Showing posts with label Game Boy. Show all posts
Showing posts with label Game Boy. Show all posts

Friday, September 11, 2015

First Byte: Pokemon GO

Ever since someone picked up a Game Boy to play Pokemon Red and Blue, or watched Ash Ketchum's quest to become a Pokemon Master in the anime, the dream of interacting with these adorable pocket monsters in reality has been present. You could buy the merchandise, toys, or games as a way to satisfy those desires, but they could never truly replicate actually hunting through tall grass to find a wild Pikachu.

Over a year ago, the pranksters at Google tricked the world into believing they made the ultimate Pokemon experience, only to have it be an April Fool's Day joke. While the video was too good to be true, deep in everyone's heart they wanted it to be real. Well, the folks at Nintendo, the Pokemon Company, Game Freak and Niantic have joined forces to turn this dream into a reality with Pokemon GO.

Revealed early September 10, Pokemon GO is the brainchild of Ishihara Tsunekazu and the late Satoru Iwata. It is a free-to-play mobile title for iOS and Android that uses location data to actively catch, trade, and battle Pokemon on your smartphone. Releasing in 2016, GO forces players out of the house and into the world around them in order to become a Pokemon Master. In addition to the free download, players can purchase a peripheral called Pokemon GO Plus. The Pokemon GO Plus cuts out the need for players to continually stare at their smartphone by using vibration and a blinking LED to notify them about certain events happening in the game such as the appearance of a wild Pokemon. It also serves as a controller for the game by helping catch Pokemon and perform other simple actions.

After watching the trailer and conference for Pokemon GO, I am conflicted. The concept is great, but there are so many questions left unanswered that I can't help but be cautious. The conference did nothing more than introduce the idea and everybody working on the project, while the trailer is completely misleading. The trailer makes you believe Pokemon GO is an augmented reality Pokemon simulator when in actuality it is nowhere near that level of detail and involvement. From the screenshots and how the developers described the game, Pokemon GO is very similar to the Pokemon RPGs everybody knows and loves, just interchange running around Kanto or Johto as your avatar with running around locations in real life.

The problem with Pokemon GO right now is there isn't enough tangible information on the final product. There are too many what ifs, especially concerning the gameplay and pricing of both microtransactions and the Pokemon GO Plus peripheral, that it's impossible to get a true feel for what the game will be upon release. As a seasoned Pokemon fan, going off of the Pokemon name alone is not a wish decision. Just ask anybody whose played the thousand of Pokemon spinoffs not named Snap, Puzzle League, or Conquest.

In all honesty, I want Pokemon GO to fulfill the dream of interacting with Pokemon in real life. With names like Shigeru Miyamoto, Junichi Masuda and the late Satoru Iwata, I want to get behind this game and champion it as Nintendo's first major push into the mobile market, but I can't. I need to see and hear more about Pokemon GO's gameplay and pricing to form a genuine opinion about the game. As it stands, I fear the initial trailer combined with the promise of an innovative Pokemon experience will leave a lot of people disappointed.

