Showing posts with label Killzone. Show all posts
Showing posts with label Killzone. Show all posts

Wednesday, August 26, 2015

The PlayStation Vita: Revisted

Upon its release, the PlayStation Vita was a big talking point around the industry. Sadly, it focused on the system's woes when it came to its lack of commercial success and a consistent lineup of games. This unfortunate turn of events has gone to plague the Vita for its entire life. It is remarkable that the Vita is only three years old and the system is already considered dead. Apart from niche Japanese games published by Atlus, NIS America or Aksys Games, and cross-buy indie titles, Sony and third-parties abandoned the handheld by the end of 2014 at the latest.

The Vita's life has been tragic to say the least, but I am not here to rub salt in wound. Since I recently picked it up for myself, I am here to give an honest opinion to those that may be seriously considering buying the system in the near or distant future.

First and foremost, the PlayStation Vita is a well-designed handheld, which is impressive since it is Sony's second stab at a handheld. Originally, I thought the button placement was too close together. After an extensive amount of time with the Vita over the past month, everything feels responsive and fits well in my hands. I only had a problem with the system's d-pad, which is incredibly flimsy due to Sony's decision to meld it to one plastic plate rather than making them separate buttons.

With front and rear touch screens, cameras, and motion controls on top of the traditional button layout, the Vita is filled to the brim with technology. Maybe a little too much technology. Although I fall under the belief Sony packed far too many things into the Vita, it comes down to how the software uses said technology that determines if it's all warranted. Considering Tearaway is the only Vita game out of the 14 I own that properly uses everything in the system, the touch and motion controls mostly come off as gimmicks instead of essential features.

While the Vita may not have be as powerful as the PS3 in the graphics department, the system's OLED screen, found in all original units but not in the Slim redesign, is wonderful to look at. The high screen resolution makes hand-drawn 2D art pop off the screen. It's like watching a painting in motion. Games that lean towards realism in their graphics, such as Uncharted and Killzone, don't fair as well since the Vita can't pump out realistic polygons and textures like its console brethren.

Apart from the Vita's well-documented lacking library, the system suffers from a major problem when it comes to storage. In order to save or download games, you need a memory card for the Vita. Rather than use a universal memory card like a micro SD, Sony decided to force Vita owners to buy their own proprietary cards for outrageous prices. You can find four or eight gigabyte cards for something more reasonable, but you'll run out of room quick if you start downloading PSP and PS1 games to your system. Due to Sony intentionally shortchanging consumers on memory, you might have to fork over another 50 to 100 dollars on top of the price of the Vita to get enough memory to be comfortable with.

For the 100 dollars I spent on a used PlayStation Vita, it was well worth it. I now own 14 great titles I cannot get on any other system, can experience all the PSP games that I missed out on like Valkyria Chronicles II and Patapon, and have a chance to play all my PS1 classics and cross-buy games on the go. For those that are unable to get the Vita for the same price, I suggest you do some research and determine if there enough games, features and applications to warrant spending 200 dollars or more to buy one for yourself.

Overall, the Vita is a great portable system that is superior all other handhelds on the market when it comes to power and beauty. Unless you're a hardcore gamer or own the consoles needed to unlock the system's full potential, the Vita doesn't have the library or the features to be worth spending upwards of 200 dollars on.

Wednesday, July 29, 2015

Bit by Bit: July 2015

I did promise back in March to be better at announcing hiatuses for Silver Bit, but I honestly didn't plan this at all.  After the craziness that was E3 2015, I didn't have much drive to write Best Games of E3 article because of the lack of playable demos on the show floor this year.  On top of E3 fatigue, I tried to write an article on collector's editions, but it didn't pan out.

Although a lot of July didn't work out as planned, I am hoping to update Silver Bit on a regular basis in August.  Fingers crossed.

Game of the Month
Two games took up most of my time this past month. The first is Radiant Historia, a turned-based RPG that has you bouncing between two parallel timelines in order to save the world from desertification.  I bought the game two years ago and spent a few hours with it before putting it down until recently.  I always enjoyed the gameplay and premise of Radiant Historia, but it's story and timeline-weaving quests are what will keep you gripping your DS or 3DS for hours on end.  In all seriousness, I play Radiant Historia a good hour or two at a time.  Sadly, I hit a grind wall around chapter four that has caused me to put the game down for the time being.

The second game and July's Game of the Month is Tearaway for the PlayStation Vita.  While I planned on waiting until Tearaway Unfolded for PS4 to dive into Media Molecule's critical darling, my curiosity got the best of me especially considering I found the game for 10 dollars new.  As cool as it would be to experience the beautiful paper craft visuals on a big HDTV, I am so happy that I experienced Tearaway on its system of origin.

