Monday, December 23, 2013

The Seventh Generation: Essential Games

What makes a game essential?  Is it the cutting-edge graphics, the gigantic scope, the innovative gameplay or the masterful mechanics?  An essential game may include one or more of these aspects, but having these aspects does not automatically make a game essential.  In this writer's honest opinion, an essential game is not the highest rated or most popular game out on the market.  An essential game is one that NEEDS to be experienced by everyone who plays video games.

There were a ton of great games from this past generation.  To boil all those great games down to a list of nine essential games is an incredibly hard and daunting process.  This writer took a lot of time and care in putting together a list that encompassed the experiences that defined the seventh console generation from the largest blockbusters to the smallest experiments.  There may be some omissions such as BioShock, Grand Theft Auto IV or The Elder Scrolls V: Skyrim, but this writer has not played enough of these games to even form an opinion on them much less name them an essential game of this past generation.  Without further ado, let us dive into the final entry of The Seventh Generation, the essential games of the last console generation.
Portal
Originally bundled with Half-Life 2 and Team Fortress 2 in The Orange Box, it looked like Portal would be overshadowed by Valve's heavyweights.  Fortunately, Portal was never overshadowed.  The game's expertly crafted humour, perfectly developed villain and incredibly unique puzzle mechanics made Portal an instant classic.  Portal has the player take control of a test subject at the Aperture Science Enrichment Center.  Equipped with only the Portal Gun, the player is tasked with completing a gauntlet of test chambers which grow more difficult and dangerous as the player advances.  Throughout these chambers, the player is constantly berated by a computer AI known as GLaDOS.  While GLaDOS is the antagonist of Portal, she spouts the funniest and most memorable lines of the game.  Even though Portal can be beaten within a few hours, you grow to love the characters, the enemies, the dialogue, the Portal Gun, the level design and the puzzles.  If it was not for this little game stuck on The Orange Box, gamers would have never learned to think with portals.
Rock Band
At one point or another, everybody has wanted to be a rock star.  The dream of singing your heart out, shredding the strings on a guitar or smacking a set of drums in front of a sea of thousands is one that many imagine, but few actually live.  Many games have tried to emulate the thrill of being a rock star, but only a handful have succeeded in fulfilling this childhood dream.  Rock Band is among the pinnacle of these games.  Using the plastic instruments that come packaged with the game, one can emulate being in a band with friends and family or play the guitar, drums or sing solo.  With the focus on local multiplayer, Rock Band quickly became the most popular party game of this generation because of its excellent accessibility.  While sequels and future rhythm games made improvements on the original, nothing will ever beat the euphoric thrill of getting three to four people together to play in Rock Band.  Rock Band brought the rhythm genre to its greatest peak and no other rhythm game has been able to recreate the magic this game created.
Mass Effect
The Mass Effect trilogy as a whole encompasses the three greatest games of this past generation.  Perfectly blending the combat of a third-person action game with the complex systems of a RPG and single-handedly revolutionizing the art of storytelling in this medium as one's decisions followed them throughout each game in the series, the Mass Effect trilogy is an astonishing feat of artistry.  As great as all three Mass Effect games are, this writer can only choose one for this list--the original Mass Effect.  The sole reason this writer bought a Xbox 360, the original Mass Effect is unlike any game before it.  You are given the freedom to create whatever Shepard you desire.  Male or female, good or evil, tactically savvy or guns blazing, the player's Shepard is not just their avatar, it is an extension of themselves.  From the heart-racing thrill of threatening a journalist on the Citadel to the heart-wrenching indecision of choosing the fate of a crew mate, an entire fleet of soldiers or a small group of Council delegates, Mass Effect is never afraid in giving players decisions no matter their difficulty.  If there is one RPG that you play from this past generation, make it BioWare's sci-fi masterpiece Mass Effect.
Super Mario Galaxy
Just like Super Mario 64 defined the 3D platformer during the fifth console generation, Super Mario Galaxy defined the future of this genre.  No longer restricted by flat surfaces, Mario traversed a number of spherical planetoids on his way to retrieve all the missing stars.  Playing around with gravity in interesting ways, Galaxy provided new ways to maneuver around a three dimensional space.  The motion capabilities of the Wii remote are expertly used to ease jumping, interact with objects in the environment and control Mario on different rides such as a ball or a manta ray.  Super Mario Galaxy is the premier platforming game of this generation and it should not be skipped over by any gamer.
Uncharted 2:  Among Thieves
This writer considers Uncharted 3: Drake's Deception to be the best entry in Naught Dog's venerable series.  Although if it was not for the excellence of Uncharted 2: Among Thieves, there would be no third entry in the Uncharted series.  That is the reason Among Thieves makes this list over Drake's Deception.  Uncharted 2 launched Nathan Drake and Naughty Dog into superstardom.  It is an exhilarating roller coaster ride from beginning to end with some unbelievable set pieces like battling mercenaries in a collapsing building or traversing a moving train as a helicopter guns Drake down.  Aside from the Hollywood blockbuster-like moments, Uncharted 2 has a solid base of third-person shooting, visceral hand-to-hand combat and parkour-like platforming.  Uncharted 2: Among Thieves single-handedly created a juggernaut franchise for Sony this past generation and going forward into the future.
Batman:  Arkham City
Batman: Arkham City is the ultimate superhero and ultimate Batman game.  Arkham City is a fully realized world where the player is given the skills and abilities to explore every nook and cranny, fight waves of convicts, tackle story missions or collect hundreds of creatively hidden collectables.  One can easily lose tons of hours just playing around in Arkham City's open world.  Any gamer no matter if they are hardcore fans of the Dark Knight or know nothing about the Caped Crusader will enjoy the amazing experience Arkham City offers.  It puts you in the shoes of a superhero like no other game has ever done before and few could possibly do after.  Batman: Arkham City is the best licensed game of this generation and arguably of all-time.
The Legend of Zelda:  Skyward Sword
Unlike Twilight Princess, which launched with the Wii, The Legend of Zelda: Skyward Sword is built from the ground up for the Nintendo's motion-based console.  In short, Skyward Sword stands as the pinnacle of the Wii’s library, an example why high definition graphics do not make games better and why motion controls are not just a gimmick.  Skyward Sword offers one-to-one swordplay like no game has ever achieved before or since, an excellent array of items with intuitive motion controls from old favourites like the bombs to new choices such as the beetle, mind-bending puzzles, beautifully constructed dungeons and a wonderfully orchestrated soundtrack (a first for the Zelda series).  Arguably the greatest game of this generation, The Legend of Zelda: Skyward Sword stands as the embodiment of the pure fun and emotion brought forth by Nintendo's mission with the Wii. 
Journey
Journey is one of the most unique experiences of this past generation.  There are no tutorials, no real instructions.  You are just dropped into a seemingly barren desert with this profile of a mountain in the distance.  The controls are simple yet incredibly intuitive, the graphics and art are just jaw dropping, the music is beautiful and the puzzles, while simple, are very charming and engaging.  Journey is a soothing and relaxing experience that can easily be finished in one sitting, which makes the game easy to replay again and again.  This writer cannot stress how amazing of an experience this game is.  Journey is a game that cannot be captured in words or through video.  Journey is a game that must be experienced to understand its greatness.
The Walking Dead
Unlike any experience in this medium, The Walking Dead transcends the title of being a mere licensed game.  Fans of this property or not, The Walking Dead is an emotional tale that anyone will easily be drawn into.  The Walking Dead will make you laugh, cry, scared, disgusted, shocked, surprised, intrigued and every emotion in between.  When everything is said and done, you will be amazed at how much you care about each and every character you meet and interact with in this game and contemplate on what could have been if you made different decisions.  The Walking Dead is hands down the benchmark for modern adventure games and should be experienced by all gamers mature enough to play it.