Friday, May 2, 2014

Launch Station: 3DS Double Feature

It has been a long time since Launch Station has graced the pages of Silver Bit.  Formerly part of regular scheduled programming, Launch Station is Silver Bit's preview article where yours truly conveniently summarizes all the information on a selected new release or possibly multiple releases for your reading pleasure.  Speaking of multiple releases, Nintendo is looking to jumpstart the summer months with a slew of new games for the 3DS this Friday.  The games in question are Kirby: Triple Deluxe and Mario Golf: World Tour.  For 3DS owners looking for games to play after getting their fill from Bravely Default, Yoshi's New Island or Disney Magical World, there will definitely be something for them this Friday as these two games fall under two opposite ends of the gaming spectrum.  They will easily be great appetizers for the main course that comes later this month in Mario Kart 8.
Due to the series more casual audience, Kirby has always been a character that Nintendo can test out new ideas and concepts.  For a character all about transformations, Nintendo's pink puffball embraces new directions and experiments as Kirby has been turned into various types of balls from a pinball to a golf ball and even being made entirely out of yarn for the sake of new ideas and concepts.  Aside from new transformations and more powerful inhaling abilities, Kirby's platformers have stuck to the same formula since the original Dream Land series on Game Boy.  Kirby: Triple Deluxe looks to add a few new ideas to the Kirby platforming formula in order to take advantage of the 3DS's power and stereoscopic 3D.  Levels involve more than just movement from left to right.  Thanks to the Warp Star, Kirby can move between multiple layers of the level in a way much similar to moving between the foreground and background in Mutant Mudds.  With the multiple layers, Kirby now needs to worry about threats from the standard Waddle Dees to massive life-ending mallets that move between the layers to attack.  More so than past entires, Kirby's inhale move has been super powered with the help of the Miracle Fruit's Hypernova Kirby transformation.  As Hypernova Kirby, the pink puffball can inhale extreme amounts of items, enemies and large obstacles in order to solve puzzles.  Along with the new transformation, Kirby's copy abilities have seen a drastic overhaul as the developers have worked tirelessly on creating unique move sets for every single ability in the game.  As a bonus to the main game, Triple Deluxe includes two extra subgames in Kirby Fighters, a fighting game similar in gameplay to Super Smash Bros. where you pit Kirby's different copy abilities against one another to see which one is the best, and Dedede's Drum Dash, a rhythm game that has you controlling King Dedede as he bounces on large drums to the tune of classic Kirby songs.
It has been just under a decade since Mario and friends last hit the links.  Considering Nintendo's focus on motion controls during the later half of the 2000s, it is very surprising that Nintendo did not bring Mario out with new entries in his two most iconic sports roles, golf and tennis, to champion a new motion-controlled generation of gaming.  Well the wait for a brand new Mario Golf game is almost over.  With the portability of the 3DS, Mario Golf: World Tour's main focus is on multiplayer.  There is a large suite of multiplayer options for players to choose from with the first choice being whether to play locally or online.  Local play allows for quick and easy competition amongst friends and colleagues in the same vicinity.  Online play allows for a few more options as players can compete in regional or worldwide tournaments to see where they rank in Mario Golf.  Since you only have to post your scores for online tournaments, there is no need to have players log on at the exact same time.  You can post a score anytime during the tournaments scheduled start and end date.  Players can even set-up their own online tournaments and communities to compete with their friends and rivals in a more personal online setting.  While it may be the main focus of World Tour, multiplayer is not the only way to play this Mario Golf.  Castle Club is World Tour's single-player mode which allows players to learn the basics of the game through lessons from Toad, compete in club tournaments to increase stats and earn new gear for your golfer and explore the club grounds in order to meet familiar Mario characters and find special challenges.  The fun does not stop there as Mario Golf: World Tour offers players with a lot more downloadable content to buy.  You can either pick up the Season Pass for 15 dollars which includes all three packs for download upon release or buy the packs individually for 6 dollars each.

No matter what game you choose to pick up this Friday, there is no way you will end up disappointed.  Nintendo has put out two great 3DS titles to eat up gamer's time until the next large 3DS release or Mario Kart 8 later this month for Wii U owners.  Personally, I am picking up both titles for different reasons.  While I am not the Kirby fan in my family as that title belongs to my youngest brother, I have heard nothing but good things about Kirby: Triple Deluxe.  Even though Kirby's notorious easy difficulty, I am looking forward to playing Triple Deluxe.  On the other hand, I am a huge fan for Mario Golf.  Considering my father is a golf professional and I have been around the sport all my life, blending Mario with such a key part of my identity has always made me identify with the series more than your typical simulation golf game.  With the incredible online additions to Mario Golf, I am excited to play the online tournaments and compete on world Mario Golf stage to see where my skills stand.  With two great titles released on the same day, there is nothing that will not keep a Nintendo system owners smiling this Friday.

