Showing posts with label Far Cry. Show all posts
Showing posts with label Far Cry. Show all posts

Monday, October 13, 2014

First Byte: Fan Expo 2014 Gauntlet Part 2

When I initially conceived this two part series, I did not anticipate how busy school would get this early into the semester.  Although things are crazy as I seem to have a test or project every single week, I am committed to finishing this gauntlet up before any of the games in this final part are released.  If you did not get a chance to read the first part of the Fan Expo 2014 Gauntlet, it focused on the likes of Driveclub, Forza Horizon 2, The Crew, The Order: 1886, Far Cry 4 and Mortal Kombat X.  If you want to read my impressions on any of those games, click the link.  This part will preview the four games that I got over ten minutes of hands-on time playing.
While the majority of the games I played at the Sony Booth left me disappointed, the LittleBigPlanet 3 demo had me excited for more.  The demo was split into two levels, Tutu Tango and the Crypt.  Tutu Tango was a Toggle-centric level that focused on using Toggle's switching abilities to manipulate momentum in different ways needed to advance in the level.  On the other end of the spectrum, the Crypt was a level made entirely for Oddsock that had the dog companion of Sackboy bouncing off of walls and performing precise jumps at a frantic pace perfect for those who love speedrunning.  While both levels were completely different in pace, the controls were responsive and the platforming was spot-on, which are two mechanics not normally associated with previous entries in the series.  Even though the levels were made for specific characters, there were multiple hidden areas that hinted at in co-op play in both levels.  Without creators Media Molecule at the helm, I did not have much faith that LittleBigPlanet 3 could surpass its predecessors.  After playing this demo, LittleBigPlanet 3 has caught my full attention especially when it comes to the single-player portion of the game.
Unlike any game on the show floor, Bethesda pulled out all the stops to engross you in experience of The Evil Within.  The booth consisted of over 20 demo stations all equipped with noise-cancelling headsets and black dividers to keep your attention solely focused on the game.  Thanks to Bethesda's excellent booth design, it felt like I was playing The Evil Within during the middle of the night, which made all the scares that much more frightening.  Unlike any game on the market today, The Evil Within demo brought some true scares as I explored the eerie halls of a derelict mansion.  The atmosphere of the game was perfect as the expert audio design made you feel uneasy at all times and the unpredictable enemy AI, which changes every time you load the game, kept you looking over the protagonist's shoulder constantly.  Much like early entries in the survival horror genre, The Evil Within does not hold your hand as you are free to explore the mansion as you wish.  It also creates tension in a similar fashion by restricting ammo and the use of melee weapons.  From my 20 to 30 minutes with the game, The Evil Within felt like a return to true survival horror rather than the Michael Bay-like action games that some companies are trying to pass as horror these days.  If you are in desperate need of a game that gives you nightmares like the original Resident Evils did over 15 years ago, The Evil Within will certainly fill that void.
Out of all the games at the Microsoft Booth, Sunset Overdrive was the only one I wanted to play no matter.  Ever since I saw the game in action at Microsoft's E3 press conference, I was in love with the absolute insanity developer Insomniac is trying to pass off  as gameplay.  Insane is the perfect word to describe the chaos of Sunset Overdrive's gameplay.  The game flows at an incredibly smooth clip that may be to smooth, in fact, as it can be easy to get lost in the swarms of enemies and explosions.  Like all Insomniac games, the guns are always the highlight of the show with their creative designs and expert handling.  Switching between guns is quick as a flick of the right analog stick, which adds to the chaotic pace of the game.  Apart from the chaotic gameplay, Sunset Overdrive exudes humour and style through humourous character designs, funny one-liners, and unique respawn animations.  All-in-all, my time with Sunset Overdrive was easily one of my highlights at Fan Expo as it was just pure unadulterated fun, and nothing can beat that.
The honour of being the very last game I got to play at Fan Expo belonged to Evolve.  The demo for Evolve was one of the main reasons I wanted to go Fan Expo 2014 in the first place, so there was no way I would leave the show without playing this game.  While I got to play Evolve for a good 20 minutes or so, you definitely need to play the game more than once to get a true feel for its mechanics, controls and subtle nuances.  My first impressions are positive, but just a little tainted due to getting beat before seeing the full potential of the game and the lack of helpful advice provided by the developer/tester advising me.  I played as the Kraken and almost evolved to its ultimate form before I succumbed to the strength and teamwork of my opponents.  The Kraken was very unique to control due to its sheer size in the game world.  Much of my time was spent on the defensive as I avoided combat with hunters and focused on feeding on enough wildlife to evolve.  I felt extremely vulnerable as a level one monster, but became much more competent as I grew in level.  As a whole, Evolve was an incredibly tense game of cat and mouse that was very enjoyable to play.  Hopefully when the game comes out next year, I can get more time with Evolve to hone my skills and possibly avenge my embarrassing loss at Fan Expo.

