Sometimes, you can't think of anything interesting to write as a lead for an article. This is one of those times.
I've been trying to put together this edition of Bit by Bit for a couple weeks now, but I blank every time I sit down to write an introduction. A lot happened during October; sadly I can't seem to find a way to put it into a cohesive thought. Maybe that's how the working life goes: everything just blurs together.
Well, enough of my introspective look at introductions. Let's get to what you read Bit by Bit for: the video games!
Game of the Month
If a game's quality was solely based on its graphics, Yoshi's Woolly World would easily be one of the best titles of 2015. Good thing it plays just as well as it looks. Yoshi's Woolly World is the closest Mario's dinosaur companion has come to reaching the quality of its first solo outing in Super Mario World 2.
Although Yoshi games have never been known for their challenging gameplay, Woolly World challenges the player in different way. Each level has tons of collectibles for you to find and the process of tracking down everything in one run can be very difficult. The great thing about the collectibles are the rewards. Collecting all the wonder wool in a level gives you a brand new Yoshi to play with. Also collecting all the flowers in a world opens up a secret level, which are easily the most difficult levels in the game.
Speaking of Woolly World's levels, the level design in the game is superb. From directing a Monty Mole through a maze of traps to transforming into various vehicles, each level in Woolly World has a different hook to keep you engaged. It also helps that the controls feel spot-on. They are easy enough to learn for beginners, but offer enough depth and nuance that seasoned players can pull off some great feats of platforming.
In all honesty, Yoshi's Woolly World is one of the best platformers of the year and yet another great title for the Wii U. Don't let the cute exterior fool you, Woolly World isn't a game just for children. It offers entertainment and challenge for all ages.
Most Anticipated Movie of the Month
I may be the only person on the planet that isn't excited for any of the huge AAA titles coming out this holiday season. I will admit that Fallout 4 and Star Wars Battlefront look phenomenal, but I don't need to pick them up for myself right away. That's what siblings are for, right?
But when it comes to movies, I am stuck on the Star Wars Episode VII hype train with no way of getting off. Everything Disney and Lucasfilm has shown for The Force Awakens looks absolutely incredible without giving away too many plot details. I haven't been this excited for a movie in a long time.
Just watch the final trailer! It was worth enduring a few painful minutes of Monday Night Football to see live.
Video of the Month
Kids born in the '90s may remember the slew of cartoon shows based on your favourite video game characters. Mario, Sonic, Earthworm Jim and Mega Man are just a few of the video game cartoons that people may have watched during the '90s. One cartoon I remember was Donkey Kong Country, a CG-animated show based off of Nintendo's tie-wearing gorilla, which aired on Teletoon here in Canada. All I can remember about the show is its catchy theme song, but a show with a catchy theme must be good. Right? Right?!
No, Donkey Kong Country is, for lack of a better term, bat-shit crazy and not in a good way. While I may not be able to remember the finer details of the show's insanity, ProJared's newest video does a great job of capturing Donkey Kong Country in all its glory. Watch the video to see DK at his worst.
Showing posts with label Wii U. Show all posts
Showing posts with label Wii U. Show all posts
Thursday, November 12, 2015
Thursday, October 8, 2015
Bit by Bit: September 2015
September was an eventful month. I went to Fan Expo, spent three days powering through Mario Maker for a review, started classes for another year, and ended my post-secondary career in the span of 30 days. The last one might seem drastic and surprising, but it has been surprisingly refreshing. A great weight lifted off my shoulders when I handed in the withdrawal form. School took up every facet of life for the past five years, so to finally be done is surreal. Now, I got more time to play games!
Enough about me, we got games to talk about especially with the fall game rush in full effect. For the uninitiated, the fall game rush is the incredible amount of games that release from September to November each year. And I bet if you're a self-respecting gamer, you picking up at least one brand new title in the next few months. I know I'm buying quite a few.
Game of the Month
Super Mario Maker would be the easy choice for Game of the Month with its robust level editor and insane amount of user-created content, but I haven't spent as much time with the game that I originally thought I would. Mario Maker is one of the best games on the Wii U; it just hasn't grabbed me in the way I wanted it to. Outside of the first weekend owning the game, I've only picked it up a handful of times over the last few weeks. Let's just say seeing little reaction to your uploaded levels can be disheartening.
While Mario Maker didn't grab all my free time, Yacht Club Games' free expansion for Shovel Knight sure did.
In Plague of Shadows, you take control of Plague Knight as he collects the essence of his fellow knights in order to create the ultimate potion. Instead of relying on a shovel to bounce off enemies like a pogo stick, Plague Knight must use bombs, spells and his charge launch ability to reach the chambers of his former comrades. Although you play through the same levels that are in the main campaign, using Plague Knight's unique abilities makes each level play in a whole new way. Plus as an added bonus, each level has special area that only Plague Knight can get through. Plague Knight may be tricky to control at first, but you will definitely get the hang of his arsenal after the first few levels. In addition to the brand new campaign, Plague of Shadows adds a challenge mode with over 40 challenges to complete as Shovel or Plague Knight.
As an expansion, Plague of Shadows offers more content than most game expansions or DLC. Plus, it's all free for anybody who buys or already owns Shovel Knight! If the other planned expansions for the game are just as good as Plague of Shadows, Shovel Knight may be one of the top games for years to come.
Most Anticipated Games of the Month
I can't nail down my most anticipated game of September since I have three big game purchases during the first three weeks of October. Very similar to those picking up all the big AAA releases in November, October is my big rush of games. Chibi-Robo! Zip Lash drops Friday, October 9th followed by Yoshi's Wooly World a week after that and The Legend of Zelda: Tri Force Heroes just a week later. With all those games, I'm going to have quite a bit to talk about this upcoming month. No promises, but maybe I will get around to posting some reviews for them in the near future.
In all seriousness, I am really looking forward to playing all these new Nintendo games. Chibi-Robo! Zip Lash is going to be to closet thing to a new Castlevania until Bloodstained comes out in 2017, Yoshi's Wooly World might just be the best Yoshi solo outing in decades, and The Legend of Zelda: Tri Force Heroes takes the fun of multiplayer Zelda and melds it with the expert dungeon design of traditional 2D Zeldas. Also two out of the three games come with adorable amiibos, which is always a plus in my books.
Video of the Month
Words will not do this video justice. Just sit back and enjoy the spectacle that is the Japanese launch trailer for Tearaway Unfolded. I promise you, it's one hell of an acid trip.
Enough about me, we got games to talk about especially with the fall game rush in full effect. For the uninitiated, the fall game rush is the incredible amount of games that release from September to November each year. And I bet if you're a self-respecting gamer, you picking up at least one brand new title in the next few months. I know I'm buying quite a few.
Game of the Month
Super Mario Maker would be the easy choice for Game of the Month with its robust level editor and insane amount of user-created content, but I haven't spent as much time with the game that I originally thought I would. Mario Maker is one of the best games on the Wii U; it just hasn't grabbed me in the way I wanted it to. Outside of the first weekend owning the game, I've only picked it up a handful of times over the last few weeks. Let's just say seeing little reaction to your uploaded levels can be disheartening.
While Mario Maker didn't grab all my free time, Yacht Club Games' free expansion for Shovel Knight sure did.
In Plague of Shadows, you take control of Plague Knight as he collects the essence of his fellow knights in order to create the ultimate potion. Instead of relying on a shovel to bounce off enemies like a pogo stick, Plague Knight must use bombs, spells and his charge launch ability to reach the chambers of his former comrades. Although you play through the same levels that are in the main campaign, using Plague Knight's unique abilities makes each level play in a whole new way. Plus as an added bonus, each level has special area that only Plague Knight can get through. Plague Knight may be tricky to control at first, but you will definitely get the hang of his arsenal after the first few levels. In addition to the brand new campaign, Plague of Shadows adds a challenge mode with over 40 challenges to complete as Shovel or Plague Knight.
As an expansion, Plague of Shadows offers more content than most game expansions or DLC. Plus, it's all free for anybody who buys or already owns Shovel Knight! If the other planned expansions for the game are just as good as Plague of Shadows, Shovel Knight may be one of the top games for years to come.
Most Anticipated Games of the Month
I can't nail down my most anticipated game of September since I have three big game purchases during the first three weeks of October. Very similar to those picking up all the big AAA releases in November, October is my big rush of games. Chibi-Robo! Zip Lash drops Friday, October 9th followed by Yoshi's Wooly World a week after that and The Legend of Zelda: Tri Force Heroes just a week later. With all those games, I'm going to have quite a bit to talk about this upcoming month. No promises, but maybe I will get around to posting some reviews for them in the near future.
In all seriousness, I am really looking forward to playing all these new Nintendo games. Chibi-Robo! Zip Lash is going to be to closet thing to a new Castlevania until Bloodstained comes out in 2017, Yoshi's Wooly World might just be the best Yoshi solo outing in decades, and The Legend of Zelda: Tri Force Heroes takes the fun of multiplayer Zelda and melds it with the expert dungeon design of traditional 2D Zeldas. Also two out of the three games come with adorable amiibos, which is always a plus in my books.
Video of the Month
Words will not do this video justice. Just sit back and enjoy the spectacle that is the Japanese launch trailer for Tearaway Unfolded. I promise you, it's one hell of an acid trip.
Wednesday, September 2, 2015
Bit by Bit: August 2015
It's sad to say, but summer is coming to an end. As hard as it may be to get excited to go back to school, fall brings with it an avalanche of new game releases. With the current generation finally running on all cylinders, there will be enough games to keep every gamer satisfied for the next four months. Just counting all the Nintendo games I'm going to pick up on Wii U and 3DS in the next four months is a little shocking. Good thing I have brothers that plan on picking up the multiplatform titles I'm holding out on, such as Fallout 4 and Star Wars Battlefront, so I can play them without dropping nearly 100 dollars on each one. You know, I need to save that money to buy amiibos.
Before we get started with this edition of Bit by Bit, I would like to announce that I'm going to Fan Expo again this year. I will be there Friday with a few friends from school to hang out, buy stuff, play games, and explore the show floor. Just like I did last year, there will be a full rundown of everything yours truly did at the show along with the return of the Fan Expo Gauntlet. So stay tuned for all your Fan Expo goodness from Silver Bit in the coming weeks.
Game of the Month
In recent years, I have grown fond of the Shin Megami Tensei franchise and its challenging yet engrossing take on the JRPG genre. Funny enough, the Shin Megami spin-off series Persona that's responsible for the series popularity in the West is one I barely touched. While I own both Persona 3 and 4 on PS3, I never took on the task of playing one until I got Persona 4 Golden for Vita. Now I can't stop!
RPGs are perfect for portable play. You can pick them up to finish some sidequests or grind a few levels in small bursts, or dive into the story and dungeons as a way to spend an afternoon. It may take some time to wrap your head around all of Persona 4's mechanics and everything they entail. Once you get past the learning curve, managing social links, jobs, boosting stats, and preparing for the dungeons is a blast. I have already lost many hours just delving into all the activities you can do outside of the main dungeons.
The combat is no slouch either. It has a similar turn-based structure as most JRPGs, but adds a few new systems to make the combat more engaging. Determining which elements shadows are strong/weak against is the key to success. Couple that with powerful pile-on attacks and shuffle time bonuses, and you have the ingredients for an incredible battle system that will keep you on your toes.
I am only brushing the surface of what Persona 4 Golden has to offer. I strongly urge everybody to pick up a Vita or PlayStation TV to play this phenomenal RPG, or at the very least download the PS2 original off of PSN. I may only be 25 hours into the game, but I fully understand why it's considered one of the best RPGs of the last decade. Persona 4 Golden is that damn good, period!
Most Anticipated Toy of the Month
Rumours about a Shovel Knight amiibo were floating around the interwebs for a couple weeks now, but nothing was ever confirmed. That was until a UK retailer announced its existence ahead of Nintendo and Yacht Club Games' official unveiling at Nintendo's Nindies @ Night event in Seattle.
The Shovel Knight amiibo is being produced entirely by Yacht Club Games, and it unlocks exclusive modes and features for the Wii U and 3DS versions of Shovel Knight. The amiibo's biggest addition to the game is the Wii U exclusive co-op, which allows you to play the entire game with a friend. It will also add special challenge stages, new relics and character stat customization to both versions of Shovel Knight.
As happy as I am to see Shovel Knight get the amiibo treatment, I am even more ecstatic to see what comes from the introduction of official third-party figures into the amiibo line. This partnership truly marks an exciting new direction for the amiibo brand as a whole. Expanding the brand to outside properties may be the olive branch Nintendo needs to attract third-parties back to their systems. Plus, it offers a wonderful platform for indie developers like Yacht Club Games to get exposure on a scale they could of only dreamed of.
I have my fingers crossed for Bit.Trip, Shantae and Mighty No. 9 amiibos.
Video of the Month
It won't be too much longer before Super Mario Maker will be released to the general public. For those people like myself that cannot wait any longer, IGN has put together a series of videos called the IGN Super Mario Maker Editors Challenge to show off all the wonderful levels you can make in the game. These five to ten minute videos release every Monday, Wednesday and Friday leading up to Super Mario Maker's release and they offer great inspiration for those looking forward to creating their own Mario deathtraps. Plus, it's hilarious to watch the Mario insanity people think of and the priceless reactions from those playing.
I've included the first video in the series below, but I highly recommend watching them all. I hope to see many great levels online when Super Mario Maker launches on 11th of September.
Before we get started with this edition of Bit by Bit, I would like to announce that I'm going to Fan Expo again this year. I will be there Friday with a few friends from school to hang out, buy stuff, play games, and explore the show floor. Just like I did last year, there will be a full rundown of everything yours truly did at the show along with the return of the Fan Expo Gauntlet. So stay tuned for all your Fan Expo goodness from Silver Bit in the coming weeks.
