Showing posts with label Xbox One. Show all posts
Showing posts with label Xbox One. Show all posts

Monday, June 15, 2015

E3 2015: Microsoft Press Conference Impressions

Microsoft and the Xbox One has been reeling since their infamous performance at E3 2013.  Microsoft hasn't truly won back the support of gamers and the Xbox One is suffering because of it.  What Microsoft needs to do is announce titles that gamers can only find on the Xbox One and commit to shipping them in a timely manner.  The last thing they need is to repeat last year's good showing with no followup.  In fact, three key exclusives from last year's show (Crackdown, Scalebound and Quantum Break) aren't even going to be at E3 2015.  So does Microsoft have a few aces up their sleeve or are we in for another disappointing performance?

After 90 minutes, I can safely say that was Microsoft's best conference in recent memory.  While nothing at the conference was mind-blowing, it had a good mix of new and existing titles along with a couple surprises.

Microsoft's big strength at this conference was live demos.  The live demos for Halo 5, Rise of the Tomb Raider, Minecraft on Hololens and Gears 4 were all well done and highly entertaining to watch.  Out of the all the live demos, the Minecraft on Hololens demo was the best as it perfectly showed the potential of using holograms to interact with games in brand new ways.  Also it was nice to see a greater focus on survival horror and more proportional characters for Gears 4.

Outside of the demos, Microsoft had some solid announcements around exclusive content for Xbox One.  Comcept and Armature's Recore with an intriguing mechanic revolving around building up a team of friendly robots shows loads of potential.  Rare Replay and Sea of Thieves both look to recapture the spirit of Rare's former glory in the forms of a compilation and new IP respectively.  Even the ID@Xbox showcase and Xbox Game Preview unveiling were fun to watch although the approach seemed to be very familiar to Sony's way of highlighting indies at E3.

The one area where the Microsoft conference faltered was when it came to third-parties.  Aside from the Dark Souls III and Plants vs. Zombie: Garden Warfare 2 reveals, they spent a good third of the conference on titles like Fallout 4, The Division and Rainbow Six: Siege without breaking any new ground on them.  In particular, the "exclusive" Fallout 4 gameplay was the same demo from the Bethesda conference with a minute of new content.  On top of that, EA had an embarrassing showing of their EA Access subscription service.  I feel a little sorry for Peter Moore as every announcement he made fell on deaf ears, but the fact is gamers aren't going to respond to EA's crap no matter how nice you make it sound.

While Xbox One backwards compatibility does fall under the good from this conference, I am little skeptical on its functionality.  As Microsoft traditionally loves to do when they take about certain console features, they were very vague in how they outlined backwards compatibility for Xbox One.  Also they made a quick mention to downloading the 360 game to the Xbox One when you put in the game disc.  Due to the vague terminology, I have a feeling that Xbox One backwards compatibility won't be how everybody believes it will be.

Overall, Microsoft's E3 2015 press conference delivered where it counts: first-party content.  It was a relief to see Microsoft pull back from relying on third-parties so much and come more into their own.  Although we won't know if Microsoft can follow-up on these promises until months down the line, they did build the positive momentum needed at this point in time.

Grade:  B+

Sunday, June 14, 2015

E3 2015: The Big Questions

Here we go again.  Another year, another week of gaming goodness or corporate catastrophe is less than a day away.  This uncertainty seems to be the name of the game when it comes to the 2015 Electronic Entertainment Expo (E3).  On one hand, there has been little in the way of earth-shattering news to come out of the video game industry in such a long time that E3 could be a glorious avalanche of huge announcements and surprises.  On the other hand, all the leaks and trailers from the past two weeks could be the extent of this year's offerings.

While E3 2015 could go either way, there a some big questions that the industry needs to address in the coming week.  Questions that concern the video game industry's future in both the short and long-term.

How will a lack of exclusives affect Sony and Microsoft?
This question only concerns Sony and Microsoft because a console manufacturer (*cough* Nintendo) needs to rely solely on their exclusive content to sell their consoles when they have no third-party support.

The challenges Sony and Microsoft face when it comes to their lineup of exclusives are completely different.  Sony has a problem when it comes to mobilizing an exclusive game to fill the void Uncharted 4's delay left, while Microsoft relies far too much on third-parties that their small roster of over-exposed exclusives are struggling to maintain momentum from year-to-year.

Yet again, we enter a Sony press conference with little to no plan for the holiday season.  Uncharted 4 was suppose to Sony's answer to Halo 5 and Rise of the Tomb Raider.  Now, all Sony has planned are Until Dawn and Tearaway Unfolded, two great-looking titles that sadly are nowhere close to heavy-hitters.  Sony is also re-releasing the first three Uncharted games on PS4, but the Uncharted Collection's upwards of 70 dollars price point is more of a rip-off than a worthy substitute for Uncharted 4.

Last holiday season, Sony relied a lot on third-parties, especially Activision's Destiny, to move PS4s because their exclusives—DriveClub and LittleBigPlanet 3—weren't the killer apps that people wanted.  These wise business decisions along with an insane wave of momentum Sony has been riding since the PS4's launch has kept the system leaps and bounds ahead of the Xbox One, but that string of good luck will eventually run out.  Sony needs to start capitalizing on their huge lead or somebody else, namely Microsoft, will take advantage of their arrogance.  Sony has an army of game studios at their disposal so how we don't have another huge title to replace Uncharted 4 is absurd.  Slot in The Last Guardian or Guerrilla's unannounced project into Uncharted's spot because Sony cannot spend another holiday season sitting on their hands.

While Sony has a problem with capitalizing on their lead, Microsoft is having problems convincing people to buy the Xbox One.  In all honesty, the Xbox One is severely lacking when it comes to exclusives, especially when you take into account indie titles and timed exclusives such as Titanfall, Sunset Overdrive and Rise of the Tomb Raider.  On top of that, their small roster of first-party properties (Halo, Fable, Forza and Gears of War) have all been over-exposed thanks to yearly releases or franchise mismanagement.  Gears of War may be the only major franchise that gamers are craving for since there hasn't been a new entry in the series for over two years now.

Last year at E3, Microsoft made a concerted effort to show gamers that they had a renewed interest in first-party development with a large lineup of new exclusive content including Scalebound, Crackdown, Quantum Break and Phantom Dust.  Here we are a year later and Microsoft's supposed renewed interest in first-party development has seemingly gone up in smoke.  Scalebound, Crackdown and Quantum Break will not be at this year's E3 and Phantom Dust is stuck in development limbo as Microsoft dropped the game's developer in February and has yet to find a replacement.  Unless Microsoft has a slew of unannounced projects ready to drop on us at their press conference, they are stuck with a major problem that could plague them this entire generation.

Third-party support and exclusive DLC can only take a system so far.  There NEEDS to be a consistent lineup of exclusives or the Xbox One won't have the staying power needed to compete with the more robust lineups of the Wii U and PS4.

Will the new contenders in press conference circuit sink or swim?
There use to be a time when E3 played host to a plethora of press conferences from Konami to Disney Interactive.  Sadly as time went on, some publishers stopped running press conferences due to ever-increasing costs or their own corporate restructuring.  As a result, five publishers were left as the flag bearers for every show: Microsoft, EA, Ubisoft, Sony and Nintendo.  This time around two new challengers in Bethesda and Square Enix are entering the E3 press conference circuit to try their luck at hanging with the big publishers in the industry.

There has been a lot of speculation surrounding these new conferences because neither company would invest the insane amount of money and effort into a conference if they didn't have a stellar lineup of titles to show.  Bethesda has already announced that Fallout 4 and Doom 4 will be at their presser.  On the other end, Square Enix has confirmed Deus Ex: Mankind Divided's first gameplay footage for their conference along with Final Fantasy XV's absence from the show altogether.  Could this mean we'll get some surprises like the rumoured Dishonored 2 or an official release date for Kingdom Hearts 3?  Those questions may soon be answered as Bethesda kicks off the proceedings late Sunday, June 14th and Square Enix stands as the final press conference before the show floor opens Tuesday, June 16th.

How will Virtual Reality (VR) headsets factor into E3?
With Oculus VR at the helm, virtual reality (VR) headsets have taken the industry by storm.  Game publishers and developers are eagerly jumping into the VR headset race with their own VR headset or games made for the devices.

