Monday, January 15, 2024

The Games I Beat in 2023: Q3

July

Game 34: Final Fantasy XVI

Developer: Square Enix
Played on: PS5
Release: 2023

Playtime: 59 hours 33 minutes
Rating: 9
Thoughts: XVI masterfully transitions Final Fantasy to the action genre.

Game 35: River City Girls 2

Developer: WayForward
Played on: Switch
Release: 2022

Rating: 8
Thoughts: An improvement over its predecessor in every way — except for the performance. Slowdown can hamper gameplay when the screen fills up with too many things.

Game 36: The Legend of Heroes: Trails to Azure

Developer: Nihon Falcom
Played on: Switch
Release: 2023

Playtime: 63 hours 40 minutes
Rating: 8.5
Thoughts: Uneven pacing and consistent slowdown on Switch hold Trails to Azure back from being the best in the series.

Game 37: LittleBigPlanet 3

Developer: Sumo Digital
Played on: PS5
Release: 2014

Playtime: 5 hours 31 minutes
Rating: 6
Thoughts: LittleBigPlanet 3 has some interesting ideas. However, none of them are fleshed out enough to keep you engaged for long.

Game 38: Tunic

Developer: TUNIC Team
Played on: Switch
Release: 2022

Playtime: 15 hours 7 minutes
Rating: 9
Thoughts: Despite its difficulty and obtuse nature, Tunic is a charming and expertly crafted homage to the 2D Zelda adventures of old.

August

Game 39: Prey

Developer: Arkane Studios
Played on: PS5
Release: 2017

Playtime: 20 hours 41 minutes
Rating: 8.5
Thoughts: The amount of experimentation Prey offers the player in any situation is awe-inspiring. However, frequent load times and a confusing map bog it down.

Game 40: Ghost Trick: Phantom Detective

Developer: Capcom
Played on: Switch
Release: 2023

Rating: 9.5
Thoughts: Even 12 years later, Ghost Trick has not lost a step. Easily one of the finest puzzle-adventure games to grace this medium.

September

Game 41: Ratchet & Clank

Developer: Insomniac Games
Played on: PS2
Release: 2002

Rating: 8.5
Thoughts: Despite some rough edges, Ratchet & Clank is still as fun and ambitious as when it was first released.

Game 42: WarioWare: Smooth Moves

Developer: Nintendo and Intelligent Systems
Played on: Wii
Release: 2007

Playtime: 1 hour 54 minutes
Rating: 7
Thoughts: A silly collection of microgames that will keep you smiling. However, the motion controls can be unreliable at times.

Game 43: The Legend of Heroes: Trails into Reverie

Developer: Nihon Falcom
Played on: PS5
Release: 2023

Playtime: 85 hours 24 minutes
Rating: 9
Thoughts: Trails into Reverie is an exhilarating epilogue to the Crossbell and Erebonia arcs.

Game 44: Mario Kart 7

Developer: Nintendo and Retro Studios
Played on: 3DS
Release: 2011

Playtime: 15 hours 39 minutes
Rating: 9
Thoughts: Mario Kart 7 walked so that Mario Kart 8 could run.

Game 45: Wolfenstein II: The New Colossus

Developer: MachineGames
Played on: Series X via Game Pass
Release: 2017

Playtime: 15 hours 4 minutes
Rating: 6.5
Thoughts: For all of Wolfenstein II's improvements, its over-reliance on stealth continues to frustrate.

Game 46: New Super Mario Bros. U Deluxe

Developer: Nintendo
Played on: Switch
Release: 2019

Rating: 8
Thoughts: While New Super Mario Bros. U and Luigi U lose some of their lustre in the transition to Switch, they still hold up in terms of gameplay and level design.

Game 47: Sonic Origins Plus

Developer: Sonic Team
Played on: Switch
Release: 2023

Rating: 8
Thoughts: A good collection of 5 classic Sonic platformers and 12 Game Gear games of varying quality.

Game 48: Cocoon

Developer: Geometric Interactive
Played on: Series X via Game Pass
Release: 2023

Playtime: 3 hours 54 minutes
Rating: 10
Thoughts: A short yet phenomenal puzzle-adventure, Cocoon does more with its mechanics than games 10 times its length.

