Showing posts with label The Last Story. Show all posts
Showing posts with label The Last Story. Show all posts

Friday, September 5, 2014

First Byte: New Nintendo 3DS

Just over a year ago, Nintendo surprised everyone with the reveal of the 2DS, a value-priced model of the 3DS without the system's signature glasses-less 3D feature.  While the opinions on the 2DS were polarizing upon its initial announcement, the system has by no means been the flop like many suggested.  In fact, the 2DS has sold well over two million units since its launch back in October of last year.  Seeing the success of the 2DS must of inspired the decision makers at Nintendo announce yet another model of the 3DS before the end of August because the Big N is at it again.

In the wee hours of the morning last Friday, Nintendo announced the New Nintendo 3DS during a Japan-only Nintendo Direct.  The New Nintendo 3DS is very similar in design to past models, but there a significant amount of additions to the hardware that justify the title of "New".  The most noticeable features of the New 3DS are the additions of a small analog nub referred to as the C-Stick, the ZL and ZR shoulder buttons, coloured face buttons and a volume slider located on the top screen.  The other features of the New 3DS include built-in NFC functionality in the touch screen for use with Amiibo, facial tracking via the inner camera to improve the line of sight for the glasses-less 3D effect, the use of Micro SD cards instead of SD cards for storage and more processing power to improve download speeds and graphics capability.  With the additional processing power, Nintendo has confirmed there will be exclusive games, such as an enhanced port of Xenoblade Chronicles, coming to the New 3DS.  Sadly, these games will not be compatible with previous versions of the system.  The New 3DS is currently set to release in both standard and XL versions on October 10th in Japan with no official announcement on worldwide release at this time.

The announcement of a brand new system, be it console or handheld, is suppose to bring excitement and joy for the next advancements in video game software and technology.  When I saw the announcement for the New 3DS, I was stunned and not in a good way.  In all honesty, I love Nintendo and the 3DS XL is one of the best designed handheld systems on the market today, but I do not understand Nintendo's incessant need to annualize the release of 3DS hardware especially when it alienates owners of previous versions.  Video game handhelds are in a completely different beast than smartphones and tablets because people look for a dedicated system to take the quality gaming experiences on the go rather than a multipurpose machine where gaming is not much of a focus.  Due to these opposing mindsets, there is no need to adapt the practice of updating hardware (no matter how minor) annually that is so prevalent in the smartphone and tablet market into Nintendo's handheld strategy.

Although I do fear Nintendo is looking at smartphones and tablets as influence more than they should, my main problem with the New 3DS stems from the exclusive games for the device.  In no way has Nintendo officially confirmed if the New 3DS is their next generation handheld, which leaves the system feeling like it is caught between the current handheld generation and whatever Nintendo creates next.  Considering the New 3DS sits amidst two handheld generations, it begs the question: why should someone buy a New 3DS when the next generation of handhelds is maybe two to three years away?  The exclusive games seems like Nintendo's way to elicit people to ignore that question, yet the install-base of the New 3DS will never reach a point where it is more viable sales-wise to release large portable franchises like Pokemon exclusively on it.  With that thought in mind, I do not see the New 3DS's exclusive games being more than Nintendo-published ports like Xenoblade Chronicles and The Last Story, and experimental titles such as WarioWare.  In my opinion, the whole exclusive games conundrum will cause more division between the 3DS consumer base than unity because there will be two groups of gamers with systems that are compatible in some ways and incompatible in others.  Much like Nintendo's missteps with DSiWare during the DS era, it is a short-sighted move by Nintendo to coerce people into buying a New 3DS with exclusive games.

