Microsoft and the Xbox One has been reeling since their infamous performance at E3 2013. Microsoft hasn't truly won back the support of gamers and the Xbox One is suffering because of it. What Microsoft needs to do is announce titles that gamers can only find on the Xbox One and commit to shipping them in a timely manner. The last thing they need is to repeat last year's good showing with no followup. In fact, three key exclusives from last year's show (Crackdown, Scalebound and Quantum Break) aren't even going to be at E3 2015. So does Microsoft have a few aces up their sleeve or are we in for another disappointing performance?
After 90 minutes, I can safely say that was Microsoft's best conference in recent memory. While nothing at the conference was mind-blowing, it had a good mix of new and existing titles along with a couple surprises.
Microsoft's big strength at this conference was live demos. The live demos for Halo 5, Rise of the Tomb Raider, Minecraft on Hololens and Gears 4 were all well done and highly entertaining to watch. Out of the all the live demos, the Minecraft on Hololens demo was the best as it perfectly showed the potential of using holograms to interact with games in brand new ways. Also it was nice to see a greater focus on survival horror and more proportional characters for Gears 4.
Outside of the demos, Microsoft had some solid announcements around exclusive content for Xbox One. Comcept and Armature's Recore with an intriguing mechanic revolving around building up a team of friendly robots shows loads of potential. Rare Replay and Sea of Thieves both look to recapture the spirit of Rare's former glory in the forms of a compilation and new IP respectively. Even the ID@Xbox showcase and Xbox Game Preview unveiling were fun to watch although the approach seemed to be very familiar to Sony's way of highlighting indies at E3.
The one area where the Microsoft conference faltered was when it came to third-parties. Aside from the Dark Souls III and Plants vs. Zombie: Garden Warfare 2 reveals, they spent a good third of the conference on titles like Fallout 4, The Division and Rainbow Six: Siege without breaking any new ground on them. In particular, the "exclusive" Fallout 4 gameplay was the same demo from the Bethesda conference with a minute of new content. On top of that, EA had an embarrassing showing of their EA Access subscription service. I feel a little sorry for Peter Moore as every announcement he made fell on deaf ears, but the fact is gamers aren't going to respond to EA's crap no matter how nice you make it sound.
While Xbox One backwards compatibility does fall under the good from this conference, I am little skeptical on its functionality. As Microsoft traditionally loves to do when they take about certain console features, they were very vague in how they outlined backwards compatibility for Xbox One. Also they made a quick mention to downloading the 360 game to the Xbox One when you put in the game disc. Due to the vague terminology, I have a feeling that Xbox One backwards compatibility won't be how everybody believes it will be.
Overall, Microsoft's E3 2015 press conference delivered where it counts: first-party content. It was a relief to see Microsoft pull back from relying on third-parties so much and come more into their own. Although we won't know if Microsoft can follow-up on these promises until months down the line, they did build the positive momentum needed at this point in time.
Grade: B+
Showing posts with label Gears of War. Show all posts
Showing posts with label Gears of War. Show all posts
Monday, June 15, 2015
E3 2015: Microsoft Press Conference Impressions
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Sunday, June 14, 2015
E3 2015: The Big Questions
Here we go again. Another year, another week of gaming goodness or corporate catastrophe is less than a day away. This uncertainty seems to be the name of the game when it comes to the 2015 Electronic Entertainment Expo (E3). On one hand, there has been little in the way of earth-shattering news to come out of the video game industry in such a long time that E3 could be a glorious avalanche of huge announcements and surprises. On the other hand, all the leaks and trailers from the past two weeks could be the extent of this year's offerings.
While E3 2015 could go either way, there a some big questions that the industry needs to address in the coming week. Questions that concern the video game industry's future in both the short and long-term.
How will a lack of exclusives affect Sony and Microsoft?
This question only concerns Sony and Microsoft because a console manufacturer (*cough* Nintendo) needs to rely solely on their exclusive content to sell their consoles when they have no third-party support.
The challenges Sony and Microsoft face when it comes to their lineup of exclusives are completely different. Sony has a problem when it comes to mobilizing an exclusive game to fill the void Uncharted 4's delay left, while Microsoft relies far too much on third-parties that their small roster of over-exposed exclusives are struggling to maintain momentum from year-to-year.
Yet again, we enter a Sony press conference with little to no plan for the holiday season. Uncharted 4 was suppose to Sony's answer to Halo 5 and Rise of the Tomb Raider. Now, all Sony has planned are Until Dawn and Tearaway Unfolded, two great-looking titles that sadly are nowhere close to heavy-hitters. Sony is also re-releasing the first three Uncharted games on PS4, but the Uncharted Collection's upwards of 70 dollars price point is more of a rip-off than a worthy substitute for Uncharted 4.
Last holiday season, Sony relied a lot on third-parties, especially Activision's Destiny, to move PS4s because their exclusives—DriveClub and LittleBigPlanet 3—weren't the killer apps that people wanted. These wise business decisions along with an insane wave of momentum Sony has been riding since the PS4's launch has kept the system leaps and bounds ahead of the Xbox One, but that string of good luck will eventually run out. Sony needs to start capitalizing on their huge lead or somebody else, namely Microsoft, will take advantage of their arrogance. Sony has an army of game studios at their disposal so how we don't have another huge title to replace Uncharted 4 is absurd. Slot in The Last Guardian or Guerrilla's unannounced project into Uncharted's spot because Sony cannot spend another holiday season sitting on their hands.
While Sony has a problem with capitalizing on their lead, Microsoft is having problems convincing people to buy the Xbox One. In all honesty, the Xbox One is severely lacking when it comes to exclusives, especially when you take into account indie titles and timed exclusives such as Titanfall, Sunset Overdrive and Rise of the Tomb Raider. On top of that, their small roster of first-party properties (Halo, Fable, Forza and Gears of War) have all been over-exposed thanks to yearly releases or franchise mismanagement. Gears of War may be the only major franchise that gamers are craving for since there hasn't been a new entry in the series for over two years now.