Monday, April 28, 2014

Top 5 Game Boy Advance Games

Handhelds have always been a generation or two behind the technology found in video game consoles.  This significant technological disadvantage has never hurt the popularity of handheld gaming.  In fact, it is a non-factor to most except those most obsessed with graphics and hardware specs.  The ability to play quality games in the palm of your hand has captured the hearts and minds of gamers around the globe.  From black-and-white pick-up and play arcade-like experiences of the Game Boy to fully featured time-consuming 3D worlds of the 3DS and Vita, the landscape of handheld gaming has drastically changed in the past two decades.  Nintendo's Game Boy family of handheld systems, which just celebrated its 25th anniversary, has played a major role instituting this change.  In particular, the final entry in Nintendo's legendary line of Game Boy systems pushed the bar the furthest before the Nintendo DS brand took over.

The Game Boy Advance put the power of the Super Nintendo, arguably one of the greatest video game consoles ever created, in the palm of your hands.  Although small in size, Game Boy Advance cartridges housed some of the best experiences from that beloved era of gaming such as A Link to the Past, Super Mario World, Donkey Kong Country and Final Fantasy VI along with brand new classics like Advance Wars, Golden Sun and Drill Dozer.  The Game Boy Advance was the one video game system that introduced this writer to likes of Castlevania, Metroid and Fire Emblem, easily some of my favourite video game franchises.  In honour of the Game Boy's silver anniversary and the launch of the Game Boy Advance Virtual Console on Wii U, I would like to share my Top 5 Game Boy Advance games.  For this Top 5, I will be excluding any Super Nintendo port because they can overshadow the original titles released for the Game Boy Advance which deserve the recognition.  Enjoy the Top 5 and hopefully Nintendo will bring some of these titles to the Virtual Console for all to enjoy.
5. Mega Man Zero
Over the years, Capcom has developed various different iterations of the Blue Bomber from a robot-hunting mercenary to a living computer AI.  Each iteration focuses on a different aspect of game design such as the infusion of an overarching story in the X series to the RPG elements of the Battle Network series. The best iteration of Mega Man in this writer's opinion is Mega Man Zero for the Game Boy Advance.  Introduced as a character in the X series, Zero finally got the top billing that he was originally meant to receive in Mega Man X with Mega Man Zero.  100 years after the events of Mega Man X, Zero is awakened to help the Reploid resistance in their fight against his former friend X and the Neo Arcadian army.  While the story of Mega Man Zero spans four games, it is the first game that set the gold standard for the series with excellent action-platforming, fast-paced combat, challenging yet rewarding difficulty and heart-pumping music.  For those who missed out on Mega Man Zero on Game Boy Advance, the Mega Man Zero Collection for the Nintendo DS is a perfect way to experience this series in its entirety.
4. Mario & Luigi:  Superstar Saga
No one ever though Mario and RPG mechanics would ever be a good combination.  In actuality, Nintendo's iconic plumber is more than well-suited for the RPG genre as proven by both Super Mario RPG and Paper Mario.  Inspired by Mario's previous ventures into RPGs, Mario & Luigi: Superstar Saga took Mario RPGs in a different direction by limiting your party to just two characters-- Mario and Luigi.  The battles were ultimately turn-based, but involve much more input than your regular RPG.  Mario and Luigi always need to be on their toes at all times as they can cause more damage or even outright avoid attacks with a perfectly timed button press.  Exploring the overworld in Superstar Saga was not limited by gravity as Mario and Luigi could platform their way through areas to further the story and find hidden items.  The Mario Bros. repertoire of special moves and items like hammers and propeller jump allowed them to solve puzzles interspersed throughout the game.  Along with the gameplay, the love for Superstar Saga comes from its signature humour which ranges from Luigi dressing up as Princess Peach to allude the main villains to all the hilarious results of missing button presses to initiate Bros. Attacks.  While the series has only got better with each entry, Superstar Saga still stands as one of the best RPGs on the Game Boy Advance.
3. Castlevania:  Aria of Sorrow