While the New Nintendo 3DS adds some highly requested features like a second analog stick and improved stereoscopic 3D, it is not needed at this point in time.  The 3DS is the most successful console on the market today.  There is no need to change up the formula or make significant changes to this system to ensure success other than continuing to release compelling software for the 3DS on a regular basis.  Gamers would rather see a remake for Majora's Mask or a new 2D Metroid over a brand new 3DS with the processing power of the Wii.  I may sound like a broken record, but Nintendo needs to focus on improving the sales of the Wii U over anything else.  The poor sales of the Wii U is the main cause of Nintendo's current financial woes, so it is better to right that ship than meddle with the one that is raking in all the money.  The final verdict on the New 3DS will have to wait until it reaches North American shores sometime in 2015.  Right now, I am no where near convinced that the New 3DS is worth my hard-earned cash especially after buying a 3DS XL earlier in this year.

Sunday, January 13, 2013

Year in Review 2012: The Games

While there were quite a few games that I did not get around to in 2012, there were plenty of games that yours truly got to spend some quality time playing.  Some games on this list I played to completion before the end of 2012, some I did not.  Those games on this list that I did not complete, I still got quite a ways through them.  Enough so that they deserve to be mentioned in my top games of 2012.  Due to how busy I was in late 2012, my top games of 2012 will not be organized in a list of ten games in ascending order.  The games will be listed by the order of their release.  Each person is different so my top games of 2012 will most likely differ from your top games so I hope everybody will enjoy my opinion and feel free to share some games that I may have overlooked.
Run Roo Run
There is no other iOS game that I have found released this year that is better than Run Roo Run.  Charming graphics, simplistic yet intuitive controls, satisfying gameplay and a plethora of levels that test both your mind and reflexes, Run Roo Run is the complete package for only one or two dollars depending whether you get it for the iPhone or iPad respectively.  5th Cell's first game for iOS is a game that no iDevice owner should miss.
Journey
Journey is easily one of the most unique experiences I had playing a game this year.  There are no tutorials, no real instructions.  You are just dropped into a seemingly baren desert with this profile of a mountain in the distance.  The controls are simple yet incredibly intuitive, the graphics and art are just jaw dropping, the music is beautiful and the puzzles, while simple, are very charming and engaging.  Journey is a soothing and relaxing experience that can easily be finished in one sitting, which makes the game easy to sit down and play again.  I cannot stress enough how great of an experience Journey is.  If there is one game on this list that I highly recommend every gamer go out of their way to play, it is Journey.
Kid Icarus:  Uprising 
Nintendo may have took 20 years to release a new Kid Icarus game, but Uprising makes the time fans waited well worth it.  Kid Icarus: Uprising is a labour of love from Masahiro Sakurai and Project Sora that brings Pit to the 21st century in style.  While the controls can get in the way from time to time, the fast-paced action, witty fourth wall breaking banter, exciting story and fun multi-player experience sure make up for it.  Kid Icarus: Uprising is easily the best 3DS game of 2012 and one 3DS owners should not miss.
Xenoblade Chronicles
One of the last great games for the Wii, Xenoblade Chronicles is a grand RPG adventure from Nintendo and Monolith Soft.  Xenoblade Chronicles has an incredibly gripping story, fun real-time combat and an enormous world to explore with a huge amount of side quests to keep you occupied.  I have played over 30 hours of Xenoblade and I barely scratched the surface of all the content in this Wii RPG.  For a system that has been starving for RPGs, Xenoblade Chronicles stands tall as the pinnacle of RPGs on the Wii and for Japanese RPGs in this console generation.
The Last Story
The Last Story was the Wii's last story, pun intended.  From the mind of the most recognizable name in Japanese RPGs, Hironobu Sakaguichi, The Last Story looks to take the Japanese RPG in new and innovative directions.  The Last Story's biggest strength is its innovative real-time battle system that has you controlling the protagonist Zael while commanding the rest of your party to set up big combos of magic and physical attacks.  Along with Xenoblade Chronicles, The Last Story is another great RPG for a system that sure has needs it.
Darksiders II
Originally coming out for the Xbox 360 and PS3 in August, I did not get to try this excellent amalgamation of genres until I bought my Wii U in November.  The combat of great action games like God of War and Devil May Cry, the loot system from classic dungeon crawlers like Diablo, the massive over world of an action adventure game like The Legend of Zelda, the parkour-like platforming of a Prince of Persia and the classic leveling and skill system of a classic RPG can all be found in Darksiders II, but Vigil Games takes all these elements and makes it their own.  Vigil's effort has created a game that you can easily get lost in for hours at a time.  While a few glitches may pop up from time-to-time, Darksiders II is an incredible game that no gamer should pass on.
Transformers:  Fall of Cybertron
Not many licensed games are worth playing; fewer are praised both by critics and fans.  High Moon Studios' Transformers: Fall of Cybertron falls under those select few, no pun intended.  Taking the great framework set by War for Cybertron, Fall of Cybertron takes players through an incredibly focused and diverse campaign that explores the Transformers' final days on their dying homeworld.  Fall of Cybertron does justice to the Transformers like no other piece of media (TV show, comic or movie) has done for the franchise in the last number of years.  Also it has one of the finest final levels I personally played all year.
New Super Mario Bros. U
Another year, another side-scrolling Mario.  Many gamers, myself included, can remember a time when it was rare to see Gaming's Number One Plumber star in a brand new side-scrolling game.  While Mario platformers are some of the finest games around, it is a little hard to get excited when it seems like one comes out every year.  Seriously, we got two Mario platformers in 2012 alone.  While I was not really excited for New Super Mario Bros. U, I still picked it up for my Wii U at launch.  After putting the game in my brand new system, I learned once again to never doubt Nintendo.  New Super Mario Bros. U is easily the best game in the New Super Mario Bros. subseries and can stand among Super Mario World and Super Mario Bros. 3 as one of the best Mario platformers of all-time.  The levels are expertly designed, the difficulty ramps up at the perfect pace (making use of all those lives you accumulate in earlier levels), there are a great number of secrets to find and plenty of modes like Challenges and multi-player that will keep you coming back for more Mario.  The one game that all Wii U owners should pick up when they buy their brand new console and one of my personal favourite games of 2012.

