Back in 1998, a small portable called Pokemon hit the gaming scene and ignited a phenomenon. Who knew catching, trading, and fighting adorable pocket monsters would become and stay popular among children and young adults for over 15 years? Many titles have tried their hand at usurping Pokemon off of its throne, but most have failed. Well, until recently.
Yo-Kai Watch, a multimedia franchise similar to Pokemon just replace monsters with ghosts, has blown up in Japan. Created by the well-respected Japanese game developer Level-5, Yo-Kai Watch has gone on the spawn games, toys, manga, anime, other forms of merchandise. Considering Yo-Kai Watch is such a hit in their home country of Japan, Nintendo and Level-5 are looking to recreate that success here in North America with the simultaneous launch of the toys, anime, and game.
To entice gamers to pick up the Yo-Kai Watch game upon release, Nintendo has a demo up on the eShop for all to enjoy. Funny enough, it had the adverse effect on me.
The demo gives the player one quest to complete: defeat three mischievous yo-kai and report back to the quest giver. Spoiler alert: turns out the quest giver is a yo-kai as well, and it's up to you to beat it or fight until the demo ending cutscene triggers. Outside of the quest, you are given a small section of Springdale to explore where you can talk to NPCs, find and fight wild yo-kai, and pick up random items (even though the demo doesn't allow you to use them).
Coming out of Fan Expo, I had a few reservations with Yo-Kai Watch, but was mostly pleased with the 10 minutes I played. The game has some unique systems in place when it comes to tracking down and fighting wild yo-kai that differentiate it from Pokemon, although not enough to stop comparisons from being made. After playing through the demo twice now, Yo-Kai Watch feels too shallow for my liking. While it may be easy to get into the game, there isn't anything beyond the surface. Simply, it lacks depth.
My problems with Yo-Kai Watch's lack of depth stems from its combat. Fights take place in real time, which means you have no direct control over what your party does. You only have control over switching your party mid-battle, who they target, and whether to unleash a special move or cure an afflicted party member. Using special moves and curing party members triggers one of three touch screen minigames: tapping the screen, rubbing the screen, or tracing lines. Thanks to the touch controls and minigames, I spent the majority of fights staring bottom screen. There were times I wouldn't even notice that a battle ended until I was booted back to the overworld.
This lack of agency during battles soured my impression of Yo-Kai Watch as a whole. I'm not going to spend 20 to 40 hours with a game, especially a RPG, if it's combat is this shallow. I might be wrong and Yo-Kai Watch adds plenty of depth the farther you get in the game, but I'm not spending 50 dollars just to find that out.
Showing posts with label Pokemon. Show all posts
Showing posts with label Pokemon. Show all posts
Monday, November 2, 2015
Friday, September 11, 2015
First Byte: Pokemon GO
Ever since someone picked up a Game Boy to play Pokemon Red and Blue, or watched Ash Ketchum's quest to become a Pokemon Master in the anime, the dream of interacting with these adorable pocket monsters in reality has been present. You could buy the merchandise, toys, or games as a way to satisfy those desires, but they could never truly replicate actually hunting through tall grass to find a wild Pikachu.
Over a year ago, the pranksters at Google tricked the world into believing they made the ultimate Pokemon experience, only to have it be an April Fool's Day joke. While the video was too good to be true, deep in everyone's heart they wanted it to be real. Well, the folks at Nintendo, the Pokemon Company, Game Freak and Niantic have joined forces to turn this dream into a reality with Pokemon GO.
Revealed early September 10, Pokemon GO is the brainchild of Ishihara Tsunekazu and the late Satoru Iwata. It is a free-to-play mobile title for iOS and Android that uses location data to actively catch, trade, and battle Pokemon on your smartphone. Releasing in 2016, GO forces players out of the house and into the world around them in order to become a Pokemon Master. In addition to the free download, players can purchase a peripheral called Pokemon GO Plus. The Pokemon GO Plus cuts out the need for players to continually stare at their smartphone by using vibration and a blinking LED to notify them about certain events happening in the game such as the appearance of a wild Pokemon. It also serves as a controller for the game by helping catch Pokemon and perform other simple actions.
After watching the trailer and conference for Pokemon GO, I am conflicted. The concept is great, but there are so many questions left unanswered that I can't help but be cautious. The conference did nothing more than introduce the idea and everybody working on the project, while the trailer is completely misleading. The trailer makes you believe Pokemon GO is an augmented reality Pokemon simulator when in actuality it is nowhere near that level of detail and involvement. From the screenshots and how the developers described the game, Pokemon GO is very similar to the Pokemon RPGs everybody knows and loves, just interchange running around Kanto or Johto as your avatar with running around locations in real life.
The problem with Pokemon GO right now is there isn't enough tangible information on the final product. There are too many what ifs, especially concerning the gameplay and pricing of both microtransactions and the Pokemon GO Plus peripheral, that it's impossible to get a true feel for what the game will be upon release. As a seasoned Pokemon fan, going off of the Pokemon name alone is not a wish decision. Just ask anybody whose played the thousand of Pokemon spinoffs not named Snap, Puzzle League, or Conquest.
In all honesty, I want Pokemon GO to fulfill the dream of interacting with Pokemon in real life. With names like Shigeru Miyamoto, Junichi Masuda and the late Satoru Iwata, I want to get behind this game and champion it as Nintendo's first major push into the mobile market, but I can't. I need to see and hear more about Pokemon GO's gameplay and pricing to form a genuine opinion about the game. As it stands, I fear the initial trailer combined with the promise of an innovative Pokemon experience will leave a lot of people disappointed.
Over a year ago, the pranksters at Google tricked the world into believing they made the ultimate Pokemon experience, only to have it be an April Fool's Day joke. While the video was too good to be true, deep in everyone's heart they wanted it to be real. Well, the folks at Nintendo, the Pokemon Company, Game Freak and Niantic have joined forces to turn this dream into a reality with Pokemon GO.
Revealed early September 10, Pokemon GO is the brainchild of Ishihara Tsunekazu and the late Satoru Iwata. It is a free-to-play mobile title for iOS and Android that uses location data to actively catch, trade, and battle Pokemon on your smartphone. Releasing in 2016, GO forces players out of the house and into the world around them in order to become a Pokemon Master. In addition to the free download, players can purchase a peripheral called Pokemon GO Plus. The Pokemon GO Plus cuts out the need for players to continually stare at their smartphone by using vibration and a blinking LED to notify them about certain events happening in the game such as the appearance of a wild Pokemon. It also serves as a controller for the game by helping catch Pokemon and perform other simple actions.
After watching the trailer and conference for Pokemon GO, I am conflicted. The concept is great, but there are so many questions left unanswered that I can't help but be cautious. The conference did nothing more than introduce the idea and everybody working on the project, while the trailer is completely misleading. The trailer makes you believe Pokemon GO is an augmented reality Pokemon simulator when in actuality it is nowhere near that level of detail and involvement. From the screenshots and how the developers described the game, Pokemon GO is very similar to the Pokemon RPGs everybody knows and loves, just interchange running around Kanto or Johto as your avatar with running around locations in real life.
The problem with Pokemon GO right now is there isn't enough tangible information on the final product. There are too many what ifs, especially concerning the gameplay and pricing of both microtransactions and the Pokemon GO Plus peripheral, that it's impossible to get a true feel for what the game will be upon release. As a seasoned Pokemon fan, going off of the Pokemon name alone is not a wish decision. Just ask anybody whose played the thousand of Pokemon spinoffs not named Snap, Puzzle League, or Conquest.
In all honesty, I want Pokemon GO to fulfill the dream of interacting with Pokemon in real life. With names like Shigeru Miyamoto, Junichi Masuda and the late Satoru Iwata, I want to get behind this game and champion it as Nintendo's first major push into the mobile market, but I can't. I need to see and hear more about Pokemon GO's gameplay and pricing to form a genuine opinion about the game. As it stands, I fear the initial trailer combined with the promise of an innovative Pokemon experience will leave a lot of people disappointed.
Thursday, May 7, 2015
Bit by Bit: April 2015
School is done for another year, but things haven't slowed down that much. My jobs, both paid and volunteer, keep me busy throughout the year especially in the summer. Speaking of work, you can check out my first published piece for Imprint, the University of Waterloo's student run newspaper. It is a review of Avengers: Age of Ultron. I hope you enjoy and share it with others.
On top of work, I have lots of things going on in the coming months. I have movies to watch (and possibly review), live wrestling shows to see, games to play, friends to visit and a vacation to take. It is going to a busy yet fun summer.
Don't worry though. Silver Bit won't be taking a backseat; in fact, it will be front and centre especially when it comes to E3 next month. I have a lot of things cooking regarding regular content for Silver Bit this summer so stay tuned.
Show of the Month
April has been a month to try new things for yours truly. I got a chance to feel the pain, frustration and ironic fun of From Software's Bloodbourne, determine for myself if Game of Thrones lives up to the hype and rabid praise (it's getting there), and got back into watching anime. My renewed interest in anime came all thanks to IGN's Anime Club podcast. I use to watch anime regularly when I was a teenager, but grew out of it due to my exhaustion with drawn-out plots and my preference for reading manga. Now, I am scouring used video stores and the Funimation app for shows both old and new in order to expand my horizons.
In expanding my horizons, I took a risk and spent 20 dollars on the Cowboy Bebop complete series DVD set. While I am still working my way through the series, I do not regret my purchase. In fact, I am loving it. Cowboy Bebop is unlike anything I have ever laid my eyes on. The innovation and stylishness of this anime makes it stand out above all the others.
Cowboy Bebop blends beautiful animations, always on-point humour and fully fleshed out characters. At first, the show may seem a little off-putting due to how different it is from most anime. Bebop never holds your hand; it just drops you in its world and lets you experience all its imperfections and quirks for yourself. Also Bebop's use of music is unbelievable as each episode has its own unique soundtrack that fits its story and tone. Plus, the opening for the show is thing of beauty.
Out of the 15 episodes I have watched so far, Cowboy Bebop is a really good show slowly becoming a great show. It does take a few episodes before it gets going and about a good dozen before it starts firing on all cylinders. Once it starts firing on all cylinders, Bebop is almost untouchable. Bebop is an incredible show that you should watch, anime fan or not.
Most Anticipated Game of the Month
My love for the The Witcher III: Wild Hunt has been well documented in the annals of Silver Bit. The game looks absolutely incredible. I have been looking forward to Witcher III ever since it graced the cover of Game Informer just over two years ago and we are less than a month away until its release.
Just recently, CD Projekt RED announced the expansion pass for the game. Before you get up in arms over another DLC pass like everybody did with the Arkham Knight season pass, Witcher's expansion pass is unlike other passes on the market. While most DLC for games nowadays adds a few hours of extra content, this expansion pass will add around 30 hours of content to the already expansive Witcher III. At 25 dollars, you are getting well over five times more content than the typical season pass. Plus, CD Projekt RED is offering 16 free pieces of DLC in the year following the game's release.
It may be a lot of money to drop on one game, but I trust the guys and gals at CD Projekt Red to deliver. I feel it is a worthwhile investment to get the most out of the grandest fantasy RPG ever created and help support these incredible developers create more great RPGs in the future.
Video of the Month
I have a problem. I just can't stop watching Honest Trailers, be it for video games or movies. They are just too funny. I devoured the older ones throughout late March and early April. Now, I impatiently wait for new ones to be posted.
To show you how great this YouTube series is (and maybe get you addicted as well), enjoy the newest Honest Game Trailer for Pokemon Ruby and Sapphire.
On top of work, I have lots of things going on in the coming months. I have movies to watch (and possibly review), live wrestling shows to see, games to play, friends to visit and a vacation to take. It is going to a busy yet fun summer.
Don't worry though. Silver Bit won't be taking a backseat; in fact, it will be front and centre especially when it comes to E3 next month. I have a lot of things cooking regarding regular content for Silver Bit this summer so stay tuned.
Show of the Month
April has been a month to try new things for yours truly. I got a chance to feel the pain, frustration and ironic fun of From Software's Bloodbourne, determine for myself if Game of Thrones lives up to the hype and rabid praise (it's getting there), and got back into watching anime. My renewed interest in anime came all thanks to IGN's Anime Club podcast. I use to watch anime regularly when I was a teenager, but grew out of it due to my exhaustion with drawn-out plots and my preference for reading manga. Now, I am scouring used video stores and the Funimation app for shows both old and new in order to expand my horizons.
In expanding my horizons, I took a risk and spent 20 dollars on the Cowboy Bebop complete series DVD set. While I am still working my way through the series, I do not regret my purchase. In fact, I am loving it. Cowboy Bebop is unlike anything I have ever laid my eyes on. The innovation and stylishness of this anime makes it stand out above all the others.
Cowboy Bebop blends beautiful animations, always on-point humour and fully fleshed out characters. At first, the show may seem a little off-putting due to how different it is from most anime. Bebop never holds your hand; it just drops you in its world and lets you experience all its imperfections and quirks for yourself. Also Bebop's use of music is unbelievable as each episode has its own unique soundtrack that fits its story and tone. Plus, the opening for the show is thing of beauty.
Out of the 15 episodes I have watched so far, Cowboy Bebop is a really good show slowly becoming a great show. It does take a few episodes before it gets going and about a good dozen before it starts firing on all cylinders. Once it starts firing on all cylinders, Bebop is almost untouchable. Bebop is an incredible show that you should watch, anime fan or not.
Most Anticipated Game of the Month
My love for the The Witcher III: Wild Hunt has been well documented in the annals of Silver Bit. The game looks absolutely incredible. I have been looking forward to Witcher III ever since it graced the cover of Game Informer just over two years ago and we are less than a month away until its release.
Just recently, CD Projekt RED announced the expansion pass for the game. Before you get up in arms over another DLC pass like everybody did with the Arkham Knight season pass, Witcher's expansion pass is unlike other passes on the market. While most DLC for games nowadays adds a few hours of extra content, this expansion pass will add around 30 hours of content to the already expansive Witcher III. At 25 dollars, you are getting well over five times more content than the typical season pass. Plus, CD Projekt RED is offering 16 free pieces of DLC in the year following the game's release.
