Showing posts with label Wii. Show all posts
Showing posts with label Wii. Show all posts

Monday, January 15, 2024

The Games I Beat in 2023: Q3

July

Game 34: Final Fantasy XVI

Developer: Square Enix
Played on: PS5
Release: 2023

Playtime: 59 hours 33 minutes
Rating: 9
Thoughts: XVI masterfully transitions Final Fantasy to the action genre.

Game 35: River City Girls 2

Developer: WayForward
Played on: Switch
Release: 2022

Rating: 8
Thoughts: An improvement over its predecessor in every way — except for the performance. Slowdown can hamper gameplay when the screen fills up with too many things.

Game 36: The Legend of Heroes: Trails to Azure

Developer: Nihon Falcom
Played on: Switch
Release: 2023

Playtime: 63 hours 40 minutes
Rating: 8.5
Thoughts: Uneven pacing and consistent slowdown on Switch hold Trails to Azure back from being the best in the series.

Game 37: LittleBigPlanet 3

Developer: Sumo Digital
Played on: PS5
Release: 2014

Playtime: 5 hours 31 minutes
Rating: 6
Thoughts: LittleBigPlanet 3 has some interesting ideas. However, none of them are fleshed out enough to keep you engaged for long.

Game 38: Tunic

Developer: TUNIC Team
Played on: Switch
Release: 2022

Playtime: 15 hours 7 minutes
Rating: 9
Thoughts: Despite its difficulty and obtuse nature, Tunic is a charming and expertly crafted homage to the 2D Zelda adventures of old.

August

Game 39: Prey

Developer: Arkane Studios
Played on: PS5
Release: 2017

Playtime: 20 hours 41 minutes
Rating: 8.5
Thoughts: The amount of experimentation Prey offers the player in any situation is awe-inspiring. However, frequent load times and a confusing map bog it down.

Game 40: Ghost Trick: Phantom Detective

Developer: Capcom
Played on: Switch
Release: 2023

Rating: 9.5
Thoughts: Even 12 years later, Ghost Trick has not lost a step. Easily one of the finest puzzle-adventure games to grace this medium.

September

Game 41: Ratchet & Clank

Developer: Insomniac Games
Played on: PS2
Release: 2002

Rating: 8.5
Thoughts: Despite some rough edges, Ratchet & Clank is still as fun and ambitious as when it was first released.

Game 42: WarioWare: Smooth Moves

Developer: Nintendo and Intelligent Systems
Played on: Wii
Release: 2007

Playtime: 1 hour 54 minutes
Rating: 7
Thoughts: A silly collection of microgames that will keep you smiling. However, the motion controls can be unreliable at times.

Game 43: The Legend of Heroes: Trails into Reverie

Developer: Nihon Falcom
Played on: PS5
Release: 2023

Playtime: 85 hours 24 minutes
Rating: 9
Thoughts: Trails into Reverie is an exhilarating epilogue to the Crossbell and Erebonia arcs.

Game 44: Mario Kart 7

Developer: Nintendo and Retro Studios
Played on: 3DS
Release: 2011

Playtime: 15 hours 39 minutes
Rating: 9
Thoughts: Mario Kart 7 walked so that Mario Kart 8 could run.

Game 45: Wolfenstein II: The New Colossus

Developer: MachineGames
Played on: Series X via Game Pass
Release: 2017

Playtime: 15 hours 4 minutes
Rating: 6.5
Thoughts: For all of Wolfenstein II's improvements, its over-reliance on stealth continues to frustrate.

Game 46: New Super Mario Bros. U Deluxe

Developer: Nintendo
Played on: Switch
Release: 2019

Rating: 8
Thoughts: While New Super Mario Bros. U and Luigi U lose some of their lustre in the transition to Switch, they still hold up in terms of gameplay and level design.

Game 47: Sonic Origins Plus

Developer: Sonic Team
Played on: Switch
Release: 2023

Rating: 8
Thoughts: A good collection of 5 classic Sonic platformers and 12 Game Gear games of varying quality.

Game 48: Cocoon

Developer: Geometric Interactive
Played on: Series X via Game Pass
Release: 2023

Playtime: 3 hours 54 minutes
Rating: 10
Thoughts: A short yet phenomenal puzzle-adventure, Cocoon does more with its mechanics than games 10 times its length.

Game 49: Pikmin 1

Developer: Nintendo
Played on: Switch
Release: 2023

Rating: 8.5
Thoughts: While some aspects have dulled with age, Pikmin 1's gameplay loop is timeless.

Monday, July 13, 2015

Rest in Peace, Satoru Iwata

Death in the video game industry is a subject only thought of in relation to the violent content of the medium and its possible influence on us as human beings.  Nobody thinks about it in relation to the men and women that give their lives to this industry through game development, corporate management or game journalism.  Being fans and followers of video games as a whole, we sometimes bestow these people with imaginary invincibility when in reality, they are merely mortal.  They live and, unfortunately, they die.

Late July 12th, news broke that Satoru Iwata, now former President of Nintendo, passed away July 11th at the age of 55 due to a bile duct growth.

When I opened up Facebook to find the news plastered in the centre of my News Feed, I couldn't believe it.  I went into denial as I scoured the Internet for more evidence than a couple Facebook posts.  Once I confirmed Mr. Iwata's death, the shock sunk in.  Nintendo and other news sources have reported on Iwata's multiple bouts with illness over the past two years, which caused him to miss the last two E3s.  None of the reports mentioned that it was this severe; making the news even more tragic.

Among all the grief and sadness, I feel the best way to honour Mr. Iwata's memory is to share what made him such a great leader and lovable personality not only at Nintendo, but in the industry as a whole.

While not as prolific as legendary Nintendo designers like Shigeru Miyamoto, Eiji Aonuma or Masahiro Sakurai, Satoru Iwata was responsible for the creation of Kirby and fostering classics, such as Earthbound and Super Smash Bros., during his tenure as a programmer and later President of HAL Laboratory.  Upon Hiroshi Yamauchi's retirement in 2002, Iwata was named the fourth President of Nintendo.  As president, he would go onto lead the company through the launches of the Gamecube, DS, Wii, 3DS and Wii U. 

In his early years as president, it was hard to get a read on Iwata's personality since gamers would only hear from him in the occasional interview or appearance at E3 or Tokyo Game Show.  As the years went on and technology evolved, Iwata stepped out as one of the corporate faces of Nintendo along with Reggie Fils-Aime and Shigeru Miyamoto.  The Iwata Asks and the Nintendo Direct gave Nintendo fans into a closer look at the president's quirky personality.  From intensely staring down a banana to his "Directly to you" slogan and hand gesture, Iwata was never afraid to put himself in wacky and possibly embarrassing situations in order to entertain.  His signature quirkiness is the main reason fans love him so much. 

On the corporate side, Iwata was a fighter and an incredible leader.  He managed Nintendo through some of its most difficult times as a company.  Facing immense pressure from stockholders, the media and the consumer, Iwata always stood his ground and kept Nintendo's future in mind before making drastic decisions.  Despite low sales for Nintendo during the Gamecube and horrible launch sales for the 3DS and Wii U, Iwata avoided making shortsighted immediate gains and developed long-term plans to ensure success for the future.  Under Iwata's direction, the DS and Wii both saw unbelievable success and the 3DS has consistently outperformed the other systems on the market over the past couple years.