Game of the Month
In recent years, I have grown fond of the Shin Megami Tensei franchise and its challenging yet engrossing take on the JRPG genre. Funny enough, the Shin Megami spin-off series Persona that's responsible for the series popularity in the West is one I barely touched. While I own both Persona 3 and 4 on PS3, I never took on the task of playing one until I got Persona 4 Golden for Vita. Now I can't stop!
RPGs are perfect for portable play. You can pick them up to finish some sidequests or grind a few levels in small bursts, or dive into the story and dungeons as a way to spend an afternoon. It may take some time to wrap your head around all of Persona 4's mechanics and everything they entail. Once you get past the learning curve, managing social links, jobs, boosting stats, and preparing for the dungeons is a blast. I have already lost many hours just delving into all the activities you can do outside of the main dungeons.
The combat is no slouch either. It has a similar turn-based structure as most JRPGs, but adds a few new systems to make the combat more engaging. Determining which elements shadows are strong/weak against is the key to success. Couple that with powerful pile-on attacks and shuffle time bonuses, and you have the ingredients for an incredible battle system that will keep you on your toes.
I am only brushing the surface of what Persona 4 Golden has to offer. I strongly urge everybody to pick up a Vita or PlayStation TV to play this phenomenal RPG, or at the very least download the PS2 original off of PSN. I may only be 25 hours into the game, but I fully understand why it's considered one of the best RPGs of the last decade. Persona 4 Golden is that damn good, period!
Most Anticipated Toy of the Month
Rumours about a Shovel Knight amiibo were floating around the interwebs for a couple weeks now, but nothing was ever confirmed. That was until a UK retailer announced its existence ahead of Nintendo and Yacht Club Games' official unveiling at Nintendo's Nindies @ Night event in Seattle.
The Shovel Knight amiibo is being produced entirely by Yacht Club Games, and it unlocks exclusive modes and features for the Wii U and 3DS versions of Shovel Knight. The amiibo's biggest addition to the game is the Wii U exclusive co-op, which allows you to play the entire game with a friend. It will also add special challenge stages, new relics and character stat customization to both versions of Shovel Knight.
As happy as I am to see Shovel Knight get the amiibo treatment, I am even more ecstatic to see what comes from the introduction of official third-party figures into the amiibo line. This partnership truly marks an exciting new direction for the amiibo brand as a whole. Expanding the brand to outside properties may be the olive branch Nintendo needs to attract third-parties back to their systems. Plus, it offers a wonderful platform for indie developers like Yacht Club Games to get exposure on a scale they could of only dreamed of.
I have my fingers crossed for Bit.Trip, Shantae and Mighty No. 9 amiibos.
Video of the Month
It won't be too much longer before Super Mario Maker will be released to the general public. For those people like myself that cannot wait any longer, IGN has put together a series of videos called the IGN Super Mario Maker Editors Challenge to show off all the wonderful levels you can make in the game. These five to ten minute videos release every Monday, Wednesday and Friday leading up to Super Mario Maker's release and they offer great inspiration for those looking forward to creating their own Mario deathtraps. Plus, it's hilarious to watch the Mario insanity people think of and the priceless reactions from those playing.
I've included the first video in the series below, but I highly recommend watching them all. I hope to see many great levels online when Super Mario Maker launches on 11th of September.
Labels:
3DS,
Amiibo,
Bit.Trip,
Fallout,
Fan Expo,
Mario,
Mighty No. 9,
Nintendo,
Persona,
PS2,
PS3,
Shantae,
Shin Megami Tensei,
Shovel Knight,
Star Wars,
Star Wars Battlefront,
Vita,
Wii U,
Yacht Club Games
Monday, July 13, 2015
Rest in Peace, Satoru Iwata
Death in the video game industry is a subject only thought of in relation to the violent content of the medium and its possible influence on us as human beings. Nobody thinks about it in relation to the men and women that give their lives to this industry through game development, corporate management or game journalism. Being fans and followers of video games as a whole, we sometimes bestow these people with imaginary invincibility when in reality, they are merely mortal. They live and, unfortunately, they die.
Late July 12th, news broke that Satoru Iwata, now former President of Nintendo, passed away July 11th at the age of 55 due to a bile duct growth.
When I opened up Facebook to find the news plastered in the centre of my News Feed, I couldn't believe it. I went into denial as I scoured the Internet for more evidence than a couple Facebook posts. Once I confirmed Mr. Iwata's death, the shock sunk in. Nintendo and other news sources have reported on Iwata's multiple bouts with illness over the past two years, which caused him to miss the last two E3s. None of the reports mentioned that it was this severe; making the news even more tragic.
Among all the grief and sadness, I feel the best way to honour Mr. Iwata's memory is to share what made him such a great leader and lovable personality not only at Nintendo, but in the industry as a whole.
While not as prolific as legendary Nintendo designers like Shigeru Miyamoto, Eiji Aonuma or Masahiro Sakurai, Satoru Iwata was responsible for the creation of Kirby and fostering classics, such as Earthbound and Super Smash Bros., during his tenure as a programmer and later President of HAL Laboratory. Upon Hiroshi Yamauchi's retirement in 2002, Iwata was named the fourth President of Nintendo. As president, he would go onto lead the company through the launches of the Gamecube, DS, Wii, 3DS and Wii U.
In his early years as president, it was hard to get a read on Iwata's personality since gamers would only hear from him in the occasional interview or appearance at E3 or Tokyo Game Show. As the years went on and technology evolved, Iwata stepped out as one of the corporate faces of Nintendo along with Reggie Fils-Aime and Shigeru Miyamoto. The Iwata Asks and the Nintendo Direct gave Nintendo fans into a closer look at the president's quirky personality. From intensely staring down a banana to his "Directly to you" slogan and hand gesture, Iwata was never afraid to put himself in wacky and possibly embarrassing situations in order to entertain. His signature quirkiness is the main reason fans love him so much.
On the corporate side, Iwata was a fighter and an incredible leader. He managed Nintendo through some of its most difficult times as a company. Facing immense pressure from stockholders, the media and the consumer, Iwata always stood his ground and kept Nintendo's future in mind before making drastic decisions. Despite low sales for Nintendo during the Gamecube and horrible launch sales for the 3DS and Wii U, Iwata avoided making shortsighted immediate gains and developed long-term plans to ensure success for the future. Under Iwata's direction, the DS and Wii both saw unbelievable success and the 3DS has consistently outperformed the other systems on the market over the past couple years.
Although death is horrible experience to all those involved, Satoru Iwata's love for the industry and quirky nature will live on through those he led at Nintendo, the many people fortunate enough to meet him in person over the years and the millions that eagerly watched every Nintendo Direct to see what crazy thing he would do next. All I have to say to Mr. Iwata is thank you. Thank you for making the company that I have loved since a child the best it could be for these past 12 years. You will be deeply missed.
Late July 12th, news broke that Satoru Iwata, now former President of Nintendo, passed away July 11th at the age of 55 due to a bile duct growth.
When I opened up Facebook to find the news plastered in the centre of my News Feed, I couldn't believe it. I went into denial as I scoured the Internet for more evidence than a couple Facebook posts. Once I confirmed Mr. Iwata's death, the shock sunk in. Nintendo and other news sources have reported on Iwata's multiple bouts with illness over the past two years, which caused him to miss the last two E3s. None of the reports mentioned that it was this severe; making the news even more tragic.
Among all the grief and sadness, I feel the best way to honour Mr. Iwata's memory is to share what made him such a great leader and lovable personality not only at Nintendo, but in the industry as a whole.
While not as prolific as legendary Nintendo designers like Shigeru Miyamoto, Eiji Aonuma or Masahiro Sakurai, Satoru Iwata was responsible for the creation of Kirby and fostering classics, such as Earthbound and Super Smash Bros., during his tenure as a programmer and later President of HAL Laboratory. Upon Hiroshi Yamauchi's retirement in 2002, Iwata was named the fourth President of Nintendo. As president, he would go onto lead the company through the launches of the Gamecube, DS, Wii, 3DS and Wii U.
In his early years as president, it was hard to get a read on Iwata's personality since gamers would only hear from him in the occasional interview or appearance at E3 or Tokyo Game Show. As the years went on and technology evolved, Iwata stepped out as one of the corporate faces of Nintendo along with Reggie Fils-Aime and Shigeru Miyamoto. The Iwata Asks and the Nintendo Direct gave Nintendo fans into a closer look at the president's quirky personality. From intensely staring down a banana to his "Directly to you" slogan and hand gesture, Iwata was never afraid to put himself in wacky and possibly embarrassing situations in order to entertain. His signature quirkiness is the main reason fans love him so much.
On the corporate side, Iwata was a fighter and an incredible leader. He managed Nintendo through some of its most difficult times as a company. Facing immense pressure from stockholders, the media and the consumer, Iwata always stood his ground and kept Nintendo's future in mind before making drastic decisions. Despite low sales for Nintendo during the Gamecube and horrible launch sales for the 3DS and Wii U, Iwata avoided making shortsighted immediate gains and developed long-term plans to ensure success for the future. Under Iwata's direction, the DS and Wii both saw unbelievable success and the 3DS has consistently outperformed the other systems on the market over the past couple years.
Although death is horrible experience to all those involved, Satoru Iwata's love for the industry and quirky nature will live on through those he led at Nintendo, the many people fortunate enough to meet him in person over the years and the millions that eagerly watched every Nintendo Direct to see what crazy thing he would do next. All I have to say to Mr. Iwata is thank you. Thank you for making the company that I have loved since a child the best it could be for these past 12 years. You will be deeply missed.
Labels:
3DS,
DS,
E3,
Earthbound,
Gamecube,
HAL Laboratory,
Kirby,
Nintendo,
Nintendo Direct,
Satoru Iwata,
Super Smash Bros.,
TGS,
Wii,
Wii U
Tuesday, June 16, 2015
E3 2015: Nintendo Digital Event Impresions
In recent years, Nintendo has pulled back from the traditional E3 presence. Instead of the tried-and-true press conference and booth combination, Nintendo has opted to provided a constant stream of content from the Nintendo World Championships to the daily Treehouse Live stream. The crown jewel of Nintendo's week is their Digital Event, a special one hour video that highlights their biggest titles for the upcoming year. With the Wii U Legend of Zelda skipping the show, could Nintendo announce some titles to fill that void this holiday season?
Nintendo didn't have one single answer to that question as they went for a sheer numbers approach. Starting with Super Mario Maker, there will be eight titles across Wii U and 3DS, including Star Fox Zero, Xenoblade Chronicles X and Yoshi's Woolly World, releasing this Fall. While there may not be a single title that will move tons 3DS and Wii U units, this is one of the most robust lineups Nintendo has had for the holidays in a long time.
Looking at the Digital Event as a whole, its content was good, but the video was completely underwhelming and disjointed. Nintendo tried so hard to be charming and wacky with the puppet skits, but it came off as embarrassing awkward. Also the announcement of certain games felt out of place.
Although I am not as upset about the Metroid Prime 3DS games as others, the way Nintendo just unceremoniously dumped it on us was a little insulting, especially for longtime fans. Federation Force and Blast Ball are two refreshing new takes on the franchise that I look forward to seeing more of, but these titles shouldn't have been the only Metroid announcement of the show. Plus the huge focus on Super Mario Maker and Mario's 30th Anniversary was a little lackluster considering the Nintendo World Championships did such an incredible job promoting that game. I will admit, revealing that the Mario transitions were actually the Amiibo support for Super Mario Maker was awesome.
While Nintendo's Digital Event felt lackluster as a whole, there were some titles that really impressed me. Legend of Zelda: Triforce Heroes looks to be the Four Swords sequel/co-op Zelda I've been craving for a long time. The ability to play core Zelda dungeons with others both on and offline is great. The proper return of Mario Tennis with Ultra Smash for Wii U was exciting to see. If Nintendo adds in robust online multiplayer to the game, it could be up there with Mario Kart, Smash Bros. and Splatoon as another great multiplayer game for Wii U. Last but not least, Level 5's Yo-Kai Watch was impressive as it had a great amount of charm and some unique RPG elements that looks to appeal to all ages.
The easiest way to describe Nintendo's Digital Event is a mixed bag. All the games showed off looked to be a lot of fun and it gave perfect picture of Nintendo's holiday lineup, which looks to be their best in a long time. The show just didn't have the cohesion or a big punch to keep fans from felling a little disappointed. Plus where on Earth is Retro Studios!?
Grade: C+
Nintendo didn't have one single answer to that question as they went for a sheer numbers approach. Starting with Super Mario Maker, there will be eight titles across Wii U and 3DS, including Star Fox Zero, Xenoblade Chronicles X and Yoshi's Woolly World, releasing this Fall. While there may not be a single title that will move tons 3DS and Wii U units, this is one of the most robust lineups Nintendo has had for the holidays in a long time.
Looking at the Digital Event as a whole, its content was good, but the video was completely underwhelming and disjointed. Nintendo tried so hard to be charming and wacky with the puppet skits, but it came off as embarrassing awkward. Also the announcement of certain games felt out of place.
Although I am not as upset about the Metroid Prime 3DS games as others, the way Nintendo just unceremoniously dumped it on us was a little insulting, especially for longtime fans. Federation Force and Blast Ball are two refreshing new takes on the franchise that I look forward to seeing more of, but these titles shouldn't have been the only Metroid announcement of the show. Plus the huge focus on Super Mario Maker and Mario's 30th Anniversary was a little lackluster considering the Nintendo World Championships did such an incredible job promoting that game. I will admit, revealing that the Mario transitions were actually the Amiibo support for Super Mario Maker was awesome.
While Nintendo's Digital Event felt lackluster as a whole, there were some titles that really impressed me. Legend of Zelda: Triforce Heroes looks to be the Four Swords sequel/co-op Zelda I've been craving for a long time. The ability to play core Zelda dungeons with others both on and offline is great. The proper return of Mario Tennis with Ultra Smash for Wii U was exciting to see. If Nintendo adds in robust online multiplayer to the game, it could be up there with Mario Kart, Smash Bros. and Splatoon as another great multiplayer game for Wii U. Last but not least, Level 5's Yo-Kai Watch was impressive as it had a great amount of charm and some unique RPG elements that looks to appeal to all ages.
