Showing posts with label Shantae. Show all posts
Showing posts with label Shantae. Show all posts

Wednesday, September 2, 2015

Bit by Bit: August 2015

It's sad to say, but summer is coming to an end. As hard as it may be to get excited to go back to school, fall brings with it an avalanche of new game releases. With the current generation finally running on all cylinders, there will be enough games to keep every gamer satisfied for the next four months. Just counting all the Nintendo games I'm going to pick up on Wii U and 3DS in the next four months is a little shocking. Good thing I have brothers that plan on picking up the multiplatform titles I'm holding out on, such as Fallout 4 and Star Wars Battlefront, so I can play them without dropping nearly 100 dollars on each one. You know, I need to save that money to buy amiibos.

Before we get started with this edition of Bit by Bit, I would like to announce that I'm going to Fan Expo again this year. I will be there Friday with a few friends from school to hang out, buy stuff, play games, and explore the show floor. Just like I did last year, there will be a full rundown of everything yours truly did at the show along with the return of the Fan Expo Gauntlet. So stay tuned for all your Fan Expo goodness from Silver Bit in the coming weeks.

Game of the Month
In recent years, I have grown fond of the Shin Megami Tensei franchise and its challenging yet engrossing take on the JRPG genre. Funny enough, the Shin Megami spin-off series Persona that's responsible for the series popularity in the West is one I barely touched. While I own both Persona 3 and 4 on PS3, I never took on the task of playing one until I got Persona 4 Golden for Vita. Now I can't stop!

RPGs are perfect for portable play. You can pick them up to finish some sidequests or grind a few levels in small bursts, or dive into the story and dungeons as a way to spend an afternoon. It may take some time to wrap your head around all of Persona 4's mechanics and everything they entail. Once you get past the learning curve, managing social links, jobs, boosting stats, and preparing for the dungeons is a blast. I have already lost many hours just delving into all the activities you can do outside of the main dungeons.

The combat is no slouch either. It has a similar turn-based structure as most JRPGs, but adds a few new systems to make the combat more engaging. Determining which elements shadows are strong/weak against is the key to success. Couple that with powerful pile-on attacks and shuffle time bonuses, and you have the ingredients for an incredible battle system that will keep you on your toes.

I am only brushing the surface of what Persona 4 Golden has to offer. I strongly urge everybody to pick up a Vita or PlayStation TV to play this phenomenal RPG, or at the very least download the PS2 original off of PSN. I may only be 25 hours into the game, but I fully understand why it's considered one of the best RPGs of the last decade. Persona 4 Golden is that damn good, period!

Most Anticipated Toy of the Month
Rumours about a Shovel Knight amiibo were floating around the interwebs for a couple weeks now, but nothing was ever confirmed. That was until a UK retailer announced its existence ahead of Nintendo and Yacht Club Games' official unveiling at Nintendo's Nindies @ Night event in Seattle.

The Shovel Knight amiibo is being produced entirely by Yacht Club Games, and it unlocks exclusive modes and features for the Wii U and 3DS versions of Shovel Knight. The amiibo's biggest addition to the game is the Wii U exclusive co-op, which allows you to play the entire game with a friend. It will also add special challenge stages, new relics and character stat customization to both versions of Shovel Knight.

As happy as I am to see Shovel Knight get the amiibo treatment, I am even more ecstatic to see what comes from the introduction of official third-party figures into the amiibo line. This partnership truly marks an exciting new direction for the amiibo brand as a whole. Expanding the brand to outside properties may be the olive branch Nintendo needs to attract third-parties back to their systems. Plus, it offers a wonderful platform for indie developers like Yacht Club Games to get exposure on a scale they could of only dreamed of.

I have my fingers crossed for Bit.Trip, Shantae and Mighty No. 9 amiibos.

Video of the Month
It won't be too much longer before Super Mario Maker will be released to the general public. For those people like myself that cannot wait any longer, IGN has put together a series of videos called the IGN Super Mario Maker Editors Challenge to show off all the wonderful levels you can make in the game. These five to ten minute videos release every Monday, Wednesday and Friday leading up to Super Mario Maker's release and they offer great inspiration for those looking forward to creating their own Mario deathtraps. Plus, it's hilarious to watch the Mario insanity people think of and the priceless reactions from those playing.