Although death is horrible experience to all those involved, Satoru Iwata's love for the industry and quirky nature will live on through those he led at Nintendo, the many people fortunate enough to meet him in person over the years and the millions that eagerly watched every Nintendo Direct to see what crazy thing he would do next.  All I have to say to Mr. Iwata is thank you.  Thank you for making the company that I have loved since a child the best it could be for these past 12 years.  You will be deeply missed.

Tuesday, April 14, 2015

Bit by Bit: March 2015

Let's address the elephant in the room.  I know I promised to have things back to normal by the end of March and it's now three weeks into April.  I am sorry for the delays, but school consumed my entire life until last Wednesday.  Between writing close to 20 pages for final essays and studying non-stop for exams that involved copious amounts of writing, I wasn't in much of a mood to write anything else at that point in time.

Although I originally wanted this edition of Bit by Bit to be the first post back from the hiatus, I am very happy that I got the Launch Station for Xenoblade Chronicles 3D up in time for its release this past Friday, especially considering my reverence for the Wii original.  Since school is winding down for the year (only one exam left!), I will be able to once again post to Silver Bit on a regular basis.  With all that being said, let us rewind the clock to last month and look back at the best and worst of March 2015.

Shame of the Month
Typically, I highlight the best game I played in the past month, but I think the game I am talking about today deserves an exception.  While I critique games, I don't usually review games I find middling or bad because I don't spend enough time with them to justify a review.  Personally, I like to experience everything the game has to offer before writing a review, including playing through the single-player portion and spending a good amount of time with the multiplayer.  It is a time-consuming commitment that I don't usually make for a game that I despise playing.  Now, I want to start playing a greater variety of games, in both genre and quality, to widen what I talk about on Silver Bit.  Although too much time has passed for me to give a full review justice, I will still honour this game as the very first Shame of the Month.

In the middle of all the craziness that was March, I decided to download a little free-to-play game that was popular among everybody I met through StreetPass—Pokemon Shuffle.  At the core of Pokemon Shuffle, there is an okay match-three puzzle game.  Sadly, that core is wrapped in frustrating gameplay mechanics that are only in the game to make players shell out their hard-earned cash.

Unless you have a gripping need to spend real money to play Shuffle for hours on end, it is best to play for the short amount of time offered through the five regenerating hearts.  You will see everything Pokemon Shuffle has to offer in the first 30 to 40 stages, leaving you over 100 stages of recycling the same challenges with increasing difficulty.  What makes the game even worse are the mechanics, such as the catchability meter and enemy disruptions, that are tweaked in such a way that it forces players to pay money in order to advance in the game.  Yes, there are ways around these frustrations by hording jewels until absolutely necessary, but the game continually tempts the player to use them for five more turns or 20 more seconds to catch their desired Pokemon.  These deceitful freemium practices just put a bad taste in your mouth.

Hopefully with Nintendo producing games for mobile platforms, these cash-sucking titles will be exclusive for those markets instead of infecting the 3DS and Wii U eShops.  Pokemon Shuffle is pretty much the exact same game as last year's Pokemon Battle Trozei with new Mega Evolution screen-clearing combos and tons of devious ways to steal your money.  Pokemon Shuffle may not be that fun, but it is perfect start to Silver Bit's Shame of the Month.

Most Anticipated Game of the Month
This past March, Nintendo pulled the curtain back on Splatoon and does it ever look good.  About midway through the month, Nintendo brought video game journalists from media outlets like IGN and Gamespot and Youtube personalities like ProJared and The Completionist to play the game at their American headquarters.  The onslaught of videos and articles that came from this event highlight Splatoon's various single and multiplayer modes.

Back when the game debuted at E3 2014, I initially thought Splatoon wasn't anything special as it looked like a neat little downloadable title.  I can say now that I was totally wrong and I am glad to be wrong in this case.  Splatoon looks to be a very comprehensive game with a Mario Galaxy style Octo Valley single-player campaign and fully-fledged suite of online multiplayer modes like Turf Wars and Ranked Battles.  I am especially looking forward to spending lots of time in Octo Valley launching from floating island to floating island, using ink in unique ways to battle enemies and finding interesting ways to traverse platforms with some cool ink-squid combinations.

If you would've asked me about Splatoon at the beginning of the year, I would've shrugged the game off as Nintendo giving the third-person shooter genre the good ol' college try.  Now, all I want to do is play it.  I know I overuse this saying, but I seriously can't wait until May 29th to play Splatoon.  I am that damn excited.

Video of the Month
In 1987, Hironobu Sakaguchi was a young video designer for Squaresoft that just wanted to finish the final game in his contract to pursue the greener pastures of hip hop.  Unbeknownst to Sakaguchi, his "final fantasy" spiraled into the long-running franchise many gamers know and love and a seemingly never-ending extension to his contract.  How did the success and popularity of Final Fantasy affect the legendary game designer?  Watch Mega64's totally real behind-the scenes look at the making of Final Fantasy to find out.

Friday, April 10, 2015

Launch Station: Xenoblade Chronicles 3D

Just over three years ago this week, Xenoblade Chronicles for the Wii landed on North American shores.  Xenoblade's release was extremely limited as it was only available through Gamestop and EB Games.  Due to its rarity, Xenoblade Chronicles' resale value jumped well over 100 dollars very soon after its release and has been that way for the last few years.  Unless you were willing to part with upwards of 100 dollars, many were unable experience to the best Japanese RPG of last generation.  With Xenoblade Chronicles being represented by protagonist Shulk and the Gaur Plain stage in Super Smash Bros. for Wii U and 3DS and Xenoblade Chronicles X coming out later this year, what a better time for Nintendo to re-release Monolith Soft's RPG epic for the New Nintendo 3DS.

Yes, you read that right.  Xenoblade Chronicles 3D is coming to the New Nintendo 3DS, not any of the previous models.  Due to the game's enormous scope, Xenoblade Chronicles 3D needs the power that only the New 3DS can muster.  It is an impressive feat to see Monster Games fit everything contained in Xenoblade Chronicles from the massive world to the thousands of side-quests into a nice handheld package.  Xenoblade Chronicles 3D is a straight-forward port of the original Wii release with a few new extras.  These extras are unlocked by spending tokens, earned through StreetPass or placing the Shulk amiibo on the New 3DS' touch screen, on music tracks for the Jukebox or 3D models for the Model Viewer.  Outside of these extras, Xenoblade Chronicles is now able to be played in glass-less 3D.  For a more in-depth preview on the story and mechanics of Xenoblade Chronicles, check out the original Launch Station for the game.

In the annals of Silver Bit, I have spoken volumes about Monolith Soft's JRPG masterpiece.  Despite the Wii's lack of sheer horsepower, Xenoblade Chronicles easily stands among the best games of last generation in terms of both graphics and gameplay.  Standing on the edge of a cliff overlooking Gaur Plain and looking out at the horizon to see mountains, green pastures and a continent-sized titan in the distance is a breathtaking experience.  The MMO-style combat and exploration is just as enthralling.  I cannot praise Xenoblade Chronicles enough.  No matter if you play it on a television screen or in the palm of your hand, Xenoblade Chronicles is a must-have.  If you own a New 3DS, do not hesitate in picking up a copy because they will be gone before you know it.

