2014 was a less than stellar year for Ubisoft's reputation as Watch Dogs fell far short of its hype and Assassin's Creed: Unity was shipped as a broken mess. Despite Ubisoft's best efforts to fix the situation, many felt betrayed by Ubisoft's transgressions. So the French publisher had something to prove coming into E3 2015. The question was: could they deliver?
For how many games Ubisoft crammed into a 60 minutes, the conference moved at an incredible pace. The hour flew by before you knew it as Ubisoft. much like Bethesda, let the games do the talking for them. For every minute spent talking, three or more was spent showing live gameplay or pre-rendered trailers. While I do prefer gameplay over trailers any day, the trailers that Ubisoft showed at their conference were short, sweet and incredibly produced. My personal favourite was Trials Fusion Awesome Level Max's trailer, which saw a gun-toting cat riding a fire-breathing unicorn. No, I'm not on crack! It really happened!
The biggest plus from Ubisoft's conference was most certainly the live demos. Seeing all those titles played live, including the newly announced For Honor, The Division, Rainbow Six: Siege and TrackMania Turbo, gave me a much better impression on all of them. I'm actually excited to play all of them. From a medieval melee combat to a tactical shooter to an arcade racer, there was incredible amount of diversity between the titles demoed and on the show as a whole.
Also, I have to praise Ubisoft for being the only publisher in the video game industry that can actually keep a secret. There were no leaks or rumours about South Park: The Fractured But Whole, Ghost Recon Wildlands or a new IP in For Honor being set for Ubisoft's press conference. Not having any prior knowledge on those games made all the surprises feel special, something that rarely happens nowadays.
It wasn't all sunshine and rainbows at Ubisoft's press conference. There were some problems when it came to presentation. It has become par for the course that Ubisoft brings in some celebrities to host, make appearances or even sing, but it never usually ends well. The same can be said for this year's show. Aisha Tyler tirelessly tried to inject some humour into the conference, but seemed to make things awkward ever single time. Angela Bassett talking about her role as Six in Rainbow Six: Siege was completely worthless. And to top it all off, Jason Derulo showed the world that he cannot sing—or he might of just hit puberty—in a moment that was so gloriously awful that it came off as being incredibly funny. Like watching a train wreck, you couldn't turn your attention away from it.
Despite the problems with the conference's presentation, Ubisoft's press conference was a highly entertaining show. It let the games stand as the sole focus and kept Aisha Tyler's on-stage shenanigans to a minimum. You know it's going to be a good show from Ubisoft when the only reference to Tyler's girlwood is her necklace.
Grade: A-
Showing posts with label The Crew. Show all posts
Showing posts with label The Crew. Show all posts
Monday, June 15, 2015
Thursday, September 18, 2014
First Byte: Fan Expo 2014 Gauntlet Part 1
A few weeks back, yours truly made the long trek to Toronto for Fan Expo Canada. My main reason for going to Fan Expo this year was the plethora of upcoming games available to play at the event. In total, Fan Expo had well over 30 games to play including Middle Earth: Shadows of Mordor, Halo: Master Chief Collection, Assassin's Creed Unity and Destiny. While I was hoping to play every game on the show floor, that ambitious goal did not come close to happening. In fact, I only got to play ten games. Although that number might not seem like a lot, I got to play the games I was most interested in trying, and those with the shortest lines. Considering I did not get a whole lot of time to fully experience each demo, I will be doing brief impressions on the games I played instead of doing separate first impression previews for each one. As I cannot fit all ten games in one article, there will be two parts to this Fan Expo Gauntlet. The first part focuses on the demos I got less than ten minutes with while the second part previews the games that I got much more hands-on time playing.
First things first, I learned a valuable lesson at Fan Expo: I am horrible at racing sims and that's a fact. I played three different racing sims on the show floor in Driveclub (exclusively for PS4), Forza Horizon 2 (exclusively for Xbox 360 and Xbox One) and The Crew (available on all platforms), and each game had a unique take on simulation racing. Driveclub was solely focused on providing an experience that expertly replicates the nuances of driving. With crisp graphics and precise controls, Driveclub seems to be tailored for a gaming steering wheel and throttle. While Driveclub focused on a pure simulation of driving in a pristine environment, Forza Horizon 2 took the similar precise controls and crisp graphics and threw it in an open world. The race I played in Forza was very interesting as the race dynamically moved from tarmac to dirt to grass causing me to think on the fly about how to control my car through the constantly changing terrain. Even the great grip of the tarmac can be easily erased by a downpour, all thanks to Horizon 2's dynamic weather. Although I ended up last in both Driveclub and Forza Horizon 2, I enjoyed my time with each game. The same cannot be said about The Crew. Ubisoft's unique street racing sim with a focus on team-play did little to impress due to the incredibly loose control of the cars and the complete lack of direction. It may be nice to have an open world to drive around and explore, but when the only person able to initiate anything in the demo is the Ubisoft rep, there's a big problem.