Thursday, September 18, 2014

First Byte: Fan Expo 2014 Gauntlet Part 1

A few weeks back, yours truly made the long trek to Toronto for Fan Expo Canada.  My main reason for going to Fan Expo this year was the plethora of upcoming games available to play at the event.  In total, Fan Expo had well over 30 games to play including Middle Earth: Shadows of Mordor, Halo: Master Chief Collection, Assassin's Creed Unity and Destiny.  While I was hoping to play every game on the show floor, that ambitious goal did not come close to happening.  In fact, I only got to play ten games.  Although that number might not seem like a lot, I got to play the games I was most interested in trying, and those with the shortest lines.  Considering I did not get a whole lot of time to fully experience each demo, I will be doing brief impressions on the games I played instead of doing separate first impression previews for each one. As I cannot fit all ten games in one article, there will be two parts to this Fan Expo Gauntlet.  The first part focuses on the demos I got less than ten minutes with while the second part previews the games that I got much more hands-on time playing.
First things first, I learned a valuable lesson at Fan Expo: I am horrible at racing sims and that's a fact.  I played three different racing sims on the show floor in Driveclub (exclusively for PS4), Forza Horizon 2 (exclusively for Xbox 360 and Xbox One) and The Crew (available on all platforms), and each game had a unique take on simulation racing.  Driveclub was solely focused on providing an experience that expertly replicates the nuances of driving.  With crisp graphics and precise controls, Driveclub seems to be tailored for a gaming steering wheel and throttle.  While Driveclub focused on a pure simulation of driving in a pristine environment, Forza Horizon 2 took the similar precise controls and crisp graphics and threw it in an open world.  The race I played in Forza was very interesting as the race dynamically moved from tarmac to dirt to grass causing me to think on the fly about how to control my car through the constantly changing terrain.  Even the great grip of the tarmac can be easily erased by a downpour, all thanks to Horizon 2's dynamic weather.  Although I ended up last in both Driveclub and Forza Horizon 2, I enjoyed my time with each game.  The same cannot be said about The Crew.  Ubisoft's unique street racing sim with a focus on team-play did little to impress due to the incredibly loose control of the cars and the complete lack of direction.  It may be nice to have an open world to drive around and explore, but when the only person able to initiate anything in the demo is the Ubisoft rep, there's a big problem.
Coming out of E3, The Order: 1886 looked like a promising new IP from Sony, but I still had some reservations due to the lack of demos on the game.  Once I saw that the game was going to be at Fan Expo, I was ecstatic to play it.  In fact, it was the first game I played on the show floor.  My ecstasy for The Order subsided when the demo ended after a mere three minutes.  You are dropped in the middle of Chapter 3 of the game with the objective to escape the alleyway.  Using the termite gun, you fire off a few rounds, try the special bullet time-esque pistol move, jump from multiple points of cover, activate a quick-time event and the demo is over.  Three minutes is nowhere close to enough time to form an opinion on the game other than hoping there is much more in the final product.  With only six months left until release, I hope Ready at Dawn has a lot more up their sleeve than this three minute disappointment.
Much like The Order: 1886, Far Cry 4 had a really good showing at E3 so again I was excited to get my hands on the game.  Very similar to my time with The Order, Far Cry 4 left a lot to be desired.  While The Order's problems stemmed from showing barely anything, Far Cry 4's problems stemmed from ridiculously long load times and severe pop-in.  You can give the benefit of the doubt to Ubisoft, but to show a game to the public in such a poor state does not help push pre-orders.  It will cause exactly the opposite to happen.  Despite those issues, Far Cry 4 gave you three scenarios in which to siege an enemy fortress: sneak, ride and fly.  I chose the ride option which allowed me to ride an elephant to siege the fortress.  While the destruction the elephant caused was a sight to behold, I found attacking the fortress to be ill fit for one person as I was easily swarmed and overwhelmed by the enemy AI on multiple occasions.  In my opinion, the demo would have greatly benefit from having two people cooperatively siege the fortress.  Due to the poor quality of this demo, my expectations for Far Cry 4 have lowered quite a bit.
In light of the small amount of time I got to play Mortal Kombat X (a mere three minutes, in fact), I am going to keep this short and sweet.  Mortal Kombat X was a lot of fun.  The controls felt responsive, it was a lot more approachable than past entries as I put together some unique combos with ease, the interactable elements were well integrated and the game has more than enough blood, gore and violence to keep any Mortal Kombat fan happy.  Although my time was short, I came away impressed with how Mortal Kombat X is progressing.  Finishing foes with fatalities cannot come soon enough.