The easiest way to describe Nintendo's Digital Event is a mixed bag. All the games showed off looked to be a lot of fun and it gave perfect picture of Nintendo's holiday lineup, which looks to be their best in a long time. The show just didn't have the cohesion or a big punch to keep fans from felling a little disappointed. Plus where on Earth is Retro Studios!?
Grade: C+
Sunday, June 14, 2015
E3 2015: The Big Questions
Here we go again. Another year, another week of gaming goodness or corporate catastrophe is less than a day away. This uncertainty seems to be the name of the game when it comes to the 2015 Electronic Entertainment Expo (E3). On one hand, there has been little in the way of earth-shattering news to come out of the video game industry in such a long time that E3 could be a glorious avalanche of huge announcements and surprises. On the other hand, all the leaks and trailers from the past two weeks could be the extent of this year's offerings.
While E3 2015 could go either way, there a some big questions that the industry needs to address in the coming week. Questions that concern the video game industry's future in both the short and long-term.
How will a lack of exclusives affect Sony and Microsoft?
This question only concerns Sony and Microsoft because a console manufacturer (*cough* Nintendo) needs to rely solely on their exclusive content to sell their consoles when they have no third-party support.
The challenges Sony and Microsoft face when it comes to their lineup of exclusives are completely different. Sony has a problem when it comes to mobilizing an exclusive game to fill the void Uncharted 4's delay left, while Microsoft relies far too much on third-parties that their small roster of over-exposed exclusives are struggling to maintain momentum from year-to-year.
Yet again, we enter a Sony press conference with little to no plan for the holiday season. Uncharted 4 was suppose to Sony's answer to Halo 5 and Rise of the Tomb Raider. Now, all Sony has planned are Until Dawn and Tearaway Unfolded, two great-looking titles that sadly are nowhere close to heavy-hitters. Sony is also re-releasing the first three Uncharted games on PS4, but the Uncharted Collection's upwards of 70 dollars price point is more of a rip-off than a worthy substitute for Uncharted 4.
Last holiday season, Sony relied a lot on third-parties, especially Activision's Destiny, to move PS4s because their exclusives—DriveClub and LittleBigPlanet 3—weren't the killer apps that people wanted. These wise business decisions along with an insane wave of momentum Sony has been riding since the PS4's launch has kept the system leaps and bounds ahead of the Xbox One, but that string of good luck will eventually run out. Sony needs to start capitalizing on their huge lead or somebody else, namely Microsoft, will take advantage of their arrogance. Sony has an army of game studios at their disposal so how we don't have another huge title to replace Uncharted 4 is absurd. Slot in The Last Guardian or Guerrilla's unannounced project into Uncharted's spot because Sony cannot spend another holiday season sitting on their hands.
While Sony has a problem with capitalizing on their lead, Microsoft is having problems convincing people to buy the Xbox One. In all honesty, the Xbox One is severely lacking when it comes to exclusives, especially when you take into account indie titles and timed exclusives such as Titanfall, Sunset Overdrive and Rise of the Tomb Raider. On top of that, their small roster of first-party properties (Halo, Fable, Forza and Gears of War) have all been over-exposed thanks to yearly releases or franchise mismanagement. Gears of War may be the only major franchise that gamers are craving for since there hasn't been a new entry in the series for over two years now.
Last year at E3, Microsoft made a concerted effort to show gamers that they had a renewed interest in first-party development with a large lineup of new exclusive content including Scalebound, Crackdown, Quantum Break and Phantom Dust. Here we are a year later and Microsoft's supposed renewed interest in first-party development has seemingly gone up in smoke. Scalebound, Crackdown and Quantum Break will not be at this year's E3 and Phantom Dust is stuck in development limbo as Microsoft dropped the game's developer in February and has yet to find a replacement. Unless Microsoft has a slew of unannounced projects ready to drop on us at their press conference, they are stuck with a major problem that could plague them this entire generation.
Third-party support and exclusive DLC can only take a system so far. There NEEDS to be a consistent lineup of exclusives or the Xbox One won't have the staying power needed to compete with the more robust lineups of the Wii U and PS4.
Will the new contenders in press conference circuit sink or swim?
There use to be a time when E3 played host to a plethora of press conferences from Konami to Disney Interactive. Sadly as time went on, some publishers stopped running press conferences due to ever-increasing costs or their own corporate restructuring. As a result, five publishers were left as the flag bearers for every show: Microsoft, EA, Ubisoft, Sony and Nintendo. This time around two new challengers in Bethesda and Square Enix are entering the E3 press conference circuit to try their luck at hanging with the big publishers in the industry.
There has been a lot of speculation surrounding these new conferences because neither company would invest the insane amount of money and effort into a conference if they didn't have a stellar lineup of titles to show. Bethesda has already announced that Fallout 4 and Doom 4 will be at their presser. On the other end, Square Enix has confirmed Deus Ex: Mankind Divided's first gameplay footage for their conference along with Final Fantasy XV's absence from the show altogether. Could this mean we'll get some surprises like the rumoured Dishonored 2 or an official release date for Kingdom Hearts 3? Those questions may soon be answered as Bethesda kicks off the proceedings late Sunday, June 14th and Square Enix stands as the final press conference before the show floor opens Tuesday, June 16th.
How will Virtual Reality (VR) headsets factor into E3?
With Oculus VR at the helm, virtual reality (VR) headsets have taken the industry by storm. Game publishers and developers are eagerly jumping into the VR headset race with their own VR headset or games made for the devices.
Is VR the future of video games as we know it? Maybe in the distant future, but it's hard to say at this point in time. At this very moment, there are two key issues that can completely halt VR's forward momentum: price and input. Funny enough, price is the one topic no one wants to talk about and input devices like Oculus Touch have only been demoed through video or behind closed doors.
Since E3 will be the final trade show before VR headsets land on store shelves starting this Fall, it will be the most important show for VR as a whole. E3 is the final push for these VR manufacturers and developers to convince gamers to shell their hard-earned cash on their products. There is also a possibility that VR headsets could be a centerpiece at the Sony and Microsoft press conferences considering Sony is developing their own headset called Project Morpheus and Microsoft's newly announced partnership with Oculus.
It will be interesting to see how much of a factor VR will play into E3 as a whole. VR could either end up being the new input device for games going forward or go the way of 3D and motion gaming.
While E3 2015 could go either way, there a some big questions that the industry needs to address in the coming week. Questions that concern the video game industry's future in both the short and long-term.
How will a lack of exclusives affect Sony and Microsoft?
This question only concerns Sony and Microsoft because a console manufacturer (*cough* Nintendo) needs to rely solely on their exclusive content to sell their consoles when they have no third-party support.
The challenges Sony and Microsoft face when it comes to their lineup of exclusives are completely different. Sony has a problem when it comes to mobilizing an exclusive game to fill the void Uncharted 4's delay left, while Microsoft relies far too much on third-parties that their small roster of over-exposed exclusives are struggling to maintain momentum from year-to-year.
Yet again, we enter a Sony press conference with little to no plan for the holiday season. Uncharted 4 was suppose to Sony's answer to Halo 5 and Rise of the Tomb Raider. Now, all Sony has planned are Until Dawn and Tearaway Unfolded, two great-looking titles that sadly are nowhere close to heavy-hitters. Sony is also re-releasing the first three Uncharted games on PS4, but the Uncharted Collection's upwards of 70 dollars price point is more of a rip-off than a worthy substitute for Uncharted 4.
Last holiday season, Sony relied a lot on third-parties, especially Activision's Destiny, to move PS4s because their exclusives—DriveClub and LittleBigPlanet 3—weren't the killer apps that people wanted. These wise business decisions along with an insane wave of momentum Sony has been riding since the PS4's launch has kept the system leaps and bounds ahead of the Xbox One, but that string of good luck will eventually run out. Sony needs to start capitalizing on their huge lead or somebody else, namely Microsoft, will take advantage of their arrogance. Sony has an army of game studios at their disposal so how we don't have another huge title to replace Uncharted 4 is absurd. Slot in The Last Guardian or Guerrilla's unannounced project into Uncharted's spot because Sony cannot spend another holiday season sitting on their hands.
While Sony has a problem with capitalizing on their lead, Microsoft is having problems convincing people to buy the Xbox One. In all honesty, the Xbox One is severely lacking when it comes to exclusives, especially when you take into account indie titles and timed exclusives such as Titanfall, Sunset Overdrive and Rise of the Tomb Raider. On top of that, their small roster of first-party properties (Halo, Fable, Forza and Gears of War) have all been over-exposed thanks to yearly releases or franchise mismanagement. Gears of War may be the only major franchise that gamers are craving for since there hasn't been a new entry in the series for over two years now.
Last year at E3, Microsoft made a concerted effort to show gamers that they had a renewed interest in first-party development with a large lineup of new exclusive content including Scalebound, Crackdown, Quantum Break and Phantom Dust. Here we are a year later and Microsoft's supposed renewed interest in first-party development has seemingly gone up in smoke. Scalebound, Crackdown and Quantum Break will not be at this year's E3 and Phantom Dust is stuck in development limbo as Microsoft dropped the game's developer in February and has yet to find a replacement. Unless Microsoft has a slew of unannounced projects ready to drop on us at their press conference, they are stuck with a major problem that could plague them this entire generation.
Third-party support and exclusive DLC can only take a system so far. There NEEDS to be a consistent lineup of exclusives or the Xbox One won't have the staying power needed to compete with the more robust lineups of the Wii U and PS4.
Will the new contenders in press conference circuit sink or swim?
There use to be a time when E3 played host to a plethora of press conferences from Konami to Disney Interactive. Sadly as time went on, some publishers stopped running press conferences due to ever-increasing costs or their own corporate restructuring. As a result, five publishers were left as the flag bearers for every show: Microsoft, EA, Ubisoft, Sony and Nintendo. This time around two new challengers in Bethesda and Square Enix are entering the E3 press conference circuit to try their luck at hanging with the big publishers in the industry.
There has been a lot of speculation surrounding these new conferences because neither company would invest the insane amount of money and effort into a conference if they didn't have a stellar lineup of titles to show. Bethesda has already announced that Fallout 4 and Doom 4 will be at their presser. On the other end, Square Enix has confirmed Deus Ex: Mankind Divided's first gameplay footage for their conference along with Final Fantasy XV's absence from the show altogether. Could this mean we'll get some surprises like the rumoured Dishonored 2 or an official release date for Kingdom Hearts 3? Those questions may soon be answered as Bethesda kicks off the proceedings late Sunday, June 14th and Square Enix stands as the final press conference before the show floor opens Tuesday, June 16th.
How will Virtual Reality (VR) headsets factor into E3?
With Oculus VR at the helm, virtual reality (VR) headsets have taken the industry by storm. Game publishers and developers are eagerly jumping into the VR headset race with their own VR headset or games made for the devices.
Is VR the future of video games as we know it? Maybe in the distant future, but it's hard to say at this point in time. At this very moment, there are two key issues that can completely halt VR's forward momentum: price and input. Funny enough, price is the one topic no one wants to talk about and input devices like Oculus Touch have only been demoed through video or behind closed doors.
Since E3 will be the final trade show before VR headsets land on store shelves starting this Fall, it will be the most important show for VR as a whole. E3 is the final push for these VR manufacturers and developers to convince gamers to shell their hard-earned cash on their products. There is also a possibility that VR headsets could be a centerpiece at the Sony and Microsoft press conferences considering Sony is developing their own headset called Project Morpheus and Microsoft's newly announced partnership with Oculus.
It will be interesting to see how much of a factor VR will play into E3 as a whole. VR could either end up being the new input device for games going forward or go the way of 3D and motion gaming.
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Thursday, May 28, 2015
Launch Station: Splatoon
The difference a year can make is astounding. Just under a year ago at E3 2014, Splatoon made its debut to a lukewarm response. The announcement of a brand new property for Nintendo was exciting, but showcasing the multiplayer mode of Splatoon made the game feel smaller than it actually was. Many came out of E3 with the impression that Splatoon was a downloadable experiment instead of full retail experience. In a similar vein to the hype surrounding Super Mario 3D World, Splatoon's stock has only gone up with every new detail, preview and trailer. During all this time, Splatoon has slowly become one of the most anticipated Wii U games of 2015.
First and foremost, Splatoon is a team-based online multiplayer shooter. Instead of racking up the most kills, players are tasked with covering their surroundings in ink. The team that covers more of the arena in their team's ink wins. Covering the arena in ink doesn't only satisfy the win-condition of matches, it offers players tactical advantages in battle. Considering you play as a human-squid hybrid known as an inkling, you are able to use the ink to hide from enemies, climb walls and refill your ink tank. While Turf War is the only multiplayer mode available to play at launch, Nintendo will be updating Splatoon over the course of the summer with new Ranked multiplayer modes such as Splat Zones and Tower Control.
Although multiplayer is Splatoon's main focus, it is not the only thing it offers. Splatoon has a large suite of offline modes from the single player Octo Valley to local multiplayer Battle Dojo.
Octo Valley has a similar design to the Mario Galaxy games as your inkling must navigate a series of floating planetoid-like platforms in order to reach the Zapfish at the end of each level. The levels contained in Octo Valley are split between the platforming levels described, arena fights with swarms of Octarians and boss battles. The Splatoon series amiibos play a role in this mode as they open up sets of unique missions, which unlock special equipment and bonus NES-inspired mini games.
On the other end of the single player front, Battle Dojo is a one-on-one local multiplayer mode where players compete to pop the most balloons. In this mode, one person plays on the Wii U Gamepad while the other plays on the television with a Pro Controller.
There are still loads of stuff contained within Splatoon's ink-covered package like customization, weapons, mini games and mechanics, but I don't have the space to cover it all here. If you want a in-depth look at weapons and controls, check out the latest edition of First Byte where I analyze the Splatoon Global Testfire.