Game 49: Pikmin 1

Developer: Nintendo
Played on: Switch
Release: 2023

Rating: 8.5
Thoughts: While some aspects have dulled with age, Pikmin 1's gameplay loop is timeless.

The Games I Beat in 2023: Q2

April

Game 14: Fire Emblem Engage

Developer: Intelligent Systems
Played on: Switch
Release: 2023  

Playtime: 85 hours 1 minute
Rating: 8.5
Thoughts: Engage serves as a nice back-to-basics Fire Emblem after the branching stories of the past two games. However, it doesn't go far enough.

Game 15: Super Meat Boy Forever

Developer: Team Meat
Played on: Steam Deck
Release: 2020  

Playtime: 3 hours 48 minutes
Rating: 6.5  
Thoughts: When in a groove, Super Meat Boy Forever is loads of fun. However, those moments are overshadowed by frustrating level design and a lack of control.

Game 16: Ryse: Son of Rome

Developer: Crytek
Played on: Series X via Game Pass
Release: 2013

Rating: 5
Thoughts: Ryse is the definition of style over substance. The visuals look stunning and the executions are brutal, but the rest is average at best and frustrating at worst.

Game 17: Blaster Master Zero 3

Developer: Inti Creates
Played on: Switch
Release: 2021

Playtime: 10 hours 39 minutes
Rating: 8   
Thoughts: A good ending to Inti Creates' take on Blaster Master. However, the gameplay regularly gets interrupted by the melodramatic story.

Game 18: Alwa's Legacy

Developer: Elden Pixels
Played on: Switch
Release: 2020

Playtime: 6 hours 56 minutes
Rating: 8.5
Thoughts: An engrossing Metroidvania, Alwa's Legacy exchanges the difficulty of its predecessor for smart additions. However, it can still be cheap in places.

Game 19: The Legend of Heroes: Trails in the Sky the 3rd

Developer: Nihon Falcom
Played on: Steam Deck
Release: 2017

Playtime: 55 hours 7 minutes
Rating: 8.5
Thoughts: Despite my qualms with the game being just one long dungeon, Sky the 3rd delivers where it counts.

 

Game 20: Stray

Developer: BlueTwelve Studio
Played on: PS5
Release: 2022

Playtime: 5 hours 1 minute
Rating: 8.5  
Thoughts: Don't be swayed by the length; Stray packs more variety, creativity, and heart than games 10 times its runtime. Better yet, you play as a cat!

May

Game 21: Sonic Frontiers

Developer: Sonic Team
Played on: PS5
Release: 2022

Playtime: 21 hours 19 minutes
Rating: 7.5
Thoughts: Sonic Frontiers has some huge flaws. Mainly, its performance. However, the core "open zone" gameplay and story are so good that they eclipse the weaknesses.

Game 22: Wolfenstein: The Old Blood

Developer: MachineGames
Played on: Series X via Game Pass
Release: 2015

Rating: 7
Thoughts: While it has some of the flaws of New Order — mainly the over-reliance on subpar stealth — Old Blood is a better-paced game overall.

Game 23: Advance Wars 1+2: Re-Boot Camp

Developer: WayForward
Played on: Switch
Release: 2023

Playtime: 60 hours 53 minutes
Rating: 9.5
Thoughts: Re-Boot Camp is an excellent reminder that Advance Wars deserves as much of the spotlight that Fire Emblem receives.

Game 24: Vampire Survivors

Developer: poncle
Played on: Steam Deck
Release: 2022

Playtime: 32 hours 24 minutes
Rating: 10
Thoughts: Vampire Survivors' simplistic yet enthralling gameplay, engaging loop, and endless content make coming back for "one more run" so easy.

June

Game 25: Planet of Lana

Developer: Wishfully
Played on: Series X via Game Pass
Release: 2023

Playtime: 3 hours 40 minutes
Rating: 7.5
Thoughts: Visually and audibly, Planet of Lana is stunning. However, the gameplay doesn't do much to differentiate it from other puzzle platformers.

