Upon its release, the PlayStation Vita was a big talking point around the industry. Sadly, it focused on the system's woes when it came to its lack of commercial success and a consistent lineup of games. This unfortunate turn of events has gone to plague the Vita for its entire life. It is remarkable that the Vita is only three years old and the system is already considered dead. Apart from niche Japanese games published by Atlus, NIS America or Aksys Games, and cross-buy indie titles, Sony and third-parties abandoned the handheld by the end of 2014 at the latest.
The Vita's life has been tragic to say the least, but I am not here to rub salt in wound. Since I recently picked it up for myself, I am here to give an honest opinion to those that may be seriously considering buying the system in the near or distant future.
First and foremost, the PlayStation Vita is a well-designed handheld, which is impressive since it is Sony's second stab at a handheld. Originally, I thought the button placement was too close together. After an extensive amount of time with the Vita over the past month, everything feels responsive and fits well in my hands. I only had a problem with the system's d-pad, which is incredibly flimsy due to Sony's decision to meld it to one plastic plate rather than making them separate buttons.
With front and rear touch screens, cameras, and motion controls on top of the traditional button layout, the Vita is filled to the brim with technology. Maybe a little too much technology. Although I fall under the belief Sony packed far too many things into the Vita, it comes down to how the software uses said technology that determines if it's all warranted. Considering Tearaway is the only Vita game out of the 14 I own that properly uses everything in the system, the touch and motion controls mostly come off as gimmicks instead of essential features.
While the Vita may not have be as powerful as the PS3 in the graphics department, the system's OLED screen, found in all original units but not in the Slim redesign, is wonderful to look at. The high screen resolution makes hand-drawn 2D art pop off the screen. It's like watching a painting in motion. Games that lean towards realism in their graphics, such as Uncharted and Killzone, don't fair as well since the Vita can't pump out realistic polygons and textures like its console brethren.
Apart from the Vita's well-documented lacking library, the system suffers from a major problem when it comes to storage. In order to save or download games, you need a memory card for the Vita. Rather than use a universal memory card like a micro SD, Sony decided to force Vita owners to buy their own proprietary cards for outrageous prices. You can find four or eight gigabyte cards for something more reasonable, but you'll run out of room quick if you start downloading PSP and PS1 games to your system. Due to Sony intentionally shortchanging consumers on memory, you might have to fork over another 50 to 100 dollars on top of the price of the Vita to get enough memory to be comfortable with.
For the 100 dollars I spent on a used PlayStation Vita, it was well worth it. I now own 14 great titles I cannot get on any other system, can experience all the PSP games that I missed out on like Valkyria Chronicles II and Patapon, and have a chance to play all my PS1 classics and cross-buy games on the go. For those that are unable to get the Vita for the same price, I suggest you do some research and determine if there enough games, features and applications to warrant spending 200 dollars or more to buy one for yourself.
Overall, the Vita is a great portable system that is superior all other handhelds on the market when it comes to power and beauty. Unless you're a hardcore gamer or own the consoles needed to unlock the system's full potential, the Vita doesn't have the library or the features to be worth spending upwards of 200 dollars on.
Showing posts with label Atlus. Show all posts
Showing posts with label Atlus. Show all posts
Wednesday, August 26, 2015
Saturday, February 28, 2015
Bit by Bit: February 2015
February usually marks the beginning of the first quarter game rush. Despite not being as jam-packed with titles as past years, this February has been a good month for games. Nintendo launched the New Nintendo 3DS XL in North America with two highly anticipated portable games, The Legend of Zelda: Majora's Mask 3D and Monster Hunter 4 Ultimate, and some big AAA titles like Evolve and The Order: 1886 dropped. It's easy to say February was quite an eventful month. As midterms and major projects will soon be a constant part of life, best to utilize the little free time I have to deliver another exciting edition of Bit by Bit.
