September was an eventful month. I went to Fan Expo, spent three days powering through Mario Maker for a review, started classes for another year, and ended my post-secondary career in the span of 30 days. The last one might seem drastic and surprising, but it has been surprisingly refreshing. A great weight lifted off my shoulders when I handed in the withdrawal form. School took up every facet of life for the past five years, so to finally be done is surreal. Now, I got more time to play games!
Enough about me, we got games to talk about especially with the fall game rush in full effect. For the uninitiated, the fall game rush is the incredible amount of games that release from September to November each year. And I bet if you're a self-respecting gamer, you picking up at least one brand new title in the next few months. I know I'm buying quite a few.
Game of the Month
Super Mario Maker would be the easy choice for Game of the Month with its robust level editor and insane amount of user-created content, but I haven't spent as much time with the game that I originally thought I would. Mario Maker is one of the best games on the Wii U; it just hasn't grabbed me in the way I wanted it to. Outside of the first weekend owning the game, I've only picked it up a handful of times over the last few weeks. Let's just say seeing little reaction to your uploaded levels can be disheartening.
While Mario Maker didn't grab all my free time, Yacht Club Games' free expansion for Shovel Knight sure did.
In Plague of Shadows, you take control of Plague Knight as he collects the essence of his fellow knights in order to create the ultimate potion. Instead of relying on a shovel to bounce off enemies like a pogo stick, Plague Knight must use bombs, spells and his charge launch ability to reach the chambers of his former comrades. Although you play through the same levels that are in the main campaign, using Plague Knight's unique abilities makes each level play in a whole new way. Plus as an added bonus, each level has special area that only Plague Knight can get through. Plague Knight may be tricky to control at first, but you will definitely get the hang of his arsenal after the first few levels. In addition to the brand new campaign, Plague of Shadows adds a challenge mode with over 40 challenges to complete as Shovel or Plague Knight.
As an expansion, Plague of Shadows offers more content than most game expansions or DLC. Plus, it's all free for anybody who buys or already owns Shovel Knight! If the other planned expansions for the game are just as good as Plague of Shadows, Shovel Knight may be one of the top games for years to come.
Most Anticipated Games of the Month
I can't nail down my most anticipated game of September since I have three big game purchases during the first three weeks of October. Very similar to those picking up all the big AAA releases in November, October is my big rush of games. Chibi-Robo! Zip Lash drops Friday, October 9th followed by Yoshi's Wooly World a week after that and The Legend of Zelda: Tri Force Heroes just a week later. With all those games, I'm going to have quite a bit to talk about this upcoming month. No promises, but maybe I will get around to posting some reviews for them in the near future.
In all seriousness, I am really looking forward to playing all these new Nintendo games. Chibi-Robo! Zip Lash is going to be to closet thing to a new Castlevania until Bloodstained comes out in 2017, Yoshi's Wooly World might just be the best Yoshi solo outing in decades, and The Legend of Zelda: Tri Force Heroes takes the fun of multiplayer Zelda and melds it with the expert dungeon design of traditional 2D Zeldas. Also two out of the three games come with adorable amiibos, which is always a plus in my books.
Video of the Month
Words will not do this video justice. Just sit back and enjoy the spectacle that is the Japanese launch trailer for Tearaway Unfolded. I promise you, it's one hell of an acid trip.
Showing posts with label Shovel Knight. Show all posts
Showing posts with label Shovel Knight. Show all posts
Thursday, October 8, 2015
Wednesday, September 2, 2015
Bit by Bit: August 2015
It's sad to say, but summer is coming to an end. As hard as it may be to get excited to go back to school, fall brings with it an avalanche of new game releases. With the current generation finally running on all cylinders, there will be enough games to keep every gamer satisfied for the next four months. Just counting all the Nintendo games I'm going to pick up on Wii U and 3DS in the next four months is a little shocking. Good thing I have brothers that plan on picking up the multiplatform titles I'm holding out on, such as Fallout 4 and Star Wars Battlefront, so I can play them without dropping nearly 100 dollars on each one. You know, I need to save that money to buy amiibos.
Before we get started with this edition of Bit by Bit, I would like to announce that I'm going to Fan Expo again this year. I will be there Friday with a few friends from school to hang out, buy stuff, play games, and explore the show floor. Just like I did last year, there will be a full rundown of everything yours truly did at the show along with the return of the Fan Expo Gauntlet. So stay tuned for all your Fan Expo goodness from Silver Bit in the coming weeks.
Game of the Month
In recent years, I have grown fond of the Shin Megami Tensei franchise and its challenging yet engrossing take on the JRPG genre. Funny enough, the Shin Megami spin-off series Persona that's responsible for the series popularity in the West is one I barely touched. While I own both Persona 3 and 4 on PS3, I never took on the task of playing one until I got Persona 4 Golden for Vita. Now I can't stop!
RPGs are perfect for portable play. You can pick them up to finish some sidequests or grind a few levels in small bursts, or dive into the story and dungeons as a way to spend an afternoon. It may take some time to wrap your head around all of Persona 4's mechanics and everything they entail. Once you get past the learning curve, managing social links, jobs, boosting stats, and preparing for the dungeons is a blast. I have already lost many hours just delving into all the activities you can do outside of the main dungeons.
The combat is no slouch either. It has a similar turn-based structure as most JRPGs, but adds a few new systems to make the combat more engaging. Determining which elements shadows are strong/weak against is the key to success. Couple that with powerful pile-on attacks and shuffle time bonuses, and you have the ingredients for an incredible battle system that will keep you on your toes.
I am only brushing the surface of what Persona 4 Golden has to offer. I strongly urge everybody to pick up a Vita or PlayStation TV to play this phenomenal RPG, or at the very least download the PS2 original off of PSN. I may only be 25 hours into the game, but I fully understand why it's considered one of the best RPGs of the last decade. Persona 4 Golden is that damn good, period!