Game 26: Pokemon Scarlet

Developer: Game Freak
Played on: Switch
Release: 2022

Playtime: 36 hours 55 minutes
Rating: 6.5
Thoughts: Pokemon Scarlet has all the ingredients to be the best mainline Pokemon. Unfortunately, severe technical issues and an unwillingness to adapt hold it back.

Game 27: The Legend of Heroes: Trails from Zero

Developer: Nihon Falcom
Played on: Switch
Release: 2022

Playtime: 52 hours 1 minute
Rating: 9
Thoughts: Minor technical hiccups aside, Trails from Zero packs a thrilling story, a stunning soundtrack — one of Trails' best — and a lovable cast.

Game 28: Somerville

Developer: Jumpship
Played on: Series X via Game Pass
Release: 2022

Playtime: 3 hours 6 minutes
Rating: 6
Thoughts: Interesting concepts and inventive puzzles can't redeem Somerville's awful zoomed-out camera.

Game 29: Signalis

Developer: rose-engine
Played on: Switch
Release: 2022

Playtime: 8 hours 9 minutes
Rating: 7.5
Thoughts: Signalis is old-school survival horror. That may be refreshing nowadays; however, it comes with some problems, especially when playing with a controller.

Game 30: Strider

Developer: Double Helix Games
Played on: Steam Deck
Release: 2014

Playtime: 4 hours 58 minutes
Rating: 7.5
Thoughts:
Although it doesn't take full advantage of the shift to search action, Double Helix's Strider is a faithful reboot of Capcom's arcade classic.

Game 31: River City Girls

Developer: WayForward
Played on: Switch
Release: 2019

Rating: 8
Thoughts: A really good first effort for Wayforward's revival of Kunio-kun.

Game 32: Adios

Developer: Mischief
Played on: Series X via Games with Gold
Release: 2021

Playtime: 1 hour 12 minutes
Rating: 7.5
Thoughts: Don't let the crude graphics and lack of interactivity dissuade you. Adios' gripping story is well worth your time.

Game 33: Hoa

Developer: Skrollcat Studio
Played on: Series X via Games with Gold
Release: 2021

Playtime: 1 hour 59 minutes
Rating: 7
Thoughts: Beautiful art and solid controls make Hoa incredibly approachable. Unfortunately, the abstract ending leaves it off on a sour note.

The Games I Beat in 2023: Q1

My 2023 had plenty of ups and downs. A massive down was a continuation from 2022 in my unemployment. While I would eventually find employment by the end of September, I had a surplus of free time in the proceeding months. To keep myself sane between the nearly daily grind of job searching, I played a whole lot of video games, and subsequently beat many along the way. 

Inspired by Twitter user Vedran's (@Jamsch101) incredible thread listing the games he beat in 2022, I thought to make one of my own. Instead of doing the exact same thing, I wanted to add my own twist. So, in addition to mentioning the game, its developer, what I played it on, and a photo of the game, I included my playtime as long as that information was easily available, my rating for the game out of 10, and a short sentence or two review (however long I could get with Twitter's character count). 

So starting from when I got home from my early-to-mid January trip to Japan, I catalogued every game and DLC I beat on my Twitter (@AJSilver22). However, over the course of 2023, a certain manic billionaire threatened the stability of Twitter as a platform. Wanting to prepare myself for the eventuality that Twitter may collapse, I have been thinking of ways to preserve this thread outside of a personal Excel document. 

While I will continue to post on Twitter, I am going to post on multiple platforms. First of which being Bluesky (@ajsilver.bsky.social). The second place I will be posting is here on Blogger, with updates coming on a quarterly basis.

To give you taste on how these posts will be formatted going forward, I am posting the entirety of 2023's list, split into each quarter of the year and with a few corrections. So, I hope you enjoy my journey through this medium we all love, and either come back every three months or so to check out the new ones or follow it live on Bluesky and Twitter.

January

Game 1: Ratchet & Clank: Rift Apart

Developer: Insomniac Games
Played on: PS5
Release: 2021

Playtime: 14 hours 38 minutes
Rating: 9
Thoughts: Rift Apart does an excellent job of bringing Ratchet & Clank up to Sony's cinematic standards while maintaining the series' core sensibilities.