I've included the first video in the series below, but I highly recommend watching them all. I hope to see many great levels online when Super Mario Maker launches on 11th of September.

Monday, September 9, 2013

Kickstart This!: Summer of Kickstarter

Welcome to Silver Bit's newest recurring article, Kickstart This!  With Kickstarter's rise in popularity among video game developers and in some cases composers to fund their projects, yours truly has been trying to think of ways to promote these great projects.  A few of video game Kickstarter projects get the initial publicity on big video game media sites such as IGN and Gamespot if they are attached to a popular video game designer such as Tim Schafer or noteworthy developer like WayForward.  There are plenty of Kickstarter projects that never get the public attention they deserve.  While Silver Bit is not among the most viewed blogs in the world, this writer wants to do his part in spreading the word about the Kickstarter projects that appeal to him.  One more person talking about these projects will definitely get a few others talking and hopefully cause a domino effect as more and more decide to spread the word.

The inspiration behind Kickstart This! came about due to all the Kickstarter projects that yours truly has been following and supporting as of late.  I have supported a few projects over the past year or so, but not at the frequency that I am doing now.  It has gotten to a point where this writer is scared to find another project to whisk away more money.  What a better way to kick off Kickstart This!, pun fully intended, then with the three Kickstarter projects that sucked up this writer's money this past Summer.
                       
The first Kickstarter project highlighted today is actually not a video game.  Before you raise your virtual pitchforks, this project does involve video games in some form.  Particularly, it involves video game music.  This Kickstarter is to fund Video Games Live's third album.  For those who have not heard of Video Games Live, it is a multimedia symphonic/rock video game concert run by prolific video game composer Tommy Tallarico.  Video Games Live's first two albums focused on the most popular and recognizable video game music from the likes of Mario, Halo and Warcraft.  For the third album, known as Level 3, Video Games Live is focusing on the more underrated video game tracks from games like Monkey Island, Street Fighter, Journey and Beyond Good and Evil.  Due to how niche the audience for this album is, Video Games Live is looking for passionate gamers like you and I to help fund this project.  Video Games Live is looking to raise 250 thousand dollars to fund Level 3.  Currently 205 thousand dollars have been pledged to the project with only three days left.  If you are a lover of video game music, the Video Games Live Kickstarter is definitely one to support.  Every bit counts.
                       
It has been well documented on how horribly Capcom has dropped the ball with their flagship franchise, Mega Man.  Once the Blue Bomber's creator Keiji Inafue left Capcom to create his own independent studio Comcept, Capcom seemed to abandon their mascot.  Many have been clamouring for any sort of news about a new Mega Man game, but to no avail.  Capitalizing on the demand, Keiji Inafue announced a brand new project from Comcept called Mighty No. 9.  Mighty No. 9 is the spiritual successor to Mega Man.  It is a side-scrolling action game where you run, jump, shoot and transform much like Capcom's Blue Bomber.  It might seem a lot like Mega Man, but with one huge twist.  Beck, the main character, can transform at will.  These transformations are not only earned from defeating the bosses in the game; they can be gained from collecting energy dropped from common enemies.  The Mighty No. 9 Kickstarter has been a runaway success.  The game was funded within two days and is now currently working towards its 2.2 million dollar stretch goal, which will see Mighty No. 9 ported to PS3, Xbox 360 and Wii U.  With 21 days left to go, Comcept will definitely have enough money to fund Mighty No. 9 and then some.  Guess the demand for a Mega Man game is bigger than ever imagined, eh Capcom?
                        