All-in-all, I have a feeling that Splatoon is going to surprise a lot of people with its unique take on the shooter genre. While I am looking forward to spending some quality time with Splatoon, I hope Wii U owners give this game a chance and show Nintendo that it is time to create some brand new franchises to stand beside our established favourites.
First and foremost, Splatoon is a team-based online multiplayer shooter. Instead of racking up the most kills, players are tasked with covering their surroundings in ink. The team that covers more of the arena in their team's ink wins. Covering the arena in ink doesn't only satisfy the win-condition of matches, it offers players tactical advantages in battle. Considering you play as a human-squid hybrid known as an inkling, you are able to use the ink to hide from enemies, climb walls and refill your ink tank. While Turf War is the only multiplayer mode available to play at launch, Nintendo will be updating Splatoon over the course of the summer with new Ranked multiplayer modes such as Splat Zones and Tower Control.
Although multiplayer is Splatoon's main focus, it is not the only thing it offers. Splatoon has a large suite of offline modes from the single player Octo Valley to local multiplayer Battle Dojo.
Octo Valley has a similar design to the Mario Galaxy games as your inkling must navigate a series of floating planetoid-like platforms in order to reach the Zapfish at the end of each level. The levels contained in Octo Valley are split between the platforming levels described, arena fights with swarms of Octarians and boss battles. The Splatoon series amiibos play a role in this mode as they open up sets of unique missions, which unlock special equipment and bonus NES-inspired mini games.
On the other end of the single player front, Battle Dojo is a one-on-one local multiplayer mode where players compete to pop the most balloons. In this mode, one person plays on the Wii U Gamepad while the other plays on the television with a Pro Controller.
There are still loads of stuff contained within Splatoon's ink-covered package like customization, weapons, mini games and mechanics, but I don't have the space to cover it all here. If you want a in-depth look at weapons and controls, check out the latest edition of First Byte where I analyze the Splatoon Global Testfire.
All-in-all, I have a feeling that Splatoon is going to surprise a lot of people with its unique take on the shooter genre. While I am looking forward to spending some quality time with Splatoon, I hope Wii U owners give this game a chance and show Nintendo that it is time to create some brand new franchises to stand beside our established favourites.
Wednesday, May 13, 2015
First Byte: Splatoon
I can't seem to escape Nintendo's gravitational pull. For the past month, they have released a handful of great content for me to dissect and discuss here on Silver Bit like the Super Smash Bros. and Mario Kart 8 DLC. Now, Nintendo goes ahead and drops a public beta for Splatoon. Considering my excitement for the game, I dived headfirst into the free Splatoon Global Testfire this past weekend.
Open to everyone who downloaded the free demo from the Nintendo eShop, the Splatoon Global Testfire gave Wii U owners three hour-long chances to play the game's multiplayer. Each hour-long opportunity was the same experience: pick your inkling, play the tutorial, pick your weapon set and jump right into multiplayer. The Splatoon Global Testfire offered four weapon sets to use, two maps to fight on and one mode to play. In between matches, you could play a retro-stylized Doddle Jump clone called Squid Jump.
After spending close to three hours with Splatoon, I found Splatoon's take on the multiplayer shooter to be a very enjoyable experience. Despite more developers focusing on team-based and asymmetrical skirmishes recently, the most popular entries in this genre try to make the player feel like a one-man army. On the opposite side of the fence, Splatoon's multiplayer only consists of four vs. four team battles, which focus on covering the battlefield with ink instead of blood. Focusing on teamwork and toned down violence makes Splatoon a more age-appropriate mutliplayer game than the military shooters like Call of Duty and Battlefield that kids find ways to play. This focus also shows that multiplayer shooters don't need to be extremely violent in nature to be fun.
The first thing you will definitely notice upon loading up Splatoon are the controls. The controls are very similar to other shooters with the left analog stick to move, the right analog stick to look left and right, and the triggers for weapons. The difference comes with how you control looking up and down. Instead of mapping it to the right analog stick like most shooters, you control looking up and down by tilting the Wii U Gamepad in either direction. This control scheme can be jarring at first, but was easy to grasp after a few rounds. While I did get use to these unique controls, they don't work for every weapon in the game.
The controls fell apart when using the Splat Charger, a weapon that works much like a sniper rifle. Accuracy and precision are key when using this weapon, which makes aiming incredibly frustrating when the motion controls pick up every slight movement. I found out from friends and other sources that you can customize the controls, but the option was never made clear during the beta or through Nintendo's vast amount of promotion material.
Aside from the inconvenience, Splatoon plays great. The weapons have their unique strengths and weaknesses. Sub-weapons and special moves offer tactical options for changing the tide of battle. The instantaneous jump into the heat of battle activated by tapping the Gamepad eliminates the downtime of travelling. Plus, transforming into a squid to hide from foes or escape from danger is exhilarating.
The Splatoon Global Testfire offered two maps to play: Walleye Warehouse and Saltspray Rig. Both maps are symmetrical, but different in their design. Walleye Warehouse is built for close-combat with tight alleyways and few open areas, while Saltspray Rig is an open arena with multiple elevations and central platforms to battle over. Compared to other shooters, the maps are small and compact. The smaller maps increases the tension as your opponents is always close by. The tension is heightened by the lack of communication outside of a few preset phrases. While it creates a tense atmosphere, the lack of voice chat between teammate is a missed opportunity on Nintendo's part.
Apart from a few failures to initially connect to a game or connection errors, I had little to no problems with the Splatoon Global Testfire. The game's multiplayer looks to be shaping up nicely and I look forward to spending more time with it in the near future. With this successful test into public betas, hopefully Nintendo will use this method of testing for future projects. Maybe even give Wii U owners a few more chances to play Splatoon before launch. Wink wink, nudge nudge.
Open to everyone who downloaded the free demo from the Nintendo eShop, the Splatoon Global Testfire gave Wii U owners three hour-long chances to play the game's multiplayer. Each hour-long opportunity was the same experience: pick your inkling, play the tutorial, pick your weapon set and jump right into multiplayer. The Splatoon Global Testfire offered four weapon sets to use, two maps to fight on and one mode to play. In between matches, you could play a retro-stylized Doddle Jump clone called Squid Jump.
After spending close to three hours with Splatoon, I found Splatoon's take on the multiplayer shooter to be a very enjoyable experience. Despite more developers focusing on team-based and asymmetrical skirmishes recently, the most popular entries in this genre try to make the player feel like a one-man army. On the opposite side of the fence, Splatoon's multiplayer only consists of four vs. four team battles, which focus on covering the battlefield with ink instead of blood. Focusing on teamwork and toned down violence makes Splatoon a more age-appropriate mutliplayer game than the military shooters like Call of Duty and Battlefield that kids find ways to play. This focus also shows that multiplayer shooters don't need to be extremely violent in nature to be fun.
The first thing you will definitely notice upon loading up Splatoon are the controls. The controls are very similar to other shooters with the left analog stick to move, the right analog stick to look left and right, and the triggers for weapons. The difference comes with how you control looking up and down. Instead of mapping it to the right analog stick like most shooters, you control looking up and down by tilting the Wii U Gamepad in either direction. This control scheme can be jarring at first, but was easy to grasp after a few rounds. While I did get use to these unique controls, they don't work for every weapon in the game.
The controls fell apart when using the Splat Charger, a weapon that works much like a sniper rifle. Accuracy and precision are key when using this weapon, which makes aiming incredibly frustrating when the motion controls pick up every slight movement. I found out from friends and other sources that you can customize the controls, but the option was never made clear during the beta or through Nintendo's vast amount of promotion material.
Aside from the inconvenience, Splatoon plays great. The weapons have their unique strengths and weaknesses. Sub-weapons and special moves offer tactical options for changing the tide of battle. The instantaneous jump into the heat of battle activated by tapping the Gamepad eliminates the downtime of travelling. Plus, transforming into a squid to hide from foes or escape from danger is exhilarating.
The Splatoon Global Testfire offered two maps to play: Walleye Warehouse and Saltspray Rig. Both maps are symmetrical, but different in their design. Walleye Warehouse is built for close-combat with tight alleyways and few open areas, while Saltspray Rig is an open arena with multiple elevations and central platforms to battle over. Compared to other shooters, the maps are small and compact. The smaller maps increases the tension as your opponents is always close by. The tension is heightened by the lack of communication outside of a few preset phrases. While it creates a tense atmosphere, the lack of voice chat between teammate is a missed opportunity on Nintendo's part.
Apart from a few failures to initially connect to a game or connection errors, I had little to no problems with the Splatoon Global Testfire. The game's multiplayer looks to be shaping up nicely and I look forward to spending more time with it in the near future. With this successful test into public betas, hopefully Nintendo will use this method of testing for future projects. Maybe even give Wii U owners a few more chances to play Splatoon before launch. Wink wink, nudge nudge.
Wednesday, April 29, 2015
On the Download: Mario Kart 8 DLC Impressions
While DLC and how game companies approach pricing and releasing it has become a hot topic in recent years, Nintendo has received a great amount of praise for their approach to these DLC packs. The reason behind the praise comes from the critical reception for Mario Kart 8 on its own and the timing of the DLC announcement.
First, Mario Kart 8 received universal praise from fans and critics alike. Both thought the game was packed with great amount of content to begin with and many were craving for more content for the game. Instead of feeling like Nintendo was adding content that should have already been in Mario Kart 8, the announcement of the DLC felt like a natural extension of the game and an evolutionary step for the whole franchise.
Second, most DLC announcements come well before a game hits store shelves. This practice can alienate consumers as it can be interpreted as game companies holding back content in order to extort money out of their loyal customers at a later date. Nintendo waited a good three months after the release of Mario Kart 8 to announce DLC for the game. Although Nintendo may have been working on the content at the same time as the game, the timing of the announcement, coupled with the affordable price, makes consumers feel that they are getting more bang for their buck and that the DLC content is in addition to the content already in the game.
Aside from dissecting the wide acceptance of the Mario Kart 8 DLC, the content provided in these packs are superb. Playing through each pack gave me a greater appreciation for Mario Kart 8 as a whole. Certain aspects that I overlooked upon my initial playthrough, such as graphics, audio and track design, are brought to the forefront in unique ways.
Seeing the rain-soaked neon landscape of Neo Bowser City hits home how wonderful it is to see Nintendo properties in full HD glory. Hearing the unique audio cues from Animal Crossing and Legend of Zelda on their respective tracks along with the electric fences and healing pads in the F-Zero tracks shows Mario Kart 8's incredible attention to detail and the reverence Nintendo has to their properties. Pulling together old and new Mario Kart tracks, in addition to re-imagining tracks from both F-Zero and Excitebike, spruces up the tried-and-true formula of cups having all new tracks or all old tracks and injects a ton of variety into the track designs. Speaking of the track designs, the changing seasons of the Animal Crossing track, the randomized layout of mud spots and ramps on the Excitebike and even slightly tilting Baby Park on its side for the track to be raced entirely in anti-gravity are wonderful tweaks that make the tracks a lot more engaging and exciting to play.
Although the inclusion of Link, Villager and Isabelle open Mario Kart up to the possibility of becoming Nintendo Kart, the three other "new" characters are nothing more than new costumes for existing characters. They don't bring anything new to the game other than a cosmetic change. Nintendo could of easily added these new costumes by having the a separate menu pop-up when selecting either Mario, Peach or Bowser much like they did with the boy and girl Villager and the colour variants for Yoshi and Shy Guy. Adding these unnecessary characters brings more attention to Mario Kart 8's overinflated roster problem. Also including these variants on existing characters over brand new characters from either the Mario universe or Nintendo as a whole feels like a missed opportunity in my opinion.
At 12 dollars for both of packs, the DLC for Mario Kart 8 is must own. The amount of content packed into it is astonishing. You are literally getting another half-game of content for the price of movie admission. Hopefully, the success of these DLC packs leads for more content for Mario Kart 8 in the years to come.
Wednesday, April 22, 2015
On the Download: Super Smash Bros. Mewtwo Impressions
In recent years, Nintendo has gotten more comfortable with creating and selling downloadable content for their games. From weekly DLC packs to haggling NPCs to buy new content for a cheaper price, Nintendo has tested multiple approaches to tackling DLC in an effort to determine what model their fan base finds acceptable. Tests found in games like Fire Emblem Awakening, Pikmin 3 and Rusty's Real Deal Baseball have all led Nintendo to adopting the best practices for their major franchises, in particular, Super Smash Bros. for Wii U and 3DS, and Mario Kart 8. Since there isn't enough room to cover impressions for both games in this one articles, the Super Smash Bros. DLC will be covered in this article with impressions of the Mario Kart 8 DLC coming next week.
The most anticipated aspect of any Super Smash Bros. is the final roster. Everybody wildly speculates what iconic Nintendo characters will return for the next entry, what new characters will join the ranks and what third-party characters will interrupt the proceedings. Out of all the characters people were craving to see in the newest Smash Bros., a large group of vocal fans got behind the return of one psychic Pokemon—Mewtwo. While Mewtwo did not make it into the initial release of Super Smash Bros for Wii U and 3DS, Nintendo heard the fan outcry and you can add him to the popular fighting game on Tuesday, April 28th at the price of four dollars for one version or five dollars for both.
Fortunately, those who registered both versions of Super Smash Bros. on Club Nintendo received Mewtwo for free last Wednesday. That includes yours truly. As it has been a long time since I last played Melee, I can't delve into the minute differences between Mewtwo's Melee move set and the updated move set. The only noticeable difference is Mewtwo's Final Smash, the Psystrike, which sees him mega evolve into Mega Mewtwo Y to blow opponents away with a huge ball of psychic energy. After playing through multiple matches (on and offline), Classic and All Star modes with Mewtwo, I found this psychic powerhouse to play similar to his Melee iteration. Due to his floaty movement and weak standard attacks, Mewtwo is meant for seasoned Smash Bros. players that are attuned with charging Smash attacks and playing on the defensive. In particular, Mewtwo's side and down B moves are only useful for deflecting projectiles or setting opponents up for Mewtwo's smash attacks as they don't have any real offensive use. Once I got accustomed to Mewtwo's strengths and weaknesses, I found him to be a great new addition to the roster.
