2014 was a less than stellar year for Ubisoft's reputation as Watch Dogs fell far short of its hype and Assassin's Creed: Unity was shipped as a broken mess. Despite Ubisoft's best efforts to fix the situation, many felt betrayed by Ubisoft's transgressions. So the French publisher had something to prove coming into E3 2015. The question was: could they deliver?
For how many games Ubisoft crammed into a 60 minutes, the conference moved at an incredible pace. The hour flew by before you knew it as Ubisoft. much like Bethesda, let the games do the talking for them. For every minute spent talking, three or more was spent showing live gameplay or pre-rendered trailers. While I do prefer gameplay over trailers any day, the trailers that Ubisoft showed at their conference were short, sweet and incredibly produced. My personal favourite was Trials Fusion Awesome Level Max's trailer, which saw a gun-toting cat riding a fire-breathing unicorn. No, I'm not on crack! It really happened!
The biggest plus from Ubisoft's conference was most certainly the live demos. Seeing all those titles played live, including the newly announced For Honor, The Division, Rainbow Six: Siege and TrackMania Turbo, gave me a much better impression on all of them. I'm actually excited to play all of them. From a medieval melee combat to a tactical shooter to an arcade racer, there was incredible amount of diversity between the titles demoed and on the show as a whole.
Also, I have to praise Ubisoft for being the only publisher in the video game industry that can actually keep a secret. There were no leaks or rumours about South Park: The Fractured But Whole, Ghost Recon Wildlands or a new IP in For Honor being set for Ubisoft's press conference. Not having any prior knowledge on those games made all the surprises feel special, something that rarely happens nowadays.
It wasn't all sunshine and rainbows at Ubisoft's press conference. There were some problems when it came to presentation. It has become par for the course that Ubisoft brings in some celebrities to host, make appearances or even sing, but it never usually ends well. The same can be said for this year's show. Aisha Tyler tirelessly tried to inject some humour into the conference, but seemed to make things awkward ever single time. Angela Bassett talking about her role as Six in Rainbow Six: Siege was completely worthless. And to top it all off, Jason Derulo showed the world that he cannot sing—or he might of just hit puberty—in a moment that was so gloriously awful that it came off as being incredibly funny. Like watching a train wreck, you couldn't turn your attention away from it.
Despite the problems with the conference's presentation, Ubisoft's press conference was a highly entertaining show. It let the games stand as the sole focus and kept Aisha Tyler's on-stage shenanigans to a minimum. You know it's going to be a good show from Ubisoft when the only reference to Tyler's girlwood is her necklace.
Grade: A-
Showing posts with label Tom Clancy. Show all posts
Showing posts with label Tom Clancy. Show all posts
Monday, June 15, 2015
Tuesday, June 11, 2013
E3 2013: Ubisoft Press Conference Impressions
Aside from their consistent problems finding a suitable host for their conferences, Ubisoft has had some of the best showings at E3 the last two years. With games like Rayman Legends, Watch Dogs and Assassin's Creed IV in their corner, many were looking forward to what Ubisoft would show off this year at E3.
Well to sum things up, Ubisoft knows how to end a press conference. Sadly, they do not know how to do much else because this conference was a definite step back from years past. It was not good or bad, it just was right in the middle. Only a few things Ubisoft showed really stuck. The rest went in one ear and out the other. Maybe these reactions were due to the lack of actual gameplay demos or the continued presence of Aisha Tyler, which was a black hole that sucked plenty of good out of this conference. Also Ubisoft's conference was significantly hurt by the exclusion of Watch Dogs and Assassin's Creed IV demos in favour of showing them at the Sony Press Conference. There is no point in having your own conference if you are not going to showcase your own games especially the two biggest titles in your 2013 line-up. As much as Ubisoft under delivered, it was not as bad as the EA conference. There were a couple of good points. The demo for Reflections newest driving game, The Crew was really good. The inter connectivity of the world and the instantaneous multiplayer were impressive. There are a few questions this writer has for The Crew, but personally I am intrigued. The game that saved this conference was the newest Tom Clancy game known as The Division. The Division had a similar set-up to Watch Dogs' set-up a year before. Ubisoft had the audience at the conference and at home on the edge of their seat trying to decipher what it was. The Division is an open-world third-person shooter with RPG elements. It is set in a world that has spiraled into to complete and utter chaos after the collapse of the stock market and society as we know it. Set with the task of surviving, the player teams up with others in this persistent massively multiplayer world scavenging items, collecting upgrades and gadgets and fighting off threats to your survival. While I personally would have loved to see more about Rainbow Six: Patriots, The Division looks like a great new extension of the Tom Clancy universe and another great game in Ubisoft's huge library of games.
As much as The Crew and The Division captured our imaginations, those two games were not able to save Ubisoft's conference from mediocrity. The absence of the Watch Dogs and Assassin's Creed IV demos and the lack of demos for a slew of trailers beat Ubisoft into one of their most lackluster showings. At least, this year's press conference was not even close to their infamous 2010 conference.