Is VR the future of video games as we know it?  Maybe in the distant future, but it's hard to say at this point in time.  At this very moment, there are two key issues that can completely halt VR's forward momentum: price and input.  Funny enough, price is the one topic no one wants to talk about and input devices like Oculus Touch have only been demoed through video or behind closed doors.

Since E3 will be the final trade show before VR headsets land on store shelves starting this Fall, it will be the most important show for VR as a whole.  E3 is the final push for these VR manufacturers and developers to convince gamers to shell their hard-earned cash on their products.  There is also a possibility that VR headsets could be a centerpiece at the Sony and Microsoft press conferences considering Sony is developing their own headset called Project Morpheus and Microsoft's newly announced partnership with Oculus.

It will be interesting to see how much of a factor VR will play into E3 as a whole.  VR could either end up being the new input device for games going forward or go the way of 3D and motion gaming.

Thursday, June 4, 2015

Early Reveals Killed the E3 Surprise

We are less than two weeks away from E3 2015.  It is an exciting time as everyone from video game aficionados to casual fans speculate on what's in store for the show.  During these two weeks, rumours, predictions and even leaks spread across the web like wildfire due to increased levels of interest in E3.  To combat third-parties from leaking their lineups for E3, some game companies adopted the practice of revealing some of their titles in the weeks leading up to the show.  Some people love getting these reveals early because it keeps the games from getting lost in all the hustle and bustle of E3.  On the other hand, these early reveals kill the element of surprise that is a key part of the show's success.

Let's take a trip down memory lane.  What E3 moment made you fall in love with following the event from beginning to end each year?  It certainly wasn't for leaked/revealed games like Titanfall, Gears of War: Judgment, Beyond: Two Souls or Call of Duty: Black Ops 2.  It was surprises that made your jaw drop, got you to sit back in disbelief and possibly left your crying tears of joy.  Some moments that come to mind include Shigeru Miyamoto appearing onstage wielding both the Master Sword and Hylian Shield at the Twilight Princess reveal, the legendary Metal Gear Solid 4 trailers, the return of Kid Icarus and Sony's PS4 reveal.  Everyone has a moment that stands out in their mind, but they all have one thing in common: the element of surprise.

By revealing games early or making these secrets vulnerable to leaks, these companies are hurting the show that serves as a massive marketing push for their products.  Seriously, a product's showing at E3 can make or break it.  Case in point, look at the success of Watch Dogs and Destiny or even the continued struggles Microsoft faces with the lagging sales of the Xbox One.

Speaking of Watch Dogs, nobody knew anything about the game or even the fact that Ubisoft would unveil a brand new property at the end of their E3 2012 press conference.  The surprise of the game's reveal coupled with the scarcity of information about it started a frenzy surrounding Watch Dogs.  In the end, it lead to one of the biggest disappointments of 2014, but not before selling millions upon millions of copies.

Now look at Fallout 4.  Yes, the game's existence has been one of the worst kept secrets in gaming history, but that is beside the point.  Fallout 4 was all but confirmed before Bethesda dropped the trailer earlier this week.

Now, just imagine if Bethesda waited until their E3 press conference this coming July 14th, where hundreds of journalists and millions eyes around the world would be focused on this one event, to reveal the Fallout 4 trailer.  It's not hard to image the audience, both live and at home, would have lost it and Bethesda would have seen a dramatic spike in interest for the game.  By trying to get ahead of third-parties, Bethesda has missed out on a golden opportunity and took a great surprise away from the biggest event of the year for the video game industry.

As much as E3 is about impressing investors and marketing products to a worldwide audience, it is about the gamers.  We are the audience that tunes in every year hoping to be surprised, entertained and ultimately excited for the future of this industry.  Taking the surprises out of E3 only leaves people feeling disappointed.  My advice to game developers and publishers: resist the urge, keep your secrets close to your chest and make E3 2015 an event we will never forget.

Monday, October 13, 2014

First Byte: Fan Expo 2014 Gauntlet Part 2

When I initially conceived this two part series, I did not anticipate how busy school would get this early into the semester.  Although things are crazy as I seem to have a test or project every single week, I am committed to finishing this gauntlet up before any of the games in this final part are released.  If you did not get a chance to read the first part of the Fan Expo 2014 Gauntlet, it focused on the likes of Driveclub, Forza Horizon 2, The Crew, The Order: 1886, Far Cry 4 and Mortal Kombat X.  If you want to read my impressions on any of those games, click the link.  This part will preview the four games that I got over ten minutes of hands-on time playing.
While the majority of the games I played at the Sony Booth left me disappointed, the LittleBigPlanet 3 demo had me excited for more.  The demo was split into two levels, Tutu Tango and the Crypt.  Tutu Tango was a Toggle-centric level that focused on using Toggle's switching abilities to manipulate momentum in different ways needed to advance in the level.  On the other end of the spectrum, the Crypt was a level made entirely for Oddsock that had the dog companion of Sackboy bouncing off of walls and performing precise jumps at a frantic pace perfect for those who love speedrunning.  While both levels were completely different in pace, the controls were responsive and the platforming was spot-on, which are two mechanics not normally associated with previous entries in the series.  Even though the levels were made for specific characters, there were multiple hidden areas that hinted at in co-op play in both levels.  Without creators Media Molecule at the helm, I did not have much faith that LittleBigPlanet 3 could surpass its predecessors.  After playing this demo, LittleBigPlanet 3 has caught my full attention especially when it comes to the single-player portion of the game.
Unlike any game on the show floor, Bethesda pulled out all the stops to engross you in experience of The Evil Within.  The booth consisted of over 20 demo stations all equipped with noise-cancelling headsets and black dividers to keep your attention solely focused on the game.  Thanks to Bethesda's excellent booth design, it felt like I was playing The Evil Within during the middle of the night, which made all the scares that much more frightening.  Unlike any game on the market today, The Evil Within demo brought some true scares as I explored the eerie halls of a derelict mansion.  The atmosphere of the game was perfect as the expert audio design made you feel uneasy at all times and the unpredictable enemy AI, which changes every time you load the game, kept you looking over the protagonist's shoulder constantly.  Much like early entries in the survival horror genre, The Evil Within does not hold your hand as you are free to explore the mansion as you wish.  It also creates tension in a similar fashion by restricting ammo and the use of melee weapons.  From my 20 to 30 minutes with the game, The Evil Within felt like a return to true survival horror rather than the Michael Bay-like action games that some companies are trying to pass as horror these days.  If you are in desperate need of a game that gives you nightmares like the original Resident Evils did over 15 years ago, The Evil Within will certainly fill that void.
Out of all the games at the Microsoft Booth, Sunset Overdrive was the only one I wanted to play no matter.  Ever since I saw the game in action at Microsoft's E3 press conference, I was in love with the absolute insanity developer Insomniac is trying to pass off  as gameplay.  Insane is the perfect word to describe the chaos of Sunset Overdrive's gameplay.  The game flows at an incredibly smooth clip that may be to smooth, in fact, as it can be easy to get lost in the swarms of enemies and explosions.  Like all Insomniac games, the guns are always the highlight of the show with their creative designs and expert handling.  Switching between guns is quick as a flick of the right analog stick, which adds to the chaotic pace of the game.  Apart from the chaotic gameplay, Sunset Overdrive exudes humour and style through humourous character designs, funny one-liners, and unique respawn animations.  All-in-all, my time with Sunset Overdrive was easily one of my highlights at Fan Expo as it was just pure unadulterated fun, and nothing can beat that.
The honour of being the very last game I got to play at Fan Expo belonged to Evolve.  The demo for Evolve was one of the main reasons I wanted to go Fan Expo 2014 in the first place, so there was no way I would leave the show without playing this game.  While I got to play Evolve for a good 20 minutes or so, you definitely need to play the game more than once to get a true feel for its mechanics, controls and subtle nuances.  My first impressions are positive, but just a little tainted due to getting beat before seeing the full potential of the game and the lack of helpful advice provided by the developer/tester advising me.  I played as the Kraken and almost evolved to its ultimate form before I succumbed to the strength and teamwork of my opponents.  The Kraken was very unique to control due to its sheer size in the game world.  Much of my time was spent on the defensive as I avoided combat with hunters and focused on feeding on enough wildlife to evolve.  I felt extremely vulnerable as a level one monster, but became much more competent as I grew in level.  As a whole, Evolve was an incredibly tense game of cat and mouse that was very enjoyable to play.  Hopefully when the game comes out next year, I can get more time with Evolve to hone my skills and possibly avenge my embarrassing loss at Fan Expo.

