Showing posts with label Mortal Kombat. Show all posts
Showing posts with label Mortal Kombat. Show all posts

Monday, October 13, 2014

First Byte: Fan Expo 2014 Gauntlet Part 2

When I initially conceived this two part series, I did not anticipate how busy school would get this early into the semester.  Although things are crazy as I seem to have a test or project every single week, I am committed to finishing this gauntlet up before any of the games in this final part are released.  If you did not get a chance to read the first part of the Fan Expo 2014 Gauntlet, it focused on the likes of Driveclub, Forza Horizon 2, The Crew, The Order: 1886, Far Cry 4 and Mortal Kombat X.  If you want to read my impressions on any of those games, click the link.  This part will preview the four games that I got over ten minutes of hands-on time playing.
While the majority of the games I played at the Sony Booth left me disappointed, the LittleBigPlanet 3 demo had me excited for more.  The demo was split into two levels, Tutu Tango and the Crypt.  Tutu Tango was a Toggle-centric level that focused on using Toggle's switching abilities to manipulate momentum in different ways needed to advance in the level.  On the other end of the spectrum, the Crypt was a level made entirely for Oddsock that had the dog companion of Sackboy bouncing off of walls and performing precise jumps at a frantic pace perfect for those who love speedrunning.  While both levels were completely different in pace, the controls were responsive and the platforming was spot-on, which are two mechanics not normally associated with previous entries in the series.  Even though the levels were made for specific characters, there were multiple hidden areas that hinted at in co-op play in both levels.  Without creators Media Molecule at the helm, I did not have much faith that LittleBigPlanet 3 could surpass its predecessors.  After playing this demo, LittleBigPlanet 3 has caught my full attention especially when it comes to the single-player portion of the game.
Unlike any game on the show floor, Bethesda pulled out all the stops to engross you in experience of The Evil Within.  The booth consisted of over 20 demo stations all equipped with noise-cancelling headsets and black dividers to keep your attention solely focused on the game.  Thanks to Bethesda's excellent booth design, it felt like I was playing The Evil Within during the middle of the night, which made all the scares that much more frightening.  Unlike any game on the market today, The Evil Within demo brought some true scares as I explored the eerie halls of a derelict mansion.  The atmosphere of the game was perfect as the expert audio design made you feel uneasy at all times and the unpredictable enemy AI, which changes every time you load the game, kept you looking over the protagonist's shoulder constantly.  Much like early entries in the survival horror genre, The Evil Within does not hold your hand as you are free to explore the mansion as you wish.  It also creates tension in a similar fashion by restricting ammo and the use of melee weapons.  From my 20 to 30 minutes with the game, The Evil Within felt like a return to true survival horror rather than the Michael Bay-like action games that some companies are trying to pass as horror these days.  If you are in desperate need of a game that gives you nightmares like the original Resident Evils did over 15 years ago, The Evil Within will certainly fill that void.
Out of all the games at the Microsoft Booth, Sunset Overdrive was the only one I wanted to play no matter.  Ever since I saw the game in action at Microsoft's E3 press conference, I was in love with the absolute insanity developer Insomniac is trying to pass off  as gameplay.  Insane is the perfect word to describe the chaos of Sunset Overdrive's gameplay.  The game flows at an incredibly smooth clip that may be to smooth, in fact, as it can be easy to get lost in the swarms of enemies and explosions.  Like all Insomniac games, the guns are always the highlight of the show with their creative designs and expert handling.  Switching between guns is quick as a flick of the right analog stick, which adds to the chaotic pace of the game.  Apart from the chaotic gameplay, Sunset Overdrive exudes humour and style through humourous character designs, funny one-liners, and unique respawn animations.  All-in-all, my time with Sunset Overdrive was easily one of my highlights at Fan Expo as it was just pure unadulterated fun, and nothing can beat that.
The honour of being the very last game I got to play at Fan Expo belonged to Evolve.  The demo for Evolve was one of the main reasons I wanted to go Fan Expo 2014 in the first place, so there was no way I would leave the show without playing this game.  While I got to play Evolve for a good 20 minutes or so, you definitely need to play the game more than once to get a true feel for its mechanics, controls and subtle nuances.  My first impressions are positive, but just a little tainted due to getting beat before seeing the full potential of the game and the lack of helpful advice provided by the developer/tester advising me.  I played as the Kraken and almost evolved to its ultimate form before I succumbed to the strength and teamwork of my opponents.  The Kraken was very unique to control due to its sheer size in the game world.  Much of my time was spent on the defensive as I avoided combat with hunters and focused on feeding on enough wildlife to evolve.  I felt extremely vulnerable as a level one monster, but became much more competent as I grew in level.  As a whole, Evolve was an incredibly tense game of cat and mouse that was very enjoyable to play.  Hopefully when the game comes out next year, I can get more time with Evolve to hone my skills and possibly avenge my embarrassing loss at Fan Expo.