Last year at E3, Microsoft made a concerted effort to show gamers that they had a renewed interest in first-party development with a large lineup of new exclusive content including Scalebound, Crackdown, Quantum Break and Phantom Dust. Here we are a year later and Microsoft's supposed renewed interest in first-party development has seemingly gone up in smoke. Scalebound, Crackdown and Quantum Break will not be at this year's E3 and Phantom Dust is stuck in development limbo as Microsoft dropped the game's developer in February and has yet to find a replacement. Unless Microsoft has a slew of unannounced projects ready to drop on us at their press conference, they are stuck with a major problem that could plague them this entire generation.
Third-party support and exclusive DLC can only take a system so far. There NEEDS to be a consistent lineup of exclusives or the Xbox One won't have the staying power needed to compete with the more robust lineups of the Wii U and PS4.
Will the new contenders in press conference circuit sink or swim?
There use to be a time when E3 played host to a plethora of press conferences from Konami to Disney Interactive. Sadly as time went on, some publishers stopped running press conferences due to ever-increasing costs or their own corporate restructuring. As a result, five publishers were left as the flag bearers for every show: Microsoft, EA, Ubisoft, Sony and Nintendo. This time around two new challengers in Bethesda and Square Enix are entering the E3 press conference circuit to try their luck at hanging with the big publishers in the industry.
There has been a lot of speculation surrounding these new conferences because neither company would invest the insane amount of money and effort into a conference if they didn't have a stellar lineup of titles to show. Bethesda has already announced that Fallout 4 and Doom 4 will be at their presser. On the other end, Square Enix has confirmed Deus Ex: Mankind Divided's first gameplay footage for their conference along with Final Fantasy XV's absence from the show altogether. Could this mean we'll get some surprises like the rumoured Dishonored 2 or an official release date for Kingdom Hearts 3? Those questions may soon be answered as Bethesda kicks off the proceedings late Sunday, June 14th and Square Enix stands as the final press conference before the show floor opens Tuesday, June 16th.
How will Virtual Reality (VR) headsets factor into E3?
With Oculus VR at the helm, virtual reality (VR) headsets have taken the industry by storm. Game publishers and developers are eagerly jumping into the VR headset race with their own VR headset or games made for the devices.
Is VR the future of video games as we know it? Maybe in the distant future, but it's hard to say at this point in time. At this very moment, there are two key issues that can completely halt VR's forward momentum: price and input. Funny enough, price is the one topic no one wants to talk about and input devices like Oculus Touch have only been demoed through video or behind closed doors.
Since E3 will be the final trade show before VR headsets land on store shelves starting this Fall, it will be the most important show for VR as a whole. E3 is the final push for these VR manufacturers and developers to convince gamers to shell their hard-earned cash on their products. There is also a possibility that VR headsets could be a centerpiece at the Sony and Microsoft press conferences considering Sony is developing their own headset called Project Morpheus and Microsoft's newly announced partnership with Oculus.
It will be interesting to see how much of a factor VR will play into E3 as a whole. VR could either end up being the new input device for games going forward or go the way of 3D and motion gaming.
While E3 2015 could go either way, there a some big questions that the industry needs to address in the coming week. Questions that concern the video game industry's future in both the short and long-term.
How will a lack of exclusives affect Sony and Microsoft?
This question only concerns Sony and Microsoft because a console manufacturer (*cough* Nintendo) needs to rely solely on their exclusive content to sell their consoles when they have no third-party support.
The challenges Sony and Microsoft face when it comes to their lineup of exclusives are completely different. Sony has a problem when it comes to mobilizing an exclusive game to fill the void Uncharted 4's delay left, while Microsoft relies far too much on third-parties that their small roster of over-exposed exclusives are struggling to maintain momentum from year-to-year.
Yet again, we enter a Sony press conference with little to no plan for the holiday season. Uncharted 4 was suppose to Sony's answer to Halo 5 and Rise of the Tomb Raider. Now, all Sony has planned are Until Dawn and Tearaway Unfolded, two great-looking titles that sadly are nowhere close to heavy-hitters. Sony is also re-releasing the first three Uncharted games on PS4, but the Uncharted Collection's upwards of 70 dollars price point is more of a rip-off than a worthy substitute for Uncharted 4.
Last holiday season, Sony relied a lot on third-parties, especially Activision's Destiny, to move PS4s because their exclusives—DriveClub and LittleBigPlanet 3—weren't the killer apps that people wanted. These wise business decisions along with an insane wave of momentum Sony has been riding since the PS4's launch has kept the system leaps and bounds ahead of the Xbox One, but that string of good luck will eventually run out. Sony needs to start capitalizing on their huge lead or somebody else, namely Microsoft, will take advantage of their arrogance. Sony has an army of game studios at their disposal so how we don't have another huge title to replace Uncharted 4 is absurd. Slot in The Last Guardian or Guerrilla's unannounced project into Uncharted's spot because Sony cannot spend another holiday season sitting on their hands.
While Sony has a problem with capitalizing on their lead, Microsoft is having problems convincing people to buy the Xbox One. In all honesty, the Xbox One is severely lacking when it comes to exclusives, especially when you take into account indie titles and timed exclusives such as Titanfall, Sunset Overdrive and Rise of the Tomb Raider. On top of that, their small roster of first-party properties (Halo, Fable, Forza and Gears of War) have all been over-exposed thanks to yearly releases or franchise mismanagement. Gears of War may be the only major franchise that gamers are craving for since there hasn't been a new entry in the series for over two years now.
Last year at E3, Microsoft made a concerted effort to show gamers that they had a renewed interest in first-party development with a large lineup of new exclusive content including Scalebound, Crackdown, Quantum Break and Phantom Dust. Here we are a year later and Microsoft's supposed renewed interest in first-party development has seemingly gone up in smoke. Scalebound, Crackdown and Quantum Break will not be at this year's E3 and Phantom Dust is stuck in development limbo as Microsoft dropped the game's developer in February and has yet to find a replacement. Unless Microsoft has a slew of unannounced projects ready to drop on us at their press conference, they are stuck with a major problem that could plague them this entire generation.
Third-party support and exclusive DLC can only take a system so far. There NEEDS to be a consistent lineup of exclusives or the Xbox One won't have the staying power needed to compete with the more robust lineups of the Wii U and PS4.
Will the new contenders in press conference circuit sink or swim?
