Monday, March 31, 2014

Bit by Bit: March 2014

March has always been a hectic month in terms of both gaming and schooling.  March is the month that game publishers love dumping all the games that were not ready for the holiday.  It is also the month, universities love dumping projects, tests and presentations on students as the semester comes to an end.  Much of this month has been spent studying for a test or working on a project in between classes and shifts at work for yours truly.  Even with all the craziness, I have luckily made time to relax by playing a game or watching some television.  Although, relaxation was sometimes mixed with school work as I would do my anthropology readings during commercial breaks.  While March is almost over, April will be just as crazy for this writer as things ramp up for final exams.  Before we move on to the next month, let us look back at the month that was March 2014.

TV Show of the Month
Well, I spent the majority of my game time playing Bravely Default this past month.  As it took up the majority of my time, it is easily my Game of the Month yet again.  Instead of repeating myself by talking about Bravely Default (I will save it for the review hopefully), I wanted to share another facet of my passions this month--television shows.  As I have grown older, my time watching television has cut down to just the shows I want to watch such as Agents of S.H.I.E.L.D., Persons of Interest and Reviews on the Run.  I barely spend time endlessly surfing through channels anymore.  As I gravitate to the shows that interest me the most, there a few I do not get to watch when they first run or they never make it to television in the first place.  One of those shows is Fullmetal Alchemist: Brotherhood.  Fullmetal Alchemist: Brotherhood is an anime which adapts the story of the original Fullmetal Alchemist manga into glorious 2D animation.  Brotherhood follows Edward and Alphonse Elric on their quest to acquire the legendary Philosopher's Stone in order to restore the bodies they lost when trying to resurrect their deceased mother.  Ed and Al's journey is not an easy one as they get caught up in a conspiracy that engulfs the entire country of Amestris.  I watched the first half of Brotherhood years ago when Funimation started releasing them as 13-episode DVD sets, but never got the second half of the series because how expensive each set was.  Then I got the second season of the 2003 Fullmetal Alchemist series for Christmas.  After watching that series over again, I got this huge urge to finish Brotherhood.  When I found the Complete Collection Two for 30 dollars at The Beat Goes On, I did not hesitate to buy it.  A week and a half later, I watched all the 31-episodes included in the set and it was well worth it.  While I already knew the entire story of Fullmetal Alchemist from reading the manga, watching the same story play out in motion was just unbelievable.  The mix of excellent voice acting, superb music composition and incredibly beautiful animation just made everything feel brand new.  The devilish twists and turns of Fullmetal Alchemist's endgame were perfectly adapted for the animation.  There were moments in the anime that just work better in motion than in the panels of the manga.  I was literally blown away by Fullmetal Alchemist: Brotherhood.  While I do not watch many animes, Fullmetal Alchemist: Brotherhood is among the best I have ever seen and I highly recommend watching it.

Most Anticipated Game of the Month
I have shared my love for Mega Man here on Silver Bit on multiple occasions.  Among the many Mega Man series Capcom has created over the years, the Mega Man Zero games are some of my favourites.  Considering Capcom would rather keep the Mega Man franchise dormant than develop new titles starring the Blue Bomber, Mega Man fans have had to look elsewhere.  In particular, they have gone to the Father of Mega Man, Keiji Inafune himself, to get their fix with Mighty No. 9, but it is not the only Mega Man-like title Inafune has in the works.  Announced at the beginning of March, Azure Striker Gunvolt is a new 2D action-platformer from Comcept and Inti Creates coming to the 3DS Nintendo eShop this summer.  Azure Striker Gunvolt looks very similar to the fast-paced action of Mega Man Zero just with a brand new character to control, psychic powers to acquire and crazy bosses to battle.  As somebody who has fond memories of the Mega Man Zero series, I am really looking forward to what Comcept and Inti Creates has in store for Azure Striker Gunvolt.


Video of the Month
Ken Kutaragi was a dashing young man with a dream to revolutionize gaming.  That dream was the PlayStation, but Kutaragi's dream was challenged by the corporate powers of Nintendo.  The short film Kutaragi's Way from Mega64 chronicles the totally true personal story of Ken Kutaragi's trials and tribulations in becoming the Father of the PlayStation entirely filmed with classic 80s film grain.  Enjoy.