Thursday, September 18, 2014

First Byte: Fan Expo 2014 Gauntlet Part 1

A few weeks back, yours truly made the long trek to Toronto for Fan Expo Canada.  My main reason for going to Fan Expo this year was the plethora of upcoming games available to play at the event.  In total, Fan Expo had well over 30 games to play including Middle Earth: Shadows of Mordor, Halo: Master Chief Collection, Assassin's Creed Unity and Destiny.  While I was hoping to play every game on the show floor, that ambitious goal did not come close to happening.  In fact, I only got to play ten games.  Although that number might not seem like a lot, I got to play the games I was most interested in trying, and those with the shortest lines.  Considering I did not get a whole lot of time to fully experience each demo, I will be doing brief impressions on the games I played instead of doing separate first impression previews for each one. As I cannot fit all ten games in one article, there will be two parts to this Fan Expo Gauntlet.  The first part focuses on the demos I got less than ten minutes with while the second part previews the games that I got much more hands-on time playing.
First things first, I learned a valuable lesson at Fan Expo: I am horrible at racing sims and that's a fact.  I played three different racing sims on the show floor in Driveclub (exclusively for PS4), Forza Horizon 2 (exclusively for Xbox 360 and Xbox One) and The Crew (available on all platforms), and each game had a unique take on simulation racing.  Driveclub was solely focused on providing an experience that expertly replicates the nuances of driving.  With crisp graphics and precise controls, Driveclub seems to be tailored for a gaming steering wheel and throttle.  While Driveclub focused on a pure simulation of driving in a pristine environment, Forza Horizon 2 took the similar precise controls and crisp graphics and threw it in an open world.  The race I played in Forza was very interesting as the race dynamically moved from tarmac to dirt to grass causing me to think on the fly about how to control my car through the constantly changing terrain.  Even the great grip of the tarmac can be easily erased by a downpour, all thanks to Horizon 2's dynamic weather.  Although I ended up last in both Driveclub and Forza Horizon 2, I enjoyed my time with each game.  The same cannot be said about The Crew.  Ubisoft's unique street racing sim with a focus on team-play did little to impress due to the incredibly loose control of the cars and the complete lack of direction.  It may be nice to have an open world to drive around and explore, but when the only person able to initiate anything in the demo is the Ubisoft rep, there's a big problem.
Coming out of E3, The Order: 1886 looked like a promising new IP from Sony, but I still had some reservations due to the lack of demos on the game.  Once I saw that the game was going to be at Fan Expo, I was ecstatic to play it.  In fact, it was the first game I played on the show floor.  My ecstasy for The Order subsided when the demo ended after a mere three minutes.  You are dropped in the middle of Chapter 3 of the game with the objective to escape the alleyway.  Using the termite gun, you fire off a few rounds, try the special bullet time-esque pistol move, jump from multiple points of cover, activate a quick-time event and the demo is over.  Three minutes is nowhere close to enough time to form an opinion on the game other than hoping there is much more in the final product.  With only six months left until release, I hope Ready at Dawn has a lot more up their sleeve than this three minute disappointment.
Much like The Order: 1886, Far Cry 4 had a really good showing at E3 so again I was excited to get my hands on the game.  Very similar to my time with The Order, Far Cry 4 left a lot to be desired.  While The Order's problems stemmed from showing barely anything, Far Cry 4's problems stemmed from ridiculously long load times and severe pop-in.  You can give the benefit of the doubt to Ubisoft, but to show a game to the public in such a poor state does not help push pre-orders.  It will cause exactly the opposite to happen.  Despite those issues, Far Cry 4 gave you three scenarios in which to siege an enemy fortress: sneak, ride and fly.  I chose the ride option which allowed me to ride an elephant to siege the fortress.  While the destruction the elephant caused was a sight to behold, I found attacking the fortress to be ill fit for one person as I was easily swarmed and overwhelmed by the enemy AI on multiple occasions.  In my opinion, the demo would have greatly benefit from having two people cooperatively siege the fortress.  Due to the poor quality of this demo, my expectations for Far Cry 4 have lowered quite a bit.
In light of the small amount of time I got to play Mortal Kombat X (a mere three minutes, in fact), I am going to keep this short and sweet.  Mortal Kombat X was a lot of fun.  The controls felt responsive, it was a lot more approachable than past entries as I put together some unique combos with ease, the interactable elements were well integrated and the game has more than enough blood, gore and violence to keep any Mortal Kombat fan happy.  Although my time was short, I came away impressed with how Mortal Kombat X is progressing.  Finishing foes with fatalities cannot come soon enough.