Monday, September 8, 2014

Silver Bit @ Fan Expo 2014

On Friday, August 29th, yours truly made the trek down to the Metro Toronto Convention Centre in the heart of Canada's largest city for this year's Fan Expo Canada.  Fan Expo Canada is a multi-day event annually held at the very August.  Originally the convention was made to bring together fans of multiple genres, mainly comic books, science fiction, fantasy and film, Fan Expo has gone on to include a vast range of popular media such as video games, anime, manga and horror.  Over the years, the convention has grown to fill four whole days with panels, workshops, special screenings, tournaments, meet and greets, after parties, signings and photo ops among a plethora of other attractions.  Fan Expo Canada is easily the largest convention in all of Canada as it fills both buildings of the Toronto Convention Centre to capacity.

It has been four long years since I last went to Fan Expo Canada and a whole lot has changed since then.  I was astounded on how the convention has grown in size especially video game portion of the convention.  Back in 2010, the entire convention was held in the North Building of the Toronto Convention Centre with less than five percent of that space being dedicated to video games.  This year, the video game portion of the convention took up a whole quarter of the South Building and a large area of the North Building.  The video game industry was more than well represented at Fan Expo 2014 and a lot of the thanks has to go to EB Games Canada and their Gamer Zone.  EB Games Canada brought in the likes of Ubisoft, Sony, Microsoft, Bethesda, Disney, WB Games and 2K Games to demo some of the most anticipated games coming out in the next year.  There were well over 30 games on the show floor to demo including Evolve, Destiny, Far Cry 4, Sunset Overdrive, The Evil Within, Mortal Kombat X and Call of Duty: Advanced Warfare.  Personally, I spent the majority of my time in this section playing all the upcoming games I could get my hands on.  Considering I went for the one day, I only got to play about a third of the games available, but it was well worth all the kilometres traveled and the time spent waiting in lines.  I look forward to sharing my impressions on the demos I played in the coming weeks.  So stay tuned.

I did not spend my entire Friday in the video game section of Fan Expo.  There were tons of vendors selling video games, comics, art books, t-shirts, framed artwork, action figures, plush toys and anything you can think of.  Out of thousands of items available to buy, I picked up two Official Nintendo Legend of Zelda shirts for 40 dollars.  A lot of time outside of the games section was spent taking pictures of all the incredible statues set up on the floor such as giant Lego statues of the Shedder and Lord Business, and life-sized models of Prowl from Transfromers G1 and the Batmobile from Batman: Arkham Knight.  I also got to watch the very first episode of Star Wars: Rebels, the new Star Wars animated TV show set between Episodes III and IV, in the John Bassett Theatre with tons of excited fans both young and old.  It was a completely different experience watching a show with hundreds of other people as you got to hear live reactions from everybody in the audience, not just yourself.  While Rebels is geared towards a young audience, I found it to be very enjoyable for Star Wars fans of all ages.  It will definitely worth a viewing when it premieres on Disney XD this October.