Out of all the games on the Vita, Tearaway is the system's killer app.  Unlike other titles, such as Uncharted: Golden Abyss or Killzone: Mercenary, where the use of motion and touch controls feels tacked on, Tearaway uses every feature built into the Vita in an intuitive way.  Seeing your fingers pop out of the back touch screen to dispatch enemies or watching your face play a role as the ever-present sun are just magical.  My descriptions don't do Tearaway justice; it is a game that you have to experience for yourself in order to understand how special it is.

Video of the Month
On July 12th, 2015, the video game industry lost a visionary in Satoru Iwata.  Since the tragic news broke, many lovely tributes for Iwata-san have been made.  All these tributes are amazing, but I can't showcase them all here.  I choose to highlight Screwattack's tribute video because it does a wonderful job at blending Iwata's greatest quotes and the video clips that highlight his quirky personality.

Thank you, Satoru Iwata.  You will be deeply missed.

Sunday, June 28, 2015

Bit by Bit: E3 2015 Wrap-up

E3 is over for another year and I got to say: what a wonderful show.  While there some bumps along the way, E3 2015 was one of the best in a long time.  During this nearly week long expo, we saw incredible feats of game mastery, pipe dreams become reality and the next generation of gaming finally live up to all the hype.

Although there are some issues the video game industry still faces such as the ever-rising cost of AAA development or the instability of jobs, E3 2015 made us forget about all the negativity and focus on the fundamentals of this art form: fun, imagination and community.  All the silly Muppet skits, excessive gum flapping and surreal moments of celebrity interjection cannot compare to the excitement of the Nintendo World Championships, the tears brought on from the Final Fantasy VII Remake and Shenmue III reveals, and the blood-pumping gameplay trailers for highly anticipated titles like Star Wars Battlefront, Kingdom Hearts III and The Last Guardian.  

E3 2015 was a show that will reverberate throughout the annals of video game history.  To wrap-up this great event, Silver Bit presents a special E3 2015 edition of Bit by Bit.

Winner of E3 2015
With all the stiff competition, I thought it would be a hard decision to pick the winner of E3 2015.  Nintendo blew things out of the park with their World Championships and constant Treehouse Live coverage only to falter in the most important area: the Digital Event.  Microsoft came out swinging with the announcement of Xbox One backwards compatibility and showing live demos for their biggest titles, but seemed to undermine their momentum by announcing a good number of their Xbox One "exclusives" for PC as well.  Both Bethesda and Ubisoft took a step back to let the games do the talking for them yet did little in terms of delivering truly shocking surprises.  At the end of the day, all these great performances could not stand up to the unstoppable force that is Sony.

Sony may not have delivered much in terms of bolstering their lineup for 2015, but they did make us forget about it with all the bombshells they dropped.  For a solid hour-and-a-half, Sony delivered a steady stream of the most exciting and enticing gameplay trailers and demos at the show.  Out of all the great games shown off at Sony's presser, there were three that took it from great to legendary: The Last Guardian, Final Fantasy VII Remake and Shenmue III.  Sony literally made dreams come true by showing them off that fateful Monday night.  They also serviced both the old and the new by announcing three of the most wanted games in the past decade and showing off brand new IPs like Horizon: Zero Dawn, No Man's Sky and Dreams.

For the third year in a row, Sony showed that the PS4 is THE system to own this generation.  Even though Sony's lineup for 2015 is rather sparse, the incredible wave of good will coming off of their performance at E3 2015 along with some smart partnerships with Activision, EA and Warner Bros. might be enough to solidify the PS4s huge lead on the competition.

Surprise of E3 2015
There isn't much else to say about my pick for the Surprise of E3 2015.  In fact, arguments can be made for any of the big three surprises from the Sony press conference.  Personally, my pick is Shenmue III because it came out of nowhere.  With how much Sega has been suffering in recent years, never in my wildest dreams did I expect Shenmue III to get the funding needed for development.  To see Shenmue III caught me off-guard, which left me stunned and a little choked up.  The last surprise to affect me that much was the Kid Icarus: Uprising reveal back in 2010.

Trailer of E3 2015
Funny enough, this year's E3 wrap-up has turned into the Sony show.  In all honesty, there was great stuff from everybody at the show and I would love to highlight it all, but this wrap-up isn't the place for that.  I'm here to highlight the best from E3 2015 and the truth is Sony had the best stuff this year.

Out of everything Sony showed at E3, one title blew me away.  That game was Horizon: Zero Dawn.  Horizon is Guerrilla Games' brand new property that switches out the first-person shooting of Killzone for a third-person adventure game set in a pre-historic/post-apocalyptic mishmash.  Hearing the premise is compelling in of itself, but watching the game in motion is breathtaking.  Seeing the female lead move between stalking mechanical dinosaurs and hiding in bushes along with the fluid fight with the robot T-Rex gives the impression that there are many ways to tackle enemies.  Watching the trailer over again, Horizon looks like a next generation version of Monster Hunter with fluid combat and mechanical monsters to slay, which has me even more intrigued.