It may be a lot of money to drop on one game, but I trust the guys and gals at CD Projekt Red to deliver. I feel it is a worthwhile investment to get the most out of the grandest fantasy RPG ever created and help support these incredible developers create more great RPGs in the future.
Video of the Month
I have a problem. I just can't stop watching Honest Trailers, be it for video games or movies. They are just too funny. I devoured the older ones throughout late March and early April. Now, I impatiently wait for new ones to be posted.
To show you how great this YouTube series is (and maybe get you addicted as well), enjoy the newest Honest Game Trailer for Pokemon Ruby and Sapphire.
Labels:
Arkham Knight,
Avengers,
Bloodbourne,
CD Projekt RED,
Cowboy Bebop,
E3,
From Software,
Funimation,
Game Informer,
Game of Thrones,
IGN,
Imprint,
Pokemon,
Ultron,
Witcher 3,
Witcher III,
Youtube
Wednesday, April 22, 2015
On the Download: Super Smash Bros. Mewtwo Impressions
In recent years, Nintendo has gotten more comfortable with creating and selling downloadable content for their games. From weekly DLC packs to haggling NPCs to buy new content for a cheaper price, Nintendo has tested multiple approaches to tackling DLC in an effort to determine what model their fan base finds acceptable. Tests found in games like Fire Emblem Awakening, Pikmin 3 and Rusty's Real Deal Baseball have all led Nintendo to adopting the best practices for their major franchises, in particular, Super Smash Bros. for Wii U and 3DS, and Mario Kart 8. Since there isn't enough room to cover impressions for both games in this one articles, the Super Smash Bros. DLC will be covered in this article with impressions of the Mario Kart 8 DLC coming next week.
The most anticipated aspect of any Super Smash Bros. is the final roster. Everybody wildly speculates what iconic Nintendo characters will return for the next entry, what new characters will join the ranks and what third-party characters will interrupt the proceedings. Out of all the characters people were craving to see in the newest Smash Bros., a large group of vocal fans got behind the return of one psychic Pokemon—Mewtwo. While Mewtwo did not make it into the initial release of Super Smash Bros for Wii U and 3DS, Nintendo heard the fan outcry and you can add him to the popular fighting game on Tuesday, April 28th at the price of four dollars for one version or five dollars for both.
Fortunately, those who registered both versions of Super Smash Bros. on Club Nintendo received Mewtwo for free last Wednesday. That includes yours truly. As it has been a long time since I last played Melee, I can't delve into the minute differences between Mewtwo's Melee move set and the updated move set. The only noticeable difference is Mewtwo's Final Smash, the Psystrike, which sees him mega evolve into Mega Mewtwo Y to blow opponents away with a huge ball of psychic energy. After playing through multiple matches (on and offline), Classic and All Star modes with Mewtwo, I found this psychic powerhouse to play similar to his Melee iteration. Due to his floaty movement and weak standard attacks, Mewtwo is meant for seasoned Smash Bros. players that are attuned with charging Smash attacks and playing on the defensive. In particular, Mewtwo's side and down B moves are only useful for deflecting projectiles or setting opponents up for Mewtwo's smash attacks as they don't have any real offensive use. Once I got accustomed to Mewtwo's strengths and weaknesses, I found him to be a great new addition to the roster.
For the Super Smash Bros.'s DLC fighters, it comes down to how you personally enjoy the characters available. Unless you want to get the full roster, it is easy to pick and choose which fighters you want to buy. At four to five dollars a piece, the DLC offers a great amount of value for the asking price especially when compared the Mii Fighter costume DLC also available.
The most anticipated aspect of any Super Smash Bros. is the final roster. Everybody wildly speculates what iconic Nintendo characters will return for the next entry, what new characters will join the ranks and what third-party characters will interrupt the proceedings. Out of all the characters people were craving to see in the newest Smash Bros., a large group of vocal fans got behind the return of one psychic Pokemon—Mewtwo. While Mewtwo did not make it into the initial release of Super Smash Bros for Wii U and 3DS, Nintendo heard the fan outcry and you can add him to the popular fighting game on Tuesday, April 28th at the price of four dollars for one version or five dollars for both.
Fortunately, those who registered both versions of Super Smash Bros. on Club Nintendo received Mewtwo for free last Wednesday. That includes yours truly. As it has been a long time since I last played Melee, I can't delve into the minute differences between Mewtwo's Melee move set and the updated move set. The only noticeable difference is Mewtwo's Final Smash, the Psystrike, which sees him mega evolve into Mega Mewtwo Y to blow opponents away with a huge ball of psychic energy. After playing through multiple matches (on and offline), Classic and All Star modes with Mewtwo, I found this psychic powerhouse to play similar to his Melee iteration. Due to his floaty movement and weak standard attacks, Mewtwo is meant for seasoned Smash Bros. players that are attuned with charging Smash attacks and playing on the defensive. In particular, Mewtwo's side and down B moves are only useful for deflecting projectiles or setting opponents up for Mewtwo's smash attacks as they don't have any real offensive use. Once I got accustomed to Mewtwo's strengths and weaknesses, I found him to be a great new addition to the roster.
For the Super Smash Bros.'s DLC fighters, it comes down to how you personally enjoy the characters available. Unless you want to get the full roster, it is easy to pick and choose which fighters you want to buy. At four to five dollars a piece, the DLC offers a great amount of value for the asking price especially when compared the Mii Fighter costume DLC also available.
Labels:
3DS,
Club Nintendo,
Fire Emblem,
Fire Emblem Awakening,
Mario,
Mario Kart,
Mario Kart 8,
Mewtwo,
Nintendo,
Pikmin,
Pikmin 3,
Pokemon,
Rusty's Real Deal Baseball,
Super Smash Bros.,
Wii U
Tuesday, April 14, 2015
Bit by Bit: March 2015
Let's address the elephant in the room. I know I promised to have things back to normal by the end of March and it's now three weeks into April. I am sorry for the delays, but school consumed my entire life until last Wednesday. Between writing close to 20 pages for final essays and studying non-stop for exams that involved copious amounts of writing, I wasn't in much of a mood to write anything else at that point in time.
Although I originally wanted this edition of Bit by Bit to be the first post back from the hiatus, I am very happy that I got the Launch Station for Xenoblade Chronicles 3D up in time for its release this past Friday, especially considering my reverence for the Wii original. Since school is winding down for the year (only one exam left!), I will be able to once again post to Silver Bit on a regular basis. With all that being said, let us rewind the clock to last month and look back at the best and worst of March 2015.
Shame of the Month
Typically, I highlight the best game I played in the past month, but I think the game I am talking about today deserves an exception. While I critique games, I don't usually review games I find middling or bad because I don't spend enough time with them to justify a review. Personally, I like to experience everything the game has to offer before writing a review, including playing through the single-player portion and spending a good amount of time with the multiplayer. It is a time-consuming commitment that I don't usually make for a game that I despise playing. Now, I want to start playing a greater variety of games, in both genre and quality, to widen what I talk about on Silver Bit. Although too much time has passed for me to give a full review justice, I will still honour this game as the very first Shame of the Month.
In the middle of all the craziness that was March, I decided to download a little free-to-play game that was popular among everybody I met through StreetPass—Pokemon Shuffle. At the core of Pokemon Shuffle, there is an okay match-three puzzle game. Sadly, that core is wrapped in frustrating gameplay mechanics that are only in the game to make players shell out their hard-earned cash.
Unless you have a gripping need to spend real money to play Shuffle for hours on end, it is best to play for the short amount of time offered through the five regenerating hearts. You will see everything Pokemon Shuffle has to offer in the first 30 to 40 stages, leaving you over 100 stages of recycling the same challenges with increasing difficulty. What makes the game even worse are the mechanics, such as the catchability meter and enemy disruptions, that are tweaked in such a way that it forces players to pay money in order to advance in the game. Yes, there are ways around these frustrations by hording jewels until absolutely necessary, but the game continually tempts the player to use them for five more turns or 20 more seconds to catch their desired Pokemon. These deceitful freemium practices just put a bad taste in your mouth.
Hopefully with Nintendo producing games for mobile platforms, these cash-sucking titles will be exclusive for those markets instead of infecting the 3DS and Wii U eShops. Pokemon Shuffle is pretty much the exact same game as last year's Pokemon Battle Trozei with new Mega Evolution screen-clearing combos and tons of devious ways to steal your money. Pokemon Shuffle may not be that fun, but it is perfect start to Silver Bit's Shame of the Month.
Most Anticipated Game of the Month
This past March, Nintendo pulled the curtain back on Splatoon and does it ever look good. About midway through the month, Nintendo brought video game journalists from media outlets like IGN and Gamespot and Youtube personalities like ProJared and The Completionist to play the game at their American headquarters. The onslaught of videos and articles that came from this event highlight Splatoon's various single and multiplayer modes.
Back when the game debuted at E3 2014, I initially thought Splatoon wasn't anything special as it looked like a neat little downloadable title. I can say now that I was totally wrong and I am glad to be wrong in this case. Splatoon looks to be a very comprehensive game with a Mario Galaxy style Octo Valley single-player campaign and fully-fledged suite of online multiplayer modes like Turf Wars and Ranked Battles. I am especially looking forward to spending lots of time in Octo Valley launching from floating island to floating island, using ink in unique ways to battle enemies and finding interesting ways to traverse platforms with some cool ink-squid combinations.
If you would've asked me about Splatoon at the beginning of the year, I would've shrugged the game off as Nintendo giving the third-person shooter genre the good ol' college try. Now, all I want to do is play it. I know I overuse this saying, but I seriously can't wait until May 29th to play Splatoon. I am that damn excited.
Video of the Month
In 1987, Hironobu Sakaguchi was a young video designer for Squaresoft that just wanted to finish the final game in his contract to pursue the greener pastures of hip hop. Unbeknownst to Sakaguchi, his "final fantasy" spiraled into the long-running franchise many gamers know and love and a seemingly never-ending extension to his contract. How did the success and popularity of Final Fantasy affect the legendary game designer? Watch Mega64's totally real behind-the scenes look at the making of Final Fantasy to find out.
Although I originally wanted this edition of Bit by Bit to be the first post back from the hiatus, I am very happy that I got the Launch Station for Xenoblade Chronicles 3D up in time for its release this past Friday, especially considering my reverence for the Wii original. Since school is winding down for the year (only one exam left!), I will be able to once again post to Silver Bit on a regular basis. With all that being said, let us rewind the clock to last month and look back at the best and worst of March 2015.
Shame of the Month
Typically, I highlight the best game I played in the past month, but I think the game I am talking about today deserves an exception. While I critique games, I don't usually review games I find middling or bad because I don't spend enough time with them to justify a review. Personally, I like to experience everything the game has to offer before writing a review, including playing through the single-player portion and spending a good amount of time with the multiplayer. It is a time-consuming commitment that I don't usually make for a game that I despise playing. Now, I want to start playing a greater variety of games, in both genre and quality, to widen what I talk about on Silver Bit. Although too much time has passed for me to give a full review justice, I will still honour this game as the very first Shame of the Month.
In the middle of all the craziness that was March, I decided to download a little free-to-play game that was popular among everybody I met through StreetPass—Pokemon Shuffle. At the core of Pokemon Shuffle, there is an okay match-three puzzle game. Sadly, that core is wrapped in frustrating gameplay mechanics that are only in the game to make players shell out their hard-earned cash.
Unless you have a gripping need to spend real money to play Shuffle for hours on end, it is best to play for the short amount of time offered through the five regenerating hearts. You will see everything Pokemon Shuffle has to offer in the first 30 to 40 stages, leaving you over 100 stages of recycling the same challenges with increasing difficulty. What makes the game even worse are the mechanics, such as the catchability meter and enemy disruptions, that are tweaked in such a way that it forces players to pay money in order to advance in the game. Yes, there are ways around these frustrations by hording jewels until absolutely necessary, but the game continually tempts the player to use them for five more turns or 20 more seconds to catch their desired Pokemon. These deceitful freemium practices just put a bad taste in your mouth.
Hopefully with Nintendo producing games for mobile platforms, these cash-sucking titles will be exclusive for those markets instead of infecting the 3DS and Wii U eShops. Pokemon Shuffle is pretty much the exact same game as last year's Pokemon Battle Trozei with new Mega Evolution screen-clearing combos and tons of devious ways to steal your money. Pokemon Shuffle may not be that fun, but it is perfect start to Silver Bit's Shame of the Month.
Most Anticipated Game of the Month
This past March, Nintendo pulled the curtain back on Splatoon and does it ever look good. About midway through the month, Nintendo brought video game journalists from media outlets like IGN and Gamespot and Youtube personalities like ProJared and The Completionist to play the game at their American headquarters. The onslaught of videos and articles that came from this event highlight Splatoon's various single and multiplayer modes.
Back when the game debuted at E3 2014, I initially thought Splatoon wasn't anything special as it looked like a neat little downloadable title. I can say now that I was totally wrong and I am glad to be wrong in this case. Splatoon looks to be a very comprehensive game with a Mario Galaxy style Octo Valley single-player campaign and fully-fledged suite of online multiplayer modes like Turf Wars and Ranked Battles. I am especially looking forward to spending lots of time in Octo Valley launching from floating island to floating island, using ink in unique ways to battle enemies and finding interesting ways to traverse platforms with some cool ink-squid combinations.
If you would've asked me about Splatoon at the beginning of the year, I would've shrugged the game off as Nintendo giving the third-person shooter genre the good ol' college try. Now, all I want to do is play it. I know I overuse this saying, but I seriously can't wait until May 29th to play Splatoon. I am that damn excited.