Last but not least, I got to meet the cast of Reviews on the Run and Electric Playground along with famous video game composer and founder of Video Games Live, Tommy Tallarico.  Even though I met most of these gaming celebrities before, I was incredibly starstruck in front of all of them.  Some people idolize athletes, film stars or musicians, I idolize people in the video games industry including the developers, journalists and game analysts.  While I may have awkwardly stumbled over my words while talking to them, they all made me feel welcomed and appreciated.  I would like to thank Victor Lucas, Ben Silverman, Jose Sanchez, Marissa Roberto, Steve Tilley, Raju Mudhar and Tommy Tallarico for making a great Fan Expo even more special for me.  It was an excellent day and I cannot wait to go again next year.

Thursday, June 26, 2014

Top 10 Games of E3 2014 Part 1

Silver Bit's month long coverage of E3 2014 comes to an end with the annual Top Games of E3 list.  This year yours truly is going to switch things up as this list will be a Top 10 list instead of the Top 5 lists from previous years.  Due to the change, it will be hard to contain all these games in one article.  To solve the problem, I will be splitting the list into two parts with part one covering numbers 10 through 6 while part two covers numbers 5 through 1.  As I could not physically go to Los Angeles to experience E3 in person, efforts have been made to watch as much gameplay footage available online to narrow down the best games for this list.  Like in years past, the only games eligible for this list are those available to play on E3's show floor.  Without any further stipulations, let us count down the first five games in Silver Bit's Top 10 Games of E3 2014.
10.  Mario Maker - Wii U
If there is one Nintendo property that people have grown tired of over the years, it is Mario.  Mario releases may come at an accelerated rate these days, but you cannot blame Nintendo for sticking with what sells especially when they need it the most.  I will admit that Mario's 2D platformers have not added much to the formula since New Super Mario Bros. for the DS.  Mario's recent stagnation in two dimensions makes Mario Maker such a breath of fresh air.  Giving the player full freedom to create whatever 2D Mario level their heart desires in such an official form is a dream come true.  Mario Maker allows players to build levels using classic Mario assets such as blocks, warp pipes, goombas and koopas, two different styles of graphics (original NES graphics and the New Super Mario Bros. graphics) and the ability to instantly switch between editing and playing levels at any time.  Mario Maker is the next logical step in taking 2D Mario games to a whole new level.  There is an incredible amount of potential in placing the creation of new Mario levels in the hands of the players and this writer is excited to see what crazy contraptions come from it.
9.  Evolve - PS4, XBONE, PC
Coming from the minds that brought us classic cooperative shooter Left 4 Dead, Evolve looks to take competitive and cooperative shooters in a brand new direction.  Evolve is a four vs. one multiplayer shooter where the team of four has to work together to beat the one.  It might seem very unfair if the one was not a gigantic monster.  With this unique dynamic, matches involve much more than straight-up firefights.  Playing as the monster involves taking advantage of the moment-to-moment action to decide between striking the opposing team or avoiding combat in order to eat roaming creatures needed to evolve into more powerful stages.  On the other hand, the hunters need to work effectively as a team in order to track down and kill the monster before it becomes too much for the team to handle.  Matches in Evolve become hectic games of cat-and-mouse as both sides wrestle for control of territory and resources while contending with the unpredictable computer-controlled creatures that inhabit each map.  Since Turtle Rock Studios announced the game this past January, Evolve has been nothing but impressive especially with its showings at this year's E3.
8.  CounterSpy - PS3, PS4, PSV
Not much has been seen of Dynamighty's PlayStation exclusive outside the trailer found on PS4 demo kiosks across North America.  Considering CounterSpy is being published by Sony, one would have thought the gaming giant would make mention of it at their press conference.  In fact, the only footage available of CounterSpy at E3 is from the demo on the show floor.  It is a shame because of how great CounterSpy plays.  CounterSpy is a side-scrolling stealth game that has players sneaking through enemy bases in order to prevent nuclear war between the United States and Russia.  Trusted with a silenced pistol and stealth know-how, the player jumps between cover, shooting and taking out enemies on the fly.  In particular, the cover mechanics for the game are very interesting as the camera changes from a side view of the stage to slightly tilted view of the player and their sight from cover.  Overall, CounterSpy looks like a delightful downloadable that deserves a lot more attention than it is currently getting.  Watch some gameplay for it, CounterSpy might just surprise you.
7.  Mortal Kombat X - PS3, PS4, XBONE, XB360, PC
Mortal Kombat has seen its fair share of ups and downs over the years especially during the PS2, Xbox and Gamecube years.  With the success of Mortal Kombat 9, things have gotten back on track for the franchise.  Not to rest on their laurels, Ed Boon and NetherRealm Studios are making big changes to series while expanding on successful mechanics introduced in Mortal Kombat 9 and Injustice: Gods Among Us.  Mortal Kombat X's biggest departure comes in its roster and story as the game takes place 25 years after the events of the previous game.  Since 25 years have passed, the roster will consist of brand new characters such as Cassie Cage (daughter of Johnny Cage and Sonya Blade), Kotal Khan (a blood god) and D'Vorah (a human/insect hybrid) along with some returning favourites like Scorpion and Sub-Zero.  Although gameplay remains very similar to past Mortal Kombats with the return of fatalities, special moves and x-ray moves, there are some interesting additions in the form of fully interactable environments and combat variations.  Much like Injustice, combatants can use parts of the environment to launch themselves into the air, set traps for opponents or use as additional weapons.  Speaking of combat variations, each fighter has three different variations to choose from which changes their move sets, strengths, weaknesses and weapons.  With all the new additions and refinements to Mortal Kombat X, gamers all around should be excited to dive back into this fighting game franchise come 2015.
6.  Far Cry 4 - PS3, PS4, XBONE, XB360, PC
Far Cry 3 surprised everybody back in 2012 with its excellent gameplay and vibrant open world.  Two years later, Ubisoft is at it once again with Far Cry 4.  To sum up Far Cry 4's showing at E3 in one word, it would be jaw-dropping.  Instead of having an entire island at your disposal, you now have an entire country in Kyrat.  On foot, in car and through the air, Far Cry 4 gives the player an incredible amount of choice to explore Kyrat however they want.  Gameplay gives the player the same amount of freedom as you can play solo or with a friend, use items and animals found in the environment to your advantage and freely move between modes of travel at any time.  It is hard to describe everything that makes Far Cry 4 such a standout among the sea of shooters releasing this year.  It is best to watch some gameplay footage of Far Cry 4 and see the awesomeness for yourself.