Monday, February 16, 2015

2015: The Year and Games Ahead

Although we are already a month into 2015, the year is still young.  As each day passes, we move one step closer to the next big game release or product launch.  After how disappointing 2014 was, the video game industry will be trying to bounce back in 2015 with grander spectacles, shocking surprises and innovative concepts.  While we may not know everything that is coming in the next 11 months, I want to share, in no particular order, the games and other products I am looking forward to in the coming year.
Amiibo
Yes, I know it's not socially acceptable for a 23 year-old adult male to be collecting little "children's" toys, but I honestly don't care.  Nintendo and their games have and always will be a significant part of my life and the ability to get physical statues of the characters I love without spending an entire paycheck is incredible.  I want to own them all, but things haven't been going to plan considering the low supply and the insanely high demand.  With their cool designs and extra functionality, I am excited to buy future waves of Amiibos, but I am not going to let these toys consume my life like they have for many others.
The Witcher 3: Wild Hunt
If it wasn't for the additional delay, it would only be weeks between me and Geralt of Rivia instead of months.  The delay may be for the best considering all my responsibilities with school and work at the moment.  No matter when The Witcher 3 drops, I know it consume a gigantic portion of my time.  The scope and scale of The Witcher 3 is just mesmerizing as you can literally go anywhere and do anything you want in its open fantasy world.  Every new piece of information, be it a trailer or news story, gets my blood pumping to play this game.  On May 19th, the rampage of the Wild Hunt begins.
Mighty No. 9
Everybody and their mother has been clamouring for a new Mega Man game for years now.  No matter how loud and boisterous people get about the severe lack of the Blue Bomber, Capcom just doesn't want to give their mascot any love outside the occasional cameo or guest appearance.  While Capcom may not be listening to their fans, Keiji Inafune, father of Mega Man, took the opportunity to capitalize on the high demand with Mega Man's spiritual successor, Mighty No. 9.  Launched via Kickstarter back in 2013, Mighty No. 9 easily demolished its goal and has gone onto entice millions to donate money even after the initial funding campaign.  What Inafune and his studio Comcept have shown off of Mighty No. 9 through trailers, closed betas and previews has looked outstanding.  The game has similar elements to past Mega Man games, but combines them with some unique mechanics, such as dashing as the main way of dispatching enemies, that sets protagonist Beck out of his older brother's shadow. With Mighty No. 9 coming to every system on the market today, there's no way you should miss out on the biggest platforming games of the year.
Xenoblade Chronicles X
Back in 2012, Xenoblade Chronicles impressed with its humongous vistas and superb adaptation of MMORPG gameplay into a single-player experience and on the Wii no less.  Sadly due to a limited production run, many people were unable to experience one of the best JRPGs of the last generation.  For those who purchase the New Nintendo 3DS, a port of the original Xenoblade Chronicles is coming in early April, but, in my opinion, the smaller screen of the 3DS will not do the magnificence of Xenoblade's incredible scope justice.  Fortunately, Monolith Soft and Nintendo are joining forces once again to deliver a sequel for the Wii U later this year.  Xenoblade Chronicles X looks to have even larger environments to explore, more refined RPG mechanics and the addition of mechs!  As much as I love giant robots, the added mechs makes the scope of the combat feel as awe-inspiring as the environments.  If you aren't convinced, take some time to watch the 24-minute gameplay trailer Nintendo released a few weeks back and see for yourself.
The Legend of Zelda
The release of a brand new Zelda is always a highly anticipated event.  This time around, the anticipation is at a fever pitch.  Nintendo has shown only two short trailers for the game yet they have been enough to send gamers into a frenzy of speculation.  The reason for this frenzy comes from the significant changes to the formula in the way of progression, combat and exploration.  The most significant change being the creation of a fully realized open-world Hyrule where you can complete dungeons however you choose.  Since Nintendo is aiming to have this new Zelda out by the end of 2015, there is still plenty of information to be revealed in the months ahead.

Wednesday, December 3, 2014

Bit by Bit: Fall 2014

It took two months, but I have finally emerged from my hibernation called university to bring you all your gaming goodness.  The last two months have been a never-ending onslaught of tests and assignments.  I am so glad that it is over and can dedicate some time to writing.  More than previous terms, I have really missed writing for Silver Bit.  A lot of cool and crazy things have happened these last two months in the world of video games that I have been itching to write about.  Expect to see plenty of articles being posted on Silver Bit this month.  Before we can jump to all the fun we are going to have this December, it is time to for another round of Bit by Bit.  Enjoy.

Game of the Fall
While people were banking hundreds of hours into Destiny, scouring the ravaged lands of Middle Earth: Shadow of Mordor or losing their sanity with The Evil Within, I had my face planted into my 3DS or Wii U during short breaks from school and work.  With a shorter time to play, I have kept to playing games in half-hour or hour chucks depending on the day.  In that time, I alternated between playing Super Smash Bros. for 3DS and Bayonetta for Wii U.  Out of these two games, I have to give my Game of the Fall to Bayonetta.

Although I bought Bayonetta for PS3 back in 2011, I only played it one time in my three years owning the game.  I always wanted to play more of Bayonetta, but never got around to it.  In a spark of genius, the original Bayonetta comes packaged with Bayonetta 2.  This Wii U version of the game gave me the perfect opportunity to finally beat it.  Bayonetta was a wondrous yet surreal experience.  Like all games made by Platinum Games, Bayonetta is balls-to-the-wall insane in both story and gameplay, but I would never have it any other way.  Bayonetta had me rolling on the floor laughing more than any game has in years, thanks to its over-the-top set pieces and moments.  Aside from all the craziness of Bayonetta, it is overly sexual to the point of being uncomfortable at times.  While I comprehend it as Platinum's unique way of parodying exploitation films, these sexual tones may turn some people off and its understandable.  Another thing that may divide people's opinions on Bayonetta is its difficulty.  Even on normal, the game will put you through the ringer.  While I can see it frustrating many, I found it incredibly rewarding to master a level or sequence after dying multiple times.  

I could go on about Bayonetta for pages, but I don't have the space.  Overall, Bayonetta is an incredible action game that deserves your attention if only to watch some of the absolutely insane moments in the game.  You get to start a motorcycle with your middle finger and punt a god into the sun.  'Nuff said.

Video of the Fall
Sticking on the Wii U bandwagon (it's like I haven't got off of it all year), there was only one video that rocked my heart and soul.  It was Nintendo's 50-Fact Extravaganza for Super Smash Bros. for Wii U.  While it did take away the element of surprise by revealing every detail about the game, this video made me so excited for Super Smash Bros. for Wii U that couldn't handle the anticipation.  If you have the time, take 35 minutes to watch this video to see everything that will make Super Smash Bros. for Wii U one of the greatest games of 2014.  Immediately following the video, proceed to run to the nearest game store and buy a Wii U and copy of the game.  Spoiler alert: it's that damn good.