Wednesday, March 26, 2014

Hump Day Music: Flossophy Impressions

When I updated Silver Bit six times a week back in 2012, Hump Day Music was one of Silver Bit's staples much like Bit by Bit.  Every Wednesday, I would share a piece of video game music or music loosely related to video games to help readers get through the middle of the week.  As things got busier, Hump Day Music sadly became a thing of the past.  I could never update Silver Bit enough to keep Hump Day Music as a recurring article.  After picking up Brentalfloss' newest CD Flossophy a few weeks back and listening it on repeat ever since, I am glad to bring back Hump Day Music for a special review of this CD.

For the uneducated, Brentalfloss is a musician who became popular amongst gamers for his "With Lyrics" videos which add lyrics to video game music from games like Mario, Mega Man and Castlevania.  Flossophy is Brentfloss' third studio album following What If This CD... Had Lyrics? and Bits of Me.  Flossophy contains twenty tracks including album versions of songs previously released on Youtube, iTunes and Bandcamp like The Team Fortress 2 Song and Cave Story with Lyrics and brand new, never before released songs such as Earthbound with Lyrics and Metroid: Fight for Love.  The album has a great variety of tracks that range from comedic songs to serious songs and fast blood-pumping songs to slow soothing songs.  The album's variety makes each track feel special and fill a different void.  There are no songs that sound the same or produce the same feeling within the listener.  First and foremost, Flossophy is made for those who love video games and video game music.  With that audience in mind, there are a lot of great jokes and parodies found throughout the album.  From giving light to the downfalls of modern console releases to making fun of how awkward the messages transferred through StreetPass are to portraying the Link from A Link to the Past as a self-centered obnoxious hero, there are plenty of jokes and parodies to keep any gamer smiling throughout.  Aside from the variety, jokes and parodies, one's enjoyment of Flossophy will come from the songs themselves.  The selection on this album are some of Brentalfloss' best.  While every track on Flossophy is at least worth a listen, there are seventeen this writer believes are well worth listening to more than once.  Among those seventeen, the tracks that stand out above the rest are Super Mario Land with Lyrics, Ken's Theme with Lyrics, Cave Story with Lyrics, Zidane to Vivi, Ballad of the Mages and Metroid: Fight for Love.  Like with most albums, there are a few tracks that add little to one's enjoyment of Flossophy.  In particular, those tracks are Game Launch Rock!, The Game Over Tinies and The Bioshock Song.  Each track tries to be drastically unique, but the attempts do not resonate like the other tracks on the album.

Although it may be for a niche audience, Flossophy is a great album and serves as a excellent homage to the video games that inspired it.  No matter if you pick the album up digitally for ten dollars or physically for thirteen plus shipping and handling, Flossophy is well worth the asking price.  If you are interested, you can pick the album up digitally on iTunes, Bandcamp, Amazon and Google Play and physically from Level Up Studios website. Hump Day Music would not be complete if I did not leave a song for everybody to enjoy.  In particular, one of the songs featured on Flossophy--Ballad of the Mages.


Monday, March 10, 2014

Looking Past the Surface: The Pros & Cons of CG Trailers

The biggest news to come out of this past week was the announcement of Batman: Arkham Knight.  As the final Batman game in Rocksteady's trilogy, Arkham Knight is being hyped to be more expansive and epic than the previous two entries in the series (one of them being easily the best superhero game of all-time).  Scheduled to release this October, WB Games decided to release a trailer for the game.  Considering the game is less than year away, it would have been nice to see how exactly Arkham Knight would run on the next generation systems with a gameplay trailer.  What we got was a computer-generated (CG) trailer that did a decent job of showing what the game would be about, but did little to impress this writer.  In fact, this trailer got me thinking about the video game industry's love of pre-rendered CG trailers.  There are pros and cons to CG trailers which I would like to discuss in this article.  Personally, I lean more towards the con side of this debate, but I can see the pluses of CG trailers as well.