Well, this marks the end of part one.  Hope you enjoyed the list up to this point and feel free to share your favourite games of E3 in the comments.  If you want to continue reading, click this link to see the conclusion to Silver Bit's Top 10 Games of E3 2014

Tuesday, June 10, 2014

E3 2014: Sony Press Conference Impressions

Heading into E3, Sony was in the best position amongst the three console manufacturers as the PS4 has sold over seven million units.  With the immense amount of pressure on Microsoft and Nintendo to deliver this year, E3 2014 was Sony's to lose.  Could Sony pull out another show stopping performance or would they rest on their laurels now that they are number one in the current console war?

To answer that question, Sony killed it again this year.  While last year's conference only came together in the last thirty minutes, Sony kept people excited and interested throughout their two hour presentation.  There was a good thirty minute chuck that almost killed the pace of the entire conference as Sony took time to talk about Free to Play titles, PlayStation Now, PlayStation Plus and the PS Vita.  Although it may have been a dry thirty minutes, it was necessary portion of the conference because it gave important information on the PlayStation Now Beta coming this summer, announced the PlayStation TV for 100 dollars or 139 dollars with a controller and the Lego Movie video game and gave a little life to the PS Vita with games like Tales of Heart R and Minecraft.  The portion of the conference that felt completely unnecessary was the presentation of the PlayStation exclusive show Powers and the Ratchet & Clank movie.  It may have lasted close to ten minutes, but it added nothing to the conference other than a lot of eye rolling.  Aside from that forty minute portion of the conference, Sony hit everything else out of the park.  There were tons of great gameplay demos for The Order 1886, Entwined, Far Cry 4, LittleBigPlanet 3, Mortal Kombat X and Batman: Arkham Knight.  Each demo made this writer and the company watching gasp, laugh, pump their fists and get excited.  These gameplay demos sold a lot of these games as must owns to yours truly.  Along with the great demos, Sony dropped a lot of surprises at the conference like a remastered version of Grim Fandango exclusive to PlayStation, From Software's Bloodborne, Dead Island 2, Magika 2, Giant Squid's Abzu and Devolver Digital games coming exclusively the PlayStation consoles.  Sony also made a big effort in pushing exclusive content and benefits for multiplatform games on their consoles such as the Destiny Alpha and Beta coming first to PS4 and exclusive missions or enemies in Batman and Diablo III respectively.  Sony ended the show in style too as they showed off the first trailer for Uncharted 4: A Thief's End.  After all the controversy surrounding The Last Guardian's false cancellation announcement, this writer thought Sony had to make an effort in showing the game is still alive and kicking.  Although The Last Guardian would have brought this conference to legendary levels, Uncharted 4 did its job in ending the Sony press conference with a bang.

