Showing posts with label Human Element. Show all posts
Showing posts with label Human Element. Show all posts

Sunday, December 7, 2014

The Game Awards 2014 Impressions

No fancy intro.  No intricate back story about the failures of the Video Game Awards.  I am getting straight to the point because I cannot think any other way to say it.  Although the Game Awards were a great improvement over the VGAs, I still found them disappointing and boring.  I understand a lot of good people put a ton of time and effort into making this show a celebration of games, but the show as a whole did more to make me question the point of it outside of the game reveals.  I spent three hours of my life starring at a computer screen to see about an hour of watchable content and I personally find that unacceptable.

Before diving right into all the flaws with the Game Awards, I will admit there were some good to great moments in this show.  There were a good amount of reveals with Metal Gear Online, Adr1ft, Human Element and the new Legend of Zelda being the standouts in my opinion.  Speaking of the new Zelda, that gameplay footage, albeit being short in length, made me feel all giddy inside.  Just the sheer size of Hyrule made my jaw drop.  While I found them unneeded, most of the musical performances were done well especially the collaboration between Imagine Dragons and Koji Kondo.  Geoff Keighley's friend Greg from Scotland stole the show with his performance of classic game tunes from Mario, Sonic, Street Fighter and Tetris using lasers to produce the music.  After a performance that spectacular, Greg definitely deserves a job in the video game industry.  It is up to the developer and publishers now, give the guy a chance.

One of my main complaints with the VGAs was their complete lack of respect and effort put into the awards aspect of the awards show.  The Game Awards fixed some of that by putting together credible award categories, having most of the awards selected by of panel of industry veterans and highlighting more awards on the show than ever before.  While I do have some complaints about the handling of awards outside of the main stage (more on this in a bit), the Game Awards did a job leaps and bounds better than any of the VGAs.  Also the awards look much better than the stupid monkey statues they use to give out.

For everything good about the Game Awards, there were two or three things wrong with the show.  For a three hour show, it had no sense of pacing.  Some segments like Conan O'Brien's videos on the nominees for Game of the Year and Lindsay Stirling's performance of Dragon Age: Inquistion's theme song felt rushed, while others such as Keighley's asides with others in the crowd went on for far too long.  Speaking of Keighley's asides, these moments made two key problems with the show evident: the lack of rehearsals and poor representation of awards not shown on the main stage

It is understandable that a level of improvisation makes the show feel organic, but every conversation, speech and introduction came off as awkward and highly unprofessional.  The fact that you forget a member of the Hearthstone team was in the audience to accept their award for Mobile/Handheld Game of the Year, overheard a musical performance tuning their instruments on the main speakers or had a Sony representative call out the existence of a teleprompter is just unacceptable.  These unfortunate instances make the video game industry as a whole look like a laughing stock to casual viewers and people from other mediums.  These mistakes would have been ironed out with a few rehearsals before the show.

Building off of the lack of rehearsals, the awards given out off of the main stage were handled poorly.  Nobody is going to take these awards seriously if Keighley and company are just going to hand them out with little to no context.  Time may be a constraint, but have a pre-show or cut unnecessary segments in order to make these awards feel credible rather than awkwardly pulling people out of the audience to hand them their awards.  These parts just reinforced how unprofessional the show was.

Apart from the Game Awards itself, my brother and I found it next to impossible to view the show on our Xbox 360 and PS3.  We tried everything from looking on the dashboards to searching on the Youtube and IGN apps to no avail.  When we went to search for instructions on how to watch on our game consoles, all we found were press releases boasting the show was available on all platforms without any instructions on where exactly to watch it.  It is one thing to boast about the show's availability, but to not provide a means of helping people gain access to it added more frustration to this entire ordeal.

While the Game Awards is a disappointing and boring show, it is a small step in the right direction.  Sadly, this step has created a plethora of new problems that Keighley and company will have to overcome before the show can gain widespread credibility.  After this year's show, I believe efforts should be made on creating an awards show that competes with the DICE Awards and the BAFTA Game Awards rather than the Grammys and Oscars.  Despite the Game Awards having a few moments that are worth watching, I cannot recommend spending three hours viewing the Game Awards in its entirety.

Monday, July 16, 2012

Off the Newsstand: Game Informer Issue 231

Been a little busy these last few weeks with summer game releases to get a chance to talk about the magazines that I have plowed through these last few weeks. Actually finished my latest issue of Nintendo Power and I do not have that much to read. Guess I will have to wait until my new issue of Game Informer comes in the mail. Speaking of Game Informer, today I am looking at the last issue of Game Informer I read, which actually was released the week of E3.

Issue 231 of Game Informer had all the inside scoops on some of the biggest games highlighted at this year's Electronic Entertainment Expo.  I know Game Informer does get a lot of inside looks very early, but this issue was sent to subscribers the week of E3, when some of the games/tech demos in this issue were first revealed to the public.  Therefore causing some leaks and killing some of the possible surprises at this year's event.  Personally, I do not believe it would have been that hard to send the issues out so subscribers and newsstands received the issue after E3 was over. While this gripe may not hurt the quality of the issue, I do think that when this issue was released did steal some of the grandeur away from this year's E3.  The cover story was all about the new Gears of War: Judgment (or what I like to call Gears of War: Reach) being co-developed by Epic and People Can Fly, the team that worked on Bulletstorm.  The cover story has an in-depth look at the story of the game that follows Baird and Cole Train on a mission that takes place 14 years before the original and the new multi-player modes such as OverRun, the combination of Horde and Beast modes.   The cover story was fine and enjoyable; I am not sold on the game at all.  It seems like Epic and Microsoft are trying to milk the series for all it is worth instead of providing possibly a new IP or a sequel to Bulletstorm with more refined mechanics.  Right now, Gears of War: Judgment is in my opinion the Gears sequel that nobody wanted.  Along with the Gears of War: Judgment, Issue 231 contained exclusive previews for the Skyrim DLC, Dawnguard, Tomb Raider, Call of Duty: Black Ops II, Dead Space 3 and Assassin's Creed III: Liberation.  Each preview had in-depth descriptions of the E3 builds for each game.  I personally enjoyed the Tomb Raider preview that looked at a few scenarios that I did not see while watching the demos from E3.  Honestly the best stuff from this issue came from the Connect section.  An extremely extensive look at Unreal Engine 4, an article on how cross-platform gaming could possibly change the way we play, a very compelling interview with Robert Bowling, former creative strategist for the Call of Duty franchise, on his departure from Activision and his new game Human Element and a great interview with Jason West and Vince Zampella that sheds a different light on their dispute with Activision are all articles that are worth picking up this issue of Game Informer to read.  To round out the issue are the solid previews and reviews for all to enjoy.

While I do not agree with the release schedule of this issue and how it did take away from the lustre of E3, Issue 231 is a great issue of Game Informer that I cannot fault for things possibly out of the editors' control.  This issue has some of the most incredibly thought provoking and informative articles I have found in any magazine and a great set of exclusive previews to accompany another solid cover story.  It is the full package that is well worth the asking price.