Showing posts with label Super Mario Bros.. Show all posts
Showing posts with label Super Mario Bros.. Show all posts

Monday, July 14, 2014

Shovel Knight Review

No matter the advancements in video game technology and graphics, there will always be fond memories of the games from generations past.  In the last decade, there has been a large resurgence of new titles which take heavy inspiration from the games of the 8 and 16-bit era.  Some games use this old style of graphics and gameplay in order to capitalize on its newfound popularity; others use this style to pay homage to the games of that era.  Very few games use these inspirations to set a new standard in the modern games.  Although it takes inspiration from 8-bit classics like Mega Man, Super Mario Bros., Castlevania and DuckTales, Yacht Club Games' Shovel Knight makes every mechanic its own and even surpasses those which inspired it.

Harkening back to the games of yesteryear, Shovel Knight's story is simple and to the point.  Shovel Knight and his companion Shield Knight journey across the land seeking adventure and treasure.  One fateful day, they attempt to climb the Tower of Fate only to have tragedy strike as the evil forces of the tower take out both Shovel and Shield Knight.  Upon awakening, Shovel Knight finds that Shield Knight has vanished and the Tower of Fate is sealed.  Due to the loss of Shield Knight, Shovel Knight retires his shovel and starts a life of seclusion.  During Shovel Knight's absence, the Enchantress and her Order of No Quarter ravage the land by unsealing the evil forces trapped within the Tower of Fate.  With the Tower of Fate opened, Shovel Knight takes up his shovel once again in a quest to save Shield Knight and rid the world of the Enchantress' evil.

While Shovel Knight may borrow many of its core ideas from other classics of the 8-bit era, these points of inspiration are one of its strengths.  From the pogo jumping inspired by DuckTales to an overworld similar to Super Mario Bros. 3, Shovel Knight takes each borrowed concept and makes it feel brand new and distinctly its own.  At the forefront of this adventure is the hero's signature and formidable shovel.  Digging up dirt piles, attacking enemies, uncovering hidden areas and bouncing off of enemies to reach high platforms are among the few uses for this versatile tool.  The shovel can even be upgraded with special abilities such as a charge attack or unearthing dirt piles in one swipe for greater use.  The shovel is not the only versatile tool at Shovel Knight's disposal as the relics bought throughout the game all provide different ways of tackling obstacles.  Shovel Knight's tools would be useless without Yacht Club Games' superbly designed levels.  Much like Mega Man, each level plays to the unique features of their corresponding boss through beautifully animated backgrounds, blood-pumping music and special gameplay twists.  Outside of the levels, Shovel Knight offers plenty of content for players to dive into including collectible music sheets, purchasable health, mana and armour upgrades, extra bosses, special levels and achievements.

The gruelling difficulty is a signature aspect of all 8-bit games.  In order to appeal to a modern audience, Shovel Knight is much easier than those games.  Not to say Shovel Knight is easy in any way because it is definitely not.  The difficulty in the game ramps up at a reasonable pace as players learn the ins-and-outs of the mechanics.  It helps that the penalty for death is losing three sacks of gold rather than a game over screen.  It keeps players coming back at every death and skilled players can even retrieve those lost sacks their next attempt.  You learn from each death and adapt your strategy to take into account every enemy encounter and new obstacle.  The incredible feats one can perform to escape death will make any jaw drop.  For those looking for a greater challenge, New Game + and the ability to destroy any checkpoint for gold are two ways to test your skills.

Aside from the few occurrences when the gold lost in death is impossible to reach without dying again and the lack of enemy variety in certain levels, there is nothing to fault Shovel Knight on.  Yacht Club Games made an excellent product that pays respect to the games that inspired its gameplay and design while forging a new path of its own.  In forging that new path, Shovel Knight surpasses its contemporaries in all aspects, especially fun.  Shovel Knight is a special game that blends nostalgia for a bygone era with the pixel perfect platforming of today's best 2D sidescrollers.  At 15 dollars, Shovel Knight is a game nobody should miss.  As it stands, Shovel Knight is a strong contender for any Game of the Year competition.