Most Anticipated Toy of the Month
Rumours about a Shovel Knight amiibo were floating around the interwebs for a couple weeks now, but nothing was ever confirmed. That was until a UK retailer announced its existence ahead of Nintendo and Yacht Club Games' official unveiling at Nintendo's Nindies @ Night event in Seattle.
The Shovel Knight amiibo is being produced entirely by Yacht Club Games, and it unlocks exclusive modes and features for the Wii U and 3DS versions of Shovel Knight. The amiibo's biggest addition to the game is the Wii U exclusive co-op, which allows you to play the entire game with a friend. It will also add special challenge stages, new relics and character stat customization to both versions of Shovel Knight.
As happy as I am to see Shovel Knight get the amiibo treatment, I am even more ecstatic to see what comes from the introduction of official third-party figures into the amiibo line. This partnership truly marks an exciting new direction for the amiibo brand as a whole. Expanding the brand to outside properties may be the olive branch Nintendo needs to attract third-parties back to their systems. Plus, it offers a wonderful platform for indie developers like Yacht Club Games to get exposure on a scale they could of only dreamed of.
I have my fingers crossed for Bit.Trip, Shantae and Mighty No. 9 amiibos.
Video of the Month
It won't be too much longer before Super Mario Maker will be released to the general public. For those people like myself that cannot wait any longer, IGN has put together a series of videos called the IGN Super Mario Maker Editors Challenge to show off all the wonderful levels you can make in the game. These five to ten minute videos release every Monday, Wednesday and Friday leading up to Super Mario Maker's release and they offer great inspiration for those looking forward to creating their own Mario deathtraps. Plus, it's hilarious to watch the Mario insanity people think of and the priceless reactions from those playing.
I've included the first video in the series below, but I highly recommend watching them all. I hope to see many great levels online when Super Mario Maker launches on 11th of September.
Before we get started with this edition of Bit by Bit, I would like to announce that I'm going to Fan Expo again this year. I will be there Friday with a few friends from school to hang out, buy stuff, play games, and explore the show floor. Just like I did last year, there will be a full rundown of everything yours truly did at the show along with the return of the Fan Expo Gauntlet. So stay tuned for all your Fan Expo goodness from Silver Bit in the coming weeks.
Game of the Month
In recent years, I have grown fond of the Shin Megami Tensei franchise and its challenging yet engrossing take on the JRPG genre. Funny enough, the Shin Megami spin-off series Persona that's responsible for the series popularity in the West is one I barely touched. While I own both Persona 3 and 4 on PS3, I never took on the task of playing one until I got Persona 4 Golden for Vita. Now I can't stop!
RPGs are perfect for portable play. You can pick them up to finish some sidequests or grind a few levels in small bursts, or dive into the story and dungeons as a way to spend an afternoon. It may take some time to wrap your head around all of Persona 4's mechanics and everything they entail. Once you get past the learning curve, managing social links, jobs, boosting stats, and preparing for the dungeons is a blast. I have already lost many hours just delving into all the activities you can do outside of the main dungeons.
The combat is no slouch either. It has a similar turn-based structure as most JRPGs, but adds a few new systems to make the combat more engaging. Determining which elements shadows are strong/weak against is the key to success. Couple that with powerful pile-on attacks and shuffle time bonuses, and you have the ingredients for an incredible battle system that will keep you on your toes.
I am only brushing the surface of what Persona 4 Golden has to offer. I strongly urge everybody to pick up a Vita or PlayStation TV to play this phenomenal RPG, or at the very least download the PS2 original off of PSN. I may only be 25 hours into the game, but I fully understand why it's considered one of the best RPGs of the last decade. Persona 4 Golden is that damn good, period!
Most Anticipated Toy of the Month
Rumours about a Shovel Knight amiibo were floating around the interwebs for a couple weeks now, but nothing was ever confirmed. That was until a UK retailer announced its existence ahead of Nintendo and Yacht Club Games' official unveiling at Nintendo's Nindies @ Night event in Seattle.
The Shovel Knight amiibo is being produced entirely by Yacht Club Games, and it unlocks exclusive modes and features for the Wii U and 3DS versions of Shovel Knight. The amiibo's biggest addition to the game is the Wii U exclusive co-op, which allows you to play the entire game with a friend. It will also add special challenge stages, new relics and character stat customization to both versions of Shovel Knight.
As happy as I am to see Shovel Knight get the amiibo treatment, I am even more ecstatic to see what comes from the introduction of official third-party figures into the amiibo line. This partnership truly marks an exciting new direction for the amiibo brand as a whole. Expanding the brand to outside properties may be the olive branch Nintendo needs to attract third-parties back to their systems. Plus, it offers a wonderful platform for indie developers like Yacht Club Games to get exposure on a scale they could of only dreamed of.
I have my fingers crossed for Bit.Trip, Shantae and Mighty No. 9 amiibos.
Video of the Month
It won't be too much longer before Super Mario Maker will be released to the general public. For those people like myself that cannot wait any longer, IGN has put together a series of videos called the IGN Super Mario Maker Editors Challenge to show off all the wonderful levels you can make in the game. These five to ten minute videos release every Monday, Wednesday and Friday leading up to Super Mario Maker's release and they offer great inspiration for those looking forward to creating their own Mario deathtraps. Plus, it's hilarious to watch the Mario insanity people think of and the priceless reactions from those playing.
I've included the first video in the series below, but I highly recommend watching them all. I hope to see many great levels online when Super Mario Maker launches on 11th of September.