Friday, September 5, 2014

First Byte: New Nintendo 3DS

Just over a year ago, Nintendo surprised everyone with the reveal of the 2DS, a value-priced model of the 3DS without the system's signature glasses-less 3D feature.  While the opinions on the 2DS were polarizing upon its initial announcement, the system has by no means been the flop like many suggested.  In fact, the 2DS has sold well over two million units since its launch back in October of last year.  Seeing the success of the 2DS must of inspired the decision makers at Nintendo announce yet another model of the 3DS before the end of August because the Big N is at it again.

In the wee hours of the morning last Friday, Nintendo announced the New Nintendo 3DS during a Japan-only Nintendo Direct.  The New Nintendo 3DS is very similar in design to past models, but there a significant amount of additions to the hardware that justify the title of "New".  The most noticeable features of the New 3DS are the additions of a small analog nub referred to as the C-Stick, the ZL and ZR shoulder buttons, coloured face buttons and a volume slider located on the top screen.  The other features of the New 3DS include built-in NFC functionality in the touch screen for use with Amiibo, facial tracking via the inner camera to improve the line of sight for the glasses-less 3D effect, the use of Micro SD cards instead of SD cards for storage and more processing power to improve download speeds and graphics capability.  With the additional processing power, Nintendo has confirmed there will be exclusive games, such as an enhanced port of Xenoblade Chronicles, coming to the New 3DS.  Sadly, these games will not be compatible with previous versions of the system.  The New 3DS is currently set to release in both standard and XL versions on October 10th in Japan with no official announcement on worldwide release at this time.

The announcement of a brand new system, be it console or handheld, is suppose to bring excitement and joy for the next advancements in video game software and technology.  When I saw the announcement for the New 3DS, I was stunned and not in a good way.  In all honesty, I love Nintendo and the 3DS XL is one of the best designed handheld systems on the market today, but I do not understand Nintendo's incessant need to annualize the release of 3DS hardware especially when it alienates owners of previous versions.  Video game handhelds are in a completely different beast than smartphones and tablets because people look for a dedicated system to take the quality gaming experiences on the go rather than a multipurpose machine where gaming is not much of a focus.  Due to these opposing mindsets, there is no need to adapt the practice of updating hardware (no matter how minor) annually that is so prevalent in the smartphone and tablet market into Nintendo's handheld strategy.

Although I do fear Nintendo is looking at smartphones and tablets as influence more than they should, my main problem with the New 3DS stems from the exclusive games for the device.  In no way has Nintendo officially confirmed if the New 3DS is their next generation handheld, which leaves the system feeling like it is caught between the current handheld generation and whatever Nintendo creates next.  Considering the New 3DS sits amidst two handheld generations, it begs the question: why should someone buy a New 3DS when the next generation of handhelds is maybe two to three years away?  The exclusive games seems like Nintendo's way to elicit people to ignore that question, yet the install-base of the New 3DS will never reach a point where it is more viable sales-wise to release large portable franchises like Pokemon exclusively on it.  With that thought in mind, I do not see the New 3DS's exclusive games being more than Nintendo-published ports like Xenoblade Chronicles and The Last Story, and experimental titles such as WarioWare.  In my opinion, the whole exclusive games conundrum will cause more division between the 3DS consumer base than unity because there will be two groups of gamers with systems that are compatible in some ways and incompatible in others.  Much like Nintendo's missteps with DSiWare during the DS era, it is a short-sighted move by Nintendo to coerce people into buying a New 3DS with exclusive games.

While the New Nintendo 3DS adds some highly requested features like a second analog stick and improved stereoscopic 3D, it is not needed at this point in time.  The 3DS is the most successful console on the market today.  There is no need to change up the formula or make significant changes to this system to ensure success other than continuing to release compelling software for the 3DS on a regular basis.  Gamers would rather see a remake for Majora's Mask or a new 2D Metroid over a brand new 3DS with the processing power of the Wii.  I may sound like a broken record, but Nintendo needs to focus on improving the sales of the Wii U over anything else.  The poor sales of the Wii U is the main cause of Nintendo's current financial woes, so it is better to right that ship than meddle with the one that is raking in all the money.  The final verdict on the New 3DS will have to wait until it reaches North American shores sometime in 2015.  Right now, I am no where near convinced that the New 3DS is worth my hard-earned cash especially after buying a 3DS XL earlier in this year.

Monday, June 23, 2014

Bit by Bit: E3 2014 Wrap-up

E3 has come and gone for yet another year.  While the event may be over, the analysis of the show and all the games shown off has just begun.  All over the net, you see all the podcasts, reviews and awards dedicated to every aspect of the show popping up in the next couple weeks.  Here at Silver Bit, the month of June usually is solely focused on E3 from the previews to the conference impressions to the wrap-up articles.  In fact, I am watching all the gameplay footage that I can get my hands on to put together the annual Top 10 Games of E3 article which will conclude the month of June.  Before we move onto bigger and better things, let us look back on the show that was E3 2014 in this special edition of Bit by Bit.

Winner of E3 2014
As a whole, E3 2014 was an entertaining and ultimately safe show.  Aside from a few unique experiences, not many gambles were taken to infuse some innovation into the industry.  Although there were a plethora of familiar games showcased, all of them looked incredible.  With the amount of detail and fidelity in the coming wave of next generation titles, I can understand the current lack of new properties as a trade-off to getting a handle on the new hardware.  There were still new properties shown at the event in Evolve, The Order 1886, No Man's Sky and Sunset Overdrive, but they have not been put on the same pedestal that Assassin's Creed, Gears of War and Uncharted were early in the previous console generation.  Apart from the focus on familiar franchises, E3 2014 did an excellent job in showcasing how great 2015 will be compared to the rest of 2014.  All of the games people eagerly desire except Destiny or Super Smash Bros. comes out next year and that fact is just a little upsetting considering there is still no killer app for this generation yet.  Guess it will come with everything else releasing in 2015.

Enough of my analysis of E3 2014, let us get down to which company won at this year's show.  Winning E3 really comes down to personal opinion and how the showcased games appeal to each individual.  This year, the three console manufacturers were neck-and-neck in their showings.  Everybody did a good job in providing gamers with the games they wanted to see and the information they wanted to hear.  As close as this arms race was, Sony impressed me the most at E3 2014.  While I am in the minority, Sony's winning performance last year only came because they did the exact opposite of Microsoft and built their hype for the PS4 around that plan.  On the software side, not much impressed last year.  However this year Sony delivered with the games and content to compliment their highly successful system.  I came out of the Sony Press Conference knowing that I need a PS4 to get the most out of this new generation.  Even though the press conference had that excruciatingly boring thirty minutes, I would take this year's great three quarters over last year's excellent one fourth any day.  Sony could have lost some ground at E3 2014 with a lacklustre showing, but they delivered and solidified their place as number one this console generation.