Wednesday, August 22, 2012

Hump Day Music: Rocket Knight Adventures Stage 5A

Well I did not get around to writing anything on Monday.  Once I got home from work, I fell asleep for a good two and a half hours then spent the rest of the night playing The Last Story and watching Raw.  To say the least, I did not get around or feel up to writing a blog post on Monday.  To make up for skipping Monday, I have decided to do two Hump Day Musics today.

On Monday, I was on Game Trailers and found a new Video Game Vault from the guys over at Screwattack.  This Video Game Vault was on Sparkster: Rocket Knights Adventure 2 for the Sega Genesis.  After watching this video, I got very nostalgic for Konami's jet pack wearing opossum.  Having played and loved the original Rocket Knights Adventure and the new Rocket Knight downloadable game, I started listening to some music from the game.  Today, I would like to share with you one of my favourite tracks from Rocket Knight Adventures from my favourite level in the game.

Every piece of music in Rocket Knight Adventures is amazing, but this piece stands above the rest in my opinion because of how great it accentuates the gameplay.  Stage 5 starts with Sparkster making his charge right into the base of his nemesis, Axel Gear.  Flying across the sky above the base, Sparkster is bombarded by missiles, balloon-hoisted pigs and a few other robotic contraptions.  It is one epic introduction to this hostile environment and one of the many highlights of this incredible game.  The music really makes this gaming moment really shine in my heart.  The music really gets the desperation of the situation.  Sparkster is so motivated to save Princess Sherry from Axel Gear that he will fly head first into the most hostile of areas to save her.  The track fits in the environment so well as it feels very industrial and rigid.  It really gets your blood pumping especially when you are playing it.  One incredible track for one incredible level.