Video of the Month
In 1987, Hironobu Sakaguchi was a young video designer for Squaresoft that just wanted to finish the final game in his contract to pursue the greener pastures of hip hop. Unbeknownst to Sakaguchi, his "final fantasy" spiraled into the long-running franchise many gamers know and love and a seemingly never-ending extension to his contract. How did the success and popularity of Final Fantasy affect the legendary game designer? Watch Mega64's totally real behind-the scenes look at the making of Final Fantasy to find out.
Saturday, February 28, 2015
Bit by Bit: February 2015
February usually marks the beginning of the first quarter game rush. Despite not being as jam-packed with titles as past years, this February has been a good month for games. Nintendo launched the New Nintendo 3DS XL in North America with two highly anticipated portable games, The Legend of Zelda: Majora's Mask 3D and Monster Hunter 4 Ultimate, and some big AAA titles like Evolve and The Order: 1886 dropped. It's easy to say February was quite an eventful month. As midterms and major projects will soon be a constant part of life, best to utilize the little free time I have to deliver another exciting edition of Bit by Bit.
Game of the Month
As much as I love the core Pokemon RPGs, I can honestly say Omega Ruby and Alpha Sapphire didn't excite me that much before their release. Nintendo and GameFreak have been releasing Pokemon RPGs every year since Pokemon Platinum released for DS in 2009 and I was starting to get sick of the yearly releases. Although I planned on buying one of the remakes no matter what (sorry, I'm a sucker for Pokemon), I seriously thought Omega Ruby and Alpha Sapphire were going to be as disappointing as Black and White 2. Much like past entries, differences between the two versions are relegated to minor story alterations and Pokemon exclusive to one version over the other. While I only played Omega Ruby, my opinions on the game can be applied to Alpha Sapphire as well.
It may have taken a few hours of play, but oh was I ever so wrong about these games. Applying the 3D graphics of Pokemon X and Y to the third gen Pokemon games may be the most noticeable addition to these remakes, but it isn't the biggest. First, story has become a bigger part of recent Pokemon games and Omega Ruby makes huge advances in this area. The story is far more engaging than any Pokemon game before it especially the Delta Episode. Unlocked after beating the Elite Four, the Delta Episode links capturing Rayquaza into a Hoenn-wide adventure that has major implications on the series as a whole. Instead of skipping through story moments, I felt compelled to read through all the lines of dialogue for once. The other big additions change the means of exploring the world and capturing Pokemon. The DexNav app of the PokeNav makes finding and capturing Pokemon in each route a lot more approachable as it tells what Pokemon are in the immediate vicinity and helps in finding rarer Pokemon. Also the Soar ability adds a new dimension to exploring as you get to see Hoenn from the skies. Soaring makes the act of flying far more engaging than the fast-travel of regular flying and allows trainers to go off the beaten path to find Mirage Spots, special locations that offer the chance to catch rare and legendary Pokemon. After experiencing the wonders of soaring, I hope that it replaces Fly as the prime form for aerial travel in future Pokemon games.
Despite my early skepticism, Pokemon Omega Ruby turned out to be a great game that I gladly sunk my precious time into. Although I thoroughly enjoyed the game, enough to pick it for Game of the Month over The Legend of Zelda: Majora's Mask 3D and Monster Hunter 4 Ultimate, I still feel I am at my wits end with these yearly releases. I love Pokemon, but Nintendo and GameFreak please give us a year off!
Most Anticipated Game of the Month
It seems Intelligent Systems is dominating my Most Anticipated Game of the Month section this year. Last month, I gushed over the announcement of a new Fire Emblem for the 3DS. This month, I am eagerly anticipating Intelligent Systems' new intellectual property, Code Name: S.T.E.A.M. First announced at last year's E3, Code Name: S.T.E.A.M. along with Splatoon represent the first new properties for the Big N since the early years of the Wii. Code Name: S.T.E.A.M.'s interesting look and the pedigree of Intelligent Systems sold me on the game initially then the demo came out and everything changed for the better.
Code Name: S.T.E.A.M. is one of those games that you can't capture the quality in screenshots or trailers—you need to get your hands on it. The demo takes players through the first few missions of the game, which slowly teach you the core mechanics of the game. Code Name: S.T.E.A.M. takes aspects from both Valkyria Chronicles and the newest X-Com and blend them into an extremely engaging turn-based strategy game with turns that play like a third-person shooter.
After getting hands-on with Code Name: S.T.E.A.M., I have a feeling this will be one of those great titles that gets lost in the shuffle because its a new IP and doesn't have much marketing from Nintendo. I highly recommend 3DS owners download the demo and give Code Name: S.T.E.A.M. a chance. It is well worth it
Video of the Month
There are times when a trailer comes around that just sells you on a game. It may only be a few minutes long, but everything contained in that video just leaves you in awe and wonder. That happened this past month with the newest trailer for Persona 5.
In all honesty, I am still fairly new to the Shin Megami Tensei franchise as I have only played the fourth entry in the main series. Despite my current unfamiliarity with the franchise, the trailer caught my full attention with its stylish UI, jazz soundtrack and unique gameplay mechanics. Seriously, traversing through the world like an action-platformer or sneaking up on enemies using cover in a JRPG is freaking awesome!
Thanks to this trailer I want to dive headfirst into the world of Persona. Be it Persona 3, 4, Q or Arena, I am really excited to get into this series when I have the time. Also I will definitely be there day one to buy the newest entry when it releases later this year.
Game of the Month
As much as I love the core Pokemon RPGs, I can honestly say Omega Ruby and Alpha Sapphire didn't excite me that much before their release. Nintendo and GameFreak have been releasing Pokemon RPGs every year since Pokemon Platinum released for DS in 2009 and I was starting to get sick of the yearly releases. Although I planned on buying one of the remakes no matter what (sorry, I'm a sucker for Pokemon), I seriously thought Omega Ruby and Alpha Sapphire were going to be as disappointing as Black and White 2. Much like past entries, differences between the two versions are relegated to minor story alterations and Pokemon exclusive to one version over the other. While I only played Omega Ruby, my opinions on the game can be applied to Alpha Sapphire as well.
It may have taken a few hours of play, but oh was I ever so wrong about these games. Applying the 3D graphics of Pokemon X and Y to the third gen Pokemon games may be the most noticeable addition to these remakes, but it isn't the biggest. First, story has become a bigger part of recent Pokemon games and Omega Ruby makes huge advances in this area. The story is far more engaging than any Pokemon game before it especially the Delta Episode. Unlocked after beating the Elite Four, the Delta Episode links capturing Rayquaza into a Hoenn-wide adventure that has major implications on the series as a whole. Instead of skipping through story moments, I felt compelled to read through all the lines of dialogue for once. The other big additions change the means of exploring the world and capturing Pokemon. The DexNav app of the PokeNav makes finding and capturing Pokemon in each route a lot more approachable as it tells what Pokemon are in the immediate vicinity and helps in finding rarer Pokemon. Also the Soar ability adds a new dimension to exploring as you get to see Hoenn from the skies. Soaring makes the act of flying far more engaging than the fast-travel of regular flying and allows trainers to go off the beaten path to find Mirage Spots, special locations that offer the chance to catch rare and legendary Pokemon. After experiencing the wonders of soaring, I hope that it replaces Fly as the prime form for aerial travel in future Pokemon games.
Despite my early skepticism, Pokemon Omega Ruby turned out to be a great game that I gladly sunk my precious time into. Although I thoroughly enjoyed the game, enough to pick it for Game of the Month over The Legend of Zelda: Majora's Mask 3D and Monster Hunter 4 Ultimate, I still feel I am at my wits end with these yearly releases. I love Pokemon, but Nintendo and GameFreak please give us a year off!
Most Anticipated Game of the Month
It seems Intelligent Systems is dominating my Most Anticipated Game of the Month section this year. Last month, I gushed over the announcement of a new Fire Emblem for the 3DS. This month, I am eagerly anticipating Intelligent Systems' new intellectual property, Code Name: S.T.E.A.M. First announced at last year's E3, Code Name: S.T.E.A.M. along with Splatoon represent the first new properties for the Big N since the early years of the Wii. Code Name: S.T.E.A.M.'s interesting look and the pedigree of Intelligent Systems sold me on the game initially then the demo came out and everything changed for the better.
Code Name: S.T.E.A.M. is one of those games that you can't capture the quality in screenshots or trailers—you need to get your hands on it. The demo takes players through the first few missions of the game, which slowly teach you the core mechanics of the game. Code Name: S.T.E.A.M. takes aspects from both Valkyria Chronicles and the newest X-Com and blend them into an extremely engaging turn-based strategy game with turns that play like a third-person shooter.
After getting hands-on with Code Name: S.T.E.A.M., I have a feeling this will be one of those great titles that gets lost in the shuffle because its a new IP and doesn't have much marketing from Nintendo. I highly recommend 3DS owners download the demo and give Code Name: S.T.E.A.M. a chance. It is well worth it
Video of the Month
There are times when a trailer comes around that just sells you on a game. It may only be a few minutes long, but everything contained in that video just leaves you in awe and wonder. That happened this past month with the newest trailer for Persona 5.
In all honesty, I am still fairly new to the Shin Megami Tensei franchise as I have only played the fourth entry in the main series. Despite my current unfamiliarity with the franchise, the trailer caught my full attention with its stylish UI, jazz soundtrack and unique gameplay mechanics. Seriously, traversing through the world like an action-platformer or sneaking up on enemies using cover in a JRPG is freaking awesome!
Thanks to this trailer I want to dive headfirst into the world of Persona. Be it Persona 3, 4, Q or Arena, I am really excited to get into this series when I have the time. Also I will definitely be there day one to buy the newest entry when it releases later this year.
Labels:
3DS,
Atlus,
Code Name: S.T.E.A.M.,
DS,
E3,
Evolve,
Fire Emblem,
Intelligent Systems,
Legend of Zelda,
Monster Hunter,
New 3DS,
Nintendo,
Persona,
Pokemon,
Shin Megami Tensei,
The Order 1886,
Valkyria Chronicles,
X-Com
Monday, January 26, 2015
Bit by Bit: January 2015
With Silver Bit's Year in Review 2014 ending last week, it is time to look forward to everything coming out in the next 12 months. Aside from a few games, most being re-releases, this January has been slow on the games front. On the news front, there has been a steady flow of new information on upcoming games already known or recently revealed. An onslaught of news came from Nintendo as their January Nintendo Direct revealed their entire winter line-up from the launch of the New 3DS to Mario Party 10. Keep reading for more on the latest Direct. Also keep reading as I have lots to cover in the first Bit by Bit of 2015.
Game of the Month
When I write The Games I Missed article of the Year in Review, it takes me a while to actually start playing any of them. Thanks to the Steam Holiday Sale and a greater desire to play games on my computer, things were different this year as I jumped into playing a couple games on the list. Playing one game, in particular, would go on to influence my decisions for the Game of the Month. The Game of the Month was about to go to Pokemon Omega Ruby before I got into The Wolf Among Us. While I spent a shorter amount of time with The Wolf Among Us compared to Omega Ruby, it left quite a impact on me.
The Wolf Among Us is Telltale's Game first game after the incredible The Walking Dead Season One. Coming after such a lauded game by both gamers and critics alike, Wolf Among Us had high expectations to live up to. After beating the game, it is safe to say that Wolf Among Us demolishes those expectations. Although it has some beautiful character moments that bring to light the intricacies of Bigby, Snow White and other fables, the game is a lot more plot-driven than The Walking Dead. Speaking of the plot, The Wolf Among Us delivers some mind-blowing twists that had my mind racing in speculation for hours on end. While story takes centre stage, the conversation-based gameplay and quick-time action sequences brings the entire experience together. Despite needing to complete school readings, each episode had me eager to sit down and play more, the one thing all episodic games should do.
Most Anticipated Game of the Month
Last week, Nintendo delivered their first Nintendo Direct of 2015. The 45-minute presentation was great as the Big N announced their entire line-up for the first quarter of the year including release dates (something they usually withhold until the very last minute). While the New Nintendo 3DS's reveal for North America headlined the show, I am not as enamored with the update as the vast majority. Personally, I am not spending upwards of 200 dollars to get new features which can be added to my 3DS through peripherals. It is a wise choice for those with the original 3DS, but not for those with an XL. I can continue with this tangent, but it is time to get down to business.
My favourite piece of news from the Direct was the announcement of the new Fire Emblem for 3DS. From the trailer, the new Fire Emblem looks to be very similar in gameplay and art style to Awakening, which isn't a bad thing considering Awakening is, in my opinion, the best 3DS game released to date. Also the rumours about Fire Emblem's potential release in 2015 has spiked my anticipation for the game tenfold. More Fire Emblem is always a good thing in my books. Now, if we can only get an update on Shin Megami Tensei X Fire Emblem from Nintendo.
My favourite piece of news from the Direct was the announcement of the new Fire Emblem for 3DS. From the trailer, the new Fire Emblem looks to be very similar in gameplay and art style to Awakening, which isn't a bad thing considering Awakening is, in my opinion, the best 3DS game released to date. Also the rumours about Fire Emblem's potential release in 2015 has spiked my anticipation for the game tenfold. More Fire Emblem is always a good thing in my books. Now, if we can only get an update on Shin Megami Tensei X Fire Emblem from Nintendo.
Video of the Month
Usually when a Nintendo Direct is released, I am hard pressed to include a video of or from the event as the Video of the Month. This time around that precedence isn't the case as there is a video even better. Funny enough, my video of choice is Nintendo related as well. It comes from a great Youtube show called Game Theory, a show which seeks to use video games as a tool for education. The episode dives into the tragic hidden lore of the Super Smash Bros. series. It is quite fascinating especially when MatPat looks at the lore's connections to creator Masahiro Sakurai and the possible inner dilemma the famed creator faces with Smash Bros. If you enjoy this video, I highly encourage watching past episodes of Game Theory. You might learn some interesting connections between academic theories and video games such as applying multiverse theory to Pokemon.