Labels:
3DS,
Amiibo,
Bit.Trip,
Fallout,
Fan Expo,
Mario,
Mighty No. 9,
Nintendo,
Persona,
PS2,
PS3,
Shantae,
Shin Megami Tensei,
Shovel Knight,
Star Wars,
Star Wars Battlefront,
Vita,
Wii U,
Yacht Club Games
Monday, January 19, 2015
Year in Review 2014: Game of the Year
Every year, all roads lead to one place—the Game of the Year. The title gets thrown around a lot throughout a year as gamers and critics voice their pleasure with select games. But what truly makes a game worthy of being called Game of the Year? Is it the most unique experience on the market? Is it the game with the highest aggregate rating on Metacritic? Is it the title that sold the most units? Or is it the most popular game released in the last 12 months? The criteria for what determines someone's Game of the Year differs with the person. Personally, I determine Game of the Year with a mix of my highest rated games of the year and the strong feelings I experienced while playing each game. In a cheesy way, my Game of the Year usually elicits a sense of childlike glee from the bowels of my soul. The one game to do just that in 2014 was Shovel Knight.
Full disclosure, I backed Shovel Knight when developer Yacht Club Games pitched the game on Kickstarter in early 2013. At the time, it looked like a cool mash-up of classic NES games like DuckTales, Castlevania and Mega Man that I found very appealing. Also with the game set for release on Wii U, I jumped at the chance to support a game for the then struggling console. Shovel Knight made its goal and backers waited almost a year and a half before the game was released. While I was very excited for this throwback to NES games of the past, nothing could have prepared me for the final product.
Despite Shovel Knight borrowing its mechanics and aesthetics from NES era games, it makes these elements feel distinctly its own through a great amount of polish and refinement. Everything is so finely tuned that with practice and perseverance anybody can learn to play the game with any sort of mastery. Some of the incredible feats one can perform in escaping death or reaching a hidden area will make any jaw drop. In addition to Shovel Knight's gameplay and aesthetics, the game packs a great amount of items to collect, feats to accomplish and tons of cheats to experiment with. For just 15 dollars, Shovel Knight gives enough content to rival games four times its price with even more on the way through free updates.
Although I find no fault with Shovel Knight, that reason alone is not why I chose it for Game of the Year. It is hard to describe what exactly makes Shovel Knight so special because one aspect of the game doesn't make it stand out. It is the combination of perfectly tuned mechanics, beautiful retro-inspired graphics, wonderful chiptune soundtrack and respectful reverence for a bygone era which makes Shovel Knight stand above any game released in 2014. Don't let the cheaper price tag and downloadable distribution method fool you, sometimes the best games come in smallest packages. In Shovel Knight's case, the Game of the Year came a small affordable package.
Monday, December 15, 2014
First Byte: Uncharted 4: A Thief's End
Two weekends ago, Sony held an event in Las Vegas called the PlayStation Experience. This event was open to the public and press with the keynote conference and demos streamed on Twitch for those unable to be in attendance. A lot of big news came out of the PlayStation Experience such as the reveal of David Jaffe's new game Drawn to Death, Bastion, Shovel Knight and Super Time Force all making the jump to PlayStation and Street Fighter V being a PS4 console exclusive. The next God of War game was even unintentionally confirmed by series director Cory Balrog during a panel at the event. In addition to the news, the PlayStation Experience gave gamers a comprehensive look at the upcoming projects from all the first and third-party studios working on both PS4 and Vita. It served as a great way for Sony to continue their upward momentum while simultaneously enticing undecided consumers to buy a PS4 during the holiday season.
The biggest thing to come out of the PlayStation Experience was the 15 minute gameplay demo for Uncharted 4: A Thief's End. Sony revealed the new Uncharted over a year ago at the launch party for the PS4. Sony followed up that reveal with a brief cinematic teaser at E3 which revealed the game's subtitle and setting. While these two teasers got many excited for Uncharted 4, I personally needed to see more to get behind the hype for this game especially since so many games have fallen short of their hype in the past year. After the gameplay trailer from the PlayStation Experience, my doubts over Uncharted 4 are now nonexistent. Although it was a 15 minute snippet of gameplay, Naughty Dog packed a lot of information about Uncharted's PS4 evolution into this demo.
The demo starts with protagonist Nathan Drake standing on a cliff overlooking the dangerous terrain the island setting has to offer. This view and the following movement of the camera shows off Uncharted 4's gorgeous graphics and great water effects. Drake then enters a nearby cave which provides ample opportunities to see that the game's platforming mechanics in action. In short, the platforming looks to work just as great as they did in previous entries in the series. More platforming sections follow once Drake exits the cave, but with an added twist. He finds a spike which can be used on certain rock formations as an anchor point in order to grab out-of-reach ledges and cervices. The demo showed a few exciting instances where using the spike while jumping is necessary to reach new areas and save Drake from falling to certain death.
As Drake makes his way around the island, he eventually meets up with some hostiles. While this encounter lasts rest of the demo, it perfectly showcases Uncharted's next-gen evolution. Since Drake is usually placed against insurmountable odds, stealth has played a huge part in the Uncharted series. It certainly takes centre stage in Uncharted 4 as Drake can use the large patches of flora and fauna to get the jump on enemies and for hiding when spotted. In addition to the stealth mechanics, combat has received some retooling especially the hand-to-hand combat. These hand-to-hand fights look a lot more fluid and dynamic as Drake and his opponents can use the environment as a part of their offence, transition to different positions like belly-to-back and throw grapples such as an arm drag. These new combat scenarios can even occur when platforming around a firefight. During a particular moment in the demo, Drake is trying to climb up a cliff only to be cut-off by a boot to the face. Drake takes the boot in stride, punches the enemy and throws him off the cliff in a similar fashion to ledge takedowns from past Uncharteds. Instead of falling to his doom, the enemy grabs onto Drake's foot thus leading to more input in order to escape the enemy's grasp. Moments like these should make Uncharted 4's combat unpredictable and exciting throughout the entire game.
