Showing posts with label Amiibo. Show all posts
Showing posts with label Amiibo. Show all posts

Thursday, October 8, 2015

Bit by Bit: September 2015

September was an eventful month. I went to Fan Expo, spent three days powering through Mario Maker for a review, started classes for another year, and ended my post-secondary career in the span of 30 days. The last one might seem drastic and surprising, but it has been surprisingly refreshing. A great weight lifted off my shoulders when I handed in the withdrawal form. School took up every facet of life for the past five years, so to finally be done is surreal. Now, I got more time to play games!

Enough about me, we got games to talk about especially with the fall game rush in full effect. For the uninitiated, the fall game rush is the incredible amount of games that release from September to November each year. And I bet if you're a self-respecting gamer, you picking up at least one brand new title in the next few months. I know I'm buying quite a few.

Game of the Month
Super Mario Maker would be the easy choice for Game of the Month with its robust level editor and insane amount of user-created content, but I haven't spent as much time with the game that I originally thought I would. Mario Maker is one of the best games on the Wii U; it just hasn't grabbed me in the way I wanted it to. Outside of the first weekend owning the game, I've only picked it up a handful of times over the last few weeks. Let's just say seeing little reaction to your uploaded levels can be disheartening.

While Mario Maker didn't grab all my free time, Yacht Club Games' free expansion for Shovel Knight sure did.

In Plague of Shadows, you take control of Plague Knight as he collects the essence of his fellow knights in order to create the ultimate potion. Instead of relying on a shovel to bounce off enemies like a pogo stick, Plague Knight must use bombs, spells and his charge launch ability to reach the chambers of his former comrades. Although you play through the same levels that are in the main campaign, using Plague Knight's unique abilities makes each level play in a whole new way. Plus as an added bonus, each level has special area that only Plague Knight can get through. Plague Knight may be tricky to control at first, but you will definitely get the hang of his arsenal after the first few levels. In addition to the brand new campaign, Plague of Shadows adds a challenge mode with over 40 challenges to complete as Shovel or Plague Knight.

As an expansion, Plague of Shadows offers more content than most game expansions or DLC. Plus, it's all free for anybody who buys or already owns Shovel Knight! If the other planned expansions for the game are just as good as Plague of Shadows, Shovel Knight may be one of the top games for years to come.

Most Anticipated Games of the Month
I can't nail down my most anticipated game of September since I have three big game purchases during the first three weeks of October. Very similar to those picking up all the big AAA releases in November, October is my big rush of games. Chibi-Robo! Zip Lash drops Friday, October 9th followed by Yoshi's Wooly World a week after that and The Legend of Zelda: Tri Force Heroes just a week later. With all those games, I'm going to have quite a bit to talk about this upcoming month. No promises, but maybe I will get around to posting some reviews for them in the near future.

In all seriousness, I am really looking forward to playing all these new Nintendo games. Chibi-Robo! Zip Lash is going to be to closet thing to a new Castlevania until Bloodstained comes out in 2017, Yoshi's Wooly World might just be the best Yoshi solo outing in decades, and The Legend of Zelda: Tri Force Heroes takes the fun of multiplayer Zelda and melds it with the expert dungeon design of traditional 2D Zeldas. Also two out of the three games come with adorable amiibos, which is always a plus in my books.

Video of the Month
Words will not do this video justice. Just sit back and enjoy the spectacle that is the Japanese launch trailer for Tearaway Unfolded. I promise you, it's one hell of an acid trip.

Wednesday, September 2, 2015

Bit by Bit: August 2015

It's sad to say, but summer is coming to an end. As hard as it may be to get excited to go back to school, fall brings with it an avalanche of new game releases. With the current generation finally running on all cylinders, there will be enough games to keep every gamer satisfied for the next four months. Just counting all the Nintendo games I'm going to pick up on Wii U and 3DS in the next four months is a little shocking. Good thing I have brothers that plan on picking up the multiplatform titles I'm holding out on, such as Fallout 4 and Star Wars Battlefront, so I can play them without dropping nearly 100 dollars on each one. You know, I need to save that money to buy amiibos.

Before we get started with this edition of Bit by Bit, I would like to announce that I'm going to Fan Expo again this year. I will be there Friday with a few friends from school to hang out, buy stuff, play games, and explore the show floor. Just like I did last year, there will be a full rundown of everything yours truly did at the show along with the return of the Fan Expo Gauntlet. So stay tuned for all your Fan Expo goodness from Silver Bit in the coming weeks.

Game of the Month
In recent years, I have grown fond of the Shin Megami Tensei franchise and its challenging yet engrossing take on the JRPG genre. Funny enough, the Shin Megami spin-off series Persona that's responsible for the series popularity in the West is one I barely touched. While I own both Persona 3 and 4 on PS3, I never took on the task of playing one until I got Persona 4 Golden for Vita. Now I can't stop!

RPGs are perfect for portable play. You can pick them up to finish some sidequests or grind a few levels in small bursts, or dive into the story and dungeons as a way to spend an afternoon. It may take some time to wrap your head around all of Persona 4's mechanics and everything they entail. Once you get past the learning curve, managing social links, jobs, boosting stats, and preparing for the dungeons is a blast. I have already lost many hours just delving into all the activities you can do outside of the main dungeons.

The combat is no slouch either. It has a similar turn-based structure as most JRPGs, but adds a few new systems to make the combat more engaging. Determining which elements shadows are strong/weak against is the key to success. Couple that with powerful pile-on attacks and shuffle time bonuses, and you have the ingredients for an incredible battle system that will keep you on your toes.