Labels:
3DS,
Fire Emblem,
Fire Emblem Awakening,
Game Theory,
Mario,
New 3DS,
Nintendo,
Nintendo Direct,
Pokemon,
Steam,
Super Smash Bros.,
Telltale Games,
The Walking Dead,
The Wolf Among Us,
Youtube
Thursday, October 2, 2014
Launch Station: Super Smash Bros. for 3DS
No matter what, Super Smash Bros. elicits a rabid response from gamers around the globe. The years leading up to the newest iterations have been no different as gamers deeply analyze every piece of media Nintendo released to the public through character reveal trailers and Miiverse screenshots. Instead of just one Smash Bros. release this time around, there will be two; one for the 3DS and Wii U respectively. Super Smash Bros. for 3DS is leading the pack as it releases this Friday while the Wii U version will release by the end of the year.
Since Super Smash Bros. for 3DS will be the first Smash Bros. to release on a handheld, many gamers have had reservations over how the chaotic gameplay will translate to the small screen. Nintendo's answer to these worries is by placing outlines around all characters in order to improve visibility especially when the camera zooms out. Although both editions of the new Super Smash Bros. share the exact same roster, gameplay and multiplayer modes, there are a few areas where the 3DS version deviates from its Wii U brethren. Mainly, all the stages, aside from stages like Final Destination, Battlefield and Brinstar, are exclusive to the 3DS version as they pull from handheld games such as Pokemon X & Y, The Legend of Zelda: Spirit Tracks and Super Mario 3D Land. Apart from the stages, the main exclusive for the 3DS version of Smash Bros. is the Smash Run mode. Very similar to Kirby Air Ride's City Trial mode, Smash Run places players at random locations in this large open environment with the goal of collecting as many stat-boosting power-ups as possible in five minutes. After the five minutes are up, these super-charged combatants are put in a randomized match to determine who made the best of their run. Along with the Wii U version, Super Smash Bros. for 3DS also allows players to create their own Mii Fighters, customize move sets for preexisting characters and use Amiibo to train computer-controlled characters. One heavily rumoured feature, which cannot be confirmed until the release of Super Smash Bros. for Wii U, is the ability to use the 3DS as a controller for the Wii U version of the game.
No matter the size of the screen, Super Smash Bros. for 3DS looks to be a worthy of the Smash Bros. name. From my time with the demo, I found the controls to take quite a while to get use to and the visibility of the characters to be difficult to follow in four-man brawls. Despite my reservations with a few mechanics, the demo is loads of fun and I highly recommend giving it a swing before picking up the full game. Super Smash Bros. for 3DS is one of the most highly anticipated games for a reason. It's just about time to settle all your differences and conflicts in Smash!
Since Super Smash Bros. for 3DS will be the first Smash Bros. to release on a handheld, many gamers have had reservations over how the chaotic gameplay will translate to the small screen. Nintendo's answer to these worries is by placing outlines around all characters in order to improve visibility especially when the camera zooms out. Although both editions of the new Super Smash Bros. share the exact same roster, gameplay and multiplayer modes, there are a few areas where the 3DS version deviates from its Wii U brethren. Mainly, all the stages, aside from stages like Final Destination, Battlefield and Brinstar, are exclusive to the 3DS version as they pull from handheld games such as Pokemon X & Y, The Legend of Zelda: Spirit Tracks and Super Mario 3D Land. Apart from the stages, the main exclusive for the 3DS version of Smash Bros. is the Smash Run mode. Very similar to Kirby Air Ride's City Trial mode, Smash Run places players at random locations in this large open environment with the goal of collecting as many stat-boosting power-ups as possible in five minutes. After the five minutes are up, these super-charged combatants are put in a randomized match to determine who made the best of their run. Along with the Wii U version, Super Smash Bros. for 3DS also allows players to create their own Mii Fighters, customize move sets for preexisting characters and use Amiibo to train computer-controlled characters. One heavily rumoured feature, which cannot be confirmed until the release of Super Smash Bros. for Wii U, is the ability to use the 3DS as a controller for the Wii U version of the game.
No matter the size of the screen, Super Smash Bros. for 3DS looks to be a worthy of the Smash Bros. name. From my time with the demo, I found the controls to take quite a while to get use to and the visibility of the characters to be difficult to follow in four-man brawls. Despite my reservations with a few mechanics, the demo is loads of fun and I highly recommend giving it a swing before picking up the full game. Super Smash Bros. for 3DS is one of the most highly anticipated games for a reason. It's just about time to settle all your differences and conflicts in Smash!
Friday, September 5, 2014
First Byte: New Nintendo 3DS
Just over a year ago, Nintendo surprised everyone with the reveal of the 2DS, a value-priced model of the 3DS without the system's signature glasses-less 3D feature. While the opinions on the 2DS were polarizing upon its initial announcement, the system has by no means been the flop like many suggested. In fact, the 2DS has sold well over two million units since its launch back in October of last year. Seeing the success of the 2DS must of inspired the decision makers at Nintendo announce yet another model of the 3DS before the end of August because the Big N is at it again.
In the wee hours of the morning last Friday, Nintendo announced the New Nintendo 3DS during a Japan-only Nintendo Direct. The New Nintendo 3DS is very similar in design to past models, but there a significant amount of additions to the hardware that justify the title of "New". The most noticeable features of the New 3DS are the additions of a small analog nub referred to as the C-Stick, the ZL and ZR shoulder buttons, coloured face buttons and a volume slider located on the top screen. The other features of the New 3DS include built-in NFC functionality in the touch screen for use with Amiibo, facial tracking via the inner camera to improve the line of sight for the glasses-less 3D effect, the use of Micro SD cards instead of SD cards for storage and more processing power to improve download speeds and graphics capability. With the additional processing power, Nintendo has confirmed there will be exclusive games, such as an enhanced port of Xenoblade Chronicles, coming to the New 3DS. Sadly, these games will not be compatible with previous versions of the system. The New 3DS is currently set to release in both standard and XL versions on October 10th in Japan with no official announcement on worldwide release at this time.
The announcement of a brand new system, be it console or handheld, is suppose to bring excitement and joy for the next advancements in video game software and technology. When I saw the announcement for the New 3DS, I was stunned and not in a good way. In all honesty, I love Nintendo and the 3DS XL is one of the best designed handheld systems on the market today, but I do not understand Nintendo's incessant need to annualize the release of 3DS hardware especially when it alienates owners of previous versions. Video game handhelds are in a completely different beast than smartphones and tablets because people look for a dedicated system to take the quality gaming experiences on the go rather than a multipurpose machine where gaming is not much of a focus. Due to these opposing mindsets, there is no need to adapt the practice of updating hardware (no matter how minor) annually that is so prevalent in the smartphone and tablet market into Nintendo's handheld strategy.
Although I do fear Nintendo is looking at smartphones and tablets as influence more than they should, my main problem with the New 3DS stems from the exclusive games for the device. In no way has Nintendo officially confirmed if the New 3DS is their next generation handheld, which leaves the system feeling like it is caught between the current handheld generation and whatever Nintendo creates next. Considering the New 3DS sits amidst two handheld generations, it begs the question: why should someone buy a New 3DS when the next generation of handhelds is maybe two to three years away? The exclusive games seems like Nintendo's way to elicit people to ignore that question, yet the install-base of the New 3DS will never reach a point where it is more viable sales-wise to release large portable franchises like Pokemon exclusively on it. With that thought in mind, I do not see the New 3DS's exclusive games being more than Nintendo-published ports like Xenoblade Chronicles and The Last Story, and experimental titles such as WarioWare. In my opinion, the whole exclusive games conundrum will cause more division between the 3DS consumer base than unity because there will be two groups of gamers with systems that are compatible in some ways and incompatible in others. Much like Nintendo's missteps with DSiWare during the DS era, it is a short-sighted move by Nintendo to coerce people into buying a New 3DS with exclusive games.
While the New Nintendo 3DS adds some highly requested features like a second analog stick and improved stereoscopic 3D, it is not needed at this point in time. The 3DS is the most successful console on the market today. There is no need to change up the formula or make significant changes to this system to ensure success other than continuing to release compelling software for the 3DS on a regular basis. Gamers would rather see a remake for Majora's Mask or a new 2D Metroid over a brand new 3DS with the processing power of the Wii. I may sound like a broken record, but Nintendo needs to focus on improving the sales of the Wii U over anything else. The poor sales of the Wii U is the main cause of Nintendo's current financial woes, so it is better to right that ship than meddle with the one that is raking in all the money. The final verdict on the New 3DS will have to wait until it reaches North American shores sometime in 2015. Right now, I am no where near convinced that the New 3DS is worth my hard-earned cash especially after buying a 3DS XL earlier in this year.
The announcement of a brand new system, be it console or handheld, is suppose to bring excitement and joy for the next advancements in video game software and technology. When I saw the announcement for the New 3DS, I was stunned and not in a good way. In all honesty, I love Nintendo and the 3DS XL is one of the best designed handheld systems on the market today, but I do not understand Nintendo's incessant need to annualize the release of 3DS hardware especially when it alienates owners of previous versions. Video game handhelds are in a completely different beast than smartphones and tablets because people look for a dedicated system to take the quality gaming experiences on the go rather than a multipurpose machine where gaming is not much of a focus. Due to these opposing mindsets, there is no need to adapt the practice of updating hardware (no matter how minor) annually that is so prevalent in the smartphone and tablet market into Nintendo's handheld strategy.
Although I do fear Nintendo is looking at smartphones and tablets as influence more than they should, my main problem with the New 3DS stems from the exclusive games for the device. In no way has Nintendo officially confirmed if the New 3DS is their next generation handheld, which leaves the system feeling like it is caught between the current handheld generation and whatever Nintendo creates next. Considering the New 3DS sits amidst two handheld generations, it begs the question: why should someone buy a New 3DS when the next generation of handhelds is maybe two to three years away? The exclusive games seems like Nintendo's way to elicit people to ignore that question, yet the install-base of the New 3DS will never reach a point where it is more viable sales-wise to release large portable franchises like Pokemon exclusively on it. With that thought in mind, I do not see the New 3DS's exclusive games being more than Nintendo-published ports like Xenoblade Chronicles and The Last Story, and experimental titles such as WarioWare. In my opinion, the whole exclusive games conundrum will cause more division between the 3DS consumer base than unity because there will be two groups of gamers with systems that are compatible in some ways and incompatible in others. Much like Nintendo's missteps with DSiWare during the DS era, it is a short-sighted move by Nintendo to coerce people into buying a New 3DS with exclusive games.
While the New Nintendo 3DS adds some highly requested features like a second analog stick and improved stereoscopic 3D, it is not needed at this point in time. The 3DS is the most successful console on the market today. There is no need to change up the formula or make significant changes to this system to ensure success other than continuing to release compelling software for the 3DS on a regular basis. Gamers would rather see a remake for Majora's Mask or a new 2D Metroid over a brand new 3DS with the processing power of the Wii. I may sound like a broken record, but Nintendo needs to focus on improving the sales of the Wii U over anything else. The poor sales of the Wii U is the main cause of Nintendo's current financial woes, so it is better to right that ship than meddle with the one that is raking in all the money. The final verdict on the New 3DS will have to wait until it reaches North American shores sometime in 2015. Right now, I am no where near convinced that the New 3DS is worth my hard-earned cash especially after buying a 3DS XL earlier in this year.
Labels:
2DS,
3DS,
Amiibo,
DS,
Legend of Zelda,
Metroid,
New 3DS,
Nintendo,
Pokemon,
The Last Story,
Wario,
Wii,
Wii U,
Xenoblade Chronicles
Tuesday, June 10, 2014
E3 2014: Nintendo Digital Event Impressions
Aside from Sony's offerings this year, E3 2014 can be summed up in one word-- safe. For the second year in a row, Nintendo looks to usurp convention with their Nintendo Digital Event. Details surrounding this event have been clouded in mystery since the Big N announced it. A lot of people especially Nintendo fans were hoping to see Nintendo move out of the financial woes of the Wii U with this event. Did Nintendo's Digital Event deliver?
As a whole, the Nintendo Digital Event delivered as a perfectly paced entertaining forty-five minute show. It provided a great amount of new information on Nintendo properties people were most concerned about and wove it into a fun captivating presentation including smooth transitions, funny Robot Chicken skits and a steady pace. With all that said, the presentation felt pretty safe and underwhelming in this writer's humble opinion. Not to mean Nintendo's performance was bad, in fact it was better than last year's showing, however nothing truly surprised or caught this writer off-guard. Also this writer would of ended the event with The Legend of Zelda reveal instead of the Palutena character reveal for Super Smash Bros. Speaking of The Legend of Zelda reveal, the new game looks incredible with a cel-shaded anime art style and the futuristic technology mixed with medieval fantasy. A more substantial Zelda trailer or gameplay would have been nice yet what we got was great nonetheless.
Super Smash Bros. saw Palutena and Mii Fighters revealed as new additions to the character roster. Masahiro Sakurai took a bit of time to focus on the Mii Fighters as they look to be Smash's answer to create-a-fighters in other fighting games as you get to choose the Mii's style (brawler, sword-fighter and gunner), special moves and most likely appearance. That news was coupled with an excellent one-on-one fight between Reggie and Iwata and the introduction of amiibos. Despite the weird name, amiibos are Nintendo's answer to the collectable toy genre popularized by Disney Infinity and Skylanders and they allow you to store, transfer and unlock different data across multiple Nintendo games. Currently confirmed to work with Super Smash Bros., Mario Kart 8 and Mario Party 10 among others, the amiibos showed off at the event looked really well crafted. There were a lot more games covered in this event including Mario Maker, Captain Toad: Treasure Tracker, Kirby and the Rainbow Curse, Pokemon Omega Ruby/Alpha Sapphire, Hyrule Warriors, Bayonetta 2 with the first Bayonetta included on disc, Xenoblade Chronicles X and Yoshi's Woolly World. Sadly, most of them are coming out in 2015. Not much incentive to buy a Wii U this coming Fall, which is a mistake on Nintendo's part, but in 2015 the Wii U will be releasing games at a considerable pace.
