Monday, February 24, 2014

Bit by Bit: February 2014

Coming off of the two biggest features I have ever done, it is hard to get back in the swing of regular writing.  I have so many ideas spinning around in my head of articles to write, but no true direction of where I want to take Silver Bit next.  It is a very peculiar position I am currently in with Silver Bit.  Personally, I think getting back into the regular of schedule of work and school after Reading Week will get the creative juices following in this writer's brain.  For this week, I like to revisit an old staple of Silver Bit, Bit by Bit.  Now let us break down yours truly's favourite games and videos of the past few weeks.

Game of the Month
Nintendo always knows how to get people playing their handhelds during February.  Last February, Nintendo released Fire Emblem Awakening, a game which engulfed an enormous amount of this writer's free time and earned Silver Bit's 2013 Game of the Year.  Early this February, Nintendo brought Square Enix's Bravely Default to North America and it has easily won over this gamer's heart.  Bravely Default harkens back to the early entries in Square's legendary RPG franchise, Final Fantasy.  The story is very familiar as the player is sent on a quest to purify four elemental crystals.  Bravely Default's job system pulls a lot from the systems implemented in Final Fantasy III and V.  While Bravely Default does share a lot with Final Fantasy, it captures a sense of fun and wonder that modern Final Fantasies completely lack.  The battle system is turn-based like many RPGs, but it offers an incredibly creative twist.  During battles, you are able to brave or default.  Default acts much like defending as it decreases damage taken, but also increases battle points (BP).  You use BP to brave, which allows a character to unleash multiple attacks in a single turn.  Braving and defaulting is a risk-reward system that adds an inventive layer of strategy to battles.  The choice of braving or defaulting can be the difference between success or failure in battle.  The battles are only just one piece of the great pie that Bravely Default offers from the incredible StreetPass features such as rebuilding the main character's hometown with those you walk past or summoning friends to help in battle to the innovative ability to change encounter rates and difficulty at anytime.  If you own a 3DS and are fond of RPGs, I highly recommend picking up Bravely Default.  It is well worth the price of admission.

Most Anticipated Game of the Month
Usually around this time of the year, I put up my Most Anticipated Games of the Year article.  2014 has been different.  When I write those articles, I personally enjoy writing about a variety of games made by different developers, usually for various devices.  Sadly, there is not much of anything that has gotten me truly excited outside of Nintendo's offerings this year.  With the new consoles, it is going to be a waiting game until E3.  A few announcements may trickle out before then, but nothing too substantial in my opinion.  In the midst of all my pessimism, there is one downloadable game I am really psyched for.  Take some old-school Castlevania gameplay, add in Scrooge McDuck's pogo jump from DuckTales and meld in the themed bosses from Mega Man.  From this crazy concoction, the game you get is Yacht Club Games' Shovel Knight.  Taking inspiration from classics of the 8-bit era, Shovel Knight looks to modernize these amazing elements while keeping the look and feel of these classics.  The more I see of Shovel Knight, the more excited I get.  If you are looking to get in on the excitement, I will share the trailer for Shovel Knight below.  March 31st cannot come soon enough.


Video of the Month
Whoever the person at Nintendo that creates the trailers for Super Smash Bros. deserves a raise.  These trailers are among the best I have ever seen.  Each new character reveal feels like an event and rightly so.  This time around Nintendo pulled the curtain back on one of the most requested Smash Bros. character, Little Mac.  This veteran of the boxing ring will make his first appearance on the battlefields of Smash Bros. in the Wii U and 3DS entries of the series.  Even though it is his first time, Little Mac looks up to the challenge with his all fisticuffs move set and Doc Lewis at the the pink sweatsuit-wearing pugilist's side.

Monday, February 10, 2014

Year in Review 2013: Game of the Year

It has taken a long time to get to this point, but we are finally at the very end of Silver Bit's Year in Review 2013.  To end off this month long journey is the most prestigious award of any year, the Game of the Year.  There were many Game of the Year caliber games that released in 2013.  Tomb Raider, Rayman Legends, The Legend of Zelda: A Link Between Worlds and Super Mario 3D World were all in top contention for this writer's pick for Game of the Year, but they were all beat out by one game.  Released very early in 2013, this game could not be dethroned as the best video game experience of 2013 in my humble opinion.  I easily dumped well over one hundred hours into this game and could easily dump hundreds more.  This game is Fire Emblem Awakening.
What have I not already said about Fire Emblem Awakening?  While Awakening might not be the 3DS's killer app (that title easily belongs to Pokemon X and Y), it is the greatest game released for the handheld to date.  Fire Emblem Awakening easily combines the past, present and future of the series in one game.  There are tons of nods to older entries in the series even allowing you to battle and recruit characters from past Fire Emblem games.  Awakening takes on the present with key refinements to the core Fire Emblem mechanics to create some of the most superb tactical gameplay found in any game.  The future of the series comes in the drastic improvement of the support system from boosting stats in battle to even marrying other characters (along with the results of the marriage) and the game's incredible StreetPass and SpotPass functionality.  On top of all the great mechanics, there are hundreds of hours of content packed on Awakening's 3DS cartridge from sidequests to extra skirmishes and even more to download from SpotPass or the Nintendo eShop.  Although all the Fire Emblem games are all excellent games in their own right, Fire Emblem Awakening is hands down the greatest game in Nintendo and Intelligent System's storied strategy series and the 2013 Game of the Year.

