In recent years, Nintendo has pulled back from the traditional E3 presence. Instead of the tried-and-true press conference and booth combination, Nintendo has opted to provided a constant stream of content from the Nintendo World Championships to the daily Treehouse Live stream. The crown jewel of Nintendo's week is their Digital Event, a special one hour video that highlights their biggest titles for the upcoming year. With the Wii U Legend of Zelda skipping the show, could Nintendo announce some titles to fill that void this holiday season?
Nintendo didn't have one single answer to that question as they went for a sheer numbers approach. Starting with Super Mario Maker, there will be eight titles across Wii U and 3DS, including Star Fox Zero, Xenoblade Chronicles X and Yoshi's Woolly World, releasing this Fall. While there may not be a single title that will move tons 3DS and Wii U units, this is one of the most robust lineups Nintendo has had for the holidays in a long time.
Looking at the Digital Event as a whole, its content was good, but the video was completely underwhelming and disjointed. Nintendo tried so hard to be charming and wacky with the puppet skits, but it came off as embarrassing awkward. Also the announcement of certain games felt out of place.
Although I am not as upset about the Metroid Prime 3DS games as others, the way Nintendo just unceremoniously dumped it on us was a little insulting, especially for longtime fans. Federation Force and Blast Ball are two refreshing new takes on the franchise that I look forward to seeing more of, but these titles shouldn't have been the only Metroid announcement of the show. Plus the huge focus on Super Mario Maker and Mario's 30th Anniversary was a little lackluster considering the Nintendo World Championships did such an incredible job promoting that game. I will admit, revealing that the Mario transitions were actually the Amiibo support for Super Mario Maker was awesome.
While Nintendo's Digital Event felt lackluster as a whole, there were some titles that really impressed me. Legend of Zelda: Triforce Heroes looks to be the Four Swords sequel/co-op Zelda I've been craving for a long time. The ability to play core Zelda dungeons with others both on and offline is great. The proper return of Mario Tennis with Ultra Smash for Wii U was exciting to see. If Nintendo adds in robust online multiplayer to the game, it could be up there with Mario Kart, Smash Bros. and Splatoon as another great multiplayer game for Wii U. Last but not least, Level 5's Yo-Kai Watch was impressive as it had a great amount of charm and some unique RPG elements that looks to appeal to all ages.
The easiest way to describe Nintendo's Digital Event is a mixed bag. All the games showed off looked to be a lot of fun and it gave perfect picture of Nintendo's holiday lineup, which looks to be their best in a long time. The show just didn't have the cohesion or a big punch to keep fans from felling a little disappointed. Plus where on Earth is Retro Studios!?
Grade: C+
Showing posts with label Metroid. Show all posts
Showing posts with label Metroid. Show all posts
Tuesday, June 16, 2015
Sunday, January 11, 2015
Year in Review 2014: The Games
2014 was a strange year for video games. Originally predicted to be an overwhelmingly successful year for the industry coming off of the excellent launch of the next generation, 2014 slowly morphed into a year of disappointment, polarization and the unexpected. Many of the games people were clamouring for got pushed to 2015 and beyond, huge AAA titles like Assassin's Creed Unity, The Elder Scrolls Online and Watch Dogs fell far short of their tremendous hype and to top it all off, the best games of the year came from the most unexpected places.
Some of the best experiences of 2014 came from independent developers, free-to-play games and Nintendo's Wii U. In fact, three quarters of the games I played during 2014 were on either Wii U or 3DS and it definitely shows in this list. While I personally like to play a diversity of games throughout the year, nothing really sunk its claws into me like the offerings on Nintendo's systems during the last calendar year. Before we dive into the games I consider the best of 2014, there are some great games that just missed the cut: Azure Striker Gunvolt, Bravely Default, Captain Toad: Treasure Tracker, Guacamelee! Super Turbo Championship Edition and Infamous: Second Son.
While the games on this list are the best games I played in 2014, there is still on more article in this Year in Review—the Game of the Year. Stay tuned for that article in the coming week and enjoy my favourite games of 2014.
Donkey Kong Country: Tropical Freeze
The initial response to the reveal of Donkey Kong Country: Tropical Freeze was not favourable. During a dire time for Nintendo and the Wii U, fans were hoping for Retro Studios to reveal an epic new title like a new Metroid or whole new IP to turn around the bad situation. Despite their pedigree, nobody wanted Retro to make another Donkey Kong and resentment towards Tropical Freeze ensued. Nintendo and Retro would make the haters eat their words upon the game's release this past February.
Much like Donkey Kong Country Returns, Tropical Freeze brings back pixel perfect 2.5D platforming to the fore front. It is one of the most difficult games available on the Wii U as each level will test the limits of one's reflexes. In being difficult, Tropical Freeze isn't cheap or punishing. With each death, you learn about the intricacies of the gameplay and controls which will help in overcoming the obstacles ahead. In addition to the platforming and difficult, Tropical Freeze adds more Kongs outside of Diddy to accompany DK on his adventure. Each Kong, Diddy, Dixie and Cranky, has their own moves and special abilities to help DK avoid death, collect items and reach secret areas. The option of which Kong to use adds for more experimentation and replayability to Tropical Freeze over its predecessors.
After the slew of great releases for the Wii U in 2014, do not lose Donkey Kong Country: Tropical Freeze in the shuffle. It may have come out very early in 2014, but Tropical Freeze is worth it no matter what.
Mario Golf: World Tour
After such a strong 2013, the 3DS had nowhere to go but plateau in 2014. There were a good number of great titles released for the system during the past year, but nothing could compete with the frequency of the releases in 2013. Despite a lighter year for the 3DS, Nintendo and Camelot produced one of the finest titles in the system's history and the Mario sports game period.
Mario Golf: World Tour perfectly blends the superbly tuned gameplay and mechanics from console Mario Golfs with the popular RPG systems of the portable entries in the series. Speaking of the gameplay, World Tour has made the controls more approachable than in past installments. I was adding top spin and back spin to shots with ease, something I found unnecessarily difficult in previous games. In blending styles, World Tour brings the single and multiplayer modes closer than ever before. Everything you do in the single player Castle Club mode prepares your Mii avatar for competition in local and online multiplayer. In particular, the online multiplayer is where World Tour truly shines the brightest as the connection is incredibly smooth and allows players to post scores at their own pace.
Everything in Mario Golf: World Tour comes together to create a cartridge that will stay in your 3DS for months on end.
Mario Kart 8
As great of a game Donkey Kong Country: Tropical Freeze was, it didn't turn around the Wii U's struggling sales. That honour goes to Mario's return to kart racing. Mario Kart 8's huge sales were not the result of name alone as the newest Mario Kart is easily the best entry since Mario Kart DS less than a decade ago.
Mario Kart 8 quite literally flipped Nintendo's kart racing franchise on its head with the addition of anti-gravity sections pulled from F-Zero. The use of anti-gravity injects new life into Mario Kart's track design as they twist and turn in intricate ways, contain a plethora of shortcuts and offer plenty of opportunities to gain race-changing speed boosts. Another addition to the Mario Kart formula comes in the form of new items, which improve the game's balance especially the Super Horn. Using the Super Horn to stop a Blue Shell at the last minute is one of the most exhilarating experiences in video games this past year. As great of a game Mario Kart 8 is, the lacking Battle Mode and inclusion of too many clone characters hold it back from being the best Mario Kart ever.
Despite Mario Kart 8's shortcomings, Mario Kart 8 is a ball to play. Along with being loads of fun. the game is the first step in Mario Kart's next major evolution.
Bayonetta 2
Insanity is the best word to use in describing Bayonetta 2. Everything from the story to the characters to the combat will have you laughing hysterically due to the game's over-the-top nature.
With Bayonetta 2, Platinum Games improves on every facet of the original title. The controls are streamlined, combat feels smoother, combos are easier to pull off, levels are better paced, action sequences are more varied and quick-time events are better utilized. On top of all the improvements, Platinum has included a plethora of Nintendo costumes which actually change aspects of the game—even adding an Arwing from Star Fox to one of the vehicle sections—and an online multiplayer mode to tackle waves of enemies with others.
All in all, Bayonetta 2 is one of the finest action games on the market today and a major reason to own a Wii U.
Super Smash Bros. for Wii U and 3DS
You can't include one of the new Smash Bros. games without the other. While the 3DS and Wii U versions of the game share certain modes, features and the character roster, both offer different experiences.
The 3DS version is naturally focused on shorter, fast-paced sessions of play. In turn, all the modes in the game are balanced for the shorter sessions as rounds of Classic, All Star and the new Smash Run modes can each be completed within 10 minutes. Speaking of Smash Run, this 3DS exclusive mode is just incredible. Smash Run mixes the best parts of the Subspace Emissary and Adventure modes from past Smash game with the core of this series—the fighting. You have five minutes to collect as many power-ups, trophies and other secrets strewn across a ginormous map populated with grunts from different Nintendo franchises. When the five minutes are up, you and your three opponents compete in a Smash Battle or Race to the Finish with enhanced stats.
On the other side of the spectrum, the Wii U version is made for longer play sessions as it is packed to the brim with content. In addition to including all the modes in the 3DS version except Smash Run, Super Smash Bros. for Wii U has 8-Player Smash, Event Mode, Master and Crazy Orders, Stage Builder, Amiibo support, Gamecube controller support and Masterpieces. While Smash for 3DS is the appetizer, Smash for Wii U is the full course.
I can go on for hours about all the finer details of these two titles, but we don't have the time or space. Both Super Smash Bros. for Wii U and 3DS are among the top tier for their respective systems. Due to both games offering different experiences, I encourage everybody to pick them both up. If you can only choose one, you're getting a stellar game either way.
Some of the best experiences of 2014 came from independent developers, free-to-play games and Nintendo's Wii U. In fact, three quarters of the games I played during 2014 were on either Wii U or 3DS and it definitely shows in this list. While I personally like to play a diversity of games throughout the year, nothing really sunk its claws into me like the offerings on Nintendo's systems during the last calendar year. Before we dive into the games I consider the best of 2014, there are some great games that just missed the cut: Azure Striker Gunvolt, Bravely Default, Captain Toad: Treasure Tracker, Guacamelee! Super Turbo Championship Edition and Infamous: Second Son.
