Showing posts with label Satoru Iwata. Show all posts
Showing posts with label Satoru Iwata. Show all posts

Friday, September 11, 2015

First Byte: Pokemon GO

Ever since someone picked up a Game Boy to play Pokemon Red and Blue, or watched Ash Ketchum's quest to become a Pokemon Master in the anime, the dream of interacting with these adorable pocket monsters in reality has been present. You could buy the merchandise, toys, or games as a way to satisfy those desires, but they could never truly replicate actually hunting through tall grass to find a wild Pikachu.

Over a year ago, the pranksters at Google tricked the world into believing they made the ultimate Pokemon experience, only to have it be an April Fool's Day joke. While the video was too good to be true, deep in everyone's heart they wanted it to be real. Well, the folks at Nintendo, the Pokemon Company, Game Freak and Niantic have joined forces to turn this dream into a reality with Pokemon GO.

Revealed early September 10, Pokemon GO is the brainchild of Ishihara Tsunekazu and the late Satoru Iwata. It is a free-to-play mobile title for iOS and Android that uses location data to actively catch, trade, and battle Pokemon on your smartphone. Releasing in 2016, GO forces players out of the house and into the world around them in order to become a Pokemon Master. In addition to the free download, players can purchase a peripheral called Pokemon GO Plus. The Pokemon GO Plus cuts out the need for players to continually stare at their smartphone by using vibration and a blinking LED to notify them about certain events happening in the game such as the appearance of a wild Pokemon. It also serves as a controller for the game by helping catch Pokemon and perform other simple actions.

After watching the trailer and conference for Pokemon GO, I am conflicted. The concept is great, but there are so many questions left unanswered that I can't help but be cautious. The conference did nothing more than introduce the idea and everybody working on the project, while the trailer is completely misleading. The trailer makes you believe Pokemon GO is an augmented reality Pokemon simulator when in actuality it is nowhere near that level of detail and involvement. From the screenshots and how the developers described the game, Pokemon GO is very similar to the Pokemon RPGs everybody knows and loves, just interchange running around Kanto or Johto as your avatar with running around locations in real life.

The problem with Pokemon GO right now is there isn't enough tangible information on the final product. There are too many what ifs, especially concerning the gameplay and pricing of both microtransactions and the Pokemon GO Plus peripheral, that it's impossible to get a true feel for what the game will be upon release. As a seasoned Pokemon fan, going off of the Pokemon name alone is not a wish decision. Just ask anybody whose played the thousand of Pokemon spinoffs not named Snap, Puzzle League, or Conquest.

In all honesty, I want Pokemon GO to fulfill the dream of interacting with Pokemon in real life. With names like Shigeru Miyamoto, Junichi Masuda and the late Satoru Iwata, I want to get behind this game and champion it as Nintendo's first major push into the mobile market, but I can't. I need to see and hear more about Pokemon GO's gameplay and pricing to form a genuine opinion about the game. As it stands, I fear the initial trailer combined with the promise of an innovative Pokemon experience will leave a lot of people disappointed.

Wednesday, July 29, 2015

Bit by Bit: July 2015

I did promise back in March to be better at announcing hiatuses for Silver Bit, but I honestly didn't plan this at all.  After the craziness that was E3 2015, I didn't have much drive to write Best Games of E3 article because of the lack of playable demos on the show floor this year.  On top of E3 fatigue, I tried to write an article on collector's editions, but it didn't pan out.

Although a lot of July didn't work out as planned, I am hoping to update Silver Bit on a regular basis in August.  Fingers crossed.

Game of the Month
Two games took up most of my time this past month. The first is Radiant Historia, a turned-based RPG that has you bouncing between two parallel timelines in order to save the world from desertification.  I bought the game two years ago and spent a few hours with it before putting it down until recently.  I always enjoyed the gameplay and premise of Radiant Historia, but it's story and timeline-weaving quests are what will keep you gripping your DS or 3DS for hours on end.  In all seriousness, I play Radiant Historia a good hour or two at a time.  Sadly, I hit a grind wall around chapter four that has caused me to put the game down for the time being.

The second game and July's Game of the Month is Tearaway for the PlayStation Vita.  While I planned on waiting until Tearaway Unfolded for PS4 to dive into Media Molecule's critical darling, my curiosity got the best of me especially considering I found the game for 10 dollars new.  As cool as it would be to experience the beautiful paper craft visuals on a big HDTV, I am so happy that I experienced Tearaway on its system of origin.