Game of the Month
As much as I love the core Pokemon RPGs, I can honestly say Omega Ruby and Alpha Sapphire didn't excite me that much before their release. Nintendo and GameFreak have been releasing Pokemon RPGs every year since Pokemon Platinum released for DS in 2009 and I was starting to get sick of the yearly releases. Although I planned on buying one of the remakes no matter what (sorry, I'm a sucker for Pokemon), I seriously thought Omega Ruby and Alpha Sapphire were going to be as disappointing as Black and White 2. Much like past entries, differences between the two versions are relegated to minor story alterations and Pokemon exclusive to one version over the other. While I only played Omega Ruby, my opinions on the game can be applied to Alpha Sapphire as well.
It may have taken a few hours of play, but oh was I ever so wrong about these games. Applying the 3D graphics of Pokemon X and Y to the third gen Pokemon games may be the most noticeable addition to these remakes, but it isn't the biggest. First, story has become a bigger part of recent Pokemon games and Omega Ruby makes huge advances in this area. The story is far more engaging than any Pokemon game before it especially the Delta Episode. Unlocked after beating the Elite Four, the Delta Episode links capturing Rayquaza into a Hoenn-wide adventure that has major implications on the series as a whole. Instead of skipping through story moments, I felt compelled to read through all the lines of dialogue for once. The other big additions change the means of exploring the world and capturing Pokemon. The DexNav app of the PokeNav makes finding and capturing Pokemon in each route a lot more approachable as it tells what Pokemon are in the immediate vicinity and helps in finding rarer Pokemon. Also the Soar ability adds a new dimension to exploring as you get to see Hoenn from the skies. Soaring makes the act of flying far more engaging than the fast-travel of regular flying and allows trainers to go off the beaten path to find Mirage Spots, special locations that offer the chance to catch rare and legendary Pokemon. After experiencing the wonders of soaring, I hope that it replaces Fly as the prime form for aerial travel in future Pokemon games.
Despite my early skepticism, Pokemon Omega Ruby turned out to be a great game that I gladly sunk my precious time into. Although I thoroughly enjoyed the game, enough to pick it for Game of the Month over The Legend of Zelda: Majora's Mask 3D and Monster Hunter 4 Ultimate, I still feel I am at my wits end with these yearly releases. I love Pokemon, but Nintendo and GameFreak please give us a year off!
Most Anticipated Game of the Month
It seems Intelligent Systems is dominating my Most Anticipated Game of the Month section this year. Last month, I gushed over the announcement of a new Fire Emblem for the 3DS. This month, I am eagerly anticipating Intelligent Systems' new intellectual property, Code Name: S.T.E.A.M. First announced at last year's E3, Code Name: S.T.E.A.M. along with Splatoon represent the first new properties for the Big N since the early years of the Wii. Code Name: S.T.E.A.M.'s interesting look and the pedigree of Intelligent Systems sold me on the game initially then the demo came out and everything changed for the better.
Code Name: S.T.E.A.M. is one of those games that you can't capture the quality in screenshots or trailers—you need to get your hands on it. The demo takes players through the first few missions of the game, which slowly teach you the core mechanics of the game. Code Name: S.T.E.A.M. takes aspects from both Valkyria Chronicles and the newest X-Com and blend them into an extremely engaging turn-based strategy game with turns that play like a third-person shooter.
After getting hands-on with Code Name: S.T.E.A.M., I have a feeling this will be one of those great titles that gets lost in the shuffle because its a new IP and doesn't have much marketing from Nintendo. I highly recommend 3DS owners download the demo and give Code Name: S.T.E.A.M. a chance. It is well worth it
Video of the Month
There are times when a trailer comes around that just sells you on a game. It may only be a few minutes long, but everything contained in that video just leaves you in awe and wonder. That happened this past month with the newest trailer for Persona 5.
In all honesty, I am still fairly new to the Shin Megami Tensei franchise as I have only played the fourth entry in the main series. Despite my current unfamiliarity with the franchise, the trailer caught my full attention with its stylish UI, jazz soundtrack and unique gameplay mechanics. Seriously, traversing through the world like an action-platformer or sneaking up on enemies using cover in a JRPG is freaking awesome!
Thanks to this trailer I want to dive headfirst into the world of Persona. Be it Persona 3, 4, Q or Arena, I am really excited to get into this series when I have the time. Also I will definitely be there day one to buy the newest entry when it releases later this year.