For the Super Smash Bros.'s DLC fighters, it comes down to how you personally enjoy the characters available. Unless you want to get the full roster, it is easy to pick and choose which fighters you want to buy. At four to five dollars a piece, the DLC offers a great amount of value for the asking price especially when compared the Mii Fighter costume DLC also available.
The most anticipated aspect of any Super Smash Bros. is the final roster. Everybody wildly speculates what iconic Nintendo characters will return for the next entry, what new characters will join the ranks and what third-party characters will interrupt the proceedings. Out of all the characters people were craving to see in the newest Smash Bros., a large group of vocal fans got behind the return of one psychic Pokemon—Mewtwo. While Mewtwo did not make it into the initial release of Super Smash Bros for Wii U and 3DS, Nintendo heard the fan outcry and you can add him to the popular fighting game on Tuesday, April 28th at the price of four dollars for one version or five dollars for both.
Fortunately, those who registered both versions of Super Smash Bros. on Club Nintendo received Mewtwo for free last Wednesday. That includes yours truly. As it has been a long time since I last played Melee, I can't delve into the minute differences between Mewtwo's Melee move set and the updated move set. The only noticeable difference is Mewtwo's Final Smash, the Psystrike, which sees him mega evolve into Mega Mewtwo Y to blow opponents away with a huge ball of psychic energy. After playing through multiple matches (on and offline), Classic and All Star modes with Mewtwo, I found this psychic powerhouse to play similar to his Melee iteration. Due to his floaty movement and weak standard attacks, Mewtwo is meant for seasoned Smash Bros. players that are attuned with charging Smash attacks and playing on the defensive. In particular, Mewtwo's side and down B moves are only useful for deflecting projectiles or setting opponents up for Mewtwo's smash attacks as they don't have any real offensive use. Once I got accustomed to Mewtwo's strengths and weaknesses, I found him to be a great new addition to the roster.
For the Super Smash Bros.'s DLC fighters, it comes down to how you personally enjoy the characters available. Unless you want to get the full roster, it is easy to pick and choose which fighters you want to buy. At four to five dollars a piece, the DLC offers a great amount of value for the asking price especially when compared the Mii Fighter costume DLC also available.
Labels:
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Tuesday, April 14, 2015
Bit by Bit: March 2015
Let's address the elephant in the room. I know I promised to have things back to normal by the end of March and it's now three weeks into April. I am sorry for the delays, but school consumed my entire life until last Wednesday. Between writing close to 20 pages for final essays and studying non-stop for exams that involved copious amounts of writing, I wasn't in much of a mood to write anything else at that point in time.
Although I originally wanted this edition of Bit by Bit to be the first post back from the hiatus, I am very happy that I got the Launch Station for Xenoblade Chronicles 3D up in time for its release this past Friday, especially considering my reverence for the Wii original. Since school is winding down for the year (only one exam left!), I will be able to once again post to Silver Bit on a regular basis. With all that being said, let us rewind the clock to last month and look back at the best and worst of March 2015.
Shame of the Month
Typically, I highlight the best game I played in the past month, but I think the game I am talking about today deserves an exception. While I critique games, I don't usually review games I find middling or bad because I don't spend enough time with them to justify a review. Personally, I like to experience everything the game has to offer before writing a review, including playing through the single-player portion and spending a good amount of time with the multiplayer. It is a time-consuming commitment that I don't usually make for a game that I despise playing. Now, I want to start playing a greater variety of games, in both genre and quality, to widen what I talk about on Silver Bit. Although too much time has passed for me to give a full review justice, I will still honour this game as the very first Shame of the Month.
In the middle of all the craziness that was March, I decided to download a little free-to-play game that was popular among everybody I met through StreetPass—Pokemon Shuffle. At the core of Pokemon Shuffle, there is an okay match-three puzzle game. Sadly, that core is wrapped in frustrating gameplay mechanics that are only in the game to make players shell out their hard-earned cash.
Unless you have a gripping need to spend real money to play Shuffle for hours on end, it is best to play for the short amount of time offered through the five regenerating hearts. You will see everything Pokemon Shuffle has to offer in the first 30 to 40 stages, leaving you over 100 stages of recycling the same challenges with increasing difficulty. What makes the game even worse are the mechanics, such as the catchability meter and enemy disruptions, that are tweaked in such a way that it forces players to pay money in order to advance in the game. Yes, there are ways around these frustrations by hording jewels until absolutely necessary, but the game continually tempts the player to use them for five more turns or 20 more seconds to catch their desired Pokemon. These deceitful freemium practices just put a bad taste in your mouth.
Hopefully with Nintendo producing games for mobile platforms, these cash-sucking titles will be exclusive for those markets instead of infecting the 3DS and Wii U eShops. Pokemon Shuffle is pretty much the exact same game as last year's Pokemon Battle Trozei with new Mega Evolution screen-clearing combos and tons of devious ways to steal your money. Pokemon Shuffle may not be that fun, but it is perfect start to Silver Bit's Shame of the Month.
Most Anticipated Game of the Month
This past March, Nintendo pulled the curtain back on Splatoon and does it ever look good. About midway through the month, Nintendo brought video game journalists from media outlets like IGN and Gamespot and Youtube personalities like ProJared and The Completionist to play the game at their American headquarters. The onslaught of videos and articles that came from this event highlight Splatoon's various single and multiplayer modes.
Back when the game debuted at E3 2014, I initially thought Splatoon wasn't anything special as it looked like a neat little downloadable title. I can say now that I was totally wrong and I am glad to be wrong in this case. Splatoon looks to be a very comprehensive game with a Mario Galaxy style Octo Valley single-player campaign and fully-fledged suite of online multiplayer modes like Turf Wars and Ranked Battles. I am especially looking forward to spending lots of time in Octo Valley launching from floating island to floating island, using ink in unique ways to battle enemies and finding interesting ways to traverse platforms with some cool ink-squid combinations.
If you would've asked me about Splatoon at the beginning of the year, I would've shrugged the game off as Nintendo giving the third-person shooter genre the good ol' college try. Now, all I want to do is play it. I know I overuse this saying, but I seriously can't wait until May 29th to play Splatoon. I am that damn excited.
Video of the Month
In 1987, Hironobu Sakaguchi was a young video designer for Squaresoft that just wanted to finish the final game in his contract to pursue the greener pastures of hip hop. Unbeknownst to Sakaguchi, his "final fantasy" spiraled into the long-running franchise many gamers know and love and a seemingly never-ending extension to his contract. How did the success and popularity of Final Fantasy affect the legendary game designer? Watch Mega64's totally real behind-the scenes look at the making of Final Fantasy to find out.
Although I originally wanted this edition of Bit by Bit to be the first post back from the hiatus, I am very happy that I got the Launch Station for Xenoblade Chronicles 3D up in time for its release this past Friday, especially considering my reverence for the Wii original. Since school is winding down for the year (only one exam left!), I will be able to once again post to Silver Bit on a regular basis. With all that being said, let us rewind the clock to last month and look back at the best and worst of March 2015.
Shame of the Month
Typically, I highlight the best game I played in the past month, but I think the game I am talking about today deserves an exception. While I critique games, I don't usually review games I find middling or bad because I don't spend enough time with them to justify a review. Personally, I like to experience everything the game has to offer before writing a review, including playing through the single-player portion and spending a good amount of time with the multiplayer. It is a time-consuming commitment that I don't usually make for a game that I despise playing. Now, I want to start playing a greater variety of games, in both genre and quality, to widen what I talk about on Silver Bit. Although too much time has passed for me to give a full review justice, I will still honour this game as the very first Shame of the Month.
In the middle of all the craziness that was March, I decided to download a little free-to-play game that was popular among everybody I met through StreetPass—Pokemon Shuffle. At the core of Pokemon Shuffle, there is an okay match-three puzzle game. Sadly, that core is wrapped in frustrating gameplay mechanics that are only in the game to make players shell out their hard-earned cash.
Unless you have a gripping need to spend real money to play Shuffle for hours on end, it is best to play for the short amount of time offered through the five regenerating hearts. You will see everything Pokemon Shuffle has to offer in the first 30 to 40 stages, leaving you over 100 stages of recycling the same challenges with increasing difficulty. What makes the game even worse are the mechanics, such as the catchability meter and enemy disruptions, that are tweaked in such a way that it forces players to pay money in order to advance in the game. Yes, there are ways around these frustrations by hording jewels until absolutely necessary, but the game continually tempts the player to use them for five more turns or 20 more seconds to catch their desired Pokemon. These deceitful freemium practices just put a bad taste in your mouth.
Hopefully with Nintendo producing games for mobile platforms, these cash-sucking titles will be exclusive for those markets instead of infecting the 3DS and Wii U eShops. Pokemon Shuffle is pretty much the exact same game as last year's Pokemon Battle Trozei with new Mega Evolution screen-clearing combos and tons of devious ways to steal your money. Pokemon Shuffle may not be that fun, but it is perfect start to Silver Bit's Shame of the Month.
Most Anticipated Game of the Month
This past March, Nintendo pulled the curtain back on Splatoon and does it ever look good. About midway through the month, Nintendo brought video game journalists from media outlets like IGN and Gamespot and Youtube personalities like ProJared and The Completionist to play the game at their American headquarters. The onslaught of videos and articles that came from this event highlight Splatoon's various single and multiplayer modes.
Back when the game debuted at E3 2014, I initially thought Splatoon wasn't anything special as it looked like a neat little downloadable title. I can say now that I was totally wrong and I am glad to be wrong in this case. Splatoon looks to be a very comprehensive game with a Mario Galaxy style Octo Valley single-player campaign and fully-fledged suite of online multiplayer modes like Turf Wars and Ranked Battles. I am especially looking forward to spending lots of time in Octo Valley launching from floating island to floating island, using ink in unique ways to battle enemies and finding interesting ways to traverse platforms with some cool ink-squid combinations.
If you would've asked me about Splatoon at the beginning of the year, I would've shrugged the game off as Nintendo giving the third-person shooter genre the good ol' college try. Now, all I want to do is play it. I know I overuse this saying, but I seriously can't wait until May 29th to play Splatoon. I am that damn excited.
Video of the Month
In 1987, Hironobu Sakaguchi was a young video designer for Squaresoft that just wanted to finish the final game in his contract to pursue the greener pastures of hip hop. Unbeknownst to Sakaguchi, his "final fantasy" spiraled into the long-running franchise many gamers know and love and a seemingly never-ending extension to his contract. How did the success and popularity of Final Fantasy affect the legendary game designer? Watch Mega64's totally real behind-the scenes look at the making of Final Fantasy to find out.
Friday, April 10, 2015
Launch Station: Xenoblade Chronicles 3D
Just over three years ago this week, Xenoblade Chronicles for the Wii landed on North American shores. Xenoblade's release was extremely limited as it was only available through Gamestop and EB Games. Due to its rarity, Xenoblade Chronicles' resale value jumped well over 100 dollars very soon after its release and has been that way for the last few years. Unless you were willing to part with upwards of 100 dollars, many were unable experience to the best Japanese RPG of last generation. With Xenoblade Chronicles being represented by protagonist Shulk and the Gaur Plain stage in Super Smash Bros. for Wii U and 3DS and Xenoblade Chronicles X coming out later this year, what a better time for Nintendo to re-release Monolith Soft's RPG epic for the New Nintendo 3DS.
Yes, you read that right. Xenoblade Chronicles 3D is coming to the New Nintendo 3DS, not any of the previous models. Due to the game's enormous scope, Xenoblade Chronicles 3D needs the power that only the New 3DS can muster. It is an impressive feat to see Monster Games fit everything contained in Xenoblade Chronicles from the massive world to the thousands of side-quests into a nice handheld package. Xenoblade Chronicles 3D is a straight-forward port of the original Wii release with a few new extras. These extras are unlocked by spending tokens, earned through StreetPass or placing the Shulk amiibo on the New 3DS' touch screen, on music tracks for the Jukebox or 3D models for the Model Viewer. Outside of these extras, Xenoblade Chronicles is now able to be played in glass-less 3D. For a more in-depth preview on the story and mechanics of Xenoblade Chronicles, check out the original Launch Station for the game.
In the annals of Silver Bit, I have spoken volumes about Monolith Soft's JRPG masterpiece. Despite the Wii's lack of sheer horsepower, Xenoblade Chronicles easily stands among the best games of last generation in terms of both graphics and gameplay. Standing on the edge of a cliff overlooking Gaur Plain and looking out at the horizon to see mountains, green pastures and a continent-sized titan in the distance is a breathtaking experience. The MMO-style combat and exploration is just as enthralling. I cannot praise Xenoblade Chronicles enough. No matter if you play it on a television screen or in the palm of your hand, Xenoblade Chronicles is a must-have. If you own a New 3DS, do not hesitate in picking up a copy because they will be gone before you know it.
Yes, you read that right. Xenoblade Chronicles 3D is coming to the New Nintendo 3DS, not any of the previous models. Due to the game's enormous scope, Xenoblade Chronicles 3D needs the power that only the New 3DS can muster. It is an impressive feat to see Monster Games fit everything contained in Xenoblade Chronicles from the massive world to the thousands of side-quests into a nice handheld package. Xenoblade Chronicles 3D is a straight-forward port of the original Wii release with a few new extras. These extras are unlocked by spending tokens, earned through StreetPass or placing the Shulk amiibo on the New 3DS' touch screen, on music tracks for the Jukebox or 3D models for the Model Viewer. Outside of these extras, Xenoblade Chronicles is now able to be played in glass-less 3D. For a more in-depth preview on the story and mechanics of Xenoblade Chronicles, check out the original Launch Station for the game.