Surprise of E3 2014
In the last few years, E3 surprises have become few and far between.  With the internet now, the few surprises actually planned for E3 might not make it to the show itself as they are leaked in the months, weeks and even days in advance.  For a surprise to stay a surprise right up until the moment of its revealed makes the moment feel like an event especially on this stage.  There were a slightly more surprises this year in Phantom Dust, Rainbow Six: Siege, Splatoon and Codename S.T.E.A.M., but one stood tall over the rest.  That surprise came at the Sony Press Conference from Adam Boyes along with some help from a girl named Sally.  It would turn out that Sally was not a girl, but renowned adventure game designer Tim Schafer.  Sally's wish for a return to a classic Tim Schafer adventure game came true when Boyes announced the Grim Fandango HD remake exclusively for PS4 and PS Vita.  As niche as adventure games may be, this news got me very excited because I have never played the original and heard so many great things about the game.  Funny enough, I was actually wondering if Double Fine would re-release Grim Fandango on Steam or remake the game for this generation a few months back.  After thinking about it, to actually see Grim Fandango HD become reality was like Sony found a way to read my mind.  It was an incredible reveal that easily was the highlight of the Sony Press Conference and the entire show.

Trailer of E3 2014
The only thing more prevalent at E3 than the plethora of demos that line the show floor are the trailers.  Each game at the event has a trailer to get gamers excited and to permeate the hundreds of screens covering the E3 booths.  Ranging from multi-minute vignettes to short little teasers, the trailers at this year's event varied in quality.  Some tried to be incredibly dramatic while others went lighter in tone and heavy with the humour.  There were quite a few standouts such as The Witcher III's epic story trailer, Sunset Overdrive's hilarious parody of modern shooters and Super Smash Bros.'s Mii Fighter reveal which saw Reggie and Iwata duke it out in spectacular fashion.  Out of those great trailers, The Legend of Zelda for Wii U reveal trailer was the best.  While short in length, the trailer captured key details for this new adventure in the world of Hyrule.  The beautiful cel-shaded anime-inspired graphics and the grand vistas will be the first things to catch the eye, but there are much more to dig into with this trailer.  The confirmation of horse riding, more options to fight on horseback, the blend of modern technology and medieval fantasy and the dynamic open world were among the amazing features revealed through this trailer.  While early in development, The Legend of Zelda for Wii U looks absolutely incredible and this trailer is just the beginning of all the great media we will receive in the near future.

Friday, May 30, 2014

Launch Station: Mario Kart 8

Not everything has to be saving princesses and stomping giant turtles for the world's most famous plumber.  From time to time, Nintendo's mascot is not afraid to pick up a baseball bat, hit the tennis court, play a few rounds of golf or dance all over the Mushroom Kingdom.  Before Mario did everything and anything under the sun, his first foray outside the confines of the platforming genre came in the form of Super Mario Kart for the SNES.  That little kart racer sparked a global phenomenon that has become a staple of every Nintendo system as a new Mario Kart game only comes once in a system's lifetime, be it a console or a portable.  Such a limited release schedule makes the release of a brand new Mario Kart feel like a huge event.  Mario Kart 8, the latest in this long-running series, is among the most anticipated titles for the Wii U and the wait for this huge game is just about over.

Mario Kart 8 looks to flip Nintendo's kart racing franchise on its head literally.  The newest addition to the Mario Kart formula is anti-gravity sections a la F-Zero.  At specified areas of the track, the wheels on the kart will turn sideways in order to engage anti-gravity mode which allows karts to travel on surfaces parallel or perpendicular to the regular track.  During anti-gravity sections, racers can bump into each other or special bumpers to receive a spin boost.  Careful timing and chaining of these spin boosts can be the difference between victory and defeat in the more difficult races.  These anti-gravity sections can be found on most of Mario Kart 8's tracks including some of the sixteen classic tracks which have received some tweaks to take advantage of the new mechanics.  Apart from the new anti-gravity mechanic, much of Mario Kart 8's improvements come in the form of online multiplayer.  Mario Kart 8's online multiplayer supports up to twelve people at a time, friends and random people across the globe, totally customizable rule sets and voice chat in the lobbies.  On top of those features, players can set up tournaments that can be put on a schedule, download ghost data from friends and expert Mario Kart players including the developers themselves, earn Miiverse stamps by beating developer times and share their online exploits through Mario Kart TV.  In particular, Mario Kart TV allows players to share, edit and view replay data from races.  Players can take some initiative in creating some cool looking clips to share on Miiverse and even upload to Youtube.  Aside from all the additions to the gameplay and online multiplayer, Mario Kart 8 introduces new characters such as the Koopalings and Pink Gold Peach and new items like the racer and item chomping Piranha Plant and the shockwave-inducing Super Horn.

There is no doubt that Mario Kart 8 will be packed to the brim with content for players to indulge in.   The more Nintendo shows this new kart racer, the more this writer cannot wait to gather some friends together to create some brand new Mario Kart memories.  Also I look forward to diving into the online multiplayer in order to see where my Mario Kart skills rank on the world stage.  For those looking to pick up Mario Kart 8, Nintendo is offering a special bonus for registering the game on Club Nintendo before the end of July.  Register Mario Kart 8 and get a digital copy of New Super Bros. U, Pikmin 3, The Legend of Zelda: Wind Waker HD or Wii Party U for free.  An excellent bonus that even counts when registering the Mario Kart 8 Wii U bundle on Club Nintendo.  With all these great incentives, it is better time than ever to pick up a Wii U so do not hesitate.  See you on the track.

Friday, May 2, 2014

Launch Station: 3DS Double Feature

It has been a long time since Launch Station has graced the pages of Silver Bit.  Formerly part of regular scheduled programming, Launch Station is Silver Bit's preview article where yours truly conveniently summarizes all the information on a selected new release or possibly multiple releases for your reading pleasure.  Speaking of multiple releases, Nintendo is looking to jumpstart the summer months with a slew of new games for the 3DS this Friday.  The games in question are Kirby: Triple Deluxe and Mario Golf: World Tour.  For 3DS owners looking for games to play after getting their fill from Bravely Default, Yoshi's New Island or Disney Magical World, there will definitely be something for them this Friday as these two games fall under two opposite ends of the gaming spectrum.  They will easily be great appetizers for the main course that comes later this month in Mario Kart 8.
Due to the series more casual audience, Kirby has always been a character that Nintendo can test out new ideas and concepts.  For a character all about transformations, Nintendo's pink puffball embraces new directions and experiments as Kirby has been turned into various types of balls from a pinball to a golf ball and even being made entirely out of yarn for the sake of new ideas and concepts.  Aside from new transformations and more powerful inhaling abilities, Kirby's platformers have stuck to the same formula since the original Dream Land series on Game Boy.  Kirby: Triple Deluxe looks to add a few new ideas to the Kirby platforming formula in order to take advantage of the 3DS's power and stereoscopic 3D.  Levels involve more than just movement from left to right.  Thanks to the Warp Star, Kirby can move between multiple layers of the level in a way much similar to moving between the foreground and background in Mutant Mudds.  With the multiple layers, Kirby now needs to worry about threats from the standard Waddle Dees to massive life-ending mallets that move between the layers to attack.  More so than past entires, Kirby's inhale move has been super powered with the help of the Miracle Fruit's Hypernova Kirby transformation.  As Hypernova Kirby, the pink puffball can inhale extreme amounts of items, enemies and large obstacles in order to solve puzzles.  Along with the new transformation, Kirby's copy abilities have seen a drastic overhaul as the developers have worked tirelessly on creating unique move sets for every single ability in the game.  As a bonus to the main game, Triple Deluxe includes two extra subgames in Kirby Fighters, a fighting game similar in gameplay to Super Smash Bros. where you pit Kirby's different copy abilities against one another to see which one is the best, and Dedede's Drum Dash, a rhythm game that has you controlling King Dedede as he bounces on large drums to the tune of classic Kirby songs.
It has been just under a decade since Mario and friends last hit the links.  Considering Nintendo's focus on motion controls during the later half of the 2000s, it is very surprising that Nintendo did not bring Mario out with new entries in his two most iconic sports roles, golf and tennis, to champion a new motion-controlled generation of gaming.  Well the wait for a brand new Mario Golf game is almost over.  With the portability of the 3DS, Mario Golf: World Tour's main focus is on multiplayer.  There is a large suite of multiplayer options for players to choose from with the first choice being whether to play locally or online.  Local play allows for quick and easy competition amongst friends and colleagues in the same vicinity.  Online play allows for a few more options as players can compete in regional or worldwide tournaments to see where they rank in Mario Golf.  Since you only have to post your scores for online tournaments, there is no need to have players log on at the exact same time.  You can post a score anytime during the tournaments scheduled start and end date.  Players can even set-up their own online tournaments and communities to compete with their friends and rivals in a more personal online setting.  While it may be the main focus of World Tour, multiplayer is not the only way to play this Mario Golf.  Castle Club is World Tour's single-player mode which allows players to learn the basics of the game through lessons from Toad, compete in club tournaments to increase stats and earn new gear for your golfer and explore the club grounds in order to meet familiar Mario characters and find special challenges.  The fun does not stop there as Mario Golf: World Tour offers players with a lot more downloadable content to buy.  You can either pick up the Season Pass for 15 dollars which includes all three packs for download upon release or buy the packs individually for 6 dollars each.