Before the Game Boy Advance, portable Castlevania games were among the worst entries in the series.  With the power of the Game Boy Advance and later the Nintendo DS, Konami reversed the stigma firmly placed on portable Castlevanias for the better.  Their quality easily outclassed every console Castlevania following Symphony of the Night.  In fact, each portable entry has added their own additions to the Metroidvania formula introduced in Symphony of the Night such as Circle of the Moon's Dual Set-up System or the two interchangeable versions of Dracula's Castle in Harmony of Dissonance.  Among the three Castlevania games on the Game Boy Advance, Aria of Sorrow is the best.  Set in 2035, you play as Soma Cruz, the reincarnation of Dracula, as he stumbles upon Dracula's Castle hidden within a solar eclipse.  Trapped in Dracula's Castle, Soma must use his abilities as Dracula's vessel to escape before transforming into the iconic vampire.  Aria of Sorrow refines the same action-platforming and RPG mechanics used in the other Castlevania games for the Game Boy Advance to perfection.  What differentiates Aria of Sorrow from other entires in the series is the Tactical Soul system.  Instead of interchanging a select number of sub-weapons, Soma is able to absorb the souls of fallen enemies to acquire new attacks, summonable familiars, stat boosts and abilities which open up new areas to explore.  Equipping different combinations of souls allows you to create your own unique Soma with the attacks and abilities you want to use.  With the poor direction Castlevania has taken in recent years, Aria of Sorrow is a shining example of how great this franchise can be.
2. Fire Emblem
Fire Emblem is a series with a long and storied history.  Sadly that long and storied history was exclusive to Japan until 2003.  The first Fire Emblem to reach North American shores is one of the best tactical strategy games on any game system.  Following the adventures of Eliwood, Hector and Lynn, three lords from the continent of Elibe, Fire Emblem tasks players with taking an army of allies to stop the evil forces of the Black Fang and their pursuit to unleash the powers of the Dragon Gate on the world.  Fire Emblem's greatest strength came from the gameplay which has one managing the strengths and weaknesses of weapons and magic, the durability of items, character stats and the range of allies and enemies to overcome insurmountable odds.  At the game's best, it feels like playing a game of chess with medieval knights and wizards as your chess pieces.  Along with introducing North American audiences to the core mechanics of the series, Fire Emblem introduced players to its most signature feature-- the permanent death of ally units.  This feature caused plenty of chapter restarts from yours truly, but it made you feel connected to your units in a way no other tactical strategy game has done before.  No longer were these units expendable pawns; they were living, breathing characters that you cared for and grew attached to over the course of the game.  Their loss packed much more weight than losing a unit in a game like Advance Wars or Starcraft.  This emotional weight along with excellent game mechanics made Fire Emblem a defining experience for the strategy genre in general.
1. Metroid:  Zero Mission
Out of all the experiences available on the Game Boy Advance, one stands taller than the rest.  This experience comes from gaming's favourite bounty hunter, Samus Aran.  Actually, it is the remake of her first adventure to Planet Zebes in the original Metroid.  Metroid may be an iconic achievement in video game design and development, but certain aspects of the game, namely the graphics and the unguided structure of the game, have not stood the test of time.  Zero Mission took the original Metroid and upgraded the gameplay, graphics, level design, music and story to the masterful quality of Super Metroid.  Zero Mission made Metroid better in every conceivable way and that was not the only thing it did.  Zero Mission expanded on the original story of Metroid.  No longer was defeating Mother Brain the final thing Samus did on Planet Zebes.  In trying to leave Zebes, Samus is shot down by Space Pirates and stripped down to her Zero Suit.  With no power to fight regular enemies, the game changes from your standard 2D action-platformer to a compelling 2D stealth game as Samus tracks down a brand new Power Suit in order to finally escape the clutches of Zebes.  This incredible twist gave the final act of Metroid a greater sense of danger and vulnerability than fighting off countless waves of metroids.  Hands down, Metroid: Zero Mission is the definitive version of a classic which preserves it against the negative effects of Father Time.