Thursday, September 18, 2014

First Byte: Fan Expo 2014 Gauntlet Part 1

A few weeks back, yours truly made the long trek to Toronto for Fan Expo Canada.  My main reason for going to Fan Expo this year was the plethora of upcoming games available to play at the event.  In total, Fan Expo had well over 30 games to play including Middle Earth: Shadows of Mordor, Halo: Master Chief Collection, Assassin's Creed Unity and Destiny.  While I was hoping to play every game on the show floor, that ambitious goal did not come close to happening.  In fact, I only got to play ten games.  Although that number might not seem like a lot, I got to play the games I was most interested in trying, and those with the shortest lines.  Considering I did not get a whole lot of time to fully experience each demo, I will be doing brief impressions on the games I played instead of doing separate first impression previews for each one. As I cannot fit all ten games in one article, there will be two parts to this Fan Expo Gauntlet.  The first part focuses on the demos I got less than ten minutes with while the second part previews the games that I got much more hands-on time playing.
First things first, I learned a valuable lesson at Fan Expo: I am horrible at racing sims and that's a fact.  I played three different racing sims on the show floor in Driveclub (exclusively for PS4), Forza Horizon 2 (exclusively for Xbox 360 and Xbox One) and The Crew (available on all platforms), and each game had a unique take on simulation racing.  Driveclub was solely focused on providing an experience that expertly replicates the nuances of driving.  With crisp graphics and precise controls, Driveclub seems to be tailored for a gaming steering wheel and throttle.  While Driveclub focused on a pure simulation of driving in a pristine environment, Forza Horizon 2 took the similar precise controls and crisp graphics and threw it in an open world.  The race I played in Forza was very interesting as the race dynamically moved from tarmac to dirt to grass causing me to think on the fly about how to control my car through the constantly changing terrain.  Even the great grip of the tarmac can be easily erased by a downpour, all thanks to Horizon 2's dynamic weather.  Although I ended up last in both Driveclub and Forza Horizon 2, I enjoyed my time with each game.  The same cannot be said about The Crew.  Ubisoft's unique street racing sim with a focus on team-play did little to impress due to the incredibly loose control of the cars and the complete lack of direction.  It may be nice to have an open world to drive around and explore, but when the only person able to initiate anything in the demo is the Ubisoft rep, there's a big problem.
Coming out of E3, The Order: 1886 looked like a promising new IP from Sony, but I still had some reservations due to the lack of demos on the game.  Once I saw that the game was going to be at Fan Expo, I was ecstatic to play it.  In fact, it was the first game I played on the show floor.  My ecstasy for The Order subsided when the demo ended after a mere three minutes.  You are dropped in the middle of Chapter 3 of the game with the objective to escape the alleyway.  Using the termite gun, you fire off a few rounds, try the special bullet time-esque pistol move, jump from multiple points of cover, activate a quick-time event and the demo is over.  Three minutes is nowhere close to enough time to form an opinion on the game other than hoping there is much more in the final product.  With only six months left until release, I hope Ready at Dawn has a lot more up their sleeve than this three minute disappointment.
Much like The Order: 1886, Far Cry 4 had a really good showing at E3 so again I was excited to get my hands on the game.  Very similar to my time with The Order, Far Cry 4 left a lot to be desired.  While The Order's problems stemmed from showing barely anything, Far Cry 4's problems stemmed from ridiculously long load times and severe pop-in.  You can give the benefit of the doubt to Ubisoft, but to show a game to the public in such a poor state does not help push pre-orders.  It will cause exactly the opposite to happen.  Despite those issues, Far Cry 4 gave you three scenarios in which to siege an enemy fortress: sneak, ride and fly.  I chose the ride option which allowed me to ride an elephant to siege the fortress.  While the destruction the elephant caused was a sight to behold, I found attacking the fortress to be ill fit for one person as I was easily swarmed and overwhelmed by the enemy AI on multiple occasions.  In my opinion, the demo would have greatly benefit from having two people cooperatively siege the fortress.  Due to the poor quality of this demo, my expectations for Far Cry 4 have lowered quite a bit.
In light of the small amount of time I got to play Mortal Kombat X (a mere three minutes, in fact), I am going to keep this short and sweet.  Mortal Kombat X was a lot of fun.  The controls felt responsive, it was a lot more approachable than past entries as I put together some unique combos with ease, the interactable elements were well integrated and the game has more than enough blood, gore and violence to keep any Mortal Kombat fan happy.  Although my time was short, I came away impressed with how Mortal Kombat X is progressing.  Finishing foes with fatalities cannot come soon enough.

Monday, August 11, 2014

2014: Year of the Delay


Delays are a natural part of any industry.  Nothing ever goes exactly to plan as issues and problems can occur at anytime during production to negatively affect the estimated time of arrival.  In the video game industry, delays come about regularly as developers run into game-breaking bugs that need additional time to receive the necessary attention or publishers search for the perfect release date for their game to succeed.  While there are quite a few games that slip past their original release date each year, 2014 has seen a large amount of major releases delayed until 2015.  So many delays, in fact, each one seems to make 2014 feel more like a barren wasteland for major releases.

The whole of 2013 was solely focused on launching two brand new systems in the PlayStation 4 and Xbox One, the heralds of the next generation of video games.  With those brand new consoles, the promise of games to justify their cost and hype was not too far behind.  After experiencing many console launches, a drought of games immediately following the release of these systems was to be expected, but to have this lack of major releases extend the majority of 2014 cannot be overlooked.  Although the good amount of downloadable releases may satisfy the most dedicated gamers between major releases, the vast majority does not scour the PlayStation Store, Xbox Marketplace or Nintendo eShop regularly for games to buy.  Sadly that vast majority focuses on the larger retail titles such as Call of Duty, The Last of Us and Watch Dogs over downloadable games like Child of Light, Shovel Knight and Transistor.  The games being delayed until 2015 (Batman: Arkham Knight, Evolve, The Division and Witcher III) are the system sellers for these next generation consoles and delaying these games until following year will cause more people to hold out on buying a PS4 or Xbox One for the time being.  Each time a major release is delayed, it adds more fuel to the argument that the next generation came a year before it was actually ready.

Despite all the negativity surrounding game delays, they are necessary and beneficial part of the video game industry.  Delays offer developers more time to fix bugs, polish mechanics, balance features and refine a game's content, which all result in making a better product.  Rushing a game to market, especially in an unfinished state, to meet a deadline can do a lot of damage to a company's image than actual good.  While the extra time benefits a game, there are some current trends involving delays that can have an averse effect on a game.  These trends include delaying a game just a few weeks before its release (Rayman Legends), over-hyping a game before its delay to go completely silent on it afterwards (Watch Dogs) and setting a release date for a game in order to push pre-orders before delaying it (Batman: Arkham Knight).  These trends alienate the loyal fans that look to support these games through pre-orders, buying collector's editions and paying for season passes by literally pulling the rug out from under them.  Playing with the emotions of the most passionate fans is an easy way to sour their opinions towards a certain game or game company.  Developers and publishers need to let delays be for the betterment of the games and learn to keep their audience's emotions in mind when announcing and handling these crucial situations.

Although it may be a tough pill to swallow, delays are an inevitable part of the video game industry.  They are needed to handle the unpredictable nature of game development, but gamers, publishers and developers all need to find better ways of dealing with them especially as development costs rise and the ability to connect with one another becomes more available.  As a gamer, it is disappointing to see the list of major releases in 2014 dwindle every month as many get pushed to 2015, but all hope is not lost.  There are many other options for gamers to spend their valuable time with than just the larger triple A titles including a wide selection of value-priced downloadable games or a vast backlog of games missed out on from previous years.  While 2014 may be a soft year for major game releases, best use the extra time to discover brand new experiences or rediscover those you missed out on from years past.  The games we are all excited about will eventually see the light of day; we just have to be a little more patient.