The last thing I want to touch on from the Uncharted 4 demo is the grappling hook. While it is only used two times throughout the entire demo, it leaves one amazing impression. The first time we see it is in the heat of battle as an enemy throws a grenade at Drake's feet. With only a few seconds to react, Drake jumps to the right and throws out his grabbing hook at a nearby branch with the press of the R1 button. In that brief instant, he sours through the air directly toward the grenade-throwing enemy to deliver a devastating punch to the face. In my opinion, this sequence is one of the most exhilarating parts of the demo and perfectly shows the combat capabilities of the grappling hook. Aside from its use in combat, the grappling hook adds new dimensions to Uncharted's exploration and platforming as it gives Drake more versatility in maneuvering around the environment.
All-in-all, this 15 minute demo has completely sold me on Uncharted 4: A Thief's End. It looks like a spectacular showcase of the PS4's power and solidifies Naughty Dog's position as one of the elite developers in this industry. Now sitting upon my list of most anticipated games of 2015, I really look forward to playing Uncharted 4 next holiday season. If you do not agree with my analysis, the gameplay video of Uncharted 4's demo is included below so you can see for yourself.
The biggest thing to come out of the PlayStation Experience was the 15 minute gameplay demo for Uncharted 4: A Thief's End. Sony revealed the new Uncharted over a year ago at the launch party for the PS4. Sony followed up that reveal with a brief cinematic teaser at E3 which revealed the game's subtitle and setting. While these two teasers got many excited for Uncharted 4, I personally needed to see more to get behind the hype for this game especially since so many games have fallen short of their hype in the past year. After the gameplay trailer from the PlayStation Experience, my doubts over Uncharted 4 are now nonexistent. Although it was a 15 minute snippet of gameplay, Naughty Dog packed a lot of information about Uncharted's PS4 evolution into this demo.
The demo starts with protagonist Nathan Drake standing on a cliff overlooking the dangerous terrain the island setting has to offer. This view and the following movement of the camera shows off Uncharted 4's gorgeous graphics and great water effects. Drake then enters a nearby cave which provides ample opportunities to see that the game's platforming mechanics in action. In short, the platforming looks to work just as great as they did in previous entries in the series. More platforming sections follow once Drake exits the cave, but with an added twist. He finds a spike which can be used on certain rock formations as an anchor point in order to grab out-of-reach ledges and cervices. The demo showed a few exciting instances where using the spike while jumping is necessary to reach new areas and save Drake from falling to certain death.
As Drake makes his way around the island, he eventually meets up with some hostiles. While this encounter lasts rest of the demo, it perfectly showcases Uncharted's next-gen evolution. Since Drake is usually placed against insurmountable odds, stealth has played a huge part in the Uncharted series. It certainly takes centre stage in Uncharted 4 as Drake can use the large patches of flora and fauna to get the jump on enemies and for hiding when spotted. In addition to the stealth mechanics, combat has received some retooling especially the hand-to-hand combat. These hand-to-hand fights look a lot more fluid and dynamic as Drake and his opponents can use the environment as a part of their offence, transition to different positions like belly-to-back and throw grapples such as an arm drag. These new combat scenarios can even occur when platforming around a firefight. During a particular moment in the demo, Drake is trying to climb up a cliff only to be cut-off by a boot to the face. Drake takes the boot in stride, punches the enemy and throws him off the cliff in a similar fashion to ledge takedowns from past Uncharteds. Instead of falling to his doom, the enemy grabs onto Drake's foot thus leading to more input in order to escape the enemy's grasp. Moments like these should make Uncharted 4's combat unpredictable and exciting throughout the entire game.
The last thing I want to touch on from the Uncharted 4 demo is the grappling hook. While it is only used two times throughout the entire demo, it leaves one amazing impression. The first time we see it is in the heat of battle as an enemy throws a grenade at Drake's feet. With only a few seconds to react, Drake jumps to the right and throws out his grabbing hook at a nearby branch with the press of the R1 button. In that brief instant, he sours through the air directly toward the grenade-throwing enemy to deliver a devastating punch to the face. In my opinion, this sequence is one of the most exhilarating parts of the demo and perfectly shows the combat capabilities of the grappling hook. Aside from its use in combat, the grappling hook adds new dimensions to Uncharted's exploration and platforming as it gives Drake more versatility in maneuvering around the environment.
All-in-all, this 15 minute demo has completely sold me on Uncharted 4: A Thief's End. It looks like a spectacular showcase of the PS4's power and solidifies Naughty Dog's position as one of the elite developers in this industry. Now sitting upon my list of most anticipated games of 2015, I really look forward to playing Uncharted 4 next holiday season. If you do not agree with my analysis, the gameplay video of Uncharted 4's demo is included below so you can see for yourself.
Monday, August 11, 2014
2014: Year of the Delay
Delays are a natural part of any industry. Nothing ever goes exactly to plan as issues and problems can occur at anytime during production to negatively affect the estimated time of arrival. In the video game industry, delays come about regularly as developers run into game-breaking bugs that need additional time to receive the necessary attention or publishers search for the perfect release date for their game to succeed. While there are quite a few games that slip past their original release date each year, 2014 has seen a large amount of major releases delayed until 2015. So many delays, in fact, each one seems to make 2014 feel more like a barren wasteland for major releases.