If it was playable on the show floor, Horizon would easily nab the number one spot on my Top Games of E3 2015 list.  Unfortunately, all Sony brought to E3 was this awe-inspiring trailer that has me craving for more.

Monday, March 10, 2014

Looking Past the Surface: The Pros & Cons of CG Trailers

The biggest news to come out of this past week was the announcement of Batman: Arkham Knight.  As the final Batman game in Rocksteady's trilogy, Arkham Knight is being hyped to be more expansive and epic than the previous two entries in the series (one of them being easily the best superhero game of all-time).  Scheduled to release this October, WB Games decided to release a trailer for the game.  Considering the game is less than year away, it would have been nice to see how exactly Arkham Knight would run on the next generation systems with a gameplay trailer.  What we got was a computer-generated (CG) trailer that did a decent job of showing what the game would be about, but did little to impress this writer.  In fact, this trailer got me thinking about the video game industry's love of pre-rendered CG trailers.  There are pros and cons to CG trailers which I would like to discuss in this article.  Personally, I lean more towards the con side of this debate, but I can see the pluses of CG trailers as well.

As the video game industry has evolved, trailers have been given much more prominence than in the past.  Video game trailers are so prominent nowadays that websites dedicate obscene amounts of time dissecting each frame and highlight every big trailers on the front page.  There is even a website which focuses solely on highlighting game trailers in GameTrailers.  With a lot more importance put on game trailers nowadays, game publishers want their trailers to be the best even if the game is not ready to be shown yet.  These publishers employ animation houses to make a trailer that best captures the ideas of the game.  When the game is early development, a CG trailer works as an appetizing teaser for gamers.  It gets gamers excited for the upcoming game as they see all the grand possibilities which they can eventually play.  These trailers work as a great way of eliciting gamers to pre-order the game well in advance.   As a money making machine, CG trailers serve their purpose well.  Another pro of CG trailers is the quality as most of them can easily rival that of Hollywood's best.  The quality of these trailers can produce great amount of hype no matter the actually quality of the game.  The CG trailer for Dead Island is an excellent example of this type of situation.  It easily produced enough hype to put Dead Island as one of the most sought after games of 2011.  CG trailers are a very profitable business for game developers and serve as a form of entertainment for gamers.  They will definitely be the norm of the video game industry well into the future.

While there are plenty of pluses to the use of CG trailers, they are not all that they seem to be.  With CG trailers, the quality can serve as a double-edged sword which many a game have fallen to.  Sometimes, the CG trailer is too good that it overshadows the quality of the game when it finally releases.  Dead Island fell into that trap as the game was marred with numerous glitches, some that even halted gamer's progress indefinitely.  Another example is Killzone 2.  The infamous trailer shown at E3 2005 had such amazing graphical fidelity that Guerilla's game could never achieve those great heights.  The expectations brought on from Killzone 2's first trailer caused many gamers to feel betrayed by Sony and Guerilla Games.  As these CG trailers are created by animation houses outside of the actual developers, it is easy for these trailers to include certain aspects such as supposed mechanics or weapons that are not even in the main game.  This mixed messaging can deceive gamers into believing that exactly what they see in the CG trailer will be in the actual game and most of the time that is not true.  As much as CG trailers can help boost the hype and possibly sales of the game, they can be just as damaging if games rely too much on them.  As game graphics continue to advance, an argument can be made that in-engine graphics can be used without hurting the quality of video game trailers.  Already there have been many games that use in-engine graphics for their trailers to great success.  Every trailer for Grand Theft Auto V including the very first one from 2011 was produced with in-engine graphics.  Mass Effect 2 and 3 used in-game graphics for both of their launch trailers and produced some of the best video game trailers in years.  The Mass Effect 2 launch trailer was the sole reason I hunted down a Collector's Edition of the game the weekend after launch.  Using in-engine graphics for trailers might not always be a possibility especially earlier in development, but they can alleviate some of the trappings of relying on CG trailers to convey the concept of the game.

 Although this writer would love to see in-engine gameplay trailers become the norm, CG trailers are not going anywhere.  In the early years of this new console generation, CG trailers will become more prominent as publishers build hype for games that are years away from completion.  As CG trailers become more prominent, gamers need to become more critical of these trailers rather than taking them at surface value.  Gamers need to stop blindly getting excited for a game because it had a great CG trailer.  Instead, they need to start taking them as they are, just proofs of concept, and waiting on gameplay footage, previews and possibly demos before making a definitive decision on how these CG trailers represent the game they are promoting.