Bethesda kicked off E3 2015 with their first ever press conference late Sunday night. Anticipation for the press conference was building from the moment that Bethesda announced it to the world. Everybody was hoping for the official reveal of Fallout 4 along with a few unannounced projects hidden deep in Bethesda's pockets. Those expectations changed once Fallout 4 and Doom 4 were both confirmed for the showcase as some thought the respectable game publisher already revealed their entire hand. Could Bethesda pull out a show-stealing performance for their freshmen showcase? Or would early reveals and leaks pull the rug out from under them?
While leaks did sour the Dishonored 2 reveal, the rest of Bethesda's press conference went off without any real problems. I have to give huge kudos to everybody from Bethesda for stepping back and letting the games do the talking for themselves. Just seeing Doom and Fallout 4 in all their glory was outstanding.
Both titles look incredible in their own way. Doom hopes to bring old school FPS gameplay from past entries with modern graphics and controls. The fast-pace and visceral action of Doom completely sold me on it, but adding in a return to twitch-based multiplayer of the 90s and the mod-making app Doom Snapmap has certainly made it a standout in the crowded FPS genre.
With a nearly 40 minute presentation that included everything from concept art to companion apps to a collector's edition reveal, Fallout 4 looks to be the ultimate post-apocalyptic sandbox ever created. Just the sheer amount of things to do in Fallout 4 is unbelievable. In-depth character customization, weapon and armour crafting, building settlements that open up a tower-defense style meta-game and modding the game within the game are just the tip of Fallout 4's immense iceberg of content. Plus Todd Howard's presentation was simply wonderful. He brought a form of sincerity and enthusiasm that you rarely see from the typical suits that do the presenting at E3.
Doom and Fallout 4 were the centerpieces of Bethesda's showcase as they spent a good 80 per cent of their conference talking about them. As for the remaining 20 per cent of the show, it was spent on trailers for Battlecry, The Elder Scrolls Online and Dishonored 2 and announcements for Dishonored Definitive Edition and The Elder Scrolls Legends, Bethesda's competitor to Hearthstone. While it was well-paced and to the point, this part of the conference felt flat especially considering the mystique surround Dishonored 2's reveal was lost thanks to leaks. Everything contained in this middle portion of Bethesda's showcase could have been saved for the pre or post-show for better effect.
All-in-all, Bethesda's freshman showing in the E3 press conference circuit was a home run. They focused on impressing gamers instead of stockholders, kept the conference moving at an entertaining pace, threw in a few inside jokes and established their small lineup as one of the finest in the industry. If you missed out on Bethesda's conference due to its late airing, make the time to watch it very soon. The Fallout 4 demo is worth it alone.
Grade: A
Showing posts with label Hearthstone. Show all posts
Showing posts with label Hearthstone. Show all posts
Monday, June 15, 2015
Sunday, December 7, 2014
The Game Awards 2014 Impressions
No fancy intro. No intricate back story about the failures of the Video Game Awards. I am getting straight to the point because I cannot think any other way to say it. Although the Game Awards were a great improvement over the VGAs, I still found them disappointing and boring. I understand a lot of good people put a ton of time and effort into making this show a celebration of games, but the show as a whole did more to make me question the point of it outside of the game reveals. I spent three hours of my life starring at a computer screen to see about an hour of watchable content and I personally find that unacceptable.
Before diving right into all the flaws with the Game Awards, I will admit there were some good to great moments in this show. There were a good amount of reveals with Metal Gear Online, Adr1ft, Human Element and the new Legend of Zelda being the standouts in my opinion. Speaking of the new Zelda, that gameplay footage, albeit being short in length, made me feel all giddy inside. Just the sheer size of Hyrule made my jaw drop. While I found them unneeded, most of the musical performances were done well especially the collaboration between Imagine Dragons and Koji Kondo. Geoff Keighley's friend Greg from Scotland stole the show with his performance of classic game tunes from Mario, Sonic, Street Fighter and Tetris using lasers to produce the music. After a performance that spectacular, Greg definitely deserves a job in the video game industry. It is up to the developer and publishers now, give the guy a chance.
One of my main complaints with the VGAs was their complete lack of respect and effort put into the awards aspect of the awards show. The Game Awards fixed some of that by putting together credible award categories, having most of the awards selected by of panel of industry veterans and highlighting more awards on the show than ever before. While I do have some complaints about the handling of awards outside of the main stage (more on this in a bit), the Game Awards did a job leaps and bounds better than any of the VGAs. Also the awards look much better than the stupid monkey statues they use to give out.
For everything good about the Game Awards, there were two or three things wrong with the show. For a three hour show, it had no sense of pacing. Some segments like Conan O'Brien's videos on the nominees for Game of the Year and Lindsay Stirling's performance of Dragon Age: Inquistion's theme song felt rushed, while others such as Keighley's asides with others in the crowd went on for far too long. Speaking of Keighley's asides, these moments made two key problems with the show evident: the lack of rehearsals and poor representation of awards not shown on the main stage
It is understandable that a level of improvisation makes the show feel organic, but every conversation, speech and introduction came off as awkward and highly unprofessional. The fact that you forget a member of the Hearthstone team was in the audience to accept their award for Mobile/Handheld Game of the Year, overheard a musical performance tuning their instruments on the main speakers or had a Sony representative call out the existence of a teleprompter is just unacceptable. These unfortunate instances make the video game industry as a whole look like a laughing stock to casual viewers and people from other mediums. These mistakes would have been ironed out with a few rehearsals before the show.