Monday, June 30, 2014

Top 10 Games of E3 2014 Part 2

Welcome to the second part of Silver Bit's Top 10 Games of E3 2014.  In the previous article, we took a look at the games that just barely made this final five.  E3 2014 saw some great games grace the show floor, but only a handful can walk away as the most impressive games of the show.  While all the games on this list are among the best of E3, the games in this top five could easily walk away with top honours depending on one's opinion.  To reiterate,  the only games eligible for this list are those available to play on the show floor.  Now with that reminder out of the way, it is time to count down the final five games in Silver Bit's Top 10 Games of E3 2014.  Hope you enjoy and feel free to share your favourite games of E3 2014 in the comments.
5.  Sunset Overdrive - XBONE
There are only a select few Xbox One exclusives that really get one hopeful for first-party content on the machine and Insomniac Games' Sunset Overdrive is champion over them all.  All of Microsoft's offerings nowadays seem to fall under the same experiences they delivered last generation, but Sunset Overdrive is the shining example of what happens when you give a team of creative minds full control over their vision.  Sunset Overdrive is pure unadulterated fun wrapped into an open-world third-person action game.  Stuck in Sunset City during the Awesompocolypse, the player is tasked with cleaning up the mess made by the launch of FizzCo's Overcharge Delirium XT, an energy drink that turns anyone who drinks into mindless mutated creatures known as the OD'd.  Sunset Overdrive gives players tons of options to tackle their task through fully customizable characters, a slew of creatively designed weapons and plenty of solo and multiplayer missions to complete throughout Sunset City.  Traversing Sunset City is incredibly fluid as players are able to wall run, grind rails and wires, instantly switch between grinding and zip-lining, bounce off of any surface and use other crazy acrobatics.  Although Microsoft will not push Sunset Overdrive as heavily as Halo or Forza, it is a game that Xbox One owners should not overlook this holiday season.
4.  Valiant Hearts: The Great War - PS3, PS4, XBONE, XB360, PC
The UbiArt engine has proven time and time again that the most beautiful games do not need to have the largest polygon count.  In fact, the art in 2D games can be just as beautiful or even more than their 3D counterparts; just look at Rayman Legends and Child of Light for proof.  Valiant Hearts: The Great War is the next title to use the UbiArt engine and the game looks spectacular in terms of its visuals and gameplay.  Valiant Hearts follows the story of four individuals as they try to survive the horrors of World War I.  Starting in different locations and allegiances, the stories of each character interconnect with one another through a common companion--a dog named Walt.  Throughout the game, the characters are thrust into various situations from sneaking behind enemy lines to blowing up bridges.  Valiant Hearts offers players plenty of puzzles to complete through interacting with the environment and other characters or sending Walt to reach areas the characters cannot normally reach.  The interplay between using the characters and Walt to solve puzzles and the mature tones of the story have me very excited to venture into the world of Valiant Hearts in the near future.
3.  Batman: Arkham Knight - PS4, XBONE, PC
In recent years, The Dark Knight has become an incredible force within the video game industry thanks to the folks at Rocksteady.  One can argue that the Batman: Arkham games are single-handedly the greatest licensed games to grace the market.  As the final entry in this acclaimed series, Rocksteady looks to pull no punches with Arkham Knight as Batman and his world are being supercharged with new abilities and content.  The moment from the E3 demo where Batman steps out onto the balcony of his hideout and peers out onto Rockstady's Gotham City will make anybody's jaw drop.  The expansiveness of this open world is breathtaking and I can see myself drowning hundreds of hours exploring every nook and cranny of Gotham City.  With how vast Gotham City will be in Arkham Knight, Batman needs another way to traverse the city than just his trusty grappling hook and cape.  For this final installment, the Batmobile has been added to The Dark Knight's arsenal.  Aside from the vehicles primary purpose, Batman can summon the Batmobile at will, use it to immobilize enemies, have it clear obstacles and launch himself into the air.  The Batmobile is not the only addition as Batman's combat and stealth abilities are receiving considerable upgrades in speed and precision.  Although Batman: Arkham Knight will no longer be gracing consoles this year, the game looks to be on the road to surpassing its predecessors' legendary quality.
2.  Super Smash Bros. for Wii U and 3DS - Wii U, 3DS
Arguably the most anticipated game of 2014, Super Smash Bros. for Wii U and 3DS had one of the best showings of the show.  Nintendo went out of their way to make Super Smash Bros. the most important game of the show.  They gave fans three character reveals in Mii Fighters, Palutena and Pac Man, an incredible live tourney held in the Nokia Theatre and multiple kiosks to play on the show floor.  Seeing the two versions in motion is a thing of beauty.  The Wii U version flows at an incredible clip and all the new characters, stages and items look to fit in with the polished gameplay.  While the 3DS version may take some time to get use to the controllers as I have heard from many video impressions on the game, it looks just as polished and refined as its Wii U brethren.  Much like Far Cry 4 in part one, Super Smash Bros. for Wii U and 3DS are both hard to sum up in words.  I highly recommend watching the Super Smash Bros. Invitational or one of the live demos from Nintendo Treehouse Live at E3 to see how great these games play.
1.  The Witcher 3: Wild Hunt - PS4, XBONE, PC
As great as Super Smash Bros. for Wii U and 3DS may be, there is one game greater than it this year.  That game is The Witcher 3: Wild Hunt.  Not much has been shown of Witcher 3 since its reveal back in early 2013, but CD Projekt RED let the floodgates loose at E3.  The Witcher 3 gives players a living, breathing open world to explore.  In fact, the map is 30 times larger than the previous Witcher games.  Plus the amount of freedom in The Witcher 3 is incredible as players can venture to any part of the map at any time and pick up and put down story and side quests whenever they choose.  On your way to a quest objective and feel like helping a traveler in distress along the way or starting up a whole other quest, you are free to do that without penalty.  The world is shaped around the player's choices in combat, regular conversation and pivotal story moments.  Every piece of media for The Witcher 3 from E3 has been nothing short of phenomenal from the blood-pumping pre-E3 trailer to the show floor demos.  While The Witcher 3 may not earn the same amount of money Elder Scrolls, Dragon Age or Mass Effect rake in, this game and its ambitious scope prove why anybody should spend close to 600 dollars on a next generation console.  The next generation of video gaming truly begins on February 24th, 2015 with the release of The Witcher 3: Wild Hunt.