Game of the Month
As much as I love the core Pokemon RPGs, I can honestly say Omega Ruby and Alpha Sapphire didn't excite me that much before their release. Nintendo and GameFreak have been releasing Pokemon RPGs every year since Pokemon Platinum released for DS in 2009 and I was starting to get sick of the yearly releases. Although I planned on buying one of the remakes no matter what (sorry, I'm a sucker for Pokemon), I seriously thought Omega Ruby and Alpha Sapphire were going to be as disappointing as Black and White 2. Much like past entries, differences between the two versions are relegated to minor story alterations and Pokemon exclusive to one version over the other. While I only played Omega Ruby, my opinions on the game can be applied to Alpha Sapphire as well.
It may have taken a few hours of play, but oh was I ever so wrong about these games. Applying the 3D graphics of Pokemon X and Y to the third gen Pokemon games may be the most noticeable addition to these remakes, but it isn't the biggest. First, story has become a bigger part of recent Pokemon games and Omega Ruby makes huge advances in this area. The story is far more engaging than any Pokemon game before it especially the Delta Episode. Unlocked after beating the Elite Four, the Delta Episode links capturing Rayquaza into a Hoenn-wide adventure that has major implications on the series as a whole. Instead of skipping through story moments, I felt compelled to read through all the lines of dialogue for once. The other big additions change the means of exploring the world and capturing Pokemon. The DexNav app of the PokeNav makes finding and capturing Pokemon in each route a lot more approachable as it tells what Pokemon are in the immediate vicinity and helps in finding rarer Pokemon. Also the Soar ability adds a new dimension to exploring as you get to see Hoenn from the skies. Soaring makes the act of flying far more engaging than the fast-travel of regular flying and allows trainers to go off the beaten path to find Mirage Spots, special locations that offer the chance to catch rare and legendary Pokemon. After experiencing the wonders of soaring, I hope that it replaces Fly as the prime form for aerial travel in future Pokemon games.
Despite my early skepticism, Pokemon Omega Ruby turned out to be a great game that I gladly sunk my precious time into. Although I thoroughly enjoyed the game, enough to pick it for Game of the Month over The Legend of Zelda: Majora's Mask 3D and Monster Hunter 4 Ultimate, I still feel I am at my wits end with these yearly releases. I love Pokemon, but Nintendo and GameFreak please give us a year off!
Most Anticipated Game of the Month
It seems Intelligent Systems is dominating my Most Anticipated Game of the Month section this year. Last month, I gushed over the announcement of a new Fire Emblem for the 3DS. This month, I am eagerly anticipating Intelligent Systems' new intellectual property, Code Name: S.T.E.A.M. First announced at last year's E3, Code Name: S.T.E.A.M. along with Splatoon represent the first new properties for the Big N since the early years of the Wii. Code Name: S.T.E.A.M.'s interesting look and the pedigree of Intelligent Systems sold me on the game initially then the demo came out and everything changed for the better.
Code Name: S.T.E.A.M. is one of those games that you can't capture the quality in screenshots or trailers—you need to get your hands on it. The demo takes players through the first few missions of the game, which slowly teach you the core mechanics of the game. Code Name: S.T.E.A.M. takes aspects from both Valkyria Chronicles and the newest X-Com and blend them into an extremely engaging turn-based strategy game with turns that play like a third-person shooter.
After getting hands-on with Code Name: S.T.E.A.M., I have a feeling this will be one of those great titles that gets lost in the shuffle because its a new IP and doesn't have much marketing from Nintendo. I highly recommend 3DS owners download the demo and give Code Name: S.T.E.A.M. a chance. It is well worth it
Video of the Month
There are times when a trailer comes around that just sells you on a game. It may only be a few minutes long, but everything contained in that video just leaves you in awe and wonder. That happened this past month with the newest trailer for Persona 5.
In all honesty, I am still fairly new to the Shin Megami Tensei franchise as I have only played the fourth entry in the main series. Despite my current unfamiliarity with the franchise, the trailer caught my full attention with its stylish UI, jazz soundtrack and unique gameplay mechanics. Seriously, traversing through the world like an action-platformer or sneaking up on enemies using cover in a JRPG is freaking awesome!