While the games on this list are the best games I played in 2014, there is still on more article in this Year in Review—the Game of the Year. Stay tuned for that article in the coming week and enjoy my favourite games of 2014.
Donkey Kong Country: Tropical Freeze
The initial response to the reveal of Donkey Kong Country: Tropical Freeze was not favourable. During a dire time for Nintendo and the Wii U, fans were hoping for Retro Studios to reveal an epic new title like a new Metroid or whole new IP to turn around the bad situation. Despite their pedigree, nobody wanted Retro to make another Donkey Kong and resentment towards Tropical Freeze ensued. Nintendo and Retro would make the haters eat their words upon the game's release this past February.
Much like Donkey Kong Country Returns, Tropical Freeze brings back pixel perfect 2.5D platforming to the fore front. It is one of the most difficult games available on the Wii U as each level will test the limits of one's reflexes. In being difficult, Tropical Freeze isn't cheap or punishing. With each death, you learn about the intricacies of the gameplay and controls which will help in overcoming the obstacles ahead. In addition to the platforming and difficult, Tropical Freeze adds more Kongs outside of Diddy to accompany DK on his adventure. Each Kong, Diddy, Dixie and Cranky, has their own moves and special abilities to help DK avoid death, collect items and reach secret areas. The option of which Kong to use adds for more experimentation and replayability to Tropical Freeze over its predecessors.
After the slew of great releases for the Wii U in 2014, do not lose Donkey Kong Country: Tropical Freeze in the shuffle. It may have come out very early in 2014, but Tropical Freeze is worth it no matter what.
Mario Golf: World Tour
After such a strong 2013, the 3DS had nowhere to go but plateau in 2014. There were a good number of great titles released for the system during the past year, but nothing could compete with the frequency of the releases in 2013. Despite a lighter year for the 3DS, Nintendo and Camelot produced one of the finest titles in the system's history and the Mario sports game period.
Mario Golf: World Tour perfectly blends the superbly tuned gameplay and mechanics from console Mario Golfs with the popular RPG systems of the portable entries in the series. Speaking of the gameplay, World Tour has made the controls more approachable than in past installments. I was adding top spin and back spin to shots with ease, something I found unnecessarily difficult in previous games. In blending styles, World Tour brings the single and multiplayer modes closer than ever before. Everything you do in the single player Castle Club mode prepares your Mii avatar for competition in local and online multiplayer. In particular, the online multiplayer is where World Tour truly shines the brightest as the connection is incredibly smooth and allows players to post scores at their own pace.
Everything in Mario Golf: World Tour comes together to create a cartridge that will stay in your 3DS for months on end.
Mario Kart 8
As great of a game Donkey Kong Country: Tropical Freeze was, it didn't turn around the Wii U's struggling sales. That honour goes to Mario's return to kart racing. Mario Kart 8's huge sales were not the result of name alone as the newest Mario Kart is easily the best entry since Mario Kart DS less than a decade ago.
Mario Kart 8 quite literally flipped Nintendo's kart racing franchise on its head with the addition of anti-gravity sections pulled from F-Zero. The use of anti-gravity injects new life into Mario Kart's track design as they twist and turn in intricate ways, contain a plethora of shortcuts and offer plenty of opportunities to gain race-changing speed boosts. Another addition to the Mario Kart formula comes in the form of new items, which improve the game's balance especially the Super Horn. Using the Super Horn to stop a Blue Shell at the last minute is one of the most exhilarating experiences in video games this past year. As great of a game Mario Kart 8 is, the lacking Battle Mode and inclusion of too many clone characters hold it back from being the best Mario Kart ever.
Despite Mario Kart 8's shortcomings, Mario Kart 8 is a ball to play. Along with being loads of fun. the game is the first step in Mario Kart's next major evolution.
Bayonetta 2
Insanity is the best word to use in describing Bayonetta 2. Everything from the story to the characters to the combat will have you laughing hysterically due to the game's over-the-top nature.
With Bayonetta 2, Platinum Games improves on every facet of the original title. The controls are streamlined, combat feels smoother, combos are easier to pull off, levels are better paced, action sequences are more varied and quick-time events are better utilized. On top of all the improvements, Platinum has included a plethora of Nintendo costumes which actually change aspects of the game—even adding an Arwing from Star Fox to one of the vehicle sections—and an online multiplayer mode to tackle waves of enemies with others.
All in all, Bayonetta 2 is one of the finest action games on the market today and a major reason to own a Wii U.
Super Smash Bros. for Wii U and 3DS
You can't include one of the new Smash Bros. games without the other. While the 3DS and Wii U versions of the game share certain modes, features and the character roster, both offer different experiences.
The 3DS version is naturally focused on shorter, fast-paced sessions of play. In turn, all the modes in the game are balanced for the shorter sessions as rounds of Classic, All Star and the new Smash Run modes can each be completed within 10 minutes. Speaking of Smash Run, this 3DS exclusive mode is just incredible. Smash Run mixes the best parts of the Subspace Emissary and Adventure modes from past Smash game with the core of this series—the fighting. You have five minutes to collect as many power-ups, trophies and other secrets strewn across a ginormous map populated with grunts from different Nintendo franchises. When the five minutes are up, you and your three opponents compete in a Smash Battle or Race to the Finish with enhanced stats.
On the other side of the spectrum, the Wii U version is made for longer play sessions as it is packed to the brim with content. In addition to including all the modes in the 3DS version except Smash Run, Super Smash Bros. for Wii U has 8-Player Smash, Event Mode, Master and Crazy Orders, Stage Builder, Amiibo support, Gamecube controller support and Masterpieces. While Smash for 3DS is the appetizer, Smash for Wii U is the full course.
I can go on for hours about all the finer details of these two titles, but we don't have the time or space. Both Super Smash Bros. for Wii U and 3DS are among the top tier for their respective systems. Due to both games offering different experiences, I encourage everybody to pick them both up. If you can only choose one, you're getting a stellar game either way.
Friday, September 5, 2014
First Byte: New Nintendo 3DS
Just over a year ago, Nintendo surprised everyone with the reveal of the 2DS, a value-priced model of the 3DS without the system's signature glasses-less 3D feature. While the opinions on the 2DS were polarizing upon its initial announcement, the system has by no means been the flop like many suggested. In fact, the 2DS has sold well over two million units since its launch back in October of last year. Seeing the success of the 2DS must of inspired the decision makers at Nintendo announce yet another model of the 3DS before the end of August because the Big N is at it again.
In the wee hours of the morning last Friday, Nintendo announced the New Nintendo 3DS during a Japan-only Nintendo Direct. The New Nintendo 3DS is very similar in design to past models, but there a significant amount of additions to the hardware that justify the title of "New". The most noticeable features of the New 3DS are the additions of a small analog nub referred to as the C-Stick, the ZL and ZR shoulder buttons, coloured face buttons and a volume slider located on the top screen. The other features of the New 3DS include built-in NFC functionality in the touch screen for use with Amiibo, facial tracking via the inner camera to improve the line of sight for the glasses-less 3D effect, the use of Micro SD cards instead of SD cards for storage and more processing power to improve download speeds and graphics capability. With the additional processing power, Nintendo has confirmed there will be exclusive games, such as an enhanced port of Xenoblade Chronicles, coming to the New 3DS. Sadly, these games will not be compatible with previous versions of the system. The New 3DS is currently set to release in both standard and XL versions on October 10th in Japan with no official announcement on worldwide release at this time.
The announcement of a brand new system, be it console or handheld, is suppose to bring excitement and joy for the next advancements in video game software and technology. When I saw the announcement for the New 3DS, I was stunned and not in a good way. In all honesty, I love Nintendo and the 3DS XL is one of the best designed handheld systems on the market today, but I do not understand Nintendo's incessant need to annualize the release of 3DS hardware especially when it alienates owners of previous versions. Video game handhelds are in a completely different beast than smartphones and tablets because people look for a dedicated system to take the quality gaming experiences on the go rather than a multipurpose machine where gaming is not much of a focus. Due to these opposing mindsets, there is no need to adapt the practice of updating hardware (no matter how minor) annually that is so prevalent in the smartphone and tablet market into Nintendo's handheld strategy.
Although I do fear Nintendo is looking at smartphones and tablets as influence more than they should, my main problem with the New 3DS stems from the exclusive games for the device. In no way has Nintendo officially confirmed if the New 3DS is their next generation handheld, which leaves the system feeling like it is caught between the current handheld generation and whatever Nintendo creates next. Considering the New 3DS sits amidst two handheld generations, it begs the question: why should someone buy a New 3DS when the next generation of handhelds is maybe two to three years away? The exclusive games seems like Nintendo's way to elicit people to ignore that question, yet the install-base of the New 3DS will never reach a point where it is more viable sales-wise to release large portable franchises like Pokemon exclusively on it. With that thought in mind, I do not see the New 3DS's exclusive games being more than Nintendo-published ports like Xenoblade Chronicles and The Last Story, and experimental titles such as WarioWare. In my opinion, the whole exclusive games conundrum will cause more division between the 3DS consumer base than unity because there will be two groups of gamers with systems that are compatible in some ways and incompatible in others. Much like Nintendo's missteps with DSiWare during the DS era, it is a short-sighted move by Nintendo to coerce people into buying a New 3DS with exclusive games.
While the New Nintendo 3DS adds some highly requested features like a second analog stick and improved stereoscopic 3D, it is not needed at this point in time. The 3DS is the most successful console on the market today. There is no need to change up the formula or make significant changes to this system to ensure success other than continuing to release compelling software for the 3DS on a regular basis. Gamers would rather see a remake for Majora's Mask or a new 2D Metroid over a brand new 3DS with the processing power of the Wii. I may sound like a broken record, but Nintendo needs to focus on improving the sales of the Wii U over anything else. The poor sales of the Wii U is the main cause of Nintendo's current financial woes, so it is better to right that ship than meddle with the one that is raking in all the money. The final verdict on the New 3DS will have to wait until it reaches North American shores sometime in 2015. Right now, I am no where near convinced that the New 3DS is worth my hard-earned cash especially after buying a 3DS XL earlier in this year.