Thursday, June 26, 2014

Top 10 Games of E3 2014 Part 1

Silver Bit's month long coverage of E3 2014 comes to an end with the annual Top Games of E3 list.  This year yours truly is going to switch things up as this list will be a Top 10 list instead of the Top 5 lists from previous years.  Due to the change, it will be hard to contain all these games in one article.  To solve the problem, I will be splitting the list into two parts with part one covering numbers 10 through 6 while part two covers numbers 5 through 1.  As I could not physically go to Los Angeles to experience E3 in person, efforts have been made to watch as much gameplay footage available online to narrow down the best games for this list.  Like in years past, the only games eligible for this list are those available to play on E3's show floor.  Without any further stipulations, let us count down the first five games in Silver Bit's Top 10 Games of E3 2014.
10.  Mario Maker - Wii U
If there is one Nintendo property that people have grown tired of over the years, it is Mario.  Mario releases may come at an accelerated rate these days, but you cannot blame Nintendo for sticking with what sells especially when they need it the most.  I will admit that Mario's 2D platformers have not added much to the formula since New Super Mario Bros. for the DS.  Mario's recent stagnation in two dimensions makes Mario Maker such a breath of fresh air.  Giving the player full freedom to create whatever 2D Mario level their heart desires in such an official form is a dream come true.  Mario Maker allows players to build levels using classic Mario assets such as blocks, warp pipes, goombas and koopas, two different styles of graphics (original NES graphics and the New Super Mario Bros. graphics) and the ability to instantly switch between editing and playing levels at any time.  Mario Maker is the next logical step in taking 2D Mario games to a whole new level.  There is an incredible amount of potential in placing the creation of new Mario levels in the hands of the players and this writer is excited to see what crazy contraptions come from it.
9.  Evolve - PS4, XBONE, PC
Coming from the minds that brought us classic cooperative shooter Left 4 Dead, Evolve looks to take competitive and cooperative shooters in a brand new direction.  Evolve is a four vs. one multiplayer shooter where the team of four has to work together to beat the one.  It might seem very unfair if the one was not a gigantic monster.  With this unique dynamic, matches involve much more than straight-up firefights.  Playing as the monster involves taking advantage of the moment-to-moment action to decide between striking the opposing team or avoiding combat in order to eat roaming creatures needed to evolve into more powerful stages.  On the other hand, the hunters need to work effectively as a team in order to track down and kill the monster before it becomes too much for the team to handle.  Matches in Evolve become hectic games of cat-and-mouse as both sides wrestle for control of territory and resources while contending with the unpredictable computer-controlled creatures that inhabit each map.  Since Turtle Rock Studios announced the game this past January, Evolve has been nothing but impressive especially with its showings at this year's E3.
8.  CounterSpy - PS3, PS4, PSV
Not much has been seen of Dynamighty's PlayStation exclusive outside the trailer found on PS4 demo kiosks across North America.  Considering CounterSpy is being published by Sony, one would have thought the gaming giant would make mention of it at their press conference.  In fact, the only footage available of CounterSpy at E3 is from the demo on the show floor.  It is a shame because of how great CounterSpy plays.  CounterSpy is a side-scrolling stealth game that has players sneaking through enemy bases in order to prevent nuclear war between the United States and Russia.  Trusted with a silenced pistol and stealth know-how, the player jumps between cover, shooting and taking out enemies on the fly.  In particular, the cover mechanics for the game are very interesting as the camera changes from a side view of the stage to slightly tilted view of the player and their sight from cover.  Overall, CounterSpy looks like a delightful downloadable that deserves a lot more attention than it is currently getting.  Watch some gameplay for it, CounterSpy might just surprise you.
7.  Mortal Kombat X - PS3, PS4, XBONE, XB360, PC
Mortal Kombat has seen its fair share of ups and downs over the years especially during the PS2, Xbox and Gamecube years.  With the success of Mortal Kombat 9, things have gotten back on track for the franchise.  Not to rest on their laurels, Ed Boon and NetherRealm Studios are making big changes to series while expanding on successful mechanics introduced in Mortal Kombat 9 and Injustice: Gods Among Us.  Mortal Kombat X's biggest departure comes in its roster and story as the game takes place 25 years after the events of the previous game.  Since 25 years have passed, the roster will consist of brand new characters such as Cassie Cage (daughter of Johnny Cage and Sonya Blade), Kotal Khan (a blood god) and D'Vorah (a human/insect hybrid) along with some returning favourites like Scorpion and Sub-Zero.  Although gameplay remains very similar to past Mortal Kombats with the return of fatalities, special moves and x-ray moves, there are some interesting additions in the form of fully interactable environments and combat variations.  Much like Injustice, combatants can use parts of the environment to launch themselves into the air, set traps for opponents or use as additional weapons.  Speaking of combat variations, each fighter has three different variations to choose from which changes their move sets, strengths, weaknesses and weapons.  With all the new additions and refinements to Mortal Kombat X, gamers all around should be excited to dive back into this fighting game franchise come 2015.
6.  Far Cry 4 - PS3, PS4, XBONE, XB360, PC
Far Cry 3 surprised everybody back in 2012 with its excellent gameplay and vibrant open world.  Two years later, Ubisoft is at it once again with Far Cry 4.  To sum up Far Cry 4's showing at E3 in one word, it would be jaw-dropping.  Instead of having an entire island at your disposal, you now have an entire country in Kyrat.  On foot, in car and through the air, Far Cry 4 gives the player an incredible amount of choice to explore Kyrat however they want.  Gameplay gives the player the same amount of freedom as you can play solo or with a friend, use items and animals found in the environment to your advantage and freely move between modes of travel at any time.  It is hard to describe everything that makes Far Cry 4 such a standout among the sea of shooters releasing this year.  It is best to watch some gameplay footage of Far Cry 4 and see the awesomeness for yourself.

Well, this marks the end of part one.  Hope you enjoyed the list up to this point and feel free to share your favourite games of E3 in the comments.  If you want to continue reading, click this link to see the conclusion to Silver Bit's Top 10 Games of E3 2014

Monday, June 9, 2014

E3 2014: Microsoft Press Conference Impressions

Welcome to the very first day of E3 2014.  Instead of roaming the floors of the LA Convention Center, press conferences will be broadcast to the world from various venues across the city of Los Angeles.  Every bit of anticipation and hype has been building for these sixty to ninety presentations.  The next steps towards the future of the video game industry begins right here, right now.  Following each press conference, yours truly will be sharing his impressions right here on Silver Bit.  These impressions will analyze the good, the bad and the ugly of each conference then wrap it up with a final grade.  As always, Microsoft kicks off E3 with their press conference.

Right off the bat, this press conference was one of the best conferences Microsoft has ever put on.  Much like last year's show, this conference focused solely on games.  The only mention of Kinect came in the brief minute Harmonix had where they spoke about Disney Fantasia and Dance Central Spotlight.  Another similarity to last year's conference came in the form of Microsoft cramming their ninety minutes with games, games and more games.  There was little to no room for anybody to breathe between game demos and trailers unless you count the incredibly awkward developer vignettes.  It was not hard to see that Microsoft wanted to hammer home that they listen to the core gamers, but those vignettes felt forced and completely unnecessary.  Although the pacing is something Microsoft needs to work on, it is a step in the right which should be a good sign for future press conferences.  The conference's strength came from the games shown.  Microsoft made a much better effort in highlighting the games coming from first-party studios. While none of them really made this writer excited, games like Crackdown 3, Fable Legends, Phantom Dust, Scalebound, Sunset Overdrive and Halo: Master Chief Collection will get some people interested in buying an Xbox One.  Along with all the first-party titles, there were a good number of third-party games showcased at the show.  The Microsoft presser saw the reveal trailer for Rise of the Tomb Raider, an impressive demo of Witcher III: Wild Hunt, a fun multiplayer demo of Assassin's Creed Unity and gameplay from both The Division and Call of Duty: Advanced Warfare.  Along with all the love for larger games, Microsoft made a little effort to showcase the indie games coming to Xbox One which they focused a lot of time on revealing Playdead's Inside.  The strengths came from all the content of the show, but Microsoft failed in one regard.  Microsoft did set their holiday lineup for 2014, but sadly it is very lackluster in this writer's honest opinion.  There is no real killer app among Forza Horizon 2, Halo: Master Chief Collection and Sunset Overdrive to elicit people to pick up the Xbox One this Christmas.  Their message came clear that all the games people will care about will be coming out in 2015 or later except that you can join the beta for every major game this holiday season.  Honestly, relying on betas to sell a system is not an effective business plan.  Microsoft needs to deliver on the games and soon because people are not going to wait forever.

Overall, the Microsoft E3 2014 Press Conference was really well done.  This holiday season may be very barren in regards to Microsoft's offerings, but there are some interesting projects down the pipeline to be excited about.  Although Microsoft did make some strides in impressing this year, it did play things far too safe with their reveals and demos than truly showcasing why the Xbox One is greater than the PS4.

Grade:  B

Sunday, June 8, 2014

E3 2014: The Big Questions

Well the most wonderful time to be gamer is here yet again.  The 2014 Electronic Entertainment Expo (E3) is only a day away and all the buzz and excitement around the event is its peak.  With all the extreme highs and lows of E3 2013, last year's event was a very exciting and entertaining to experience.  Expectations are set pretty high for this year's event as all the hype surrounding brand new hardware is now firmly in the past and the industry can focus on the product it so perfectly crafts-- video games.  Although hopes are in a much better place leading into E3 2014 than last year's event, there are some key questions that need to be addressed in the coming week.  Questions that will be pivotal in moving the industry forward for better or worse.