Thursday, June 26, 2014

Top 10 Games of E3 2014 Part 1

Silver Bit's month long coverage of E3 2014 comes to an end with the annual Top Games of E3 list.  This year yours truly is going to switch things up as this list will be a Top 10 list instead of the Top 5 lists from previous years.  Due to the change, it will be hard to contain all these games in one article.  To solve the problem, I will be splitting the list into two parts with part one covering numbers 10 through 6 while part two covers numbers 5 through 1.  As I could not physically go to Los Angeles to experience E3 in person, efforts have been made to watch as much gameplay footage available online to narrow down the best games for this list.  Like in years past, the only games eligible for this list are those available to play on E3's show floor.  Without any further stipulations, let us count down the first five games in Silver Bit's Top 10 Games of E3 2014.
10.  Mario Maker - Wii U
If there is one Nintendo property that people have grown tired of over the years, it is Mario.  Mario releases may come at an accelerated rate these days, but you cannot blame Nintendo for sticking with what sells especially when they need it the most.  I will admit that Mario's 2D platformers have not added much to the formula since New Super Mario Bros. for the DS.  Mario's recent stagnation in two dimensions makes Mario Maker such a breath of fresh air.  Giving the player full freedom to create whatever 2D Mario level their heart desires in such an official form is a dream come true.  Mario Maker allows players to build levels using classic Mario assets such as blocks, warp pipes, goombas and koopas, two different styles of graphics (original NES graphics and the New Super Mario Bros. graphics) and the ability to instantly switch between editing and playing levels at any time.  Mario Maker is the next logical step in taking 2D Mario games to a whole new level.  There is an incredible amount of potential in placing the creation of new Mario levels in the hands of the players and this writer is excited to see what crazy contraptions come from it.
9.  Evolve - PS4, XBONE, PC
Coming from the minds that brought us classic cooperative shooter Left 4 Dead, Evolve looks to take competitive and cooperative shooters in a brand new direction.  Evolve is a four vs. one multiplayer shooter where the team of four has to work together to beat the one.  It might seem very unfair if the one was not a gigantic monster.  With this unique dynamic, matches involve much more than straight-up firefights.  Playing as the monster involves taking advantage of the moment-to-moment action to decide between striking the opposing team or avoiding combat in order to eat roaming creatures needed to evolve into more powerful stages.  On the other hand, the hunters need to work effectively as a team in order to track down and kill the monster before it becomes too much for the team to handle.  Matches in Evolve become hectic games of cat-and-mouse as both sides wrestle for control of territory and resources while contending with the unpredictable computer-controlled creatures that inhabit each map.  Since Turtle Rock Studios announced the game this past January, Evolve has been nothing but impressive especially with its showings at this year's E3.
8.  CounterSpy - PS3, PS4, PSV
Not much has been seen of Dynamighty's PlayStation exclusive outside the trailer found on PS4 demo kiosks across North America.  Considering CounterSpy is being published by Sony, one would have thought the gaming giant would make mention of it at their press conference.  In fact, the only footage available of CounterSpy at E3 is from the demo on the show floor.  It is a shame because of how great CounterSpy plays.  CounterSpy is a side-scrolling stealth game that has players sneaking through enemy bases in order to prevent nuclear war between the United States and Russia.  Trusted with a silenced pistol and stealth know-how, the player jumps between cover, shooting and taking out enemies on the fly.  In particular, the cover mechanics for the game are very interesting as the camera changes from a side view of the stage to slightly tilted view of the player and their sight from cover.  Overall, CounterSpy looks like a delightful downloadable that deserves a lot more attention than it is currently getting.  Watch some gameplay for it, CounterSpy might just surprise you.
7.  Mortal Kombat X - PS3, PS4, XBONE, XB360, PC
Mortal Kombat has seen its fair share of ups and downs over the years especially during the PS2, Xbox and Gamecube years.  With the success of Mortal Kombat 9, things have gotten back on track for the franchise.  Not to rest on their laurels, Ed Boon and NetherRealm Studios are making big changes to series while expanding on successful mechanics introduced in Mortal Kombat 9 and Injustice: Gods Among Us.  Mortal Kombat X's biggest departure comes in its roster and story as the game takes place 25 years after the events of the previous game.  Since 25 years have passed, the roster will consist of brand new characters such as Cassie Cage (daughter of Johnny Cage and Sonya Blade), Kotal Khan (a blood god) and D'Vorah (a human/insect hybrid) along with some returning favourites like Scorpion and Sub-Zero.  Although gameplay remains very similar to past Mortal Kombats with the return of fatalities, special moves and x-ray moves, there are some interesting additions in the form of fully interactable environments and combat variations.  Much like Injustice, combatants can use parts of the environment to launch themselves into the air, set traps for opponents or use as additional weapons.  Speaking of combat variations, each fighter has three different variations to choose from which changes their move sets, strengths, weaknesses and weapons.  With all the new additions and refinements to Mortal Kombat X, gamers all around should be excited to dive back into this fighting game franchise come 2015.
6.  Far Cry 4 - PS3, PS4, XBONE, XB360, PC
Far Cry 3 surprised everybody back in 2012 with its excellent gameplay and vibrant open world.  Two years later, Ubisoft is at it once again with Far Cry 4.  To sum up Far Cry 4's showing at E3 in one word, it would be jaw-dropping.  Instead of having an entire island at your disposal, you now have an entire country in Kyrat.  On foot, in car and through the air, Far Cry 4 gives the player an incredible amount of choice to explore Kyrat however they want.  Gameplay gives the player the same amount of freedom as you can play solo or with a friend, use items and animals found in the environment to your advantage and freely move between modes of travel at any time.  It is hard to describe everything that makes Far Cry 4 such a standout among the sea of shooters releasing this year.  It is best to watch some gameplay footage of Far Cry 4 and see the awesomeness for yourself.