There use to be a time when E3 played host to a plethora of press conferences from Konami to Disney Interactive. Sadly as time went on, some publishers stopped running press conferences due to ever-increasing costs or their own corporate restructuring. As a result, five publishers were left as the flag bearers for every show: Microsoft, EA, Ubisoft, Sony and Nintendo. This time around two new challengers in Bethesda and Square Enix are entering the E3 press conference circuit to try their luck at hanging with the big publishers in the industry.
There has been a lot of speculation surrounding these new conferences because neither company would invest the insane amount of money and effort into a conference if they didn't have a stellar lineup of titles to show. Bethesda has already announced that Fallout 4 and Doom 4 will be at their presser. On the other end, Square Enix has confirmed Deus Ex: Mankind Divided's first gameplay footage for their conference along with Final Fantasy XV's absence from the show altogether. Could this mean we'll get some surprises like the rumoured Dishonored 2 or an official release date for Kingdom Hearts 3? Those questions may soon be answered as Bethesda kicks off the proceedings late Sunday, June 14th and Square Enix stands as the final press conference before the show floor opens Tuesday, June 16th.
How will Virtual Reality (VR) headsets factor into E3?
With Oculus VR at the helm, virtual reality (VR) headsets have taken the industry by storm. Game publishers and developers are eagerly jumping into the VR headset race with their own VR headset or games made for the devices.
Is VR the future of video games as we know it? Maybe in the distant future, but it's hard to say at this point in time. At this very moment, there are two key issues that can completely halt VR's forward momentum: price and input. Funny enough, price is the one topic no one wants to talk about and input devices like Oculus Touch have only been demoed through video or behind closed doors.
Since E3 will be the final trade show before VR headsets land on store shelves starting this Fall, it will be the most important show for VR as a whole. E3 is the final push for these VR manufacturers and developers to convince gamers to shell their hard-earned cash on their products. There is also a possibility that VR headsets could be a centerpiece at the Sony and Microsoft press conferences considering Sony is developing their own headset called Project Morpheus and Microsoft's newly announced partnership with Oculus.
It will be interesting to see how much of a factor VR will play into E3 as a whole. VR could either end up being the new input device for games going forward or go the way of 3D and motion gaming.
Labels:
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PS4,
Sony,
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The Last Guardian,
Uncharted,
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Thursday, June 4, 2015
Early Reveals Killed the E3 Surprise
Let's take a trip down memory lane. What E3 moment made you fall in love with following the event from beginning to end each year? It certainly wasn't for leaked/revealed games like Titanfall, Gears of War: Judgment, Beyond: Two Souls or Call of Duty: Black Ops 2. It was surprises that made your jaw drop, got you to sit back in disbelief and possibly left your crying tears of joy. Some moments that come to mind include Shigeru Miyamoto appearing onstage wielding both the Master Sword and Hylian Shield at the Twilight Princess reveal, the legendary Metal Gear Solid 4 trailers, the return of Kid Icarus and Sony's PS4 reveal. Everyone has a moment that stands out in their mind, but they all have one thing in common: the element of surprise.
By revealing games early or making these secrets vulnerable to leaks, these companies are hurting the show that serves as a massive marketing push for their products. Seriously, a product's showing at E3 can make or break it. Case in point, look at the success of Watch Dogs and Destiny or even the continued struggles Microsoft faces with the lagging sales of the Xbox One.
Speaking of Watch Dogs, nobody knew anything about the game or even the fact that Ubisoft would unveil a brand new property at the end of their E3 2012 press conference. The surprise of the game's reveal coupled with the scarcity of information about it started a frenzy surrounding Watch Dogs. In the end, it lead to one of the biggest disappointments of 2014, but not before selling millions upon millions of copies.
Now look at Fallout 4. Yes, the game's existence has been one of the worst kept secrets in gaming history, but that is beside the point. Fallout 4 was all but confirmed before Bethesda dropped the trailer earlier this week.
Now, just imagine if Bethesda waited until their E3 press conference this coming July 14th, where hundreds of journalists and millions eyes around the world would be focused on this one event, to reveal the Fallout 4 trailer. It's not hard to image the audience, both live and at home, would have lost it and Bethesda would have seen a dramatic spike in interest for the game. By trying to get ahead of third-parties, Bethesda has missed out on a golden opportunity and took a great surprise away from the biggest event of the year for the video game industry.
As much as E3 is about impressing investors and marketing products to a worldwide audience, it is about the gamers. We are the audience that tunes in every year hoping to be surprised, entertained and ultimately excited for the future of this industry. Taking the surprises out of E3 only leaves people feeling disappointed. My advice to game developers and publishers: resist the urge, keep your secrets close to your chest and make E3 2015 an event we will never forget.
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Monday, June 23, 2014
Bit by Bit: E3 2014 Wrap-up
E3 has come and gone for yet another year. While the event may be over, the analysis of the show and all the games shown off has just begun. All over the net, you see all the podcasts, reviews and awards dedicated to every aspect of the show popping up in the next couple weeks. Here at Silver Bit, the month of June usually is solely focused on E3 from the previews to the conference impressions to the wrap-up articles. In fact, I am watching all the gameplay footage that I can get my hands on to put together the annual Top 10 Games of E3 article which will conclude the month of June. Before we move onto bigger and better things, let us look back on the show that was E3 2014 in this special edition of Bit by Bit.
Winner of E3 2014
As a whole, E3 2014 was an entertaining and ultimately safe show. Aside from a few unique experiences, not many gambles were taken to infuse some innovation into the industry. Although there were a plethora of familiar games showcased, all of them looked incredible. With the amount of detail and fidelity in the coming wave of next generation titles, I can understand the current lack of new properties as a trade-off to getting a handle on the new hardware. There were still new properties shown at the event in Evolve, The Order 1886, No Man's Sky and Sunset Overdrive, but they have not been put on the same pedestal that Assassin's Creed, Gears of War and Uncharted were early in the previous console generation. Apart from the focus on familiar franchises, E3 2014 did an excellent job in showcasing how great 2015 will be compared to the rest of 2014. All of the games people eagerly desire except Destiny or Super Smash Bros. comes out next year and that fact is just a little upsetting considering there is still no killer app for this generation yet. Guess it will come with everything else releasing in 2015.