Before the Palutena reveal, Nintendo ended off with a brand new property for Wii U called Splatoon. Splatoon is a third-person shooter where you play as a squid-human hybrid and the goal of each match is to cover the arena with the most ink. Ink plays a greater role than being your ammo as you can use it travel far distances quickly in squid form and slow down opposing players that get caught in it. While Splatoon looks more like a downloadable game rather than a system seller, it was nice to see Nintendo introduce a brand new property for the first time in what seems like years. Splatoon is hopefully a sign of more good things to come from Nintendo.
Although this writer did find Nintendo's Digital Event thoroughly entertaining, it was not the home run the company needed. Nintendo did a great job in developing a definitive lineup for the rest of 2014 with set release dates for all their titles except Super Smash Bros. for Wii U, giving fans confidence in the games further down the pipeline and wrapping it all in an entertaining package. Despite all that great stuff, this writer wanted Nintendo to make a much bigger statement this year and they fell short. The Wii U will definitely gain some much needed ground in 2014, just not enough to compete on the same level as Sony and Microsoft.
Grade: B+
As a whole, the Nintendo Digital Event delivered as a perfectly paced entertaining forty-five minute show. It provided a great amount of new information on Nintendo properties people were most concerned about and wove it into a fun captivating presentation including smooth transitions, funny Robot Chicken skits and a steady pace. With all that said, the presentation felt pretty safe and underwhelming in this writer's humble opinion. Not to mean Nintendo's performance was bad, in fact it was better than last year's showing, however nothing truly surprised or caught this writer off-guard. Also this writer would of ended the event with The Legend of Zelda reveal instead of the Palutena character reveal for Super Smash Bros. Speaking of The Legend of Zelda reveal, the new game looks incredible with a cel-shaded anime art style and the futuristic technology mixed with medieval fantasy. A more substantial Zelda trailer or gameplay would have been nice yet what we got was great nonetheless.
Super Smash Bros. saw Palutena and Mii Fighters revealed as new additions to the character roster. Masahiro Sakurai took a bit of time to focus on the Mii Fighters as they look to be Smash's answer to create-a-fighters in other fighting games as you get to choose the Mii's style (brawler, sword-fighter and gunner), special moves and most likely appearance. That news was coupled with an excellent one-on-one fight between Reggie and Iwata and the introduction of amiibos. Despite the weird name, amiibos are Nintendo's answer to the collectable toy genre popularized by Disney Infinity and Skylanders and they allow you to store, transfer and unlock different data across multiple Nintendo games. Currently confirmed to work with Super Smash Bros., Mario Kart 8 and Mario Party 10 among others, the amiibos showed off at the event looked really well crafted. There were a lot more games covered in this event including Mario Maker, Captain Toad: Treasure Tracker, Kirby and the Rainbow Curse, Pokemon Omega Ruby/Alpha Sapphire, Hyrule Warriors, Bayonetta 2 with the first Bayonetta included on disc, Xenoblade Chronicles X and Yoshi's Woolly World. Sadly, most of them are coming out in 2015. Not much incentive to buy a Wii U this coming Fall, which is a mistake on Nintendo's part, but in 2015 the Wii U will be releasing games at a considerable pace.
Before the Palutena reveal, Nintendo ended off with a brand new property for Wii U called Splatoon. Splatoon is a third-person shooter where you play as a squid-human hybrid and the goal of each match is to cover the arena with the most ink. Ink plays a greater role than being your ammo as you can use it travel far distances quickly in squid form and slow down opposing players that get caught in it. While Splatoon looks more like a downloadable game rather than a system seller, it was nice to see Nintendo introduce a brand new property for the first time in what seems like years. Splatoon is hopefully a sign of more good things to come from Nintendo.
Although this writer did find Nintendo's Digital Event thoroughly entertaining, it was not the home run the company needed. Nintendo did a great job in developing a definitive lineup for the rest of 2014 with set release dates for all their titles except Super Smash Bros. for Wii U, giving fans confidence in the games further down the pipeline and wrapping it all in an entertaining package. Despite all that great stuff, this writer wanted Nintendo to make a much bigger statement this year and they fell short. The Wii U will definitely gain some much needed ground in 2014, just not enough to compete on the same level as Sony and Microsoft.
Grade: B+
Labels:
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Monday, February 10, 2014
Year in Review 2013: Game of the Year
It has taken a long time to get to this point, but we are finally at the very end of Silver Bit's Year in Review 2013. To end off this month long journey is the most prestigious award of any year, the Game of the Year. There were many Game of the Year caliber games that released in 2013. Tomb Raider, Rayman Legends, The Legend of Zelda: A Link Between Worlds and Super Mario 3D World were all in top contention for this writer's pick for Game of the Year, but they were all beat out by one game. Released very early in 2013, this game could not be dethroned as the best video game experience of 2013 in my humble opinion. I easily dumped well over one hundred hours into this game and could easily dump hundreds more. This game is Fire Emblem Awakening.
What have I not already said about Fire Emblem Awakening? While Awakening might not be the 3DS's killer app (that title easily belongs to Pokemon X and Y), it is the greatest game released for the handheld to date. Fire Emblem Awakening easily combines the past, present and future of the series in one game. There are tons of nods to older entries in the series even allowing you to battle and recruit characters from past Fire Emblem games. Awakening takes on the present with key refinements to the core Fire Emblem mechanics to create some of the most superb tactical gameplay found in any game. The future of the series comes in the drastic improvement of the support system from boosting stats in battle to even marrying other characters (along with the results of the marriage) and the game's incredible StreetPass and SpotPass functionality. On top of all the great mechanics, there are hundreds of hours of content packed on Awakening's 3DS cartridge from sidequests to extra skirmishes and even more to download from SpotPass or the Nintendo eShop. Although all the Fire Emblem games are all excellent games in their own right, Fire Emblem Awakening is hands down the greatest game in Nintendo and Intelligent System's storied strategy series and the 2013 Game of the Year.
What have I not already said about Fire Emblem Awakening? While Awakening might not be the 3DS's killer app (that title easily belongs to Pokemon X and Y), it is the greatest game released for the handheld to date. Fire Emblem Awakening easily combines the past, present and future of the series in one game. There are tons of nods to older entries in the series even allowing you to battle and recruit characters from past Fire Emblem games. Awakening takes on the present with key refinements to the core Fire Emblem mechanics to create some of the most superb tactical gameplay found in any game. The future of the series comes in the drastic improvement of the support system from boosting stats in battle to even marrying other characters (along with the results of the marriage) and the game's incredible StreetPass and SpotPass functionality. On top of all the great mechanics, there are hundreds of hours of content packed on Awakening's 3DS cartridge from sidequests to extra skirmishes and even more to download from SpotPass or the Nintendo eShop. Although all the Fire Emblem games are all excellent games in their own right, Fire Emblem Awakening is hands down the greatest game in Nintendo and Intelligent System's storied strategy series and the 2013 Game of the Year.
Monday, February 3, 2014
Year in Review 2013: The Games Part 2
Welcome to the second part of Silver Bit's best games of 2013. Last time, I listed my favourite games from the first eight months of the year. Now, it is time to look at the last six months of 2013. The last half of 2013 had me glued to my 3DS and Wii U with great games mostly from Nintendo, but one also from Ubisoft. These games easily stood above the yearly sequels which dominate the holiday season. Again enjoy this conclusion to the best games of 2013 and if there is any game that I may have overlooked do not be afraid to share in the comments.
Rayman Legends
Delays could not hold back the quality of Ubisoft Montpellier's masterpiece, Rayman Legends. This game was the reason I bought a Wii U and it lived up to my expectations and more. Rayman Legends is platforming fans dream come true. The pacing is excellent, the speed and responsiveness of the controls is spot-on and the level design is genius. While all versions of Legends are great, the Wii U version stands as the definitive edition of the game. Legends for the Wii U is built from the ground-up with Nintendo's system in mind. The Wii U game pad is integrated perfectly as it is used to easily zip around the game's interactive menus and for special Murphy levels. In these Murphy levels, the player with the game pad controls the fairy-like Murphy while another player or the computer controls another character. As Murphy, the player creates a safe path for the other character by interacting with the environment through tilting the game pad or swiping the screen. I cannot talk about Rayman Legends without mentioning the superb music levels. These levels will push your platforming skills to their limits as you run, jump and bash enemies to the beat of remixed versions of Eye of the Tiger and Black Betty. Legends is so amazing that it even trumps Mario's recent efforts in the 2D platforming space. Nintendo's mascot could learn a thing or two from Ubisoft's limbless hero and this must-own title.
Pokemon X & Y
People have been clamouring to see Pokemon make the true jump to 3D for ages. With Pokemon X and Y, those prayers have been answered. A fully 3D world has brought on the biggest changes for the series in years. The 3D models bring new life to world of Pokemon as they make battles much more dramatic with new camera angles and attack animations. Seeing an actual Flamethrower or Bubblebeam come out of a Pokemon's mouth is an incredible sight especially when compared to the limited attack animations of past entries. Aside from choosing your gender, Pokemon X and Y offers a whole suite of customization to your avatar. You can buy new clothes, accessories and even change your haircut. This freedom allows players create an avatar that truly reflects their personal tastes. The major changes come with the addition of Mega Evolutions and the online offerings. Mega Evolutions are temporary forms that can only be used in battle. Once you have a Mega Stone for a certain Pokemon and the Mega Ring, you can unleash these powerful new forms on your foes. These new evolutions add an interesting new strategy to battle, but are limited to one Mega Evolution per battle. The online offerings for X and Y are incredible as you no longer have to go to certain locations to connect with Pokemon fans across the globe. Just enable the 3DS's wireless connection and you can connect with anybody at anytime. Trading and battling online is the same as before but the addition of Wonder Trade is just amazing. Wonder Trade may scare a few because it is anonymous trading with anybody in the world, but it is incredibly addicting and thrilling. While I can easily go on for days about the greatness of Pokemon X and Y, there are some shortcomings in the story and post-game content. Aside from those shortcomings, these games are the next big evolution for Nintendo's venerable monster hunting series.
The Legend of Zelda: A Link Between Worlds
As a sequel to arguably one of the greatest games in Legend of Zelda history, A Link to the Past, A Link Between Worlds had a lot to live up to. Funny enough, Link's first original adventure on the 3DS easily surpassed these titanic expectations by usurping tradition. For the longest time, The Legend of Zelda has been a rather linear affair. Find dungeon, collect item from dungeon, use item to beat boss, rinse and repeat. There is more to this franchise than my over-simplified explanation of its linear nature, but you get the gist of it. The first few entries in the series allowed the player to explore and complete dungeons in any order; a design choice that A Link Between Worlds fully embraces. After the first dungeon, you gain access to Rovio's shop. Through this shop, the player can buy or rent any item they need to complete whatever dungeon they want. Outright purchasing items is not available right away so you are forced to rent items. The risk of renting items comes with death as you lose all those items. It is a risk-reward system that makes the game much more intense. Early on in A Link Between Worlds, you get a bracelet that allows Link to merge with any flat surface. This bracelet opens up the game to tons of mind-bending puzzles which forces you to think in a whole different way. All-in-all, The Legend of Zelda: A Link Between Worlds is a worthy successor to A Link to the Past, an outstanding entry in this series and easily this writer's runner-up for best game of 2013.
Super Mario 3D World
While gaming's favourite plumber may have stiff competition on the 2D platforming front, Mario is the king and ruler of the 3D platformer. Super Mario 3D World had a horrible first showing as many were expecting the next evolution of Super Mario Galaxy rather than a console sequel to Super Mario 3D Land for the 3DS. While the later trailers and gameplay footage did a better job of showing off the greatness of 3D World's gameplay, once people got their hands on this game the rest was history. Super Mario 3D World takes the excellent blend of 2D and 3D Mario gameplay introduced in 3D Land and expands on it in new and creative ways. There are a plethora of power-ups both new and old, but the one that stands head and shoulders above them all is the Cat Suit. Although this new suit makes Mario and company look all cute and cuddly, it adds the integral ability to climb walls for a set period of time and the lunge attack, which serves both as an extended jump and an offensive move. 3D World's other main feature is the four-player multiplayer. While I personally played 3D World as single player experience, the time I did spend playing multiplayer was a blast. Super Mario 3D World perfectly balances working cooperatively and competing for top honours (and that damn crown!) as players have more room in a 3D space to avoid constantly running into one another like in Super Mario Bros. Wii and U. It is incredibly hard to summarize everything that Super Mario 3D World has to offer from the brand new overworld map to the great amount of challenging bonus levels. Hands down, Super Mario 3D World is THE reason to own a Wii U.
Rayman Legends
Delays could not hold back the quality of Ubisoft Montpellier's masterpiece, Rayman Legends. This game was the reason I bought a Wii U and it lived up to my expectations and more. Rayman Legends is platforming fans dream come true. The pacing is excellent, the speed and responsiveness of the controls is spot-on and the level design is genius. While all versions of Legends are great, the Wii U version stands as the definitive edition of the game. Legends for the Wii U is built from the ground-up with Nintendo's system in mind. The Wii U game pad is integrated perfectly as it is used to easily zip around the game's interactive menus and for special Murphy levels. In these Murphy levels, the player with the game pad controls the fairy-like Murphy while another player or the computer controls another character. As Murphy, the player creates a safe path for the other character by interacting with the environment through tilting the game pad or swiping the screen. I cannot talk about Rayman Legends without mentioning the superb music levels. These levels will push your platforming skills to their limits as you run, jump and bash enemies to the beat of remixed versions of Eye of the Tiger and Black Betty. Legends is so amazing that it even trumps Mario's recent efforts in the 2D platforming space. Nintendo's mascot could learn a thing or two from Ubisoft's limbless hero and this must-own title.