Monday, February 3, 2014

Year in Review 2013: The Games Part 2

Welcome to the second part of Silver Bit's best games of 2013.  Last time, I listed my favourite games from the first eight months of the year.  Now, it is time to look at the last six months of 2013.  The last half of 2013 had me glued to my 3DS and Wii U with great games mostly from Nintendo, but one also from Ubisoft.  These games easily stood above the yearly sequels which dominate the holiday season.  Again enjoy this conclusion to the best games of 2013 and if there is any game that I may have overlooked do not be afraid to share in the comments.
Rayman Legends
Delays could not hold back the quality of Ubisoft Montpellier's masterpiece, Rayman Legends.  This game was the reason I bought a Wii U and it lived up to my expectations and more.  Rayman Legends is platforming fans dream come true.  The pacing is excellent, the speed and responsiveness of the controls is spot-on and the level design is genius.  While all versions of Legends are great, the Wii U version stands as the definitive edition of the game.  Legends for the Wii U is built from the ground-up with Nintendo's system in mind.  The Wii U game pad is integrated perfectly as it is used to easily zip around the game's interactive menus and for special Murphy levels.  In these Murphy levels, the player with the game pad controls the fairy-like Murphy while another player or the computer controls another character.  As Murphy, the player creates a safe path for the other character by interacting with the environment through tilting the game pad or swiping the screen.  I cannot talk about Rayman Legends without mentioning the superb music levels.  These levels will push your platforming skills to their limits as you run, jump and bash enemies to the beat of remixed versions of Eye of the Tiger and Black Betty.  Legends is so amazing that it even trumps Mario's recent efforts in the 2D platforming space.  Nintendo's mascot could learn a thing or two from Ubisoft's limbless hero and this must-own title.
Pokemon X & Y
People have been clamouring to see Pokemon make the true jump to 3D for ages.  With Pokemon X and Y, those prayers have been answered.  A fully 3D world has brought on the biggest changes for the series in years.  The 3D models bring new life to world of Pokemon as they make battles much more dramatic with new camera angles and attack animations.  Seeing an actual Flamethrower or Bubblebeam come out of a Pokemon's mouth is an incredible sight especially when compared to the limited attack animations of past entries.  Aside from choosing your gender, Pokemon X and Y offers a whole suite of customization to your avatar.  You can buy new clothes, accessories and even change your haircut.  This freedom allows players create an avatar that truly reflects their personal tastes.  The major changes come with the addition of Mega Evolutions and the online offerings.  Mega Evolutions are temporary forms that can only be used in battle.  Once you have a Mega Stone for a certain Pokemon and the Mega Ring, you can unleash these powerful new forms on your foes.  These new evolutions add an interesting new strategy to battle, but are limited to one Mega Evolution per battle.  The online offerings for X and Y are incredible as you no longer have to go to certain locations to connect with Pokemon fans across the globe.  Just enable the 3DS's wireless connection and you can connect with anybody at anytime.  Trading and battling online is the same as before but the addition of Wonder Trade is just amazing.  Wonder Trade may scare a few because it is anonymous trading with anybody in the world, but it is incredibly addicting and thrilling.  While I can easily go on for days about the greatness of Pokemon X and Y, there are some shortcomings in the story and post-game content.  Aside from those shortcomings, these games are the next big evolution for Nintendo's venerable monster hunting series.
The Legend of Zelda:  A Link Between Worlds
As a sequel to arguably one of the greatest games in Legend of Zelda history, A Link to the Past, A Link Between Worlds had a lot to live up to.  Funny enough, Link's first original adventure on the 3DS easily surpassed these titanic expectations by usurping tradition.  For the longest time, The Legend of Zelda has been a rather linear affair.  Find dungeon, collect item from dungeon, use item to beat boss, rinse and repeat.  There is more to this franchise than my over-simplified explanation of its linear nature, but you get the gist of it.  The first few entries in the series allowed the player to explore and complete dungeons in any order; a design choice that A Link Between Worlds fully embraces.  After the first dungeon, you gain access to Rovio's shop.  Through this shop, the player can buy or rent any item they need to complete whatever dungeon they want.  Outright purchasing items is not available right away so you are forced to rent items.  The risk of renting items comes with death as you lose all those items.  It is a risk-reward system that makes the game much more intense.  Early on in A Link Between Worlds, you get a bracelet that allows Link to merge with any flat surface.  This bracelet opens up the game to tons of mind-bending puzzles which forces you to think in a whole different way.  All-in-all, The Legend of Zelda: A Link Between Worlds is a worthy successor to A Link to the Past, an outstanding entry in this series and easily this writer's runner-up for best game of 2013.
Super Mario 3D World
While gaming's favourite plumber may have stiff competition on the 2D platforming front, Mario is the king and ruler of the 3D platformer.  Super Mario 3D World had a horrible first showing as many were expecting the next evolution of Super Mario Galaxy rather than a console sequel to Super Mario 3D Land for the 3DS.  While the later trailers and gameplay footage did a better job of showing off the greatness of 3D World's gameplay, once people got their hands on this game the rest was history.  Super Mario 3D World takes the excellent blend of 2D and 3D Mario gameplay introduced in 3D Land and expands on it in new and creative ways.  There are a plethora of power-ups both new and old, but the one that stands head and shoulders above them all is the Cat Suit.  Although this new suit makes Mario and company look all cute and cuddly, it adds the integral ability to climb walls for a set period of time and the lunge attack, which serves both as an extended jump and an offensive move.  3D World's other main feature is the four-player multiplayer.  While I personally played 3D World as single player experience, the time I did spend playing multiplayer was a blast.  Super Mario 3D World perfectly balances working cooperatively and competing for top honours (and that damn crown!) as players have more room in a 3D space to avoid constantly running into one another like in Super Mario Bros. Wii and U.  It is incredibly hard to summarize everything that Super Mario 3D World has to offer from the brand new overworld map to the great amount of challenging bonus levels.  Hands down, Super Mario 3D World is THE reason to own a Wii U.