Enough of my analysis of E3 2014, let us get down to which company won at this year's show. Winning E3 really comes down to personal opinion and how the showcased games appeal to each individual. This year, the three console manufacturers were neck-and-neck in their showings. Everybody did a good job in providing gamers with the games they wanted to see and the information they wanted to hear. As close as this arms race was, Sony impressed me the most at E3 2014. While I am in the minority, Sony's winning performance last year only came because they did the exact opposite of Microsoft and built their hype for the PS4 around that plan. On the software side, not much impressed last year. However this year Sony delivered with the games and content to compliment their highly successful system. I came out of the Sony Press Conference knowing that I need a PS4 to get the most out of this new generation. Even though the press conference had that excruciatingly boring thirty minutes, I would take this year's great three quarters over last year's excellent one fourth any day. Sony could have lost some ground at E3 2014 with a lacklustre showing, but they delivered and solidified their place as number one this console generation.
Surprise of E3 2014
In the last few years, E3 surprises have become few and far between. With the internet now, the few surprises actually planned for E3 might not make it to the show itself as they are leaked in the months, weeks and even days in advance. For a surprise to stay a surprise right up until the moment of its revealed makes the moment feel like an event especially on this stage. There were a slightly more surprises this year in Phantom Dust, Rainbow Six: Siege, Splatoon and Codename S.T.E.A.M., but one stood tall over the rest. That surprise came at the Sony Press Conference from Adam Boyes along with some help from a girl named Sally. It would turn out that Sally was not a girl, but renowned adventure game designer Tim Schafer. Sally's wish for a return to a classic Tim Schafer adventure game came true when Boyes announced the Grim Fandango HD remake exclusively for PS4 and PS Vita. As niche as adventure games may be, this news got me very excited because I have never played the original and heard so many great things about the game. Funny enough, I was actually wondering if Double Fine would re-release Grim Fandango on Steam or remake the game for this generation a few months back. After thinking about it, to actually see Grim Fandango HD become reality was like Sony found a way to read my mind. It was an incredible reveal that easily was the highlight of the Sony Press Conference and the entire show.
Trailer of E3 2014
The only thing more prevalent at E3 than the plethora of demos that line the show floor are the trailers. Each game at the event has a trailer to get gamers excited and to permeate the hundreds of screens covering the E3 booths. Ranging from multi-minute vignettes to short little teasers, the trailers at this year's event varied in quality. Some tried to be incredibly dramatic while others went lighter in tone and heavy with the humour. There were quite a few standouts such as The Witcher III's epic story trailer, Sunset Overdrive's hilarious parody of modern shooters and Super Smash Bros.'s Mii Fighter reveal which saw Reggie and Iwata duke it out in spectacular fashion. Out of those great trailers, The Legend of Zelda for Wii U reveal trailer was the best. While short in length, the trailer captured key details for this new adventure in the world of Hyrule. The beautiful cel-shaded anime-inspired graphics and the grand vistas will be the first things to catch the eye, but there are much more to dig into with this trailer. The confirmation of horse riding, more options to fight on horseback, the blend of modern technology and medieval fantasy and the dynamic open world were among the amazing features revealed through this trailer. While early in development, The Legend of Zelda for Wii U looks absolutely incredible and this trailer is just the beginning of all the great media we will receive in the near future.
Winner of E3 2014
As a whole, E3 2014 was an entertaining and ultimately safe show. Aside from a few unique experiences, not many gambles were taken to infuse some innovation into the industry. Although there were a plethora of familiar games showcased, all of them looked incredible. With the amount of detail and fidelity in the coming wave of next generation titles, I can understand the current lack of new properties as a trade-off to getting a handle on the new hardware. There were still new properties shown at the event in Evolve, The Order 1886, No Man's Sky and Sunset Overdrive, but they have not been put on the same pedestal that Assassin's Creed, Gears of War and Uncharted were early in the previous console generation. Apart from the focus on familiar franchises, E3 2014 did an excellent job in showcasing how great 2015 will be compared to the rest of 2014. All of the games people eagerly desire except Destiny or Super Smash Bros. comes out next year and that fact is just a little upsetting considering there is still no killer app for this generation yet. Guess it will come with everything else releasing in 2015.
Enough of my analysis of E3 2014, let us get down to which company won at this year's show. Winning E3 really comes down to personal opinion and how the showcased games appeal to each individual. This year, the three console manufacturers were neck-and-neck in their showings. Everybody did a good job in providing gamers with the games they wanted to see and the information they wanted to hear. As close as this arms race was, Sony impressed me the most at E3 2014. While I am in the minority, Sony's winning performance last year only came because they did the exact opposite of Microsoft and built their hype for the PS4 around that plan. On the software side, not much impressed last year. However this year Sony delivered with the games and content to compliment their highly successful system. I came out of the Sony Press Conference knowing that I need a PS4 to get the most out of this new generation. Even though the press conference had that excruciatingly boring thirty minutes, I would take this year's great three quarters over last year's excellent one fourth any day. Sony could have lost some ground at E3 2014 with a lacklustre showing, but they delivered and solidified their place as number one this console generation.
Surprise of E3 2014
In the last few years, E3 surprises have become few and far between. With the internet now, the few surprises actually planned for E3 might not make it to the show itself as they are leaked in the months, weeks and even days in advance. For a surprise to stay a surprise right up until the moment of its revealed makes the moment feel like an event especially on this stage. There were a slightly more surprises this year in Phantom Dust, Rainbow Six: Siege, Splatoon and Codename S.T.E.A.M., but one stood tall over the rest. That surprise came at the Sony Press Conference from Adam Boyes along with some help from a girl named Sally. It would turn out that Sally was not a girl, but renowned adventure game designer Tim Schafer. Sally's wish for a return to a classic Tim Schafer adventure game came true when Boyes announced the Grim Fandango HD remake exclusively for PS4 and PS Vita. As niche as adventure games may be, this news got me very excited because I have never played the original and heard so many great things about the game. Funny enough, I was actually wondering if Double Fine would re-release Grim Fandango on Steam or remake the game for this generation a few months back. After thinking about it, to actually see Grim Fandango HD become reality was like Sony found a way to read my mind. It was an incredible reveal that easily was the highlight of the Sony Press Conference and the entire show.