Thanks to this trailer I want to dive headfirst into the world of Persona. Be it Persona 3, 4, Q or Arena, I am really excited to get into this series when I have the time. Also I will definitely be there day one to buy the newest entry when it releases later this year.
Labels:
3DS,
Atlus,
Code Name: S.T.E.A.M.,
DS,
E3,
Evolve,
Fire Emblem,
Intelligent Systems,
Legend of Zelda,
Monster Hunter,
New 3DS,
Nintendo,
Persona,
Pokemon,
Shin Megami Tensei,
The Order 1886,
Valkyria Chronicles,
X-Com
Friday, March 7, 2014
A Link to the Wrong: Nintendo's Problems
1) No Party for Third-Parties
Nintendo's problems with securing third-party support has been an ever-present issue with their systems since the days of the Nintendo 64. One would expect this issue to be solved sometime between the three console generations since the N64. Funny enough, it has only gotten worse. Third-party support outside of Japanese publishers and Activision is nearly non-existent. Even Ubisoft, which has been a big supporter of Nintendo products the past couple generations, is severely cutting back their support aside from downloadable titles and yearly Just Dance installments. Third-party publishers seem to be moving away from Nintendo products because they believe they cannot make a profit on them. That impression is not one Nintendo should continue to let foster. The Big N has shown off some of the partnerships they have forged with Japanese companies like Sega, Atlus and Tecmo Koei, but Nintendo needs to make strides with the publishers in which they have had problems enticing in the past. First-party games, no matter their great quality, can only take you so far. Third-party games are needed to pad out the times where there are a lack of first-party titles. Better for Nintendo to aggressively seek fixing this issue now rather than let it fester any longer as it will be hard repairing these relationships later.
2) Stalling with Online Multiplayer
Nintendo has dabbled in online multiplayer with games like Super Smash Bros. and Mario Kart. Compared to the efforts of their competitors, Nintendo's efforts have been lacking. More games in their portable lineup have received online multiplayer to great success. These portable games show the great potential of Nintendo-crafted online multiplayer. Now Nintendo just needs to start adding an online component to games that should have it. The lack of online multiplayer in games like Nintendo Land, New Super Mario Bros. U, Super Mario 3D World and Pikmin 3 is a missed opportunity in this writer's honest opinion. Personally, I am a huge advocate for local multiplayer, but those days have been replaced by playing with others without leaving the comforts of your home. Nowadays, online multiplayer is expected to be included in most games. Nintendo does not need to add online multiplayer to all their games, but they need to start adding some sort of online component to those which already include local multiplayer. I have had great times playing games like Nintendo Land, New Super Mario Bros. U and Super Mario 3D World with my friends locally. Just imagine being able to recreate that fun at anytime without the hassle of trying to gather a group of people every single time you wanted to play some multiplayer.
3) Stuck on Gimmicks
Nintendo has never been a powerhouse when it comes to graphics. Their strength has always been gameplay, but sadly the world has become obsessed with the amount of polygons you can cram on a screen. It is hard to communicate gameplay without giving people the game to actually play. Case and point, Super Mario 3D World. Upon first impressions, everybody thought 3D World would just be a up-scaled port of 3D Land. Once people got their hands on the game, their opinions completely changed for the better. Nintendo combated this superficial obsession with cutting-edge graphics by introducing unique gimmicks to their consoles and games from the two screens of the Nintendo DS to the motion controls of the Wii. Nintendo's focus on gimmicks did pan out with the DS and Wii, but they have become a little too reliant on gimmicks to push their games and consoles. Gimmicks work only when you design games that take advantage of those gimmicks in new and creative ways. In the Wii U's case, Nintendo has not made any games that truly take advantage of the hardware within the Wii U Gamepad which has caused it to backfire on them. Gimmicks are not a bad thing, they just become tiresome when you rely on them far too much. If Nintendo is going to stick with using gimmicks to separate themselves from the competition, they need to be more careful in adding gimmicks that truly institute creativity and innovation rather than just adding gimmicks for the sake of having them.