Monday, February 3, 2014

Year in Review 2013: The Games Part 2

Welcome to the second part of Silver Bit's best games of 2013.  Last time, I listed my favourite games from the first eight months of the year.  Now, it is time to look at the last six months of 2013.  The last half of 2013 had me glued to my 3DS and Wii U with great games mostly from Nintendo, but one also from Ubisoft.  These games easily stood above the yearly sequels which dominate the holiday season.  Again enjoy this conclusion to the best games of 2013 and if there is any game that I may have overlooked do not be afraid to share in the comments.
Rayman Legends
Delays could not hold back the quality of Ubisoft Montpellier's masterpiece, Rayman Legends.  This game was the reason I bought a Wii U and it lived up to my expectations and more.  Rayman Legends is platforming fans dream come true.  The pacing is excellent, the speed and responsiveness of the controls is spot-on and the level design is genius.  While all versions of Legends are great, the Wii U version stands as the definitive edition of the game.  Legends for the Wii U is built from the ground-up with Nintendo's system in mind.  The Wii U game pad is integrated perfectly as it is used to easily zip around the game's interactive menus and for special Murphy levels.  In these Murphy levels, the player with the game pad controls the fairy-like Murphy while another player or the computer controls another character.  As Murphy, the player creates a safe path for the other character by interacting with the environment through tilting the game pad or swiping the screen.  I cannot talk about Rayman Legends without mentioning the superb music levels.  These levels will push your platforming skills to their limits as you run, jump and bash enemies to the beat of remixed versions of Eye of the Tiger and Black Betty.  Legends is so amazing that it even trumps Mario's recent efforts in the 2D platforming space.  Nintendo's mascot could learn a thing or two from Ubisoft's limbless hero and this must-own title.
Pokemon X & Y
People have been clamouring to see Pokemon make the true jump to 3D for ages.  With Pokemon X and Y, those prayers have been answered.  A fully 3D world has brought on the biggest changes for the series in years.  The 3D models bring new life to world of Pokemon as they make battles much more dramatic with new camera angles and attack animations.  Seeing an actual Flamethrower or Bubblebeam come out of a Pokemon's mouth is an incredible sight especially when compared to the limited attack animations of past entries.  Aside from choosing your gender, Pokemon X and Y offers a whole suite of customization to your avatar.  You can buy new clothes, accessories and even change your haircut.  This freedom allows players create an avatar that truly reflects their personal tastes.  The major changes come with the addition of Mega Evolutions and the online offerings.  Mega Evolutions are temporary forms that can only be used in battle.  Once you have a Mega Stone for a certain Pokemon and the Mega Ring, you can unleash these powerful new forms on your foes.  These new evolutions add an interesting new strategy to battle, but are limited to one Mega Evolution per battle.  The online offerings for X and Y are incredible as you no longer have to go to certain locations to connect with Pokemon fans across the globe.  Just enable the 3DS's wireless connection and you can connect with anybody at anytime.  Trading and battling online is the same as before but the addition of Wonder Trade is just amazing.  Wonder Trade may scare a few because it is anonymous trading with anybody in the world, but it is incredibly addicting and thrilling.  While I can easily go on for days about the greatness of Pokemon X and Y, there are some shortcomings in the story and post-game content.  Aside from those shortcomings, these games are the next big evolution for Nintendo's venerable monster hunting series.
The Legend of Zelda:  A Link Between Worlds
As a sequel to arguably one of the greatest games in Legend of Zelda history, A Link to the Past, A Link Between Worlds had a lot to live up to.  Funny enough, Link's first original adventure on the 3DS easily surpassed these titanic expectations by usurping tradition.  For the longest time, The Legend of Zelda has been a rather linear affair.  Find dungeon, collect item from dungeon, use item to beat boss, rinse and repeat.  There is more to this franchise than my over-simplified explanation of its linear nature, but you get the gist of it.  The first few entries in the series allowed the player to explore and complete dungeons in any order; a design choice that A Link Between Worlds fully embraces.  After the first dungeon, you gain access to Rovio's shop.  Through this shop, the player can buy or rent any item they need to complete whatever dungeon they want.  Outright purchasing items is not available right away so you are forced to rent items.  The risk of renting items comes with death as you lose all those items.  It is a risk-reward system that makes the game much more intense.  Early on in A Link Between Worlds, you get a bracelet that allows Link to merge with any flat surface.  This bracelet opens up the game to tons of mind-bending puzzles which forces you to think in a whole different way.  All-in-all, The Legend of Zelda: A Link Between Worlds is a worthy successor to A Link to the Past, an outstanding entry in this series and easily this writer's runner-up for best game of 2013.
Super Mario 3D World
While gaming's favourite plumber may have stiff competition on the 2D platforming front, Mario is the king and ruler of the 3D platformer.  Super Mario 3D World had a horrible first showing as many were expecting the next evolution of Super Mario Galaxy rather than a console sequel to Super Mario 3D Land for the 3DS.  While the later trailers and gameplay footage did a better job of showing off the greatness of 3D World's gameplay, once people got their hands on this game the rest was history.  Super Mario 3D World takes the excellent blend of 2D and 3D Mario gameplay introduced in 3D Land and expands on it in new and creative ways.  There are a plethora of power-ups both new and old, but the one that stands head and shoulders above them all is the Cat Suit.  Although this new suit makes Mario and company look all cute and cuddly, it adds the integral ability to climb walls for a set period of time and the lunge attack, which serves both as an extended jump and an offensive move.  3D World's other main feature is the four-player multiplayer.  While I personally played 3D World as single player experience, the time I did spend playing multiplayer was a blast.  Super Mario 3D World perfectly balances working cooperatively and competing for top honours (and that damn crown!) as players have more room in a 3D space to avoid constantly running into one another like in Super Mario Bros. Wii and U.  It is incredibly hard to summarize everything that Super Mario 3D World has to offer from the brand new overworld map to the great amount of challenging bonus levels.  Hands down, Super Mario 3D World is THE reason to own a Wii U.