It has been a good two years since Sony showed off Sorcery as one of the big games for their PlayStation Move motion controller. After that Sorcery nearly fell off the face of the Earth until a few months ago when Sony announced that it was coming this May. Out today along with Dragon's Dogma and Ghost Recon: Future Soldier, Sorcery might just be the game that gets gamers to pick up their Move in months or be too little too late to save a product that has been dead in the water for over a year now.
Sorcery follows the story of young sorcerer's apprentice by the name of Finn. The Nightmare Queen has broken an ancient pact with mankind and sends out here foul minions to cover the world in eternal darkness. Along with Erline, a magical cat, Finn must journey through the dark Faerie Kingdoms and master the arcane arts in order to dispel darkness from his home world. Sorcery is built from the ground up to use the PlayStation Move to the best of its abilities. With the Move controller, Sorcery puts Finn's wand in the palm of your hands letting you perform numerous different spells. As no two people are the same, every action you do with the wand from a flick of the wrist to a unique gesture with the wand adds to your own personalized style. Complete quests, rescue kidnapped children, recover ancient artifacts and aiding the local townsfolk are some of the things you are able to do as you travel across the Faerie Kingdoms.
Honestly when Sony showed off Sorcery way back at E3 2010, I was impressed with how the game played. I have no doubt that Sorcery will be a solid game for the PlayStation Move. I believe that it is far too late for Sony to catch up to the success of the Wii and even the Kinect due to their lack of actual support and promotion of the product. While Sorcery will most likely get lost in the shuffle with the bigger releases of Dragon's Dogma and Ghost Recon: Future Soldier, it looks like a great game for the casual PS3 gamer who already owns a PS Move controller.
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