The announcement of a brand new system, be it console or handheld, is suppose to bring excitement and joy for the next advancements in video game software and technology. When I saw the announcement for the New 3DS, I was stunned and not in a good way. In all honesty, I love Nintendo and the 3DS XL is one of the best designed handheld systems on the market today, but I do not understand Nintendo's incessant need to annualize the release of 3DS hardware especially when it alienates owners of previous versions. Video game handhelds are in a completely different beast than smartphones and tablets because people look for a dedicated system to take the quality gaming experiences on the go rather than a multipurpose machine where gaming is not much of a focus. Due to these opposing mindsets, there is no need to adapt the practice of updating hardware (no matter how minor) annually that is so prevalent in the smartphone and tablet market into Nintendo's handheld strategy.
Although I do fear Nintendo is looking at smartphones and tablets as influence more than they should, my main problem with the New 3DS stems from the exclusive games for the device. In no way has Nintendo officially confirmed if the New 3DS is their next generation handheld, which leaves the system feeling like it is caught between the current handheld generation and whatever Nintendo creates next. Considering the New 3DS sits amidst two handheld generations, it begs the question: why should someone buy a New 3DS when the next generation of handhelds is maybe two to three years away? The exclusive games seems like Nintendo's way to elicit people to ignore that question, yet the install-base of the New 3DS will never reach a point where it is more viable sales-wise to release large portable franchises like Pokemon exclusively on it. With that thought in mind, I do not see the New 3DS's exclusive games being more than Nintendo-published ports like Xenoblade Chronicles and The Last Story, and experimental titles such as WarioWare. In my opinion, the whole exclusive games conundrum will cause more division between the 3DS consumer base than unity because there will be two groups of gamers with systems that are compatible in some ways and incompatible in others. Much like Nintendo's missteps with DSiWare during the DS era, it is a short-sighted move by Nintendo to coerce people into buying a New 3DS with exclusive games.
While the New Nintendo 3DS adds some highly requested features like a second analog stick and improved stereoscopic 3D, it is not needed at this point in time. The 3DS is the most successful console on the market today. There is no need to change up the formula or make significant changes to this system to ensure success other than continuing to release compelling software for the 3DS on a regular basis. Gamers would rather see a remake for Majora's Mask or a new 2D Metroid over a brand new 3DS with the processing power of the Wii. I may sound like a broken record, but Nintendo needs to focus on improving the sales of the Wii U over anything else. The poor sales of the Wii U is the main cause of Nintendo's current financial woes, so it is better to right that ship than meddle with the one that is raking in all the money. The final verdict on the New 3DS will have to wait until it reaches North American shores sometime in 2015. Right now, I am no where near convinced that the New 3DS is worth my hard-earned cash especially after buying a 3DS XL earlier in this year.
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Sunday, June 8, 2014
E3 2014: The Big Questions
Well the most wonderful time to be gamer is here yet again. The 2014 Electronic Entertainment Expo (E3) is only a day away and all the buzz and excitement around the event is its peak. With all the extreme highs and lows of E3 2013, last year's event was a very exciting and entertaining to experience. Expectations are set pretty high for this year's event as all the hype surrounding brand new hardware is now firmly in the past and the industry can focus on the product it so perfectly crafts-- video games. Although hopes are in a much better place leading into E3 2014 than last year's event, there are some key questions that need to be addressed in the coming week. Questions that will be pivotal in moving the industry forward for better or worse.
What is the 2014 holiday lineup?
The last few weeks leading up to E3 has seen some delays for games originally set to release later this year such as The Order 1886 and Batman: Arkham Knight. The more delays announced, the more worried this writer has been getting. Aside from the usual suspects (Assassin's Creed, Battlefield and Call of Duty), the lineup of games releasing this holiday season are much slimmer than years past. With everything still up in the air, there is nothing that truly stands out among the deluge of similar experiences. Destiny may be the exception as this writer sees this game generating a large of amount of sales due to Activision's aggressive marketing, but Destiny is just one game that releases at the very beginning of the holiday season. All video game publishers especially the console manufacturers (Microsoft, Sony and Nintendo) need to make their plans for the holidays clear with firm release dates and a mix between sequels and new properties. The holiday season is the most crucial time for any business especially video games. To come out of E3 2014 without a solid holiday lineup set will be bad news for console manufacturers that are looking to push hardware sales and game publishers hoping to sell large quantities of software.
What is Microsoft's and Nintendo's plan to fix their current woes?
Out of the three big console manufacturers, Sony is the only one currently on solid footing. While the Vita and its games may not be selling much, Sony has written off the handheld as a peripheral for the PS4, a non-factor in their current business plan. As much as eyes will be on Sony to see if they can keep their momentum, there are more eyes peering at Microsoft and Nintendo to see what they can do to fix their current situations.
Although the Xbox One is selling, it is significantly lagging behind the PS4. All of the Xbox One's woes come from Microsoft's debacle from a year ago. Alienating their primary audience with no used games policy, always connected requirement and forcing Kinect on every Xbox One owner was not the best decision for Microsoft to make leading into the next console generation. With the recent announcements about a cheaper Xbox One and more benefits for Xbox Live Silver, it seems Microsoft has finally learned from their mistakes and is looking to reconcile with those they alienated a year ago. The effort may come too late to fix anything in the immediate future, but making these adjustments now will benefit Microsoft farther down the road. Their E3 2014 press conference is the next step in the healing process and Microsoft better make the most of this opportunity because they will only get one shot. A subpar to decent performance will not be tolerated, Microsoft needs to come out with games and experiences that gamers can only get by owning a Xbox One. Microsoft was once a great first-party developer, but has significantly scaled back in the last decade. It is fine time to flex that software making muscles again and show why Microsoft deserves to be making video games.
Nintendo's issues are on a whole different level. To get an extensive break down of the problems this writer believes is plaguing Nintendo, check out the A Link to the Wrong post from a few months back. What Nintendo needs to do at E3 is make steps in fixing the elephant in the room-- the Wii U's dismal sales. Mario Kart 8 and Super Smash Bros. will definitely move a ton of units this year, but those two games can only push console sales so far. Nintendo needs to show consumers why they have to own a Wii U and key part of convincing people to buy their console comes from showing how their games will take full advantage of the Wii U's tablet-like controller. Nintendo has to hammer home the Gamepad's full potential with every game they show. Every game does not need a fancy gimmick, they just need to make the Gamepad relevant for gamers. Speaking of games, time for Nintendo to drop some information on new titles such as the next entries in The Legend of Zelda and Metroid franchises or Shigeru Miyamoto's super secret project along with release dates for already confirmed titles like Super Smash Bros., Bayonetta 2 and X. Much like Microsoft, the stakes are high for Nintendo this year. Anything short of amazing will be considered a failure by critics and gamers alike. Positive buzz absolutely needs to be generated at E3 2014 around the Wii U and the Nintendo brand as a whole or things will continue to slip for the Big N this cycle.
Why should I buy a next generation console?
A year has passed and it seems like we have not made any progress whatsoever with this question from a year ago. The next generation is here and there is nothing that truly differentiates it from the last. All we got so far is a massive game drought, shinier graphics and a hike in video game prices. To make matters worse, most of the quote-on-quote next gen experiences these major game companies brag about are also available on the previous console generation. The graphic fidelity may not be as spotless and the frame rate may not be that smooth on the PS3 and Xbox 360, but there is little to no difference between these cross-generational games. These issues give little to no incentive on consumers to drop close to six hundred dollars on a brand new console when there is barely anything that they cannot already get on the consoles they already own. Every publisher and developer has a huge task this E3 in providing the games and experiences that can only be conceived with the power of these new consoles. Time is not currently on anybody's side as consumers are already losing patience with these systems. Moves need to be made this coming week on all fronts to keep consumers from getting too anxious and to ensure people their six hundred dollar investments were worth it.
Seeing as the industry is currently in the middle of a game drought, it is time to get people excited about what is coming in the weeks, months and even years ahead. E3 is arguably the most pivotal event of year for video game companies. As seen with the PS4 and Xbox One respectively, E3 can generate enormous amounts of buzz around a product or completely derail a product altogether. More than ever before, this year's E3 has to deliver with the games announced, the surprises revealed and the excitement generated because it will be the event that launches the video game industry into the next stage of this eighth console generation. Come June 9th, all eyes will be on Los Angeles, the LA Convention Center and the video game industry as a whole. Time for the video game industry to put up or shut up.
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Monday, April 28, 2014
Top 5 Game Boy Advance Games
Handhelds have always been a generation or two behind the technology found in video game consoles. This significant technological disadvantage has never hurt the popularity of handheld gaming. In fact, it is a non-factor to most except those most obsessed with graphics and hardware specs. The ability to play quality games in the palm of your hand has captured the hearts and minds of gamers around the globe. From black-and-white pick-up and play arcade-like experiences of the Game Boy to fully featured time-consuming 3D worlds of the 3DS and Vita, the landscape of handheld gaming has drastically changed in the past two decades. Nintendo's Game Boy family of handheld systems, which just celebrated its 25th anniversary, has played a major role instituting this change. In particular, the final entry in Nintendo's legendary line of Game Boy systems pushed the bar the furthest before the Nintendo DS brand took over.
The Game Boy Advance put the power of the Super Nintendo, arguably one of the greatest video game consoles ever created, in the palm of your hands. Although small in size, Game Boy Advance cartridges housed some of the best experiences from that beloved era of gaming such as A Link to the Past, Super Mario World, Donkey Kong Country and Final Fantasy VI along with brand new classics like Advance Wars, Golden Sun and Drill Dozer. The Game Boy Advance was the one video game system that introduced this writer to likes of Castlevania, Metroid and Fire Emblem, easily some of my favourite video game franchises. In honour of the Game Boy's silver anniversary and the launch of the Game Boy Advance Virtual Console on Wii U, I would like to share my Top 5 Game Boy Advance games. For this Top 5, I will be excluding any Super Nintendo port because they can overshadow the original titles released for the Game Boy Advance which deserve the recognition. Enjoy the Top 5 and hopefully Nintendo will bring some of these titles to the Virtual Console for all to enjoy.