Pokemon X & Y
People have been clamouring to see Pokemon make the true jump to 3D for ages. With Pokemon X and Y, those prayers have been answered. A fully 3D world has brought on the biggest changes for the series in years. The 3D models bring new life to world of Pokemon as they make battles much more dramatic with new camera angles and attack animations. Seeing an actual Flamethrower or Bubblebeam come out of a Pokemon's mouth is an incredible sight especially when compared to the limited attack animations of past entries. Aside from choosing your gender, Pokemon X and Y offers a whole suite of customization to your avatar. You can buy new clothes, accessories and even change your haircut. This freedom allows players create an avatar that truly reflects their personal tastes. The major changes come with the addition of Mega Evolutions and the online offerings. Mega Evolutions are temporary forms that can only be used in battle. Once you have a Mega Stone for a certain Pokemon and the Mega Ring, you can unleash these powerful new forms on your foes. These new evolutions add an interesting new strategy to battle, but are limited to one Mega Evolution per battle. The online offerings for X and Y are incredible as you no longer have to go to certain locations to connect with Pokemon fans across the globe. Just enable the 3DS's wireless connection and you can connect with anybody at anytime. Trading and battling online is the same as before but the addition of Wonder Trade is just amazing. Wonder Trade may scare a few because it is anonymous trading with anybody in the world, but it is incredibly addicting and thrilling. While I can easily go on for days about the greatness of Pokemon X and Y, there are some shortcomings in the story and post-game content. Aside from those shortcomings, these games are the next big evolution for Nintendo's venerable monster hunting series.
The Legend of Zelda: A Link Between Worlds
As a sequel to arguably one of the greatest games in Legend of Zelda history, A Link to the Past, A Link Between Worlds had a lot to live up to. Funny enough, Link's first original adventure on the 3DS easily surpassed these titanic expectations by usurping tradition. For the longest time, The Legend of Zelda has been a rather linear affair. Find dungeon, collect item from dungeon, use item to beat boss, rinse and repeat. There is more to this franchise than my over-simplified explanation of its linear nature, but you get the gist of it. The first few entries in the series allowed the player to explore and complete dungeons in any order; a design choice that A Link Between Worlds fully embraces. After the first dungeon, you gain access to Rovio's shop. Through this shop, the player can buy or rent any item they need to complete whatever dungeon they want. Outright purchasing items is not available right away so you are forced to rent items. The risk of renting items comes with death as you lose all those items. It is a risk-reward system that makes the game much more intense. Early on in A Link Between Worlds, you get a bracelet that allows Link to merge with any flat surface. This bracelet opens up the game to tons of mind-bending puzzles which forces you to think in a whole different way. All-in-all, The Legend of Zelda: A Link Between Worlds is a worthy successor to A Link to the Past, an outstanding entry in this series and easily this writer's runner-up for best game of 2013.
Super Mario 3D World
While gaming's favourite plumber may have stiff competition on the 2D platforming front, Mario is the king and ruler of the 3D platformer. Super Mario 3D World had a horrible first showing as many were expecting the next evolution of Super Mario Galaxy rather than a console sequel to Super Mario 3D Land for the 3DS. While the later trailers and gameplay footage did a better job of showing off the greatness of 3D World's gameplay, once people got their hands on this game the rest was history. Super Mario 3D World takes the excellent blend of 2D and 3D Mario gameplay introduced in 3D Land and expands on it in new and creative ways. There are a plethora of power-ups both new and old, but the one that stands head and shoulders above them all is the Cat Suit. Although this new suit makes Mario and company look all cute and cuddly, it adds the integral ability to climb walls for a set period of time and the lunge attack, which serves both as an extended jump and an offensive move. 3D World's other main feature is the four-player multiplayer. While I personally played 3D World as single player experience, the time I did spend playing multiplayer was a blast. Super Mario 3D World perfectly balances working cooperatively and competing for top honours (and that damn crown!) as players have more room in a 3D space to avoid constantly running into one another like in Super Mario Bros. Wii and U. It is incredibly hard to summarize everything that Super Mario 3D World has to offer from the brand new overworld map to the great amount of challenging bonus levels. Hands down, Super Mario 3D World is THE reason to own a Wii U.
Friday, August 30, 2013
First Byte: Nintendo 2DS
This past Wednesday was a big day if you are a Nintendo fan. The Big N came out and revealed their plans for the remainder of 2013. They gave release dates for all their first-party titles and finally announced a much-needed fifty dollar price drop for the Wii U. This announcement alone would have been enough as it puts the Wii U in a better position to compete with the PS4 and Xbox One this holiday season. Funny enough, the Wii U price drop and the slew of release dates was not all Nintendo had in store this past Wednesday. The biggest and most polarizing news was the reveal of the Nintendo 2DS (no that is not a typo). The 2DS is the newest model of the Nintendo 3DS designed specifically for young children and those who cannot use the 3DS's glasses-less 3D features. The 2DS's major changes are the removal of the signature 3D features and the bulky design, which is very similar to old Tiger Electronics handhelds. Other than those changes, the 2DS is exactly the same as the other 3DS models on the market. Since its reveal, the 2DS has created a major stir across the confines of the World Wide Web. Due to how sudden the reveal of the 2DS was, the reactions from media outlets, game designers and general gamers have been very interesting. So interesting in fact that it has inspired this writer to give his two cents on the topic. To tackle this topic, yours truly has decided to take a different approach with this edition of First Byte. This writer will be analyzing the 2DS from two different perspectives- Nintendo's perspective and the gamer's perspective. There is no absolute right or wrong perspective to this topic because both have their pros and cons. So sit back, take in the insights provided and do not be afraid to share your opinions in the comments below.
First and foremost, Nintendo did not design the 2DS for core gamers like you and I. The 2DS is designed for children under the age of seven because 3D is damaging for a young child's developing eyes. The 2DS, much like the Canada-exclusive Wii Mini, is designed to be a child's first handheld game system. This mentality is why the 2DS looks a lot more like a children's toy than any other Nintendo before it. The new bulky design is definitely built to withstand the abuse a child can give to a device. The 3DS XL is very durable, but the original 3DS with its gloss finish is much more fragile than any Nintendo handhelds to date. For a younger gamer, it is not hard to see them causing a lot of damage to the regular 3DS unless you invest extra money in protective case for it. While children are the target audience for the 2DS, it also appeals to gamers that cannot use the 3D features of the 3DS because they get easily nauseated by 3D or it is damaging for their eyes. You can just turn off the 3D on the regular 3DS, but there is no purpose for these people to have the option if they are never going to use it. These people can now buy the cheaper 2DS and never have to worry about getting a migraine or experiencing double vision because they accidentally hit the 3D slider. The final reason Nintendo decided to announce the 2DS has to do with its release date of October 12th. Funny thing being that October 12th is the same day Pokemon X and Y release, hands down the 3DS's biggest games to date. Connect two-and-two together and there is no doubt Nintendo is positioning Pokemon X and Y to sell the 2DS as it will cost less than 200 dollars to purchase them together. It is an ingenious plan on Nintendo's part as this writer predicts Pokemon X and Y will be the best selling Pokemon games in years.
With all that said about why Nintendo decided to make the Nintendo 2DS, the question that should be on gamer's minds instead of blind rage is whether this was the right time to release the 2DS. In all honesty, this writer thought somebody was playing one hell of prank on him when he first saw the announcement. I had to check a calendar to make sure it was not April 1st. The reason these thoughts were running through my mind was that the 3DS has been having the best year a system can ever have. Nintendo did not need a new piece of hardware or a brand new accessory to sell the 3DS because the onslaught of quality games releasing for the system were doing it for them. Yes, they are taking advantage of the 3DS's immense momentum at the moment, but there is one caveat. Nintendo is one entity and that entity as a whole is not in the greatest light with the problematic launch of the Wii U. There is no reason to overshadow the best news the Wii U has gotten in months with the reveal of the 2DS. By no means is the Wii U dead; in fact it is actually on the up swing. Although, it should be Nintendo's top priority to get the Wii U on stable ground before making more strides with 3DS hardware. Another problem with this system will come about because of the 2DS name. This writer can easily see confusion with the target audience and uninformed parents. From experience, it is hard for people who do not play games to wrap their head around some of the most basic concepts. This writer has seen people buy 3DS games even though they do not own the 3DS because they see the DS logo after the three and think it must work on the DS. A game can sitting its own separate section in different cases with Nintendo 3DS plastered all over it, it does not matter. There is no doubt in my mind there will be a few kids that search high and dry for these mythical 2DS games as they do for Mario on the PS3 or Halo on Wii. It will not cause massive confusion, but just enough to possibly frustrate the guardians of the target audience.
Is the Nintendo 2DS the worst idea for a game system? No, it is not. In actuality, it is a very smart business choice on Nintendo's part. By designing a new version of the 3DS that is more approachable to younger children and those easily bothered by 3D, it drops the barrier of entry for those looking to invest in a video game system. Including more people into this hobby we share is never a bad thing. On the flip side, this writer whole heartedly believes that Nintendo's timing for announcing the 2DS, while ingenious in some sense, was absolutely horrible. The 3DS is in a great place with an incredible lineup of games this year and leading into next year as well. There is no need for Nintendo to focus too much energy on thinking up new 3DS redesigns when the Wii U is definitely in need of some good will for once. Right now, Nintendo should step aside and let the 3DS games do the heavy lifting. Get the Wii U on stable ground then unveil a new 3DS model when all the animosity has dissipated. In this writer's opinion, six months to a year from now when people are concerned about the problems of the PS4 and Xbox One would have been a much better time to announce the 2DS.
First and foremost, Nintendo did not design the 2DS for core gamers like you and I. The 2DS is designed for children under the age of seven because 3D is damaging for a young child's developing eyes. The 2DS, much like the Canada-exclusive Wii Mini, is designed to be a child's first handheld game system. This mentality is why the 2DS looks a lot more like a children's toy than any other Nintendo before it. The new bulky design is definitely built to withstand the abuse a child can give to a device. The 3DS XL is very durable, but the original 3DS with its gloss finish is much more fragile than any Nintendo handhelds to date. For a younger gamer, it is not hard to see them causing a lot of damage to the regular 3DS unless you invest extra money in protective case for it. While children are the target audience for the 2DS, it also appeals to gamers that cannot use the 3D features of the 3DS because they get easily nauseated by 3D or it is damaging for their eyes. You can just turn off the 3D on the regular 3DS, but there is no purpose for these people to have the option if they are never going to use it. These people can now buy the cheaper 2DS and never have to worry about getting a migraine or experiencing double vision because they accidentally hit the 3D slider. The final reason Nintendo decided to announce the 2DS has to do with its release date of October 12th. Funny thing being that October 12th is the same day Pokemon X and Y release, hands down the 3DS's biggest games to date. Connect two-and-two together and there is no doubt Nintendo is positioning Pokemon X and Y to sell the 2DS as it will cost less than 200 dollars to purchase them together. It is an ingenious plan on Nintendo's part as this writer predicts Pokemon X and Y will be the best selling Pokemon games in years.
With all that said about why Nintendo decided to make the Nintendo 2DS, the question that should be on gamer's minds instead of blind rage is whether this was the right time to release the 2DS. In all honesty, this writer thought somebody was playing one hell of prank on him when he first saw the announcement. I had to check a calendar to make sure it was not April 1st. The reason these thoughts were running through my mind was that the 3DS has been having the best year a system can ever have. Nintendo did not need a new piece of hardware or a brand new accessory to sell the 3DS because the onslaught of quality games releasing for the system were doing it for them. Yes, they are taking advantage of the 3DS's immense momentum at the moment, but there is one caveat. Nintendo is one entity and that entity as a whole is not in the greatest light with the problematic launch of the Wii U. There is no reason to overshadow the best news the Wii U has gotten in months with the reveal of the 2DS. By no means is the Wii U dead; in fact it is actually on the up swing. Although, it should be Nintendo's top priority to get the Wii U on stable ground before making more strides with 3DS hardware. Another problem with this system will come about because of the 2DS name. This writer can easily see confusion with the target audience and uninformed parents. From experience, it is hard for people who do not play games to wrap their head around some of the most basic concepts. This writer has seen people buy 3DS games even though they do not own the 3DS because they see the DS logo after the three and think it must work on the DS. A game can sitting its own separate section in different cases with Nintendo 3DS plastered all over it, it does not matter. There is no doubt in my mind there will be a few kids that search high and dry for these mythical 2DS games as they do for Mario on the PS3 or Halo on Wii. It will not cause massive confusion, but just enough to possibly frustrate the guardians of the target audience.
Is the Nintendo 2DS the worst idea for a game system? No, it is not. In actuality, it is a very smart business choice on Nintendo's part. By designing a new version of the 3DS that is more approachable to younger children and those easily bothered by 3D, it drops the barrier of entry for those looking to invest in a video game system. Including more people into this hobby we share is never a bad thing. On the flip side, this writer whole heartedly believes that Nintendo's timing for announcing the 2DS, while ingenious in some sense, was absolutely horrible. The 3DS is in a great place with an incredible lineup of games this year and leading into next year as well. There is no need for Nintendo to focus too much energy on thinking up new 3DS redesigns when the Wii U is definitely in need of some good will for once. Right now, Nintendo should step aside and let the 3DS games do the heavy lifting. Get the Wii U on stable ground then unveil a new 3DS model when all the animosity has dissipated. In this writer's opinion, six months to a year from now when people are concerned about the problems of the PS4 and Xbox One would have been a much better time to announce the 2DS.
Thursday, June 13, 2013
E3 2013: Nintendo E3 Direct Impressions
2013 has been the year where the Nintendo Direct format has come into true form. While there are still a few areas where Nintendo needs to work on to improve the Directs as a whole, each Nintendo Direct this year has been like a mini-E3 full of surprises and exciting game news. With this current success, many gamers hoped Nintendo would bring some big announcements for E3 since they opted out of having an actual press conference this year. What Nintendo actually delivered was very interesting.
