Showing posts with label Optimus Prime. Show all posts
Showing posts with label Optimus Prime. Show all posts

Sunday, September 2, 2012

Transformers: Fall of Cybertron Review

For the longest of times, games based off of established franchises such as Batman or Spider-Man were dreaded for being cheap cash-ins.  Now in our post-Arkham Asylum world, certain developers such as Rocksteady and High Moon Studios have forged a new-found trust in the fans by creating quality license games.  High Moon Studios newest Transformers game, Fall of Cybertron, hopes to continue the loving trust they won from fans with War for Cybertron.  Fall of Cybertron delivers in spades.  It improves on the foundation High Moon Studios laid down with War for Cybertron in every single creating easily the best Transformers game of all-time.

Transformers:  Fall of Cybertron continues right after the events from War for Cybertron.  The civil war between the Autobots and the Decepticons has torn their beloved world of Cybertron apart literally.  Cybertron can no longer produce the life-giving materials that the Transformers need to survive.  With no hope left on Cybertron, the Autobots and Decepticons build their means of escaping this dying planet.  Fall of Cybertron recounts the events leading up to this major exodus.  The story in Fall of Cybertron is absolutely incredible as it takes you through the darkest hours of the Transformers.  For fans of the franchise, High Moon Studios has peppered the dialogue with a lot of references to the expanded Transformers lore and one amazing treat only found in the final mission that had me smiling from ear to ear.  While the ending is rather abrupt in my opinion, Fall of Cybertron provides a great conclusion to this chapter of Transformers lore.

Unlike War for Cybertron, Transformers:  Fall of Cybertron’s campaign can only be played by a single player.  While levels may come off as more linear as a result to the exclusion of the three player co-op, it has offered High Moon Studios some freedom to create a more focused single-player campaign with tons of variety.  You are never stuck doing the same thing for long in Fall of Cybertron.  This variety keeps Fall of Cybertron from falling into the monotony and tedious nature of most modern shooters.  There are even some levels in the game that focus on aspects other than shooting such as stealth, platforming or brawling.  These levels along with one truly epic final level that sees you jump between the Autobots and Decepticons on the fly are easily the highlights of Fall of Cybertron’s campaign.  Fall of Cybertron’s core shooting gameplay is the main focus of the game’s multi-player modes.  Fall of Cybertron’s multi-player is very fast-paced and action-packed as you trade kills and deaths at an incredibly high rate.  After a game or two, you will get the hang of things and start getting some streaks.  Personally, I found Fall of Cybertron’s multi-player to be much more approachable than other shooters and I can easily see myself going back to it from time to time.  A key part of multi-player is creating your own Transformer from the parts you win from playing multi-player.  While I personally did not get a chance to really dive into this feature, there are some very powerful customization tools at your disposal to create a robot similar to any existing Transformer or your own unique creation. 

While Transformers:  Fall of Cybertron is an incredible game, it does have one problem that holds the game back from being on a level with say Batman: Arkham City.  The problem in question is some glitches that pop up every once and a while.  I fell through geometry, got stuck in the floor, clipped through walls while transforming and even had to reset my PS3 because the game froze.  None of these glitches were anything game-breaking, but they did detract from the experience just a bit. 

With an incredible campaign, great gameplay, great gameplay variety and an approachable set of multi-player suite, Transformers:  Fall of Cybertron is hands-down the best video game interpretation of this venerable franchise.  Fall of Cybertron gives the proper amount of respect to the Transformers franchise and its lore while forging its own mark on the Transformers legacy.  Fall of Cybertron appeals to longtime fans and provides an excellent introduction to the Transformers universe for newcomers.  Transformers:  Fall of Cybertron is one of the best games of this summer and of this year.  It is an experience not to miss.