5. Mega Man Zero
Over the years, Capcom has developed various different iterations of the Blue Bomber from a robot-hunting mercenary to a living computer AI. Each iteration focuses on a different aspect of game design such as the infusion of an overarching story in the X series to the RPG elements of the Battle Network series. The best iteration of Mega Man in this writer's opinion is Mega Man Zero for the Game Boy Advance. Introduced as a character in the X series, Zero finally got the top billing that he was originally meant to receive in Mega Man X with Mega Man Zero. 100 years after the events of Mega Man X, Zero is awakened to help the Reploid resistance in their fight against his former friend X and the Neo Arcadian army. While the story of Mega Man Zero spans four games, it is the first game that set the gold standard for the series with excellent action-platforming, fast-paced combat, challenging yet rewarding difficulty and heart-pumping music. For those who missed out on Mega Man Zero on Game Boy Advance, the Mega Man Zero Collection for the Nintendo DS is a perfect way to experience this series in its entirety.
4. Mario & Luigi: Superstar Saga
No one ever though Mario and RPG mechanics would ever be a good combination. In actuality, Nintendo's iconic plumber is more than well-suited for the RPG genre as proven by both Super Mario RPG and Paper Mario. Inspired by Mario's previous ventures into RPGs, Mario & Luigi: Superstar Saga took Mario RPGs in a different direction by limiting your party to just two characters-- Mario and Luigi. The battles were ultimately turn-based, but involve much more input than your regular RPG. Mario and Luigi always need to be on their toes at all times as they can cause more damage or even outright avoid attacks with a perfectly timed button press. Exploring the overworld in Superstar Saga was not limited by gravity as Mario and Luigi could platform their way through areas to further the story and find hidden items. The Mario Bros. repertoire of special moves and items like hammers and propeller jump allowed them to solve puzzles interspersed throughout the game. Along with the gameplay, the love for Superstar Saga comes from its signature humour which ranges from Luigi dressing up as Princess Peach to allude the main villains to all the hilarious results of missing button presses to initiate Bros. Attacks. While the series has only got better with each entry, Superstar Saga still stands as one of the best RPGs on the Game Boy Advance.
3. Castlevania: Aria of Sorrow
Before the Game Boy Advance, portable Castlevania games were among the worst entries in the series. With the power of the Game Boy Advance and later the Nintendo DS, Konami reversed the stigma firmly placed on portable Castlevanias for the better. Their quality easily outclassed every console Castlevania following Symphony of the Night. In fact, each portable entry has added their own additions to the Metroidvania formula introduced in Symphony of the Night such as Circle of the Moon's Dual Set-up System or the two interchangeable versions of Dracula's Castle in Harmony of Dissonance. Among the three Castlevania games on the Game Boy Advance, Aria of Sorrow is the best. Set in 2035, you play as Soma Cruz, the reincarnation of Dracula, as he stumbles upon Dracula's Castle hidden within a solar eclipse. Trapped in Dracula's Castle, Soma must use his abilities as Dracula's vessel to escape before transforming into the iconic vampire. Aria of Sorrow refines the same action-platforming and RPG mechanics used in the other Castlevania games for the Game Boy Advance to perfection. What differentiates Aria of Sorrow from other entires in the series is the Tactical Soul system. Instead of interchanging a select number of sub-weapons, Soma is able to absorb the souls of fallen enemies to acquire new attacks, summonable familiars, stat boosts and abilities which open up new areas to explore. Equipping different combinations of souls allows you to create your own unique Soma with the attacks and abilities you want to use. With the poor direction Castlevania has taken in recent years, Aria of Sorrow is a shining example of how great this franchise can be.
2. Fire Emblem
Fire Emblem is a series with a long and storied history. Sadly that long and storied history was exclusive to Japan until 2003. The first Fire Emblem to reach North American shores is one of the best tactical strategy games on any game system. Following the adventures of Eliwood, Hector and Lynn, three lords from the continent of Elibe, Fire Emblem tasks players with taking an army of allies to stop the evil forces of the Black Fang and their pursuit to unleash the powers of the Dragon Gate on the world. Fire Emblem's greatest strength came from the gameplay which has one managing the strengths and weaknesses of weapons and magic, the durability of items, character stats and the range of allies and enemies to overcome insurmountable odds. At the game's best, it feels like playing a game of chess with medieval knights and wizards as your chess pieces. Along with introducing North American audiences to the core mechanics of the series, Fire Emblem introduced players to its most signature feature-- the permanent death of ally units. This feature caused plenty of chapter restarts from yours truly, but it made you feel connected to your units in a way no other tactical strategy game has done before. No longer were these units expendable pawns; they were living, breathing characters that you cared for and grew attached to over the course of the game. Their loss packed much more weight than losing a unit in a game like Advance Wars or Starcraft. This emotional weight along with excellent game mechanics made Fire Emblem a defining experience for the strategy genre in general.
1. Metroid: Zero Mission
Out of all the experiences available on the Game Boy Advance, one stands taller than the rest. This experience comes from gaming's favourite bounty hunter, Samus Aran. Actually, it is the remake of her first adventure to Planet Zebes in the original Metroid. Metroid may be an iconic achievement in video game design and development, but certain aspects of the game, namely the graphics and the unguided structure of the game, have not stood the test of time. Zero Mission took the original Metroid and upgraded the gameplay, graphics, level design, music and story to the masterful quality of Super Metroid. Zero Mission made Metroid better in every conceivable way and that was not the only thing it did. Zero Mission expanded on the original story of Metroid. No longer was defeating Mother Brain the final thing Samus did on Planet Zebes. In trying to leave Zebes, Samus is shot down by Space Pirates and stripped down to her Zero Suit. With no power to fight regular enemies, the game changes from your standard 2D action-platformer to a compelling 2D stealth game as Samus tracks down a brand new Power Suit in order to finally escape the clutches of Zebes. This incredible twist gave the final act of Metroid a greater sense of danger and vulnerability than fighting off countless waves of metroids. Hands down, Metroid: Zero Mission is the definitive version of a classic which preserves it against the negative effects of Father Time.
The Game Boy Advance put the power of the Super Nintendo, arguably one of the greatest video game consoles ever created, in the palm of your hands. Although small in size, Game Boy Advance cartridges housed some of the best experiences from that beloved era of gaming such as A Link to the Past, Super Mario World, Donkey Kong Country and Final Fantasy VI along with brand new classics like Advance Wars, Golden Sun and Drill Dozer. The Game Boy Advance was the one video game system that introduced this writer to likes of Castlevania, Metroid and Fire Emblem, easily some of my favourite video game franchises. In honour of the Game Boy's silver anniversary and the launch of the Game Boy Advance Virtual Console on Wii U, I would like to share my Top 5 Game Boy Advance games. For this Top 5, I will be excluding any Super Nintendo port because they can overshadow the original titles released for the Game Boy Advance which deserve the recognition. Enjoy the Top 5 and hopefully Nintendo will bring some of these titles to the Virtual Console for all to enjoy.
5. Mega Man Zero
Over the years, Capcom has developed various different iterations of the Blue Bomber from a robot-hunting mercenary to a living computer AI. Each iteration focuses on a different aspect of game design such as the infusion of an overarching story in the X series to the RPG elements of the Battle Network series. The best iteration of Mega Man in this writer's opinion is Mega Man Zero for the Game Boy Advance. Introduced as a character in the X series, Zero finally got the top billing that he was originally meant to receive in Mega Man X with Mega Man Zero. 100 years after the events of Mega Man X, Zero is awakened to help the Reploid resistance in their fight against his former friend X and the Neo Arcadian army. While the story of Mega Man Zero spans four games, it is the first game that set the gold standard for the series with excellent action-platforming, fast-paced combat, challenging yet rewarding difficulty and heart-pumping music. For those who missed out on Mega Man Zero on Game Boy Advance, the Mega Man Zero Collection for the Nintendo DS is a perfect way to experience this series in its entirety.
4. Mario & Luigi: Superstar Saga
No one ever though Mario and RPG mechanics would ever be a good combination. In actuality, Nintendo's iconic plumber is more than well-suited for the RPG genre as proven by both Super Mario RPG and Paper Mario. Inspired by Mario's previous ventures into RPGs, Mario & Luigi: Superstar Saga took Mario RPGs in a different direction by limiting your party to just two characters-- Mario and Luigi. The battles were ultimately turn-based, but involve much more input than your regular RPG. Mario and Luigi always need to be on their toes at all times as they can cause more damage or even outright avoid attacks with a perfectly timed button press. Exploring the overworld in Superstar Saga was not limited by gravity as Mario and Luigi could platform their way through areas to further the story and find hidden items. The Mario Bros. repertoire of special moves and items like hammers and propeller jump allowed them to solve puzzles interspersed throughout the game. Along with the gameplay, the love for Superstar Saga comes from its signature humour which ranges from Luigi dressing up as Princess Peach to allude the main villains to all the hilarious results of missing button presses to initiate Bros. Attacks. While the series has only got better with each entry, Superstar Saga still stands as one of the best RPGs on the Game Boy Advance.
Before the Game Boy Advance, portable Castlevania games were among the worst entries in the series. With the power of the Game Boy Advance and later the Nintendo DS, Konami reversed the stigma firmly placed on portable Castlevanias for the better. Their quality easily outclassed every console Castlevania following Symphony of the Night. In fact, each portable entry has added their own additions to the Metroidvania formula introduced in Symphony of the Night such as Circle of the Moon's Dual Set-up System or the two interchangeable versions of Dracula's Castle in Harmony of Dissonance. Among the three Castlevania games on the Game Boy Advance, Aria of Sorrow is the best. Set in 2035, you play as Soma Cruz, the reincarnation of Dracula, as he stumbles upon Dracula's Castle hidden within a solar eclipse. Trapped in Dracula's Castle, Soma must use his abilities as Dracula's vessel to escape before transforming into the iconic vampire. Aria of Sorrow refines the same action-platforming and RPG mechanics used in the other Castlevania games for the Game Boy Advance to perfection. What differentiates Aria of Sorrow from other entires in the series is the Tactical Soul system. Instead of interchanging a select number of sub-weapons, Soma is able to absorb the souls of fallen enemies to acquire new attacks, summonable familiars, stat boosts and abilities which open up new areas to explore. Equipping different combinations of souls allows you to create your own unique Soma with the attacks and abilities you want to use. With the poor direction Castlevania has taken in recent years, Aria of Sorrow is a shining example of how great this franchise can be.