Well, this marks the end of part one.  Hope you enjoyed the list up to this point and feel free to share your favourite games of E3 in the comments.  If you want to continue reading, click this link to see the conclusion to Silver Bit's Top 10 Games of E3 2014

Tuesday, June 10, 2014

E3 2014: Sony Press Conference Impressions

Heading into E3, Sony was in the best position amongst the three console manufacturers as the PS4 has sold over seven million units.  With the immense amount of pressure on Microsoft and Nintendo to deliver this year, E3 2014 was Sony's to lose.  Could Sony pull out another show stopping performance or would they rest on their laurels now that they are number one in the current console war?

To answer that question, Sony killed it again this year.  While last year's conference only came together in the last thirty minutes, Sony kept people excited and interested throughout their two hour presentation.  There was a good thirty minute chuck that almost killed the pace of the entire conference as Sony took time to talk about Free to Play titles, PlayStation Now, PlayStation Plus and the PS Vita.  Although it may have been a dry thirty minutes, it was necessary portion of the conference because it gave important information on the PlayStation Now Beta coming this summer, announced the PlayStation TV for 100 dollars or 139 dollars with a controller and the Lego Movie video game and gave a little life to the PS Vita with games like Tales of Heart R and Minecraft.  The portion of the conference that felt completely unnecessary was the presentation of the PlayStation exclusive show Powers and the Ratchet & Clank movie.  It may have lasted close to ten minutes, but it added nothing to the conference other than a lot of eye rolling.  Aside from that forty minute portion of the conference, Sony hit everything else out of the park.  There were tons of great gameplay demos for The Order 1886, Entwined, Far Cry 4, LittleBigPlanet 3, Mortal Kombat X and Batman: Arkham Knight.  Each demo made this writer and the company watching gasp, laugh, pump their fists and get excited.  These gameplay demos sold a lot of these games as must owns to yours truly.  Along with the great demos, Sony dropped a lot of surprises at the conference like a remastered version of Grim Fandango exclusive to PlayStation, From Software's Bloodborne, Dead Island 2, Magika 2, Giant Squid's Abzu and Devolver Digital games coming exclusively the PlayStation consoles.  Sony also made a big effort in pushing exclusive content and benefits for multiplatform games on their consoles such as the Destiny Alpha and Beta coming first to PS4 and exclusive missions or enemies in Batman and Diablo III respectively.  Sony ended the show in style too as they showed off the first trailer for Uncharted 4: A Thief's End.  After all the controversy surrounding The Last Guardian's false cancellation announcement, this writer thought Sony had to make an effort in showing the game is still alive and kicking.  Although The Last Guardian would have brought this conference to legendary levels, Uncharted 4 did its job in ending the Sony press conference with a bang.