Trailer of E3 2014
The only thing more prevalent at E3 than the plethora of demos that line the show floor are the trailers. Each game at the event has a trailer to get gamers excited and to permeate the hundreds of screens covering the E3 booths. Ranging from multi-minute vignettes to short little teasers, the trailers at this year's event varied in quality. Some tried to be incredibly dramatic while others went lighter in tone and heavy with the humour. There were quite a few standouts such as The Witcher III's epic story trailer, Sunset Overdrive's hilarious parody of modern shooters and Super Smash Bros.'s Mii Fighter reveal which saw Reggie and Iwata duke it out in spectacular fashion. Out of those great trailers, The Legend of Zelda for Wii U reveal trailer was the best. While short in length, the trailer captured key details for this new adventure in the world of Hyrule. The beautiful cel-shaded anime-inspired graphics and the grand vistas will be the first things to catch the eye, but there are much more to dig into with this trailer. The confirmation of horse riding, more options to fight on horseback, the blend of modern technology and medieval fantasy and the dynamic open world were among the amazing features revealed through this trailer. While early in development, The Legend of Zelda for Wii U looks absolutely incredible and this trailer is just the beginning of all the great media we will receive in the near future.
Labels:
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Double Fine,
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Evolve,
Gears of War,
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The Legend of Zelda,
The Order 1886,
Uncharted,
Vita,
Wii,
Wii U,
Witcher III
Tuesday, May 20, 2014
First Byte: Microsoft's Power Play
Ever since Microsoft announced the Xbox One to the public about a year ago, the system has been on a roller coaster of twists and turns. Never seeming to be on solid footing, Microsoft has tirelessly been rebuilding their damaged reputation after alienating most of their audience at E3 2013. Changing their policies one week after E3 was the first step, but there is a lot more that still needs to be done. This past week Microsoft made the next significant steps in changing their tainted image for the better with two big announcements.
The first of Microsoft's two announcements concerns a brand new version of the Xbox One hitting store shelves in a few weeks. This new Xbox One will run for 399 dollars and come without the Kinect sensor. With this announcement, Microsoft looks to compete more directly with the PlayStation 4 instead of having one hundred dollar difference between the prices of the two systems. Sadly if you live in Canada, the roles have now been reversed as the PS4 is now 50 dollars more than the Xbox One due to the poor projection of the Canadian dollar this year. Microsoft's first real jab at taking some of Sony's profits lands on Monday, June 9th which is the first day of E3 2014. It is not hard to imagine as a result that Microsoft's conference will be directed towards convincing potential customers to pick up this cheaper Xbox One that very day.
The second announcement from Microsoft involves some changes to Xbox Live. In particular, it involves new free services being added to the free Xbox Live membership. No longer will streaming apps such as Netflix, Hulu, Twitch and ESPN be behind the Xbox Live Gold pay wall. This change cuts out the need for consumers to buy a Xbox Live subscription on top of their other subscriptions just to enjoy the same apps which are free to use on other consoles. To make amends to current Gold subscribers which only use the service for streaming apps, Microsoft is offering refunds to these subscribers up until the end of August.
It has been well documented that yours truly is a critic of Microsoft especially the direction their game division has taken in the past five to six years. When they do something right, this writer still has to give credit where credit is due. While I personally have some reservations, Microsoft made two good moves this past week in removing the Kinect to drop the price of the Xbox One and moving streaming apps from the Gold pay wall. Lowering the barrier of entry to the Xbox One and Xbox Live opens Microsoft's newest piece of hardware up to a broader audience that may have been scared away by the need to own Kinect and subscribe to Xbox Live Gold to get the most out of the system. Coupling these changes with a plethora of quality exclusives that play to a variety of genres and differentiate themselves from Sony's offerings could help move a lot more Xbox Ones. The announcement of Halo 5: Guardians this past week and releasing the first gameplay footage of Sunset Overdrive two weeks ago should get some more hype building around Microsoft and the Xbox One. Now Microsoft needs to capitalize on this wave of good press with a great showing at E3 to continue building momentum for the Xbox One going into the last half of 2014.
As good as these announcements are, there are a few key details Microsoft has not touched which could sour this good news. First and foremost, Microsoft has not mentioned anything about selling the Kinect separately from the Xbox One as of yet. Considering Microsoft designed the entire system to run at its full potential when paired with Kinect, it would be silly not to give those people who purchase the Xbox One for 399 the option to buy a Kinect later. With the Kinect, the next question is the price of the unit on its own. The smart decision would be to release the unit at or under 100 dollars in order to avoid alienating the customers who purchase the cheaper Xbox One, but it would not surprise this writer to see Microsoft try to make a profit off of these people by pricing the Kinect between 120 to 150 dollars. The other detail Microsoft has not mentioned yet are the exclusives coming to Xbox One in the near future. Halo 5 is coming in Fall 2015, the next Gears of War game is in the earliest stages of development and Fable Legends has not seen the light of day since it was announced back at Gamescom 2013. The only title confirmed for this coming Fall is Sunset Overdrive. Hopefully at E3 Microsoft will shed some light on what is coming for 2014, but it needs to be something really big or something completely new to get the attention of the masses. Microsoft cannot keep expecting to push their new system to the heights of the Xbox 360 with two shooter franchises people are quickly growing tired of, a fantasy RPG series that has never lived up to its true potential and a racing series that has overstayed its welcome. Microsoft needs to show more initiative in being a first-party force on the Xbox One rather than a passive hardware creator that gets third-party exclusive items or DLC every once and awhile as it is the only way to convince the audience they lost to consider buying their system.
With these announcements, Microsoft is inching towards reestablishing a connection with their lost fan base and moving away from the negative connotations currently associated with the brand. The more good will they can generate towards the Microsoft and Xbox brand, the closer Microsoft gets to cutting Sony's considerable lead in this new generation. E3 2014 will be very significant event for all console developers including Microsoft as we get see if the promises made of power and new experiences brought on by the next generation come to fruition. The need to deliver at this year's E3 is huge. It could be the difference between ending Microsoft's current woes or making them even worse.