I am only brushing the surface of what Persona 4 Golden has to offer. I strongly urge everybody to pick up a Vita or PlayStation TV to play this phenomenal RPG, or at the very least download the PS2 original off of PSN. I may only be 25 hours into the game, but I fully understand why it's considered one of the best RPGs of the last decade. Persona 4 Golden is that damn good, period!

Most Anticipated Toy of the Month
Rumours about a Shovel Knight amiibo were floating around the interwebs for a couple weeks now, but nothing was ever confirmed. That was until a UK retailer announced its existence ahead of Nintendo and Yacht Club Games' official unveiling at Nintendo's Nindies @ Night event in Seattle.

The Shovel Knight amiibo is being produced entirely by Yacht Club Games, and it unlocks exclusive modes and features for the Wii U and 3DS versions of Shovel Knight. The amiibo's biggest addition to the game is the Wii U exclusive co-op, which allows you to play the entire game with a friend. It will also add special challenge stages, new relics and character stat customization to both versions of Shovel Knight.

As happy as I am to see Shovel Knight get the amiibo treatment, I am even more ecstatic to see what comes from the introduction of official third-party figures into the amiibo line. This partnership truly marks an exciting new direction for the amiibo brand as a whole. Expanding the brand to outside properties may be the olive branch Nintendo needs to attract third-parties back to their systems. Plus, it offers a wonderful platform for indie developers like Yacht Club Games to get exposure on a scale they could of only dreamed of.

I have my fingers crossed for Bit.Trip, Shantae and Mighty No. 9 amiibos.

Video of the Month
It won't be too much longer before Super Mario Maker will be released to the general public. For those people like myself that cannot wait any longer, IGN has put together a series of videos called the IGN Super Mario Maker Editors Challenge to show off all the wonderful levels you can make in the game. These five to ten minute videos release every Monday, Wednesday and Friday leading up to Super Mario Maker's release and they offer great inspiration for those looking forward to creating their own Mario deathtraps. Plus, it's hilarious to watch the Mario insanity people think of and the priceless reactions from those playing.

I've included the first video in the series below, but I highly recommend watching them all. I hope to see many great levels online when Super Mario Maker launches on 11th of September.

Tuesday, June 16, 2015

E3 2015: Nintendo Digital Event Impresions

In recent years, Nintendo has pulled back from the traditional E3 presence.  Instead of the tried-and-true press conference and booth combination, Nintendo has opted to provided a constant stream of content from the Nintendo World Championships to the daily Treehouse Live stream.  The crown jewel of Nintendo's week is their Digital Event, a special one hour video that highlights their biggest titles for the upcoming year.  With the Wii U Legend of Zelda skipping the show, could Nintendo announce some titles to fill that void this holiday season?

Nintendo didn't have one single answer to that question as they went for a sheer numbers approach.  Starting with Super Mario Maker, there will be eight titles across Wii U and 3DS, including Star Fox Zero, Xenoblade Chronicles X and Yoshi's Woolly World, releasing this Fall.  While there may not be a single title that will move tons 3DS and Wii U units, this is one of the most robust lineups Nintendo has had for the holidays in a long time.

Looking at the Digital Event as a whole, its content was good, but the video was completely underwhelming and disjointed.  Nintendo tried so hard to be charming and wacky with the puppet skits, but it came off as embarrassing awkward.  Also the announcement of certain games felt out of place.

Although I am not as upset about the Metroid Prime 3DS games as others, the way Nintendo just unceremoniously dumped it on us was a little insulting, especially for longtime fans.  Federation Force and Blast Ball are two refreshing new takes on the franchise that I look forward to seeing more of, but these titles shouldn't have been the only Metroid announcement of the show.  Plus the huge focus on Super Mario Maker and Mario's 30th Anniversary was a little lackluster considering the Nintendo World Championships did such an incredible job promoting that game.  I will admit, revealing that the Mario transitions were actually the Amiibo support for Super Mario Maker was awesome.

While Nintendo's Digital Event felt lackluster as a whole, there were some titles that really impressed me.  Legend of Zelda: Triforce Heroes looks to be the Four Swords sequel/co-op Zelda I've been craving for a long time.  The ability to play core Zelda dungeons with others both on and offline is great.  The proper return of Mario Tennis with Ultra Smash for Wii U was exciting to see.  If Nintendo adds in robust online multiplayer to the game, it could be up there with Mario Kart, Smash Bros. and Splatoon as another great multiplayer game for Wii U.  Last but not least, Level 5's Yo-Kai Watch was impressive as it had a great amount of charm and some unique RPG elements that looks to appeal to all ages.

The easiest way to describe Nintendo's Digital Event is a mixed bag.  All the games showed off looked to be a lot of fun and it gave perfect picture of Nintendo's holiday lineup, which looks to be their best in a long time.  The show just didn't have the cohesion or a big punch to keep fans from felling a little disappointed.  Plus where on Earth is Retro Studios!?

Grade:  C+

Thursday, May 28, 2015

Launch Station: Splatoon

The difference a year can make is astounding.  Just under a year ago at E3 2014, Splatoon made its debut to a lukewarm response.  The announcement of a brand new property for Nintendo was exciting, but showcasing the multiplayer mode of Splatoon made the game feel smaller than it actually was.  Many came out of E3 with the impression that Splatoon was a downloadable experiment instead of full retail experience.  In a similar vein to the hype surrounding Super Mario 3D World, Splatoon's stock has only gone up with every new detail, preview and trailer.  During all this time, Splatoon has slowly become one of the most anticipated Wii U games of 2015.