After the end of every conference leading up to Sony's, this writer felt underwhelmed with the lack of legitimate surprises and games that truly captured my imagination.  Apart from the dull forty minute information dump, Sony's conference was a breath of fresh air.  Everything showcased at this conference are the reasons people play and get excited about video games.  Due to Sony's efforts on Monday, this writer is finally feeling much more optimistic about the next generation of video game consoles.  Last year Sony dropped the mic, this year they stole the show.

Grade:  A

Monday, June 9, 2014

E3 2014: Ubisoft Press Conference Impressions

Ubisoft has never been overly consistent when they came to their press conferences.  Ubisoft tries to capture such a broad audience with their conferences that they are either very good or very bad.  Leading into this year's show, Ubisoft just launched their newest IP Watch Dogs to record setting sales.  Hopefully, the French publisher can use that momentum to put together an impressive E3 conference.

Like has been the case for three years now, Ubisoft knows how to end a press conference.  The gameplay footage and subsequent announcement of Rainbow Six: Siege was the highlight of Ubisoft's conference.  Seeing the game in action and all the players working together in unison was a sight to behold.  Personally, this writer is still a little sad that the greatness of the single-player focused Rainbow Six: Patriots is no more, but Siege looks fun nonetheless.  Aside from Aisha Tyler's flat jokes, nothing at the Ubisoft conference was absolutely horrible.  Even the more casual titles like Just Dance 2015 and Shape Up were at least entertaining to watch.  While entertaining to watch, the conference felt too safe.  Ubisoft is usually one of the few large publishers to try and push the envelope, but everything they showed off at their conference except the new Rainbow Six and Shape Up was already announced or just another entry in a yearly franchise.  The content of the conference was interesting yet this writer left the conference feeling underwhelmed.  Far Cry 4 started off the show in style as Ubisoft showed off the first five minutes which highlighted the craziness of the new villain.  The middle of the show lagged as Ubisoft showed more trailers than actual gameplay.  The Assassin's Creed Unity demo was interesting as the traversal system looks to be more fluid than other games in the series despite that many are getting fatigued over Assassin's Creed yearly release schedule.  The only other noteworthy game at Ubisoft's conference was Valiant Hearts, an adventure game where you play a dog as he interacts with four heroes during the events of World War I.  The trailer showed off the beautiful hand drawn graphics along with the incredibly touching story of the game.  With the great use of video and audio, Valiant Hearts' trailer can easily get the waterworks going.  Out of all the games Ubisoft showcased at their conference, Valiant Hearts, no matter its small scale, was the game that got this writer the most excited.

Ubisoft's 2014 Press Conference was a middling effort from the French publisher.  Much like the other conferences we have seen today, their press conference left this writer wanting more and not in a good way.  Giving us updates on titles already announced and announcing new entries in yearly franchise is not enough to get people excited anymore.  The video game industry has moved onto a brand new console generation and everybody expects a lot more from Ubisoft  this time around to justify the purchase of new hardware to play their future releases.

