Showing posts with label Mega Man Zero. Show all posts
Showing posts with label Mega Man Zero. Show all posts

Monday, August 25, 2014

Bit by Bit: August 2014

As the weeks pass, we continue to inch ever so closer to the end of the summer.  For most including yours truly, the end of summer means the beginning of school.  With a new school year, I move from the craziness of managing two jobs, this blog and life to insanity of managing four university courses, a volunteer position at the university newspaper and a co-op job search on top of everything else mentioned above.  Before all that awesomeness becomes reality, there are two more weeks to relax and make the most of the summer.  Among the large list of things to do in these two weeks, I am going to Fan Expo Canada this coming Friday, August 29th.  It has been four long years since I last went to this event and things have really changed especially on the video game side of things.  Expect plenty of impressions on Fan Expo and all the games I get a chance to demo at the event in the weeks to come.  While all that amazing content is going to coming to Silver Bit in the near future, it is that time again to take our monthly trip down memory lane in Bit by Bit.

Game of the Month
License games do not have the best reputation among gamers.  Most of these projects do a poor job in translating the properties they represent to the video game medium that many have soured to license games altogether.  Every once and awhile, there comes a diamond in the rough to show us the great potential of coupling a huge license, be it a movie, comic or television show, with this interactive medium.  The latest diamond comes from the fusion of Broforce, a side-scrolling action game made by Free Lives that honours and parodies 80s action films and unabashed American patriotism, and the Expendables, Sylvester Stallone's action movie franchise that plays with nostalgia for a bygone age of blockbuster action movies and their larger than life stars.  From this match made in heaven came the Expendabros.

Expendabros is a free standalone expansion to Broforce which gives players a taste of Broforce's hectic gameplay with bro-ified versions of the Expendables 3 cast.  To describe Expendabros' gameplay as anything short of insane would not do the game justice.  Destructible environments, bombastic weapons, buckets of pixelated blood and enough explosions to bring a tear to Michael Bay's eyes kept a grin firmly planted on my face throughout my time with the game.  As much fun as I had with with the Expendabros, I did run into a good amount of slowdown especially when there were lots of explosions on screen and while loading new levels or cutscenes that took away from my experience.  While Expendabros has a few problems, the game has put Broforce on my radar of games I need to play and I highly recommend those who own a PC to give this free game a try because it is loads of fun.

Most Anticipated Game of the Month
I try not to have many repeats for Most Anticipated Game of the Month, but Azure Striker Gunvolt is the exception especially considering the game is less than a week away from release.  Comcept and Inti Creates' spiritual successor to Mega Man Zero will be available to download from the Nintendo eShop this coming Friday, August 29th for 15 dollars.  Those who purchase Azure Striker Gunvolt within the first three months of its launch will receive Mighty Gunvolt, an 8-bit side-scrolling crossover between Gunvolt, Mighty No. 9 and Gal Gun, free of charge.  From the brief gameplay trailer, Mighty Gunvolt looks to be modeled after the NES era Mega Man games with some new gameplay twists such as character specific abilities.  Seeing as Capcom will be sitting on Mega Man aside from re-releasing past games on new platforms for the foreseeable future, I am glad that Keiji Inafune, Comcept and Inti Creates are taking it upon themselves to fill the void with quality successors to the Mega Man name.  I cannot wait to get my hands on the fruition of their hard work later this week.

Video of the Month
When was the last time a game legitimately scared you?  For me, it was BioShock.  The dark, unsettling setting of Rapture combined with its disturbing residents caused me to debate whether or not to venture further into the level or shudder over the haunting screams that echoed through those halls many times.

While I personally hate horror movies due to their predictable plots and over reliance on blood and gore, I find survival horror games and games with significant horror elements very engaging because I am directly involved in the horrific events rather than a passive observer.  With the drop in quality among survival horror games (Resident Evil and Alone in the Dark) and the need to give players an overabundance of firepower and strength in action games with horror elements (BioShock Infinite and The Last of Us), games that truly scare are few and far between.

Konami looks to change that situation with its new additions of Silent Hill, which will be developed by Kojima Productions with the help of horror movie aficionado Guillermo del Toro and starring The Walking Dead's Norman Reedus.  With a lot of big names behind these projects, it seems like Konami is finally taking the Silent Hill franchise serious once again, but that is not all Konami did.  To show the new direction for these Silent Hills, Konami released P.T. (Playable Teaser) as a free download on PS4.  The one-two punch of the announcement trailer and playable teaser has generated an incredible amount of excitement for these new installments in the Silent Hill franchise.  I strongly encourage everybody to try out the unique yet incredibly scary P.T. for themselves or watch a walkthrough online if you do not own a PS4.  While P.T. may be more of an interactive experience than a game, it is something that all gamers mature enough should take the time to experience.