Fire Emblem is a series with a long and storied history. Sadly that long and storied history was exclusive to Japan until 2003. The first Fire Emblem to reach North American shores is one of the best tactical strategy games on any game system. Following the adventures of Eliwood, Hector and Lynn, three lords from the continent of Elibe, Fire Emblem tasks players with taking an army of allies to stop the evil forces of the Black Fang and their pursuit to unleash the powers of the Dragon Gate on the world. Fire Emblem's greatest strength came from the gameplay which has one managing the strengths and weaknesses of weapons and magic, the durability of items, character stats and the range of allies and enemies to overcome insurmountable odds. At the game's best, it feels like playing a game of chess with medieval knights and wizards as your chess pieces. Along with introducing North American audiences to the core mechanics of the series, Fire Emblem introduced players to its most signature feature-- the permanent death of ally units. This feature caused plenty of chapter restarts from yours truly, but it made you feel connected to your units in a way no other tactical strategy game has done before. No longer were these units expendable pawns; they were living, breathing characters that you cared for and grew attached to over the course of the game. Their loss packed much more weight than losing a unit in a game like Advance Wars or Starcraft. This emotional weight along with excellent game mechanics made Fire Emblem a defining experience for the strategy genre in general.
1. Metroid: Zero Mission
Out of all the experiences available on the Game Boy Advance, one stands taller than the rest. This experience comes from gaming's favourite bounty hunter, Samus Aran. Actually, it is the remake of her first adventure to Planet Zebes in the original Metroid. Metroid may be an iconic achievement in video game design and development, but certain aspects of the game, namely the graphics and the unguided structure of the game, have not stood the test of time. Zero Mission took the original Metroid and upgraded the gameplay, graphics, level design, music and story to the masterful quality of Super Metroid. Zero Mission made Metroid better in every conceivable way and that was not the only thing it did. Zero Mission expanded on the original story of Metroid. No longer was defeating Mother Brain the final thing Samus did on Planet Zebes. In trying to leave Zebes, Samus is shot down by Space Pirates and stripped down to her Zero Suit. With no power to fight regular enemies, the game changes from your standard 2D action-platformer to a compelling 2D stealth game as Samus tracks down a brand new Power Suit in order to finally escape the clutches of Zebes. This incredible twist gave the final act of Metroid a greater sense of danger and vulnerability than fighting off countless waves of metroids. Hands down, Metroid: Zero Mission is the definitive version of a classic which preserves it against the negative effects of Father Time.
Labels:
3DS,
Capcom,
Castlevania,
DS,
Final Fantasy,
Fire Emblem,
Game Boy,
Game Boy Advance,
Golden Sun,
Mario,
Mario & Luigi,
Mega Man,
Mega Man Zero,
Metroid,
Nintendo,
SNES,
The Legend of Zelda,
Virtual Console,
Wii U
Wednesday, March 26, 2014
Hump Day Music: Flossophy Impressions
When I updated Silver Bit six times a week back in 2012, Hump Day Music was one of Silver Bit's staples much like Bit by Bit. Every Wednesday, I would share a piece of video game music or music loosely related to video games to help readers get through the middle of the week. As things got busier, Hump Day Music sadly became a thing of the past. I could never update Silver Bit enough to keep Hump Day Music as a recurring article. After picking up Brentalfloss' newest CD Flossophy a few weeks back and listening it on repeat ever since, I am glad to bring back Hump Day Music for a special review of this CD.
For the uneducated, Brentalfloss is a musician who became popular amongst gamers for his "With Lyrics" videos which add lyrics to video game music from games like Mario, Mega Man and Castlevania. Flossophy is Brentfloss' third studio album following What If This CD... Had Lyrics? and Bits of Me. Flossophy contains twenty tracks including album versions of songs previously released on Youtube, iTunes and Bandcamp like The Team Fortress 2 Song and Cave Story with Lyrics and brand new, never before released songs such as Earthbound with Lyrics and Metroid: Fight for Love. The album has a great variety of tracks that range from comedic songs to serious songs and fast blood-pumping songs to slow soothing songs. The album's variety makes each track feel special and fill a different void. There are no songs that sound the same or produce the same feeling within the listener. First and foremost, Flossophy is made for those who love video games and video game music. With that audience in mind, there are a lot of great jokes and parodies found throughout the album. From giving light to the downfalls of modern console releases to making fun of how awkward the messages transferred through StreetPass are to portraying the Link from A Link to the Past as a self-centered obnoxious hero, there are plenty of jokes and parodies to keep any gamer smiling throughout. Aside from the variety, jokes and parodies, one's enjoyment of Flossophy will come from the songs themselves. The selection on this album are some of Brentalfloss' best. While every track on Flossophy is at least worth a listen, there are seventeen this writer believes are well worth listening to more than once. Among those seventeen, the tracks that stand out above the rest are Super Mario Land with Lyrics, Ken's Theme with Lyrics, Cave Story with Lyrics, Zidane to Vivi, Ballad of the Mages and Metroid: Fight for Love. Like with most albums, there are a few tracks that add little to one's enjoyment of Flossophy. In particular, those tracks are Game Launch Rock!, The Game Over Tinies and The Bioshock Song. Each track tries to be drastically unique, but the attempts do not resonate like the other tracks on the album.
Although it may be for a niche audience, Flossophy is a great album and serves as a excellent homage to the video games that inspired it. No matter if you pick the album up digitally for ten dollars or physically for thirteen plus shipping and handling, Flossophy is well worth the asking price. If you are interested, you can pick the album up digitally on iTunes, Bandcamp, Amazon and Google Play and physically from Level Up Studios website. Hump Day Music would not be complete if I did not leave a song for everybody to enjoy. In particular, one of the songs featured on Flossophy--Ballad of the Mages.
Labels:
A Link to the Past,
Bandcamp,
BioShock,
Bits of Me,
Brentalfloss,
Castlevania,
Cave Story,
Earthbound,
Final Fantasy,
iTunes,
Mario,
Mega Man,
Metroid,
Street Fighter,
Team Fortress,
The Legend of Zelda,
Youtube
Friday, March 7, 2014
A Link to the Wrong: Nintendo's Problems
1) No Party for Third-Parties
Nintendo's problems with securing third-party support has been an ever-present issue with their systems since the days of the Nintendo 64. One would expect this issue to be solved sometime between the three console generations since the N64. Funny enough, it has only gotten worse. Third-party support outside of Japanese publishers and Activision is nearly non-existent. Even Ubisoft, which has been a big supporter of Nintendo products the past couple generations, is severely cutting back their support aside from downloadable titles and yearly Just Dance installments. Third-party publishers seem to be moving away from Nintendo products because they believe they cannot make a profit on them. That impression is not one Nintendo should continue to let foster. The Big N has shown off some of the partnerships they have forged with Japanese companies like Sega, Atlus and Tecmo Koei, but Nintendo needs to make strides with the publishers in which they have had problems enticing in the past. First-party games, no matter their great quality, can only take you so far. Third-party games are needed to pad out the times where there are a lack of first-party titles. Better for Nintendo to aggressively seek fixing this issue now rather than let it fester any longer as it will be hard repairing these relationships later.
2) Stalling with Online Multiplayer
Nintendo has dabbled in online multiplayer with games like Super Smash Bros. and Mario Kart. Compared to the efforts of their competitors, Nintendo's efforts have been lacking. More games in their portable lineup have received online multiplayer to great success. These portable games show the great potential of Nintendo-crafted online multiplayer. Now Nintendo just needs to start adding an online component to games that should have it. The lack of online multiplayer in games like Nintendo Land, New Super Mario Bros. U, Super Mario 3D World and Pikmin 3 is a missed opportunity in this writer's honest opinion. Personally, I am a huge advocate for local multiplayer, but those days have been replaced by playing with others without leaving the comforts of your home. Nowadays, online multiplayer is expected to be included in most games. Nintendo does not need to add online multiplayer to all their games, but they need to start adding some sort of online component to those which already include local multiplayer. I have had great times playing games like Nintendo Land, New Super Mario Bros. U and Super Mario 3D World with my friends locally. Just imagine being able to recreate that fun at anytime without the hassle of trying to gather a group of people every single time you wanted to play some multiplayer.
3) Stuck on Gimmicks
Nintendo has never been a powerhouse when it comes to graphics. Their strength has always been gameplay, but sadly the world has become obsessed with the amount of polygons you can cram on a screen. It is hard to communicate gameplay without giving people the game to actually play. Case and point, Super Mario 3D World. Upon first impressions, everybody thought 3D World would just be a up-scaled port of 3D Land. Once people got their hands on the game, their opinions completely changed for the better. Nintendo combated this superficial obsession with cutting-edge graphics by introducing unique gimmicks to their consoles and games from the two screens of the Nintendo DS to the motion controls of the Wii. Nintendo's focus on gimmicks did pan out with the DS and Wii, but they have become a little too reliant on gimmicks to push their games and consoles. Gimmicks work only when you design games that take advantage of those gimmicks in new and creative ways. In the Wii U's case, Nintendo has not made any games that truly take advantage of the hardware within the Wii U Gamepad which has caused it to backfire on them. Gimmicks are not a bad thing, they just become tiresome when you rely on them far too much. If Nintendo is going to stick with using gimmicks to separate themselves from the competition, they need to be more careful in adding gimmicks that truly institute creativity and innovation rather than just adding gimmicks for the sake of having them.