First and foremost, Splatoon is a team-based online multiplayer shooter.  Instead of racking up the most kills, players are tasked with covering their surroundings in ink.  The team that covers more of the arena in their team's ink wins.  Covering the arena in ink doesn't only satisfy the win-condition of matches, it offers players tactical advantages in battle.  Considering you play as a human-squid hybrid known as an inkling, you are able to use the ink to hide from enemies, climb walls and refill your ink tank.  While Turf War is the only multiplayer mode available to play at launch, Nintendo will be updating Splatoon over the course of the summer with new Ranked multiplayer modes such as Splat Zones and Tower Control.

Although multiplayer is Splatoon's main focus, it is not the only thing it offers.  Splatoon has a large suite of offline modes from the single player Octo Valley to local multiplayer Battle Dojo.

Octo Valley has a similar design to the Mario Galaxy games as your inkling must navigate a series of floating planetoid-like platforms in order to reach the Zapfish at the end of each level.  The levels contained in Octo Valley are split between the platforming levels described, arena fights with swarms of Octarians and boss battles.  The Splatoon series amiibos play a role in this mode as they open up sets of unique missions, which unlock special equipment and bonus NES-inspired mini games.

On the other end of the single player front, Battle Dojo is a one-on-one local multiplayer mode where players compete to pop the most balloons.  In this mode, one person plays on the Wii U Gamepad while the other plays on the television with a Pro Controller.

There are still loads of stuff contained within Splatoon's ink-covered package like customization, weapons, mini games and mechanics, but I don't have the space to cover it all here.  If you want a in-depth look at weapons and controls, check out the latest edition of First Byte where I analyze the Splatoon Global Testfire.

All-in-all, I have a feeling that Splatoon is going to surprise a lot of people with its unique take on the shooter genre.  While I am looking forward to spending some quality time with Splatoon, I hope Wii U owners give this game a chance and show Nintendo that it is time to create some brand new franchises to stand beside our established favourites.

Friday, April 10, 2015

Launch Station: Xenoblade Chronicles 3D

Just over three years ago this week, Xenoblade Chronicles for the Wii landed on North American shores.  Xenoblade's release was extremely limited as it was only available through Gamestop and EB Games.  Due to its rarity, Xenoblade Chronicles' resale value jumped well over 100 dollars very soon after its release and has been that way for the last few years.  Unless you were willing to part with upwards of 100 dollars, many were unable experience to the best Japanese RPG of last generation.  With Xenoblade Chronicles being represented by protagonist Shulk and the Gaur Plain stage in Super Smash Bros. for Wii U and 3DS and Xenoblade Chronicles X coming out later this year, what a better time for Nintendo to re-release Monolith Soft's RPG epic for the New Nintendo 3DS.

Yes, you read that right.  Xenoblade Chronicles 3D is coming to the New Nintendo 3DS, not any of the previous models.  Due to the game's enormous scope, Xenoblade Chronicles 3D needs the power that only the New 3DS can muster.  It is an impressive feat to see Monster Games fit everything contained in Xenoblade Chronicles from the massive world to the thousands of side-quests into a nice handheld package.  Xenoblade Chronicles 3D is a straight-forward port of the original Wii release with a few new extras.  These extras are unlocked by spending tokens, earned through StreetPass or placing the Shulk amiibo on the New 3DS' touch screen, on music tracks for the Jukebox or 3D models for the Model Viewer.  Outside of these extras, Xenoblade Chronicles is now able to be played in glass-less 3D.  For a more in-depth preview on the story and mechanics of Xenoblade Chronicles, check out the original Launch Station for the game.

In the annals of Silver Bit, I have spoken volumes about Monolith Soft's JRPG masterpiece.  Despite the Wii's lack of sheer horsepower, Xenoblade Chronicles easily stands among the best games of last generation in terms of both graphics and gameplay.  Standing on the edge of a cliff overlooking Gaur Plain and looking out at the horizon to see mountains, green pastures and a continent-sized titan in the distance is a breathtaking experience.  The MMO-style combat and exploration is just as enthralling.  I cannot praise Xenoblade Chronicles enough.  No matter if you play it on a television screen or in the palm of your hand, Xenoblade Chronicles is a must-have.  If you own a New 3DS, do not hesitate in picking up a copy because they will be gone before you know it.