Wednesday, August 29, 2012

Hump Day Video: Transformers: Fall of Cybertron Credits

Monday afternoon immediately after I got home from work, I played through the final three missions of Transformers: Fall of Cybertron campaign.  I beat Fall of Cybertron just a week after my brother bought the game and I have to say that was one hell of an experience.  I will be putting up my review of Fall of Cybertron this Friday here on Silver Bit.  Just need to play some multi-player, but so far this game is definitely worth the 60 dollar price point with the campaign alone.  Easily one of the best game of the summer and one of my personal favourite games of the year.  The final days of Cybertron are an experience that all gamers should take time to play.

Considering the title of this post is Hump Day Video, I should share a video with you today.  Seeing as I recently beat Transformers: Fall of Cybertron, this video comes from the game.  After the rather abrupt ending, which I will get more into in my review, you are treated one of the best credits in the video game industry.  You are greeted with High Moon Studios' logo and Optimus Prime's booming voice which says "Til All are One!"  That takes us right into shots of Fall of Cybertron's beautifully rendered environments set to Stan Bush's "The Touch."  Then the song slows as we see Cliffjumper and Jazz perform the most epic fist bump of all time.  This fist bump leads into the more straight forward credits with a black background.  Every once and a while, Transformers interact in the corners.  From the Dinobots just strolling along to Cliffjumper getting chased by an Insecticon, this little scenes are very amusing and will easily put a smile on anybodies' face.  My personal favourite scene sees Metroplex playing with playing with two Decepticons like they are action figures.  Much like War for Cybertron's credits, which I will also be sharing below, Fall of Cybertron's credits are highly entertaining, not overly long and drawn out and show how much the developers love this product and franchise down.  For an overly serious and dark game, it is very nice that the developers can take a step back and make a credits that is very light hearted and funny.  A great way to end this highly polished and incredibly fun game.  Hope you enjoy these videos.



Tuesday, August 21, 2012

Launch Station: Transformers: Fall of Cybertron

It has taken a while, but Transformers: Fall of Cybertron is here.  The biggest and most anticipated Transformers game in existence.  The never-ending war between the Autobots and the Decepticons rages on in High Moon Studios' incredibly ambitious sequel to their universally revered War for Cybertron game.  Unless you are the most cynical of Transformers fans or dumb enough to believe the Michael Bay universe is the definitive Transformers lore, there is no real Transformers fan that is not excited for this game.  While personally I did not grow up with G1 (I grew up with Beast Wars), I have the biggest respect for all these characters and this world that to finally see a developer in High Moon Studios do this beloved series justice in the media of video games makes this fan very happy.

Transformers: Fall of Cybertron picks up immediately after the events of War for Cybertron.  The civil war between the Autobots and Decepticons over control of their home world, Cybertron has escalated to a disastrous scale.  After Megatron infected Cybertron's core with the dreaded Dark Energon, Cybertron can no longer produce the Energon needed for the Transformers to survive on their home world.  The only hope for the Transformers to survive is to leave their planet in search of a new home.  Fall of Cybertron follows the events leading up to the Transformers' exodus from Cybertron.  The main mode in Fall of Cybertron is the campaign.  In the campaign, you play 12 lengthy missions split up between Autobots and Decepticons.  Each mission is tailored to a different Transformer that has specific abilities in order to offer more variety to the campaign.  Fall of Cybertron features fully-fledged co-op and competitive multi-player modes.  The co-op multi-player is called Escalation and it serves as wave defense horde-like mode.  The competitive multi-player has players competing in deathmatch and capture the flag-like modes.  The multi-player includes a huge character creation tool that allows players to create their own Transformer out of the parts they gain from playing multi-player.

Personally, I have been excited for Transformers: Fall of Cybertron since Optimus Prime and Grimlock graced the cover of Game Informer back in November 2011.  Over the past nine months since the announcement, my anticipation for this game has been building with every preview and trailer to be released along the way.  I am soo excited to play Fall of Cybertron that I want to play as much of the game as I can before I start school in September.  Transformers fan or not, Fall of Cybertron looks to be an incredibly polished game experience from the excellent developers at High Moon Studios.  If you are looking for a game to pick up this August, Transformers: Fall of Cybertron should be among your top choices.