The whole of 2013 was solely focused on launching two brand new systems in the PlayStation 4 and Xbox One, the heralds of the next generation of video games. With those brand new consoles, the promise of games to justify their cost and hype was not too far behind. After experiencing many console launches, a drought of games immediately following the release of these systems was to be expected, but to have this lack of major releases extend the majority of 2014 cannot be overlooked. Although the good amount of downloadable releases may satisfy the most dedicated gamers between major releases, the vast majority does not scour the PlayStation Store, Xbox Marketplace or Nintendo eShop regularly for games to buy. Sadly that vast majority focuses on the larger retail titles such as Call of Duty, The Last of Us and Watch Dogs over downloadable games like Child of Light, Shovel Knight and Transistor. The games being delayed until 2015 (Batman: Arkham Knight, Evolve, The Division and Witcher III) are the system sellers for these next generation consoles and delaying these games until following year will cause more people to hold out on buying a PS4 or Xbox One for the time being. Each time a major release is delayed, it adds more fuel to the argument that the next generation came a year before it was actually ready.
Despite all the negativity surrounding game delays, they are necessary and beneficial part of the video game industry. Delays offer developers more time to fix bugs, polish mechanics, balance features and refine a game's content, which all result in making a better product. Rushing a game to market, especially in an unfinished state, to meet a deadline can do a lot of damage to a company's image than actual good. While the extra time benefits a game, there are some current trends involving delays that can have an averse effect on a game. These trends include delaying a game just a few weeks before its release (Rayman Legends), over-hyping a game before its delay to go completely silent on it afterwards (Watch Dogs) and setting a release date for a game in order to push pre-orders before delaying it (Batman: Arkham Knight). These trends alienate the loyal fans that look to support these games through pre-orders, buying collector's editions and paying for season passes by literally pulling the rug out from under them. Playing with the emotions of the most passionate fans is an easy way to sour their opinions towards a certain game or game company. Developers and publishers need to let delays be for the betterment of the games and learn to keep their audience's emotions in mind when announcing and handling these crucial situations.
Although it may be a tough pill to swallow, delays are an inevitable part of the video game industry. They are needed to handle the unpredictable nature of game development, but gamers, publishers and developers all need to find better ways of dealing with them especially as development costs rise and the ability to connect with one another becomes more available. As a gamer, it is disappointing to see the list of major releases in 2014 dwindle every month as many get pushed to 2015, but all hope is not lost. There are many other options for gamers to spend their valuable time with than just the larger triple A titles including a wide selection of value-priced downloadable games or a vast backlog of games missed out on from previous years. While 2014 may be a soft year for major game releases, best use the extra time to discover brand new experiences or rediscover those you missed out on from years past. The games we are all excited about will eventually see the light of day; we just have to be a little more patient.
Thursday, July 31, 2014
Bit by Bit: July 2014
July has been an incredibly busy month. Funny enough, it has been busy for every reason except gaming. Once the final article for E3 2014 went up at the end of June, my life has consisted of endlessly working on a large report for an online course, picking up numerous shifts at my two jobs and volunteering for the university newspaper. The little free time I had was spent away from the keyboard and either with friends trying to make the most of the summer or in front of a television re-watching Gundam Wing (one of my favourite animes) in its entirety. To sum things up, Silver Bit has been the least of worries for the past month, but those priorities change now as I have a lot planned for August in order to end this summer as strong as it started. Stay tuned to Silver Bit as the best is yet to come, I promise. Before we get ahead of ourselves, let us look back at the month that was July 2014.
Game of the Month
When I snuck in some time to play games, there was one game which dominated my time. If you paid attention to Silver Bit at all during July, you would have seen the review of said game posted a couple weeks ago. Yes, Shovel Knight is the Game of the Month and rightfully so, the game is phenomenal. Even after completing the game on Normal, I return to play a few levels in New Game+, search for hidden music sheets and maximize my treasure count. I can rant and rave about Shovel Knight for hours on end, but I highly recommend reading the review to get my full opinion on the game. If you are already enjoying Shovel Knight especially the music, the soundtrack and arranged album for the game are both available on composer Jake Kaufman's Bandcamp for any price you would like to pay. Both albums work as excellent accompanying pieces to Shovel Knight and are highly recommended to anyone who enjoys video game music. With that all said and done, I cannot stress how wonderful Shovel Knight is. It is a game that needs to be experienced and at the low price of 15 dollars, there is no excuse to miss out on this adventure.
Most Anticipated Game of the Month
July 17th marked the start of the most anticipated beta in years, the Destiny beta. The last time a beta was so highly anticipated was way back in 2007 with the Halo 3 beta and coincidentally the Destiny beta comes from the studio that originally created Halo-- Bungie. A mere pre-order for Destiny gave you full access to the beta upon its release. Even with that extremely low barrier of entry, those already in the beta received two addition beta codes in order to encourage others to play the beta and gain access to all the content in the beta including the cooperative strike mission (Destiny's equivalent to raids found in other massively multiplayer online games). If you owned any Microsoft or Sony console, there was no reason not to play the Destiny beta during the last two weeks of July. While I will be going into much further detail in an upcoming edition of First Byte, I want to share some of my initial thoughts on Destiny here. Considering my youngest brother hogged the PS4 almost day and night to play the beta, I enjoyed the limited time with Destiny I snuck in between his long sessions. It blends the expertly polished gameplay of Bungie's entries in the Halo series with the unique RPG elements of Borderlands to great success. Nowadays, the FPS genre is full of shallow experiences that aim to imitate the latest Michael Bay action movie rather than create a compelling game with actual depth that Destiny feels so refreshing. While I do not have a high opinion on the current direction of the genre, Destiny stands out as a first-person shooter that I am actually excited for and in all honesty that does not happen often. I cannot wait to spend some quality time with Destiny come September unless my brother decides to commit every waking moment to playing the game.