No matter what game you choose to pick up this Friday, there is no way you will end up disappointed.  Nintendo has put out two great 3DS titles to eat up gamer's time until the next large 3DS release or Mario Kart 8 later this month for Wii U owners.  Personally, I am picking up both titles for different reasons.  While I am not the Kirby fan in my family as that title belongs to my youngest brother, I have heard nothing but good things about Kirby: Triple Deluxe.  Even though Kirby's notorious easy difficulty, I am looking forward to playing Triple Deluxe.  On the other hand, I am a huge fan for Mario Golf.  Considering my father is a golf professional and I have been around the sport all my life, blending Mario with such a key part of my identity has always made me identify with the series more than your typical simulation golf game.  With the incredible online additions to Mario Golf, I am excited to play the online tournaments and compete on world Mario Golf stage to see where my skills stand.  With two great titles released on the same day, there is nothing that will not keep a Nintendo system owners smiling this Friday.

Friday, March 7, 2014

A Link to the Wrong: Nintendo's Problems

Nintendo's current situation has been well documented for months now.  The Wii U is currently the worst selling console on the market and despite incredible sales, the 3DS is not selling enough to make up for the Wii U's dismal sales.  A part from those points, third-party publishers this side of the Pacific are abandoning Nintendo and their systems like they are a sinking ship.  The talk surrounding Nintendo is in such an ugly place that an article that either praises or dismisses the Wii U is front page news on any video game website every week.  As an avid fan of Nintendo, I personally do not like the battle between positive and negative press flying around all mediums of communication.  Even if the Wii U does not pan out, Nintendo has an enormous amount of money saved from their successes like the Game Boy, DS and Wii to support themselves into the future.  Another point, the Wii U is only in its second year on the market.  There is still time for Nintendo to turn things around with the system.  The 3DS is a prime example of the possible turnaround that could happen with the Wii U.  With all that said, Nintendo's current situation is entirely their fault.  While the marketing for the Wii U has been a mess since the very beginning, it is not the main cause of their situation.  There are a good number of issues that Nintendo as a company has not been aggressive in tackling or have avoided altogether which have created this perfect storm.  These issues are not independent to one of Nintendo's systems; they involve Nintendo as a whole.

1)  No Party for Third-Parties
Nintendo's problems with securing third-party support has been an ever-present issue with their systems since the days of the Nintendo 64.  One would expect this issue to be solved sometime between the three console generations since the N64.  Funny enough, it has only gotten worse.  Third-party support outside of Japanese publishers and Activision is nearly non-existent.  Even Ubisoft, which has been a big supporter of Nintendo products the past couple generations, is severely cutting back their support aside from downloadable titles and yearly Just Dance installments.  Third-party publishers seem to be moving away from Nintendo products because they believe they cannot make a profit on them.  That impression is not one Nintendo should continue to let foster.  The Big N has shown off some of the partnerships they have forged with Japanese companies like Sega, Atlus and Tecmo Koei, but Nintendo needs to make strides with the publishers in which they have had problems enticing in the past.  First-party games, no matter their great quality, can only take you so far.  Third-party games are needed to pad out the times where there are a lack of first-party titles.  Better for Nintendo to aggressively seek fixing this issue now rather than let it fester any longer as it will be hard repairing these relationships later.

2)  Stalling with Online Multiplayer
Nintendo has dabbled in online multiplayer with games like Super Smash Bros. and Mario Kart.  Compared to the efforts of their competitors, Nintendo's efforts have been lacking.  More games in their portable lineup have received online multiplayer to great success.  These portable games show the great potential of Nintendo-crafted online multiplayer.  Now Nintendo just needs to start adding an online component to games that should have it.  The lack of online multiplayer in games like Nintendo Land, New Super Mario Bros. U, Super Mario 3D World and Pikmin 3 is a missed opportunity in this writer's honest opinion.  Personally, I am a huge advocate for local multiplayer, but those days have been replaced by playing with others without leaving the comforts of your home.  Nowadays, online multiplayer is expected to be included in most games.  Nintendo does not need to add online multiplayer to all their games, but they need to start adding some sort of online component to those which already include local multiplayer.  I have had great times playing games like Nintendo Land, New Super Mario Bros. U and Super Mario 3D World with my friends locally.  Just imagine being able to recreate that fun at anytime without the hassle of trying to gather a group of people every single time you wanted to play some multiplayer.

3)  Stuck on Gimmicks
Nintendo has never been a powerhouse when it comes to graphics.  Their strength has always been gameplay, but sadly the world has become obsessed with the amount of polygons you can cram on a screen.  It is hard to communicate gameplay without giving people the game to actually play.  Case and point, Super Mario 3D World.  Upon first impressions, everybody thought 3D World would just be a up-scaled port of 3D Land.  Once people got their hands on the game, their opinions completely changed for the better.  Nintendo combated this superficial obsession with cutting-edge graphics by introducing unique gimmicks to their consoles and games from the two screens of the Nintendo DS to the motion controls of the Wii.  Nintendo's focus on gimmicks did pan out with the DS and Wii, but they have become a little too reliant on gimmicks to push their games and consoles.  Gimmicks work only when you design games that take advantage of those gimmicks in new and creative ways.  In the Wii U's case, Nintendo has not made any games that truly take advantage of the hardware within the Wii U Gamepad which has caused it to backfire on them.  Gimmicks are not a bad thing, they just become tiresome when you rely on them far too much.  If Nintendo is going to stick with using gimmicks to separate themselves from the competition, they need to be more careful in adding gimmicks that truly institute creativity and innovation rather than just adding gimmicks for the sake of having them.