As the video game industry has evolved, trailers have been given much more prominence than in the past.  Video game trailers are so prominent nowadays that websites dedicate obscene amounts of time dissecting each frame and highlight every big trailers on the front page.  There is even a website which focuses solely on highlighting game trailers in GameTrailers.  With a lot more importance put on game trailers nowadays, game publishers want their trailers to be the best even if the game is not ready to be shown yet.  These publishers employ animation houses to make a trailer that best captures the ideas of the game.  When the game is early development, a CG trailer works as an appetizing teaser for gamers.  It gets gamers excited for the upcoming game as they see all the grand possibilities which they can eventually play.  These trailers work as a great way of eliciting gamers to pre-order the game well in advance.   As a money making machine, CG trailers serve their purpose well.  Another pro of CG trailers is the quality as most of them can easily rival that of Hollywood's best.  The quality of these trailers can produce great amount of hype no matter the actually quality of the game.  The CG trailer for Dead Island is an excellent example of this type of situation.  It easily produced enough hype to put Dead Island as one of the most sought after games of 2011.  CG trailers are a very profitable business for game developers and serve as a form of entertainment for gamers.  They will definitely be the norm of the video game industry well into the future.

While there are plenty of pluses to the use of CG trailers, they are not all that they seem to be.  With CG trailers, the quality can serve as a double-edged sword which many a game have fallen to.  Sometimes, the CG trailer is too good that it overshadows the quality of the game when it finally releases.  Dead Island fell into that trap as the game was marred with numerous glitches, some that even halted gamer's progress indefinitely.  Another example is Killzone 2.  The infamous trailer shown at E3 2005 had such amazing graphical fidelity that Guerilla's game could never achieve those great heights.  The expectations brought on from Killzone 2's first trailer caused many gamers to feel betrayed by Sony and Guerilla Games.  As these CG trailers are created by animation houses outside of the actual developers, it is easy for these trailers to include certain aspects such as supposed mechanics or weapons that are not even in the main game.  This mixed messaging can deceive gamers into believing that exactly what they see in the CG trailer will be in the actual game and most of the time that is not true.  As much as CG trailers can help boost the hype and possibly sales of the game, they can be just as damaging if games rely too much on them.  As game graphics continue to advance, an argument can be made that in-engine graphics can be used without hurting the quality of video game trailers.  Already there have been many games that use in-engine graphics for their trailers to great success.  Every trailer for Grand Theft Auto V including the very first one from 2011 was produced with in-engine graphics.  Mass Effect 2 and 3 used in-game graphics for both of their launch trailers and produced some of the best video game trailers in years.  The Mass Effect 2 launch trailer was the sole reason I hunted down a Collector's Edition of the game the weekend after launch.  Using in-engine graphics for trailers might not always be a possibility especially earlier in development, but they can alleviate some of the trappings of relying on CG trailers to convey the concept of the game.

 Although this writer would love to see in-engine gameplay trailers become the norm, CG trailers are not going anywhere.  In the early years of this new console generation, CG trailers will become more prominent as publishers build hype for games that are years away from completion.  As CG trailers become more prominent, gamers need to become more critical of these trailers rather than taking them at surface value.  Gamers need to stop blindly getting excited for a game because it had a great CG trailer.  Instead, they need to start taking them as they are, just proofs of concept, and waiting on gameplay footage, previews and possibly demos before making a definitive decision on how these CG trailers represent the game they are promoting.

Friday, March 7, 2014

A Link to the Wrong: Nintendo's Problems

Nintendo's current situation has been well documented for months now.  The Wii U is currently the worst selling console on the market and despite incredible sales, the 3DS is not selling enough to make up for the Wii U's dismal sales.  A part from those points, third-party publishers this side of the Pacific are abandoning Nintendo and their systems like they are a sinking ship.  The talk surrounding Nintendo is in such an ugly place that an article that either praises or dismisses the Wii U is front page news on any video game website every week.  As an avid fan of Nintendo, I personally do not like the battle between positive and negative press flying around all mediums of communication.  Even if the Wii U does not pan out, Nintendo has an enormous amount of money saved from their successes like the Game Boy, DS and Wii to support themselves into the future.  Another point, the Wii U is only in its second year on the market.  There is still time for Nintendo to turn things around with the system.  The 3DS is a prime example of the possible turnaround that could happen with the Wii U.  With all that said, Nintendo's current situation is entirely their fault.  While the marketing for the Wii U has been a mess since the very beginning, it is not the main cause of their situation.  There are a good number of issues that Nintendo as a company has not been aggressive in tackling or have avoided altogether which have created this perfect storm.  These issues are not independent to one of Nintendo's systems; they involve Nintendo as a whole.