The first of Microsoft's two announcements concerns a brand new version of the Xbox One hitting store shelves in a few weeks. This new Xbox One will run for 399 dollars and come without the Kinect sensor. With this announcement, Microsoft looks to compete more directly with the PlayStation 4 instead of having one hundred dollar difference between the prices of the two systems. Sadly if you live in Canada, the roles have now been reversed as the PS4 is now 50 dollars more than the Xbox One due to the poor projection of the Canadian dollar this year. Microsoft's first real jab at taking some of Sony's profits lands on Monday, June 9th which is the first day of E3 2014. It is not hard to imagine as a result that Microsoft's conference will be directed towards convincing potential customers to pick up this cheaper Xbox One that very day.
The second announcement from Microsoft involves some changes to Xbox Live. In particular, it involves new free services being added to the free Xbox Live membership. No longer will streaming apps such as Netflix, Hulu, Twitch and ESPN be behind the Xbox Live Gold pay wall. This change cuts out the need for consumers to buy a Xbox Live subscription on top of their other subscriptions just to enjoy the same apps which are free to use on other consoles. To make amends to current Gold subscribers which only use the service for streaming apps, Microsoft is offering refunds to these subscribers up until the end of August.
It has been well documented that yours truly is a critic of Microsoft especially the direction their game division has taken in the past five to six years. When they do something right, this writer still has to give credit where credit is due. While I personally have some reservations, Microsoft made two good moves this past week in removing the Kinect to drop the price of the Xbox One and moving streaming apps from the Gold pay wall. Lowering the barrier of entry to the Xbox One and Xbox Live opens Microsoft's newest piece of hardware up to a broader audience that may have been scared away by the need to own Kinect and subscribe to Xbox Live Gold to get the most out of the system. Coupling these changes with a plethora of quality exclusives that play to a variety of genres and differentiate themselves from Sony's offerings could help move a lot more Xbox Ones. The announcement of Halo 5: Guardians this past week and releasing the first gameplay footage of Sunset Overdrive two weeks ago should get some more hype building around Microsoft and the Xbox One. Now Microsoft needs to capitalize on this wave of good press with a great showing at E3 to continue building momentum for the Xbox One going into the last half of 2014.
As good as these announcements are, there are a few key details Microsoft has not touched which could sour this good news. First and foremost, Microsoft has not mentioned anything about selling the Kinect separately from the Xbox One as of yet. Considering Microsoft designed the entire system to run at its full potential when paired with Kinect, it would be silly not to give those people who purchase the Xbox One for 399 the option to buy a Kinect later. With the Kinect, the next question is the price of the unit on its own. The smart decision would be to release the unit at or under 100 dollars in order to avoid alienating the customers who purchase the cheaper Xbox One, but it would not surprise this writer to see Microsoft try to make a profit off of these people by pricing the Kinect between 120 to 150 dollars. The other detail Microsoft has not mentioned yet are the exclusives coming to Xbox One in the near future. Halo 5 is coming in Fall 2015, the next Gears of War game is in the earliest stages of development and Fable Legends has not seen the light of day since it was announced back at Gamescom 2013. The only title confirmed for this coming Fall is Sunset Overdrive. Hopefully at E3 Microsoft will shed some light on what is coming for 2014, but it needs to be something really big or something completely new to get the attention of the masses. Microsoft cannot keep expecting to push their new system to the heights of the Xbox 360 with two shooter franchises people are quickly growing tired of, a fantasy RPG series that has never lived up to its true potential and a racing series that has overstayed its welcome. Microsoft needs to show more initiative in being a first-party force on the Xbox One rather than a passive hardware creator that gets third-party exclusive items or DLC every once and awhile as it is the only way to convince the audience they lost to consider buying their system.
With these announcements, Microsoft is inching towards reestablishing a connection with their lost fan base and moving away from the negative connotations currently associated with the brand. The more good will they can generate towards the Microsoft and Xbox brand, the closer Microsoft gets to cutting Sony's considerable lead in this new generation. E3 2014 will be very significant event for all console developers including Microsoft as we get see if the promises made of power and new experiences brought on by the next generation come to fruition. The need to deliver at this year's E3 is huge. It could be the difference between ending Microsoft's current woes or making them even worse.
Thursday, December 5, 2013
The Seventh Generation: Xbox 360
The second console to look back on is the first one out of the gate this past generation, the Xbox 360. Microsoft stepped into the video game industry with the original Xbox, but the Xbox 360 was when Microsoft made their foothold in the market. Launching a full year ahead of the PS3 and the Wii really helped the Xbox 360 establish itself as the must-have console for the early years of this past generation. While the PS3 had problems with making the system easily accessible for programmers and the Wii was too concerned with the casual gaming audience, the Xbox 360 had the premier online service in Xbox Live, a prospering selection of downloadable games through Xbox Live Arcade and a good number of first and third party exclusives. The more successful the Xbox 360 became, the more Microsoft tampered with this winning formula. The later years of the Xbox 360 saw so many shifts in focus that have gone onto hurt this console and company's standing in various ways.
The Xbox 360 made some significant improvements over its predecessor. Apart from enhanced processing power and improved online services, Microsoft completely reworked the controller for the 360. While the original Xbox controller was cumbersome and uncomfortable to use, the 360 controller fit perfectly to the contours of a person's hands. The 360 controller was so well received by gamers that it is considered among the best video game controllers of all-time. Through Xbox Live Arcade, the 360 brought forth a new avenue to access games. No longer did one have to go to their local video game store to pick up the latest game, there were hundreds of games, demos, downloadable expansions and extra content available to download from the system's marketplace menu. All one needed to access all this content was an internet connection. Xbox Live Arcade also gave independent game developers a chance to easily release games on consoles. While these indy developers needed the support of Microsoft or a third-party publisher to get their games on this service, Xbox Live Arcade did offer an affordable way to create console games. Some of the best games for the 360 such as Braid, Limbo, Shadow Complex and Trials were released through Xbox Live Arcade. Speaking of games, the Xbox 360 saw the release of some generation defining games like Gears of War, Mass Effect, BioShock, Fight Night Round 3 and The Elder Scrolls: Oblivion before landing on other platforms.