Monday, February 16, 2015

2015: The Year and Games Ahead

Although we are already a month into 2015, the year is still young.  As each day passes, we move one step closer to the next big game release or product launch.  After how disappointing 2014 was, the video game industry will be trying to bounce back in 2015 with grander spectacles, shocking surprises and innovative concepts.  While we may not know everything that is coming in the next 11 months, I want to share, in no particular order, the games and other products I am looking forward to in the coming year.
Amiibo
Yes, I know it's not socially acceptable for a 23 year-old adult male to be collecting little "children's" toys, but I honestly don't care.  Nintendo and their games have and always will be a significant part of my life and the ability to get physical statues of the characters I love without spending an entire paycheck is incredible.  I want to own them all, but things haven't been going to plan considering the low supply and the insanely high demand.  With their cool designs and extra functionality, I am excited to buy future waves of Amiibos, but I am not going to let these toys consume my life like they have for many others.
The Witcher 3: Wild Hunt
If it wasn't for the additional delay, it would only be weeks between me and Geralt of Rivia instead of months.  The delay may be for the best considering all my responsibilities with school and work at the moment.  No matter when The Witcher 3 drops, I know it consume a gigantic portion of my time.  The scope and scale of The Witcher 3 is just mesmerizing as you can literally go anywhere and do anything you want in its open fantasy world.  Every new piece of information, be it a trailer or news story, gets my blood pumping to play this game.  On May 19th, the rampage of the Wild Hunt begins.
Mighty No. 9
Everybody and their mother has been clamouring for a new Mega Man game for years now.  No matter how loud and boisterous people get about the severe lack of the Blue Bomber, Capcom just doesn't want to give their mascot any love outside the occasional cameo or guest appearance.  While Capcom may not be listening to their fans, Keiji Inafune, father of Mega Man, took the opportunity to capitalize on the high demand with Mega Man's spiritual successor, Mighty No. 9.  Launched via Kickstarter back in 2013, Mighty No. 9 easily demolished its goal and has gone onto entice millions to donate money even after the initial funding campaign.  What Inafune and his studio Comcept have shown off of Mighty No. 9 through trailers, closed betas and previews has looked outstanding.  The game has similar elements to past Mega Man games, but combines them with some unique mechanics, such as dashing as the main way of dispatching enemies, that sets protagonist Beck out of his older brother's shadow. With Mighty No. 9 coming to every system on the market today, there's no way you should miss out on the biggest platforming games of the year.
Xenoblade Chronicles X
Back in 2012, Xenoblade Chronicles impressed with its humongous vistas and superb adaptation of MMORPG gameplay into a single-player experience and on the Wii no less.  Sadly due to a limited production run, many people were unable to experience one of the best JRPGs of the last generation.  For those who purchase the New Nintendo 3DS, a port of the original Xenoblade Chronicles is coming in early April, but, in my opinion, the smaller screen of the 3DS will not do the magnificence of Xenoblade's incredible scope justice.  Fortunately, Monolith Soft and Nintendo are joining forces once again to deliver a sequel for the Wii U later this year.  Xenoblade Chronicles X looks to have even larger environments to explore, more refined RPG mechanics and the addition of mechs!  As much as I love giant robots, the added mechs makes the scope of the combat feel as awe-inspiring as the environments.  If you aren't convinced, take some time to watch the 24-minute gameplay trailer Nintendo released a few weeks back and see for yourself.
The Legend of Zelda
The release of a brand new Zelda is always a highly anticipated event.  This time around, the anticipation is at a fever pitch.  Nintendo has shown only two short trailers for the game yet they have been enough to send gamers into a frenzy of speculation.  The reason for this frenzy comes from the significant changes to the formula in the way of progression, combat and exploration.  The most significant change being the creation of a fully realized open-world Hyrule where you can complete dungeons however you choose.  Since Nintendo is aiming to have this new Zelda out by the end of 2015, there is still plenty of information to be revealed in the months ahead.

Sunday, January 11, 2015

Year in Review 2014: The Games

2014 was a strange year for video games.  Originally predicted to be an overwhelmingly successful year for the industry coming off of the excellent launch of the next generation, 2014 slowly morphed into a year of disappointment, polarization and the unexpected.  Many of the games people were clamouring for got pushed to 2015 and beyond, huge AAA titles like Assassin's Creed Unity, The Elder Scrolls Online and Watch Dogs fell far short of their tremendous hype and to top it all off, the best games of the year came from the most unexpected places.

Some of the best experiences of 2014 came from independent developers, free-to-play games and Nintendo's Wii U.  In fact, three quarters of the games I played during 2014 were on either Wii U or 3DS and it definitely shows in this list.  While I personally like to play a diversity of games throughout the year, nothing really sunk its claws into me like the offerings on Nintendo's systems during the last calendar year.  Before we dive into the games I consider the best of 2014, there are some great games that just missed the cut: Azure Striker Gunvolt, Bravely Default, Captain Toad: Treasure Tracker, Guacamelee! Super Turbo Championship Edition and Infamous: Second Son.

While the games on this list are the best games I played in 2014, there is still on more article in this Year in Review—the Game of the Year.  Stay tuned for that article in the coming week and enjoy my favourite games of 2014.
Donkey Kong Country: Tropical Freeze
The initial response to the reveal of Donkey Kong Country: Tropical Freeze was not favourable.  During a dire time for Nintendo and the Wii U, fans were hoping for Retro Studios to reveal an epic new title like a new Metroid or whole new IP to turn around the bad situation.  Despite their pedigree, nobody wanted Retro to make another Donkey Kong and resentment towards Tropical Freeze ensued.  Nintendo and Retro would make the haters eat their words upon the game's release this past February.

Much like Donkey Kong Country Returns, Tropical Freeze brings back pixel perfect 2.5D platforming to the fore front.  It is one of the most difficult games available on the Wii U as each level will test the limits of one's reflexes.  In being difficult, Tropical Freeze isn't cheap or punishing.  With each death, you learn about the intricacies of the gameplay and controls which will help in overcoming the obstacles ahead.  In addition to the platforming and difficult, Tropical Freeze adds more Kongs outside of Diddy to accompany DK on his adventure.  Each Kong, Diddy, Dixie and Cranky, has their own moves and special abilities to help DK avoid death, collect items and reach secret areas.  The option of which Kong to use adds for more experimentation and replayability to Tropical Freeze over its predecessors.

