Thursday, May 28, 2015

Launch Station: Splatoon

The difference a year can make is astounding.  Just under a year ago at E3 2014, Splatoon made its debut to a lukewarm response.  The announcement of a brand new property for Nintendo was exciting, but showcasing the multiplayer mode of Splatoon made the game feel smaller than it actually was.  Many came out of E3 with the impression that Splatoon was a downloadable experiment instead of full retail experience.  In a similar vein to the hype surrounding Super Mario 3D World, Splatoon's stock has only gone up with every new detail, preview and trailer.  During all this time, Splatoon has slowly become one of the most anticipated Wii U games of 2015.

First and foremost, Splatoon is a team-based online multiplayer shooter.  Instead of racking up the most kills, players are tasked with covering their surroundings in ink.  The team that covers more of the arena in their team's ink wins.  Covering the arena in ink doesn't only satisfy the win-condition of matches, it offers players tactical advantages in battle.  Considering you play as a human-squid hybrid known as an inkling, you are able to use the ink to hide from enemies, climb walls and refill your ink tank.  While Turf War is the only multiplayer mode available to play at launch, Nintendo will be updating Splatoon over the course of the summer with new Ranked multiplayer modes such as Splat Zones and Tower Control.

Although multiplayer is Splatoon's main focus, it is not the only thing it offers.  Splatoon has a large suite of offline modes from the single player Octo Valley to local multiplayer Battle Dojo.

Octo Valley has a similar design to the Mario Galaxy games as your inkling must navigate a series of floating planetoid-like platforms in order to reach the Zapfish at the end of each level.  The levels contained in Octo Valley are split between the platforming levels described, arena fights with swarms of Octarians and boss battles.  The Splatoon series amiibos play a role in this mode as they open up sets of unique missions, which unlock special equipment and bonus NES-inspired mini games.

On the other end of the single player front, Battle Dojo is a one-on-one local multiplayer mode where players compete to pop the most balloons.  In this mode, one person plays on the Wii U Gamepad while the other plays on the television with a Pro Controller.

There are still loads of stuff contained within Splatoon's ink-covered package like customization, weapons, mini games and mechanics, but I don't have the space to cover it all here.  If you want a in-depth look at weapons and controls, check out the latest edition of First Byte where I analyze the Splatoon Global Testfire.

All-in-all, I have a feeling that Splatoon is going to surprise a lot of people with its unique take on the shooter genre.  While I am looking forward to spending some quality time with Splatoon, I hope Wii U owners give this game a chance and show Nintendo that it is time to create some brand new franchises to stand beside our established favourites.

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