What is the 2014 holiday lineup?
The last few weeks leading up to E3 has seen some delays for games originally set to release later this year such as The Order 1886 and Batman: Arkham Knight.  The more delays announced, the more worried this writer has been getting.  Aside from the usual suspects (Assassin's Creed, Battlefield and Call of Duty), the lineup of games releasing this holiday season are much slimmer than years past.  With everything still up in the air, there is nothing that truly stands out among the deluge of similar experiences.   Destiny may be the exception as this writer sees this game generating a large of amount of sales due to Activision's aggressive marketing, but Destiny is just one game that releases at the very beginning of the holiday season.  All video game publishers especially the console manufacturers (Microsoft, Sony and Nintendo) need to make their plans for the holidays clear with firm release dates and a mix between sequels and new properties.  The holiday season is the most crucial time for any business especially video games.  To come out of E3 2014 without a solid holiday lineup set will be bad news for console manufacturers that are looking to push hardware sales and game publishers hoping to sell large quantities of software.

What is Microsoft's and Nintendo's plan to fix their current woes?
Out of the three big console manufacturers, Sony is the only one currently on solid footing.  While the Vita and its games may not be selling much, Sony has written off the handheld as a peripheral for the PS4, a non-factor in their current business plan.  As much as eyes will be on Sony to see if they can keep their momentum, there are more eyes peering at Microsoft and Nintendo to see what they can do to fix their current situations.  

Although the Xbox One is selling, it is significantly lagging behind the PS4.  All of the Xbox One's woes come from Microsoft's debacle from a year ago.  Alienating their primary audience with no used games policy, always connected requirement and forcing Kinect on every Xbox One owner was not the best decision for Microsoft to make leading into the next console generation.  With the recent announcements about a cheaper Xbox One and more benefits for Xbox Live Silver, it seems Microsoft has finally learned from their mistakes and is looking to reconcile with those they alienated a year ago.  The effort may come too late to fix anything in the immediate future, but making these adjustments now will benefit Microsoft farther down the road.  Their E3 2014 press conference is the next step in the healing process and Microsoft better make the most of this opportunity because they will only get one shot.  A subpar to decent performance will not be tolerated, Microsoft needs to come out with games and experiences that gamers can only get by owning a Xbox One.  Microsoft was once a great first-party developer, but has significantly scaled back in the last decade.  It is fine time to flex that software making muscles again and show why Microsoft deserves to be making video games.

Nintendo's issues are on a whole different level.  To get an extensive break down of the problems this writer believes is plaguing Nintendo, check out the A Link to the Wrong post from a few months back.  What Nintendo needs to do at E3 is make steps in fixing the elephant in the room-- the Wii U's dismal sales.  Mario Kart 8 and Super Smash Bros. will definitely move a ton of units this year, but those two games can only push console sales so far.  Nintendo needs to show consumers why they have to own a Wii U and key part of convincing people to buy their console comes from showing how their games will take full advantage of the Wii U's tablet-like controller.  Nintendo has to hammer home the Gamepad's full potential with every game they show.  Every game does not need a fancy gimmick, they just need to make the Gamepad relevant for gamers.  Speaking of games, time for Nintendo to drop some information on new titles such as the next entries in The Legend of Zelda and Metroid franchises or Shigeru Miyamoto's super secret project along with release dates for already confirmed titles like Super Smash Bros., Bayonetta 2 and X.  Much like Microsoft, the stakes are high for Nintendo this year.  Anything short of amazing will be considered a failure by critics and gamers alike.  Positive buzz absolutely needs to be generated at E3 2014 around the Wii U and the Nintendo brand as a whole or things will continue to slip for the Big N this cycle.

Why should I buy a next generation console?
A year has passed and it seems like we have not made any progress whatsoever with this question from a year ago.  The next generation is here and there is nothing that truly differentiates it from the last.  All we got so far is a massive game drought, shinier graphics and a hike in video game prices.  To make matters worse, most of the quote-on-quote next gen experiences these major game companies brag about are also available on the previous console generation.  The graphic fidelity may not be as spotless and the frame rate may not be that smooth on the PS3 and Xbox 360, but there is little to no difference between these cross-generational games.  These issues give little to no incentive on consumers to drop close to six hundred dollars on a brand new console when there is barely anything that they cannot already get on the consoles they already own.  Every publisher and developer has a huge task this E3 in providing the games and experiences that can only be conceived with the power of these new consoles.  Time is not currently on anybody's side as consumers are already losing patience with these systems.  Moves need to be made this coming week on all fronts to keep consumers from getting too anxious and to ensure people their six hundred dollar investments were worth it.

Seeing as the industry is currently in the middle of a game drought, it is time to get people excited about what is coming in the weeks, months and even years ahead.  E3 is arguably the most pivotal event of year for video game companies.  As seen with the PS4 and Xbox One respectively, E3 can generate enormous amounts of buzz around a product or completely derail a product altogether.  More than ever before, this year's E3 has to deliver with the games announced, the surprises revealed and the excitement generated because it will be the event that launches the video game industry into the next stage of this eighth console generation.  Come June 9th, all eyes will be on Los Angeles, the LA Convention Center and the video game industry as a whole.  Time for the video game industry to put up or shut up.

Tuesday, May 20, 2014

First Byte: Microsoft's Power Play

Ever since Microsoft announced the Xbox One to the public about a year ago, the system has been on a roller coaster of twists and turns.  Never seeming to be on solid footing, Microsoft has tirelessly been rebuilding their damaged reputation after alienating most of their audience at E3 2013.  Changing their policies one week after E3 was the first step, but there is a lot more that still needs to be done.  This past week Microsoft made the next significant steps in changing their tainted image for the better with two big announcements.

The first of Microsoft's two announcements concerns a brand new version of the Xbox One hitting store shelves in a few weeks.  This new Xbox One will run for 399 dollars and come without the Kinect sensor.  With this announcement, Microsoft looks to compete more directly with the PlayStation 4 instead of having one hundred dollar difference between the prices of the two systems.  Sadly if you live in Canada, the roles have now been reversed as the PS4 is now 50 dollars more than the Xbox One due to the poor projection of the Canadian dollar this year.  Microsoft's first real jab at taking some of Sony's profits lands on Monday, June 9th which is the first day of E3 2014.  It is not hard to imagine as a result that Microsoft's conference will be directed towards convincing potential customers to pick up this cheaper Xbox One that very day.

The second announcement from Microsoft involves some changes to Xbox Live.  In particular, it involves new free services being added to the free Xbox Live membership.  No longer will streaming apps such as Netflix, Hulu, Twitch and ESPN be behind the Xbox Live Gold pay wall.  This change cuts out the need for consumers to buy a Xbox Live subscription on top of their other subscriptions just to enjoy the same apps which are free to use on other consoles.  To make amends to current Gold subscribers which only use the service for streaming apps, Microsoft is offering refunds to these subscribers up until the end of August.

It has been well documented that yours truly is a critic of Microsoft especially the direction their game division has taken in the past five to six years.  When they do something right, this writer still has to give credit where credit is due.  While I personally have some reservations, Microsoft made two good moves this past week in removing the Kinect to drop the price of the Xbox One and moving streaming apps from the Gold pay wall.  Lowering the barrier of entry to the Xbox One and Xbox Live opens Microsoft's newest piece of hardware up to a broader audience that may have been scared away by the need to own Kinect and subscribe to Xbox Live Gold to get the most out of the system.  Coupling these changes with a plethora of quality exclusives that play to a variety of genres and differentiate themselves from Sony's offerings could help move a lot more Xbox Ones.  The announcement of Halo 5: Guardians this past week and releasing the first gameplay footage of Sunset Overdrive two weeks ago should get some more hype building around Microsoft and the Xbox One.  Now Microsoft needs to capitalize on this wave of good press with a great showing at E3 to continue building momentum for the Xbox One going into the last half of 2014.