After the slew of great releases for the Wii U in 2014, do not lose Donkey Kong Country: Tropical Freeze in the shuffle.  It may have come out very early in 2014, but Tropical Freeze is worth it no matter what.
Mario Golf: World Tour
After such a strong 2013, the 3DS had nowhere to go but plateau in 2014.  There were a good number of great titles released for the system during the past year, but nothing could compete with the frequency of the releases in 2013.  Despite a lighter year for the 3DS, Nintendo and Camelot produced one of the finest titles in the system's history and the Mario sports game period.

Mario Golf: World Tour perfectly blends the superbly tuned gameplay and mechanics from console Mario Golfs with the popular RPG systems of the portable entries in the series.  Speaking of the gameplay, World Tour has made the controls more approachable than in past installments.  I was adding top spin and back spin to shots with ease, something I found unnecessarily difficult in previous games.  In blending styles, World Tour brings the single and multiplayer modes closer than ever before.  Everything you do in the single player Castle Club mode prepares your Mii avatar for competition in local and online multiplayer.  In particular, the online multiplayer is where World Tour truly shines the brightest as the connection is incredibly smooth and allows players to post scores at their own pace.

Everything in Mario Golf: World Tour comes together to create a cartridge that will stay in your 3DS for months on end.
Mario Kart 8
As great of a game Donkey Kong Country: Tropical Freeze was, it didn't turn around the Wii U's struggling sales.  That honour goes to Mario's return to kart racing.  Mario Kart 8's huge sales were not the result of name alone as the newest Mario Kart is easily the best entry since Mario Kart DS less than a decade ago.

Mario Kart 8 quite literally flipped Nintendo's kart racing franchise on its head with the addition of anti-gravity sections pulled from F-Zero.  The use of anti-gravity injects new life into Mario Kart's track design as they twist and turn in intricate ways, contain a plethora of shortcuts and offer plenty of opportunities to gain race-changing speed boosts.  Another addition to the Mario Kart formula comes in the form of new items, which improve the game's balance especially the Super Horn.  Using the Super Horn to stop a Blue Shell at the last minute is one of the most exhilarating experiences in video games this past year.  As great of a game Mario Kart 8 is, the lacking Battle Mode and inclusion of too many clone characters hold it back from being the best Mario Kart ever.

Despite Mario Kart 8's shortcomings, Mario Kart 8 is a ball to play.  Along with being loads of fun. the game is the first step in Mario Kart's next major evolution.
Bayonetta 2
Insanity is the best word to use in describing Bayonetta 2.  Everything from the story to the characters to the combat will have you laughing hysterically due to the game's over-the-top nature.

With Bayonetta 2, Platinum Games improves on every facet of the original title.  The controls are streamlined, combat feels smoother, combos are easier to pull off, levels are better paced, action sequences are more varied and quick-time events are better utilized.  On top of all the improvements, Platinum has included a plethora of Nintendo costumes which actually change aspects of the game—even adding an Arwing from Star Fox to one of the vehicle sections—and an online multiplayer mode to tackle waves of enemies with others.

All in all, Bayonetta 2 is one of the finest action games on the market today and a major reason to own a Wii U.
Super Smash Bros. for Wii U and 3DS
You can't include one of the new Smash Bros. games without the other. While the 3DS and Wii U versions of the game share certain modes, features and the character roster, both offer different experiences.

The 3DS version is naturally focused on shorter, fast-paced sessions of play.  In turn, all the modes in the game are balanced for the shorter sessions as rounds of Classic, All Star and the new Smash Run modes can each be completed within 10 minutes.  Speaking of Smash Run, this 3DS exclusive mode is just incredible.  Smash Run mixes the best parts of the Subspace Emissary and Adventure modes from past Smash game with the core of this series—the fighting.  You have five minutes to collect as many power-ups, trophies and other secrets strewn across a ginormous map populated with grunts from different Nintendo franchises.  When the five minutes are up, you and your three opponents compete in a Smash Battle or Race to the Finish with enhanced stats.

On the other side of the spectrum, the Wii U version is made for longer play sessions as it is packed to the brim with content.  In addition to including all the modes in the 3DS version except Smash Run, Super Smash Bros. for Wii U has 8-Player Smash, Event Mode, Master and Crazy Orders, Stage Builder, Amiibo support, Gamecube controller support and Masterpieces.  While Smash for 3DS is the appetizer, Smash for Wii U is the full course.

I can go on for hours about all the finer details of these two titles, but we don't have the time or space.  Both Super Smash Bros. for Wii U and 3DS are among the top tier for their respective systems.  Due to both games offering different experiences, I encourage everybody to pick them both up.  If you can only choose one, you're getting a stellar game either way.

Monday, December 29, 2014

Bit by Bit: December 2014

The funny thing about plans is that they get thrown out the window at a moment's notice.  Coming off of school, I had a lot of ideas swirling around my head in which I was so eager to write about.  During this time, life has been a lot more eventful than I anticipated it to be and plans changed to cover these new developments like The Game Awards, Amiibogeddon and the Uncharted 4 demo.  In all honesty, I was hoping to produce a lot more content than I actually did, but I am really happy with the quality of articles posted in the last month.

As 2014 comes to a close, Silver Bit starts its annual Year in Review series.  Check back in the coming weeks to see the great games I missed out on, my favourite games of the year and the illustrious Game of the Year.  Starting with this new edition of Bit by Bit, Silver Bit is going to bring in 2015 in style.