Out of all the games on the Vita, Tearaway is the system's killer app.  Unlike other titles, such as Uncharted: Golden Abyss or Killzone: Mercenary, where the use of motion and touch controls feels tacked on, Tearaway uses every feature built into the Vita in an intuitive way.  Seeing your fingers pop out of the back touch screen to dispatch enemies or watching your face play a role as the ever-present sun are just magical.  My descriptions don't do Tearaway justice; it is a game that you have to experience for yourself in order to understand how special it is.

Video of the Month
On July 12th, 2015, the video game industry lost a visionary in Satoru Iwata.  Since the tragic news broke, many lovely tributes for Iwata-san have been made.  All these tributes are amazing, but I can't showcase them all here.  I choose to highlight Screwattack's tribute video because it does a wonderful job at blending Iwata's greatest quotes and the video clips that highlight his quirky personality.

Thank you, Satoru Iwata.  You will be deeply missed.

Monday, July 13, 2015

Rest in Peace, Satoru Iwata

Death in the video game industry is a subject only thought of in relation to the violent content of the medium and its possible influence on us as human beings.  Nobody thinks about it in relation to the men and women that give their lives to this industry through game development, corporate management or game journalism.  Being fans and followers of video games as a whole, we sometimes bestow these people with imaginary invincibility when in reality, they are merely mortal.  They live and, unfortunately, they die.

Late July 12th, news broke that Satoru Iwata, now former President of Nintendo, passed away July 11th at the age of 55 due to a bile duct growth.

When I opened up Facebook to find the news plastered in the centre of my News Feed, I couldn't believe it.  I went into denial as I scoured the Internet for more evidence than a couple Facebook posts.  Once I confirmed Mr. Iwata's death, the shock sunk in.  Nintendo and other news sources have reported on Iwata's multiple bouts with illness over the past two years, which caused him to miss the last two E3s.  None of the reports mentioned that it was this severe; making the news even more tragic.

Among all the grief and sadness, I feel the best way to honour Mr. Iwata's memory is to share what made him such a great leader and lovable personality not only at Nintendo, but in the industry as a whole.

While not as prolific as legendary Nintendo designers like Shigeru Miyamoto, Eiji Aonuma or Masahiro Sakurai, Satoru Iwata was responsible for the creation of Kirby and fostering classics, such as Earthbound and Super Smash Bros., during his tenure as a programmer and later President of HAL Laboratory.  Upon Hiroshi Yamauchi's retirement in 2002, Iwata was named the fourth President of Nintendo.  As president, he would go onto lead the company through the launches of the Gamecube, DS, Wii, 3DS and Wii U. 

In his early years as president, it was hard to get a read on Iwata's personality since gamers would only hear from him in the occasional interview or appearance at E3 or Tokyo Game Show.  As the years went on and technology evolved, Iwata stepped out as one of the corporate faces of Nintendo along with Reggie Fils-Aime and Shigeru Miyamoto.  The Iwata Asks and the Nintendo Direct gave Nintendo fans into a closer look at the president's quirky personality.  From intensely staring down a banana to his "Directly to you" slogan and hand gesture, Iwata was never afraid to put himself in wacky and possibly embarrassing situations in order to entertain.  His signature quirkiness is the main reason fans love him so much. 

On the corporate side, Iwata was a fighter and an incredible leader.  He managed Nintendo through some of its most difficult times as a company.  Facing immense pressure from stockholders, the media and the consumer, Iwata always stood his ground and kept Nintendo's future in mind before making drastic decisions.  Despite low sales for Nintendo during the Gamecube and horrible launch sales for the 3DS and Wii U, Iwata avoided making shortsighted immediate gains and developed long-term plans to ensure success for the future.  Under Iwata's direction, the DS and Wii both saw unbelievable success and the 3DS has consistently outperformed the other systems on the market over the past couple years.

Although death is horrible experience to all those involved, Satoru Iwata's love for the industry and quirky nature will live on through those he led at Nintendo, the many people fortunate enough to meet him in person over the years and the millions that eagerly watched every Nintendo Direct to see what crazy thing he would do next.  All I have to say to Mr. Iwata is thank you.  Thank you for making the company that I have loved since a child the best it could be for these past 12 years.  You will be deeply missed.