February

Game 2: Hi-Fi Rush

Developer: Tango Gameworks
Played on: Series X via Game Pass
Release: 2023

Playtime: 10 hours 55 minutes
Rating: 9.5
Thoughts: With its unique blend of rhythm and action, Hi-Fi Rush is the home run that Microsoft has sorely needed.

Game 3: Aperture Desk Job

Developer: Valve
Played on: Steam Deck
Release: 2022

Playtime: 37 minutes
Rating: 7
Thoughts: With its short length, excellent writing, and free price, there is no reason not to play Aperture Desk Job. Moreover, it's an inventive tutorial for the Steam Deck.


Game 4: Metroid Prime Remastered

Developer: Retro Studios
Played on: Switch
Release: 2023

Playtime: 13 hours 20 minutes
Rating: 10
Thoughts: 20 years has done little to take the shine off this certified classic.

March

Game 5: Pokemon Picross

Developer: Jupiter
Played on: 3DS
Release: 2015

Playtime: 62 hours 20 minutes
Rating: 7
Thoughts: Easily the most approachable and unique take on Picross. Unfortunately, the freemium model bloats the experience and kills the pacing.


Game 6: Ittle Dew

Developer: Ludosity
Played on: Steam Deck
Release: 2013

Playtime: 2 hours 26 minutes
Rating: 7
Thoughts: A short and sweet parody of classic Zelda. However, the humour can be hit or miss.


Game 7: VVVVVV

Developer: Terry Cavanagh
Played on: Steam Deck
Release: 2010

Playtime: 2 hours 2 minutes
Rating: 8
Thoughts: A challenging little platformer that is hard to put down.

Game 8: Mosaic

Developer: Krillbite Studio
Played on: Steam Deck
Release: 2019

Playtime: 2 hours 24 minutes
Rating: 7.5
Thoughts: If you're willing to play something that's more an experience than a game, Mosaic offers poignant social commentary on work and business.

Game 9: The Legend of Heroes: Trails in the Sky SC

Developer: Nihon Falcom
Played on: PC
Release: 2015

Playtime: 66 hours 5 minutes
Rating: 9.5
Thoughts: Despite being a little bloated in places, Sky SC has the strongest storytelling and world-building in gaming.

Game 10: Ittle Dew 2+

Developer: Ludosity
Played on: Steam Deck
Release: 2016

Playtime: 5 hours 17 minutes
Rating: 6
Thoughts: Despite the ambition, Ittle Dew 2, unfortunately, trades its predecessor's charm for superficial difficulty and frustrating dungeon design.

Game 11: Gears of War: Ultimate Edition

Developer: The Coalition
Played on: Series X via Game Pass
Release: 2015

Rating: 6.5
Thoughts: Don't let the subtitle fool you, this remaster is held back by technical issues and horrendous AI. At least, the gameplay holds up well.

Game 12: Helltaker

Developer: vanripper
Played on: Steam Deck
Release: 2020

Playtime: 2 hours 18 minutes
Rating: 7.5
Thoughts: Helltaker sets a high bar among freeware games with great art, writing, and puzzles. However, the short length causes difficulty to spike quickly.

Game 13: As Dusk Falls

Developer: Interior/Night
Played on: Series X via Game Pass
Release: 2022

Playtime: 5 hours 37 minutes
Rating: 8
Thoughts: A gripping Choose Your Own Adventure that breezes by. Its only big stumble is the abrupt sequel-baiting ending.

Tuesday, November 15, 2022

Let's Talk: Bayonetta 3

Source: Eurogamer

It has certainly been a long time since I last posted here. Almost seven years, to be exact. In that time, I've become more of an editor and less of a writer. However, I do get the writing bug every once in a while. This time, I have some opinions about Bayonetta 3 that I need to get off my chest. Instead of doing the more traditional review, I want to do something more off-the-cuff. Thus, the title "Let's Talk". As such, this discussion will dive into heavy spoilers. With the admin out of the way, let's get talking about Platinum's newest — and possibly most controversial — game.