Friday, March 7, 2014

A Link to the Wrong: Nintendo's Problems

Nintendo's current situation has been well documented for months now.  The Wii U is currently the worst selling console on the market and despite incredible sales, the 3DS is not selling enough to make up for the Wii U's dismal sales.  A part from those points, third-party publishers this side of the Pacific are abandoning Nintendo and their systems like they are a sinking ship.  The talk surrounding Nintendo is in such an ugly place that an article that either praises or dismisses the Wii U is front page news on any video game website every week.  As an avid fan of Nintendo, I personally do not like the battle between positive and negative press flying around all mediums of communication.  Even if the Wii U does not pan out, Nintendo has an enormous amount of money saved from their successes like the Game Boy, DS and Wii to support themselves into the future.  Another point, the Wii U is only in its second year on the market.  There is still time for Nintendo to turn things around with the system.  The 3DS is a prime example of the possible turnaround that could happen with the Wii U.  With all that said, Nintendo's current situation is entirely their fault.  While the marketing for the Wii U has been a mess since the very beginning, it is not the main cause of their situation.  There are a good number of issues that Nintendo as a company has not been aggressive in tackling or have avoided altogether which have created this perfect storm.  These issues are not independent to one of Nintendo's systems; they involve Nintendo as a whole.

1)  No Party for Third-Parties
Nintendo's problems with securing third-party support has been an ever-present issue with their systems since the days of the Nintendo 64.  One would expect this issue to be solved sometime between the three console generations since the N64.  Funny enough, it has only gotten worse.  Third-party support outside of Japanese publishers and Activision is nearly non-existent.  Even Ubisoft, which has been a big supporter of Nintendo products the past couple generations, is severely cutting back their support aside from downloadable titles and yearly Just Dance installments.  Third-party publishers seem to be moving away from Nintendo products because they believe they cannot make a profit on them.  That impression is not one Nintendo should continue to let foster.  The Big N has shown off some of the partnerships they have forged with Japanese companies like Sega, Atlus and Tecmo Koei, but Nintendo needs to make strides with the publishers in which they have had problems enticing in the past.  First-party games, no matter their great quality, can only take you so far.  Third-party games are needed to pad out the times where there are a lack of first-party titles.  Better for Nintendo to aggressively seek fixing this issue now rather than let it fester any longer as it will be hard repairing these relationships later.

2)  Stalling with Online Multiplayer
Nintendo has dabbled in online multiplayer with games like Super Smash Bros. and Mario Kart.  Compared to the efforts of their competitors, Nintendo's efforts have been lacking.  More games in their portable lineup have received online multiplayer to great success.  These portable games show the great potential of Nintendo-crafted online multiplayer.  Now Nintendo just needs to start adding an online component to games that should have it.  The lack of online multiplayer in games like Nintendo Land, New Super Mario Bros. U, Super Mario 3D World and Pikmin 3 is a missed opportunity in this writer's honest opinion.  Personally, I am a huge advocate for local multiplayer, but those days have been replaced by playing with others without leaving the comforts of your home.  Nowadays, online multiplayer is expected to be included in most games.  Nintendo does not need to add online multiplayer to all their games, but they need to start adding some sort of online component to those which already include local multiplayer.  I have had great times playing games like Nintendo Land, New Super Mario Bros. U and Super Mario 3D World with my friends locally.  Just imagine being able to recreate that fun at anytime without the hassle of trying to gather a group of people every single time you wanted to play some multiplayer.