Monday, April 28, 2014

Top 5 Game Boy Advance Games

Handhelds have always been a generation or two behind the technology found in video game consoles.  This significant technological disadvantage has never hurt the popularity of handheld gaming.  In fact, it is a non-factor to most except those most obsessed with graphics and hardware specs.  The ability to play quality games in the palm of your hand has captured the hearts and minds of gamers around the globe.  From black-and-white pick-up and play arcade-like experiences of the Game Boy to fully featured time-consuming 3D worlds of the 3DS and Vita, the landscape of handheld gaming has drastically changed in the past two decades.  Nintendo's Game Boy family of handheld systems, which just celebrated its 25th anniversary, has played a major role instituting this change.  In particular, the final entry in Nintendo's legendary line of Game Boy systems pushed the bar the furthest before the Nintendo DS brand took over.

The Game Boy Advance put the power of the Super Nintendo, arguably one of the greatest video game consoles ever created, in the palm of your hands.  Although small in size, Game Boy Advance cartridges housed some of the best experiences from that beloved era of gaming such as A Link to the Past, Super Mario World, Donkey Kong Country and Final Fantasy VI along with brand new classics like Advance Wars, Golden Sun and Drill Dozer.  The Game Boy Advance was the one video game system that introduced this writer to likes of Castlevania, Metroid and Fire Emblem, easily some of my favourite video game franchises.  In honour of the Game Boy's silver anniversary and the launch of the Game Boy Advance Virtual Console on Wii U, I would like to share my Top 5 Game Boy Advance games.  For this Top 5, I will be excluding any Super Nintendo port because they can overshadow the original titles released for the Game Boy Advance which deserve the recognition.  Enjoy the Top 5 and hopefully Nintendo will bring some of these titles to the Virtual Console for all to enjoy.
5. Mega Man Zero
Over the years, Capcom has developed various different iterations of the Blue Bomber from a robot-hunting mercenary to a living computer AI.  Each iteration focuses on a different aspect of game design such as the infusion of an overarching story in the X series to the RPG elements of the Battle Network series. The best iteration of Mega Man in this writer's opinion is Mega Man Zero for the Game Boy Advance.  Introduced as a character in the X series, Zero finally got the top billing that he was originally meant to receive in Mega Man X with Mega Man Zero.  100 years after the events of Mega Man X, Zero is awakened to help the Reploid resistance in their fight against his former friend X and the Neo Arcadian army.  While the story of Mega Man Zero spans four games, it is the first game that set the gold standard for the series with excellent action-platforming, fast-paced combat, challenging yet rewarding difficulty and heart-pumping music.  For those who missed out on Mega Man Zero on Game Boy Advance, the Mega Man Zero Collection for the Nintendo DS is a perfect way to experience this series in its entirety.
4. Mario & Luigi:  Superstar Saga
No one ever though Mario and RPG mechanics would ever be a good combination.  In actuality, Nintendo's iconic plumber is more than well-suited for the RPG genre as proven by both Super Mario RPG and Paper Mario.  Inspired by Mario's previous ventures into RPGs, Mario & Luigi: Superstar Saga took Mario RPGs in a different direction by limiting your party to just two characters-- Mario and Luigi.  The battles were ultimately turn-based, but involve much more input than your regular RPG.  Mario and Luigi always need to be on their toes at all times as they can cause more damage or even outright avoid attacks with a perfectly timed button press.  Exploring the overworld in Superstar Saga was not limited by gravity as Mario and Luigi could platform their way through areas to further the story and find hidden items.  The Mario Bros. repertoire of special moves and items like hammers and propeller jump allowed them to solve puzzles interspersed throughout the game.  Along with the gameplay, the love for Superstar Saga comes from its signature humour which ranges from Luigi dressing up as Princess Peach to allude the main villains to all the hilarious results of missing button presses to initiate Bros. Attacks.  While the series has only got better with each entry, Superstar Saga still stands as one of the best RPGs on the Game Boy Advance.
3. Castlevania:  Aria of Sorrow