Thursday, December 19, 2013

The Seventh Generation: PlayStation 3

The third and final console to look back on is the world's best Blu-Ray player, the PlayStation 3.  All joking aside, the fortunes of the Playstation 3 were the exact opposite of the Xbox 360.  The PlayStation 3 had an extremely rough first few years on the market.  Coming off the incredible success of the PlayStation 2, Sony got complacent with the PlayStation 3.  Sony's ignorance cost the company as the PlayStation 3 fell far behind the competition.  It took a large price drop and a console redesign before the PS3 started moving off the shelves.  While Sony had problems getting consumers to buy the PS3, their first-party development in both the downloadable and retail spaces and their extensive library of third-party exclusives made convincing arguments for owning Sony's third console.  Once Sony turned their string of bad luck around, the PS3 became the console of choice for many gamers this past generation.

Out of the gate, the PS3 was struck with a seemingly never ending string of problems.  The over 600 dollar price tag was far too steep for most people even the most enthusiastic gamers.  Programming for the PS3 was much harder than the other systems of this generation due to the PS3's Cell Processor.  Sony executives were making outrageous claims about the PS3's "monster" sales.  Game developers and publishers from Valve to Activision were voicing their disdain against the system.  The one glimmer of hope in the early days of the PS3 was Blu-Ray's win over HD-DVD as the definitive format for high definition home entertainment.  Despite Sony's PR nightmare with the early years of the PS3, things eventually turned around for the system.  Even with the better standing of the PS3 in later years, there were still a good number of mistakes made by Sony.  One big problem with Sony in general is the company's lack of commitment to an initiative or product if it does not have immediate success.  During the life of the PS3, Sony relentlessly tried to shove two different initiatives down the throats of gamers only to completely abandon them less than a year after announcing them.  These two initiatives were the PlayStation Move and 3D compatibility.  The PlayStation Move was Sony's answer to Nintendo's Wii and Microsoft's Kinect.  Much like the Kinect, the Move tried to bring in a casual audience to the PS3 only to alienate the system's primary audience of hardcore gamers.  Sony tried their hand at 3D compatibility with the PS3 when stereoscopic 3D was all the craze back in 2009.  Sony put 3D compatible logos on all their major games and even released an extremely overpriced 3D monitor to get people to adopt stereoscopic 3D into their lives.  Both initiatives were just gimmicks that Sony used to extend to life of the PS3, but neither caught on and Sony ceased to promote them.