It has taken a couple days to fully process what Nintendo did Tuesday morning with their Nintendo Direct. All the games showed off at this Direct looked phenomenal, but we all were expecting more. Yes, Nintendo delivered on Super Mario 3D World, Mario Kart 8 and Super Smash Bros. along with the reveal of Donkey Kong Country: Tropical Freeze. It just felt too safe. They kept to their regular line-up of popular Nintendo franchises like Mario, Zelda , Pokemon, Smash Bros. and Donkey Kong. Gamers wanted to see franchises that have laid dormant for awhile now such as Metroid, Star Fox and F-Zero or new intellectual properties. Personally, I believe mentioning a new 3D Mario, Mario Kart and Smash Bros. would all be at E3 severely hurt this Direct. If Nintendo just kept their mouth shut, these three announcements could have easily made this Direct an instant classic. By revealing their hand back in January, it caused speculation to spin out of control to the point where expectations were too high. The fault of those unrealistic expectations is solely on Nintendo. Another situation that is entirely Nintendo's fault was the unbearable buffering issues the Nintendo Direct livestream suffered from. The livestream kept buffering every 20 seconds or so until at least halfway through the Direct. Maybe Nintendo did not anticipate the volume of people that would tune into the stream, but that does not excuse them from not preparing for these technical problems. While Nintendo wants to control the message, they need to open up the Directs for other media outlets such as IGN or Gametrailers to broadcast in order to avoid these buffering problems in the future.
Like I metioned before, all the games showed off at this Nintendo Direct were phenomenal. Super Mario 3D World looks to be an excellent follow-up to Super Mario 3D Land. While many were hoping for a 3D Mario game more in the vein of Super Mario Galaxy, I believe the more Nintendo shows off of 3D World the more people will be impressed as it looks to blend the best aspects of the New Super Mario series with the features and gamplay of Mario Galaxy and 3D Land series. Much like 3D Land before it, you will most likely have to actually play 3D World to get the full affect of its greatness.
Mario Kart 8 could be the Wii U's killer app in my opinion. The new anti-gravity feature applied to all of the tracks in Mario Kart 8 looks to add new ways to approach your tradition game of Mario Kart. This grand new feature along with superb online multiplayer could move a lot of Wii U's to the casual Nintendo audience.
While it was a little bit of a bummer to hear about Retro working on another Donkey Kong game, Tropical Freeze looks just as good or even better than Donkey Kong Country Returns. The new full 3D camera adds a lot of interesting visuals to a game that was formerly restricted to just a two dimensional side view of the action. Also the inclusion of new characters (Dixie Kong and a still unnamed third companion) and over five islands to explore (how many levels per island is still unknown) will provide lots of bang for your buck this November.
Nintendo only showed Monlith Soft's X in trailer form. Still the more Nintendo shows of this game, the more psyched I get. After playing Xenoblade, everybody wanted to see these worlds brought to life in high definition. X looks to answer those prayers and I personally cannot wait until Nintendo starts giving people hand-ons with this possible console defining open world RPG.
There were a few other games I would love to get to from this Nintendo Direct like Pokemon X and Y, Wind Waker HD, The Wonderful 101 and Bayonetta 2, but that could take far too long to read and there is one more thing I want to talk about. That one more thing is Super Smash Bros. for Wii U and 3DS. While everybody knew it was coming, that trailer lived up to our expectations and then some. The introduction of the Villager from Animal Crossing was classic especially the sinister twinkle in his eye. I personally love the addition of such a quirky character to roster of Nintendo fighters. The greatest part of the trailer was the reveal that Mega Man will be in Super Smash Bros. Let me repeat, MEGA MAN IS IN SMASH BROS.!!! I have dreamed of the Blue Bomber being in the next Smash Bros., but never thought it would actually become reality. It was such an excellent reveal that I cannot wait to see any sort of information about the 3DS and Wii U entires of the Super Smash Bros. series.
This Nintendo Direct from E3 failed to convince gamers that the hard times this system is currently in will end anytime soon. The third party support just is not there to really convince people to go out of their way to buy a Wii U over the PS4 or Xbox One. A lot of games shown off at E3 like Watch Dogs and Battlefield 4 had those second screen experiences that would be at home on the Wii U Gamepad. Nintendo needs to find a way to court the publishers that are making these games to port them to the Wii U. There is a solid line-up of first party support from August on and 2014 looks to be a killer year for Wii U, but there are still some problems Nintendo needs to work out before they get out of their current predicament. I believe a price cut will definitely help, but it cannot be the only solution. Overall, this Nintendo Direct may have been lacking in surprises, but it was still a solid show. While the unacceptable technical difficulties did lower the grade significantly, this Nintendo Direct was one of the better showings at this year's E3.
Grade: C+
It has taken a couple days to fully process what Nintendo did Tuesday morning with their Nintendo Direct. All the games showed off at this Direct looked phenomenal, but we all were expecting more. Yes, Nintendo delivered on Super Mario 3D World, Mario Kart 8 and Super Smash Bros. along with the reveal of Donkey Kong Country: Tropical Freeze. It just felt too safe. They kept to their regular line-up of popular Nintendo franchises like Mario, Zelda , Pokemon, Smash Bros. and Donkey Kong. Gamers wanted to see franchises that have laid dormant for awhile now such as Metroid, Star Fox and F-Zero or new intellectual properties. Personally, I believe mentioning a new 3D Mario, Mario Kart and Smash Bros. would all be at E3 severely hurt this Direct. If Nintendo just kept their mouth shut, these three announcements could have easily made this Direct an instant classic. By revealing their hand back in January, it caused speculation to spin out of control to the point where expectations were too high. The fault of those unrealistic expectations is solely on Nintendo. Another situation that is entirely Nintendo's fault was the unbearable buffering issues the Nintendo Direct livestream suffered from. The livestream kept buffering every 20 seconds or so until at least halfway through the Direct. Maybe Nintendo did not anticipate the volume of people that would tune into the stream, but that does not excuse them from not preparing for these technical problems. While Nintendo wants to control the message, they need to open up the Directs for other media outlets such as IGN or Gametrailers to broadcast in order to avoid these buffering problems in the future.
Like I metioned before, all the games showed off at this Nintendo Direct were phenomenal. Super Mario 3D World looks to be an excellent follow-up to Super Mario 3D Land. While many were hoping for a 3D Mario game more in the vein of Super Mario Galaxy, I believe the more Nintendo shows off of 3D World the more people will be impressed as it looks to blend the best aspects of the New Super Mario series with the features and gamplay of Mario Galaxy and 3D Land series. Much like 3D Land before it, you will most likely have to actually play 3D World to get the full affect of its greatness.
Mario Kart 8 could be the Wii U's killer app in my opinion. The new anti-gravity feature applied to all of the tracks in Mario Kart 8 looks to add new ways to approach your tradition game of Mario Kart. This grand new feature along with superb online multiplayer could move a lot of Wii U's to the casual Nintendo audience.
While it was a little bit of a bummer to hear about Retro working on another Donkey Kong game, Tropical Freeze looks just as good or even better than Donkey Kong Country Returns. The new full 3D camera adds a lot of interesting visuals to a game that was formerly restricted to just a two dimensional side view of the action. Also the inclusion of new characters (Dixie Kong and a still unnamed third companion) and over five islands to explore (how many levels per island is still unknown) will provide lots of bang for your buck this November.
Nintendo only showed Monlith Soft's X in trailer form. Still the more Nintendo shows of this game, the more psyched I get. After playing Xenoblade, everybody wanted to see these worlds brought to life in high definition. X looks to answer those prayers and I personally cannot wait until Nintendo starts giving people hand-ons with this possible console defining open world RPG.
There were a few other games I would love to get to from this Nintendo Direct like Pokemon X and Y, Wind Waker HD, The Wonderful 101 and Bayonetta 2, but that could take far too long to read and there is one more thing I want to talk about. That one more thing is Super Smash Bros. for Wii U and 3DS. While everybody knew it was coming, that trailer lived up to our expectations and then some. The introduction of the Villager from Animal Crossing was classic especially the sinister twinkle in his eye. I personally love the addition of such a quirky character to roster of Nintendo fighters. The greatest part of the trailer was the reveal that Mega Man will be in Super Smash Bros. Let me repeat, MEGA MAN IS IN SMASH BROS.!!! I have dreamed of the Blue Bomber being in the next Smash Bros., but never thought it would actually become reality. It was such an excellent reveal that I cannot wait to see any sort of information about the 3DS and Wii U entires of the Super Smash Bros. series.
This Nintendo Direct from E3 failed to convince gamers that the hard times this system is currently in will end anytime soon. The third party support just is not there to really convince people to go out of their way to buy a Wii U over the PS4 or Xbox One. A lot of games shown off at E3 like Watch Dogs and Battlefield 4 had those second screen experiences that would be at home on the Wii U Gamepad. Nintendo needs to find a way to court the publishers that are making these games to port them to the Wii U. There is a solid line-up of first party support from August on and 2014 looks to be a killer year for Wii U, but there are still some problems Nintendo needs to work out before they get out of their current predicament. I believe a price cut will definitely help, but it cannot be the only solution. Overall, this Nintendo Direct may have been lacking in surprises, but it was still a solid show. While the unacceptable technical difficulties did lower the grade significantly, this Nintendo Direct was one of the better showings at this year's E3.
Grade: C+
Labels:
3DS,
Animal Crossing,
Donkey Kong,
E3,
E3 2013,
F-Zero,
Mario,
Mario Kart,
Mega Man,
Metroid,
Monlith Soft,
Nintendo,
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Pokemon,
Retro Studios,
Star Fox,
Super Smash Bros.,
The Legend of Zelda,
Wii U
Friday, April 19, 2013
Games for the Summer
When new game releases start to slow during the spring and summer months, many gamers get very impatient. Instead of a steady stream of new games to play, they are left with a little trickle. One option for gamers to turn to during this drought is the realm of downloadable games, which release more frequently during the summer. Another option is for gamers to resort to their backlog. For those gamers who rarely trade their games like yours truly, we have accumulated a massive library of unfinished games to work on. During the spring and summer, most older gamers (ages 19 and above) have much more time on their hands to dedicate to gaming. This list below are the games that I personally want to dedicate a significant amount of my gaming time to with the ultimate goal of beating these games.
BioShock
After playing the great yet somewhat disappointing BioShock Infinite, I have had an urge to go back and experience the very first BioShock. Having missed out of the revolution that the original BioShock was, I impulsively picked up Infinite just so I would not miss out on experiencing the revolution again if BioShock Infinite actually lived up to the hype. While I did enjoy my time with BioShock Infinite, I was left wanting to experience that revolutionary first-person shooter that could possibly give Half-Life 2 some competition for my favourite FPS game. Considering I own BioShock, it is finally time for me to really experience this game more than an hour. Time to fight splicers, get scared crapless by the Big Daddies and learn about the underwater dystopia known as Rapture.
Darksiders II
I have put a good amount of time into Darksiders II, one of my favourite games of 2012 and currently my most-played game for the Wii U. Even though I have invested 20 hours into this game, I have not finished the game. That is what usually happens when a game gives me a massive open world and numerous side quests to complete. I am in no rush to complete Darksiders II because I am loving it. Although to move onto newer games, you have to beat your older games. Eventually, my time with Darksiders II will have to end and I want to make it this summer.
Half-Life 2: Episode 2
I love Half-Life. Valve has easily created the greatest first-person shooters on the face of this planet in the Half-Life games. While I have still yet to beat the very first one on PC (I hit a random bug that completely halted my progress and I have not picked it up since), I tore through Half-Life 2 and Episode 1 on the 360 edition of the Orange Box a couple years back. I was about to get into Episode 2 and then I stopped. I cannot remember why, but I have not played it since. When thinking about games to work on these next four months, Episode 2 just sprung up right away as I game I have to finish. Not only in preparation for whenever Valve decides to grace us with the next instalment of Half-Life, but just for my own gamer pride.
Pokemon White Version 2
Before Fire Emblem Awakening sucked up all my game time on the 3DS, Pokemon White 2 was taking up most of my game time. Currently 28 hours into the game, there is still quite a bit to do in my second trip through the Unova region. More Pokemon to capture, trainers to defeat and evil forces to stop. Especially with the worldwide release of Pokemon X and Y this coming October, I want to finish Pokemon White 2 so I will be able to dedicate most my game time this Fall to the next Pokemon game.
Rayman Origins
While Ubisoft ripped my heart out of my chest, and repeatedly stomped on it with their delay of Rayman Legends just a couple months back, there were a couple good things that came from this heartbreak. One was having some more money to spend on games during the game rush that was March. Another is now having time to finally beat Rayman Origins before playing Rayman Legends. I have been working my way through Origins for a while now, so I know I am closing in on the end of the game. This summer is just the right time to make one final push to beat this game in preparation for the September release of Legends.
BioShock
After playing the great yet somewhat disappointing BioShock Infinite, I have had an urge to go back and experience the very first BioShock. Having missed out of the revolution that the original BioShock was, I impulsively picked up Infinite just so I would not miss out on experiencing the revolution again if BioShock Infinite actually lived up to the hype. While I did enjoy my time with BioShock Infinite, I was left wanting to experience that revolutionary first-person shooter that could possibly give Half-Life 2 some competition for my favourite FPS game. Considering I own BioShock, it is finally time for me to really experience this game more than an hour. Time to fight splicers, get scared crapless by the Big Daddies and learn about the underwater dystopia known as Rapture.
Darksiders II
I have put a good amount of time into Darksiders II, one of my favourite games of 2012 and currently my most-played game for the Wii U. Even though I have invested 20 hours into this game, I have not finished the game. That is what usually happens when a game gives me a massive open world and numerous side quests to complete. I am in no rush to complete Darksiders II because I am loving it. Although to move onto newer games, you have to beat your older games. Eventually, my time with Darksiders II will have to end and I want to make it this summer.
Half-Life 2: Episode 2
I love Half-Life. Valve has easily created the greatest first-person shooters on the face of this planet in the Half-Life games. While I have still yet to beat the very first one on PC (I hit a random bug that completely halted my progress and I have not picked it up since), I tore through Half-Life 2 and Episode 1 on the 360 edition of the Orange Box a couple years back. I was about to get into Episode 2 and then I stopped. I cannot remember why, but I have not played it since. When thinking about games to work on these next four months, Episode 2 just sprung up right away as I game I have to finish. Not only in preparation for whenever Valve decides to grace us with the next instalment of Half-Life, but just for my own gamer pride.