4) Wanted: New Blood
It is hard to think of the last new franchise Nintendo introduced on such a large scale. You would have to go back to 2006 with the introduction of Wii Sports. In all honesty, nobody thought Wii Sports would spawn into a franchise which would include Wii Play, Wii Fit, Wii Music and Wii Party. Looking at that fact, it has been eight years since Nintendo last introduced a major franchise. Nintendo has introduced new IPs such as Rhythm Heaven, Professor Layton, Pushmo/Crashmo and HarmoKnight, but they all have been confined to handheld or downloadable space instead of major releases on their consoles. Although it is only one game, there is hope in the mysterious new IP Shigeru Miyamoto is currently working on. Hopefully, the possible success of this unknown game could spur Nintendo into taking more risks in developing games outside their comfort zone of Mario, Zelda and Pokemon. Nintendo can even dive into their back catalogue and make new entries in series such as Star Fox, F-Zero, Earthbound or Metroid to alleviate some of the franchise fatigue affecting their most relied upon series.
Labels:
Activision,
Atlus,
Earthbound,
F-Zero,
Game Boy,
Mario,
Metroid,
Nintendo,
Nintendo 64,
Nintendo DS,
Nintendo eShop,
Pikmin,
Sega,
Star Fox,
Super Smash Bros.,
Tecmo Koei,
Ubisoft,
Wii,
Wii U
Monday, January 20, 2014
Year in Review 2013: Games I Missed
Hundreds of games release in a year both physically and digitally. It is impossible for one person to play every game that releases in a year. You have to pick and choose which games to spend your valuable free time playing. With this mindset, you will miss experiencing some great games. As game releases slow after Christmas, it is an opportune time to pick and play those missed games. While I did not get much or any time with the games on this list back in 2013, I hope get plenty of time with them in 2014.
Guacamelee!
Luchadors, wrestling moves and Metroidvania-style platforming. Guacamelee is made for me. Sadly, its early Sony exclusivity kept this writer from picking Guacamelee up until its eventual release on Steam. Playing as an average Mexican farmer turned super powered luchador, the player is tasked with saving El Presidente's daughter from an evil skeleton. Crazy story aside, Gucamelee looks to be a great extension of the classic Metroidvania formula. Switching the classic weapon upgrades out for wrestling moves, adding a dimension-changing mechanic and focusing on melee combat are the ways that Guacamelee differentiates itself from other action-platformers in the Metroidvania vein. I love this style of platformers and have put countless hours into many games in this sub-genre from Super Metroid to Castlevania: Dawn of Sorrow. Once I get the chance to install Gucamelee on my computer, I predict much of the same with this game.
Ni No Kuni: Wrath of the White Witch
This joint venture from the minds of legendary animation house Studio Ghibli and esteemed video game developer Level-5 originally released for the Nintendo DS in Japan. A decent number of gamers heard about this unique collaboration through the media, but nobody thought Ni No Kuni would make it to our shores. Thanks to Namco Bandai, the PS3 remake, Ni No Kuni: Wrath of the White Witch, came to North America last January. Just as unique as the collaboration between Studio Ghibli and Level-5 is Ni No Kuni's gameplay. A mix between the combat of Namco's Tales series and the monster collection of Nintendo's Pokemon franchise, Ni No Kuni has the player switching between human characters such as Oliver and his party members and monster-like creatures known as Familiars during enemy encounters. This unique battle system along with the excellent 2D and 3D animation and art provided by Studio Ghibli make Ni No Kuni stand out as a quality JRPG in a generation that has seen more lackluster entries in this genre than standouts.
Phoenix Wright Ace Attorney: Dual Destinies
My love for the Ace Attorney series has been well documented in the annals of Silver Bit. Apart from Capcom's controversial decision to keep Dual Destinies as a digital-only release, the latest entry in the Ace Attorney series was easily among my most anticipated games of 2013. Following the events of Apollo Justice, Phoenix Wright has returned to the courtroom to help the wrongly accused from awkward teenagers to killer whales from facing prosecution. Even though Dual Destinies Mature rating, the game still looks to have all the comedic hijinks that fans have come to know and love. Dual Destinies adds the Mood Matrix to Phoenix's arsenal, which replaces the psych locks and perceive system from previous installments. The Mood Matrix allows Phoenix to gauge the emotions of a witness during cross-examinations in order to pick out contradictions. While this writer is still holding out for a physical release of Dual Destinies, I will definitely pick up the newest Ace Attorney within the next year.
Puppeteer
Sony may have been hitting it out of the park on the hardware side of things in 2013, but their software has not gotten this writer as excited. Sony's major releases consisted of unnecessary sequels such as God of War: Ascension and Gran Turismo 6 and over hyped new IPs such as The Last of Us. The one game from Sony that got this writer excited was the one that got the least hype from the electronics giant--Puppeteer. Puppeteer is an interesting platformer from Sony's Japan studio with a striking presentation as the entire game plays out as an actual puppet show. Apart from the unique aesthetic, Puppeteer features a couple cool mechanics such as the ability for Kutaro, the player character, to switch heads for different abilities and Kutaro's pair of magical scissors which can be used to interact with the environment, fight enemies and traverse trails of string and paper. From what I have seen and read about Puppeteer, I am excited to eventually spend some time with the PS3's most interesting exclusive of 2013.
Guacamelee!
Luchadors, wrestling moves and Metroidvania-style platforming. Guacamelee is made for me. Sadly, its early Sony exclusivity kept this writer from picking Guacamelee up until its eventual release on Steam. Playing as an average Mexican farmer turned super powered luchador, the player is tasked with saving El Presidente's daughter from an evil skeleton. Crazy story aside, Gucamelee looks to be a great extension of the classic Metroidvania formula. Switching the classic weapon upgrades out for wrestling moves, adding a dimension-changing mechanic and focusing on melee combat are the ways that Guacamelee differentiates itself from other action-platformers in the Metroidvania vein. I love this style of platformers and have put countless hours into many games in this sub-genre from Super Metroid to Castlevania: Dawn of Sorrow. Once I get the chance to install Gucamelee on my computer, I predict much of the same with this game.
Ni No Kuni: Wrath of the White Witch
This joint venture from the minds of legendary animation house Studio Ghibli and esteemed video game developer Level-5 originally released for the Nintendo DS in Japan. A decent number of gamers heard about this unique collaboration through the media, but nobody thought Ni No Kuni would make it to our shores. Thanks to Namco Bandai, the PS3 remake, Ni No Kuni: Wrath of the White Witch, came to North America last January. Just as unique as the collaboration between Studio Ghibli and Level-5 is Ni No Kuni's gameplay. A mix between the combat of Namco's Tales series and the monster collection of Nintendo's Pokemon franchise, Ni No Kuni has the player switching between human characters such as Oliver and his party members and monster-like creatures known as Familiars during enemy encounters. This unique battle system along with the excellent 2D and 3D animation and art provided by Studio Ghibli make Ni No Kuni stand out as a quality JRPG in a generation that has seen more lackluster entries in this genre than standouts.
Phoenix Wright Ace Attorney: Dual Destinies
My love for the Ace Attorney series has been well documented in the annals of Silver Bit. Apart from Capcom's controversial decision to keep Dual Destinies as a digital-only release, the latest entry in the Ace Attorney series was easily among my most anticipated games of 2013. Following the events of Apollo Justice, Phoenix Wright has returned to the courtroom to help the wrongly accused from awkward teenagers to killer whales from facing prosecution. Even though Dual Destinies Mature rating, the game still looks to have all the comedic hijinks that fans have come to know and love. Dual Destinies adds the Mood Matrix to Phoenix's arsenal, which replaces the psych locks and perceive system from previous installments. The Mood Matrix allows Phoenix to gauge the emotions of a witness during cross-examinations in order to pick out contradictions. While this writer is still holding out for a physical release of Dual Destinies, I will definitely pick up the newest Ace Attorney within the next year.
Puppeteer
Sony may have been hitting it out of the park on the hardware side of things in 2013, but their software has not gotten this writer as excited. Sony's major releases consisted of unnecessary sequels such as God of War: Ascension and Gran Turismo 6 and over hyped new IPs such as The Last of Us. The one game from Sony that got this writer excited was the one that got the least hype from the electronics giant--Puppeteer. Puppeteer is an interesting platformer from Sony's Japan studio with a striking presentation as the entire game plays out as an actual puppet show. Apart from the unique aesthetic, Puppeteer features a couple cool mechanics such as the ability for Kutaro, the player character, to switch heads for different abilities and Kutaro's pair of magical scissors which can be used to interact with the environment, fight enemies and traverse trails of string and paper. From what I have seen and read about Puppeteer, I am excited to eventually spend some time with the PS3's most interesting exclusive of 2013.
Thursday, June 13, 2013
E3 2013: Nintendo E3 Direct Impressions
2013 has been the year where the Nintendo Direct format has come into true form. While there are still a few areas where Nintendo needs to work on to improve the Directs as a whole, each Nintendo Direct this year has been like a mini-E3 full of surprises and exciting game news. With this current success, many gamers hoped Nintendo would bring some big announcements for E3 since they opted out of having an actual press conference this year. What Nintendo actually delivered was very interesting.
It has taken a couple days to fully process what Nintendo did Tuesday morning with their Nintendo Direct. All the games showed off at this Direct looked phenomenal, but we all were expecting more. Yes, Nintendo delivered on Super Mario 3D World, Mario Kart 8 and Super Smash Bros. along with the reveal of Donkey Kong Country: Tropical Freeze. It just felt too safe. They kept to their regular line-up of popular Nintendo franchises like Mario, Zelda , Pokemon, Smash Bros. and Donkey Kong. Gamers wanted to see franchises that have laid dormant for awhile now such as Metroid, Star Fox and F-Zero or new intellectual properties. Personally, I believe mentioning a new 3D Mario, Mario Kart and Smash Bros. would all be at E3 severely hurt this Direct. If Nintendo just kept their mouth shut, these three announcements could have easily made this Direct an instant classic. By revealing their hand back in January, it caused speculation to spin out of control to the point where expectations were too high. The fault of those unrealistic expectations is solely on Nintendo. Another situation that is entirely Nintendo's fault was the unbearable buffering issues the Nintendo Direct livestream suffered from. The livestream kept buffering every 20 seconds or so until at least halfway through the Direct. Maybe Nintendo did not anticipate the volume of people that would tune into the stream, but that does not excuse them from not preparing for these technical problems. While Nintendo wants to control the message, they need to open up the Directs for other media outlets such as IGN or Gametrailers to broadcast in order to avoid these buffering problems in the future.