After the end of every conference leading up to Sony's, this writer felt underwhelmed with the lack of legitimate surprises and games that truly captured my imagination.  Apart from the dull forty minute information dump, Sony's conference was a breath of fresh air.  Everything showcased at this conference are the reasons people play and get excited about video games.  Due to Sony's efforts on Monday, this writer is finally feeling much more optimistic about the next generation of video game consoles.  Last year Sony dropped the mic, this year they stole the show.

Grade:  A

Wednesday, August 1, 2012

Hump Day Music: Mortal Kombat!!!

I have been in a fighting game mood as of late, all thanks to my purchase of Ultimate Marvel vs. Capcom 3 last Friday.  While I am playing it quite a bit, there has not been a piece of music that has jumped out me like Ken's theme from Street Fighter, Take You For a Ride from Marvel vs. Capcom 2 and the theme I am going to highlight.  Easily the most iconic fighting game theme of all-time.  It literally will have you screaming the name of the game at the top of your lungs.  It is time for MORTAL KOMBAT!!!

Midway's classic fighting game from the early 1990s easily ranked high in the eyes of many children of time due to it's gratuitous amounts of blood and violence.  I remember when I was younger being in awe of the insane 16-bit violence, but I never saw it anything more than a great fighting game.  I never had the urge to try any of the humanly impossible Fatalities on anybody outside of the game like many politicians and video game activists would have you believe.  While the violence did make Mortal Kombat remembered in the annals of video game history, it is the game's theme that has stuck with me all these years.  This impactful theme grabs you from the very beginning and never lets go.  The electronic beat that underlines the entire piece will get you pumped up in no time.  From "Test Your Might" to running down the names of the entire roster, the very basic and repetitive lyrics will have you singing or it would be better to say yelling along.  Every time I hear the chorus, it makes me want to yell Mortal Kombat as loud as I can.  Let us see if you will test your might and listen to the Mortal Kombat theme.

Wednesday, May 9, 2012

Hump Day Video: Death Battle

"It's time for a DEATH BATTLE!"  Analyzing combatants weapons, armour and skills, Death Battle masterminds, Wiz and Boomstick determine who would win a battle between two or more characters from any form of media, mostly video games though.  Structured much alike Spike TV's Deadliest Warriors, Death Battle starts off with Wiz and Boomstick listing each combatants' weaponry, armour and special skills.  Once they are down looking at each combat, the battle begins as all combatants fight until the death and an iconic KO.  Death Battle is a creation of Screwattack that has been going on for I believe two years now.  There has been 21 episodes in total with two Q & A episodes with Wiz and Boomstick.  In 21 episodes, Death Battle has covered heated rivalries such as Mario vs. Sonic and Goomba vs. Koopa, dream matches like Mike Haggar vs. Zangief and Dr. Wily vs. Dr. Robotnik and even a showdown between two pop stars in Justin Beiber vs. Rebecca Black.  Filled with a lot of humour and amazing sprite-based fights, no Death Battle has been disappointing in any way.  If you are a fan of video games, comic books and any form of sci-fi, you will definitely enjoy Death Battle.  If you would like a sample, just check out the most recent episode provided below.  It is Thor vs. Raiden.