Video of the Month
Another month, another Smash Bros. reveal. This time around we did not get just one new addition to the roster, Nintendo dropped three. Newcomers Robin and Lucina from Fire Emblem Awakening join the returning Captain Falcon as the newest members of the Super Smash Bros. for 3DS and Wii U roster. The reveal trailer blends the anime-style graphics of Awakening's cutscenes with gameplay footage from the new Smash Bros. in a way that makes both art styles compliment one another. Much like the other reveal trailers, the video speaks for itself. So sit back, relax and let Mr. Sakurai take you for a ride.
Game of the Month
When I snuck in some time to play games, there was one game which dominated my time. If you paid attention to Silver Bit at all during July, you would have seen the review of said game posted a couple weeks ago. Yes, Shovel Knight is the Game of the Month and rightfully so, the game is phenomenal. Even after completing the game on Normal, I return to play a few levels in New Game+, search for hidden music sheets and maximize my treasure count. I can rant and rave about Shovel Knight for hours on end, but I highly recommend reading the review to get my full opinion on the game. If you are already enjoying Shovel Knight especially the music, the soundtrack and arranged album for the game are both available on composer Jake Kaufman's Bandcamp for any price you would like to pay. Both albums work as excellent accompanying pieces to Shovel Knight and are highly recommended to anyone who enjoys video game music. With that all said and done, I cannot stress how wonderful Shovel Knight is. It is a game that needs to be experienced and at the low price of 15 dollars, there is no excuse to miss out on this adventure.
Most Anticipated Game of the Month
July 17th marked the start of the most anticipated beta in years, the Destiny beta. The last time a beta was so highly anticipated was way back in 2007 with the Halo 3 beta and coincidentally the Destiny beta comes from the studio that originally created Halo-- Bungie. A mere pre-order for Destiny gave you full access to the beta upon its release. Even with that extremely low barrier of entry, those already in the beta received two addition beta codes in order to encourage others to play the beta and gain access to all the content in the beta including the cooperative strike mission (Destiny's equivalent to raids found in other massively multiplayer online games). If you owned any Microsoft or Sony console, there was no reason not to play the Destiny beta during the last two weeks of July. While I will be going into much further detail in an upcoming edition of First Byte, I want to share some of my initial thoughts on Destiny here. Considering my youngest brother hogged the PS4 almost day and night to play the beta, I enjoyed the limited time with Destiny I snuck in between his long sessions. It blends the expertly polished gameplay of Bungie's entries in the Halo series with the unique RPG elements of Borderlands to great success. Nowadays, the FPS genre is full of shallow experiences that aim to imitate the latest Michael Bay action movie rather than create a compelling game with actual depth that Destiny feels so refreshing. While I do not have a high opinion on the current direction of the genre, Destiny stands out as a first-person shooter that I am actually excited for and in all honesty that does not happen often. I cannot wait to spend some quality time with Destiny come September unless my brother decides to commit every waking moment to playing the game.
Video of the Month
Another month, another Smash Bros. reveal. This time around we did not get just one new addition to the roster, Nintendo dropped three. Newcomers Robin and Lucina from Fire Emblem Awakening join the returning Captain Falcon as the newest members of the Super Smash Bros. for 3DS and Wii U roster. The reveal trailer blends the anime-style graphics of Awakening's cutscenes with gameplay footage from the new Smash Bros. in a way that makes both art styles compliment one another. Much like the other reveal trailers, the video speaks for itself. So sit back, relax and let Mr. Sakurai take you for a ride.
Labels:
3DS,
Bandcamp,
Borderlands,
Bungie,
Destiny,
E3,
E3 2014,
Fire Emblem,
Fire Emblem Awakening,
Gundam Wing,
Halo,
Jake Kaufman,
Microsoft,
Nintendo,
PS4,
Shovel Knight,
Sony,
Super Smash Bros.,
Wii U
Monday, July 14, 2014
Shovel Knight Review
No matter the advancements in video game technology and graphics, there will always be fond memories of the games from generations past. In the last decade, there has been a large resurgence of new titles which take heavy inspiration from the games of the 8 and 16-bit era. Some games use this old style of graphics and gameplay in order to capitalize on its newfound popularity; others use this style to pay homage to the games of that era. Very few games use these inspirations to set a new standard in the modern games. Although it takes inspiration from 8-bit classics like Mega Man, Super Mario Bros., Castlevania and DuckTales, Yacht Club Games' Shovel Knight makes every mechanic its own and even surpasses those which inspired it.
Harkening back to the games of yesteryear, Shovel Knight's story is simple and to the point. Shovel Knight and his companion Shield Knight journey across the land seeking adventure and treasure. One fateful day, they attempt to climb the Tower of Fate only to have tragedy strike as the evil forces of the tower take out both Shovel and Shield Knight. Upon awakening, Shovel Knight finds that Shield Knight has vanished and the Tower of Fate is sealed. Due to the loss of Shield Knight, Shovel Knight retires his shovel and starts a life of seclusion. During Shovel Knight's absence, the Enchantress and her Order of No Quarter ravage the land by unsealing the evil forces trapped within the Tower of Fate. With the Tower of Fate opened, Shovel Knight takes up his shovel once again in a quest to save Shield Knight and rid the world of the Enchantress' evil.
While Shovel Knight may borrow many of its core ideas from other classics of the 8-bit era, these points of inspiration are one of its strengths. From the pogo jumping inspired by DuckTales to an overworld similar to Super Mario Bros. 3, Shovel Knight takes each borrowed concept and makes it feel brand new and distinctly its own. At the forefront of this adventure is the hero's signature and formidable shovel. Digging up dirt piles, attacking enemies, uncovering hidden areas and bouncing off of enemies to reach high platforms are among the few uses for this versatile tool. The shovel can even be upgraded with special abilities such as a charge attack or unearthing dirt piles in one swipe for greater use. The shovel is not the only versatile tool at Shovel Knight's disposal as the relics bought throughout the game all provide different ways of tackling obstacles. Shovel Knight's tools would be useless without Yacht Club Games' superbly designed levels. Much like Mega Man, each level plays to the unique features of their corresponding boss through beautifully animated backgrounds, blood-pumping music and special gameplay twists. Outside of the levels, Shovel Knight offers plenty of content for players to dive into including collectible music sheets, purchasable health, mana and armour upgrades, extra bosses, special levels and achievements.
