600 to 700 dollars on a new game system that can play the same games already coming out on the Xbox 360 and PS3.  The industry has reached the peak of gaming technology as we currently know it.  The strides made in this current console generation were so vast that the jump between this current gen and next gen is barely even noticable.  Game companies can put as many particles and polygons on a screeen as they want, nothing will ever compare to the incredible jump between blocky standard definition graphics and smooth high definition graphics.  Due to that huge graphical jump, the industry could get away with touting visuals over gameplay this past generation.  This time around it will not be so easy as most gamers want to see actual gameplay over a superficial CG trailers that have nothing to do with the actual game.  E3 is the last big chance for Sony and Microsoft to sway consumers to buy their consoles at launch.  Shiny graphics alone will not be able to get the job done.  Sony and Microsoft need to provide consumers with tangible evidence on why we should care about these new machines if they want success this coming holiday season.

Thursday, February 9, 2012

Hump Day Music: Big Blue

Sorry about the not posting this Hump Day Music yesterday.  Had a long day at work and I did not get around to write anything.  To get over the hump this week, I decided to highlight a track with a whole lot of energy.  This track comes from the high-speed, extremely energizing racing of the F-Zero series.  The original track was from F-Zero X, but it also can be found in Super Smash Bros. Melee and Brawl.  I am speaking of Big Blue.

The original Big Blue has strong guitar riffs and makes for one of the most iconic tracks from the F-Zero series.  Like many video game tracks, Big Blue has been remixed and re-imagined a good number of times on sites such as OverClocked ReMix and Newgrounds in many different styles from caribbean island style to electronic sound.  I would like to share my favourite remix from artist ES5 Big Blue (Essi Hardcore Remix).  It is an electronic remix of the classic Big Blue track.  The crowd effect at the beginning of the song is really neat and even though it may be a little repetitive, the energy is high throughout the track.  It really gets the blood flowing and felling very energized after listening to it.  I hope you enjoy this track and I will be back much later tonight with the newest edition of On the Download.