Saturday, August 11, 2012

Launch Station: The Last Story

Much like with Xenoblade Chronicles that released earlier this year, gamers have had to patiently wait for The Last Story.  Originally set to release in the middle of June for Wii, The Last Story's release date has been up in the air for a little over a month until Xseed Games came out and announced the official release date, August 14th.  After months of pleading Nintendo to localize this game along with Xenoblade and Pandora's Tower, The Last Story will finally be available in North America this Tuesday.  Even though there seems to be no plans for Nintendo or any other company to localize Pandora's Tower, but two out of the three games featured in Operation Rainfall making it to our shores is a victory nonetheless.  For having to wait so long for The Last Story, Xseed Games has spoiled us.  The first edition of The Last Story to hit stores this Tuesday will be a special limited edition that comes with a Steelbook case for the game, an exclusive art book and a short CD for those who pre-ordered the game from certain retailers.  For the 50 dollars The Last Story will be at launch, this package should be a must-buy for RPG enthusiasts and hardcore Wii owners.  Much like with the release of Xenoblade Chronicles, it is time for hardcore Wii gamers to put their money where their mouth is and support this game that you have been pleading Nintendo to bring to North America for about a year.  I have done my part.  I will be buying The Last Story on launch day.  It is time to do your part.

Lazulis Island, governed by Count Arganan, has become a small wonder of power for it's nearly impenetrable defence and mysterious attributes.  Lazulis Island's reputation brings in many people looking to make a fortune.  Among those people is Zael and his fellow band of mercenaries.  Even though on Lazulis Island mercenaries are perceived to be upon the lower classes of society, Zael and his friends catch the eye of none other than Count Arganan.  Waving the caveat of knighthood in front of their eyes, Count Arganan employs Zael and his friends to complete missions for him personally.  On one of Count Arganan's missions, Zael is bestowed with a mysterious power known as the Gathering that sends him and his friends on a journey they will never forget.  With The Last Story, Hironobu Sakaguchi and his team at Mistwalker looked to evolve the rather stagnant JRPG genre in new and creative ways.  With this directive in mind, The Last Story employs an innovative real-time battle system that has not been seen in any other JRPG.  Battles happen all in real-time with the player controlling Zael while the computers control the other party members.  To help set up big chain attacks and other strategic plans, you are able issue commands such as directing allies or telling a magic user to destroy a bridge to your party members in real-time.  The Last Story has a full-on cover and stealth system that works in tandem with the battle system that allows players to hide behind cover in order to avoid enemy fire, get the advantage on certain enemies and pick off dangerous ranged enemies from a distance.  The Gathering power that Zael gains can be used in battle to help your party as it draws all enemy attention to Zael, which buys party members enough time to cast spells, heal or take a much needed rest from the onslaught.  Lazulis Island is a rich setting that players can explore at anytime during the game.  There are over 30 side quests to complete, tons of items to collect, new powers such as Focus and Seek to acquire and an incredible amount of additional backstory and information about the world of The Last Story for players to discover.  If players tire of the huge single-player story, The Last Story also includes both competitive and co-operative online multi-player modes.  Players can either team up against monsters or battle one another in order to collect some rare items for use in the single-player.

Coming off of the heels of Xenoblade Chronicles, which turned out to be a success for Nintendo, The Last Story looks to be the last great game to release for Nintendo's aging Wii console.  It will easily tide hardcore Wii gamers until the release of the Wii U.  Hironobu Sakaguchi's newest creation looks to be one of his finest.  It is a game that every hardcore Wii gamer and JRPG aficionado should pick up this coming Tuesday.

Saturday, June 16, 2012

Off the Newsstand: Nintendo Power Issue 279

Have faced a little drought of magazines this last little while.  It has taken a few weeks to get ahold of my newest issue of EGM and I am still waiting for the newest Game Informer, which I can buy in store yet I have not received my copy the issue as a subscriber.  Finished my latest issue of Nintendo Power, just before the craziness of E3 so I did not get a chance to publish my thoughts on their pre-E3 issue.