Game of the Month
With Silver Bit's Year in Review just around the corner, I am going to be highlighting a lot of great games.  Sadly, I am going to be cutting back on the number of games I highlight in The Games portion of the Year in Review.  I am making this decision due to how little games I played this year compared to previous years.  Since I am cutting back, some great games are not going to make the cut.  Most of these titles have already been highlighted in past editions of Bit by Bit or through reviews and previews.  With that in mind, I want to shine the spotlight on one more title that deserves some love despite not making the cut.  Without any further ado, December's Game of the Month is Captain Toad: Treasure Tracker for the Wii U.

Many people fondly remember the Captain Toad levels from Super Mario 3D World for their change in pace and unorthodox gameplay.  Mario games are known for their pixel perfect platforming and these levels stripped that away.  Since Captain Toad couldn't jump, players needed to maneuver the camera in order to reveal the optimal path for Toad to take.  While there were only a handful of Captain Toad levels in 3D World, they left quite the impression on players.  In fact, these levels left such a great impression that Nintendo elaborated on the gameplay and puzzles to create an entire game revolving around the whimsical captain.

Captain Toad: Treasure Tracker features over 70 levels to complete on Toad and Toadette's quest to collect treasure and defeat the psychedelic bird Wingo.  The levels in Treasure Tracker grow to be four to five times larger than the ones found in 3D World.  This expansion in level size creates new challenges for players to overcome as the puzzles involve multiple levels and more enemies stand in the way.  Adding to this challenge are the special objectives, such as collecting three gems, completing a level without taking damage or finding the Gold Mushroom, offered for every level.  All-in-all, Captain Toad: Treasure Tracker is a charmingly fun puzzle platformer that deserves more than getting lost in the hustle and bustle of larger titles this holiday season.

Most Anticipated Toys of the Month
Nintendo's line of Amiibo figures have gotten tons of attention since they released alongside Super Smash Bros. for Wii U this past November.  This attention stems from the ensuing craze started from these figures selling out across the globe.  I have been fortunate enough to get every Amiibo released in the first two waves.  Now, my sights are set on collecting the third wave releasing this coming February.  So far, I have pre-ordered every figure available through EB Games including the exclusive Shulk figure and am impatiently waiting to pre-order the other exclusive figures as soon as they are available.  To say these figures are my most anticipated things of the month may be an understatement as collecting these toys are becoming a job unto itself.

Video of the Month 
There was nothing better at The Game Awards than the world premiere gameplay for the new Legend of Zelda for Wii U.  Way back at E3, Nintendo gave us a thin little snippet of a trailer to show the initial vision of the game.  While only four minutes in length, this video gave gamers a ton more information to chew on.  No piece of information made my jaw drop than the sheer size of Hyrule in the new Zelda.  From the few seconds focused on the map, Hyrule looks to be as expansive as the largest open worlds from the past generation.  Some cool moments came from showcasing the horseback combat especially the slow motion vaulting bow attack.  Altogether, the gameplay video for the new Legend of Zelda is something to behold.  Take four minutes out of your busy schedule to take in the awesomeness of the next evolution in this legendary franchise.

Sunday, December 14, 2014

Amiibogeddon

Every year around the holidays, there is usually one item that everybody wants to get their hands on.  Last year, it was the PlayStation 4.  A few years ago, it was Activision's Skylanders figures.  History loves to repeat itself as this time it's Nintendo's line of Amiibo figures.  If you have not heard by now, Nintendo's Amiibo figures are selling out across the globe due to limited supplies.  Along with that news, rumors about the discontinuation of certain figures, namely Marth, Wii Fit Trainer and Villager, have sent people into a fervor over the Amiibos as a whole.  People are pre-ordering  every figure, buying multiples to cash in on the demand and relentlessly searching for hard-to-find Amiibos.  The Amiibogeddon name may sound really cheesy, but the magnitude of this ongoing craziness is being felt by Nintendo fans who want to pick up their favourite character or collectors who want to own them all.  While Nintendo is the only one that can fix this situation, they are highly notorious for being slow to restock retailers after the initial shipment of their products.

Despite Nintendo's frustrating practices of building demand for certain products, their handling of this entire situation has left a lot to be desired.  First, they completely underestimated the demand for the Amiibos especially the figures involving characters from franchises with a cult following like Fire Emblem and Animal Crossing.  Activision did the exact same thing when Skylanders initially released in 2011.  Since Amiibo is directly inspired by the Skylanders line of games and toys,  it is baffling for Nintendo to not at least learn from Skylander's growing pains.  Second, Nintendo hasn't done anything to dismiss these rumors of discontinuation.  In fact, they have added more fuel to the fire by not giving a definitive "yes" or "no" answer to the question.  All that has been clarified is more popular characters will be in regular stock while certain sold-out figures may be restocked at a later date.  No definition of what characters are deemed popular enough for regular stock, outside of Mario and Link, and no concrete timetable of when these figures will be restocked if ever.  On top of all this wonderful news, the Captain Falcon, Luigi and Pit figures from the second wave of Amiibos have been delayed until further notice.

Not everything surrounding the Amiibos is negative.  As a matter of fact, the figures are really well made and their uses in Super Smash Bros. for Wii U, Mario Kart 8 and Hyrule Warriors are really cool.  They have a lot of potential that hopefully Nintendo can capitalize on.