In the annals of Silver Bit, I have spoken volumes about Monolith Soft's JRPG masterpiece. Despite the Wii's lack of sheer horsepower, Xenoblade Chronicles easily stands among the best games of last generation in terms of both graphics and gameplay. Standing on the edge of a cliff overlooking Gaur Plain and looking out at the horizon to see mountains, green pastures and a continent-sized titan in the distance is a breathtaking experience. The MMO-style combat and exploration is just as enthralling. I cannot praise Xenoblade Chronicles enough. No matter if you play it on a television screen or in the palm of your hand, Xenoblade Chronicles is a must-have. If you own a New 3DS, do not hesitate in picking up a copy because they will be gone before you know it.
Monday, February 16, 2015
2015: The Year and Games Ahead
Although we are already a month into 2015, the year is still young. As each day passes, we move one step closer to the next big game release or product launch. After how disappointing 2014 was, the video game industry will be trying to bounce back in 2015 with grander spectacles, shocking surprises and innovative concepts. While we may not know everything that is coming in the next 11 months, I want to share, in no particular order, the games and other products I am looking forward to in the coming year.
Amiibo
Yes, I know it's not socially acceptable for a 23 year-old adult male to be collecting little "children's" toys, but I honestly don't care. Nintendo and their games have and always will be a significant part of my life and the ability to get physical statues of the characters I love without spending an entire paycheck is incredible. I want to own them all, but things haven't been going to plan considering the low supply and the insanely high demand. With their cool designs and extra functionality, I am excited to buy future waves of Amiibos, but I am not going to let these toys consume my life like they have for many others.
The Witcher 3: Wild Hunt
If it wasn't for the additional delay, it would only be weeks between me and Geralt of Rivia instead of months. The delay may be for the best considering all my responsibilities with school and work at the moment. No matter when The Witcher 3 drops, I know it consume a gigantic portion of my time. The scope and scale of The Witcher 3 is just mesmerizing as you can literally go anywhere and do anything you want in its open fantasy world. Every new piece of information, be it a trailer or news story, gets my blood pumping to play this game. On May 19th, the rampage of the Wild Hunt begins.
Mighty No. 9
Everybody and their mother has been clamouring for a new Mega Man game for years now. No matter how loud and boisterous people get about the severe lack of the Blue Bomber, Capcom just doesn't want to give their mascot any love outside the occasional cameo or guest appearance. While Capcom may not be listening to their fans, Keiji Inafune, father of Mega Man, took the opportunity to capitalize on the high demand with Mega Man's spiritual successor, Mighty No. 9. Launched via Kickstarter back in 2013, Mighty No. 9 easily demolished its goal and has gone onto entice millions to donate money even after the initial funding campaign. What Inafune and his studio Comcept have shown off of Mighty No. 9 through trailers, closed betas and previews has looked outstanding. The game has similar elements to past Mega Man games, but combines them with some unique mechanics, such as dashing as the main way of dispatching enemies, that sets protagonist Beck out of his older brother's shadow. With Mighty No. 9 coming to every system on the market today, there's no way you should miss out on the biggest platforming games of the year.
Xenoblade Chronicles X
Back in 2012, Xenoblade Chronicles impressed with its humongous vistas and superb adaptation of MMORPG gameplay into a single-player experience and on the Wii no less. Sadly due to a limited production run, many people were unable to experience one of the best JRPGs of the last generation. For those who purchase the New Nintendo 3DS, a port of the original Xenoblade Chronicles is coming in early April, but, in my opinion, the smaller screen of the 3DS will not do the magnificence of Xenoblade's incredible scope justice. Fortunately, Monolith Soft and Nintendo are joining forces once again to deliver a sequel for the Wii U later this year. Xenoblade Chronicles X looks to have even larger environments to explore, more refined RPG mechanics and the addition of mechs! As much as I love giant robots, the added mechs makes the scope of the combat feel as awe-inspiring as the environments. If you aren't convinced, take some time to watch the 24-minute gameplay trailer Nintendo released a few weeks back and see for yourself.
The Legend of Zelda
The release of a brand new Zelda is always a highly anticipated event. This time around, the anticipation is at a fever pitch. Nintendo has shown only two short trailers for the game yet they have been enough to send gamers into a frenzy of speculation. The reason for this frenzy comes from the significant changes to the formula in the way of progression, combat and exploration. The most significant change being the creation of a fully realized open-world Hyrule where you can complete dungeons however you choose. Since Nintendo is aiming to have this new Zelda out by the end of 2015, there is still plenty of information to be revealed in the months ahead.
Amiibo
Yes, I know it's not socially acceptable for a 23 year-old adult male to be collecting little "children's" toys, but I honestly don't care. Nintendo and their games have and always will be a significant part of my life and the ability to get physical statues of the characters I love without spending an entire paycheck is incredible. I want to own them all, but things haven't been going to plan considering the low supply and the insanely high demand. With their cool designs and extra functionality, I am excited to buy future waves of Amiibos, but I am not going to let these toys consume my life like they have for many others.
The Witcher 3: Wild Hunt
If it wasn't for the additional delay, it would only be weeks between me and Geralt of Rivia instead of months. The delay may be for the best considering all my responsibilities with school and work at the moment. No matter when The Witcher 3 drops, I know it consume a gigantic portion of my time. The scope and scale of The Witcher 3 is just mesmerizing as you can literally go anywhere and do anything you want in its open fantasy world. Every new piece of information, be it a trailer or news story, gets my blood pumping to play this game. On May 19th, the rampage of the Wild Hunt begins.
Mighty No. 9
Everybody and their mother has been clamouring for a new Mega Man game for years now. No matter how loud and boisterous people get about the severe lack of the Blue Bomber, Capcom just doesn't want to give their mascot any love outside the occasional cameo or guest appearance. While Capcom may not be listening to their fans, Keiji Inafune, father of Mega Man, took the opportunity to capitalize on the high demand with Mega Man's spiritual successor, Mighty No. 9. Launched via Kickstarter back in 2013, Mighty No. 9 easily demolished its goal and has gone onto entice millions to donate money even after the initial funding campaign. What Inafune and his studio Comcept have shown off of Mighty No. 9 through trailers, closed betas and previews has looked outstanding. The game has similar elements to past Mega Man games, but combines them with some unique mechanics, such as dashing as the main way of dispatching enemies, that sets protagonist Beck out of his older brother's shadow. With Mighty No. 9 coming to every system on the market today, there's no way you should miss out on the biggest platforming games of the year.
Xenoblade Chronicles X
Back in 2012, Xenoblade Chronicles impressed with its humongous vistas and superb adaptation of MMORPG gameplay into a single-player experience and on the Wii no less. Sadly due to a limited production run, many people were unable to experience one of the best JRPGs of the last generation. For those who purchase the New Nintendo 3DS, a port of the original Xenoblade Chronicles is coming in early April, but, in my opinion, the smaller screen of the 3DS will not do the magnificence of Xenoblade's incredible scope justice. Fortunately, Monolith Soft and Nintendo are joining forces once again to deliver a sequel for the Wii U later this year. Xenoblade Chronicles X looks to have even larger environments to explore, more refined RPG mechanics and the addition of mechs! As much as I love giant robots, the added mechs makes the scope of the combat feel as awe-inspiring as the environments. If you aren't convinced, take some time to watch the 24-minute gameplay trailer Nintendo released a few weeks back and see for yourself.
The Legend of Zelda
The release of a brand new Zelda is always a highly anticipated event. This time around, the anticipation is at a fever pitch. Nintendo has shown only two short trailers for the game yet they have been enough to send gamers into a frenzy of speculation. The reason for this frenzy comes from the significant changes to the formula in the way of progression, combat and exploration. The most significant change being the creation of a fully realized open-world Hyrule where you can complete dungeons however you choose. Since Nintendo is aiming to have this new Zelda out by the end of 2015, there is still plenty of information to be revealed in the months ahead.
Monday, January 19, 2015
Year in Review 2014: Game of the Year
Every year, all roads lead to one place—the Game of the Year. The title gets thrown around a lot throughout a year as gamers and critics voice their pleasure with select games. But what truly makes a game worthy of being called Game of the Year? Is it the most unique experience on the market? Is it the game with the highest aggregate rating on Metacritic? Is it the title that sold the most units? Or is it the most popular game released in the last 12 months? The criteria for what determines someone's Game of the Year differs with the person. Personally, I determine Game of the Year with a mix of my highest rated games of the year and the strong feelings I experienced while playing each game. In a cheesy way, my Game of the Year usually elicits a sense of childlike glee from the bowels of my soul. The one game to do just that in 2014 was Shovel Knight.
Full disclosure, I backed Shovel Knight when developer Yacht Club Games pitched the game on Kickstarter in early 2013. At the time, it looked like a cool mash-up of classic NES games like DuckTales, Castlevania and Mega Man that I found very appealing. Also with the game set for release on Wii U, I jumped at the chance to support a game for the then struggling console. Shovel Knight made its goal and backers waited almost a year and a half before the game was released. While I was very excited for this throwback to NES games of the past, nothing could have prepared me for the final product.
Despite Shovel Knight borrowing its mechanics and aesthetics from NES era games, it makes these elements feel distinctly its own through a great amount of polish and refinement. Everything is so finely tuned that with practice and perseverance anybody can learn to play the game with any sort of mastery. Some of the incredible feats one can perform in escaping death or reaching a hidden area will make any jaw drop. In addition to Shovel Knight's gameplay and aesthetics, the game packs a great amount of items to collect, feats to accomplish and tons of cheats to experiment with. For just 15 dollars, Shovel Knight gives enough content to rival games four times its price with even more on the way through free updates.
Although I find no fault with Shovel Knight, that reason alone is not why I chose it for Game of the Year. It is hard to describe what exactly makes Shovel Knight so special because one aspect of the game doesn't make it stand out. It is the combination of perfectly tuned mechanics, beautiful retro-inspired graphics, wonderful chiptune soundtrack and respectful reverence for a bygone era which makes Shovel Knight stand above any game released in 2014. Don't let the cheaper price tag and downloadable distribution method fool you, sometimes the best games come in smallest packages. In Shovel Knight's case, the Game of the Year came a small affordable package.
Sunday, January 11, 2015
Year in Review 2014: The Games
2014 was a strange year for video games. Originally predicted to be an overwhelmingly successful year for the industry coming off of the excellent launch of the next generation, 2014 slowly morphed into a year of disappointment, polarization and the unexpected. Many of the games people were clamouring for got pushed to 2015 and beyond, huge AAA titles like Assassin's Creed Unity, The Elder Scrolls Online and Watch Dogs fell far short of their tremendous hype and to top it all off, the best games of the year came from the most unexpected places.
Some of the best experiences of 2014 came from independent developers, free-to-play games and Nintendo's Wii U. In fact, three quarters of the games I played during 2014 were on either Wii U or 3DS and it definitely shows in this list. While I personally like to play a diversity of games throughout the year, nothing really sunk its claws into me like the offerings on Nintendo's systems during the last calendar year. Before we dive into the games I consider the best of 2014, there are some great games that just missed the cut: Azure Striker Gunvolt, Bravely Default, Captain Toad: Treasure Tracker, Guacamelee! Super Turbo Championship Edition and Infamous: Second Son.
While the games on this list are the best games I played in 2014, there is still on more article in this Year in Review—the Game of the Year. Stay tuned for that article in the coming week and enjoy my favourite games of 2014.
Donkey Kong Country: Tropical Freeze
The initial response to the reveal of Donkey Kong Country: Tropical Freeze was not favourable. During a dire time for Nintendo and the Wii U, fans were hoping for Retro Studios to reveal an epic new title like a new Metroid or whole new IP to turn around the bad situation. Despite their pedigree, nobody wanted Retro to make another Donkey Kong and resentment towards Tropical Freeze ensued. Nintendo and Retro would make the haters eat their words upon the game's release this past February.
Much like Donkey Kong Country Returns, Tropical Freeze brings back pixel perfect 2.5D platforming to the fore front. It is one of the most difficult games available on the Wii U as each level will test the limits of one's reflexes. In being difficult, Tropical Freeze isn't cheap or punishing. With each death, you learn about the intricacies of the gameplay and controls which will help in overcoming the obstacles ahead. In addition to the platforming and difficult, Tropical Freeze adds more Kongs outside of Diddy to accompany DK on his adventure. Each Kong, Diddy, Dixie and Cranky, has their own moves and special abilities to help DK avoid death, collect items and reach secret areas. The option of which Kong to use adds for more experimentation and replayability to Tropical Freeze over its predecessors.
After the slew of great releases for the Wii U in 2014, do not lose Donkey Kong Country: Tropical Freeze in the shuffle. It may have come out very early in 2014, but Tropical Freeze is worth it no matter what.
Mario Golf: World Tour
After such a strong 2013, the 3DS had nowhere to go but plateau in 2014. There were a good number of great titles released for the system during the past year, but nothing could compete with the frequency of the releases in 2013. Despite a lighter year for the 3DS, Nintendo and Camelot produced one of the finest titles in the system's history and the Mario sports game period.
Mario Golf: World Tour perfectly blends the superbly tuned gameplay and mechanics from console Mario Golfs with the popular RPG systems of the portable entries in the series. Speaking of the gameplay, World Tour has made the controls more approachable than in past installments. I was adding top spin and back spin to shots with ease, something I found unnecessarily difficult in previous games. In blending styles, World Tour brings the single and multiplayer modes closer than ever before. Everything you do in the single player Castle Club mode prepares your Mii avatar for competition in local and online multiplayer. In particular, the online multiplayer is where World Tour truly shines the brightest as the connection is incredibly smooth and allows players to post scores at their own pace.
Everything in Mario Golf: World Tour comes together to create a cartridge that will stay in your 3DS for months on end.
Mario Kart 8
As great of a game Donkey Kong Country: Tropical Freeze was, it didn't turn around the Wii U's struggling sales. That honour goes to Mario's return to kart racing. Mario Kart 8's huge sales were not the result of name alone as the newest Mario Kart is easily the best entry since Mario Kart DS less than a decade ago.