4) Wanted: New Blood
It is hard to think of the last new franchise Nintendo introduced on such a large scale. You would have to go back to 2006 with the introduction of Wii Sports. In all honesty, nobody thought Wii Sports would spawn into a franchise which would include Wii Play, Wii Fit, Wii Music and Wii Party. Looking at that fact, it has been eight years since Nintendo last introduced a major franchise. Nintendo has introduced new IPs such as Rhythm Heaven, Professor Layton, Pushmo/Crashmo and HarmoKnight, but they all have been confined to handheld or downloadable space instead of major releases on their consoles. Although it is only one game, there is hope in the mysterious new IP Shigeru Miyamoto is currently working on. Hopefully, the possible success of this unknown game could spur Nintendo into taking more risks in developing games outside their comfort zone of Mario, Zelda and Pokemon. Nintendo can even dive into their back catalogue and make new entries in series such as Star Fox, F-Zero, Earthbound or Metroid to alleviate some of the franchise fatigue affecting their most relied upon series.
Labels:
Activision,
Atlus,
Earthbound,
F-Zero,
Game Boy,
Mario,
Metroid,
Nintendo,
Nintendo 64,
Nintendo DS,
Nintendo eShop,
Pikmin,
Sega,
Star Fox,
Super Smash Bros.,
Tecmo Koei,
Ubisoft,
Wii,
Wii U
Tuesday, January 28, 2014
Year in Review 2013: The Games Part 1
The last two weeks were just appetizers as it is finally time for the main course. The previous two articles were just building to this writer's list of the best games of 2013. While there were not as many games released in 2013 as in past years, there were plenty of outstanding titles. So many noteworthy titles, in fact, that I had to make some tough decisions when creating this list. Not every game this writer enjoyed in the past year could make it. Although I spent tons of hours with games like Lego City Undercover, DuckTales Remastered and Resogun, they just fell a little short against the excellence encompassed on this list. Due to how much there is to talk about, I decided to split this section of the Year in Review 2013 into two parts. The first part will list the first five entries on this list in order of their release with the second part following with the final four entries. Also my Game of the Year for 2013 will not be part of this list as I will honour it in the final entry of Year in Review 2013. Hopefully you enjoy the first part of the best games of 2013 and if there is any game that I may have overlooked feel free to share in the comments.
Bit.Trip Presents Runner 2: Future Legend of Rhythm AlienDo not overlook Runner 2 for its incredibly odd title because you would miss out on one of the most enjoyable downloadable games of the year. The Bit.Trip games are retro-inspired rhythm games that made a name for themselves on Nintendo's WiiWare service. Runner 2 is the sequel to the grueling yet satisfying Bit.Trip Runner. The difficulty may be scaled back for gamers of all ages to enjoy, but that does not mean Runner 2 is a walk in the park. Runner 2 will put any gamer's hand-eye coordination to the test in trying to rack up the most points, collect all the secrets and Perfect+ every stage all while listening to the incredible ever evolving soundtrack. Odd name or not, Runner 2 is pure unadulterated fun.
Tomb Raider
It has been a long wait for Crystal Dynamics' new direction for Lara Croft to reach store shelves, but it was well worth it. Tomb Raider takes the iconic and pristine image of Lara Croft and throws it in the mud. The mature tone of this new Tomb Raider is a breath of fresh air for a game series that seemed a little dated this generation especially when competing with Sony's action-adventure giant, Uncharted. Tomb Raider does an excellent job of placing gamers in Lara's shoes, which makes her much more relatable than in past entries. Apart from the story, the gameplay is phenomenal as the interplay between the gunplay and stealth is well balanced, the puzzles are always engaging and the optional tombs and collectables offer a lot of opportunities to traverse the interconnected island of Yamatai. The multiplayer may not be the greatest, but it is still a fun diversion for those who cannot get enough of Tomb Raider's combat. Since Tomb Raider's release, the game has not gotten as much attention as it deserves. Hands down, Tomb Raider is one of the best games of 2013 and should not be overshadowed by some games that in this writer's honest opinion are extremely over hyped like BioShock Infinite and The Last of Us.
