“Bring us the girl and wipe away the debt.” A simple sentence that is muttered at the
very beginning of BioShock Infinite reverberates throughout the entire
story. A story which follows Booker
DeWitt, a former Pinkerton agent, as he is sent on a mission to free a young
girl by the name of Elizabeth in order to wipe away a debt as it seems. Booker’s mission will not be without hardship
as this hired gun gets caught up in a conflict between warring factions and
chased by a mechanized creature known as the Songbird. While Infinite’s story is what motivates gamers
throughout the game, it is the setting of Columbia that will keep gamers
engrossed in the world of BioShock Infinite.
It is evident that Irrational Games put a lot of time and care into
creating Columbia. From the silent
movies to the 1920 covers of hit 80s pop songs hidden throughout the game,
Columbia is rich with American culture.
So much culture in fact that the setting becomes a character of its
own. Columbia represents American culture
taken to the utmost extremes. The traits
that Columbia takes on, while very twisted and demented, compel the gamer to
move forward and discover the history behind this dystopia.
The world of Columbia is just one of BioShock Infinite’s
strengths. Another one of these
strengths is the combat. The combat
revolves entirely around experimentation.
The player is given a ton of options to deal with the seemingly
overwhelming enemy forces from guns to vigors (Infinite’s version of plasmids)
to flying around the environment on Columbia’s skylines. While guns and vigors are familiar to
BioShock and FPS vets, the skylines are a brand new mechanic in the BioShock
series. By using the Sky Hook, the
player is able to traverse each environment at breakneck speeds. The Sky Hook and skylines open up new ways to
approach combat as it offers a quick escape when firefights get too out of hand
or the ability to reach areas and items that the player cannot easily access. A
few hours into Infinite, the player meets up with Elizabeth. While Elizabeth plays a central role in the
story of BioShock Infinite, she also serves as your constant AI companion. Unlike many AI companions in other games,
Elizabeth does not need to be tirelessly babysat by the player. Elizabeth is able take care of herself and the
player. Elizabeth will toss weapons,
ammo, health and other useful items in the thick of battle and she is able to
open tears in the fabric of time which offer more options in combat such as
cover, turrets and extra weapons to gain an advantage. From her character to her uses during combat,
Elizabeth is easily the crown jewel of BioShock Infinite’s gameplay.
While there is a lot to praise BioShock Infinite for, there
is a good amount of flaws that hold it back from achieving the moniker of
greatest first-person shooter of this generation. The biggest flaw with Infinite is the last
three or so hours of the game. Instead
of focusing on the experimentation and freedom that the combat was built on,
the last three hours of BioShock Infinite devolve into nothing more than any
other generic first-person shooter. The inherent
strategy found in the combat gets lost for just shooting everything and
anything that moves. The late of additions
of two new enemy types, the Boys of Silence and Sirens, feel absolutely
unnecessary considering both only show up on three separate occasions and
become more annoyance than a pleasure to fight.
Along with the Boys of Silence, Irrational tries to shoehorn stealth
into BioShock Infinite in order to offer some new gameplay, but this attempt ultimately
fails due to a control scheme that is designed for a fast-paced FPS, not a
slow-paced stealth game. Other flaws
that hold BioShock Infinite back from being the masterpiece it could have been
are the lack of penalty for death, the lack of an actual final boss (seriously
getting sick and tired of developers trying to pass waves of enemies as final
boss encounters), the confusingly convoluted ending and the excruciatingly
horrible underuse of the Songbird.
All-in-all, BioShock Infinite is a great game. The excellently crafted world of Columbia,
largely experimental combat and incredibly useful AI companion Elizabeth are
the highlights of this game. Sadly in
trying to appeal to a larger audience during the most crucial hours of the game,
BioShock Infinite forgets the freedom and experimentation that separates it
from the plethora of first-person shooters that permeate the industry nowadays. This devolution in those last few hours along
with some other considerable flaws really holds BioShiock Infinite back from standing
out in the overcrowded FPS genre. No
matter the flaws, BioShock Infinite is a game worth experiencing at some
point. Just do not go in expecting a
revolution.
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