The Xbox 360 was overwhelmingly successful with the core gamer audience despite the hardware problems. There are always problems with technology, but the 360's problems like the infamous Red Ring of Death and the far too common ring scratches were widespread problems. Although some people like this writer have never experienced such hardware failures, not everyone was that lucky. Many people went through a good number of Xbox 360s in the last generation. During this generation, Microsoft constantly improved the Xbox 360 hardware to avoid these hardware problems in later Xbox 360 hardware. While the hardware improved over time, the 360's standing did not. From 2009 onwards, Microsoft shifted the 360's focus from the defined core gamer audience to a much broader all-encompassing audience. Microsoft moved away from developing first-party software and pushing support for indy developers to creating new peripherals and fostering greater relations with third-party publishers. The lack of first-party support and worthwhile exclusives pushed gamers away because there was nothing to differentiate the Xbox 360 from the PS3. The onslaught of casual games brought on by the Kinect, Microsoft's answer to the Wii's motion controls, did not help matters either. It did bring in the casual audience, but it also alienated a good portion of the 360's primary audience. Microsoft's SmartGlass and multimedia initiatives made it even more evident that this company had no clue about what to do with the 360's success.
The Xbox 360 has definitely had its ups and downs. The 360 started out as the dominant console of this generation in the eyes of gamers, but completely fell flat on its face in the past few years due to Microsoft's lack of focus. The Kinect and SmartGlass were sadly glorified prototypes that did more to hurt the 360 than extend its life. Although these mistakes, the 360 offers a great selection of games from the Triple A blockbusters to the independent darlings. In the end, the Xbox 360 is hands down Microsoft's best console to date.
The Xbox 360 made some significant improvements over its predecessor. Apart from enhanced processing power and improved online services, Microsoft completely reworked the controller for the 360. While the original Xbox controller was cumbersome and uncomfortable to use, the 360 controller fit perfectly to the contours of a person's hands. The 360 controller was so well received by gamers that it is considered among the best video game controllers of all-time. Through Xbox Live Arcade, the 360 brought forth a new avenue to access games. No longer did one have to go to their local video game store to pick up the latest game, there were hundreds of games, demos, downloadable expansions and extra content available to download from the system's marketplace menu. All one needed to access all this content was an internet connection. Xbox Live Arcade also gave independent game developers a chance to easily release games on consoles. While these indy developers needed the support of Microsoft or a third-party publisher to get their games on this service, Xbox Live Arcade did offer an affordable way to create console games. Some of the best games for the 360 such as Braid, Limbo, Shadow Complex and Trials were released through Xbox Live Arcade. Speaking of games, the Xbox 360 saw the release of some generation defining games like Gears of War, Mass Effect, BioShock, Fight Night Round 3 and The Elder Scrolls: Oblivion before landing on other platforms.
The Xbox 360 was overwhelmingly successful with the core gamer audience despite the hardware problems. There are always problems with technology, but the 360's problems like the infamous Red Ring of Death and the far too common ring scratches were widespread problems. Although some people like this writer have never experienced such hardware failures, not everyone was that lucky. Many people went through a good number of Xbox 360s in the last generation. During this generation, Microsoft constantly improved the Xbox 360 hardware to avoid these hardware problems in later Xbox 360 hardware. While the hardware improved over time, the 360's standing did not. From 2009 onwards, Microsoft shifted the 360's focus from the defined core gamer audience to a much broader all-encompassing audience. Microsoft moved away from developing first-party software and pushing support for indy developers to creating new peripherals and fostering greater relations with third-party publishers. The lack of first-party support and worthwhile exclusives pushed gamers away because there was nothing to differentiate the Xbox 360 from the PS3. The onslaught of casual games brought on by the Kinect, Microsoft's answer to the Wii's motion controls, did not help matters either. It did bring in the casual audience, but it also alienated a good portion of the 360's primary audience. Microsoft's SmartGlass and multimedia initiatives made it even more evident that this company had no clue about what to do with the 360's success.
The Xbox 360 has definitely had its ups and downs. The 360 started out as the dominant console of this generation in the eyes of gamers, but completely fell flat on its face in the past few years due to Microsoft's lack of focus. The Kinect and SmartGlass were sadly glorified prototypes that did more to hurt the 360 than extend its life. Although these mistakes, the 360 offers a great selection of games from the Triple A blockbusters to the independent darlings. In the end, the Xbox 360 is hands down Microsoft's best console to date.
Labels:
BioShock,
Gears of War,
Kinect,
Mass Effect,
Microsoft,
PS3,
SmartGlass,
The Elder Scrolls,
Wii,
XBLA,
Xbox,
Xbox 360
Friday, August 3, 2012
Off the Newsstand: Game Informer Issue 232
Just two months removed from the events of E3 2012, magazines are still covering all the big news from the huge conference. While the July issues of each magazine covered most of the games showed off to the press before E3, the August issues are usually when each magazine breaks down everything at E3. Giving their grades for each of the Big Three, ranking the games at this year's event and giving away their Best of E3 awards. For those of us that cannot see every single thing at E3 due to publishers and developers keeping certain games and demos behind closed doors, these issues of each video game magazine serves as our one stop shop for everything that we may have missed at E3.
Being the annual E3 issue, every article excluding the reviews and Game Over sections are all about E3 2012. From Game Informer's annual breakdown of the Microsoft, Sony and Nintendo's showings at E3 to the humongous cover story, which includes previews of Game Informer's Top 50 Games at E3 2012, you are in for some of the most comprehensive coverage of E3 found in any magazine. For collector's Issue 232 of Game Informer has six different covers. Each cover showcases a game highlighted in the E3 Hot 50 cover story. They are all pretty cool, but my personal favourites are the Castlevania, Resident Evil 6 and Splinter Cell Blacklist covers. The bulk of the issue is dedicated to the cover story which is more or less an expanded previews section and that is not a bad thing. I am baffled at how Game Informer picked some of the games on this Top 50 Games of E3 list such as Gears of War: Judgment and Star Wars 1313 when they had little to nothing to show at E3 this year, but everybody is entitled to their opinion. Honestly I do not really see the purpose of even making this a Top 50 when each writer is essentially writing a preview and not selling why a certain game is at a certain spot on the list. For the sheer amount and quality of the content in this cover story, it is a must-read for any gamer. Just forget about the numbering because it does not mean much of anything. This issue of Game Informer also includes interviews with some big names in the industry, an in-depth analysis of Square Enix's Agni's Philosophy tech demo, a rundown of the most interesting downloadable games and Action MMOs of E3 2012, an in-depth interview with Jason Rubin on his new role at THQ and his plans for the future of the struggling company, reviews and a retrospective look at the first game Rod Fergusson, the director of production at Epic Games, ever worked on.