Despite there being five years from announcement to release, all the drama surrounding Bayonetta 3 was saved for the very last minute. From Helena Taylor's false claims on compensation, to a parade of glowing reviews, to criticism on the game's problematic implications on women empowerment and LGBTQIA+ representation, October was a wild ride for all discourse surrounding Bayonetta 3. Having completed the game just over a week ago, time to throw my hat into the conversation.

General Thoughts

Let's get this out of the way first. Bayonetta 3 is a very good game. Playing as Bayonetta is absolutely incredible. While I am nowhere near good at memorizing combos, I was able to combine weapon switching, demon summoning, and dodging into visually stunning combos. However, your mileage may vary on the other gameplay styles that Platinum introduces throughout Bayonetta 3. 

Although I enjoyed how the more open levels got me to explore every nook and cranny for collectibles and optional Verses, the act of exploring won't be rewarding for every player. The Jeanne side levels work better as a currency farming minigame, rather than an integral part of the story. And the unique mechanics for the major boss fights are hit or miss at best. Given Platinum's current woes and the game's secret level, the injection of multiple playstyles and gimmicks in Bayonetta 3 made me feel like I was playing a demo reel attached to finished game instead of a cohesive experience.

Now that I got the gameplay out of the way, it's time to talk about the two most contentious parts of Bayonetta 3: the story and Viola.

The Story

No matter the game, Bayonetta's story is just an excuse to move between increasingly more unbelievable action set pieces and fun little moments of levity. While there is a semblance of narrative progression and character development, you are not meant to take them seriously. Unfortunately, Bayonetta 3 never gets that memo. 

Outside of a few fleeting moments, the narrative takes everything with a straight face. However, doing so shines a light on all the flaws with the story — especially if said story contradicts previously established themes and characterizations. 

All these flaws are put on full display in Bayonetta 3's ending. 

From a gameplay and fan service perspective, playing the ending is fun. It is challenging enough to keep me engaged, yet not to the point of frustration. Plus, the moments where all versions of Bayonetta and Jeanne team up to fight Singularity and you control a fusion of the three main Bayonettas are excellent ways to honour the legacy of this series. 

Taking the ending seriously as a satisfying conclusion to this trilogy of games, it fails spectacularly. Chief among its failures is how the creators don't understand or maybe even respect the characters of this series. Yes, you can say that this is a multiverse story and these versions of Bayonetta, Jeanne, Luka, and the other returning cast aren't the same as the ones we grown to love from the previous two games. But that is incredible cop out to explain mischaracterizing Bayonetta and Luka to such a degree. 

In particular, Luka goes from the quirky comic relief character that has no combat capabilities to the most competent character in the series. Despite getting help from thousands of different versions of herself across the multiverse, Bayonetta NEEDS Luka to beat the final boss. Worse yet, there is no explanation for his newfound werewolf power. If you want me to take your story seriously Platinum, how do you not answer this one huge question in almost 20 hours of game? While I don't mind that Luka and Bayonetta end up as a couple — it is highly telegraphed through the very existence of Viola — having Bayonetta swoon over him and implying that it is fate for every version of Bayonetta and Luka end up together just feels like a character assassination.

While this mischaracterization of key characters is bad, I believe the handling of Jeanne's death is even worse. 

At the end of the Chapter 13, Jeanne is stabbed in the back by Dr. Sigurd, who turns out to be Singularity. My only explanation for this death is to galvanize Bayonetta to stop Sigurd's plans. However, it doesn't factor into proceedings as Bayonetta barely mourns her best friend and possible lover. On top of that, Bayonetta survives getting impaled through the torso by Wolf Luka's claw earlier in that same chapter. If Bayonetta can survive a severely worse wound, why does Jeanne die from something so insignificant? Like I mentioned earlier, it feels like the creators behind the game don't respect these characters, which is a shame because most of the audience does.

Viola

I may anger some people with this, but I don't like Viola. In fact, the pushing of Viola as the new protagonist of the series has left me completely uninterested in the future of Bayonetta.

Before diving into my reasons for disliking Viola, let's start with a few positives. Viola has a great design, her battle theme is a bonafide banger, and Cheshire is a fun demon companion. 