Luigi's Mansion: Dark Moon
The first Luigi's Mansion was a launch title for the Nintendo Gamecube. Being a huge Nintendo fan, yours truly was very eager to play Luigi's first big adventure. After breezing through Luigi's Mansion in a week, this writer was very disappointed with the end result. While length does not determine the quality of the game, Luigi's Mansion felt a more like a tech demo than a full-fledged game. The mechanics were never fleshed out enough to feel rewarding in the mid to late hours of the game and there was not much to do in the mansion after capturing all the ghosts other than collect more money. After revisiting Luigi's Mansion about a year ago, I enjoy the game a little more than my initial reaction, but it still was not a home run. Well Luigi's Mansion: Dark Moon is that home run. It improves on everything the first game lacked. The bite-sized mission structure sets an excellent pace for the game, the multiple mansions offer more places to explore, the length of Dark Moon is two to three times the length of the original and the Poltergust 5000 is so fun to use with the upgradable suction, stunning white light and secret-finding dark light. Also there are tons of secrets to find, Boos to capture and a full-on multiplayer mode to boot. This writer can go on and on about everything great about Luigi's Mansion: Dark Moon, but this article will run far too long. In summation, Luigi's Mansion: Dark Moon is one of the premier experiences on the 3DS and definitely worth owning a 3DS just to play. Do not miss out on the greatest ghost-busting game on the market.
Shin Megami Tensei IV
Before Shin Megami Tensei IV, I had never played a RPG from Atlus. I heard about previous entries and spin-offs of the Shin Megami franchise such as Persona, Devil Survivor and Nocturne from reading gaming magazines and watching videos, but was too afraid to give these games a chance. Due to Nintendo's efforts of pushing the game during the summer months and the free upgrade to the collector's edition for pre-orders, I gave Shin Megami Tensei IV a try. Long story short, I fell in love with the newest entry in the Shin Megami series. The great combat system that has the player balancing different elemental strengths and weaknesses to earn extra turns, increase the chance of criticals and cause more damage to enemies along with the excellent demon recruiting and fusing mechanics and tons of story and side missions easily kept me playing for hours on end. While Shin Megami Tensei IV offers an "easy" mode, the game is not for the faint of heart. Shin Megami Tensei IV is a very challenging RPG that will test your proficiency of all the game's mechanics. The only drawbacks I personally had with the game were the abrupt ending and the unclear objectives which caused hours of inane wandering around Tokyo and the Kingdom of Mikado in order to trigger the correct cutscene to advance the story. Inconveniences aside, Shin Megami Tensei IV is easily the best third-party exclusive for the 3DS and can stand among all the great titles released during the handheld's strongest year yet.
Mario & Luigi: Dream Team
The Mario & Luigi series has been around since the Game Boy Advance, but no entry in this series has captivated this writer much like its latest, Mario & Luigi: Dream Team. After all of their adventures thwarting Bowser, Mario, Luigi and Princess Peach decide it is time for a vacation. Upon reaching their destination, Pi'illo Island, the Mario Bros. vacation is short-lived as an evil bat-king Antasma locks Princess Peach in the darkest corners of the Dream World. What ensues is the crazy hijinks and hilarious dialogue that the Mario & Luigi series is known for, but those elements are not what makes Dream Team stand out from previous entries in the series. The greatness of Dream Team comes from all the deviations introduced through Mario & Luigi's adventures in the Dream World. As you access the Dream World through Luigi's dreams, it allows Luigi to transform into different forms, which are used to solve puzzles and interact with the environment. Luigi's new powers changes the typical battle system as it takes full advantage of the 3DS' features and allows you to easily handle tens of enemies at a time. The best part of Dream Team is fighting bosses in Dream World. During these fights, the player controls a giant version of Luigi. The player uses the stylus and accelerometer to perform moves from simple jumps and hammer swings to special attacks and guiding a star shuriken to finish the boss in style. Each boss fight adds their own unique take on the battle such as a tug-of-war like battle or a multi-stage battle. While these battles are Dream Team's greatest asset, the action-packed combat system, hilarious dialogue, Bros. powers and overworld puzzles are all amazing parts of this game as well. Mario & Luigi: Dream Team is such a great game that can easily get lost in the shuffle of all the excellent 3DS titles released in 2013. Do not make the mistake of missing out on this stunning portable RPG.