Before the Game Boy Advance, portable Castlevania games were among the worst entries in the series.  With the power of the Game Boy Advance and later the Nintendo DS, Konami reversed the stigma firmly placed on portable Castlevanias for the better.  Their quality easily outclassed every console Castlevania following Symphony of the Night.  In fact, each portable entry has added their own additions to the Metroidvania formula introduced in Symphony of the Night such as Circle of the Moon's Dual Set-up System or the two interchangeable versions of Dracula's Castle in Harmony of Dissonance.  Among the three Castlevania games on the Game Boy Advance, Aria of Sorrow is the best.  Set in 2035, you play as Soma Cruz, the reincarnation of Dracula, as he stumbles upon Dracula's Castle hidden within a solar eclipse.  Trapped in Dracula's Castle, Soma must use his abilities as Dracula's vessel to escape before transforming into the iconic vampire.  Aria of Sorrow refines the same action-platforming and RPG mechanics used in the other Castlevania games for the Game Boy Advance to perfection.  What differentiates Aria of Sorrow from other entires in the series is the Tactical Soul system.  Instead of interchanging a select number of sub-weapons, Soma is able to absorb the souls of fallen enemies to acquire new attacks, summonable familiars, stat boosts and abilities which open up new areas to explore.  Equipping different combinations of souls allows you to create your own unique Soma with the attacks and abilities you want to use.  With the poor direction Castlevania has taken in recent years, Aria of Sorrow is a shining example of how great this franchise can be.
2. Fire Emblem
Fire Emblem is a series with a long and storied history.  Sadly that long and storied history was exclusive to Japan until 2003.  The first Fire Emblem to reach North American shores is one of the best tactical strategy games on any game system.  Following the adventures of Eliwood, Hector and Lynn, three lords from the continent of Elibe, Fire Emblem tasks players with taking an army of allies to stop the evil forces of the Black Fang and their pursuit to unleash the powers of the Dragon Gate on the world.  Fire Emblem's greatest strength came from the gameplay which has one managing the strengths and weaknesses of weapons and magic, the durability of items, character stats and the range of allies and enemies to overcome insurmountable odds.  At the game's best, it feels like playing a game of chess with medieval knights and wizards as your chess pieces.  Along with introducing North American audiences to the core mechanics of the series, Fire Emblem introduced players to its most signature feature-- the permanent death of ally units.  This feature caused plenty of chapter restarts from yours truly, but it made you feel connected to your units in a way no other tactical strategy game has done before.  No longer were these units expendable pawns; they were living, breathing characters that you cared for and grew attached to over the course of the game.  Their loss packed much more weight than losing a unit in a game like Advance Wars or Starcraft.  This emotional weight along with excellent game mechanics made Fire Emblem a defining experience for the strategy genre in general.
1. Metroid:  Zero Mission
Out of all the experiences available on the Game Boy Advance, one stands taller than the rest.  This experience comes from gaming's favourite bounty hunter, Samus Aran.  Actually, it is the remake of her first adventure to Planet Zebes in the original Metroid.  Metroid may be an iconic achievement in video game design and development, but certain aspects of the game, namely the graphics and the unguided structure of the game, have not stood the test of time.  Zero Mission took the original Metroid and upgraded the gameplay, graphics, level design, music and story to the masterful quality of Super Metroid.  Zero Mission made Metroid better in every conceivable way and that was not the only thing it did.  Zero Mission expanded on the original story of Metroid.  No longer was defeating Mother Brain the final thing Samus did on Planet Zebes.  In trying to leave Zebes, Samus is shot down by Space Pirates and stripped down to her Zero Suit.  With no power to fight regular enemies, the game changes from your standard 2D action-platformer to a compelling 2D stealth game as Samus tracks down a brand new Power Suit in order to finally escape the clutches of Zebes.  This incredible twist gave the final act of Metroid a greater sense of danger and vulnerability than fighting off countless waves of metroids.  Hands down, Metroid: Zero Mission is the definitive version of a classic which preserves it against the negative effects of Father Time.