3)  Stuck on Gimmicks
Nintendo has never been a powerhouse when it comes to graphics.  Their strength has always been gameplay, but sadly the world has become obsessed with the amount of polygons you can cram on a screen.  It is hard to communicate gameplay without giving people the game to actually play.  Case and point, Super Mario 3D World.  Upon first impressions, everybody thought 3D World would just be a up-scaled port of 3D Land.  Once people got their hands on the game, their opinions completely changed for the better.  Nintendo combated this superficial obsession with cutting-edge graphics by introducing unique gimmicks to their consoles and games from the two screens of the Nintendo DS to the motion controls of the Wii.  Nintendo's focus on gimmicks did pan out with the DS and Wii, but they have become a little too reliant on gimmicks to push their games and consoles.  Gimmicks work only when you design games that take advantage of those gimmicks in new and creative ways.  In the Wii U's case, Nintendo has not made any games that truly take advantage of the hardware within the Wii U Gamepad which has caused it to backfire on them.  Gimmicks are not a bad thing, they just become tiresome when you rely on them far too much.  If Nintendo is going to stick with using gimmicks to separate themselves from the competition, they need to be more careful in adding gimmicks that truly institute creativity and innovation rather than just adding gimmicks for the sake of having them.

4)  Wanted:  New Blood
It is hard to think of the last new franchise Nintendo introduced on such a large scale.  You would have to go back to 2006 with the introduction of Wii Sports.  In all honesty, nobody thought Wii Sports would spawn into a franchise which would include Wii Play, Wii Fit, Wii Music and Wii Party.  Looking at that fact, it has been eight years since Nintendo last introduced a major franchise.  Nintendo has introduced new IPs such as Rhythm Heaven, Professor Layton, Pushmo/Crashmo and HarmoKnight, but they all have been confined to handheld or downloadable space instead of major releases on their consoles.  Although it is only one game, there is hope in the mysterious new IP Shigeru Miyamoto is currently working on.  Hopefully, the possible success of this unknown game could spur Nintendo into taking more risks in developing games outside their comfort zone of Mario, Zelda and Pokemon.  Nintendo can even dive into their back catalogue and make new entries in series such as Star Fox, F-Zero, Earthbound or Metroid to alleviate some of the franchise fatigue affecting their most relied upon series.

