Showing posts with label Dawnguard. Show all posts
Showing posts with label Dawnguard. Show all posts

Thursday, August 2, 2012

On the Download: July 29-August 4

It is sad to see things to slow down this much on the downloadable front.  I can expect it from the retail side of things, but there has been a relentless slew of new quality downloadable games all competing for our hard earned cash as of late.  It is rather sad to see things slow down this much.  There was not even any new games released for the 3DS Virtual Console as part of their 8-Bit Summer initiative or a Game of Weekend deal on the eShop as well.  I am still hoping either Pushmo and/or Dillion's Rolling Western to get discounted a few dollars one of these weekends.  Even with the lack of noteworthy downloadable games being released at this very moment, there are a couple noteworthy ones that people should consider pre-purchasing.  You can pre-purchase Symphony, a very interesting musical shooter that I have actually picked up, on Steam for 8 dollars (20% off the regular price) or Sound Shapes, a platformer where the actions make the music, on PSN for 15 dollars (12 dollars if you have PlayStation Plus) both of which come out next week.  Also the first piece of Skyrim DLC, Dawnguard has been released for PC for those PC Elder Scrolls fanatics that have been waiting what to them must seems like ages for this big add-on.  This week there might not be a lot of games releasing on the downloadable side of things, but next week looks to shaping up to be one big week for downloadable games.  Might be big enough to warrant another two part edition of On the Download.  We will have to wait and see.  Before we can get to next week, we still got to take a look at the lone downloadable offering from this week, Deadlight.
Microsoft's Summer of Arcade continues with the release of Deadlight.  Deadlight is a puzzle platformer much like Limbo and Shadow Complex, which both debuted in one of Microsoft's Summer of Arcade promotions from years past.  Set in 1986, the world has been ravaged by a zombie plague.  Deadlight casts you as Randall Wayne, a survivor of this perilous plague.  After his wife and daughter go missing during the beginning of the outbreak, Randall sets out for Seattle to possibly find refuge and hopefully, if they are still alive, find his family.  Each enemy encounter in the game plays out like a puzzle.  You have to expertly use the environment to your advantage in order to get by zombies and other obstacles.  While you are given access to weapons such as an axe and guns to combat the zombie horde, the best solution is to avoid combat unless it is absolutely necessary.  It seems like every other game that releases nowadays has zombies in them in some shape or form and it is getting very tiresome.  While Deadlight is yet another game set in a zombie apocalypse, it looks to be an unique enough experience to make it standout among the horde of zombie games.  If you are interested in Deadlight, you can download from XBLA for 1200 Microsoft Points.

Monday, July 16, 2012

Off the Newsstand: Game Informer Issue 231

Been a little busy these last few weeks with summer game releases to get a chance to talk about the magazines that I have plowed through these last few weeks. Actually finished my latest issue of Nintendo Power and I do not have that much to read. Guess I will have to wait until my new issue of Game Informer comes in the mail. Speaking of Game Informer, today I am looking at the last issue of Game Informer I read, which actually was released the week of E3.

Issue 231 of Game Informer had all the inside scoops on some of the biggest games highlighted at this year's Electronic Entertainment Expo.  I know Game Informer does get a lot of inside looks very early, but this issue was sent to subscribers the week of E3, when some of the games/tech demos in this issue were first revealed to the public.  Therefore causing some leaks and killing some of the possible surprises at this year's event.  Personally, I do not believe it would have been that hard to send the issues out so subscribers and newsstands received the issue after E3 was over. While this gripe may not hurt the quality of the issue, I do think that when this issue was released did steal some of the grandeur away from this year's E3.  The cover story was all about the new Gears of War: Judgment (or what I like to call Gears of War: Reach) being co-developed by Epic and People Can Fly, the team that worked on Bulletstorm.  The cover story has an in-depth look at the story of the game that follows Baird and Cole Train on a mission that takes place 14 years before the original and the new multi-player modes such as OverRun, the combination of Horde and Beast modes.   The cover story was fine and enjoyable; I am not sold on the game at all.  It seems like Epic and Microsoft are trying to milk the series for all it is worth instead of providing possibly a new IP or a sequel to Bulletstorm with more refined mechanics.  Right now, Gears of War: Judgment is in my opinion the Gears sequel that nobody wanted.  Along with the Gears of War: Judgment, Issue 231 contained exclusive previews for the Skyrim DLC, Dawnguard, Tomb Raider, Call of Duty: Black Ops II, Dead Space 3 and Assassin's Creed III: Liberation.  Each preview had in-depth descriptions of the E3 builds for each game.  I personally enjoyed the Tomb Raider preview that looked at a few scenarios that I did not see while watching the demos from E3.  Honestly the best stuff from this issue came from the Connect section.  An extremely extensive look at Unreal Engine 4, an article on how cross-platform gaming could possibly change the way we play, a very compelling interview with Robert Bowling, former creative strategist for the Call of Duty franchise, on his departure from Activision and his new game Human Element and a great interview with Jason West and Vince Zampella that sheds a different light on their dispute with Activision are all articles that are worth picking up this issue of Game Informer to read.  To round out the issue are the solid previews and reviews for all to enjoy.