4)  Wanted:  New Blood
It is hard to think of the last new franchise Nintendo introduced on such a large scale.  You would have to go back to 2006 with the introduction of Wii Sports.  In all honesty, nobody thought Wii Sports would spawn into a franchise which would include Wii Play, Wii Fit, Wii Music and Wii Party.  Looking at that fact, it has been eight years since Nintendo last introduced a major franchise.  Nintendo has introduced new IPs such as Rhythm Heaven, Professor Layton, Pushmo/Crashmo and HarmoKnight, but they all have been confined to handheld or downloadable space instead of major releases on their consoles.  Although it is only one game, there is hope in the mysterious new IP Shigeru Miyamoto is currently working on.  Hopefully, the possible success of this unknown game could spur Nintendo into taking more risks in developing games outside their comfort zone of Mario, Zelda and Pokemon.  Nintendo can even dive into their back catalogue and make new entries in series such as Star Fox, F-Zero, Earthbound or Metroid to alleviate some of the franchise fatigue affecting their most relied upon series.

Monday, February 3, 2014

Year in Review 2013: The Games Part 2

Welcome to the second part of Silver Bit's best games of 2013.  Last time, I listed my favourite games from the first eight months of the year.  Now, it is time to look at the last six months of 2013.  The last half of 2013 had me glued to my 3DS and Wii U with great games mostly from Nintendo, but one also from Ubisoft.  These games easily stood above the yearly sequels which dominate the holiday season.  Again enjoy this conclusion to the best games of 2013 and if there is any game that I may have overlooked do not be afraid to share in the comments.
Rayman Legends
Delays could not hold back the quality of Ubisoft Montpellier's masterpiece, Rayman Legends.  This game was the reason I bought a Wii U and it lived up to my expectations and more.  Rayman Legends is platforming fans dream come true.  The pacing is excellent, the speed and responsiveness of the controls is spot-on and the level design is genius.  While all versions of Legends are great, the Wii U version stands as the definitive edition of the game.  Legends for the Wii U is built from the ground-up with Nintendo's system in mind.  The Wii U game pad is integrated perfectly as it is used to easily zip around the game's interactive menus and for special Murphy levels.  In these Murphy levels, the player with the game pad controls the fairy-like Murphy while another player or the computer controls another character.  As Murphy, the player creates a safe path for the other character by interacting with the environment through tilting the game pad or swiping the screen.  I cannot talk about Rayman Legends without mentioning the superb music levels.  These levels will push your platforming skills to their limits as you run, jump and bash enemies to the beat of remixed versions of Eye of the Tiger and Black Betty.  Legends is so amazing that it even trumps Mario's recent efforts in the 2D platforming space.  Nintendo's mascot could learn a thing or two from Ubisoft's limbless hero and this must-own title.
Pokemon X & Y
People have been clamouring to see Pokemon make the true jump to 3D for ages.  With Pokemon X and Y, those prayers have been answered.  A fully 3D world has brought on the biggest changes for the series in years.  The 3D models bring new life to world of Pokemon as they make battles much more dramatic with new camera angles and attack animations.  Seeing an actual Flamethrower or Bubblebeam come out of a Pokemon's mouth is an incredible sight especially when compared to the limited attack animations of past entries.  Aside from choosing your gender, Pokemon X and Y offers a whole suite of customization to your avatar.  You can buy new clothes, accessories and even change your haircut.  This freedom allows players create an avatar that truly reflects their personal tastes.  The major changes come with the addition of Mega Evolutions and the online offerings.  Mega Evolutions are temporary forms that can only be used in battle.  Once you have a Mega Stone for a certain Pokemon and the Mega Ring, you can unleash these powerful new forms on your foes.  These new evolutions add an interesting new strategy to battle, but are limited to one Mega Evolution per battle.  The online offerings for X and Y are incredible as you no longer have to go to certain locations to connect with Pokemon fans across the globe.  Just enable the 3DS's wireless connection and you can connect with anybody at anytime.  Trading and battling online is the same as before but the addition of Wonder Trade is just amazing.  Wonder Trade may scare a few because it is anonymous trading with anybody in the world, but it is incredibly addicting and thrilling.  While I can easily go on for days about the greatness of Pokemon X and Y, there are some shortcomings in the story and post-game content.  Aside from those shortcomings, these games are the next big evolution for Nintendo's venerable monster hunting series.
The Legend of Zelda:  A Link Between Worlds
As a sequel to arguably one of the greatest games in Legend of Zelda history, A Link to the Past, A Link Between Worlds had a lot to live up to.  Funny enough, Link's first original adventure on the 3DS easily surpassed these titanic expectations by usurping tradition.  For the longest time, The Legend of Zelda has been a rather linear affair.  Find dungeon, collect item from dungeon, use item to beat boss, rinse and repeat.  There is more to this franchise than my over-simplified explanation of its linear nature, but you get the gist of it.  The first few entries in the series allowed the player to explore and complete dungeons in any order; a design choice that A Link Between Worlds fully embraces.  After the first dungeon, you gain access to Rovio's shop.  Through this shop, the player can buy or rent any item they need to complete whatever dungeon they want.  Outright purchasing items is not available right away so you are forced to rent items.  The risk of renting items comes with death as you lose all those items.  It is a risk-reward system that makes the game much more intense.  Early on in A Link Between Worlds, you get a bracelet that allows Link to merge with any flat surface.  This bracelet opens up the game to tons of mind-bending puzzles which forces you to think in a whole different way.  All-in-all, The Legend of Zelda: A Link Between Worlds is a worthy successor to A Link to the Past, an outstanding entry in this series and easily this writer's runner-up for best game of 2013.
Super Mario 3D World
While gaming's favourite plumber may have stiff competition on the 2D platforming front, Mario is the king and ruler of the 3D platformer.  Super Mario 3D World had a horrible first showing as many were expecting the next evolution of Super Mario Galaxy rather than a console sequel to Super Mario 3D Land for the 3DS.  While the later trailers and gameplay footage did a better job of showing off the greatness of 3D World's gameplay, once people got their hands on this game the rest was history.  Super Mario 3D World takes the excellent blend of 2D and 3D Mario gameplay introduced in 3D Land and expands on it in new and creative ways.  There are a plethora of power-ups both new and old, but the one that stands head and shoulders above them all is the Cat Suit.  Although this new suit makes Mario and company look all cute and cuddly, it adds the integral ability to climb walls for a set period of time and the lunge attack, which serves both as an extended jump and an offensive move.  3D World's other main feature is the four-player multiplayer.  While I personally played 3D World as single player experience, the time I did spend playing multiplayer was a blast.  Super Mario 3D World perfectly balances working cooperatively and competing for top honours (and that damn crown!) as players have more room in a 3D space to avoid constantly running into one another like in Super Mario Bros. Wii and U.  It is incredibly hard to summarize everything that Super Mario 3D World has to offer from the brand new overworld map to the great amount of challenging bonus levels.  Hands down, Super Mario 3D World is THE reason to own a Wii U.