As the pre-E3 issue Nintendo Power had one big surprise with the cover story.  There will be a new Castlevania exclusive to the 3DS coming this Fall.  Called Castlevania: Lords of Shadow- Mirror of Fate (was that ever a mouthful?), this new entry in the Lords of Shadow lore follows four different characters as they venture through Dracula's castle during different time periods.  Nintendo Power's cover story revealed that you will get to play as Trevor and Simon Belmont.  Mirror of Fate looks to merge the great combat of Castlevania: Lords of Shadow with the structure of past handheld iterations in the Castlevania series such as Dawn of Sorrow and Portrait of Ruin.  This cover story is the main reason why I am so excited for this 3DS game as it looks great.  The cover story was followed by a list of the greatest and worst moments in the Castlevania series to celebrate the franchises' 25th anniversary.    Other noteworthy articles found in this issue of Nintendo Power were the Essential Games for the Wii article that listed the games that Wii owners should have in their collection, a fascinating look into how the team at Mistwalker created the cast for The Last Story, interviews with Masahiro Sakurai and Jools Watsham and a review of Pokemon Conquest.

Overall, Issue 279 of Nintendo Power was another great issue.  It had one great cover story, a reveal that no other magazine or gaming site that was exclusive just to Nintendo Power, some excellent articles and a solid selection of previews and reviews.  Also as a pre-E3 issue, it did not take away any thunder from the big show unlike another magazine by the name of Game Informer.  While I have not received my issue yet, I have looked through the newest issue at my local video game store.  Enough of my little tangent.  Issue 279 of Nintendo Power is a great read for any gamer and a must-read for Nintendo fans.

Wednesday, May 2, 2012

Off the Newsstand: Nintendo Power Issue 278

It has been a busy month of gaming and reading for yours truly.  I honestly plow through video game magazines like nobodies business.  Maybe it is just years of reading them cover-to-cover or that magazines are very easy reads because I have never thought of myself as a fast reader in any way.  Now here is my quick look at the newest issue of Nintendo Power, which I finished reading a few days ago.

Many people were surprised to hear last month that Nobunaga X Pokemon was coming to North America as Pokemon Conquest for the DS this coming June.  With the game just announced, it is a cool coincidence (or maybe was it planned?) that the cover story for Issue 278 of Nintendo Power be on Pokemon Conquest.  Even though it was not my personal favourite cover story in recent memory, the cover story on Pokemon Conquest was a solid preview nonetheless.  The cover story look at Pokemon Conquest's story, the basics on Pokemon Conquest's tactical gameplay, how to recruit new party members and Pokemon and how preparing for battle is just as important and maybe even more important than the actual battles themselves.  Having never played a tactical RPG in the vein of Pokemon Conquest, which looks to share a lot of similarities with the Final Fantasy Tactics series, it all seems pretty daunting, but I am looking forward to this game as it is actually a spinoff to the Pokemon series that looks to be worth playing.  My favourite article from this issue goes to the preview of The Last Story, a new type of RPG created by Hironobu Sakaguchi's Mistwalker studios.  Much like Xenoblade Chronicles, The Last Story looks to advance the Japanese RPG in new innovative directions that revitalize a genre that has not really resonated in the past few years.  Nintendo Power's preview takes a look at The Last Story's real-time battle and cover system, the story which avoids all the JRPG and anime story tropes and a quick asides on The Last Story's multi-player modes.  The article also includes on great two-page interview with great Hironobu Sakaguchi, the creator of the iconic Final Fantasy series and one of the forefathers of the JRPG genre.  Issue 278 also includes ranking of all 14 Super Mario games from the less favourable to the best in the series of excellent platformers, an interesting preview of Theatrhythm Final Fantasy, a music game in the vein of Elite Beat Agents where you can play through all the excellent music found in the Final Fantasy series, and an interview with Ben Bateman, a Localization Editor for Aksys Games.  The only disappointing part of Issue 278 of Nintendo Power was the lack of reviews.  There were only two reviews in this entire issue, one for Mario Tennis Open and one for Roller Coaster Tycoon 3D both for the 3DS.  In all my years of reading Nintendo Power, I cannot remember a review section this small.  It was very surprising to say the least.

I always have a lot to talk about after reading an issue of Nintendo Power as you can see above.  While I did enjoy this issue of Nintendo Power, I do not think it is a must read for the average Nintendo fan.  If you are a huge Pokemon fan, Issue 278 is a must read.  For everybody else, it would be easier to check it out at your local library.