Grade: C-
Well to sum things up, Ubisoft knows how to end a press conference. Sadly, they do not know how to do much else because this conference was a definite step back from years past. It was not good or bad, it just was right in the middle. Only a few things Ubisoft showed really stuck. The rest went in one ear and out the other. Maybe these reactions were due to the lack of actual gameplay demos or the continued presence of Aisha Tyler, which was a black hole that sucked plenty of good out of this conference. Also Ubisoft's conference was significantly hurt by the exclusion of Watch Dogs and Assassin's Creed IV demos in favour of showing them at the Sony Press Conference. There is no point in having your own conference if you are not going to showcase your own games especially the two biggest titles in your 2013 line-up. As much as Ubisoft under delivered, it was not as bad as the EA conference. There were a couple of good points. The demo for Reflections newest driving game, The Crew was really good. The inter connectivity of the world and the instantaneous multiplayer were impressive. There are a few questions this writer has for The Crew, but personally I am intrigued. The game that saved this conference was the newest Tom Clancy game known as The Division. The Division had a similar set-up to Watch Dogs' set-up a year before. Ubisoft had the audience at the conference and at home on the edge of their seat trying to decipher what it was. The Division is an open-world third-person shooter with RPG elements. It is set in a world that has spiraled into to complete and utter chaos after the collapse of the stock market and society as we know it. Set with the task of surviving, the player teams up with others in this persistent massively multiplayer world scavenging items, collecting upgrades and gadgets and fighting off threats to your survival. While I personally would have loved to see more about Rainbow Six: Patriots, The Division looks like a great new extension of the Tom Clancy universe and another great game in Ubisoft's huge library of games.
As much as The Crew and The Division captured our imaginations, those two games were not able to save Ubisoft's conference from mediocrity. The absence of the Watch Dogs and Assassin's Creed IV demos and the lack of demos for a slew of trailers beat Ubisoft into one of their most lackluster showings. At least, this year's press conference was not even close to their infamous 2010 conference.
Grade: C-
Monday, May 21, 2012
Launch Station: Ghost Recon: Future Soldier
The Tom Clancy name has graced many games over the years. Some have been great successes (see the Splinter Cell and Rainbow 6 series) and some did not really get off the ground (see EndWar and H.A.W.X). Among the successful Tom Clancy gaming franchises is Ghost Recon, which has lied dormant for sometime now. After many delays, the long awaited new entry in Ghost Recon: Future Solider finally hits store shelves tomorrow.
Story has not been a key part of the Ghost Recon franchise. All you need to know is you are a soldier in the special Ghosts unit. You are tasked with tracking down the source of a nuclear weapon that was used on another Ghost unit. Ghost Recon: Future Soldier is a third-person cover-based shooter that uses a first-person camera when you switch into scope view. Unlike some other cover-based shooters, your cover in Future Soldier is complete destructible so you cannot just camp in one spot for an entire firefight. Being a futuristic war game, Future Soldier has a lot of gadgets and other technology that players can use throughout campaign and multi-player. You are able to control different drones to could possibly be used to scout out the surrounding area or as portable cover. One of the most talked about futuristic gadget you can use in the game is the optical camouflage. Optical camouflage is a form of active camouflage that allows Ghosts to blend in with any environment and become nearly invisible. As it is only a prototype gadget in the game, the optical camo does not work when the player is moving very fast, firing a weapon or extremely close to an enemy. The biggest new feature in Future Soldier is improved squad AI so players do not have to micromanage complete idiotic computer controlled partners. Like in Splinter Cell: Conviction, you can mark foes, which squad mates will focus their fire on or take out if you are sneaking behind them. Like most shooters, Ghost Recon: Future Soldier has many different multi-player modes, which can be cooperatively and competitively. There is also a fully co-op campaign along with the Horde-like co-op mode called Guerilla.
Personally I have never been a huge fan of the Ghost Recon series. I am a much bigger fan of Splinter Cell and highly anticipating Rainbow 6 Patriots than any Ghost Recon. I will say that Future Soldier looks like a great tactical shooter. I do not see me picking this game up anytime soon, but gamers looking for a shooter that is more about tactics and skill based gameplay rather than twitch shooting they will most likely enjoy the newest entry in the longest running military shooter series in gaming, Ghost Recon: Future Soldier.
Story has not been a key part of the Ghost Recon franchise. All you need to know is you are a soldier in the special Ghosts unit. You are tasked with tracking down the source of a nuclear weapon that was used on another Ghost unit. Ghost Recon: Future Soldier is a third-person cover-based shooter that uses a first-person camera when you switch into scope view. Unlike some other cover-based shooters, your cover in Future Soldier is complete destructible so you cannot just camp in one spot for an entire firefight. Being a futuristic war game, Future Soldier has a lot of gadgets and other technology that players can use throughout campaign and multi-player. You are able to control different drones to could possibly be used to scout out the surrounding area or as portable cover. One of the most talked about futuristic gadget you can use in the game is the optical camouflage. Optical camouflage is a form of active camouflage that allows Ghosts to blend in with any environment and become nearly invisible. As it is only a prototype gadget in the game, the optical camo does not work when the player is moving very fast, firing a weapon or extremely close to an enemy. The biggest new feature in Future Soldier is improved squad AI so players do not have to micromanage complete idiotic computer controlled partners. Like in Splinter Cell: Conviction, you can mark foes, which squad mates will focus their fire on or take out if you are sneaking behind them. Like most shooters, Ghost Recon: Future Soldier has many different multi-player modes, which can be cooperatively and competitively. There is also a fully co-op campaign along with the Horde-like co-op mode called Guerilla.
Personally I have never been a huge fan of the Ghost Recon series. I am a much bigger fan of Splinter Cell and highly anticipating Rainbow 6 Patriots than any Ghost Recon. I will say that Future Soldier looks like a great tactical shooter. I do not see me picking this game up anytime soon, but gamers looking for a shooter that is more about tactics and skill based gameplay rather than twitch shooting they will most likely enjoy the newest entry in the longest running military shooter series in gaming, Ghost Recon: Future Soldier.
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