Monday, March 31, 2014

Bit by Bit: March 2014

March has always been a hectic month in terms of both gaming and schooling.  March is the month that game publishers love dumping all the games that were not ready for the holiday.  It is also the month, universities love dumping projects, tests and presentations on students as the semester comes to an end.  Much of this month has been spent studying for a test or working on a project in between classes and shifts at work for yours truly.  Even with all the craziness, I have luckily made time to relax by playing a game or watching some television.  Although, relaxation was sometimes mixed with school work as I would do my anthropology readings during commercial breaks.  While March is almost over, April will be just as crazy for this writer as things ramp up for final exams.  Before we move on to the next month, let us look back at the month that was March 2014.

TV Show of the Month
Well, I spent the majority of my game time playing Bravely Default this past month.  As it took up the majority of my time, it is easily my Game of the Month yet again.  Instead of repeating myself by talking about Bravely Default (I will save it for the review hopefully), I wanted to share another facet of my passions this month--television shows.  As I have grown older, my time watching television has cut down to just the shows I want to watch such as Agents of S.H.I.E.L.D., Persons of Interest and Reviews on the Run.  I barely spend time endlessly surfing through channels anymore.  As I gravitate to the shows that interest me the most, there a few I do not get to watch when they first run or they never make it to television in the first place.  One of those shows is Fullmetal Alchemist: Brotherhood.  Fullmetal Alchemist: Brotherhood is an anime which adapts the story of the original Fullmetal Alchemist manga into glorious 2D animation.  Brotherhood follows Edward and Alphonse Elric on their quest to acquire the legendary Philosopher's Stone in order to restore the bodies they lost when trying to resurrect their deceased mother.  Ed and Al's journey is not an easy one as they get caught up in a conspiracy that engulfs the entire country of Amestris.  I watched the first half of Brotherhood years ago when Funimation started releasing them as 13-episode DVD sets, but never got the second half of the series because how expensive each set was.  Then I got the second season of the 2003 Fullmetal Alchemist series for Christmas.  After watching that series over again, I got this huge urge to finish Brotherhood.  When I found the Complete Collection Two for 30 dollars at The Beat Goes On, I did not hesitate to buy it.  A week and a half later, I watched all the 31-episodes included in the set and it was well worth it.  While I already knew the entire story of Fullmetal Alchemist from reading the manga, watching the same story play out in motion was just unbelievable.  The mix of excellent voice acting, superb music composition and incredibly beautiful animation just made everything feel brand new.  The devilish twists and turns of Fullmetal Alchemist's endgame were perfectly adapted for the animation.  There were moments in the anime that just work better in motion than in the panels of the manga.  I was literally blown away by Fullmetal Alchemist: Brotherhood.  While I do not watch many animes, Fullmetal Alchemist: Brotherhood is among the best I have ever seen and I highly recommend watching it.

Most Anticipated Game of the Month
I have shared my love for Mega Man here on Silver Bit on multiple occasions.  Among the many Mega Man series Capcom has created over the years, the Mega Man Zero games are some of my favourites.  Considering Capcom would rather keep the Mega Man franchise dormant than develop new titles starring the Blue Bomber, Mega Man fans have had to look elsewhere.  In particular, they have gone to the Father of Mega Man, Keiji Inafune himself, to get their fix with Mighty No. 9, but it is not the only Mega Man-like title Inafune has in the works.  Announced at the beginning of March, Azure Striker Gunvolt is a new 2D action-platformer from Comcept and Inti Creates coming to the 3DS Nintendo eShop this summer.  Azure Striker Gunvolt looks very similar to the fast-paced action of Mega Man Zero just with a brand new character to control, psychic powers to acquire and crazy bosses to battle.  As somebody who has fond memories of the Mega Man Zero series, I am really looking forward to what Comcept and Inti Creates has in store for Azure Striker Gunvolt.


Video of the Month
Ken Kutaragi was a dashing young man with a dream to revolutionize gaming.  That dream was the PlayStation, but Kutaragi's dream was challenged by the corporate powers of Nintendo.  The short film Kutaragi's Way from Mega64 chronicles the totally true personal story of Ken Kutaragi's trials and tribulations in becoming the Father of the PlayStation entirely filmed with classic 80s film grain.  Enjoy.

Tuesday, May 1, 2012

Hump Day Music: Departure

Among Sonic the Hedgehog and Mario, there was one other gaming mascot that I loved when a was much younger.  Capcom's resident Blue Bomber Mega Man.  From the moment I got Mega Man II as my first game for my Game Boy Pocket, Mega Man is one of my favourite franchises of all-time and one of the reasons why my favourite video game genre is the platformer.  Throughout the years there have been many different incarnations of Mega Man such as Mega Man X, Mega Man Battle Network and most recently Mega Man ZX.  While I do have a soft spot for all the Mega Man platformers, my favourite incarnation of Mega Man is Mega Man Zero.  Taking place approximately a century after the conclusion of the Mega Man X series, Mega Man Zero follows the exploits of the Reploid named Zero, who is reawakened to save Neo Arcadia from the evils of a fake X, the Dark Elf and Dr. Weil.  Along with great action, the Mega Man Zero series has some of my favourite pieces of video game music I have listened to.  Who knew that those dainty speakers on the Game Boy Advance can pump out such great music.

My favourite piece of music from the Mega Man Zero series comes from Mega Man Zero 2, my favourite game of the series.  The piece is called Departure and it is the theme Mega Man Zero 2's opening stage.  After a year of being hunted by the Neo Arcadian forces, Zero is wandering through a sandstorm.  Once the sandstorm clears, Zero notices the Neo Arcadian soldiers chasing him.  With no where else to go, the injured Zero rips off his cloak and decides to make one final stand.  Right in that iconic moment, Departure starts and it's music never lets you go.  This epic music keeps pushing forward, defeating enemy after enemy, giant robot after giant robot on the way to giant scorpion boss.  Departure makes what would be an average opening stage that much better and memorable to the point that I consider it one of my favourite video game openings of all-time.  If you love great music and platforming, the four Mega Man Zero games for the Game Boy Advance should not be missed.  Considering in this day these Game Boy Advance games are hard to find, it is much easier to find the Mega Man Zero Collection for the Nintendo DS.