While I do not agree with the release schedule of this issue and how it did take away from the lustre of E3, Issue 231 is a great issue of Game Informer that I cannot fault for things possibly out of the editors' control.  This issue has some of the most incredibly thought provoking and informative articles I have found in any magazine and a great set of exclusive previews to accompany another solid cover story.  It is the full package that is well worth the asking price.

Friday, June 29, 2012

On the Download: June 24-30 Part 2

On the Download continues with a look at the console and PC downloadable games released this week.  I will get to the meat and potatoes of this post, I would like to highlight two other downloadable games/DLC.
First, the second episode of Telltale Games Walking Dead adventure game was released this week for XBLA, PSN and Steam.  The second episode, called Starved for Help, continues the story from where the first episode, A New Day, left off.  You are able to find Starved for Help as an individual download for 5 dollars on XBLA or PSN or you can pick up the Season Pass and get the entire series when each subsequent episode is released.
Next piece of business is a piece of free DLC for Mass Effect 3.  When the game came out in March, there was a lot of backlash around the game's ending.  While I did personally enjoy the original open-ended ending, it did bring up a lot of questions that got most fans that could not connect the dots themselves angry.  This Tuesday, BioWare released the Mass Effect 3 Extended Cut DLC.  The Extended Cut DLC does not change the ending of the game, it adds more scenes to the final 30 minutes of the game in order to help gamers get a better understanding of the Mass Effect 3's ending.  By better understanding, I mean BioWare basically lays out every single little detail for those gamers who could not do it themselves.  Hopefully this DLC does satisfy some of the haters, but no matter what BioWare does there will always be a core group of gamers that will hate the ending of Mass Effect 3 no matter what.  If you have Mass Effect 3, download the Extended Cut DLC as it is absolutely free and gives a better understanding of the game's ending.
The next piece of DLC I am going to talk about is for the biggest RPG of 2011, The Elder Scrolls V: Skyrim.  The first big expansion to the world of Skyrim is called Dawnguard.  In Dawnguard, the vampire lord Harkon has returned.  Harkon seeks the power of the Elder Scrolls in order to accomplish his goal of blanketting Tamriel in eternal darkness by blocking out the sun.  As the hero of Skyrim, you must choose between joining Harkon in his dark goal or the collective of vampire hunters known as the Dawnguard in stopping Harkon and his vampires.  Which faction you choose to join will affect the perks you receive, your homebase (Castle Volkihar for the vampires and Fort Dawnguard for the vampire hunters) and some other bonuses exclusive to each faction such as being able to transform into a vampire lord or hiring Armoured Trolls.  Dawnguard also adds new combat options and weapons such as the crossbow and mounted combat, new shouts, new quests, new skill trees, new dragons and other enemies and the ability to alter your appearance at anytime for a price of 1000 septim.  At the moment, Dawnguard is only available on XBLA for 1600 Microsoft points because Microsoft paid Bethesda for timed exclusivity for the DLC.  Dawnguard should be coming to PSN and PC sometime in the near future.
Penny Arcade Adventures: On a Rain-Slick Precipice of Darkness has been on a long hiatus.  The first two episodes in this episodic series were created by Hothead Games, but in 2010 the developer discontinued production on future episodes to focus on DeathSpank.  Back in late 2011, Zeboyd Games, the makers of indie RPG hits Cthulhu Saves the World and Breath of Death VII, announced they would pick up where Hothead Games left off and make the third episode in this series.  The most striking difference between Episode 3 and the first two episodes of Penny Arcade Adventures is the 16-bit inspired graphics that are very similar to RPGs from the SNES.  Episode 3 is completely inspired by RPGs from the SNES era as the combat and presentation are very similar to past RPGs mixed with modern design sensibilities.  Episode 3 is suppose to last 8 to 12 hours with more content to be added with free updates.  Currently Penny Arcade's On a Rain-Slick Precipice of Darkness 3 is only available for PC through Steam, but it will will be released for XBLA, Mac, Android and iOS at later dates.  If you do have Steam, you can pick it up for 5 dollars and buy it before July 2 to get Cthulhu Saves the World and Breath of Death VII for free.  Three indie RPGs for 5 dollars that is a great deal.