Tuesday, January 28, 2014

Year in Review 2013: The Games Part 1

The last two weeks were just appetizers as it is finally time for the main course.  The previous two articles were just building to this writer's list of the best games of 2013.  While there were not as many games released in 2013 as in past years, there were plenty of outstanding titles.  So many noteworthy titles, in fact, that I had to make some tough decisions when creating this list.  Not every game this writer enjoyed in the past year could make it.  Although I spent tons of hours with games like Lego City Undercover, DuckTales Remastered and Resogun, they just fell a little short against the excellence encompassed on this list.  Due to how much there is to talk about, I decided to split this section of the Year in Review 2013 into two parts.  The first part will list the first five entries on this list in order of their release with the second part following with the final four entries.  Also my Game of the Year for 2013 will not be part of this list as I will honour it in the final entry of Year in Review 2013.  Hopefully you enjoy the first part of the best games of 2013 and if there is any game that I may have overlooked feel free to share in the comments.
Bit.Trip Presents Runner 2:  Future Legend of Rhythm Alien
Do not overlook Runner 2 for its incredibly odd title because you would miss out on one of the most enjoyable downloadable games of the year.  The Bit.Trip games are retro-inspired rhythm games that made a name for themselves on Nintendo's WiiWare service.  Runner 2 is the sequel to the grueling yet satisfying Bit.Trip Runner.  The difficulty may be scaled back for gamers of all ages to enjoy, but that does not mean Runner 2 is a walk in the park.  Runner 2 will put any gamer's hand-eye coordination to the test in trying to rack up the most points, collect all the secrets and Perfect+ every stage all while listening to the incredible ever evolving soundtrack.  Odd name or not, Runner 2 is pure unadulterated fun.
Tomb Raider
It has been a long wait for Crystal Dynamics' new direction for Lara Croft to reach store shelves, but it was well worth it.  Tomb Raider takes the iconic and pristine image of Lara Croft and throws it in the mud.  The mature tone of this new Tomb Raider is a breath of fresh air for a game series that seemed a little dated this generation especially when competing with Sony's action-adventure giant, Uncharted.  Tomb Raider does an excellent job of placing gamers in Lara's shoes, which makes her much more relatable than in past entries.  Apart from the story, the gameplay is phenomenal as the interplay between the gunplay and stealth is well balanced, the puzzles are always engaging and the optional tombs and collectables offer a lot of opportunities to traverse the interconnected island of Yamatai.  The multiplayer may not be the greatest, but it is still a fun diversion for those who cannot get enough of Tomb Raider's combat.  Since Tomb Raider's release, the game has not gotten as much attention as it deserves.  Hands down, Tomb Raider is one of the best games of 2013 and should not be overshadowed by some games that in this writer's honest opinion are extremely over hyped like BioShock Infinite and The Last of Us.
Luigi's Mansion:  Dark Moon
The first Luigi's Mansion was a launch title for the Nintendo Gamecube.  Being a huge Nintendo fan, yours truly was very eager to play Luigi's first big adventure.  After breezing through Luigi's Mansion in a week, this writer was very disappointed with the end result.  While length does not determine the quality of the game, Luigi's Mansion felt a more like a tech demo than a full-fledged game.  The mechanics were never fleshed out enough to feel rewarding in the mid to late hours of the game and there was not much to do in the mansion after capturing all the ghosts other than collect more money.  After revisiting Luigi's Mansion about a year ago, I enjoy the game a little more than my initial reaction, but it still was not a home run.  Well Luigi's Mansion: Dark Moon is that home run.  It improves on everything the first game lacked.  The bite-sized mission structure sets an excellent pace for the game, the multiple mansions offer more places to explore, the length of Dark Moon is two to three times the length of the original and the Poltergust 5000 is so fun to use with the upgradable suction, stunning white light and secret-finding dark light.  Also there are tons of secrets to find, Boos to capture and a full-on multiplayer mode to boot.  This writer can go on and on about everything great about Luigi's Mansion: Dark Moon, but this article will run far too long.  In summation, Luigi's Mansion: Dark Moon is one of the premier experiences on the 3DS and definitely worth owning a 3DS just to play.  Do not miss out on the greatest ghost-busting game on the market.
Shin Megami Tensei IV
Before Shin Megami Tensei IV, I had never played a RPG from Atlus.  I heard about previous entries and spin-offs of the Shin Megami franchise such as Persona, Devil Survivor and Nocturne from reading gaming magazines and watching videos, but was too afraid to give these games a chance.  Due to Nintendo's efforts of pushing the game during the summer months and the free upgrade to the collector's edition for pre-orders, I gave Shin Megami Tensei IV a try.  Long story short, I fell in love with the newest entry in the Shin Megami series.  The great combat system that has the player balancing different elemental strengths and weaknesses to earn extra turns, increase the chance of criticals and cause more damage to enemies along with the excellent demon recruiting and fusing mechanics and tons of story and side missions easily kept me playing for hours on end.  While Shin Megami Tensei IV offers an "easy" mode, the game is not for the faint of heart.  Shin Megami Tensei IV is a very challenging RPG that will test your proficiency of all the game's mechanics.  The only drawbacks I personally had with the game were the abrupt ending and the unclear objectives which caused hours of inane wandering around Tokyo and the Kingdom of Mikado in order to trigger the correct cutscene to advance the story.  Inconveniences aside, Shin Megami Tensei IV is easily the best third-party exclusive for the 3DS and can stand among all the great titles released during the handheld's strongest year yet.
Mario & Luigi:  Dream Team
The Mario & Luigi series has been around since the Game Boy Advance, but no entry in this series has captivated this writer much like its latest, Mario & Luigi: Dream Team.  After all of their adventures thwarting Bowser, Mario, Luigi and Princess Peach decide it is time for a vacation.  Upon reaching their destination, Pi'illo Island, the Mario Bros. vacation is short-lived as an evil bat-king Antasma locks Princess Peach in the darkest corners of the Dream World.  What ensues is the crazy hijinks and hilarious dialogue that the Mario & Luigi series is known for, but those elements are not what makes Dream Team stand out from previous entries in the series.  The greatness of Dream Team comes from all the deviations introduced through Mario & Luigi's adventures in the Dream World.  As you access the Dream World through Luigi's dreams, it allows Luigi to transform into different forms, which are used to solve puzzles and interact with the environment.  Luigi's new powers changes the typical battle system as it takes full advantage of the 3DS' features and allows you to easily handle tens of enemies at a time.  The best part of Dream Team is fighting bosses in Dream World.  During these fights, the player controls a giant version of Luigi.  The player uses the stylus and accelerometer to perform moves from simple jumps and hammer swings to special attacks and guiding a star shuriken to finish the boss in style.  Each boss fight adds their own unique take on the battle such as a tug-of-war like battle or a multi-stage battle.  While these battles are Dream Team's greatest asset, the action-packed combat system, hilarious dialogue, Bros. powers and overworld puzzles are all amazing parts of this game as well.  Mario & Luigi: Dream Team is such a great game that can easily get lost in the shuffle of all the excellent 3DS titles released in 2013.  Do not make the mistake of missing out on this stunning portable RPG.