Grade:  C+

Sunday, May 5, 2013

On the Download: April 28 - May 4

Sometimes things do not go as planned.  Originally, I wanted this edition of On the Download up much sooner, but when a two hour nap turned into a ten hour sleep plans changed.  On the topic of plans changing, earlier this week I could not think of any downloadable games coming out this week to warrant a new edition of On the Download.  Then I saw all the coverage for Far Cry 3:  Blood Dragon and well my plans changed.  Sometimes downloadable games can sneak up on you like it did to me this past week if you are not on top of them.  Over the past few weeks, there has been a whole slew of noteworthy downloadable games to hit market such as Fez, Papo and Yo, Dyad and Monaco all for PC.  It is a good time to be a gamer with an internet connection.
Last week I looked at the launch of the Wii U Virtual Console, well more games came out for the service this past Thursday on the eShop.  These aforementioned games are Mega Man and Pac-Man.  While the releases have been cut back from the last week's launch, it is very nice to see Nintendo show continued support for the Virtual Console considering how poor the support was for it during the later years of the Wii's life cycle.  As long as Nintendo keeps releasing Virtual Console games on a regular basis, hopefully once a week, it will provide a good library of games for a system in dire need of them.  While Mega Man and Pac Man may already be on many other platforms, the Wii U versions of these games include all the bells and whistles like restore points and Miiverse support that are included in Wii U and 3DS Virtual Console games.  For 5 dollars apiece, these are two classic games for gamers both young and old to download for the Wii U.
It is 2007.  The world is left in shambles of nuclear fallout after Vietnam War II.  You play as Cyber Commando Rex Colt as you set out to kill enemies, rescue a damsel in distress and ultimately save the world like Cyber Commandos do best.  The game I am talking about is Ubisoft's standalone downloadable expansion to Far Cry 3 called Far Cry 3:  Blood Dragon.  Blood Dragon's only tie to Far Cry 3 is that they both use the same game engine.  Ubisoft Montreal has crafted an insane game that looks to parody what people love about 80s action movies:  inane plot; cheesy one-liners; unnecessary sci-fi elements and; tons of explosions.  You do not need Far Cry 3 to experience the insanity of Blood Dragon, only 15 dollars or 1400 Microsoft Points and a Xbox 360, PS3 or PC.

Monday, June 4, 2012

E3 2012: Sony Press Conference Impressions

As the first day of E3 comes to a close, we saw Microsoft, EA and Ubisoft show their cards.  Some were more impressive than others, but ultimately today we saw what the future holds in gaming from the biggest publishers in the industry.  To close out day one is Sony to either end it with a bang or a whimper.  Surprisingly the result is somewhere in the middle.

The Sony Press Conference had a good starting and ending, but the middle dragged and bad.  The best thing about this year's press conference was that it was much better than last year's boring affair.  Sony gave a good amount of time to each demo, maybe too long for one in particular, and showcased some pretty solid games.  Much like Microsoft, Sony did jump from topic to topic with no sense of focus or direction and it ultimately hurt them and the conference in the end.  Some important topics such as meaningful additions to PlayStation Plus and pushing the PlayStation Vita as more than a port/sequel machine and game showings like The Last Guardian were no where to be found.  Sony's conference started out with the unveiling of Beyond: Two Souls, Quantic Dream's new IP.  It was a very interesting demo that showed off the game's very realistic graphics and gripping story, but like always I would have liked to see more gameplay.  As a first look of a game that will not come out until 2014, it was a good showing nonetheless.  That was followed by PlayStation All-Stars Battle Royale, Sony's Super Smash Bros. clone, now for both PS3 and Vita.  It was a boring demo that really showed nothing new about the game.  They did reveal two new characters for the game in Nathan Drake and the Big Daddy, but who cares unless they make Kevin Butler one of the fighters.  After that Jack Tretton ran through a bunch of stuff no one really cared about before going into more demos of Assassin's Creed III and Far Cry 3.  While they were new demos for each game, they did nothing to outshine the demos Ubisoft already showed off at their press conference.  Maybe manning a ship in Assassin's Creed III is neat, but the demo really did nothing to make it look that entertaining or interactive for a matter of fact and Far Cry 3's online co-op had some obvious problems with lag and loading textures.  Right in the middle of the show, Sony decided to shift gears and target the casual gamers with Wonderbook, a neat concept that Sony will never fully support in the long run.  They demoed the J.K. Rowling's Book of Spells for Wonderbook, which was absolutely terrible and soo long drawn out that I almost fell asleep due to boredom.  Also on top of that the PlayStation Move was so finicky and non-responsive that it made the demo even worse.  That was clearly the lowest this press conference could go as things got much better with a demo of God of War: Ascension, which is really more of the same God of War experience, but still good.  To end the conference, Sony went with The Last of Us.  While the demo was very impressive yet looked like it played a lot like Uncharted, I thought Sony would save at least one surprise for the very end.  After The Last of Us demo, which has got me a little more interested, the conference just seemed to end and it felt odd.