While Sony has made a good number of mistakes with the PS3, they have made some good decisions as well.  People made fun of using Blu-Ray discs as the default format for all PS3 games upon first release, but it is the biggest strength of this system.  While Microsoft faced numerous problems with their dual-layered DVDs for the Xbox 360, Sony's Blu-Ray discs are nearly indestructible.  One would have to make a considerable physical effort to damage a Blu-Ray discs.  Also the PS3 never felt the need to chew up games like the Xbox 360.  Apart from the great success of the Blu-Ray format, Sony's first-party efforts during this generation were among their strongest.  From established franchises like Ratchet & Clank and God of War to newfound properties such as Uncharted and Infamous to experimental titles such as Journey and the PixelJunk series, Sony's first-party had an incredible amount of variety compared to that of Microsoft and even Nintendo this generation.  This vast library of first-party titles was complimented by the great number of third-party exclusives especially in the later years of the PS3 such as Metal Gear Solid 4, Valkyria Chronicles and 3D Dot Game Heroes.

One cannot talk about the PS3 without discussing the biggest event in the console's life-- the PlayStation Network Outage.  This outage happened during the spring of 2011 when hackers attacked PSN causing Sony to shutdown all online functions for about a month.  This outage served as the biggest scare for gamers to this date as hackers got ahold of millions of peoples' personal and even credit card information.  The outage is considered one of Sony's greatest debacles, but personally this writer believes it is a significant turning point for the Sony PlayStation brand.  This outage was a wake-up call for Sony.  They nearly hit rock bottom in the eyes of the gaming community due to the outage.  Many people to this day do not fully trust saving their credit card information to any online store including the PlayStation Store.  This outage showed Sony the horrors of not protecting their customers and has brought forth a brand new direction for the PlayStation brand as a whole.  While Sony has not entirely turned the company's consistent problems around after the outage, they have made greater efforts to push games like the slew of Sony exclusive indie games and initiatives such as PlayStation Plus which actually please and benefit gamers rather than bring in the most cash.  Personally, this writer does not believe Sony would be in such a great position with all the good will surrounding the PS4 if it was not for the lessons learned during the PSN outage.

While things started out the worst possible way for the PlayStation 3, things eventually turned around for Sony's third outing in console gaming.  Hard lessons learned from the PS3 has definitely changed the PlayStation brand for the better as seen with the overwhelming success of the PS4's launch.  Although the PS3 may never be considered in the same league as its predecessors,  it is arguable the best console of this past generation.

Thursday, December 5, 2013

The Seventh Generation: Xbox 360

The second console to look back on is the first one out of the gate this past generation, the Xbox 360.  Microsoft stepped into the video game industry with the original Xbox, but the Xbox 360 was when Microsoft made their foothold in the market.  Launching a full year ahead of the PS3 and the Wii really helped the Xbox 360 establish itself as the must-have console for the early years of this past generation.  While the PS3 had problems with making the system easily accessible for programmers and the Wii was too concerned with the casual gaming audience, the Xbox 360 had the premier online service in Xbox Live, a prospering selection of downloadable games through Xbox Live Arcade and a good number of first and third party exclusives.  The more successful the Xbox 360 became, the more Microsoft tampered with this winning formula.  The later years of the Xbox 360 saw so many shifts in focus that have gone onto hurt this console and company's standing in various ways.

The Xbox 360 made some significant improvements over its predecessor.  Apart from enhanced processing power and improved online services, Microsoft completely reworked the controller for the 360.  While the original Xbox controller was cumbersome and uncomfortable to use, the 360 controller fit perfectly to the contours of a person's hands.  The 360 controller was so well received by gamers that it is considered among the best video game controllers of all-time.  Through Xbox Live Arcade, the 360 brought forth a new avenue to access games.  No longer did one have to go to their local video game store to pick up the latest game, there were hundreds of games, demos, downloadable expansions and extra content available to download from the system's marketplace menu.  All one needed to access all this content was an internet connection.  Xbox Live Arcade also gave independent game developers a chance to easily release games on consoles.  While these indy developers needed the support of Microsoft or a third-party publisher to get their games on this service, Xbox Live Arcade did offer an affordable way to create console games.  Some of the best games for the 360 such as Braid, Limbo, Shadow Complex and Trials were released through Xbox Live Arcade.  Speaking of games, the Xbox 360 saw the release of some generation defining games like Gears of War, Mass Effect, BioShock, Fight Night Round 3 and The Elder Scrolls: Oblivion before landing on other platforms.