As good as these announcements are, there are a few key details Microsoft has not touched which could sour this good news.  First and foremost, Microsoft has not mentioned anything about selling the Kinect separately from the Xbox One as of yet.  Considering Microsoft designed the entire system to run at its full potential when paired with Kinect, it would be silly not to give those people who purchase the Xbox One for 399 the option to buy a Kinect later.  With the Kinect, the next question is the price of the unit on its own.  The smart decision would be to release the unit at or under 100 dollars in order to avoid alienating the customers who purchase the cheaper Xbox One, but it would not surprise this writer to see Microsoft try to make a profit off of these people by pricing the Kinect between 120 to 150 dollars.  The other detail Microsoft has not mentioned yet are the exclusives coming to Xbox One in the near future.  Halo 5 is coming in Fall 2015, the next Gears of War game is in the earliest stages of development and Fable Legends has not seen the light of day since it was announced back at Gamescom 2013.  The only title confirmed for this coming Fall is Sunset Overdrive.  Hopefully at E3 Microsoft will shed some light on what is coming for 2014, but it needs to be something really big or something completely new to get the attention of the masses.  Microsoft cannot keep expecting to push their new system to the heights of the Xbox 360 with two shooter franchises people are quickly growing tired of, a fantasy RPG series that has never lived up to its true potential and a racing series that has overstayed its welcome.  Microsoft needs to show more initiative in being a first-party force on the Xbox One rather than a passive hardware creator that gets third-party exclusive items or DLC every once and awhile as it is the only way to convince the audience they lost to consider buying their system.

With these announcements, Microsoft is inching towards reestablishing a connection with their lost fan base and moving away from the negative connotations currently associated with the brand.  The more good will they can generate towards the Microsoft and Xbox brand, the closer Microsoft gets to cutting Sony's considerable lead in this new generation.  E3 2014 will be very significant event for all console developers including Microsoft as we get see if the promises made of power and new experiences brought on by the next generation come to fruition.  The need to deliver at this year's E3 is huge.  It could be the difference between ending Microsoft's current woes or making them even worse.

Wednesday, October 2, 2013

The Seventh Generation

It seems like just yesterday when all the hype over the Xbox 360, PlayStation 3 and Nintendo Wii consumed every facet of video game media, mainstream media and regular conversation.  Like no other console generation before it, video games were about to take a quantum leap in terms of graphics, processing power, interconnectivity and controls among many other things.  This console generation launched the video game industry to unimaginable heights.  Playing video games was no longer a niche activity for children and obsessively intellectual in the eyes of society.  Due to the popularity of this console generation along with ventures into different forms of interactive media (motion and social games in particular), video games made major strides in becoming a serious media in our culture much like films, books, music and art.  While video games still has many more years and possibly decades before it is on the same level as those forms of media, this generation really got the momentum building for the argument that video games as an art form.

Sadly with the eighth console generation already on its way and just about to shift into turbo with the release of the Xbox One and PlayStation 4 this November, it is finally time for these consoles to take a backseat for the next generation.  Big things are ahead, but the title for this series of articles is "The Seventh Generation", not "The Eighth Generation".  For the next month or so leading up to the launches of the PS4 and Xbox One, this writer will be taking a retrospective look at the all of consoles of this past generation (Nintendo Wii, Xbox 360 and PS3).  For the final article of this series, this writer will be listing the essential games from the past generation.  This article will not be your normal top ten list.  Essential games are not necessarily the best rated games of this console generation; they are the games that NEED to be experienced from the seventh generation of video game consoles.

This series of articles has been boiling around in this writer's mind for a long time.  To take this trip down memory lane should be loads of fun.  Enjoy the ride and The Seventh Generation will be back in a week or two with a look at the Nintendo Wii.

Friday, August 30, 2013

First Byte: Nintendo 2DS

This past Wednesday was a big day if you are a Nintendo fan.  The Big N came out and revealed their plans for the remainder of 2013.  They gave release dates for all their first-party titles and finally announced a much-needed fifty dollar price drop for the Wii U.  This announcement alone would have been enough as it puts the Wii U in a better position to compete with the PS4 and Xbox One this holiday season.  Funny enough, the Wii U price drop and the slew of release dates was not all Nintendo had in store this past Wednesday.  The biggest and most polarizing news was the reveal of the Nintendo 2DS  (no that is not a typo).  The 2DS is the newest model of the Nintendo 3DS designed specifically for young children and those who cannot use the 3DS's glasses-less 3D features.  The 2DS's major changes are the removal of the signature 3D features and the bulky design, which is very similar to old Tiger Electronics handhelds.  Other than those changes, the 2DS is exactly the same as the other 3DS models on the market.  Since its reveal, the 2DS has created a major stir across the confines of the World Wide Web.  Due to how sudden the reveal of the 2DS was, the reactions from media outlets, game designers and general gamers have been very interesting.  So interesting in fact that it has inspired this writer to give his two cents on the topic.  To tackle this topic, yours truly has decided to take a different approach with this edition of First Byte.  This writer will be analyzing the 2DS from two different perspectives- Nintendo's perspective and the gamer's perspective.  There is no absolute right or wrong perspective to this topic because both have their pros and cons.  So sit back, take in the insights provided and do not be afraid to share your opinions in the comments below.

First and foremost, Nintendo did not design the 2DS for core gamers like you and I.  The 2DS is designed for children under the age of seven because 3D is damaging for a young child's developing eyes.  The 2DS, much like the Canada-exclusive Wii Mini, is designed to be a child's first handheld game system.  This mentality is why the 2DS looks a lot more like a children's toy than any other Nintendo before it.  The new bulky design is definitely built to withstand the abuse a child can give to a device.  The 3DS XL is very durable, but the original 3DS with its gloss finish is much more fragile than any Nintendo handhelds to date.  For a younger gamer, it is not hard to see them causing a lot of damage to the regular 3DS unless you invest extra money in protective case for it.  While children are the target audience for the 2DS, it also appeals to gamers that cannot use the 3D features of the 3DS because they get easily nauseated by 3D or it is damaging for their eyes.  You can just turn off the 3D on the regular 3DS, but there is no purpose for these people to have the option if they are never going to use it.  These people can now buy the cheaper 2DS and never have to worry about getting a migraine or experiencing double vision because they accidentally hit the 3D slider.  The final reason Nintendo decided to announce the 2DS has to do with its release date of October 12th.  Funny thing being that October 12th is the same day Pokemon X and Y release, hands down the 3DS's biggest games to date.  Connect two-and-two together and there is no doubt Nintendo is positioning Pokemon X and Y to sell the 2DS as it will cost less than 200 dollars to purchase them together.  It is an ingenious plan on Nintendo's part as this writer predicts Pokemon X and Y will be the best selling Pokemon games in years.

With all that said about why Nintendo decided to make the Nintendo 2DS, the question that should be on gamer's minds instead of blind rage is whether this was the right time to release the 2DS.  In all honesty, this writer thought somebody was playing one hell of prank on him when he first saw the announcement.  I had to check a calendar to make sure it was not April 1st.  The reason these thoughts were running through my mind was that the 3DS has been having the best year a system can ever have.  Nintendo did not need a new piece of hardware or a brand new accessory to sell the 3DS because the onslaught of quality games releasing for the system were doing it for them. Yes, they are taking advantage of the 3DS's immense momentum at the moment, but there is one caveat.  Nintendo is one entity and that entity as a whole is not in the greatest light with the problematic launch of the Wii U.  There is no reason to overshadow the best news the Wii U has gotten in months with the reveal of the 2DS.  By no means is the Wii U dead; in fact it is actually on the up swing.  Although, it should be Nintendo's top priority to get the Wii U on stable ground before making more strides with 3DS hardware.  Another problem with this system will come about because of the 2DS name.  This writer can easily see confusion with the target audience and uninformed parents.  From experience, it is hard for people who do not play games to wrap their head around some of the most basic concepts.  This writer has seen people buy 3DS games even though they do not own the 3DS because they see the DS logo after the three and think it must work on the DS.  A game can sitting its own separate section in different cases with Nintendo 3DS plastered all over it, it does not matter.  There is no doubt in my mind there will be a few kids that search high and dry for these mythical 2DS games as they do for Mario on the PS3 or Halo on Wii.  It will not cause massive confusion, but just enough to possibly frustrate the guardians of the target audience.

