Monday, December 15, 2014

First Byte: Uncharted 4: A Thief's End

Two weekends ago, Sony held an event in Las Vegas called the PlayStation Experience.  This event was open to the public and press with the keynote conference and demos streamed on Twitch for those unable to be in attendance.  A lot of big news came out of the PlayStation Experience such as the reveal of David Jaffe's new game Drawn to Death, Bastion, Shovel Knight and Super Time Force all making the jump to PlayStation and Street Fighter V being a PS4 console exclusive.  The next God of War game was even unintentionally confirmed by series director Cory Balrog during a panel at the event.  In addition to the news, the PlayStation Experience gave gamers a comprehensive look at the upcoming projects from all the first and third-party studios working on both PS4 and Vita.  It served as a great way for Sony to continue their upward momentum while simultaneously enticing undecided consumers to buy a PS4 during the holiday season.

The biggest thing to come out of the PlayStation Experience was the 15 minute gameplay demo for Uncharted 4: A Thief's End.  Sony revealed the new Uncharted over a year ago at the launch party for the PS4.  Sony followed up that reveal with a brief cinematic teaser at E3 which revealed the game's subtitle and setting.  While these two teasers got many excited for Uncharted 4, I personally needed to see more to get behind the hype for this game especially since so many games have fallen short of their hype in the past year.  After the gameplay trailer from the PlayStation Experience, my doubts over Uncharted 4 are now nonexistent.  Although it was a 15 minute snippet of gameplay, Naughty Dog packed a lot of information about Uncharted's PS4 evolution into this demo.

The demo starts with protagonist Nathan Drake standing on a cliff overlooking the dangerous terrain the island setting has to offer.  This view and the following movement of the camera shows off Uncharted 4's gorgeous graphics and great water effects.  Drake then enters a nearby cave which provides ample opportunities to see that the game's platforming mechanics in action.  In short, the platforming looks to work just as great as they did in previous entries in the series.  More platforming sections follow once Drake exits the cave, but with an added twist.  He finds a spike which can be used on certain rock formations as an anchor point in order to grab out-of-reach ledges and cervices.  The demo showed a few exciting instances where using the spike while jumping is necessary to reach new areas and save Drake from falling to certain death.

As Drake makes his way around the island, he eventually meets up with some hostiles.  While this encounter lasts rest of the demo, it perfectly showcases Uncharted's next-gen evolution.  Since Drake is usually placed against insurmountable odds, stealth has played a huge part in the Uncharted series.  It certainly takes centre stage in Uncharted 4 as Drake can use the large patches of flora and fauna to get the jump on enemies and for hiding when spotted.  In addition to the stealth mechanics, combat has received some retooling especially the hand-to-hand combat.  These hand-to-hand fights look a lot more fluid and dynamic as Drake and his opponents can use the environment as a part of their offence, transition to different positions like belly-to-back and throw grapples such as an arm drag.  These new combat scenarios can even occur when platforming around a firefight.  During a particular moment in the demo, Drake is trying to climb up a cliff only to be cut-off by a boot to the face.  Drake takes the boot in stride, punches the enemy and throws him off the cliff in a similar fashion to ledge takedowns from past Uncharteds.  Instead of falling to his doom, the enemy grabs onto Drake's foot thus leading to more input in order to escape the enemy's grasp.  Moments like these should make Uncharted 4's combat unpredictable and exciting throughout the entire game.

The last thing I want to touch on from the Uncharted 4 demo is the grappling hook.  While it is only used two times throughout the entire demo, it leaves one amazing impression.  The first time we see it is in the heat of battle as an enemy throws a grenade at Drake's feet.  With only a few seconds to react, Drake jumps to the right and throws out his grabbing hook at a nearby branch with the press of the R1 button.  In that brief instant, he sours through the air directly toward the grenade-throwing enemy to deliver a devastating punch to the face.  In my opinion, this sequence is one of the most exhilarating parts of the demo and perfectly shows the combat capabilities of the grappling hook.  Aside from its use in combat, the grappling hook adds new dimensions to Uncharted's exploration and platforming as it gives Drake more versatility in maneuvering around the environment.

All-in-all, this 15 minute demo has completely sold me on Uncharted 4: A Thief's End.  It looks like a spectacular showcase of the PS4's power and solidifies Naughty Dog's position as one of the elite developers in this industry.  Now sitting upon my list of most anticipated games of 2015, I really look forward to playing Uncharted 4 next holiday season.  If you do not agree with my analysis, the gameplay video of Uncharted 4's demo is included below so you can see for yourself.

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