Labels:
3DS,
Atlus,
BioShock Infinite,
Bit.Trip,
Crystal Dynamics,
DuckTales,
Game Boy,
Lara Croft,
Lego,
Lego City,
Luigi,
Luigi's Mansion,
Mario,
Mario & Luigi,
Persona,
Shin Megami Tensei,
The Last of Us,
Tomb Raider,
Wii
Tuesday, August 7, 2012
Launch Station: Persona 4 Arena
The Persona series is a spin-off of the Shin Megami Tensei, a big franchise of RPGs which focuses on summoning demons. Persona focuses on the many different groups of teenagers to summon a special side of their psyche known as a Persona to fight demons. From a series that has established itself in the RPG genre, it is surprising to see Atlus create a fighting game based off the fourth and currently final entry in the Persona series. Employing Arc System Works, the team behind both Guilty Gear and BlazBlue fighting game series, Atlus might have the right team to transition Persona from RPG to fighting game successfully.
Persona 4 Arena takes place two months after the end of Persona 4. A mysterious fighting tournament has started in TV World, a realm that in the Persona universe runs parallel to our world, and characters from both Persona 3 and 4 are trapped fighting in it. By playing through the story mode for each character, you will solve who is running this mysterious fighting tournament and how can these characters escape. Unlike the latest entries in Street Fighter and Marvel vs. Capcom that have embraced 3D models, Persona 4 Arena sticks with gorgeous high definition 2D sprites with incredible amount of hand-drawn animation and stages. While in a fight, characters are able to fight on their own with their fists or call upon their Persona to assist them. Combining your own physical attacks with assists from your Persona can prolong combos and be the difference between winning or losing. Like in many other fighting games, players are able to execute special attacks and defend from opponent's attacks for prolonged periods of time. To inhibit players from spamming these moves and techniques, special moves and guarding are limited by the Persona 4 Arena's Burst Gauge. Persona 4 Arena also includes both offline and online multi-player for players to challenge friends and absolute strangers to one-on-one fights.
Personally, I have never played any of the Persona games so I am not too familiar with the series to get excited for a Persona fighting game. For fans of Persona or fighting game fans in general, Persona 4 Arena looks like a solid fighting game that will satisfy your Persona and/or fighting needs. I will say it is pretty cool yet risky decision for Atlus to take Persona from its' RPG roots and make it a fighting game. One decision that I personally would like to see succeed.
Persona 4 Arena takes place two months after the end of Persona 4. A mysterious fighting tournament has started in TV World, a realm that in the Persona universe runs parallel to our world, and characters from both Persona 3 and 4 are trapped fighting in it. By playing through the story mode for each character, you will solve who is running this mysterious fighting tournament and how can these characters escape. Unlike the latest entries in Street Fighter and Marvel vs. Capcom that have embraced 3D models, Persona 4 Arena sticks with gorgeous high definition 2D sprites with incredible amount of hand-drawn animation and stages. While in a fight, characters are able to fight on their own with their fists or call upon their Persona to assist them. Combining your own physical attacks with assists from your Persona can prolong combos and be the difference between winning or losing. Like in many other fighting games, players are able to execute special attacks and defend from opponent's attacks for prolonged periods of time. To inhibit players from spamming these moves and techniques, special moves and guarding are limited by the Persona 4 Arena's Burst Gauge. Persona 4 Arena also includes both offline and online multi-player for players to challenge friends and absolute strangers to one-on-one fights.
Personally, I have never played any of the Persona games so I am not too familiar with the series to get excited for a Persona fighting game. For fans of Persona or fighting game fans in general, Persona 4 Arena looks like a solid fighting game that will satisfy your Persona and/or fighting needs. I will say it is pretty cool yet risky decision for Atlus to take Persona from its' RPG roots and make it a fighting game. One decision that I personally would like to see succeed.
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