Tuesday, January 28, 2014

Year in Review 2013: The Games Part 1

The last two weeks were just appetizers as it is finally time for the main course.  The previous two articles were just building to this writer's list of the best games of 2013.  While there were not as many games released in 2013 as in past years, there were plenty of outstanding titles.  So many noteworthy titles, in fact, that I had to make some tough decisions when creating this list.  Not every game this writer enjoyed in the past year could make it.  Although I spent tons of hours with games like Lego City Undercover, DuckTales Remastered and Resogun, they just fell a little short against the excellence encompassed on this list.  Due to how much there is to talk about, I decided to split this section of the Year in Review 2013 into two parts.  The first part will list the first five entries on this list in order of their release with the second part following with the final four entries.  Also my Game of the Year for 2013 will not be part of this list as I will honour it in the final entry of Year in Review 2013.  Hopefully you enjoy the first part of the best games of 2013 and if there is any game that I may have overlooked feel free to share in the comments.
Bit.Trip Presents Runner 2:  Future Legend of Rhythm Alien
Do not overlook Runner 2 for its incredibly odd title because you would miss out on one of the most enjoyable downloadable games of the year.  The Bit.Trip games are retro-inspired rhythm games that made a name for themselves on Nintendo's WiiWare service.  Runner 2 is the sequel to the grueling yet satisfying Bit.Trip Runner.  The difficulty may be scaled back for gamers of all ages to enjoy, but that does not mean Runner 2 is a walk in the park.  Runner 2 will put any gamer's hand-eye coordination to the test in trying to rack up the most points, collect all the secrets and Perfect+ every stage all while listening to the incredible ever evolving soundtrack.  Odd name or not, Runner 2 is pure unadulterated fun.
Tomb Raider
It has been a long wait for Crystal Dynamics' new direction for Lara Croft to reach store shelves, but it was well worth it.  Tomb Raider takes the iconic and pristine image of Lara Croft and throws it in the mud.  The mature tone of this new Tomb Raider is a breath of fresh air for a game series that seemed a little dated this generation especially when competing with Sony's action-adventure giant, Uncharted.  Tomb Raider does an excellent job of placing gamers in Lara's shoes, which makes her much more relatable than in past entries.  Apart from the story, the gameplay is phenomenal as the interplay between the gunplay and stealth is well balanced, the puzzles are always engaging and the optional tombs and collectables offer a lot of opportunities to traverse the interconnected island of Yamatai.  The multiplayer may not be the greatest, but it is still a fun diversion for those who cannot get enough of Tomb Raider's combat.  Since Tomb Raider's release, the game has not gotten as much attention as it deserves.  Hands down, Tomb Raider is one of the best games of 2013 and should not be overshadowed by some games that in this writer's honest opinion are extremely over hyped like BioShock Infinite and The Last of Us.
Luigi's Mansion:  Dark Moon
The first Luigi's Mansion was a launch title for the Nintendo Gamecube.  Being a huge Nintendo fan, yours truly was very eager to play Luigi's first big adventure.  After breezing through Luigi's Mansion in a week, this writer was very disappointed with the end result.  While length does not determine the quality of the game, Luigi's Mansion felt a more like a tech demo than a full-fledged game.  The mechanics were never fleshed out enough to feel rewarding in the mid to late hours of the game and there was not much to do in the mansion after capturing all the ghosts other than collect more money.  After revisiting Luigi's Mansion about a year ago, I enjoy the game a little more than my initial reaction, but it still was not a home run.  Well Luigi's Mansion: Dark Moon is that home run.  It improves on everything the first game lacked.  The bite-sized mission structure sets an excellent pace for the game, the multiple mansions offer more places to explore, the length of Dark Moon is two to three times the length of the original and the Poltergust 5000 is so fun to use with the upgradable suction, stunning white light and secret-finding dark light.  Also there are tons of secrets to find, Boos to capture and a full-on multiplayer mode to boot.  This writer can go on and on about everything great about Luigi's Mansion: Dark Moon, but this article will run far too long.  In summation, Luigi's Mansion: Dark Moon is one of the premier experiences on the 3DS and definitely worth owning a 3DS just to play.  Do not miss out on the greatest ghost-busting game on the market.
Shin Megami Tensei IV
Before Shin Megami Tensei IV, I had never played a RPG from Atlus.  I heard about previous entries and spin-offs of the Shin Megami franchise such as Persona, Devil Survivor and Nocturne from reading gaming magazines and watching videos, but was too afraid to give these games a chance.  Due to Nintendo's efforts of pushing the game during the summer months and the free upgrade to the collector's edition for pre-orders, I gave Shin Megami Tensei IV a try.  Long story short, I fell in love with the newest entry in the Shin Megami series.  The great combat system that has the player balancing different elemental strengths and weaknesses to earn extra turns, increase the chance of criticals and cause more damage to enemies along with the excellent demon recruiting and fusing mechanics and tons of story and side missions easily kept me playing for hours on end.  While Shin Megami Tensei IV offers an "easy" mode, the game is not for the faint of heart.  Shin Megami Tensei IV is a very challenging RPG that will test your proficiency of all the game's mechanics.  The only drawbacks I personally had with the game were the abrupt ending and the unclear objectives which caused hours of inane wandering around Tokyo and the Kingdom of Mikado in order to trigger the correct cutscene to advance the story.  Inconveniences aside, Shin Megami Tensei IV is easily the best third-party exclusive for the 3DS and can stand among all the great titles released during the handheld's strongest year yet.
Mario & Luigi:  Dream Team
The Mario & Luigi series has been around since the Game Boy Advance, but no entry in this series has captivated this writer much like its latest, Mario & Luigi: Dream Team.  After all of their adventures thwarting Bowser, Mario, Luigi and Princess Peach decide it is time for a vacation.  Upon reaching their destination, Pi'illo Island, the Mario Bros. vacation is short-lived as an evil bat-king Antasma locks Princess Peach in the darkest corners of the Dream World.  What ensues is the crazy hijinks and hilarious dialogue that the Mario & Luigi series is known for, but those elements are not what makes Dream Team stand out from previous entries in the series.  The greatness of Dream Team comes from all the deviations introduced through Mario & Luigi's adventures in the Dream World.  As you access the Dream World through Luigi's dreams, it allows Luigi to transform into different forms, which are used to solve puzzles and interact with the environment.  Luigi's new powers changes the typical battle system as it takes full advantage of the 3DS' features and allows you to easily handle tens of enemies at a time.  The best part of Dream Team is fighting bosses in Dream World.  During these fights, the player controls a giant version of Luigi.  The player uses the stylus and accelerometer to perform moves from simple jumps and hammer swings to special attacks and guiding a star shuriken to finish the boss in style.  Each boss fight adds their own unique take on the battle such as a tug-of-war like battle or a multi-stage battle.  While these battles are Dream Team's greatest asset, the action-packed combat system, hilarious dialogue, Bros. powers and overworld puzzles are all amazing parts of this game as well.  Mario & Luigi: Dream Team is such a great game that can easily get lost in the shuffle of all the excellent 3DS titles released in 2013.  Do not make the mistake of missing out on this stunning portable RPG.