Showing posts with label Mojang. Show all posts
Showing posts with label Mojang. Show all posts

Thursday, May 10, 2012

On the Download: May 6-12

With nothing extraordinary released on the PSN or Nintendo eShop, this week's edition of On the Download highlights some iOS offerings and one big XBLA release.  For Steam users who have not picked up Valve's excellent puzzle game Portal 2, it is on sale for only 7 dollars this weekend.  A phenomenal deal if I say so myself.
Gameloft has made a name for themselves by making carbon copies of the most influential and popular games in recent memory such as Call of Duty, Legend of Zelda and Starcraft.  Gameloft's tactics have also acted as a double-edged sword of sorts.  While Gameloft may trick the casual gamers by creating extremely similar games for iOS and other downloadable services, many core gamers such as yours truly do not hold the developer in high regard.  More or less Gameloft has become the poster boy of plagiarism in video games and the punchline to many jokes.  Gameloft's third entry in their complete ripoff of Halo, N.O.V.A. 3, has just launched for iOS.  N.O.V.A. 3 (short for Near Orbit Vanguard Alliance) follows hero Kal Wardin as he returns to Earth to stop the evil Volterite Protectorate.  The main campaign spans 10 missions that take players from a war-torn Earth to the frozen Volterite City.  N.O.V.A. 3 also includes a red vs. blue style multi-player modes with up to 12 players across 6 different maps.  If you are dying to have Halo on the go with you, N.O.V.A. 3 will cost you 7 dollars.  For those who have standards, it is much easier and more fun just to play Halo.
At the end of 2011, Frontier Developments brought a great WiiWare game in LostWinds to iOS.  Now about four months later, Frontier has brought LostWinds 2: Winter of the Melodias, another great WiiWare game, to iOS.  In Winter of Melodias, Toku and the Wind Spirit Enril must save Toku's mother, Magdi, from the clutches of Balasar.  Toku must harness the power of Sonte, the Spirit of Seasons, to instantly change Mistralis between the Summer and Winter.  This new power allows Toku to solve puzzles and interact with the environment unlike anything he has done before.  The first LostWinds worked really well on iOS so I do expect LostWinds 2 to be the same in quality or even better.  For 4 dollars, LostWinds 2 is another game to download for your iDevice.
The gaming phenomenon known as Minecraft has finally reached consoles with Minecraft's exclusive release on XBLA.  If you do not know what Minecraft is by now, where have you been for the past year?  Mojang's open-world sandbox game has captured the hearts of millions to the point there is a whole convention dedicated to this game.  The XBLA version of Minecraft was developed by 4J Studios.  Minecraft for 360 supports Kinect and cross platform play with anybody who owns the game on the PC.  In the PC version, players have the freedom to create however huge a world that they want.  In the 360 version, they are limited 1024 x 1024 blocks, but this limit will most likely be expanded in future updates.  Also the 360 version of Minecraft is quite a few versions behind the PC version due to how easy updating a game is on the PC compared to updating a game on the 360.  Do not worry as all the features found in the current version of Minecraft for the PC will make its way to the 360 eventually.  To make up for the shortcomings, Minecraft for the 360 has a good amount of content exclusive to this version of the game such as a newly designed crafting system and control interface.  For those who skipped out on the PC version of the game to pick Minecraft up for the 360, it will cost you 1600 Microsoft Points.

Friday, April 27, 2012

Off the Newsstand: Game Informer Issue 228

Two editions of Off the Newsstand in one week, well that is a first.  Got both issues of EGM and Game Informer on the same day so immediately after I breezed through EGM, I breezed through Game Informer.  The bad part of that breezing through both magazines was that I had nothing to read until this past Tuesday when I got my newest issues of both Nintendo Power and Game Informer.  After an underwhelming March issue of Game Informer, let us see if Game Informer can bounce back with a good April issue.

In short, Game Informer Issue 228 is a better than Issue 227.  It is not the best issue out there, but a solid nonetheless.  With Ubisoft's announcement of Assassin's Creed III releasing this coming October, Game Informer has new protagonist, Connor gracing the two special covers.  While the Assassin's Creed III cover story is a much more informative and a better read than The Last of Us cover story from the last issue, it did nothing to get me excited for the fourth Assassin's Creed game in four years.  Honestly, I was more excited for Assassin's Creed: Revelations after reading Game Informer's cover story back last June than for the newest entry in Ubisoft's cash cow.  Maybe it is franchise fatigue or Assassin's Creed may not  be my cup of tea.  If you are a fan of Assassin's Creed, you will definitely eat up everything that is reveled in Game Informer's good cover story.  If you are not a fan of Assassin's Creed, this issue of Game Informer is packed with good articles.  Some of the articles you can find in this issue are an interview with Mojang's Markus "Notch" Persson, the man responsible for a little indie game by the name of Minecraft, coverage of the D.I.C.E. summit in Las Vegas, a roundtable interview with Marvel Comics' top writers about video games, comics and Avengers vs. X-Men, a look at Zen Studios, makers of hit downloadable game Pinball FX 2 and a interview with the designer of the Flash game tribute to the 8-bit era, Abobo's Big Adventure, Roger Barr.  Those all come with another solid round-up of previews on upcoming games such as Hitman Absolution and Far Cry 3 and reviews on recently released games like SSX and Syndicate.  One article I could personally do without is Game Informer's annual April Fool's tradition, Game Infarcer, a fake magazine within Game Informer.  It will illicit a few laughs here and there, but there are much better ways to use those few pages on a stupid jokes about the gaming industry.  I will say it is funny watching somebody skim through Game Informer only to stumble upon the Game Infarcer article and believe everything on those few pages.

Overall, Issue 228 of Game Informer is a solid issue.  The cover story will only excite fans of the Assassin's Creed franchise, but it is still an enjoyable read.  If you do not enjoy the cover story, the other great articles will more than make up for it.  You will not be disappointed if you pick up Issue 228 of Game Informer at your local book store or library.