Pokemon White Version 2
Before Fire Emblem Awakening sucked up all my game time on the 3DS, Pokemon White 2 was taking up most of my game time. Currently 28 hours into the game, there is still quite a bit to do in my second trip through the Unova region. More Pokemon to capture, trainers to defeat and evil forces to stop. Especially with the worldwide release of Pokemon X and Y this coming October, I want to finish Pokemon White 2 so I will be able to dedicate most my game time this Fall to the next Pokemon game.
Rayman Origins
While Ubisoft ripped my heart out of my chest, and repeatedly stomped on it with their delay of Rayman Legends just a couple months back, there were a couple good things that came from this heartbreak. One was having some more money to spend on games during the game rush that was March. Another is now having time to finally beat Rayman Origins before playing Rayman Legends. I have been working my way through Origins for a while now, so I know I am closing in on the end of the game. This summer is just the right time to make one final push to beat this game in preparation for the September release of Legends.
Wednesday, January 2, 2013
Year in Review 2012: Games I Missed
2012 was a very busy year in the video game industry. So busy in fact that it has been very hard to keep up with all the incredible games that were released this past year. Many of the games I have personally been most looking forward to play, I have not gotten much time to play between school, work and having a life. Instead of a more traditional list of my top games of 2012, I want to write a few articles on my look back at 2012. Each article will look at a different set of games. First up will be the games I missed out on during 2012, but hope to spend plenty of time with in 2013. The second article will be about my favourite games that I actually got to play this year and the final article will be all about my Game of the Year. So without any further ado, let us get on with this Year in Review.
Dishonored
Before Dishonored came out, I was cautiously optimistic. While what I had seen and read about the game was very promising, you have to be careful with new IPs. They do bring about innovation and change in the video game industry, but sometimes they can completely flop. Personally, I did not want to get my hopes up only to be disappointed in the end. So I was very happy to see all the positive reviews for the game and see that it is among one of the best games of the year as it is up for many Game of the Year awards. Dishonored looks like a great blend of the stealth of a game like Thief and the open world choices of a game like BioShock or Deus Ex. While I have heard that you can easily run through the game if you do not care for the side missions, the charm of a game like Dishonored is the freedom to experiment with your powers and abilities. Can easily see myself putting a lot of time into this game trying different tactics and approaches to the missions in the game.
Pokemon White Version 2
I am a huge sucker for the Pokemon RPGs. Pokemon Black and White 2 came out at the beginning of October and I was busy with school and saving my money for the Wii U, so there was no time or reason to pick up this game right at launch. With more free time this semester, I have enough time to plug away at White 2 (the version I picked up a few weeks ago). While not much has changed since Black and White released back in March of 2011, White 2 looks to offer enough new additions to keep this Pokemon fan playing for another 40 or 60 hours.
The Walking Dead
Never been a fan of The Walking Dead comic and TV show and when the game was first announced by Telltale Games, I was not that interested. What really got me and I think many others to take notice of The Walking Dead was all the reviews praising each episode of the game. Also playing the demo really helped win me over. With The Walking Dead, Telltale Games has single-handedly revitalized the adventure genre in the eyes of many gamers who have not touched an adventure game in years. Personally, I have been a fan of Telltale Games for a couple years now from playing their other great adventure games (Back to the Future and Tales of Monkey Island) and I am excited to play what has been their most successful game both commercially and critically.
X-Com: Enemy Unknown
Another genre that has gotten little love on this generation of consoles has been the turn-based strategy genre. Other than Fire Emblem: Radiant Dawn for the Wii (a great game that every Wii should own), there has not been anything to scratch that hardcore strategy itch on the consoles. That was until 2K Games and Firaxis released X-Com: Enemy Unknown, a true sequel to the PC classic in October. Enemy Unknown is not for the feint at heart and that is what gets me excited and terrified to play it at the same time. You need to be very careful with each turn you take because one move can be the difference between life or death for one of your squad mates. I cannot wait to spend countless hours becoming a great commander and protecting the Earth from all of it's alien threats.
Dishonored
Before Dishonored came out, I was cautiously optimistic. While what I had seen and read about the game was very promising, you have to be careful with new IPs. They do bring about innovation and change in the video game industry, but sometimes they can completely flop. Personally, I did not want to get my hopes up only to be disappointed in the end. So I was very happy to see all the positive reviews for the game and see that it is among one of the best games of the year as it is up for many Game of the Year awards. Dishonored looks like a great blend of the stealth of a game like Thief and the open world choices of a game like BioShock or Deus Ex. While I have heard that you can easily run through the game if you do not care for the side missions, the charm of a game like Dishonored is the freedom to experiment with your powers and abilities. Can easily see myself putting a lot of time into this game trying different tactics and approaches to the missions in the game.
Pokemon White Version 2
I am a huge sucker for the Pokemon RPGs. Pokemon Black and White 2 came out at the beginning of October and I was busy with school and saving my money for the Wii U, so there was no time or reason to pick up this game right at launch. With more free time this semester, I have enough time to plug away at White 2 (the version I picked up a few weeks ago). While not much has changed since Black and White released back in March of 2011, White 2 looks to offer enough new additions to keep this Pokemon fan playing for another 40 or 60 hours.
The Walking Dead
Never been a fan of The Walking Dead comic and TV show and when the game was first announced by Telltale Games, I was not that interested. What really got me and I think many others to take notice of The Walking Dead was all the reviews praising each episode of the game. Also playing the demo really helped win me over. With The Walking Dead, Telltale Games has single-handedly revitalized the adventure genre in the eyes of many gamers who have not touched an adventure game in years. Personally, I have been a fan of Telltale Games for a couple years now from playing their other great adventure games (Back to the Future and Tales of Monkey Island) and I am excited to play what has been their most successful game both commercially and critically.
X-Com: Enemy Unknown
Another genre that has gotten little love on this generation of consoles has been the turn-based strategy genre. Other than Fire Emblem: Radiant Dawn for the Wii (a great game that every Wii should own), there has not been anything to scratch that hardcore strategy itch on the consoles. That was until 2K Games and Firaxis released X-Com: Enemy Unknown, a true sequel to the PC classic in October. Enemy Unknown is not for the feint at heart and that is what gets me excited and terrified to play it at the same time. You need to be very careful with each turn you take because one move can be the difference between life or death for one of your squad mates. I cannot wait to spend countless hours becoming a great commander and protecting the Earth from all of it's alien threats.
Friday, June 22, 2012
Nintendo Direct 6.21.12 Impressions
Nintendo Direct is a mini-conference where Nintendo announces new and exclusive Nintendo announcements and showcases their upcoming games. Nintendo Direct serves as a way for Nintendo to keep Nintendo fans up-to-date on the newest happenings in the Big N directly from them instead of through video game websites or magazines. It is a very cool idea and personally these videos have always been fun to watch. Last night, Nintendo hosted another Nintendo Direct that focused mainly on Nintendo 3DS, but had a little section to showcase a game or two for the Wii.
First and foremost, I really did enjoy this Nintendo Direct as it did wrapped all the information about 3DS and Wii into one concise 20 minute video that flowed perfectly. My one big grip is that a lot of the big announcements that Nintendo shared with us should have been at E3, not this 20 minute mini-conference. The major announcements of the Nintendo 3DS XL and Namco Bandai helping develop the new Smash Bros. games along with the reveals of Fire Emblem and Professor Layton and the Miracle Mask should have been showed E3 because it would have definitely improved Nintendo's okay showing at the event and it would gotten out to more people than just this little mini-conference that usually is only viewed by Nintendo fans and video game journalists. While I can criticize Nintendo's decision to omit a lot of this huge announcements, the Nintendo Direct did what it was suppose to do. It got Nintendo fans excited for the next wave of 3DS games and the Kirby Dream Collection for Wii. I would have liked if Nintendo gave a concrete release date for The Last Story, but that is just minor. We got a price and date for the 3DS XL, a rundown of all the third-party 3DS games, looks at New Super Mario Bros. 2, Professor Layton and the Miracle Mask, Kirby's Dream Collection, Fire Emblem, Pokemon Dream Radar, Pokedex 3D Pro and Pokemon Black 2 and White 2. One of the other big announcements for me at least was the 8-Bit Summer initiative for the Nintendo eShop. If any of you have read some of my On the Download posts, I have been crying to the heavens about the lack of Virtual Console games on the eShop. It seems somebody at Nintendo of America has heard my prayers. There will be two Virtual Console games released each week in July starting July 5th including Kid Icarus: Of Myths & Monsters, which should of come out alongside Kid Icarus: Uprising in my opinion.
All-in-all, this Nintendo Direct mini-conference was very good. It was packed to the brim with great content and announcements. While some of this stuff should have been at E3, I cannot fault this mini-conference for Nintendo's obvious gaff. If you want to check it out, I have provided the video for you to watch below. Enjoy and have a nice day.
First and foremost, I really did enjoy this Nintendo Direct as it did wrapped all the information about 3DS and Wii into one concise 20 minute video that flowed perfectly. My one big grip is that a lot of the big announcements that Nintendo shared with us should have been at E3, not this 20 minute mini-conference. The major announcements of the Nintendo 3DS XL and Namco Bandai helping develop the new Smash Bros. games along with the reveals of Fire Emblem and Professor Layton and the Miracle Mask should have been showed E3 because it would have definitely improved Nintendo's okay showing at the event and it would gotten out to more people than just this little mini-conference that usually is only viewed by Nintendo fans and video game journalists. While I can criticize Nintendo's decision to omit a lot of this huge announcements, the Nintendo Direct did what it was suppose to do. It got Nintendo fans excited for the next wave of 3DS games and the Kirby Dream Collection for Wii. I would have liked if Nintendo gave a concrete release date for The Last Story, but that is just minor. We got a price and date for the 3DS XL, a rundown of all the third-party 3DS games, looks at New Super Mario Bros. 2, Professor Layton and the Miracle Mask, Kirby's Dream Collection, Fire Emblem, Pokemon Dream Radar, Pokedex 3D Pro and Pokemon Black 2 and White 2. One of the other big announcements for me at least was the 8-Bit Summer initiative for the Nintendo eShop. If any of you have read some of my On the Download posts, I have been crying to the heavens about the lack of Virtual Console games on the eShop. It seems somebody at Nintendo of America has heard my prayers. There will be two Virtual Console games released each week in July starting July 5th including Kid Icarus: Of Myths & Monsters, which should of come out alongside Kid Icarus: Uprising in my opinion.
All-in-all, this Nintendo Direct mini-conference was very good. It was packed to the brim with great content and announcements. While some of this stuff should have been at E3, I cannot fault this mini-conference for Nintendo's obvious gaff. If you want to check it out, I have provided the video for you to watch below. Enjoy and have a nice day.
Labels:
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8-Bit Summer,
E3,
E3 2012,
Fire Emblem,
Kid Icarus,
Kirby,
Mario,
Namco,
Nintendo,
Nintendo Direct,
Nintendo DS,
Nintendo eShop,
Pokemon,
Wii
Monday, June 18, 2012
Launch Station: Pokemon Conquest
There are certain crossovers that you do not think will ever happen. Well nobody saw Pokemon being mixed with a feudal Japanese setting and historical figures. First released in Japan as Pokemon + Nobunaga's Ambition, many people including yours truly had their doubts that Pokemon Conquest would make it to our shore. Well Nintendo must have saw the incredible amount of interest the game got when it was announced in Japan that they decided to bring it over to North America.
Pokemon Conquest is a crossover between Nintendo's Pokemon franchise and Tecmo Koei's Nobunaga's Ambition series. Pokemon Conquest is a turn-based tactical strategy game much like the Final Fantasy Tactics games. The player takes control of a young Warlord linked with a Eevee on a quest to conquer and unite the Ransei Region. On your way to completing your quest, you will befriend Pokemon and rival Warlords to build your forces and fight the evil Warlords that currently rule the Ransei Region. The battles in Pokemon Conquest are 6-on-6 turn-based skirmishes that will have you on your toes as you choose the right Pokemon for the every-changing battle conditions. Every Warlord both friend and foe has a special ability that can be used to boost their Pokemon's powers, which can turn the tide of battle when in a tough spot.
The more I read up on and talk about Pokemon Conquest, the more I want to go out and buy it. The Pokemon franchise has been taken in so many different directions with so many lacklustre spinoffs that many fans including myself have strictly stuck to the core RPGs. Pokemon Conquest looks like the best Pokemon spinoff in ages. It has incredible potential to sell very well as there are millions of 3DS and DS owners. If you are a fan of tactical strategy games or Pokemon, Pokemon Conquest is game that will definitely find a home in your DS.
Pokemon Conquest is a crossover between Nintendo's Pokemon franchise and Tecmo Koei's Nobunaga's Ambition series. Pokemon Conquest is a turn-based tactical strategy game much like the Final Fantasy Tactics games. The player takes control of a young Warlord linked with a Eevee on a quest to conquer and unite the Ransei Region. On your way to completing your quest, you will befriend Pokemon and rival Warlords to build your forces and fight the evil Warlords that currently rule the Ransei Region. The battles in Pokemon Conquest are 6-on-6 turn-based skirmishes that will have you on your toes as you choose the right Pokemon for the every-changing battle conditions. Every Warlord both friend and foe has a special ability that can be used to boost their Pokemon's powers, which can turn the tide of battle when in a tough spot.
The more I read up on and talk about Pokemon Conquest, the more I want to go out and buy it. The Pokemon franchise has been taken in so many different directions with so many lacklustre spinoffs that many fans including myself have strictly stuck to the core RPGs. Pokemon Conquest looks like the best Pokemon spinoff in ages. It has incredible potential to sell very well as there are millions of 3DS and DS owners. If you are a fan of tactical strategy games or Pokemon, Pokemon Conquest is game that will definitely find a home in your DS.
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