The gruelling difficulty is a signature aspect of all 8-bit games. In order to appeal to a modern audience, Shovel Knight is much easier than those games. Not to say Shovel Knight is easy in any way because it is definitely not. The difficulty in the game ramps up at a reasonable pace as players learn the ins-and-outs of the mechanics. It helps that the penalty for death is losing three sacks of gold rather than a game over screen. It keeps players coming back at every death and skilled players can even retrieve those lost sacks their next attempt. You learn from each death and adapt your strategy to take into account every enemy encounter and new obstacle. The incredible feats one can perform to escape death will make any jaw drop. For those looking for a greater challenge, New Game + and the ability to destroy any checkpoint for gold are two ways to test your skills.
Aside from the few occurrences when the gold lost in death is impossible to reach without dying again and the lack of enemy variety in certain levels, there is nothing to fault Shovel Knight on. Yacht Club Games made an excellent product that pays respect to the games that inspired its gameplay and design while forging a new path of its own. In forging that new path, Shovel Knight surpasses its contemporaries in all aspects, especially fun. Shovel Knight is a special game that blends nostalgia for a bygone era with the pixel perfect platforming of today's best 2D sidescrollers. At 15 dollars, Shovel Knight is a game nobody should miss. As it stands, Shovel Knight is a strong contender for any Game of the Year competition.
Harkening back to the games of yesteryear, Shovel Knight's story is simple and to the point. Shovel Knight and his companion Shield Knight journey across the land seeking adventure and treasure. One fateful day, they attempt to climb the Tower of Fate only to have tragedy strike as the evil forces of the tower take out both Shovel and Shield Knight. Upon awakening, Shovel Knight finds that Shield Knight has vanished and the Tower of Fate is sealed. Due to the loss of Shield Knight, Shovel Knight retires his shovel and starts a life of seclusion. During Shovel Knight's absence, the Enchantress and her Order of No Quarter ravage the land by unsealing the evil forces trapped within the Tower of Fate. With the Tower of Fate opened, Shovel Knight takes up his shovel once again in a quest to save Shield Knight and rid the world of the Enchantress' evil.
While Shovel Knight may borrow many of its core ideas from other classics of the 8-bit era, these points of inspiration are one of its strengths. From the pogo jumping inspired by DuckTales to an overworld similar to Super Mario Bros. 3, Shovel Knight takes each borrowed concept and makes it feel brand new and distinctly its own. At the forefront of this adventure is the hero's signature and formidable shovel. Digging up dirt piles, attacking enemies, uncovering hidden areas and bouncing off of enemies to reach high platforms are among the few uses for this versatile tool. The shovel can even be upgraded with special abilities such as a charge attack or unearthing dirt piles in one swipe for greater use. The shovel is not the only versatile tool at Shovel Knight's disposal as the relics bought throughout the game all provide different ways of tackling obstacles. Shovel Knight's tools would be useless without Yacht Club Games' superbly designed levels. Much like Mega Man, each level plays to the unique features of their corresponding boss through beautifully animated backgrounds, blood-pumping music and special gameplay twists. Outside of the levels, Shovel Knight offers plenty of content for players to dive into including collectible music sheets, purchasable health, mana and armour upgrades, extra bosses, special levels and achievements.
The gruelling difficulty is a signature aspect of all 8-bit games. In order to appeal to a modern audience, Shovel Knight is much easier than those games. Not to say Shovel Knight is easy in any way because it is definitely not. The difficulty in the game ramps up at a reasonable pace as players learn the ins-and-outs of the mechanics. It helps that the penalty for death is losing three sacks of gold rather than a game over screen. It keeps players coming back at every death and skilled players can even retrieve those lost sacks their next attempt. You learn from each death and adapt your strategy to take into account every enemy encounter and new obstacle. The incredible feats one can perform to escape death will make any jaw drop. For those looking for a greater challenge, New Game + and the ability to destroy any checkpoint for gold are two ways to test your skills.
Aside from the few occurrences when the gold lost in death is impossible to reach without dying again and the lack of enemy variety in certain levels, there is nothing to fault Shovel Knight on. Yacht Club Games made an excellent product that pays respect to the games that inspired its gameplay and design while forging a new path of its own. In forging that new path, Shovel Knight surpasses its contemporaries in all aspects, especially fun. Shovel Knight is a special game that blends nostalgia for a bygone era with the pixel perfect platforming of today's best 2D sidescrollers. At 15 dollars, Shovel Knight is a game nobody should miss. As it stands, Shovel Knight is a strong contender for any Game of the Year competition.
Monday, February 24, 2014
Bit by Bit: February 2014
Coming off of the two biggest features I have ever done, it is hard to get back in the swing of regular writing. I have so many ideas spinning around in my head of articles to write, but no true direction of where I want to take Silver Bit next. It is a very peculiar position I am currently in with Silver Bit. Personally, I think getting back into the regular of schedule of work and school after Reading Week will get the creative juices following in this writer's brain. For this week, I like to revisit an old staple of Silver Bit, Bit by Bit. Now let us break down yours truly's favourite games and videos of the past few weeks.