Saturday, August 10, 2013

Launch Station: Mario & Luigi: Dream Team

Gaming's favourite plumbers have explored many genres from goomba smashing platformers to fist pumping sports.  While Mario and Luigi have put on many caps, one genre has blended with the antics of the Mario Bros. better than the platformers they originated from.  This particular genre has been the RPG genre.  Quite a few developers such as Square and Intelligent Systems have successfully brought Mario and company to the realms of role-playing greatness.  While these Mario RPGs have found homes on Nintendo's consoles, there has been one that has dominated on Nintendo's handhelds- AlphaDream's Mario & Luigi series.  AlphaDream has taken the Mario Bros. through the BeanBean Kingdom, the past and Bowser's innards, which shows that there are no limits for where they can take Mario and Luigi next.

For the Mario & Luigi series' first foray on the 3DS, Mario & Luigi: Dream Team, the Mario Bros. are going to a realm they have never travelled to before- Luigi's dreams.  After their latest adventure, Mario, Luigi, Princess Peach and Toadsworth decide to take a vacation on Pi'illo Island.  What originally starts out as a relaxing vacation turns into another princess-saving adventure as Mario and Luigi must save Princess Peach and the habitants of Pi'illo Island from the devious bat-king Antasma.  Only exploring the exotic locales of Pi'illo Island will not lead Mario and Luigi to their goal.  In order to save the habitants of Pi'illo Island from their stone pillow prisons, Mario must enter Luigi's dreams.  On Pi'illo Island, Dream Team plays like every other entry in the Mario & Luigi series from the turn-based battles to team-based puzzles.  In the Dream World, Dream Team turns into a 2D side-scroller in vein of the Super Mario Bros. series.  Considering Mario is in Luigi's dreams, the player is able to interact with the sleeping Luigi on the bottom screen of the 3DS to manipulate the environment or create a great number of Luigis to demolish enemies and barriers.  Luigi also helps Mario when fighting enemies in the Dream World by allowing to hit multiple enemies with successful attacks and through special Luiginary Attacks such as using a humongous ball of Luigis to crush your foes.

The Mario & Luigi series has been a fan-favourite due to its quirky humour, charming visuals, engaging combat and interesting gimmicks.  Dream Team seems to have all that in spades along with a lot of new gameplay options for gamers to sink their teeth in to.  All the interesting ways to manipulate the Dream World both inside and outside of combat looks to be an excellent hook for this new Mario & Luigi adventure.  All-in-all, Mario & Luigi: Dream Team looks to be another great entry in AlphaDream's Mario & Luigi series and yet another great RPG to get for the 3DS this summer.

Thursday, August 16, 2012

Launch Station: New Super Mario Bros. 2

Back in 2006, Nintendo revitalized classic 2D side-scrolling Mario with New Super Mario Bros. for the Nintendo DS.  New Super Mario Bros. was so popular for Nintendo that they brought it to the Wii in 2009.  Now 2012 marks a rare occasion that sees two 2D side-scrolling Mario games release in the same year, New Super Mario Bros. 2 and New Super Mario Bros. U.  Today, we are looking at the direct sequel to New Super Mario Bros. for the original DS, New Super Mario Bros. 2.  While New Super Mario Bros. 2 does mark the first 3DS entry of this type of Mario game, New Super Mario Bros. 2 is also the first 3DS game to release in both digital and physical forms simultaneously.  Come midnight Sunday, you will be able to download New Super Mario Bros. 2 from the Nintendo eShop for the same price as the retail copy of the game will be sold for.  While quite late in the game, it is a pretty big step in the right direction for Nintendo to say the least.