The Xbox 360 was overwhelmingly successful with the core gamer audience despite the hardware problems.  There are always problems with technology, but the 360's problems like the infamous Red Ring of Death and the far too common ring scratches were widespread problems.  Although some people like this writer have never experienced such hardware failures, not everyone was that lucky.  Many people went through a good number of Xbox 360s in the last generation.  During this generation, Microsoft constantly improved the Xbox 360 hardware to avoid these hardware problems in later Xbox 360 hardware.  While the hardware improved over time, the 360's standing did not.  From 2009 onwards, Microsoft shifted the 360's focus from  the defined core gamer audience to a much broader all-encompassing audience.  Microsoft moved away from developing first-party software and pushing support for indy developers to creating new peripherals and fostering greater relations with third-party publishers.  The lack of first-party support and worthwhile exclusives pushed gamers away because there was nothing to differentiate the Xbox 360 from the PS3.  The onslaught of casual games brought on by the Kinect, Microsoft's answer to the Wii's motion controls, did not help matters either.  It did bring in the casual audience, but it also alienated a good portion of the 360's primary audience.  Microsoft's SmartGlass and multimedia initiatives made it even more evident that this company had no clue about what to do with the 360's success.

The Xbox 360 has definitely had its ups and downs.  The 360 started out as the dominant console of this generation in the eyes of gamers, but completely fell flat on its face in the past few years due to Microsoft's lack of focus.  The Kinect and SmartGlass were sadly glorified prototypes that did more to hurt the 360 than extend its life.  Although these mistakes, the 360 offers a great selection of games from the Triple A blockbusters to the independent darlings.  In the end, the Xbox 360 is hands down Microsoft's best console to date.

Wednesday, December 4, 2013

The Seventh Generation: Nintendo Wii

While it has been much longer than just a couple weeks, The Seventh Generation is back.  The first console to look back on is Nintendo's biggest gamble, the Wii.  Coming off of a turbulent run with the Gamecube (Nintendo's weakest selling game console at the time), Nintendo came to terms with the fact that they could not compete with Microsoft and Sony when it came to computing power.  Nintendo looked at their strengths, gameplay and design, and the risk taken with the Nintendo DS for inspiration for their newest console.  Instead of directly competing with the Xbox 360 and PS3 in terms of power, the Wii focused its entire design around one core mechanic, motion control.  Motion controls were attempted in earlier console generations, but they were never refined to the point of actually being more than a non-functional gimmick.  The Wii brought motion controls to the forefront of the video game industry and nobody could have predicted the success to follow.

Apart from the hardcore Nintendo fans that flocked to the Wii for the newest entries in Nintendo's venerable franchises (Mario, Metroid, Legend of Zelda, Donkey Kong and Super Smash Bros.), the Wii caught the attention of people who never considered playing video games as an activity for them.  The simplistic design the Wii Remote, which was intentionally designed to look and feel like a TV remote, and the familiarity of the sports included in Wii Sports, the game packed in with every Wii system, broke down the large barrier of entry video games had before this point in time.  No longer did people have to learn complex button presses to play games, they just had to mimic certain motions to get involved.  This universal appeal equated to monstrous sales for the Wii.  While the Wii may had been a minimal improvement over the Gamecube in terms of power and graphics, it easily outsold PS3 and Xbox 360, incredibly more powerful machines, this past generation.

Being the most successful system of the past generation did not mean the Wii was the best console of this past generation.  In actuality, the Wii was quite the opposite.  Although Nintendo and a few other developers used the Wii's under-powered specs to create artistically stunning games, the majority of Wii games can be considered lacking at best.  During the early years of the Wii, there was such a large number of shovel ware released on the machine that it was hard to discern between the good and the bad.  For every Super Mario Galaxy, there were dozens of shovel ware like Carnival Games and Chicken Shoot.  The Wii, much like the Nintendo 64 and Gamecube, suffered from a lack of third-party support.  While there were publishers like Sega, Ubisoft and EA that supported the Wii with numerous games, a good number of publishers such as Bethesda and Take-Two passed over the Wii due to its lack a processing power.

For Nintendo fans, the Wii offered a lot of great games both old (through the power of the Virtual Console) and new that you could not experience anywhere else.  Apart from the core Nintendo faithful and the new slew of casual gamers, the Wii did not offer enough to sway people away from the most cutting-edge systems in the PS3 and Xbox 360.  The Wii may be among Nintendo's most successful video game consoles, but it will never be remembered as fondly as its predecessors.