Mario Kart 8 quite literally flipped Nintendo's kart racing franchise on its head with the addition of anti-gravity sections pulled from F-Zero. The use of anti-gravity injects new life into Mario Kart's track design as they twist and turn in intricate ways, contain a plethora of shortcuts and offer plenty of opportunities to gain race-changing speed boosts. Another addition to the Mario Kart formula comes in the form of new items, which improve the game's balance especially the Super Horn. Using the Super Horn to stop a Blue Shell at the last minute is one of the most exhilarating experiences in video games this past year. As great of a game Mario Kart 8 is, the lacking Battle Mode and inclusion of too many clone characters hold it back from being the best Mario Kart ever.
Despite Mario Kart 8's shortcomings, Mario Kart 8 is a ball to play. Along with being loads of fun. the game is the first step in Mario Kart's next major evolution.
Bayonetta 2
Insanity is the best word to use in describing Bayonetta 2. Everything from the story to the characters to the combat will have you laughing hysterically due to the game's over-the-top nature.
With Bayonetta 2, Platinum Games improves on every facet of the original title. The controls are streamlined, combat feels smoother, combos are easier to pull off, levels are better paced, action sequences are more varied and quick-time events are better utilized. On top of all the improvements, Platinum has included a plethora of Nintendo costumes which actually change aspects of the game—even adding an Arwing from Star Fox to one of the vehicle sections—and an online multiplayer mode to tackle waves of enemies with others.
All in all, Bayonetta 2 is one of the finest action games on the market today and a major reason to own a Wii U.
Super Smash Bros. for Wii U and 3DS
You can't include one of the new Smash Bros. games without the other. While the 3DS and Wii U versions of the game share certain modes, features and the character roster, both offer different experiences.
The 3DS version is naturally focused on shorter, fast-paced sessions of play. In turn, all the modes in the game are balanced for the shorter sessions as rounds of Classic, All Star and the new Smash Run modes can each be completed within 10 minutes. Speaking of Smash Run, this 3DS exclusive mode is just incredible. Smash Run mixes the best parts of the Subspace Emissary and Adventure modes from past Smash game with the core of this series—the fighting. You have five minutes to collect as many power-ups, trophies and other secrets strewn across a ginormous map populated with grunts from different Nintendo franchises. When the five minutes are up, you and your three opponents compete in a Smash Battle or Race to the Finish with enhanced stats.
On the other side of the spectrum, the Wii U version is made for longer play sessions as it is packed to the brim with content. In addition to including all the modes in the 3DS version except Smash Run, Super Smash Bros. for Wii U has 8-Player Smash, Event Mode, Master and Crazy Orders, Stage Builder, Amiibo support, Gamecube controller support and Masterpieces. While Smash for 3DS is the appetizer, Smash for Wii U is the full course.
I can go on for hours about all the finer details of these two titles, but we don't have the time or space. Both Super Smash Bros. for Wii U and 3DS are among the top tier for their respective systems. Due to both games offering different experiences, I encourage everybody to pick them both up. If you can only choose one, you're getting a stellar game either way.
Some of the best experiences of 2014 came from independent developers, free-to-play games and Nintendo's Wii U. In fact, three quarters of the games I played during 2014 were on either Wii U or 3DS and it definitely shows in this list. While I personally like to play a diversity of games throughout the year, nothing really sunk its claws into me like the offerings on Nintendo's systems during the last calendar year. Before we dive into the games I consider the best of 2014, there are some great games that just missed the cut: Azure Striker Gunvolt, Bravely Default, Captain Toad: Treasure Tracker, Guacamelee! Super Turbo Championship Edition and Infamous: Second Son.
While the games on this list are the best games I played in 2014, there is still on more article in this Year in Review—the Game of the Year. Stay tuned for that article in the coming week and enjoy my favourite games of 2014.
Donkey Kong Country: Tropical Freeze
The initial response to the reveal of Donkey Kong Country: Tropical Freeze was not favourable. During a dire time for Nintendo and the Wii U, fans were hoping for Retro Studios to reveal an epic new title like a new Metroid or whole new IP to turn around the bad situation. Despite their pedigree, nobody wanted Retro to make another Donkey Kong and resentment towards Tropical Freeze ensued. Nintendo and Retro would make the haters eat their words upon the game's release this past February.
Much like Donkey Kong Country Returns, Tropical Freeze brings back pixel perfect 2.5D platforming to the fore front. It is one of the most difficult games available on the Wii U as each level will test the limits of one's reflexes. In being difficult, Tropical Freeze isn't cheap or punishing. With each death, you learn about the intricacies of the gameplay and controls which will help in overcoming the obstacles ahead. In addition to the platforming and difficult, Tropical Freeze adds more Kongs outside of Diddy to accompany DK on his adventure. Each Kong, Diddy, Dixie and Cranky, has their own moves and special abilities to help DK avoid death, collect items and reach secret areas. The option of which Kong to use adds for more experimentation and replayability to Tropical Freeze over its predecessors.
After the slew of great releases for the Wii U in 2014, do not lose Donkey Kong Country: Tropical Freeze in the shuffle. It may have come out very early in 2014, but Tropical Freeze is worth it no matter what.
Mario Golf: World Tour
After such a strong 2013, the 3DS had nowhere to go but plateau in 2014. There were a good number of great titles released for the system during the past year, but nothing could compete with the frequency of the releases in 2013. Despite a lighter year for the 3DS, Nintendo and Camelot produced one of the finest titles in the system's history and the Mario sports game period.
Mario Golf: World Tour perfectly blends the superbly tuned gameplay and mechanics from console Mario Golfs with the popular RPG systems of the portable entries in the series. Speaking of the gameplay, World Tour has made the controls more approachable than in past installments. I was adding top spin and back spin to shots with ease, something I found unnecessarily difficult in previous games. In blending styles, World Tour brings the single and multiplayer modes closer than ever before. Everything you do in the single player Castle Club mode prepares your Mii avatar for competition in local and online multiplayer. In particular, the online multiplayer is where World Tour truly shines the brightest as the connection is incredibly smooth and allows players to post scores at their own pace.
Everything in Mario Golf: World Tour comes together to create a cartridge that will stay in your 3DS for months on end.
Mario Kart 8
As great of a game Donkey Kong Country: Tropical Freeze was, it didn't turn around the Wii U's struggling sales. That honour goes to Mario's return to kart racing. Mario Kart 8's huge sales were not the result of name alone as the newest Mario Kart is easily the best entry since Mario Kart DS less than a decade ago.
Mario Kart 8 quite literally flipped Nintendo's kart racing franchise on its head with the addition of anti-gravity sections pulled from F-Zero. The use of anti-gravity injects new life into Mario Kart's track design as they twist and turn in intricate ways, contain a plethora of shortcuts and offer plenty of opportunities to gain race-changing speed boosts. Another addition to the Mario Kart formula comes in the form of new items, which improve the game's balance especially the Super Horn. Using the Super Horn to stop a Blue Shell at the last minute is one of the most exhilarating experiences in video games this past year. As great of a game Mario Kart 8 is, the lacking Battle Mode and inclusion of too many clone characters hold it back from being the best Mario Kart ever.
Despite Mario Kart 8's shortcomings, Mario Kart 8 is a ball to play. Along with being loads of fun. the game is the first step in Mario Kart's next major evolution.
Bayonetta 2
Insanity is the best word to use in describing Bayonetta 2. Everything from the story to the characters to the combat will have you laughing hysterically due to the game's over-the-top nature.
With Bayonetta 2, Platinum Games improves on every facet of the original title. The controls are streamlined, combat feels smoother, combos are easier to pull off, levels are better paced, action sequences are more varied and quick-time events are better utilized. On top of all the improvements, Platinum has included a plethora of Nintendo costumes which actually change aspects of the game—even adding an Arwing from Star Fox to one of the vehicle sections—and an online multiplayer mode to tackle waves of enemies with others.
All in all, Bayonetta 2 is one of the finest action games on the market today and a major reason to own a Wii U.
Super Smash Bros. for Wii U and 3DS
You can't include one of the new Smash Bros. games without the other. While the 3DS and Wii U versions of the game share certain modes, features and the character roster, both offer different experiences.
The 3DS version is naturally focused on shorter, fast-paced sessions of play. In turn, all the modes in the game are balanced for the shorter sessions as rounds of Classic, All Star and the new Smash Run modes can each be completed within 10 minutes. Speaking of Smash Run, this 3DS exclusive mode is just incredible. Smash Run mixes the best parts of the Subspace Emissary and Adventure modes from past Smash game with the core of this series—the fighting. You have five minutes to collect as many power-ups, trophies and other secrets strewn across a ginormous map populated with grunts from different Nintendo franchises. When the five minutes are up, you and your three opponents compete in a Smash Battle or Race to the Finish with enhanced stats.
On the other side of the spectrum, the Wii U version is made for longer play sessions as it is packed to the brim with content. In addition to including all the modes in the 3DS version except Smash Run, Super Smash Bros. for Wii U has 8-Player Smash, Event Mode, Master and Crazy Orders, Stage Builder, Amiibo support, Gamecube controller support and Masterpieces. While Smash for 3DS is the appetizer, Smash for Wii U is the full course.
I can go on for hours about all the finer details of these two titles, but we don't have the time or space. Both Super Smash Bros. for Wii U and 3DS are among the top tier for their respective systems. Due to both games offering different experiences, I encourage everybody to pick them both up. If you can only choose one, you're getting a stellar game either way.
Monday, December 29, 2014
Bit by Bit: December 2014
The funny thing about plans is that they get thrown out the window at a moment's notice. Coming off of school, I had a lot of ideas swirling around my head in which I was so eager to write about. During this time, life has been a lot more eventful than I anticipated it to be and plans changed to cover these new developments like The Game Awards, Amiibogeddon and the Uncharted 4 demo. In all honesty, I was hoping to produce a lot more content than I actually did, but I am really happy with the quality of articles posted in the last month.
As 2014 comes to a close, Silver Bit starts its annual Year in Review series. Check back in the coming weeks to see the great games I missed out on, my favourite games of the year and the illustrious Game of the Year. Starting with this new edition of Bit by Bit, Silver Bit is going to bring in 2015 in style.
Game of the Month
With Silver Bit's Year in Review just around the corner, I am going to be highlighting a lot of great games. Sadly, I am going to be cutting back on the number of games I highlight in The Games portion of the Year in Review. I am making this decision due to how little games I played this year compared to previous years. Since I am cutting back, some great games are not going to make the cut. Most of these titles have already been highlighted in past editions of Bit by Bit or through reviews and previews. With that in mind, I want to shine the spotlight on one more title that deserves some love despite not making the cut. Without any further ado, December's Game of the Month is Captain Toad: Treasure Tracker for the Wii U.
Many people fondly remember the Captain Toad levels from Super Mario 3D World for their change in pace and unorthodox gameplay. Mario games are known for their pixel perfect platforming and these levels stripped that away. Since Captain Toad couldn't jump, players needed to maneuver the camera in order to reveal the optimal path for Toad to take. While there were only a handful of Captain Toad levels in 3D World, they left quite the impression on players. In fact, these levels left such a great impression that Nintendo elaborated on the gameplay and puzzles to create an entire game revolving around the whimsical captain.
Captain Toad: Treasure Tracker features over 70 levels to complete on Toad and Toadette's quest to collect treasure and defeat the psychedelic bird Wingo. The levels in Treasure Tracker grow to be four to five times larger than the ones found in 3D World. This expansion in level size creates new challenges for players to overcome as the puzzles involve multiple levels and more enemies stand in the way. Adding to this challenge are the special objectives, such as collecting three gems, completing a level without taking damage or finding the Gold Mushroom, offered for every level. All-in-all, Captain Toad: Treasure Tracker is a charmingly fun puzzle platformer that deserves more than getting lost in the hustle and bustle of larger titles this holiday season.
Most Anticipated Toys of the Month
Nintendo's line of Amiibo figures have gotten tons of attention since they released alongside Super Smash Bros. for Wii U this past November. This attention stems from the ensuing craze started from these figures selling out across the globe. I have been fortunate enough to get every Amiibo released in the first two waves. Now, my sights are set on collecting the third wave releasing this coming February. So far, I have pre-ordered every figure available through EB Games including the exclusive Shulk figure and am impatiently waiting to pre-order the other exclusive figures as soon as they are available. To say these figures are my most anticipated things of the month may be an understatement as collecting these toys are becoming a job unto itself.
Video of the Month
There was nothing better at The Game Awards than the world premiere gameplay for the new Legend of Zelda for Wii U. Way back at E3, Nintendo gave us a thin little snippet of a trailer to show the initial vision of the game. While only four minutes in length, this video gave gamers a ton more information to chew on. No piece of information made my jaw drop than the sheer size of Hyrule in the new Zelda. From the few seconds focused on the map, Hyrule looks to be as expansive as the largest open worlds from the past generation. Some cool moments came from showcasing the horseback combat especially the slow motion vaulting bow attack. Altogether, the gameplay video for the new Legend of Zelda is something to behold. Take four minutes out of your busy schedule to take in the awesomeness of the next evolution in this legendary franchise.
As 2014 comes to a close, Silver Bit starts its annual Year in Review series. Check back in the coming weeks to see the great games I missed out on, my favourite games of the year and the illustrious Game of the Year. Starting with this new edition of Bit by Bit, Silver Bit is going to bring in 2015 in style.
Game of the Month
With Silver Bit's Year in Review just around the corner, I am going to be highlighting a lot of great games. Sadly, I am going to be cutting back on the number of games I highlight in The Games portion of the Year in Review. I am making this decision due to how little games I played this year compared to previous years. Since I am cutting back, some great games are not going to make the cut. Most of these titles have already been highlighted in past editions of Bit by Bit or through reviews and previews. With that in mind, I want to shine the spotlight on one more title that deserves some love despite not making the cut. Without any further ado, December's Game of the Month is Captain Toad: Treasure Tracker for the Wii U.