Like I metioned before, all the games showed off at this Nintendo Direct were phenomenal. Super Mario 3D World looks to be an excellent follow-up to Super Mario 3D Land. While many were hoping for a 3D Mario game more in the vein of Super Mario Galaxy, I believe the more Nintendo shows off of 3D World the more people will be impressed as it looks to blend the best aspects of the New Super Mario series with the features and gamplay of Mario Galaxy and 3D Land series. Much like 3D Land before it, you will most likely have to actually play 3D World to get the full affect of its greatness.
Mario Kart 8 could be the Wii U's killer app in my opinion. The new anti-gravity feature applied to all of the tracks in Mario Kart 8 looks to add new ways to approach your tradition game of Mario Kart. This grand new feature along with superb online multiplayer could move a lot of Wii U's to the casual Nintendo audience.
While it was a little bit of a bummer to hear about Retro working on another Donkey Kong game, Tropical Freeze looks just as good or even better than Donkey Kong Country Returns. The new full 3D camera adds a lot of interesting visuals to a game that was formerly restricted to just a two dimensional side view of the action. Also the inclusion of new characters (Dixie Kong and a still unnamed third companion) and over five islands to explore (how many levels per island is still unknown) will provide lots of bang for your buck this November.
Nintendo only showed Monlith Soft's X in trailer form. Still the more Nintendo shows of this game, the more psyched I get. After playing Xenoblade, everybody wanted to see these worlds brought to life in high definition. X looks to answer those prayers and I personally cannot wait until Nintendo starts giving people hand-ons with this possible console defining open world RPG.
There were a few other games I would love to get to from this Nintendo Direct like Pokemon X and Y, Wind Waker HD, The Wonderful 101 and Bayonetta 2, but that could take far too long to read and there is one more thing I want to talk about. That one more thing is Super Smash Bros. for Wii U and 3DS. While everybody knew it was coming, that trailer lived up to our expectations and then some. The introduction of the Villager from Animal Crossing was classic especially the sinister twinkle in his eye. I personally love the addition of such a quirky character to roster of Nintendo fighters. The greatest part of the trailer was the reveal that Mega Man will be in Super Smash Bros. Let me repeat, MEGA MAN IS IN SMASH BROS.!!! I have dreamed of the Blue Bomber being in the next Smash Bros., but never thought it would actually become reality. It was such an excellent reveal that I cannot wait to see any sort of information about the 3DS and Wii U entires of the Super Smash Bros. series.
This Nintendo Direct from E3 failed to convince gamers that the hard times this system is currently in will end anytime soon. The third party support just is not there to really convince people to go out of their way to buy a Wii U over the PS4 or Xbox One. A lot of games shown off at E3 like Watch Dogs and Battlefield 4 had those second screen experiences that would be at home on the Wii U Gamepad. Nintendo needs to find a way to court the publishers that are making these games to port them to the Wii U. There is a solid line-up of first party support from August on and 2014 looks to be a killer year for Wii U, but there are still some problems Nintendo needs to work out before they get out of their current predicament. I believe a price cut will definitely help, but it cannot be the only solution. Overall, this Nintendo Direct may have been lacking in surprises, but it was still a solid show. While the unacceptable technical difficulties did lower the grade significantly, this Nintendo Direct was one of the better showings at this year's E3.
Grade: C+
It has taken a couple days to fully process what Nintendo did Tuesday morning with their Nintendo Direct. All the games showed off at this Direct looked phenomenal, but we all were expecting more. Yes, Nintendo delivered on Super Mario 3D World, Mario Kart 8 and Super Smash Bros. along with the reveal of Donkey Kong Country: Tropical Freeze. It just felt too safe. They kept to their regular line-up of popular Nintendo franchises like Mario, Zelda , Pokemon, Smash Bros. and Donkey Kong. Gamers wanted to see franchises that have laid dormant for awhile now such as Metroid, Star Fox and F-Zero or new intellectual properties. Personally, I believe mentioning a new 3D Mario, Mario Kart and Smash Bros. would all be at E3 severely hurt this Direct. If Nintendo just kept their mouth shut, these three announcements could have easily made this Direct an instant classic. By revealing their hand back in January, it caused speculation to spin out of control to the point where expectations were too high. The fault of those unrealistic expectations is solely on Nintendo. Another situation that is entirely Nintendo's fault was the unbearable buffering issues the Nintendo Direct livestream suffered from. The livestream kept buffering every 20 seconds or so until at least halfway through the Direct. Maybe Nintendo did not anticipate the volume of people that would tune into the stream, but that does not excuse them from not preparing for these technical problems. While Nintendo wants to control the message, they need to open up the Directs for other media outlets such as IGN or Gametrailers to broadcast in order to avoid these buffering problems in the future.
Like I metioned before, all the games showed off at this Nintendo Direct were phenomenal. Super Mario 3D World looks to be an excellent follow-up to Super Mario 3D Land. While many were hoping for a 3D Mario game more in the vein of Super Mario Galaxy, I believe the more Nintendo shows off of 3D World the more people will be impressed as it looks to blend the best aspects of the New Super Mario series with the features and gamplay of Mario Galaxy and 3D Land series. Much like 3D Land before it, you will most likely have to actually play 3D World to get the full affect of its greatness.
Mario Kart 8 could be the Wii U's killer app in my opinion. The new anti-gravity feature applied to all of the tracks in Mario Kart 8 looks to add new ways to approach your tradition game of Mario Kart. This grand new feature along with superb online multiplayer could move a lot of Wii U's to the casual Nintendo audience.
While it was a little bit of a bummer to hear about Retro working on another Donkey Kong game, Tropical Freeze looks just as good or even better than Donkey Kong Country Returns. The new full 3D camera adds a lot of interesting visuals to a game that was formerly restricted to just a two dimensional side view of the action. Also the inclusion of new characters (Dixie Kong and a still unnamed third companion) and over five islands to explore (how many levels per island is still unknown) will provide lots of bang for your buck this November.
Nintendo only showed Monlith Soft's X in trailer form. Still the more Nintendo shows of this game, the more psyched I get. After playing Xenoblade, everybody wanted to see these worlds brought to life in high definition. X looks to answer those prayers and I personally cannot wait until Nintendo starts giving people hand-ons with this possible console defining open world RPG.
There were a few other games I would love to get to from this Nintendo Direct like Pokemon X and Y, Wind Waker HD, The Wonderful 101 and Bayonetta 2, but that could take far too long to read and there is one more thing I want to talk about. That one more thing is Super Smash Bros. for Wii U and 3DS. While everybody knew it was coming, that trailer lived up to our expectations and then some. The introduction of the Villager from Animal Crossing was classic especially the sinister twinkle in his eye. I personally love the addition of such a quirky character to roster of Nintendo fighters. The greatest part of the trailer was the reveal that Mega Man will be in Super Smash Bros. Let me repeat, MEGA MAN IS IN SMASH BROS.!!! I have dreamed of the Blue Bomber being in the next Smash Bros., but never thought it would actually become reality. It was such an excellent reveal that I cannot wait to see any sort of information about the 3DS and Wii U entires of the Super Smash Bros. series.
This Nintendo Direct from E3 failed to convince gamers that the hard times this system is currently in will end anytime soon. The third party support just is not there to really convince people to go out of their way to buy a Wii U over the PS4 or Xbox One. A lot of games shown off at E3 like Watch Dogs and Battlefield 4 had those second screen experiences that would be at home on the Wii U Gamepad. Nintendo needs to find a way to court the publishers that are making these games to port them to the Wii U. There is a solid line-up of first party support from August on and 2014 looks to be a killer year for Wii U, but there are still some problems Nintendo needs to work out before they get out of their current predicament. I believe a price cut will definitely help, but it cannot be the only solution. Overall, this Nintendo Direct may have been lacking in surprises, but it was still a solid show. While the unacceptable technical difficulties did lower the grade significantly, this Nintendo Direct was one of the better showings at this year's E3.
Grade: C+
Labels:
3DS,
Animal Crossing,
Donkey Kong,
E3,
E3 2013,
F-Zero,
Mario,
Mario Kart,
Mega Man,
Metroid,
Monlith Soft,
Nintendo,
Nintendo Direct,
Pokemon,
Retro Studios,
Star Fox,
Super Smash Bros.,
The Legend of Zelda,
Wii U
Saturday, June 8, 2013
What I Want From E3 2013
It is that time of year once again. E3 is nearly upon us and the anticipation is hitting an all time high. The excitement this year is surrounding the next generation of gaming consoles, the Xbox One and PlayStation 4. With new possibilities just around the corner, many are hoping for a knock out performance from the Big Three console manufacturers this year. After last year’s abysmal show, there are quite a few, this writer included, which are not excited for what looks like more of the same generic sequel-driven crap that has plagued the last generation of consoles for years taking over E3 once again. While my hopes for E3 are at an all time low, there is a slight possibility that opinions can change in a weeks’ time. This change of opinion will be the result of the fulfillment of the list below. Welcome to what I personally want from this year’s E3.
Games
Funny enough, the latest trend sweeping the biggest video game trade show in the world is not to show any video games at all. Sounds ridiculous, but it is a sad reality. Bigger companies such as Microsoft seem to be more interested in shoving their entertainment ventures down our collective throats rather than showing what the gamers actually want. Yes, shareholders take a huge interest in E3, but the largest audience for this show is gamers. As gamers, we do not want to see how the 360 can substitute as a television. This concept might be bewildering to some, but gamers watch E3 to see the latest and greatest upcoming games nothing more, nothing less. It would be nice for these game publishers to spend time on actual video games rather than bore us with features that do not concern gamers in the least.
Surprises
In this day and age, genuine surprises are hard to come by. They are usually leaked somewhere on the World Wide Web well before the reveal actually happens. These leaks do stir up speculation and provide excellent stories for websites. The adverse effect is that gamers do not get surprised anymore since everything is spoiled for them on the Internet. That feeling of astonishment when a game reveal catches you completely by surprise is unlike no other feeling. Last year, the only real surprise was Watch Dogs and it blew our collective socks off. Not every surprise is good one, but it is nice to get something unexpected over something we are already familiar with.