Coming out of E3, The Order: 1886 looked like a promising new IP from Sony, but I still had some reservations due to the lack of demos on the game. Once I saw that the game was going to be at Fan Expo, I was ecstatic to play it. In fact, it was the first game I played on the show floor. My ecstasy for The Order subsided when the demo ended after a mere three minutes. You are dropped in the middle of Chapter 3 of the game with the objective to escape the alleyway. Using the termite gun, you fire off a few rounds, try the special bullet time-esque pistol move, jump from multiple points of cover, activate a quick-time event and the demo is over. Three minutes is nowhere close to enough time to form an opinion on the game other than hoping there is much more in the final product. With only six months left until release, I hope Ready at Dawn has a lot more up their sleeve than this three minute disappointment.
Much like The Order: 1886, Far Cry 4 had a really good showing at E3 so again I was excited to get my hands on the game. Very similar to my time with The Order, Far Cry 4 left a lot to be desired. While The Order's problems stemmed from showing barely anything, Far Cry 4's problems stemmed from ridiculously long load times and severe pop-in. You can give the benefit of the doubt to Ubisoft, but to show a game to the public in such a poor state does not help push pre-orders. It will cause exactly the opposite to happen. Despite those issues, Far Cry 4 gave you three scenarios in which to siege an enemy fortress: sneak, ride and fly. I chose the ride option which allowed me to ride an elephant to siege the fortress. While the destruction the elephant caused was a sight to behold, I found attacking the fortress to be ill fit for one person as I was easily swarmed and overwhelmed by the enemy AI on multiple occasions. In my opinion, the demo would have greatly benefit from having two people cooperatively siege the fortress. Due to the poor quality of this demo, my expectations for Far Cry 4 have lowered quite a bit.
In light of the small amount of time I got to play Mortal Kombat X (a mere three minutes, in fact), I am going to keep this short and sweet. Mortal Kombat X was a lot of fun. The controls felt responsive, it was a lot more approachable than past entries as I put together some unique combos with ease, the interactable elements were well integrated and the game has more than enough blood, gore and violence to keep any Mortal Kombat fan happy. Although my time was short, I came away impressed with how Mortal Kombat X is progressing. Finishing foes with fatalities cannot come soon enough.
First things first, I learned a valuable lesson at Fan Expo: I am horrible at racing sims and that's a fact. I played three different racing sims on the show floor in Driveclub (exclusively for PS4), Forza Horizon 2 (exclusively for Xbox 360 and Xbox One) and The Crew (available on all platforms), and each game had a unique take on simulation racing. Driveclub was solely focused on providing an experience that expertly replicates the nuances of driving. With crisp graphics and precise controls, Driveclub seems to be tailored for a gaming steering wheel and throttle. While Driveclub focused on a pure simulation of driving in a pristine environment, Forza Horizon 2 took the similar precise controls and crisp graphics and threw it in an open world. The race I played in Forza was very interesting as the race dynamically moved from tarmac to dirt to grass causing me to think on the fly about how to control my car through the constantly changing terrain. Even the great grip of the tarmac can be easily erased by a downpour, all thanks to Horizon 2's dynamic weather. Although I ended up last in both Driveclub and Forza Horizon 2, I enjoyed my time with each game. The same cannot be said about The Crew. Ubisoft's unique street racing sim with a focus on team-play did little to impress due to the incredibly loose control of the cars and the complete lack of direction. It may be nice to have an open world to drive around and explore, but when the only person able to initiate anything in the demo is the Ubisoft rep, there's a big problem.
Coming out of E3, The Order: 1886 looked like a promising new IP from Sony, but I still had some reservations due to the lack of demos on the game. Once I saw that the game was going to be at Fan Expo, I was ecstatic to play it. In fact, it was the first game I played on the show floor. My ecstasy for The Order subsided when the demo ended after a mere three minutes. You are dropped in the middle of Chapter 3 of the game with the objective to escape the alleyway. Using the termite gun, you fire off a few rounds, try the special bullet time-esque pistol move, jump from multiple points of cover, activate a quick-time event and the demo is over. Three minutes is nowhere close to enough time to form an opinion on the game other than hoping there is much more in the final product. With only six months left until release, I hope Ready at Dawn has a lot more up their sleeve than this three minute disappointment.
Much like The Order: 1886, Far Cry 4 had a really good showing at E3 so again I was excited to get my hands on the game. Very similar to my time with The Order, Far Cry 4 left a lot to be desired. While The Order's problems stemmed from showing barely anything, Far Cry 4's problems stemmed from ridiculously long load times and severe pop-in. You can give the benefit of the doubt to Ubisoft, but to show a game to the public in such a poor state does not help push pre-orders. It will cause exactly the opposite to happen. Despite those issues, Far Cry 4 gave you three scenarios in which to siege an enemy fortress: sneak, ride and fly. I chose the ride option which allowed me to ride an elephant to siege the fortress. While the destruction the elephant caused was a sight to behold, I found attacking the fortress to be ill fit for one person as I was easily swarmed and overwhelmed by the enemy AI on multiple occasions. In my opinion, the demo would have greatly benefit from having two people cooperatively siege the fortress. Due to the poor quality of this demo, my expectations for Far Cry 4 have lowered quite a bit.