Many people fondly remember the Captain Toad levels from Super Mario 3D World for their change in pace and unorthodox gameplay. Mario games are known for their pixel perfect platforming and these levels stripped that away. Since Captain Toad couldn't jump, players needed to maneuver the camera in order to reveal the optimal path for Toad to take. While there were only a handful of Captain Toad levels in 3D World, they left quite the impression on players. In fact, these levels left such a great impression that Nintendo elaborated on the gameplay and puzzles to create an entire game revolving around the whimsical captain.
Captain Toad: Treasure Tracker features over 70 levels to complete on Toad and Toadette's quest to collect treasure and defeat the psychedelic bird Wingo. The levels in Treasure Tracker grow to be four to five times larger than the ones found in 3D World. This expansion in level size creates new challenges for players to overcome as the puzzles involve multiple levels and more enemies stand in the way. Adding to this challenge are the special objectives, such as collecting three gems, completing a level without taking damage or finding the Gold Mushroom, offered for every level. All-in-all, Captain Toad: Treasure Tracker is a charmingly fun puzzle platformer that deserves more than getting lost in the hustle and bustle of larger titles this holiday season.
Most Anticipated Toys of the Month
Nintendo's line of Amiibo figures have gotten tons of attention since they released alongside Super Smash Bros. for Wii U this past November. This attention stems from the ensuing craze started from these figures selling out across the globe. I have been fortunate enough to get every Amiibo released in the first two waves. Now, my sights are set on collecting the third wave releasing this coming February. So far, I have pre-ordered every figure available through EB Games including the exclusive Shulk figure and am impatiently waiting to pre-order the other exclusive figures as soon as they are available. To say these figures are my most anticipated things of the month may be an understatement as collecting these toys are becoming a job unto itself.
Video of the Month
There was nothing better at The Game Awards than the world premiere gameplay for the new Legend of Zelda for Wii U. Way back at E3, Nintendo gave us a thin little snippet of a trailer to show the initial vision of the game. While only four minutes in length, this video gave gamers a ton more information to chew on. No piece of information made my jaw drop than the sheer size of Hyrule in the new Zelda. From the few seconds focused on the map, Hyrule looks to be as expansive as the largest open worlds from the past generation. Some cool moments came from showcasing the horseback combat especially the slow motion vaulting bow attack. Altogether, the gameplay video for the new Legend of Zelda is something to behold. Take four minutes out of your busy schedule to take in the awesomeness of the next evolution in this legendary franchise.
Sunday, December 14, 2014
Amiibogeddon
Every year around the holidays, there is usually one item that everybody wants to get their hands on. Last year, it was the PlayStation 4. A few years ago, it was Activision's Skylanders figures. History loves to repeat itself as this time it's Nintendo's line of Amiibo figures. If you have not heard by now, Nintendo's Amiibo figures are selling out across the globe due to limited supplies. Along with that news, rumors about the discontinuation of certain figures, namely Marth, Wii Fit Trainer and Villager, have sent people into a fervor over the Amiibos as a whole. People are pre-ordering every figure, buying multiples to cash in on the demand and relentlessly searching for hard-to-find Amiibos. The Amiibogeddon name may sound really cheesy, but the magnitude of this ongoing craziness is being felt by Nintendo fans who want to pick up their favourite character or collectors who want to own them all. While Nintendo is the only one that can fix this situation, they are highly notorious for being slow to restock retailers after the initial shipment of their products.
Despite Nintendo's frustrating practices of building demand for certain products, their handling of this entire situation has left a lot to be desired. First, they completely underestimated the demand for the Amiibos especially the figures involving characters from franchises with a cult following like Fire Emblem and Animal Crossing. Activision did the exact same thing when Skylanders initially released in 2011. Since Amiibo is directly inspired by the Skylanders line of games and toys, it is baffling for Nintendo to not at least learn from Skylander's growing pains. Second, Nintendo hasn't done anything to dismiss these rumors of discontinuation. In fact, they have added more fuel to the fire by not giving a definitive "yes" or "no" answer to the question. All that has been clarified is more popular characters will be in regular stock while certain sold-out figures may be restocked at a later date. No definition of what characters are deemed popular enough for regular stock, outside of Mario and Link, and no concrete timetable of when these figures will be restocked if ever. On top of all this wonderful news, the Captain Falcon, Luigi and Pit figures from the second wave of Amiibos have been delayed until further notice.
Not everything surrounding the Amiibos is negative. As a matter of fact, the figures are really well made and their uses in Super Smash Bros. for Wii U, Mario Kart 8 and Hyrule Warriors are really cool. They have a lot of potential that hopefully Nintendo can capitalize on.
The feelings on Nintendo's mishaps surrounding the Amiibogeddon fiasco can be boiled down to one word--frustrating. These figures were made to capitalize on the toys to life market in order to make back the money lost on poor Wii U sales. It is puzzling that Nintendo isn't making greater efforts to meet the demand, even with "niche" characters like Marth, Wii Fit Trainer and Villager. If these figures are making a profit, there should be absolutely no reason to consider discontinuing or limiting the stock for any of them. While I personally don't believe Nintendo will fix this fiasco before the new year, the longer they wait to actually address the issue, the more they will alienate the Amiibo's target audience.
Despite Nintendo's frustrating practices of building demand for certain products, their handling of this entire situation has left a lot to be desired. First, they completely underestimated the demand for the Amiibos especially the figures involving characters from franchises with a cult following like Fire Emblem and Animal Crossing. Activision did the exact same thing when Skylanders initially released in 2011. Since Amiibo is directly inspired by the Skylanders line of games and toys, it is baffling for Nintendo to not at least learn from Skylander's growing pains. Second, Nintendo hasn't done anything to dismiss these rumors of discontinuation. In fact, they have added more fuel to the fire by not giving a definitive "yes" or "no" answer to the question. All that has been clarified is more popular characters will be in regular stock while certain sold-out figures may be restocked at a later date. No definition of what characters are deemed popular enough for regular stock, outside of Mario and Link, and no concrete timetable of when these figures will be restocked if ever. On top of all this wonderful news, the Captain Falcon, Luigi and Pit figures from the second wave of Amiibos have been delayed until further notice.
Not everything surrounding the Amiibos is negative. As a matter of fact, the figures are really well made and their uses in Super Smash Bros. for Wii U, Mario Kart 8 and Hyrule Warriors are really cool. They have a lot of potential that hopefully Nintendo can capitalize on.
The feelings on Nintendo's mishaps surrounding the Amiibogeddon fiasco can be boiled down to one word--frustrating. These figures were made to capitalize on the toys to life market in order to make back the money lost on poor Wii U sales. It is puzzling that Nintendo isn't making greater efforts to meet the demand, even with "niche" characters like Marth, Wii Fit Trainer and Villager. If these figures are making a profit, there should be absolutely no reason to consider discontinuing or limiting the stock for any of them. While I personally don't believe Nintendo will fix this fiasco before the new year, the longer they wait to actually address the issue, the more they will alienate the Amiibo's target audience.
Wednesday, December 3, 2014
Bit by Bit: Fall 2014
It took two months, but I have finally emerged from my hibernation called university to bring you all your gaming goodness. The last two months have been a never-ending onslaught of tests and assignments. I am so glad that it is over and can dedicate some time to writing. More than previous terms, I have really missed writing for Silver Bit. A lot of cool and crazy things have happened these last two months in the world of video games that I have been itching to write about. Expect to see plenty of articles being posted on Silver Bit this month. Before we can jump to all the fun we are going to have this December, it is time to for another round of Bit by Bit. Enjoy.
Game of the Fall
While people were banking hundreds of hours into Destiny, scouring the ravaged lands of Middle Earth: Shadow of Mordor or losing their sanity with The Evil Within, I had my face planted into my 3DS or Wii U during short breaks from school and work. With a shorter time to play, I have kept to playing games in half-hour or hour chucks depending on the day. In that time, I alternated between playing Super Smash Bros. for 3DS and Bayonetta for Wii U. Out of these two games, I have to give my Game of the Fall to Bayonetta.
Although I bought Bayonetta for PS3 back in 2011, I only played it one time in my three years owning the game. I always wanted to play more of Bayonetta, but never got around to it. In a spark of genius, the original Bayonetta comes packaged with Bayonetta 2. This Wii U version of the game gave me the perfect opportunity to finally beat it. Bayonetta was a wondrous yet surreal experience. Like all games made by Platinum Games, Bayonetta is balls-to-the-wall insane in both story and gameplay, but I would never have it any other way. Bayonetta had me rolling on the floor laughing more than any game has in years, thanks to its over-the-top set pieces and moments. Aside from all the craziness of Bayonetta, it is overly sexual to the point of being uncomfortable at times. While I comprehend it as Platinum's unique way of parodying exploitation films, these sexual tones may turn some people off and its understandable. Another thing that may divide people's opinions on Bayonetta is its difficulty. Even on normal, the game will put you through the ringer. While I can see it frustrating many, I found it incredibly rewarding to master a level or sequence after dying multiple times.
I could go on about Bayonetta for pages, but I don't have the space. Overall, Bayonetta is an incredible action game that deserves your attention if only to watch some of the absolutely insane moments in the game. You get to start a motorcycle with your middle finger and punt a god into the sun. 'Nuff said.
Video of the Fall
Sticking on the Wii U bandwagon (it's like I haven't got off of it all year), there was only one video that rocked my heart and soul. It was Nintendo's 50-Fact Extravaganza for Super Smash Bros. for Wii U. While it did take away the element of surprise by revealing every detail about the game, this video made me so excited for Super Smash Bros. for Wii U that couldn't handle the anticipation. If you have the time, take 35 minutes to watch this video to see everything that will make Super Smash Bros. for Wii U one of the greatest games of 2014. Immediately following the video, proceed to run to the nearest game store and buy a Wii U and copy of the game. Spoiler alert: it's that damn good.
Thursday, October 2, 2014
Launch Station: Super Smash Bros. for 3DS
No matter what, Super Smash Bros. elicits a rabid response from gamers around the globe. The years leading up to the newest iterations have been no different as gamers deeply analyze every piece of media Nintendo released to the public through character reveal trailers and Miiverse screenshots. Instead of just one Smash Bros. release this time around, there will be two; one for the 3DS and Wii U respectively. Super Smash Bros. for 3DS is leading the pack as it releases this Friday while the Wii U version will release by the end of the year.
Since Super Smash Bros. for 3DS will be the first Smash Bros. to release on a handheld, many gamers have had reservations over how the chaotic gameplay will translate to the small screen. Nintendo's answer to these worries is by placing outlines around all characters in order to improve visibility especially when the camera zooms out. Although both editions of the new Super Smash Bros. share the exact same roster, gameplay and multiplayer modes, there are a few areas where the 3DS version deviates from its Wii U brethren. Mainly, all the stages, aside from stages like Final Destination, Battlefield and Brinstar, are exclusive to the 3DS version as they pull from handheld games such as Pokemon X & Y, The Legend of Zelda: Spirit Tracks and Super Mario 3D Land. Apart from the stages, the main exclusive for the 3DS version of Smash Bros. is the Smash Run mode. Very similar to Kirby Air Ride's City Trial mode, Smash Run places players at random locations in this large open environment with the goal of collecting as many stat-boosting power-ups as possible in five minutes. After the five minutes are up, these super-charged combatants are put in a randomized match to determine who made the best of their run. Along with the Wii U version, Super Smash Bros. for 3DS also allows players to create their own Mii Fighters, customize move sets for preexisting characters and use Amiibo to train computer-controlled characters. One heavily rumoured feature, which cannot be confirmed until the release of Super Smash Bros. for Wii U, is the ability to use the 3DS as a controller for the Wii U version of the game.
No matter the size of the screen, Super Smash Bros. for 3DS looks to be a worthy of the Smash Bros. name. From my time with the demo, I found the controls to take quite a while to get use to and the visibility of the characters to be difficult to follow in four-man brawls. Despite my reservations with a few mechanics, the demo is loads of fun and I highly recommend giving it a swing before picking up the full game. Super Smash Bros. for 3DS is one of the most highly anticipated games for a reason. It's just about time to settle all your differences and conflicts in Smash!
Since Super Smash Bros. for 3DS will be the first Smash Bros. to release on a handheld, many gamers have had reservations over how the chaotic gameplay will translate to the small screen. Nintendo's answer to these worries is by placing outlines around all characters in order to improve visibility especially when the camera zooms out. Although both editions of the new Super Smash Bros. share the exact same roster, gameplay and multiplayer modes, there are a few areas where the 3DS version deviates from its Wii U brethren. Mainly, all the stages, aside from stages like Final Destination, Battlefield and Brinstar, are exclusive to the 3DS version as they pull from handheld games such as Pokemon X & Y, The Legend of Zelda: Spirit Tracks and Super Mario 3D Land. Apart from the stages, the main exclusive for the 3DS version of Smash Bros. is the Smash Run mode. Very similar to Kirby Air Ride's City Trial mode, Smash Run places players at random locations in this large open environment with the goal of collecting as many stat-boosting power-ups as possible in five minutes. After the five minutes are up, these super-charged combatants are put in a randomized match to determine who made the best of their run. Along with the Wii U version, Super Smash Bros. for 3DS also allows players to create their own Mii Fighters, customize move sets for preexisting characters and use Amiibo to train computer-controlled characters. One heavily rumoured feature, which cannot be confirmed until the release of Super Smash Bros. for Wii U, is the ability to use the 3DS as a controller for the Wii U version of the game.
No matter the size of the screen, Super Smash Bros. for 3DS looks to be a worthy of the Smash Bros. name. From my time with the demo, I found the controls to take quite a while to get use to and the visibility of the characters to be difficult to follow in four-man brawls. Despite my reservations with a few mechanics, the demo is loads of fun and I highly recommend giving it a swing before picking up the full game. Super Smash Bros. for 3DS is one of the most highly anticipated games for a reason. It's just about time to settle all your differences and conflicts in Smash!
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