Retro’s New Game
Speaking of surprises, there has been one secret that Nintendo has been holding close to their chest for a year now. That secret being Retro Studios' unannounced game project for the Wii U. In the past decade, Retro Studios has quickly earned a high position in Nintendo's stable of developers. Retro easily filled the void that Rare left when Microsoft bought them. Consistently creating excellent games for Nintendo systems such as the Metroid Prime series and Donkey Kong Country Returns, it is easy to see the extraordinary amount of anticipation there is for this unannounced project. It could be anything from the return of an established Nintendo franchise like Metroid, Star Fox or F-Zero or even a whole new IP. The possibilities are endless. No matter what this game is, Nintendo has this surprise in their back pocket ready just to blow us all away. Nintendo fans, myself included, have been impatiently waiting for a year so hopefully Nintendo reveals their trump card this E3 when they definitely need it.
Reasons to Care About Next Gen
The next generation of gaming consoles has been laid out before us gamers in the months leading up to E3. As much anticipation people have for these new systems, there is just as much or even more skepticism. Personally, Sony and Microsoft have shown nothing to make gamers care about the next generation consoles. All the games that have been shown so far have just been sequels with shinier graphics. There has been nothing shown that could not run on the current generation Xbox 360 or PS3 with proper optimization. There is no purpose in spending about 600 to 700 dollars on a new game system that can play the same games already coming out on the Xbox 360 and PS3. The industry has reached the peak of gaming technology as we currently know it. The strides made in this current console generation were so vast that the jump between this current gen and next gen is barely even noticable. Game companies can put as many particles and polygons on a screeen as they want, nothing will ever compare to the incredible jump between blocky standard definition graphics and smooth high definition graphics. Due to that huge graphical jump, the industry could get away with touting visuals over gameplay this past generation. This time around it will not be so easy as most gamers want to see actual gameplay over a superficial CG trailers that have nothing to do with the actual game. E3 is the last big chance for Sony and Microsoft to sway consumers to buy their consoles at launch. Shiny graphics alone will not be able to get the job done. Sony and Microsoft need to provide consumers with tangible evidence on why we should care about these new machines if they want success this coming holiday season.
Labels:
Donkey Kong,
E3,
E3 2013,
F-Zero,
Metroid,
Microsoft,
Nintendo,
PS3,
PS4,
Retro Studios,
Sony,
Star Fox,
Watch Dogs,
Xbox,
Xbox One
Tuesday, June 4, 2013
On the Download: Oracle of Ages and Seasons
Some games hold a special place in ones’ heart. For yours truly, The Legend of Zelda: Oracle of Ages and Oracle of Seasons are two
of those games. In my younger years, all
I played were handheld games. I did not
own a console until the Gamecube, outside of the Sega Genesis I got for my
birthday when I was four. Without a
console, I was not exposed to such excellent franchises like Castlevania, Final
Fantasy and Metroid until I was much older.
A lot of my exposure to these franchises came from my subscription to
gaming magazines like Nintendo Power and later portable entries in these
franchises. Before Oracle of Ages and
Seasons, I had never played a game in the Legend of Zelda series. In the rearview mirror, it was one of the best decisions of my
life. Oracle of Ages and Seasons gave
birth to my love of Nintendo and the Legend of Zelda series. Why am I spending all this time talking about
my past experience with these games as they are over a decade old? Well, last Thursday marked the release of The Legend of Zelda: Oracle of Ages and Oracle of Seasons on the
3DS Virtual Console. Releases that this
writer has been looking forward to for a while now considering I no longer have
the means to play the originals.
The Oracle of Ages and Seasons are parallel stories in the Legend of Zelda universe. Upon checking on the Triforce, Link is transported to either the world of Labrynna in Ages or Holodrum in Seasons. Soon after Link's arrival, he meets up with the titular oracles, the Oracle of Ages Nayru and the Oracle of Seasons Din. Everything may seem peaceful at first, but sadly that peace does not last long as the forces of evil kidnap the oracles and plunge their respective worlds into chaos. Armed with his trusty sword and shield, it is up to Link to rescue the oracles and put a stop to the chaos brought about by the forces of evil, Oynx and Veran. Oracle of Ages and Seasons play like your typical top-down Legend of Zelda as Link completes dungeons to gain valuable items that open more of the world to traverse and allow the hero to solve many skill testing puzzles. Aside from the different stories, there is one other major difference between the Oracle games. This difference being that Oracle of Ages focuses more on puzzle-solving while Oracle of Seasons focuses more on action.
For those interested, The Legend of Zelda: Oracle of Ages and Oracle of Seasons are available on the Nintendo eShop. For a limited time, you can pick up Ages and Seasons for 5 dollars each. Once this promotion is over, the games will be available for 6 dollars each. No matter the price, these games are definite downloads for any 3DS owner.
The Oracle of Ages and Seasons are parallel stories in the Legend of Zelda universe. Upon checking on the Triforce, Link is transported to either the world of Labrynna in Ages or Holodrum in Seasons. Soon after Link's arrival, he meets up with the titular oracles, the Oracle of Ages Nayru and the Oracle of Seasons Din. Everything may seem peaceful at first, but sadly that peace does not last long as the forces of evil kidnap the oracles and plunge their respective worlds into chaos. Armed with his trusty sword and shield, it is up to Link to rescue the oracles and put a stop to the chaos brought about by the forces of evil, Oynx and Veran. Oracle of Ages and Seasons play like your typical top-down Legend of Zelda as Link completes dungeons to gain valuable items that open more of the world to traverse and allow the hero to solve many skill testing puzzles. Aside from the different stories, there is one other major difference between the Oracle games. This difference being that Oracle of Ages focuses more on puzzle-solving while Oracle of Seasons focuses more on action.
For those interested, The Legend of Zelda: Oracle of Ages and Oracle of Seasons are available on the Nintendo eShop. For a limited time, you can pick up Ages and Seasons for 5 dollars each. Once this promotion is over, the games will be available for 6 dollars each. No matter the price, these games are definite downloads for any 3DS owner.
Monday, July 23, 2012
Off the Newsstand: Nintendo Power Issue 280
Absolutely no new retail game releases this week. Meaning that there will be no Launch Station at all this week. Now that I got enough time to look at the latest issue of Nintendo Power. The big Issue 280, only 20 more issues until a landmark 300 issues of Nintendo Power. Following in suit with all other video game magazines, the July issue revolves around all the big news from this year's E3.
On the cover of Issue 280 is the Wii U, Nintendo's next console. Considering Nintendo Power has been one of my main sources for Nintendo news, previews, reviews and coverage, I was disappointed that there was not a full article on the Wii U. It was just a stuck at the beginning of the Power Up section of the magazine. I remember after Nintendo's big showcase of the Wii at E3 2006, the following Nintendo Power had an amazing article called The Wii Experience that looked at the Wii and some of the big launch titles such as Red Steel, Raving Rabbids, Madden and Tony Hawk. It was not just a brief look and a list of the Top 10 Wii U Games at E3 2012. In all honesty, it was a fine look at the Wii U, but I expected much more from Nintendo Power considering this is the official Nintendo magazine for North America and the Wii U report was the cover story of this issue. If they were not going to have the Wii U as the cover story for this issue, they should have put something else on the cover like New Super Mario Bros. 2. Speaking of New Super Mario Bros. 2, there was a five page preview of the upcoming 3DS game. It was a fine preview, but there was nothing too substantial. Given a few more pages and an interview, this preview could of easily served as the cover story for Issue 280. Along with that preview was a look back all of Nintendo's releases in 1987, which was pretty cool, but felt more like filler, and a preview of the Adventure Time game for the DS and 3DS. Even though I have never watched the show, I found the Adventure Time preview easily the best article in this issue. It gave a substantial amount of information about a game that until now nobody really knew much about and had a very good interview with Adventure Time series creator and animator, Pendleton Ward. Even though I am being down on this issue of Nintendo Power, there was still some good content in the Download, Preview, Review and Community sections of the magazine.
As a whole, I expected much more from Issue 280 of Nintendo Power. When you such a big story in the Wii U on the cover, you have to hit the ball out of the park or leave people like yours truly disappointed. There is still quite a bit of good content in Issue 280 of Nintendo Power, but it is not an issue that you have to go out of your way to read.
On the cover of Issue 280 is the Wii U, Nintendo's next console. Considering Nintendo Power has been one of my main sources for Nintendo news, previews, reviews and coverage, I was disappointed that there was not a full article on the Wii U. It was just a stuck at the beginning of the Power Up section of the magazine. I remember after Nintendo's big showcase of the Wii at E3 2006, the following Nintendo Power had an amazing article called The Wii Experience that looked at the Wii and some of the big launch titles such as Red Steel, Raving Rabbids, Madden and Tony Hawk. It was not just a brief look and a list of the Top 10 Wii U Games at E3 2012. In all honesty, it was a fine look at the Wii U, but I expected much more from Nintendo Power considering this is the official Nintendo magazine for North America and the Wii U report was the cover story of this issue. If they were not going to have the Wii U as the cover story for this issue, they should have put something else on the cover like New Super Mario Bros. 2. Speaking of New Super Mario Bros. 2, there was a five page preview of the upcoming 3DS game. It was a fine preview, but there was nothing too substantial. Given a few more pages and an interview, this preview could of easily served as the cover story for Issue 280. Along with that preview was a look back all of Nintendo's releases in 1987, which was pretty cool, but felt more like filler, and a preview of the Adventure Time game for the DS and 3DS. Even though I have never watched the show, I found the Adventure Time preview easily the best article in this issue. It gave a substantial amount of information about a game that until now nobody really knew much about and had a very good interview with Adventure Time series creator and animator, Pendleton Ward. Even though I am being down on this issue of Nintendo Power, there was still some good content in the Download, Preview, Review and Community sections of the magazine.
As a whole, I expected much more from Issue 280 of Nintendo Power. When you such a big story in the Wii U on the cover, you have to hit the ball out of the park or leave people like yours truly disappointed. There is still quite a bit of good content in Issue 280 of Nintendo Power, but it is not an issue that you have to go out of your way to read.
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