Building off of the lack of rehearsals, the awards given out off of the main stage were handled poorly. Nobody is going to take these awards seriously if Keighley and company are just going to hand them out with little to no context. Time may be a constraint, but have a pre-show or cut unnecessary segments in order to make these awards feel credible rather than awkwardly pulling people out of the audience to hand them their awards. These parts just reinforced how unprofessional the show was.
Apart from the Game Awards itself, my brother and I found it next to impossible to view the show on our Xbox 360 and PS3. We tried everything from looking on the dashboards to searching on the Youtube and IGN apps to no avail. When we went to search for instructions on how to watch on our game consoles, all we found were press releases boasting the show was available on all platforms without any instructions on where exactly to watch it. It is one thing to boast about the show's availability, but to not provide a means of helping people gain access to it added more frustration to this entire ordeal.
While the Game Awards is a disappointing and boring show, it is a small step in the right direction. Sadly, this step has created a plethora of new problems that Keighley and company will have to overcome before the show can gain widespread credibility. After this year's show, I believe efforts should be made on creating an awards show that competes with the DICE Awards and the BAFTA Game Awards rather than the Grammys and Oscars. Despite the Game Awards having a few moments that are worth watching, I cannot recommend spending three hours viewing the Game Awards in its entirety.
Before diving right into all the flaws with the Game Awards, I will admit there were some good to great moments in this show. There were a good amount of reveals with Metal Gear Online, Adr1ft, Human Element and the new Legend of Zelda being the standouts in my opinion. Speaking of the new Zelda, that gameplay footage, albeit being short in length, made me feel all giddy inside. Just the sheer size of Hyrule made my jaw drop. While I found them unneeded, most of the musical performances were done well especially the collaboration between Imagine Dragons and Koji Kondo. Geoff Keighley's friend Greg from Scotland stole the show with his performance of classic game tunes from Mario, Sonic, Street Fighter and Tetris using lasers to produce the music. After a performance that spectacular, Greg definitely deserves a job in the video game industry. It is up to the developer and publishers now, give the guy a chance.
One of my main complaints with the VGAs was their complete lack of respect and effort put into the awards aspect of the awards show. The Game Awards fixed some of that by putting together credible award categories, having most of the awards selected by of panel of industry veterans and highlighting more awards on the show than ever before. While I do have some complaints about the handling of awards outside of the main stage (more on this in a bit), the Game Awards did a job leaps and bounds better than any of the VGAs. Also the awards look much better than the stupid monkey statues they use to give out.
For everything good about the Game Awards, there were two or three things wrong with the show. For a three hour show, it had no sense of pacing. Some segments like Conan O'Brien's videos on the nominees for Game of the Year and Lindsay Stirling's performance of Dragon Age: Inquistion's theme song felt rushed, while others such as Keighley's asides with others in the crowd went on for far too long. Speaking of Keighley's asides, these moments made two key problems with the show evident: the lack of rehearsals and poor representation of awards not shown on the main stage
It is understandable that a level of improvisation makes the show feel organic, but every conversation, speech and introduction came off as awkward and highly unprofessional. The fact that you forget a member of the Hearthstone team was in the audience to accept their award for Mobile/Handheld Game of the Year, overheard a musical performance tuning their instruments on the main speakers or had a Sony representative call out the existence of a teleprompter is just unacceptable. These unfortunate instances make the video game industry as a whole look like a laughing stock to casual viewers and people from other mediums. These mistakes would have been ironed out with a few rehearsals before the show.
Building off of the lack of rehearsals, the awards given out off of the main stage were handled poorly. Nobody is going to take these awards seriously if Keighley and company are just going to hand them out with little to no context. Time may be a constraint, but have a pre-show or cut unnecessary segments in order to make these awards feel credible rather than awkwardly pulling people out of the audience to hand them their awards. These parts just reinforced how unprofessional the show was.
Apart from the Game Awards itself, my brother and I found it next to impossible to view the show on our Xbox 360 and PS3. We tried everything from looking on the dashboards to searching on the Youtube and IGN apps to no avail. When we went to search for instructions on how to watch on our game consoles, all we found were press releases boasting the show was available on all platforms without any instructions on where exactly to watch it. It is one thing to boast about the show's availability, but to not provide a means of helping people gain access to it added more frustration to this entire ordeal.
While the Game Awards is a disappointing and boring show, it is a small step in the right direction. Sadly, this step has created a plethora of new problems that Keighley and company will have to overcome before the show can gain widespread credibility. After this year's show, I believe efforts should be made on creating an awards show that competes with the DICE Awards and the BAFTA Game Awards rather than the Grammys and Oscars. Despite the Game Awards having a few moments that are worth watching, I cannot recommend spending three hours viewing the Game Awards in its entirety.
Labels:
Adr1ft,
Hearthstone,
Human Element,
Imagine Dragons,
Koji Kondo,
Legend of Zelda,
Mario,
Metal Gear Solid,
PS3,
Sonic,
Street Fighter,
Tetris,
The Game Awards,
VGAs,
Video Game Awards,
Xbox 360
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