1)  No Party for Third-Parties
Nintendo's problems with securing third-party support has been an ever-present issue with their systems since the days of the Nintendo 64.  One would expect this issue to be solved sometime between the three console generations since the N64.  Funny enough, it has only gotten worse.  Third-party support outside of Japanese publishers and Activision is nearly non-existent.  Even Ubisoft, which has been a big supporter of Nintendo products the past couple generations, is severely cutting back their support aside from downloadable titles and yearly Just Dance installments.  Third-party publishers seem to be moving away from Nintendo products because they believe they cannot make a profit on them.  That impression is not one Nintendo should continue to let foster.  The Big N has shown off some of the partnerships they have forged with Japanese companies like Sega, Atlus and Tecmo Koei, but Nintendo needs to make strides with the publishers in which they have had problems enticing in the past.  First-party games, no matter their great quality, can only take you so far.  Third-party games are needed to pad out the times where there are a lack of first-party titles.  Better for Nintendo to aggressively seek fixing this issue now rather than let it fester any longer as it will be hard repairing these relationships later.

2)  Stalling with Online Multiplayer
Nintendo has dabbled in online multiplayer with games like Super Smash Bros. and Mario Kart.  Compared to the efforts of their competitors, Nintendo's efforts have been lacking.  More games in their portable lineup have received online multiplayer to great success.  These portable games show the great potential of Nintendo-crafted online multiplayer.  Now Nintendo just needs to start adding an online component to games that should have it.  The lack of online multiplayer in games like Nintendo Land, New Super Mario Bros. U, Super Mario 3D World and Pikmin 3 is a missed opportunity in this writer's honest opinion.  Personally, I am a huge advocate for local multiplayer, but those days have been replaced by playing with others without leaving the comforts of your home.  Nowadays, online multiplayer is expected to be included in most games.  Nintendo does not need to add online multiplayer to all their games, but they need to start adding some sort of online component to those which already include local multiplayer.  I have had great times playing games like Nintendo Land, New Super Mario Bros. U and Super Mario 3D World with my friends locally.  Just imagine being able to recreate that fun at anytime without the hassle of trying to gather a group of people every single time you wanted to play some multiplayer.

3)  Stuck on Gimmicks
Nintendo has never been a powerhouse when it comes to graphics.  Their strength has always been gameplay, but sadly the world has become obsessed with the amount of polygons you can cram on a screen.  It is hard to communicate gameplay without giving people the game to actually play.  Case and point, Super Mario 3D World.  Upon first impressions, everybody thought 3D World would just be a up-scaled port of 3D Land.  Once people got their hands on the game, their opinions completely changed for the better.  Nintendo combated this superficial obsession with cutting-edge graphics by introducing unique gimmicks to their consoles and games from the two screens of the Nintendo DS to the motion controls of the Wii.  Nintendo's focus on gimmicks did pan out with the DS and Wii, but they have become a little too reliant on gimmicks to push their games and consoles.  Gimmicks work only when you design games that take advantage of those gimmicks in new and creative ways.  In the Wii U's case, Nintendo has not made any games that truly take advantage of the hardware within the Wii U Gamepad which has caused it to backfire on them.  Gimmicks are not a bad thing, they just become tiresome when you rely on them far too much.  If Nintendo is going to stick with using gimmicks to separate themselves from the competition, they need to be more careful in adding gimmicks that truly institute creativity and innovation rather than just adding gimmicks for the sake of having them.

4)  Wanted:  New Blood
It is hard to think of the last new franchise Nintendo introduced on such a large scale.  You would have to go back to 2006 with the introduction of Wii Sports.  In all honesty, nobody thought Wii Sports would spawn into a franchise which would include Wii Play, Wii Fit, Wii Music and Wii Party.  Looking at that fact, it has been eight years since Nintendo last introduced a major franchise.  Nintendo has introduced new IPs such as Rhythm Heaven, Professor Layton, Pushmo/Crashmo and HarmoKnight, but they all have been confined to handheld or downloadable space instead of major releases on their consoles.  Although it is only one game, there is hope in the mysterious new IP Shigeru Miyamoto is currently working on.  Hopefully, the possible success of this unknown game could spur Nintendo into taking more risks in developing games outside their comfort zone of Mario, Zelda and Pokemon.  Nintendo can even dive into their back catalogue and make new entries in series such as Star Fox, F-Zero, Earthbound or Metroid to alleviate some of the franchise fatigue affecting their most relied upon series.