In light of the small amount of time I got to play Mortal Kombat X (a mere three minutes, in fact), I am going to keep this short and sweet. Mortal Kombat X was a lot of fun. The controls felt responsive, it was a lot more approachable than past entries as I put together some unique combos with ease, the interactable elements were well integrated and the game has more than enough blood, gore and violence to keep any Mortal Kombat fan happy. Although my time was short, I came away impressed with how Mortal Kombat X is progressing. Finishing foes with fatalities cannot come soon enough.
Labels:
Assassin's Creed,
Destiny,
Driveclub,
E3,
Fan Expo,
Far Cry,
Forza,
Halo,
Lord of the Rings,
Mortal Kombat,
PS4,
Ready at Dawn,
Sony,
The Crew,
The Order 1886,
Ubisoft,
Xbox,
Xbox 360,
Xbox One
Tuesday, June 11, 2013
E3 2013: Ubisoft Press Conference Impressions
Aside from their consistent problems finding a suitable host for their conferences, Ubisoft has had some of the best showings at E3 the last two years. With games like Rayman Legends, Watch Dogs and Assassin's Creed IV in their corner, many were looking forward to what Ubisoft would show off this year at E3.
Well to sum things up, Ubisoft knows how to end a press conference. Sadly, they do not know how to do much else because this conference was a definite step back from years past. It was not good or bad, it just was right in the middle. Only a few things Ubisoft showed really stuck. The rest went in one ear and out the other. Maybe these reactions were due to the lack of actual gameplay demos or the continued presence of Aisha Tyler, which was a black hole that sucked plenty of good out of this conference. Also Ubisoft's conference was significantly hurt by the exclusion of Watch Dogs and Assassin's Creed IV demos in favour of showing them at the Sony Press Conference. There is no point in having your own conference if you are not going to showcase your own games especially the two biggest titles in your 2013 line-up. As much as Ubisoft under delivered, it was not as bad as the EA conference. There were a couple of good points. The demo for Reflections newest driving game, The Crew was really good. The inter connectivity of the world and the instantaneous multiplayer were impressive. There are a few questions this writer has for The Crew, but personally I am intrigued. The game that saved this conference was the newest Tom Clancy game known as The Division. The Division had a similar set-up to Watch Dogs' set-up a year before. Ubisoft had the audience at the conference and at home on the edge of their seat trying to decipher what it was. The Division is an open-world third-person shooter with RPG elements. It is set in a world that has spiraled into to complete and utter chaos after the collapse of the stock market and society as we know it. Set with the task of surviving, the player teams up with others in this persistent massively multiplayer world scavenging items, collecting upgrades and gadgets and fighting off threats to your survival. While I personally would have loved to see more about Rainbow Six: Patriots, The Division looks like a great new extension of the Tom Clancy universe and another great game in Ubisoft's huge library of games.
As much as The Crew and The Division captured our imaginations, those two games were not able to save Ubisoft's conference from mediocrity. The absence of the Watch Dogs and Assassin's Creed IV demos and the lack of demos for a slew of trailers beat Ubisoft into one of their most lackluster showings. At least, this year's press conference was not even close to their infamous 2010 conference.
Grade: C-
Well to sum things up, Ubisoft knows how to end a press conference. Sadly, they do not know how to do much else because this conference was a definite step back from years past. It was not good or bad, it just was right in the middle. Only a few things Ubisoft showed really stuck. The rest went in one ear and out the other. Maybe these reactions were due to the lack of actual gameplay demos or the continued presence of Aisha Tyler, which was a black hole that sucked plenty of good out of this conference. Also Ubisoft's conference was significantly hurt by the exclusion of Watch Dogs and Assassin's Creed IV demos in favour of showing them at the Sony Press Conference. There is no point in having your own conference if you are not going to showcase your own games especially the two biggest titles in your 2013 line-up. As much as Ubisoft under delivered, it was not as bad as the EA conference. There were a couple of good points. The demo for Reflections newest driving game, The Crew was really good. The inter connectivity of the world and the instantaneous multiplayer were impressive. There are a few questions this writer has for The Crew, but personally I am intrigued. The game that saved this conference was the newest Tom Clancy game known as The Division. The Division had a similar set-up to Watch Dogs' set-up a year before. Ubisoft had the audience at the conference and at home on the edge of their seat trying to decipher what it was. The Division is an open-world third-person shooter with RPG elements. It is set in a world that has spiraled into to complete and utter chaos after the collapse of the stock market and society as we know it. Set with the task of surviving, the player teams up with others in this persistent massively multiplayer world scavenging items, collecting upgrades and gadgets and fighting off threats to your survival. While I personally would have loved to see more about Rainbow Six: Patriots, The Division looks like a great new extension of the Tom Clancy universe and another great game in Ubisoft's huge library of games.
As much as The Crew and The Division captured our imaginations, those two games were not able to save Ubisoft's conference from mediocrity. The absence of the Watch Dogs and Assassin's Creed IV demos and the lack of demos for a slew of trailers beat Ubisoft into one of their most lackluster showings. At least, this year's press conference was not even close to their infamous 2010 conference.
Grade: C-
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