Bowser has kidnapped Princess Peach yet again and it is up to the Mario Brothers to save the monarch of the Mushroom Kingdom once again.  There is a huge emphasis on coin collecting in New Super Mario Bros. 2.  While your main goal like all Mario games is the save Princess Peach, the ultimate goal of New Super Mario Bros. 2 is to collect one million coins.  There are a few new items such as the Gold Flower and the Gold Block to help produce large amounts of coins for Mario and Luigi to collect.      Aside from the main game, there is the new Gold Rush mode for gamers to sink their teeth into.  In Gold Rush mode, you play a set of three levels collecting as many coins as you can possibly collect with one life and challenge other gamers to beat your high score through StreetPass.  Sometime after the release of New Super Mario Bros. 2, Nintendo will be releasing brand new levels to play in Coin Rush mode that you can buy as DLC.  As long as you have two copies of New Super Mario Bros. 2, you can play two player co-op throughout the entire game.

When Nintendo first announced New Super Mario Bros. 2 back in April, I was very excited for a brand new entry in the New Super Mario Bros. series.  Come August, I not as excited as I once was.  The more I have seen of the newest Mario side-scrollers, the more it feels like the same.  Do I plan of ever picking up New Super Mario Bros. 2?  Yes, I do plan on picking it up, just not now.  I have other big games to pick up this month and sadly New Super Mario Bros. 2 does not fit into the equation.  As much as I love classic side-scrolling Mario games, it is time for Nintendo to shake things up before I really get excited for another one.  Everything here is just one mans' opinion.  If you are looking for a 3DS game that will certainly be worth the money or just a big Mario fan, definitely pick up New Super Mario Bros. 2.  You can never go wrong with Mario.

Monday, July 23, 2012

Off the Newsstand: Nintendo Power Issue 280

Absolutely no new retail game releases this week.  Meaning that there will be no Launch Station at all this week.  Now that I got enough time to look at the latest issue of Nintendo Power.  The big Issue 280, only 20 more issues until a landmark 300 issues of Nintendo Power.  Following in suit with all other video game magazines, the July issue revolves around all the big news from this year's E3.

On the cover of Issue 280 is the Wii U, Nintendo's next console.  Considering Nintendo Power has been one of my main sources for Nintendo news, previews, reviews and coverage, I was disappointed that there was not a full article on the Wii U.  It was just a stuck at the beginning of the Power Up section of the magazine.  I remember after Nintendo's big showcase of the Wii at E3 2006, the following Nintendo Power had an amazing article called The Wii Experience that looked at the Wii and some of the big launch titles such as Red Steel, Raving Rabbids, Madden and Tony Hawk.  It was not just a brief look and a list of the Top 10 Wii U Games at E3 2012.  In all honesty, it was a fine look at the Wii U, but I expected much more from Nintendo Power considering this is the official Nintendo magazine for North America and the Wii U report was the cover story of this issue.  If they were not going to have the Wii U as the cover story for this issue, they should have put something else on the cover like New Super Mario Bros. 2.  Speaking of New Super Mario Bros. 2, there was a five page preview of the upcoming 3DS game.  It was a fine preview, but there was nothing too substantial.  Given a few more pages and an interview, this preview could of easily served as the cover story for Issue 280.  Along with that preview was a look back all of Nintendo's releases in 1987, which was pretty cool, but felt more like filler, and a preview of the Adventure Time game for the DS and 3DS.  Even though I have never watched the show, I found the Adventure Time preview easily the best article in this issue.  It gave a substantial amount of information about a game that until now nobody really knew much about and had a very good interview with Adventure Time series creator and animator, Pendleton Ward.  Even though I am being down on this issue of Nintendo Power, there was still some good content in the Download, Preview, Review and Community sections of the magazine.

As a whole, I expected much more from Issue 280 of Nintendo Power.  When you such a big story in the Wii U on the cover, you have to hit the ball out of the park or leave people like yours truly disappointed.  There is still quite a bit of good content in Issue 280 of Nintendo Power, but it is not an issue that you have to go out of your way to read.