The feelings on Nintendo's mishaps surrounding the Amiibogeddon fiasco can be boiled down to one word--frustrating.  These figures were made to capitalize on the toys to life market in order to make back the money lost on poor Wii U sales.  It is puzzling that Nintendo isn't making greater efforts to meet the demand, even with "niche" characters like Marth, Wii Fit Trainer and Villager.  If these figures are making a profit, there should be absolutely no reason to consider discontinuing or limiting the stock for any of them.  While I personally don't believe Nintendo will fix this fiasco before the new year, the longer they wait to actually address the issue, the more they will alienate the Amiibo's target audience.

Thursday, October 2, 2014

Launch Station: Super Smash Bros. for 3DS

No matter what, Super Smash Bros. elicits a rabid response from gamers around the globe.  The years leading up to the newest iterations have been no different as gamers deeply analyze every piece of media Nintendo released to the public through character reveal trailers and Miiverse screenshots.  Instead of just one Smash Bros. release this time around, there will be two; one for the 3DS and Wii U respectively.  Super Smash Bros. for 3DS is leading the pack as it releases this Friday while the Wii U version will release by the end of the year.

Since Super Smash Bros. for 3DS will be the first Smash Bros. to release on a handheld, many gamers have had reservations over how the chaotic gameplay will translate to the small screen.  Nintendo's answer to these worries is by placing outlines around all characters in order to improve visibility especially when the camera zooms out.  Although both editions of the new Super Smash Bros. share the exact same roster, gameplay and multiplayer modes, there are a few areas where the 3DS version deviates from its Wii U brethren.  Mainly, all the stages, aside from stages like Final Destination, Battlefield and Brinstar, are exclusive to the 3DS version as they pull from handheld games such as Pokemon X & Y, The Legend of Zelda: Spirit Tracks and Super Mario 3D Land.  Apart from the stages, the main exclusive for the 3DS version of Smash Bros. is the Smash Run mode.  Very similar to Kirby Air Ride's City Trial mode, Smash Run places players at random locations in this large open environment with the goal of collecting as many stat-boosting power-ups as possible in five minutes.  After the five minutes are up, these super-charged combatants are put in a randomized match to determine who made the best of their run.  Along with the Wii U version, Super Smash Bros. for 3DS also allows players to create their own Mii Fighters, customize move sets for preexisting characters and use Amiibo to train computer-controlled characters.  One heavily rumoured feature, which cannot be confirmed until the release of Super Smash Bros. for Wii U, is the ability to use the 3DS as a controller for the Wii U version of the game.

No matter the size of the screen, Super Smash Bros. for 3DS looks to be a worthy of the Smash Bros. name.  From my time with the demo, I found the controls to take quite a while to get use to and the visibility of the characters to be difficult to follow in four-man brawls.  Despite my reservations with a few mechanics, the demo is loads of fun and I highly recommend giving it a swing before picking up the full game.  Super Smash Bros. for 3DS is one of the most highly anticipated games for a reason.  It's just about time to settle all your differences and conflicts in Smash!

Friday, September 5, 2014

First Byte: New Nintendo 3DS

Just over a year ago, Nintendo surprised everyone with the reveal of the 2DS, a value-priced model of the 3DS without the system's signature glasses-less 3D feature.  While the opinions on the 2DS were polarizing upon its initial announcement, the system has by no means been the flop like many suggested.  In fact, the 2DS has sold well over two million units since its launch back in October of last year.  Seeing the success of the 2DS must of inspired the decision makers at Nintendo announce yet another model of the 3DS before the end of August because the Big N is at it again.

In the wee hours of the morning last Friday, Nintendo announced the New Nintendo 3DS during a Japan-only Nintendo Direct.  The New Nintendo 3DS is very similar in design to past models, but there a significant amount of additions to the hardware that justify the title of "New".  The most noticeable features of the New 3DS are the additions of a small analog nub referred to as the C-Stick, the ZL and ZR shoulder buttons, coloured face buttons and a volume slider located on the top screen.  The other features of the New 3DS include built-in NFC functionality in the touch screen for use with Amiibo, facial tracking via the inner camera to improve the line of sight for the glasses-less 3D effect, the use of Micro SD cards instead of SD cards for storage and more processing power to improve download speeds and graphics capability.  With the additional processing power, Nintendo has confirmed there will be exclusive games, such as an enhanced port of Xenoblade Chronicles, coming to the New 3DS.  Sadly, these games will not be compatible with previous versions of the system.  The New 3DS is currently set to release in both standard and XL versions on October 10th in Japan with no official announcement on worldwide release at this time.

The announcement of a brand new system, be it console or handheld, is suppose to bring excitement and joy for the next advancements in video game software and technology.  When I saw the announcement for the New 3DS, I was stunned and not in a good way.  In all honesty, I love Nintendo and the 3DS XL is one of the best designed handheld systems on the market today, but I do not understand Nintendo's incessant need to annualize the release of 3DS hardware especially when it alienates owners of previous versions.  Video game handhelds are in a completely different beast than smartphones and tablets because people look for a dedicated system to take the quality gaming experiences on the go rather than a multipurpose machine where gaming is not much of a focus.  Due to these opposing mindsets, there is no need to adapt the practice of updating hardware (no matter how minor) annually that is so prevalent in the smartphone and tablet market into Nintendo's handheld strategy.