Unfortunately, everything else about Viola just doesn't work. The main offenders are her characterization and gameplay.

In terms of characterization, Viola takes far too many traits from Luka and not enough from Bayonetta. While she may look cool and punk when performing combos or completing Verses, she is anything but. From constantly spouting cringe-worthy dialogue to being a non-factor in action set pieces, Viola is made to look like a the fool more times than not. As a result, you get a joke character trusted into a major role.

When it comes to gameplay, Viola is never given enough of the spotlight for players to become familiar with her moveset; not that Bayonetta 3 does a good job teaching you it. Unless you played Metal Gear Rising or another game that relies heavily on parrying, you're not in for a good time. It doesn't help that the three chapters — barely a fifth of the game — where Viola is playable are built for Bayonetta. On top of that, you don't get to control Viola until about four hours into the game. So after all that time experiencing the pure bliss of Bayonetta and her expansive moveset, you are given the chance to play as Viola, who has a drastically new mechanic to activate Witch Time, a smaller moveset, and one demon to summon. Talk about a pacing killer.

These problems are compounded by Platinum doing a horrendous job in positioning Viola as the new protagonist for the series. Going back to my discussion on the ending, you may have noticed that I made no mention of Viola. That's because she plays no part in it — despite being present for a moment or two. Any time Viola tries to help, she is immediately sidelined due to weird multiversal shenanigans or Singularity literally swatting her away like a fly. So, instead of having a full family team up to best Singularity — and possibly avoiding the whole undermining themes of women empowerment criticism — Viola gets to fight shadowy, corrupted version of Bayonetta and a giant squid after the credits roll. 

This fight leads to a spectral Bayonetta giving Viola the right to the "Bayonetta" name, thus passing the torch to a new generation. However, that new generation is made to be vastly inferior to her predecessor in every way over the course of 20 hours. Thanks to this I have little to no interest in the prospect of  Bayonetta 4 or any spinoff starring Viola.

Tuesday, December 8, 2015

On the Cutting Room Floor: MinionsMania is Running Mild

Comic relief is an integral part of most narratives. It relieves tension and gives the audience a break to soak in important plot points and information. Sometimes, comic relief can take the form of a character, or in this case characters. As par for the course, these comic relief characters often become the standout stars of their respective movies. The Penguins from Madagascar, Shrek's Puss in Boots and the Minions of Despicable Me are just a few of these standouts that come to mind.

Since movie studios equate these characters' popularity to the success of their respective movies, standalone movies are made for them in order to capitalize on this supposed market. Sadly, the truth is these comic-relief characters just don't have the depth to hold people's attention for the length of a featured film. While the charming denim-wearing yellow Minions from the Despicable Me films may have the marketability, they fall under the same shortcomings.

Minions follows these titular creatures on their quest to find the evilest being on Earth to be their boss. Unfortunately, the Minions are unable keep one because their oblivious stupidity results in their boss' death. Sounds great, right? In actuality, only a small fraction of Minions is spent on the humourous dispatching of former bosses (much of which is already given away in the trailers).

The majority of Minions is spent jumping from one set piece to another without any intention on telling a satisfying story or developing the Minions as anything more than incompetent. Even the antagonists of the movie, Scarlet and Herb Overkill (Sandra Bullock and Jon Hamm respectively), are an afterthought since they never amount to anything other than being the wacky psychopaths that are somehow more incompetent than the Minions.

How you enjoy the comedy of Minions will make or break the film for you. For me personally, there are some legitimate laughs in this movie; they just were few and far between. The kids in the screening with me ate up every word of gibberish and fart joke in the movie. For me, much of the comedy felt too childish to keep all ages laughing throughout.

Although it seems like I have been picking on Minions a whole lot, I believe it would have been better suited as a short film or weekly television series. There is some good material hidden in the movie; it is just stretched too thin in order to fill 90 minutes. Unfortunately, a movie will generate more money than a short film or TV show ever would.

As it stands, Minions doesn't have the heart or depth to stand on its own. While I don't recommend going out of your way to see it, Minions is a fine movie if you have nothing else to watch on Netflix.