Is the Nintendo 2DS the worst idea for a game system?  No, it is not.  In actuality, it is a very smart business choice on Nintendo's part.  By designing a new version of the 3DS that is more approachable to younger children and those easily bothered by 3D, it drops the barrier of entry for those looking to invest in a video game system.  Including more people into this hobby we share is never a bad thing.  On the flip side, this writer whole heartedly believes that Nintendo's timing for announcing the 2DS, while ingenious in some sense, was absolutely horrible.  The 3DS is in a great place with an incredible lineup of games this year and leading into next year as well.  There is no need for Nintendo to focus too much energy on thinking up new 3DS redesigns when the Wii U is definitely in need of some good will for once.  Right now, Nintendo should step aside and let the 3DS games do the heavy lifting.  Get the Wii U on stable ground then unveil a new 3DS model when all the animosity has dissipated.  In this writer's opinion, six months to a year from now when people are concerned about the problems of the PS4 and Xbox One would have been a much better time to announce the 2DS.

Saturday, June 29, 2013

Top 5 Games of E3 2013

E3 2013 has been in the books for two weeks now.  The fallout from this year's show has been big with the incredibly positive buzz surrounding the PS4 and the immense animosity towards the Xbox One- even following Microsoft's change of heart.  E3 2013 saw the first real shots fired in the next round of the console wars.  The frontrunner following E3 looks to be Sony with Nintendo in second and Microsoft in a distant third.  E3 did garner some excitement for the next generation of consoles yet this writer does not see a game that provides a reason for gamers to drop their cash to pick up these new systems at launch.  Those games may be a couple of years down the road, which makes waiting possibly the best choice for most unless you are among the most hardcore.  Most of the games showed off for the next generation of consoles were a lot in line with the games that have dominated the last half of the current generation- shooters and sequels.  It is a new generation; time for Sony, Nintendo and Microsoft to start taking more risks rather than solely resting on their laurels.  Most of these companies are making moves to secure exclusives on their console and ramp up their support for independent developers, one of the few sources of originality in the industry nowadays, but those things alone will not secure victory this time around.  The dawn of the last console generation saw the birth of franchises like Gears of War, Uncharted and Wii Sports to name of few.  Creative risks of that ilk seem to coming from downloadable games or a select few games available for both current and next generation consoles.  The console manufacturers need to start leading by example and move this industry out of the sequel-driven slump it has fallen into.  Do not get this writer wrong, sequels are fine and healthy parts of this industry, but too many unnecessary sequels (Call of Duty, Assassin's Creed, Need for Speed) cause stagnation in creativity and disinterest from gamers.  Once the initial wave of games for the next generation release, hopefully we will see some new ideas emerge from the triple A publishers.

No E3 is complete here at Silver Bit without the annual Top Games of E3 list.  Throughout the hectic week that is E3, yours truly makes a tireless effort to watch as much gameplay footage shown at the show.  Without physically being in LA to experience the event, it is hard to find footage for every single game at the show.  Like last year, the only games that qualify for this list are those that had demos on the show floor.  Now let us get on to the Top Games of E3 2013.

Honourable Mention
Batman:  Arkham Origins- PS3, XB360, Wii U, PC
The reveal of Arkham Origins just about two months ago was not well received by this writer.  Arkham City is easily one of the best games of this generation, but Origins seemed to be a quick cash-in by Warner Bros.  After watching the demo showed off at E3, Arkham Origins looks to be more of the same Arkham City greatness with some improvements and that is totally fine.  The combat and open world traversal looks the same as usual, but it is the new investigation mode that should get gamers excited to venture into Gotham City.  Instead of the forced investigation segments from the previous entries in the Arkham series, Origins allows gamers to become the World's Greatest Detective by being able to reconstruct an entire crime scene using evidence collected throughout the investigation and exploration. Seeing the new investigation mode in motion has got this writer excited to lace up the Dark Knight's boots once again.
5.  Murdered:  Soul Suspect- PS3, XB360, PC
Last year, Airtight Games was gathering a lot of attention for Quantum Conundrum, a first-person puzzler similar to Valve's Portal.  Now come E3 this year, Airtight has got gamers intrigued with their newest game Murdered: Soul Suspect.  Murdered places you in the ghostly shoes of the recently deceased detective, Ronan O'Connor.  Caught in limbo, Ronan is tasked in solving his own murder using his new found supernatural powers.  Powers like possession let Ronan interact with the environment around him to find evidence unbeknownst to the other NPCs in the game.  With the evidence collected, Ronan can piece together key information used to open up new areas to investigate.  Ronan is not the only one stuck in limbo.  From time to time, Ronan will run into demons that threaten the ghostly detective.  To dispatch these enemies, Ronan must use stealth and possession powers.  At E3, Murdered: Soul Suspect seemed to get swept up under all the hype produced by the next gen consoles and huge Triple A games.  It is sad considering how unique and intriguing this game is.  Murdered: Soul Suspect will definitely be one to watch come 2014.
4.  Bayonetta 2- Wii U
Nintendo showed off some great games at E3, but none really blew this writer away much like Bayonetta 2.  The Masters of the Insane, also known as Platinum Games, have brought some of the most unapologetically crazy games this last generation and they look to continue that drive into the future with Bayonetta 2.  It is really hard to describe the demo showed off at E3, but did it ever make this writer's jaw drop on multiple occasions.  Watch the demo and you will see what is trying to be conveyed in this paragraph.  You play as a witch covered in clothes made of her own hair as you fight angels, demons or whatever enemy Platinum throws your way with magic produced by using your hair.  It does not make much sense, but sure does it look fun.  While Bayonetta 2 will not be a system seller for the Wii U, it could push some hardcore gamers to pick up Nintendo's newest console.
3.  Transistor- PS4, PC
When Transistor was first announced at PAX East, many were comparing it to Supergiant Games' freshman effort, Bastion.  Transistor does have a couple similarities to Bastion like the isometric perspective and the use of a narrator to describe the action, but that is where the similarities end.  Transistor is primarily a turned-based strategy game, but it does allow you play it like any other action game if you choose.  Choosing to play Transistor like any other action game will be a mistake as you are missing out at Transistor's greatest strength, its planning mode.  In planning mode, time stops and you are able to plan out your moves and attacks on the action bar.  You are given all the time in the world to plan out your battles as you can scrub up and down the action bar and edit it as you want.  You cannot abuse the planning mode as it will need to recharge after every use.  The interplay between fighting in real-time and using planning mode is very intriguing and will easily make one of the standout downloadable experiences on PS4 and PC next year.
2.  Plants vs. Zombies:  Garden Warfare- XBOne, XB360, PC
Nobody thought turning Plants vs. Zombies from a tower defense game to a third-person shooter would be a good idea.  Many thought this change in genre would destroy all the fun and charm that makes Plants vs. Zombies so endearing to gamers and non-gamers alike.  Well PopCap proved us all wrong then because Plants vs. Zombies: Garden Warfare looks flipping awesome!  Easily one of this writer's biggest surprise from E3, Garden Warfare did not look like anything exceptional from the trailer showed off at the EA Press Conference, but the gameplay changed the entire story.  Allowing gamers to jump into any one of the plants from the Plants vs. Zombies games, you fight off hordes upon hordes of zombies with your own weapons and other traps and defences you set up throughout the level. Garden Warfare looks like a team-based shooter that should be a lot of fun to play with others hopefully both on and offline.
1.  Watch Dogs- PS4, PS3, XBOne, XB360, Wii U, PC
Watch Dogs shocked the world when it was revealed back at E3 2012.  The more Ubisoft has shown of their newest IP, the more gamers have been impressed.  Watch Dogs keeps on looking better and better to the point that it has easily become one of the most anticipated titles of 2013.  For a brand new IP to have such huge amount of anticipation is very hard to come by in the sequel-driven environment that the video game industry currently is.  Watch Dogs looks to blend a straight-forward action game with the freedom of a open world Chicago to explore, but this blend is not the reason people are excited for Ubisoft's newest venture.  The reason people are excited to play Watch Dogs is due to the amount of freedom you have to manipulate the world around you.  Playing as master hacker Aiden Pearce, Chicago is your playground and also your weapon.  Hacking into the city to escape the pursuits of the police, cause chaos and listen in on phone conversations are just the tip of what you can do in Watch Dogs.  Couple all that control with the ability to have a friend play co-operatively or competitvely using a tablet, which this writer hopes Ubisoft integrates natively in the Wii U version, Watch Dogs is the game to watch this holiday season.  Ubisoft could have another hit on their hands with Watch Dogs.  Just hopefully Ubisoft does not run this potential series into the ground like they did with Assassin's Creed.