Overall, Sony's E3 2012 Press Conference was a decent event.  It had quite a few good moments, but nothing that surprised me and got me excited.  Beyond: Two Souls would have been a big surprise only if Sony kept their mouth shut and did not reveal that Quantic Dream was going to announce it at their conference.  The big dip in quality right in the middle along with the omissions of some big topics and The Last Guardian, which I now believe sadly will not see the light of day, hurt this conference more than Sony has actually realized.

Grade:  C+

E3 2012: Ubisoft Press Conference Impressions

E3 2012 is rolling, but other than a few announcements here and there nothing has truly stood out so far.  It is now Ubisoft's turn to impress the gaming public and put on a E3 Press Conference that does not elicit tons of jokes and disgraces like Mr. Caffeine.

Ubisoft has been notorious to have the most inconsistent press conferences in E3 history.  Going from super serious shooter like Ghost Recon right into the hilariously horrible laser tag ripoff or having James Cameron go on about Avatar for 40 minutes straight without any gameplay footage or screenshots to speak of.  It would usually end up being an incredible disaster or somehow luck out with the good far outweighing the oh so bad.  This year was different for Ubisoft.  Other than a few slip ups, which I will get to later, their conference was the best so far.  Most of the stuff that would weigh down past Ubisoft conferences were put in short montages or little clips on the big screen.  Ubisoft got to what gamers wanted, which was core games.  The first demo was Far Cry 3, which was fairly interesting and enjoyable.  It really showed off how Ubisoft was taking the definition of insanity, which was a huge focus of last year's E3 demo and making it into an entire plot point.  It was very interesting to say the least.  Next up was a trailer for Splinter Cell: Blacklist as the amazing gameplay demo was shown off at the Microsoft Press Conference.  While not as amazing as the actual gameplay demo, it was very good and kept things rolling at a good pace.  Then Ubisoft showed off a couple of their exclusives for the Wii U.  They showed a full-on gameplay demo of Rayman Legends, which I can proudly say is exclusive to Wii U.  It was the best demo of the conference as it showed off how Ubisoft is using the Wii U's unique controller to interact with the environment in real time.  My only question is how will somebody play Rayman Legends on their own?  During the stage demo had one person using the Wii U Gamepad and another using the Pro Controller.  While I do have some questions, the gameplay in that demo was just phenomenal.  Next up was the Assassin's Creed III demo, which surprisingly did not close out the show.  The demo really showcased how Ubisoft Montreal has really improved on every aspect of Assassin's Creed.  The combat flowed in a way it should have always been like, stealth and action seem to blend perfectly and the game overall looks to be much more fluid and fast-paced, which is a good thing.  To end the show, Ubisoft revealed a brand new game by the name of Watch Dogs.  You are a hacker in an endlessly interconnected city.  Everything is connected to a central computer and you are able to hack it to do whatever you want.  Search up information about anybody in the city, cause electronics to malfunction and eavesdropping on phone conversations is just a few examples of what you can do.  It looks like an incredibly interesting sci-fi world that I personally would love to explore in the near future.  Even with all the good, there was a few bad parts of the conference.  The Just Dance 4 opening concert with Flo Rida was completely unnecessary, the host was annoying beyond all reason and the ShootMania e-sport competition was soo bad that it almost derailed the entire press conference.

Overall, the Ubisoft E3 2012 Press Conference was the best press conference so far.  It had a few bad moments, but they made up for it with their great gameplay demos and reveals.  It was an entertaining one and a half hour conference that Sony and Nintendo have to strive to out do.

Grade:  B+