Last but not least, the latest Kickstarter project to make me part with my money to support.  WayForward has been on a roll with their latest offerings (Mighty Switch Force series on 3DS and Wii U and DuckTales:  Remastered for consoles).  So it came as a surprise when they announced that they will be funding a new game project through Kickstarter.  Some thought it could be a whole new intellectual property or a console installment in one of WayForward's signature franchises.  The latter came true as Shantae: Half-Genie Hero was revealed to be said Kickstarter project this past Wednesday.  Shantae is WayForward's first original franchise.  It stars a female half-genie by the name of Shantae who is in charge of protecting a fishing port called Scuttle Town.  Half-Genie hero is Shantae's first venture on consoles as she has been at home on handheld and mobile systems for the past decade.  Before any funding was needed, WayForward confirmed Half-Genie Hero will be coming to PS3, PS4, Xbox 360, Xbox One, Wii U and PC.  Meeting the funding goal of 400 thousand dollars will allow WayForward to create a HD Shantae game with an introduction and conclusion stage along with three chapters in between.  Stretch goals are in place to include extra modes, different costumes and even bonus chapters if WayForward's goal is met.  At the moment, Shantae: Half-Genie Hero is half way to its goal with just under a month to go.

Hopefully you all enjoyed this first edition of Kickstart This!  If you are interested in any of the projects shared in this article, please pledge some of your money to the project of your choice.  Kickstarter is becoming such a powerful tool in the video game industry especially for the gamers who are getting sick and tired of the current state of Triple A video game development.  These three projects are only a small sampling of everything that is on Kickstarter.  There a tons of projects out there to support.  If these projects did not speak to you, there is definitely a project out there.

Wednesday, August 14, 2013

On the Download: DuckTales: Remastered

“Life is like a hurricane, here in Duckburg.  Race cars, lasers, aeroplanes, its a duck-blur.  Might solve a mystery or rewrite history!”

When that iconic verse rang through the halls of PAX East, a chill formed down gamers’ spines both young and old in anticipation of the newest adventure with the greedy yet lovable Scrooge McDuck.  From the charming 8-bit graphics to the beautiful chiptune music to the masterful gameplay, Capcom’s DuckTales for the NES has been revered as one of the greatest licensed games of all-time.  To see such an iconic game be remade for a new generation of gamers to experience and older fans to lovingly revisit is simply amazing especially considering the NES original has never been released on any online service.  Being developed by the wonderful team at WayForward Technologies, who are responsible for great titles like Shantae, Contra 4 and the Mighty series on DSi and 3DS, there are high expectations for the return of Scrooge McDuck.

DuckTales: Remastered is not a quick and dirty remake of the NES original.  The team at WayForward has put their heart and soul into reimagining DuckTales for this modern era of video games.  The 8-bit sprites have been replaced by beautifully hand-drawn and animated sprites that look straight out of the cartoon itself.  Even with the limited bleeps and bloops on the NES processor, DuckTales’ soundtrack is held in high regard by most older gamers.  Jake Kaufman, the composer of DuckTales: Remastered, did his best to preserve the original compositions of the soundtrack while taking a more orchestral approach on each track.  The NES did not have enough processing power to convey a story through cutscenes like games do today so most of the storytelling was put in the game manual.  With the extensive power of the game systems of today, WayForward expands on the original story of DuckTales with brand new cutscenes which add more context to Scrooge’s objectives in each level and explains some lingering questions such as how a duck is able to breathe on the moon.  Along with the obvious additions to the presentation and audio, DuckTales: Remastered contains two new levels, new areas to explore in returning levels, the privilege to swim in Scrooge’s money vault, a map screen, an easy pogo jump setting and tons of unlockables such as concept art and music.

As a big fan of the show, DuckTales has been a game that yours truly has wanted to play for the longest time.  I have listened to the music and watched quite a bit of gameplay from DuckTales, but I had never got the chance to play the game itself.  Thanks to DuckTales: Remastered, this writer can finally experience this NES classic now in high definition.  DuckTales: Remastered is available now for 15 dollars on PSN, Steam and the Wii U eShop.  Sadly, Xbox 360 owners will have to wait until September 11th to join Uncle Scrooge on his globe-trotting adventure.  For those who prefer physical copies of their games, a physical copy of DuckTales: Remastered will be available exclusively for PS3 on August 20th, which will cost 20 dollars instead of 15.  No matter if you enjoyed DuckTales on the NES or never played the game before, put down your money and support DuckTales: Remastered in order to convince Disney to revisit more of their classic video game library and hopefully inspire them to start a new age of quality Disney licensed games.