Although I do fear Nintendo is looking at smartphones and tablets as influence more than they should, my main problem with the New 3DS stems from the exclusive games for the device.  In no way has Nintendo officially confirmed if the New 3DS is their next generation handheld, which leaves the system feeling like it is caught between the current handheld generation and whatever Nintendo creates next.  Considering the New 3DS sits amidst two handheld generations, it begs the question: why should someone buy a New 3DS when the next generation of handhelds is maybe two to three years away?  The exclusive games seems like Nintendo's way to elicit people to ignore that question, yet the install-base of the New 3DS will never reach a point where it is more viable sales-wise to release large portable franchises like Pokemon exclusively on it.  With that thought in mind, I do not see the New 3DS's exclusive games being more than Nintendo-published ports like Xenoblade Chronicles and The Last Story, and experimental titles such as WarioWare.  In my opinion, the whole exclusive games conundrum will cause more division between the 3DS consumer base than unity because there will be two groups of gamers with systems that are compatible in some ways and incompatible in others.  Much like Nintendo's missteps with DSiWare during the DS era, it is a short-sighted move by Nintendo to coerce people into buying a New 3DS with exclusive games.

While the New Nintendo 3DS adds some highly requested features like a second analog stick and improved stereoscopic 3D, it is not needed at this point in time.  The 3DS is the most successful console on the market today.  There is no need to change up the formula or make significant changes to this system to ensure success other than continuing to release compelling software for the 3DS on a regular basis.  Gamers would rather see a remake for Majora's Mask or a new 2D Metroid over a brand new 3DS with the processing power of the Wii.  I may sound like a broken record, but Nintendo needs to focus on improving the sales of the Wii U over anything else.  The poor sales of the Wii U is the main cause of Nintendo's current financial woes, so it is better to right that ship than meddle with the one that is raking in all the money.  The final verdict on the New 3DS will have to wait until it reaches North American shores sometime in 2015.  Right now, I am no where near convinced that the New 3DS is worth my hard-earned cash especially after buying a 3DS XL earlier in this year.

Tuesday, June 10, 2014

E3 2014: Nintendo Digital Event Impressions

Aside from Sony's offerings this year, E3 2014 can be summed up in one word-- safe.  For the second year in a row, Nintendo looks to usurp convention with their Nintendo Digital Event.  Details surrounding this event have been clouded in mystery since the Big N announced it.  A lot of people especially Nintendo fans were hoping to see Nintendo move out of the financial woes of the Wii U with this event.  Did Nintendo's Digital Event deliver?

As a whole, the Nintendo Digital Event delivered as a perfectly paced entertaining forty-five minute show.  It provided a great amount of new information on Nintendo properties people were most concerned about and wove it into a fun captivating presentation including smooth transitions, funny Robot Chicken skits and a steady pace.  With all that said, the presentation felt pretty safe and underwhelming in this writer's humble opinion.  Not to mean Nintendo's performance was bad, in fact it was better than last year's showing, however nothing truly surprised or caught this writer off-guard.  Also this writer would of ended the event with The Legend of Zelda reveal instead of the Palutena character reveal for Super Smash Bros.  Speaking of The Legend of Zelda reveal, the new game looks incredible with a cel-shaded anime art style and the futuristic technology mixed with medieval fantasy.  A more substantial Zelda trailer or gameplay would have been nice yet what we got was great nonetheless.

Super Smash Bros. saw Palutena and Mii Fighters revealed as new additions to the character roster.  Masahiro Sakurai took a bit of time to focus on the Mii Fighters as they look to be Smash's answer to create-a-fighters in other fighting games as you get to choose the Mii's style (brawler, sword-fighter and gunner), special moves and most likely appearance.  That news was coupled with an excellent one-on-one fight between Reggie and Iwata and the introduction of amiibos.  Despite the weird name, amiibos are Nintendo's answer to the collectable toy genre popularized by Disney Infinity and Skylanders and they allow you to store, transfer and unlock different data across multiple Nintendo games.  Currently confirmed to work with Super Smash Bros., Mario Kart 8 and Mario Party 10 among others, the amiibos showed off at the event looked really well crafted.  There were a lot more games covered in this event including Mario Maker, Captain Toad: Treasure Tracker,  Kirby and the Rainbow Curse, Pokemon Omega Ruby/Alpha Sapphire, Hyrule Warriors, Bayonetta 2 with the first Bayonetta included on disc, Xenoblade Chronicles X and Yoshi's Woolly World.  Sadly, most of them are coming out in 2015.  Not much incentive to buy a Wii U this coming Fall, which is a mistake on Nintendo's part, but in 2015 the Wii U will be releasing games at a considerable pace.

Before the Palutena reveal, Nintendo ended off with a brand new property for Wii U called Splatoon.  Splatoon is a third-person shooter where you play as a squid-human hybrid and the goal of each match is to cover the arena with the most ink.  Ink plays a greater role than being your ammo as you can use it travel far distances quickly in squid form and slow down opposing players that get caught in it.  While Splatoon looks more like a downloadable game rather than a system seller, it was nice to see Nintendo introduce a brand new property for the first time in what seems like years.  Splatoon is hopefully a sign of more good things to come from Nintendo.

Although this writer did find Nintendo's Digital Event thoroughly entertaining, it was not the home run the company needed.  Nintendo did a great job in developing a definitive lineup for the rest of 2014 with set release dates for all their titles except Super Smash Bros. for Wii U, giving fans confidence in the games further down the pipeline and wrapping it all in an entertaining package.  Despite all that great stuff, this writer wanted Nintendo to make a much bigger statement this year and they fell short.  The Wii U will definitely gain some much needed ground in 2014, just not enough to compete on the same level as Sony and Microsoft.

Grade:  B+