If you have been living under a rock for the past two months and completely missed out E3 2012, Issue 232 of Game Informer is your one stop shop on all the big announcements and up-to-date game previews. The sheer amount of content crammed into these 116 pages is incredible. Definitely an issue of Game Informer that any gamer should go out of their way to read.
If you have been living under a rock for the past two months and completely missed out E3 2012, Issue 232 of Game Informer is your one stop shop on all the big announcements and up-to-date game previews. The sheer amount of content crammed into these 116 pages is incredible. Definitely an issue of Game Informer that any gamer should go out of their way to read.
Monday, July 16, 2012
Off the Newsstand: Game Informer Issue 231
Been a little busy these last few weeks with summer game releases to get a chance to talk about the magazines that I have plowed through these last few weeks. Actually finished my latest issue of Nintendo Power and I do not have that much to read. Guess I will have to wait until my new issue of Game Informer comes in the mail. Speaking of Game Informer, today I am looking at the last issue of Game Informer I read, which actually was released the week of E3.
Issue 231 of Game Informer had all the inside scoops on some of the biggest games highlighted at this year's Electronic Entertainment Expo. I know Game Informer does get a lot of inside looks very early, but this issue was sent to subscribers the week of E3, when some of the games/tech demos in this issue were first revealed to the public. Therefore causing some leaks and killing some of the possible surprises at this year's event. Personally, I do not believe it would have been that hard to send the issues out so subscribers and newsstands received the issue after E3 was over. While this gripe may not hurt the quality of the issue, I do think that when this issue was released did steal some of the grandeur away from this year's E3. The cover story was all about the new Gears of War: Judgment (or what I like to call Gears of War: Reach) being co-developed by Epic and People Can Fly, the team that worked on Bulletstorm. The cover story has an in-depth look at the story of the game that follows Baird and Cole Train on a mission that takes place 14 years before the original and the new multi-player modes such as OverRun, the combination of Horde and Beast modes. The cover story was fine and enjoyable; I am not sold on the game at all. It seems like Epic and Microsoft are trying to milk the series for all it is worth instead of providing possibly a new IP or a sequel to Bulletstorm with more refined mechanics. Right now, Gears of War: Judgment is in my opinion the Gears sequel that nobody wanted. Along with the Gears of War: Judgment, Issue 231 contained exclusive previews for the Skyrim DLC, Dawnguard, Tomb Raider, Call of Duty: Black Ops II, Dead Space 3 and Assassin's Creed III: Liberation. Each preview had in-depth descriptions of the E3 builds for each game. I personally enjoyed the Tomb Raider preview that looked at a few scenarios that I did not see while watching the demos from E3. Honestly the best stuff from this issue came from the Connect section. An extremely extensive look at Unreal Engine 4, an article on how cross-platform gaming could possibly change the way we play, a very compelling interview with Robert Bowling, former creative strategist for the Call of Duty franchise, on his departure from Activision and his new game Human Element and a great interview with Jason West and Vince Zampella that sheds a different light on their dispute with Activision are all articles that are worth picking up this issue of Game Informer to read. To round out the issue are the solid previews and reviews for all to enjoy.
While I do not agree with the release schedule of this issue and how it did take away from the lustre of E3, Issue 231 is a great issue of Game Informer that I cannot fault for things possibly out of the editors' control. This issue has some of the most incredibly thought provoking and informative articles I have found in any magazine and a great set of exclusive previews to accompany another solid cover story. It is the full package that is well worth the asking price.
Issue 231 of Game Informer had all the inside scoops on some of the biggest games highlighted at this year's Electronic Entertainment Expo. I know Game Informer does get a lot of inside looks very early, but this issue was sent to subscribers the week of E3, when some of the games/tech demos in this issue were first revealed to the public. Therefore causing some leaks and killing some of the possible surprises at this year's event. Personally, I do not believe it would have been that hard to send the issues out so subscribers and newsstands received the issue after E3 was over. While this gripe may not hurt the quality of the issue, I do think that when this issue was released did steal some of the grandeur away from this year's E3. The cover story was all about the new Gears of War: Judgment (or what I like to call Gears of War: Reach) being co-developed by Epic and People Can Fly, the team that worked on Bulletstorm. The cover story has an in-depth look at the story of the game that follows Baird and Cole Train on a mission that takes place 14 years before the original and the new multi-player modes such as OverRun, the combination of Horde and Beast modes. The cover story was fine and enjoyable; I am not sold on the game at all. It seems like Epic and Microsoft are trying to milk the series for all it is worth instead of providing possibly a new IP or a sequel to Bulletstorm with more refined mechanics. Right now, Gears of War: Judgment is in my opinion the Gears sequel that nobody wanted. Along with the Gears of War: Judgment, Issue 231 contained exclusive previews for the Skyrim DLC, Dawnguard, Tomb Raider, Call of Duty: Black Ops II, Dead Space 3 and Assassin's Creed III: Liberation. Each preview had in-depth descriptions of the E3 builds for each game. I personally enjoyed the Tomb Raider preview that looked at a few scenarios that I did not see while watching the demos from E3. Honestly the best stuff from this issue came from the Connect section. An extremely extensive look at Unreal Engine 4, an article on how cross-platform gaming could possibly change the way we play, a very compelling interview with Robert Bowling, former creative strategist for the Call of Duty franchise, on his departure from Activision and his new game Human Element and a great interview with Jason West and Vince Zampella that sheds a different light on their dispute with Activision are all articles that are worth picking up this issue of Game Informer to read. To round out the issue are the solid previews and reviews for all to enjoy.
While I do not agree with the release schedule of this issue and how it did take away from the lustre of E3, Issue 231 is a great issue of Game Informer that I cannot fault for things possibly out of the editors' control. This issue has some of the most incredibly thought provoking and informative articles I have found in any magazine and a great set of exclusive previews to accompany another solid cover story. It is the full package that is well worth the asking price.
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