Tuesday, June 4, 2013

On the Download: Oracle of Ages and Seasons

Some games hold a special place in ones’ heart.  For yours truly, The Legend of Zelda:  Oracle of Ages and Oracle of Seasons are two of those games.  In my younger years, all I played were handheld games.  I did not own a console until the Gamecube, outside of the Sega Genesis I got for my birthday when I was four.  Without a console, I was not exposed to such excellent franchises like Castlevania, Final Fantasy and Metroid until I was much older.  A lot of my exposure to these franchises came from my subscription to gaming magazines like Nintendo Power and later portable entries in these franchises.  Before Oracle of Ages and Seasons, I had never played a game in the Legend of Zelda series.  In the rearview mirror, it was one of the best decisions of my life.  Oracle of Ages and Seasons gave birth to my love of Nintendo and the Legend of Zelda series.  Why am I spending all this time talking about my past experience with these games as they are over a decade old?  Well, last Thursday marked the release of The Legend of Zelda:  Oracle of Ages and Oracle of Seasons on the 3DS Virtual Console.  Releases that this writer has been looking forward to for a while now considering I no longer have the means to play the originals.

The Oracle of Ages and Seasons are parallel stories in the Legend of Zelda universe.  Upon checking on the Triforce, Link is transported to either the world of Labrynna in Ages or Holodrum in Seasons.  Soon after Link's arrival, he meets up with the titular oracles, the Oracle of Ages Nayru and the Oracle of Seasons Din.  Everything may seem peaceful at first, but sadly that peace does not last long as the forces of evil kidnap  the oracles and plunge their respective worlds into chaos.  Armed with his trusty sword and shield, it is up to Link to rescue the oracles and put a stop to the chaos brought about by the forces of evil, Oynx and Veran.  Oracle of Ages and Seasons play like your typical top-down Legend of Zelda as Link completes dungeons to gain valuable items that open more of the world to traverse and allow the hero to solve many skill testing puzzles.  Aside from the different stories, there is one other major difference between the Oracle games.  This difference being that Oracle of Ages focuses more on puzzle-solving while Oracle of Seasons focuses more on action.

For those interested, The Legend of Zelda:  Oracle of Ages and Oracle of Seasons are available on the Nintendo eShop.  For a limited time, you can pick up Ages and Seasons for 5 dollars each.  Once this promotion is over, the games will be available for 6 dollars each.  No matter the price, these games are definite downloads for any 3DS owner.