Game of the Month
Nintendo always knows how to get people playing their handhelds during February. Last February, Nintendo released Fire Emblem Awakening, a game which engulfed an enormous amount of this writer's free time and earned Silver Bit's 2013 Game of the Year. Early this February, Nintendo brought Square Enix's Bravely Default to North America and it has easily won over this gamer's heart. Bravely Default harkens back to the early entries in Square's legendary RPG franchise, Final Fantasy. The story is very familiar as the player is sent on a quest to purify four elemental crystals. Bravely Default's job system pulls a lot from the systems implemented in Final Fantasy III and V. While Bravely Default does share a lot with Final Fantasy, it captures a sense of fun and wonder that modern Final Fantasies completely lack. The battle system is turn-based like many RPGs, but it offers an incredibly creative twist. During battles, you are able to brave or default. Default acts much like defending as it decreases damage taken, but also increases battle points (BP). You use BP to brave, which allows a character to unleash multiple attacks in a single turn. Braving and defaulting is a risk-reward system that adds an inventive layer of strategy to battles. The choice of braving or defaulting can be the difference between success or failure in battle. The battles are only just one piece of the great pie that Bravely Default offers from the incredible StreetPass features such as rebuilding the main character's hometown with those you walk past or summoning friends to help in battle to the innovative ability to change encounter rates and difficulty at anytime. If you own a 3DS and are fond of RPGs, I highly recommend picking up Bravely Default. It is well worth the price of admission.
Most Anticipated Game of the Month
Usually around this time of the year, I put up my Most Anticipated Games of the Year article. 2014 has been different. When I write those articles, I personally enjoy writing about a variety of games made by different developers, usually for various devices. Sadly, there is not much of anything that has gotten me truly excited outside of Nintendo's offerings this year. With the new consoles, it is going to be a waiting game until E3. A few announcements may trickle out before then, but nothing too substantial in my opinion. In the midst of all my pessimism, there is one downloadable game I am really psyched for. Take some old-school Castlevania gameplay, add in Scrooge McDuck's pogo jump from DuckTales and meld in the themed bosses from Mega Man. From this crazy concoction, the game you get is Yacht Club Games' Shovel Knight. Taking inspiration from classics of the 8-bit era, Shovel Knight looks to modernize these amazing elements while keeping the look and feel of these classics. The more I see of Shovel Knight, the more excited I get. If you are looking to get in on the excitement, I will share the trailer for Shovel Knight below. March 31st cannot come soon enough.
Video of the Month
Whoever the person at Nintendo that creates the trailers for Super Smash Bros. deserves a raise. These trailers are among the best I have ever seen. Each new character reveal feels like an event and rightly so. This time around Nintendo pulled the curtain back on one of the most requested Smash Bros. character, Little Mac. This veteran of the boxing ring will make his first appearance on the battlefields of Smash Bros. in the Wii U and 3DS entries of the series. Even though it is his first time, Little Mac looks up to the challenge with his all fisticuffs move set and Doc Lewis at the the pink sweatsuit-wearing pugilist's side.
Game of the Month
Nintendo always knows how to get people playing their handhelds during February. Last February, Nintendo released Fire Emblem Awakening, a game which engulfed an enormous amount of this writer's free time and earned Silver Bit's 2013 Game of the Year. Early this February, Nintendo brought Square Enix's Bravely Default to North America and it has easily won over this gamer's heart. Bravely Default harkens back to the early entries in Square's legendary RPG franchise, Final Fantasy. The story is very familiar as the player is sent on a quest to purify four elemental crystals. Bravely Default's job system pulls a lot from the systems implemented in Final Fantasy III and V. While Bravely Default does share a lot with Final Fantasy, it captures a sense of fun and wonder that modern Final Fantasies completely lack. The battle system is turn-based like many RPGs, but it offers an incredibly creative twist. During battles, you are able to brave or default. Default acts much like defending as it decreases damage taken, but also increases battle points (BP). You use BP to brave, which allows a character to unleash multiple attacks in a single turn. Braving and defaulting is a risk-reward system that adds an inventive layer of strategy to battles. The choice of braving or defaulting can be the difference between success or failure in battle. The battles are only just one piece of the great pie that Bravely Default offers from the incredible StreetPass features such as rebuilding the main character's hometown with those you walk past or summoning friends to help in battle to the innovative ability to change encounter rates and difficulty at anytime. If you own a 3DS and are fond of RPGs, I highly recommend picking up Bravely Default. It is well worth the price of admission.
Most Anticipated Game of the Month
Usually around this time of the year, I put up my Most Anticipated Games of the Year article. 2014 has been different. When I write those articles, I personally enjoy writing about a variety of games made by different developers, usually for various devices. Sadly, there is not much of anything that has gotten me truly excited outside of Nintendo's offerings this year. With the new consoles, it is going to be a waiting game until E3. A few announcements may trickle out before then, but nothing too substantial in my opinion. In the midst of all my pessimism, there is one downloadable game I am really psyched for. Take some old-school Castlevania gameplay, add in Scrooge McDuck's pogo jump from DuckTales and meld in the themed bosses from Mega Man. From this crazy concoction, the game you get is Yacht Club Games' Shovel Knight. Taking inspiration from classics of the 8-bit era, Shovel Knight looks to modernize these amazing elements while keeping the look and feel of these classics. The more I see of Shovel Knight, the more excited I get. If you are looking to get in on the excitement, I will share the trailer for Shovel Knight below. March 31st cannot come soon enough.
Video of the Month
Whoever the person at Nintendo that creates the trailers for Super Smash Bros. deserves a raise. These trailers are among the best I have ever seen. Each new character reveal feels like an event and rightly so. This time around Nintendo pulled the curtain back on one of the most requested Smash Bros. character, Little Mac. This veteran of the boxing ring will make his first appearance on the battlefields of Smash Bros. in the Wii U and 3DS entries of the series. Even though it is his first time, Little Mac looks up to the challenge with his all fisticuffs move set and Doc Lewis at the the pink sweatsuit-wearing pugilist's side.
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